KR102270699B1 - 증강 및 가상 현실을 위한 시스템 및 방법 - Google Patents
증강 및 가상 현실을 위한 시스템 및 방법 Download PDFInfo
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Abstract
Description
[0042] 도 2는 도 1에 예시된 시스템과 상호작용하기 위한 사용자 디바이스의 예를 예시한다.
[0043] 도 3은 모바일, 웨어러블 사용자 디바이스의 예시적 실시예를 예시한다.
[0044] 도 4는, 도 3의 모바일, 웨어러블 사용자 디바이스가 증강 모델에서 동작할 때 사용자에 의해 보여지는 오브젝트들의 예를 예시한다.
[0045] 도 5는, 도 3의 모바일, 웨어러블 사용자 디바이스가 가상 모델에서 동작할 때 사용자에 의해 보여지는 오브젝트들의 예를 예시한다.
[0046] 도 6은, 도 3의 모바일, 웨어러블 사용자 디바이스가 블렌딩된 가상 인터페이스 모델에서 동작할 때 사용자에 의해 보여지는 오브젝트들의 예를 예시한다.
[0047] 도 7은 일 실시예를 예시하며, 여기서 상이한 지리적 로케이션들 각각에 로케이팅되는 2명의 사용자들은 그들 각각의 사용자 디바이스들을 통해 다른 사용자 및 공통 가상 세계와 상호작용한다.
[0048] 도 8은 일 실시예를 예시하며, 도 7의 실시예는 햅틱 디바이스의 사용을 포함하도록 확장된다.
[0049] 도 9a는, 혼합된 모드 인터페이싱의 예를 예시하며, 제 1 사용자는 블렌딩된 가상 인터페이스 모드에서 디지털 세계와 상호작용하며 제 2 사용자는 가상 현실 모드에서 동일한 디지털 세계와 상호작용한다.
[0050] 도 9B는 혼합 모드 인터페이싱의 다른 예를 도시하는데, 여기서 제 1 사용자는 블렌딩된 가상 인터페이스 모드에서 디지털 세계를 인터페이싱하고 있고 제 2 사용자는 증강 현실 모드에서 동일한 디지털 세계를 인터페이싱하고 있다.
[0051] 도 10은 증강 현실 모드에서 시스템을 인터페이싱할 때 사용자의 뷰의 예시적인 설명을 도시한다.
[0052] 도 11은 사용자가 증강 현실 모드에서 시스템을 인터페이싱하고 있을 때 물리적 오브젝트에 의해 트리거링된 가상 오브젝트를 보여주는 사용자의 뷰의 예시적인 설명을 도시한다.
[0053] 도 12는 증강 및 가상 현실 통합 구성의 일 실시예를 도시하며, 증강 현실 경험 중인 일 사용자는 가상 현실 경험에서 다른 사용자의 존재를 시각화한다.
[0054] 도 13은 시간 및/또는 컨틴전시 이벤트 기반 증강 현실 경험 구성의 일 실시예를 도시한다.
[0055] 도 14는 가상 및/또는 증강 현실 경험들에 적합한 사용자 디스플레이 구성의 일 실시예를 도시한다.
[0056] 도 15는 로컬 및 클라우드 기반 컴퓨팅 코디네이션의 일 실시예를 도시한다.
[0057] 도 16은 등록 구성의 다양한 양상들을 도시한다.
도 17은 일 게이밍 실시예에 따른 가상 및/또는 증강 현실 시스템의 디지털 세계와 가족 상호작용의 예시를 도시한다.
도 18은 도 17의 사용자에 의해 보여지는 디지털 세계의 환경의 사용자 뷰의 예시적인 설명을 도시한다.
도 19는 웨어러블 사용자 디바이스를 통해 동일한 디지털 세계와 상호작용하는 도 17의 사용자들에 의해 보여지는 물리적 환경에서의 사용자 경험을 도시한다.
도 20은 도 19의 사용자의 사용자 뷰의 예시적인 설명을 도시한다.
도 21은, 도 17의 사용자들에 의해 보여지는 물리적 환경에 다른 사용자가 또한 존재하고, 모바일 디바이스를 통해 도 17 및 도 19의 사용자들의 동일한 디지털 세계와 상호작용하는 다른 사용자 뷰의 예시적인 설명을 도시한다.
도 22는 도 17 내지 21의 환경의 사용자의 새의 눈 뷰의 예시적인 설명을 도시한다.
도 23은 가상 및/또는 증강 현실 시스템과 상호작용하는 복수의 사용자들의 예시적인 시나리오를 도시한다.
