KR102606601B1 - 표면 인식 렌즈 - Google Patents
표면 인식 렌즈 Download PDFInfo
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- KR102606601B1 KR102606601B1 KR1020227045427A KR20227045427A KR102606601B1 KR 102606601 B1 KR102606601 B1 KR 102606601B1 KR 1020227045427 A KR1020227045427 A KR 1020227045427A KR 20227045427 A KR20227045427 A KR 20227045427A KR 102606601 B1 KR102606601 B1 KR 102606601B1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
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Abstract
Description
도 1은 예시적인 실시예들에 따른, 네트워크를 통해 데이터(예를 들어, 메시지 및 연관된 콘텐츠)를 교환하기 위한 예시적인 메시징 시스템을 도시하는 블록도이다.
도 2는 예시적인 실시예들에 따른, 메시징 시스템에 관한 추가의 상세들을 예시하는 블록도이다.
도 3은 예시적인 실시예들에 따른, 메시징 서버 시스템의 데이터베이스에 저장될 수 있는 데이터를 예시하는 개략도이다.
도 4는 예시적인 실시예들에 따른, 통신을 위해 메시징 클라이언트 애플리케이션에 의해 생성된 메시지의 구조를 예시하는 개략도이다.
도 5는 예시적인 실시예들에 따른, 그에 관하여 콘텐츠(예를 들어, 단기적 메시지, 및 데이터의 연관된 멀티미디어 페이로드) 또는 콘텐츠 컬렉션(예를 들어, 단기적 메시지 스토리)에의 액세스가 시간-제한될(예를 들어, 단기적으로 될) 수 있는, 예시적인 액세스-제한 프로세스를 예시하는 개략도이다.
도 6은 예시적인 실시예들에 따른, 중복 추적 시스템(124)의 다양한 모듈들을 예시하는 블록도이다.
도 7은 예시적인 실시예들에 따른, 중복 추적 시스템(124)에 의해 3차원 공간 내에 렌더링된 객체를 묘사하는 도면이다.
도 8은 예시적인 실시예들에 따른, 표면 인식 렌즈를 사용한 중복 추적 시스템(124)에 의한 현실 세계 3차원 공간 내에서의 예시적인 객체 렌더링의 순차적 순서의 스크린샷들을 제공한다.
도 9는 예시적인 실시예들에 따른, 표면 인식 렌즈를 사용한 중복 추적 시스템(124)에 의한 상이한 현실 세계 3차원 위치들에서의 예시적인 렌더링된 객체의 스크린샷들을 제공한다.
도 10은 예시적인 실시예들에 따른, 표면 인식 렌즈를 사용한 중복 추적 시스템(124)에 의한 추상적 3차원 공간 내에서의 예시적인 객체 렌더링의 순차적 순서의 스크린샷들을 제공한다.
도 11은 예시적인 실시예들에 따른, 3차원 공간에서 렌더링된 객체를 추적하기 위한 방법을 예시하는 흐름도이다.
도 12는 예시적인 실시예들에 따른, 3차원 공간에서 객체를 생성하고 렌더링하기 위한 방법을 예시하는 흐름도이다.
도 13은 예시적인 실시예들에 따른, 표면 인식 렌즈를 사용하여 3차원 공간에서 가상 객체를 렌더링하기 위한 방법을 예시하는 흐름도이다.
도 14는 예시적인 실시예들에 따른, 표면 인식 렌즈를 사용하여 3차원 공간에서 사용자 맞춤화된 가상 객체들을 제공하기 위한 방법을 예시하는 흐름도이다.
도 15는 예시적인 실시예들에 따른, 표면 인식 렌즈를 사용한 중복 추적 시스템(124)에 의한 현실 세계 3차원 공간 내에서의 예시적인 맞춤화된 개인 아바타 객체 렌더링의 순차적 순서의 스크린샷들을 제공한다.
도 16은 예시적인 실시예들에 따른, 표면 인식 렌즈를 사용한 중복 추적 시스템(124)에 의한 상이한 현실 세계 3차원 위치들에서의 예시적인 맞춤화된 개인 아바타 객체의 스크린샷들을 제공한다.
도 17은 예시적인 실시예들에 따른, 표면 인식 렌즈를 사용하여 3차원 공간에서 예시적인 맞춤화된 개인 아바타 객체를 제공하기 위한 방법을 예시하는 흐름도이다.
