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JPH07159095A - Shooting simulator - Google Patents

Shooting simulator

Info

Publication number
JPH07159095A
JPH07159095A JP5339487A JP33948793A JPH07159095A JP H07159095 A JPH07159095 A JP H07159095A JP 5339487 A JP5339487 A JP 5339487A JP 33948793 A JP33948793 A JP 33948793A JP H07159095 A JPH07159095 A JP H07159095A
Authority
JP
Japan
Prior art keywords
shooting
information
unit
weapon
corps
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP5339487A
Other languages
Japanese (ja)
Other versions
JP2773615B2 (en
Inventor
Yoshifumi Koike
嘉文 小池
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Corp
Original Assignee
NEC Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEC Corp filed Critical NEC Corp
Priority to JP5339487A priority Critical patent/JP2773615B2/en
Publication of JPH07159095A publication Critical patent/JPH07159095A/en
Application granted granted Critical
Publication of JP2773615B2 publication Critical patent/JP2773615B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE:To execute a shooting training equivalent to a live-shell shooting without performing a live-shell shooting when shooting training of curved- trajectory shooting weapons such as guns, in which targets are invisible directly, is executed. CONSTITUTION:A shooting simulator includes a shooting information input device 1 and a shooting evaluating device 2. The shooting information input device 1 outputs corps location information 111 to evaluate the present locations of corps having shooting weapons and various shooting condition information 112 of shooting weapons. Impact areas of shells fired are estimated from the corps location information 111 and shooting condition information 112. Corps states 220 regarding the degrees of protection of corps, etc., are input and the shooting evaluating device 2 judges the effects of shooting of curved-trajectory shooting weapons based on preset criteria from previously-stored topographic information 223 such as geographical features, plant colony features, geological features, etc., impact state information 222 including information on the impact areas, corps state 220 and corps location information 111.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、射撃兵器の訓練に使用
する射撃模擬装置に関し、特に、射撃対象を直視できな
い曲射火器の射撃を模擬するために使用する射撃模擬装
置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a shooting simulator used for training shooting weapons, and more particularly to a shooting simulator used for simulating the shooting of a curved firearm that cannot directly look at the shooting target.

【0002】[0002]

【従来の技術】従来、射撃兵器の訓練に使用する射撃模
擬装置としては、射撃対象を直視する機関銃などの直射
兵器のためのものとして、レーザ光線の放射器と受光器
を組み合わせたものが知られている。これは、直射兵器
を射撃する側が実弾の代わりにレーザ光線を放射し、射
撃される側の受光器がこのレーザ光線を受光したとき
に、弾が当たったとして、射撃結果を判定できるように
したものである。このような射撃模擬装置を用いること
で、実弾射撃を行なうことなく射撃訓練が可能であり、
より実戦に近い敵味方に別れた対向射撃訓練を行なうこ
とができる。
2. Description of the Related Art Conventionally, as a shooting simulator used for training a shooting weapon, a combination of a laser beam emitter and a light receiver is used for a direct weapon such as a machine gun looking directly at an object to be shot. Are known. This makes it possible to judge the shooting result as if the bullet hits when the side shooting the direct weapon emits a laser beam instead of the actual bullet and the receiver on the shot side receives this laser beam. It is a thing. By using such a shooting simulator, it is possible to perform shooting training without performing live shooting.
It is possible to conduct counter-shooting training that separates the enemy and the ally, which are closer to actual battle.

【0003】[0003]

【発明が解決しようとする課題】しかし、レーザ光線を
用いた従来の射撃模擬装置は、射撃対象を直視できる場
合、すなわち機関銃などの直射兵器の射撃訓練にしか用
いることができず、射撃対象を直視できない大砲などの
曲射兵器の射撃訓練には使用できなかった。従来は、曲
射兵器のための射撃模擬装置はなく、曲射兵器の射撃訓
練は、実弾射撃でしか実施できなかった。
However, the conventional shooting simulator using a laser beam can only be used for shooting training of a direct weapon, such as a machine gun, when the shooting target can be seen directly, that is, the shooting target. It could not be used for shooting training of artillery weapons such as cannons that could not look directly at. Conventionally, there is no shooting simulator for curved weapons, and shooting training for curved weapons can only be performed by live-firing.

【0004】なお、実開昭56ー19858号に示され
るような装置も提案されているが、この装置は、射撃兵
器を有する部隊等の現在位置を評定する部隊位置情報、
射撃兵器の種々の射撃諸元情報、部隊の防護の程度等の
部隊状況、地形,植生,地質等の地形情報及び部隊位置
情報等を考慮していないため、実際の射撃に代りうる射
撃模擬装置として使用することはできなかった。
A device as shown in Japanese Utility Model Laid-Open No. 56-19858 has also been proposed, but this device is used as a unit position information for evaluating the present position of a unit having a shooting weapon,
Various types of shooting information of shooting weapons, unit status such as degree of protection of units, topographic information such as topography, vegetation, geology, and unit position information are not taken into consideration, so a shooting simulator that can replace actual shooting Could not be used as.

【0005】本発明は、このような従来の技術が有する
課題を解決するために提案されたものであり、射撃対象
を直視できない大砲などの曲射兵器の射撃訓練に行なう
にあたって、実弾射撃を実施することなく等価な訓練を
実施できるようにした射撃模擬装置を提供することを目
的とする。
The present invention has been proposed in order to solve the problems of the above-mentioned conventional techniques, and in carrying out the shooting training of a curved weapon such as a cannon which cannot directly look at the shooting target, the real shooting is carried out. It is an object of the present invention to provide a shooting simulation device capable of carrying out an equivalent training without any action.