도 24A는 도 1에 도시된 시스템과 상호작용하기 위한 모바일 통신 디바이스의 예시적인 실시예를 도시한다.
도 24B는 제거 가능하고 강화 콘솔에 동작 가능하게 커플링된 도 24A의 모바일 통신 디바이스의 예시적인 실시예를 도시한다.
도 25는 개략적인 로컬화의 일 실시예를 도시한다.
Claims (88)
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- 방법으로서,
제1 머리-장착 디스플레이 디바이스를 이용하여 제1 사용자의 눈들의 움직임을 추적하는 단계;
상기 추적된 눈 움직임들에 기초하여 상기 제1 사용자의 눈들의 초점 깊이를 추정하는 단계;
디스플레이 오브젝트가 초점이 맞게 나타나도록, 상기 디스플레이 오브젝트와 연관된 광 빔을 추정된 초점 깊이에 기초하여 수정하는 단계;
상기 제1 머리-장착 디스플레이 디바이스의 디스플레이 렌즈를 향해 상기 광 빔을 프로젝팅하는 단계;
상기 디스플레이 렌즈를 이용하여 상기 제1 사용자의 눈으로 상기 광 빔을 지향시키는 단계;
상기 제1 머리-장착 디스플레이 디바이스의 증강 현실 모드의 선택에 적어도 기초하여 상기 제1 사용자의 로컬 환경으로부터의 광의 투과를 선택적으로 허용하는 단계;
상기 제1 사용자의 로컬 환경에서 상기 제1 머리-장착 디스플레이 디바이스로 시계(field of view) 이미지를 캡처하는 단계;
상기 시계 이미지를 이용하여 렌더링된 물리적 오브젝트를 생성하는 단계 ― 상기 렌더링된 물리적 오브젝트는 상기 제1 사용자의 로컬 환경에 존재하는 물리적 오브젝트에 대응하고, 상기 렌더링된 물리적 오브젝트는 상기 물리적 오브젝트가 상기 로컬 환경에 나타나는 것처럼 상기 물리적 오브젝트를 표현함 ―; 및
상기 렌더링된 물리적 오브젝트 및 상기 디스플레이 오브젝트와 연관된 가상 세계 데이터의 적어도 일부를, 제2 위치에 있는 제2 사용자와 연관된 제2 머리-장착 디스플레이 디바이스로 전송하는 단계
를 포함하고,
상기 제2 머리-장착 디스플레이 디바이스는, 상기 가상 세계 데이터에 적어도 부분적으로 기초하여, 상기 제2 위치에서 상기 디스플레이 오브젝트 및 상기 렌더링된 물리적 오브젝트를 프로젝팅하고,
상기 제1 사용자 및 상기 제2 사용자는 공유된 가상 현실과 상호작용하고,
상기 제1 사용자의 상기 제1 머리-장착 디스플레이 디바이스는 증강 현실 모드에서 동작하며, 상기 제2 사용자의 제2 머리-장착 디스플레이 디바이스는 가상 현실 모드에서 동작하고,
상기 제2 머리-장착 디스플레이 디바이스는, 상기 물리적 오브젝트가 상기 제1 사용자의 로컬 환경에 나타나는 것처럼, 상기 렌더링된 물리적 오브젝트를 상기 물리적 오브젝트로서 디스플레이하는,
방법. - 제 21항에 있어서,
상기 시계 이미지는 상기 제1 사용자의 눈 각각에 대한 시계에 대응하는, 방법. - 제 21항에 있어서,
상기 제1 사용자의 로컬 환경으로부터의 광의 투과를 선택적으로 허용하는 단계는, 상기 로컬 환경으로부터의 광의 투과를 선택적으로 허용하기 위해 머리-장착 디스플레이 디바이스의 렌즈를 덮개(cover)로 막는 단계를 더 포함하는, 방법. - 제 23항에 있어서,
상기 제1 사용자의 눈들의 시계 이미지에 기초하여 상기 제1 사용자의 머리 포즈를 추정하는 단계를 더 포함하는, 방법. - 제 23항에 있어서,
상기 캡처된 시계 이미지의 제2 물리적 오브젝트를 물리적으로 렌더링된 가상 오브젝트로 변환하는 단계; 및
상기 물리적으로 렌더링된 가상 오브젝트를 상기 제1 사용자에게 디스플레이하는 단계를 더 포함하는, 방법. - 제 23항에 있어서,
상기 캡처된 시계 이미지에서 포인트들의 세트를 추출하는 단계; 및
상기 추출된 포인트들의 세트에 기초하여 상기 캡처된 시계 이미지에서 제2 물리적 오브젝트에 대한 기점(fiducial)을 생성하는 단계를 더 포함하는, 방법. - 제 26항에 있어서,