도 18은 예시적인 실시예들에 따른, 본 명세서에 설명된 다양한 하드웨어 아키텍처들과 함께 사용될 수 있는, 대표적인 소프트웨어 아키텍처를 예시하는 블록도이다.
도 19는 예시적인 실시예들에 따른, 머신-판독가능 매체(예를 들어, 머신-판독가능 스토리지 매체)로부터의 명령어들을 판독하고 본 명세서에서 논의된 방법론들 중 임의의 하나 이상을 수행할 수 있는 머신의 컴포넌트들을 예시하는 블록도이다.
Claims (20)
- 시스템으로서,
메모리;
추적 서브시스템들의 세트를 포함하는 중복 추적 시스템; 및
동작들을 수행하는 적어도 하나의 하드웨어 프로세서를 포함하고, 상기 동작들은,
카메라 뷰 내에서 캡처된 3차원 공간 내의 위치에 가상 객체를 할당하는 동작;
상기 가상 객체를 상기 카메라 뷰 내의 상기 3차원 공간 내의 상기 위치에 나타나도록 렌더링하는 동작; 및
상기 중복 추적 시스템을 통해, 상기 중복 추적 시스템의 적어도 하나의 추적 서브시스템에 의해 사용되는 하나 이상의 추적 표시에 대한 하나 이상의 중단을 검출하면서 상기 3차원 공간 내의 상기 위치에 렌더링된 상기 가상 객체를 유지하는 동작을 포함하는, 시스템. - 제1항에 있어서, 상기 동작들은 상기 3차원 공간에서 상기 가상 객체를 추적하도록 동작가능한 추적 표시를 식별하는 동작을 추가로 포함하고, 상기 3차원 공간 내의 상기 위치에 렌더링된 상기 가상 객체를 유지하는 동작은 상기 추적 표시를 사용하여 상기 가상 객체를 추적하는 동작을 포함하는, 시스템.
- 제2항에 있어서,
상기 추적 표시를 사용하여 상기 가상 객체를 추적하는 동작은 상기 추적 서브시스템들의 세트 중의 제1 추적 서브시스템에 의해, 상기 추적 표시를 사용하여 상기 3차원 공간 내의 상기 위치에서 상기 가상 객체를 추적하는 동작을 포함하고;
상기 3차원 공간 내의 상기 위치에 렌더링된 상기 가상 객체를 유지하는 동작은,
상기 제1 추적 서브시스템에 의해, 상기 추적 표시의 중단을 검출하는 동작; 및
상기 추적 표시의 상기 중단을 검출하는 것에 응답하여, 상기 추적 서브시스템들의 세트 중의 제2 추적 서브시스템을 통해 상기 3차원 공간 내의 상기 위치에서 상기 가상 객체를 추적하는 동작을 추가로 포함하는, 시스템. - 제1항에 있어서, 상기 가상 객체를 렌더링하는 동작은 상기 가상 객체에 관련된 별개의 가상 표현을 렌더링하는 동작을 포함하는, 시스템.
- 제4항에 있어서, 상기 별개의 가상 표현은 상기 가상 객체의 시뮬레이션된 그림자인, 시스템.
- 제1항에 있어서, 상기 동작들은 템플릿들의 세트 중의 템플릿의 선택을 나타내는 입력을 수신하는 동작을 추가로 포함하고, 상기 템플릿은 상기 가상 객체에 대응하는, 시스템.
- 제1항에 있어서, 상기 가상 객체는 맞춤화된 개인 아바타 콘텐츠를 포함하는, 시스템.
- 제1항에 있어서, 상기 가상 객체는 상기 3차원 공간에 관련된 외부 인자들에 기초하여 선택된 콘텐츠를 포함하는, 시스템.
- 제1항에 있어서, 상기 동작들은 카메라 뷰 내에서 캡처된 3차원 공간에서 기준 표면을 검출하는 동작을 추가로 포함하고, 상기 3차원 공간 내의 상기 위치에 상기 가상 객체를 할당하는 동작은 상기 기준 표면에 기초하는, 시스템.
- 제9항에 있어서, 상기 기준 표면의 검출은 사용자 입력에 기초하는, 시스템.
- 제9항에 있어서, 상기 3차원 공간 내의 상기 위치는 기준 표면으로부터의 미리 정의된 거리인, 시스템.