상기 추출된 포인트들의 세트 및 상기 기점 중 적어도 하나를 클라우드 컴퓨터에 전송하는 단계; 및
상기 추출된 포인트들의 세트 및 상기 기점 중 적어도 하나를 오브젝트의 타입에 태깅(tagging)하는 단계를 더 포함하는, 방법. - 제 27항에 있어서,
상기 오브젝트의 타입과 연관된 태킹된 포인트들의 세트 및 상기 오브젝트의 타입과 연관된 기점 중 적어도 하나에 기초하여, 상이한 물리적 오브젝트를 상기 오브젝트의 타입에 속하는 것으로 인지하는 단계를 더 포함하는, 방법. - 제 21항에 있어서,
상기 프로젝팅되는 광은 0.7mm 미만의 직경을 갖는 광 빔인, 방법. - 제 21항에 있어서,
적어도 하나의 센서에 의해, 상기 제1 사용자의 움직임, 상기 제1 사용자의 위치, 상기 제1 사용자의 방향 및 상기 제1 사용자의 지향 중 적어도 하나를 감지하는 단계; 및
상기 적어도 하나의 감지된 움직임, 감지된 위치, 감지된 방향 및 감지된 지향에 기초하여 상기 제1 사용자의 포즈를 계산하는 단계를 더 포함하는, 방법. - 제 30항에 있어서,
상기 적어도 하나의 센서는 가속도계, 콤파스 및 자이로스코프 중 적어도 하나인, 방법. - 제 21항에 있어서,
컴퓨터 네트워크로 상기 디스플레이 오브젝트와 연관된 가상 세계 데이터를 프로세싱하는 단계; 및
제2 위치에 위치하는 제2 사용자가 상기 제2 위치에서의 디스플레이 오브젝트와 연관된 가상 세계 데이터의 적어도 일부를 경험할 수 있도록, 상기 디스플레이 오브젝트와 연관된 가상 세계 데이터의 적어도 일부를 상기 제2 사용자에게 전송하는 단계를 더 포함하는, 방법. - 제 32항에 있어서,
제2 물리적 오브젝트를 감지하는 단계; 및
상기 감지된 제2 물리적 오브젝트와의 미리 결정된 관계에 기초하여, 상기 디스플레이 오브젝트와 연관된 가상 세계 데이터의 적어도 일부를 수정하는 단계를 더 포함하는, 방법. - 제 33항에 있어서,
상기 제 2 사용자에게 상기 수정된 가상 세계 데이터를 제시하는 단계를 더 포함하는, 방법. - 제 21항에 있어서,
상기 디스플레이 오브젝트가 아닌 다른 오브젝트는 흐릿하게 나타나도록, 상기 다른 오브젝트와 연관된 다른 광을 수정하는 단계를 더 포함하는, 방법. - 제 21항에 있어서,
사용자 인터페이스를 통해 사용자 입력을 수신하는 단계; 및
상기 수신된 사용자 입력에 기초하여 상기 디스플레이 오브젝트를 수정하는 단계를 더 포함하는, 방법. - 제 36항에 있어서,
상기 사용자 인터페이스는 촉각 인터페이스 디바이스, 키보드, 마우스, 조이스틱, 모션 캡처 제어기, 광학 추적 디바이스 및 오디오 입력 디바이스 중 적어도 하나인, 방법. - 제 21항에 있어서,
상기 디스플레이 오브젝트는 가상적 오브젝트, 렌더링된 물리적 오브젝트, 이미지 및 비디오 중 적어도 하나인, 방법. - 방법으로서,
머리-장착 사용자 디스플레이 디바이스의 적어도 하나 이상의 외향 카메라를 이용하여 제1 위치에서 물리적 오브젝트를 감지하고, 상기 머리-장착 사용자 디스플레이 디바이스에 의해 상기 제1 위치에서 감지된 물리적 오브젝트의 타입을 인지하는 단계 ― 상기 물리적 오브젝트를 감지하고 감지된 물리적 오브젝트의 타입을 인지하는 단계는,
하나 이상의 시계 이미지를 캡쳐하고,
상기 하나 이상의 시계 이미지로부터 포인트들의 하나 이상의 세트를 추출하고,
상기 포인트들의 하나 이상의 세트의 적어도 일부에 기초하여 상기 하나 이상의 시계 이미지의 적어도 하나의 물리적 오브젝트에 대한 하나 이상의 기점을 추출하고, 그리고
상기 제1 위치에서 감지된 물리적 오브젝트의 타입을 식별하기 위해 상기 적어도 하나의 물리적 오브젝트에 대한 상기 하나 이상의 기점의 적어도 일부를 프로세싱함으로써 이루어지며, 상기 하나 이상의 기점의 적어도 일부를 프로세싱하는 것은 상기 하나 이상의 기점들을 이전에 저장된 기점들의 세트들와 비교하는 것을 포함함 ―;
상기 적어도 하나 이상의 외향 카메라를 이용하여 상기 머리-장착 사용자 디스플레이 디바이스에 의해 상기 제1 위치에서 감지된 물리적 오브젝트의 타입을 인지하고 그리고 상기 머리-장착 사용자 디스플레이 디바이스에 의해 상기 제1 위치에서 인지된 상기 감지된 물리적 오브젝트의 타입과 가상 오브젝트간의 미리결정된 관계를 식별한 결과로, 상기 물리적 오브젝트의 타입에 기초하여 상기 가상 오브젝트를 상기 감지된 물리적 오브젝트와 연관시키는 단계;
가상 세계를 표현하는 가상 세계 데이터를 수신하는 단계 ― 상기 가상 세계 데이터는, 상기 제1 위치에서의 제1 사용자에 의한 상기 가상 세계의 상기 가상 오브젝트의 조작에 대응하는 데이터를 적어도 포함함 ―;
상기 제1 위치에서의 상기 제1 사용자에 의한 상기 가상 오브젝트의 조작에 대응하는 상기 가상 세계 데이터를 머리-장착 사용자 디스플레이 디바이스로 적어도 전송하는 단계 ― 상기 머리-장착 사용자 디스플레이 디바이스는, 상기 제1 사용자의 눈들의 추정된 초점 깊이에 적어도 기초하여, 적어도 상기 가상 오브젝트를 포함하는 상기 가상 세계 데이터의 적어도 일부와 연관된 디스플레이 이미지를 상기 제1 사용자에게 렌더링함 ―;
상기 제1 위치에서의 상기 제1 사용자에 의한 상기 가상 오브젝트의 조작으로부터 기인하는 추가적인 가상 세계 데이터를 생성하는 단계; 및
상기 제1 위치와 상이한 제2 위치에 있는 제2 사용자가 상기 제2 위치로부터 상기 추가적인 가상 세계 데이터를 경험할 수 있도록, 상기 제2 사용자로의 제시를 위해 상기 추가적인 가상 세계 데이터를 상기 제2 사용자에게 전송하는 단계
를 포함하는, 방법. - 제 39항에 있어서,
상기 머리-장착 사용자 디스플레이 디바이스는, 제1 시각화 모드에서 상기 디스플레이 이미지를 상기 제1 사용자에게 디스플레이하고,
상기 추가적인 가상 세계 데이터는 제2 시각화 모드에서 상기 제2 사용자에게 제시되는, 방법. - 제 39항에 있어서,
상기 추가적인 가상 세계 데이터는 상기 머리-장착 사용자 디스플레이 디바이스를 통해 캡처되는 시계 이미지와 연관되는, 방법. - 제 39항에 있어서,
상기 추가적인 가상 세계 데이터는, 상기 제1 사용자의 감지된 움직임, 상기 제1 사용자의 감지된 위치, 상기 제1 사용자의 감지된 방향 및 상기 제1 사용자의 감지된 지향 중 적어도 하나와 연관되는, 방법. - 제 40항에 있어서,
상기 제1 시각화 모드는 상기 제2 시각화 모드와 상이한, 방법. - 제 40항에 있어서,
상기 제1 시각화 모드 및 상기 제2 시각화 모드 중 적어도 하나는, 증강 현실 모드, 가상 현실 모드, 블렌디드(blended) 현실 모드, 및 상기 가상 현실 모드와 상기 증강 현실 모드의 결합 중 적어도 하나인, 방법. - 제 39항에 있어서,
선택된 인터페이스를 식별하기 위해, 사용자 입력에 기초하여, 상기 디스플레이 이미지를 상기 제1 사용자에게 디스플레이하기 위한 인터페이스를 선택하는 단계; 및
상기 선택된 인터페이스를 이용하여 상기 디스플레이 이미지를 렌더링하는 단계를 더 포함하는, 방법. - 제 45항에 있어서,
상기 선택된 인터페이스는 가상 현실 모드, 증강 현실 모드, 블렌디드 현실 모드, 및 상기 가상 현실과 증강 현실 모드들의 결합 중 하나인, 방법. - 제 39항에 있어서,
상기 가상 세계는 2차원 포맷으로 제시되는, 방법. - 제 39항에 있어서,
상기 가상 세계는 3차원 포맷으로 제시되는, 방법. - 삭제
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