- 제11항에 있어서, 상기 3차원 공간 내의 상기 위치에 상기 가상 객체를 유지하는 동작은 상기 기준 표면으로부터의 상기 미리 정의된 거리에 렌더링된 상기 가상 객체를 유지하는 동작을 포함하는, 시스템.
- 방법으로서,
카메라 뷰 내에서 캡처된 3차원 공간 내의 위치에 가상 객체를 할당하는 단계;
상기 가상 객체를 상기 카메라 뷰 내의 상기 3차원 공간 내의 상기 위치에 나타나도록 렌더링하는 단계; 및
추적 서브시스템들의 세트를 포함하는 중복 추적 시스템을 통해, 상기 중복 추적 시스템의 적어도 하나의 추적 서브시스템에 의해 사용되는 하나 이상의 추적 표시에 대한 하나 이상의 중단을 검출하면서 상기 3차원 공간 내의 상기 위치에 렌더링된 상기 가상 객체를 유지하는 단계를 포함하는, 방법. - 제13항에 있어서,
상기 추적 표시를 사용하여 상기 가상 객체를 추적하는 단계는 상기 추적 서브시스템들의 세트 중의 제1 추적 서브시스템에 의해, 상기 추적 표시를 사용하여 상기 3차원 공간 내의 상기 위치에서 상기 가상 객체를 추적하는 단계를 포함하고;
상기 3차원 공간 내의 상기 위치에 렌더링된 상기 가상 객체를 유지하는 단계는,
상기 제1 추적 서브시스템에 의해, 상기 추적 표시의 중단을 검출하는 단계; 및
상기 추적 표시의 상기 중단을 검출하는 것에 응답하여, 상기 추적 서브시스템들의 세트 중의 제2 추적 서브시스템을 통해 상기 3차원 공간 내의 상기 위치에서 상기 가상 객체를 추적하는 단계를 추가로 포함하는, 방법. - 제14항에 있어서, 카메라 뷰 내에서 캡처된 3차원 공간에서 기준 표면을 검출하는 단계를 추가로 포함하고, 상기 3차원 공간 내의 상기 위치에 상기 가상 객체를 할당하는 단계는 상기 기준 표면에 기초하는, 방법.
- 제13항에 있어서, 상기 3차원 공간 내의 상기 위치는 기준 표면으로부터의 미리 정의된 거리이고, 상기 3차원 공간 내의 상기 위치에 상기 가상 객체를 유지하는 단계는 상기 기준 표면으로부터의 상기 미리 정의된 거리에 렌더링된 상기 가상 객체를 유지하는 단계를 포함하는, 방법.
- 제13항에 있어서, 상기 가상 객체를 렌더링하는 단계는 상기 가상 객체에 관련된 별개의 가상 표현을 렌더링하는 단계를 포함하는, 방법.
- 제13항에 있어서, 상기 가상 객체는 상기 3차원 공간에 관련된 외부 인자들에 기초하여 선택된 콘텐츠를 포함하는, 방법.
- 제13항에 있어서, 상기 3차원 공간에서 상기 가상 객체를 추적하도록 동작가능한 추적 표시를 식별하는 단계를 추가로 포함하고, 상기 3차원 공간 내의 상기 위치에 렌더링된 상기 가상 객체를 유지하는 단계는 상기 추적 표시를 사용하여 상기 가상 객체를 추적하는 단계를 포함하는, 방법.
- 명령어들을 포함하는 비일시적 머신 판독가능 저장 매체로서,
상기 명령어들은 머신의 하나 이상의 프로세서에 의해 실행될 때 상기 머신으로 하여금,
카메라 뷰 내에서 캡처된 3차원 공간 내의 위치에 가상 객체를 할당하는 동작;
상기 가상 객체를 상기 카메라 뷰 내의 상기 3차원 공간 내의 상기 위치에 나타나도록 렌더링하는 동작; 및
추적 서브시스템들의 세트를 포함하는 중복 추적 시스템을 통해, 상기 중복 추적 시스템의 적어도 하나의 추적 서브시스템에 의해 사용되는 하나 이상의 추적 표시에 대한 하나 이상의 중단을 검출하면서 상기 3차원 공간 내의 상기 위치에 렌더링된 상기 가상 객체를 유지하는 동작을 포함하는 동작들을 수행하게 하는, 비일시적 머신 판독가능 저장 매체.
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