【0006】[0006]

【課題を解決するための手段】この目的を達成するため
に本発明による射撃模擬装置は、射撃兵器を有する部隊
等の現在位置を評定し部隊位置情報を出力するととも
に、射撃兵器の種々の射撃諸元を入力し射撃諸元情報を
出力する射撃情報入力手段と、上記部隊位置情報と上記
射撃諸元情報とから射撃兵器の発射した弾の弾着地域を
算定するとともに、部隊の防護の程度等の部隊状況を入
力し、予め記憶されている地形、植生、地質等の地形情
報と上記弾着地域の情報を含む弾着状況情報と上記部隊
状況と上記部隊位置情報とから予め設定した基準に基づ
いて曲射兵器の射撃の効果を判定する射撃評価手段とを
備える構成としてある。
In order to achieve this object, a shooting simulator according to the present invention evaluates the current position of a unit or the like having a shooting weapon, outputs unit position information, and shoots various types of shooting weapons. From the shooting information input means that inputs specifications and outputs shooting specifications information, the impact area of bullets fired by the shooting weapon is calculated from the above-mentioned troop position information and the above-mentioned shooting specifications information, and the degree of protection of the troops. Enter the unit status such as landform information such as topography, vegetation, geology, etc. and the landing status information including the information on the landing area, the unit status and the unit position information, and the preset criteria And a shooting evaluation means for judging the shooting effect of the curved weapon based on the above.

【0007】また、本発明による射撃模擬装置は、射撃
兵器を有する部隊等の現在位置を評定し部隊位置情報を
出力する自己位置評定部と、射撃兵器の種々の射撃諸元
を入力し射撃諸元情報を出力する射撃諸元入力部とから
構成される射撃情報入力手段と、上記部隊位置情報と上
記射撃諸元情報とから射撃兵器の発射した弾の弾着地域
を算定する弾着地域把握部と、上記部隊位置情報と部隊
の防護の程度等の部隊状況を入力し部隊情報を出力する
部隊状況把握部と、予め記憶されている地形、植生、地
質等の地形情報を出力する地形状況把握部と、上記弾着
地域の情報を含む弾着状況情報と上記部隊情報と上記地
形情報とから予め設定した基準に基づいて曲射兵器の射
撃の効果を判定する射撃効果判定とから構成される射撃
評価手段とを備える。
Further, the shooting simulation apparatus according to the present invention inputs the shooting position by inputting the self-position rating unit for rating the current position of a unit having a shooting weapon and outputting unit position information. Firing information input means consisting of a shooting specification input section that outputs original information, and the landing area calculation for calculating the landing area of the bullet fired by the shooting weapon from the above unit position information and the above shooting specification information A unit, a unit status grasping unit that inputs unit status information such as the unit position information and the degree of protection of the unit and outputs unit information, and a terrain condition that outputs pre-stored topographic information such as topography, vegetation, geology, etc. A grasping unit, and a shooting effect determination that determines the shooting effect of a curved weapon based on preset criteria from the landing situation information including information on the landing area, the unit information, and the terrain information. With shooting evaluation means .

【0008】まず、曲射兵器の射撃を模擬するにあたっ
て、基本的な考え方を説明する。曲射兵器を射撃した場
合、射距離への諸影響と方向への影響(弾道算定要因)
が加わって図2に示すような弾道Aとなる。原点S0か
ら落点S1までが射距離である。原点S0から発射され
た弾丸は、昇弧A1を通って最高点に達し、降弧A2を
通って落点S1に到達する。a1は弾道の垂直投影であ
り、a2は弾道の水平投影である。
First, the basic concept of simulating the shooting of a curved weapon will be described. When shooting a curved weapon, various effects on range and direction (ballistic calculation factors)
2 becomes a trajectory A as shown in FIG. The shooting distance is from the origin S0 to the drop point S1. The bullet fired from the origin S0 reaches the highest point through the ascending arc A1 and reaches the drop point S1 through the descending arc A2. a1 is the vertical projection of the trajectory and a2 is the horizontal projection of the trajectory.

【0009】射距離への諸影響としては、初速、弾量、
空気抗力、弾道係数、弾道気温、弾道縦風がある。初速
は、火砲、弾丸、発射装薬の組み合わせで推定でき、初
速の増加は射距離を増加させる。弾量の影響としては、
同一射角、同一初速で発射すれば、重い弾丸は同じ形状
の軽い弾丸よりも射距離を増加させる。空気抗力は、弾
丸の抗力中心に対して運動方向と反対方向に作用する力
であり、空気抗力の増加は射距離を減少させる。空気抗
力は、空気密度、弾丸速度、弾丸直径、空気抗力係数が
増加すれば増加する。弾道係数は、弾丸が空気抵抗に打
ち勝つ能力を表わす数値である。弾道気温の上昇は、空
気密度を減少し、空気抗力を減少させ、射距離を増加さ
せる。弾道縦風については、向かい風の場合、射距離を
減少させる。
Various effects on the shooting distance include initial velocity, bullet amount,
There are air drag, ballistic coefficient, ballistic temperature, and ballistic vertical wind. The initial velocity can be estimated by a combination of guns, bullets, and propellant charges, and an increase in initial velocity increases the range. The impact of ammunition is
When fired at the same angle and at the same initial velocity, a heavy bullet increases the range of firing compared to a light bullet of the same shape. The air drag is a force acting on the drag center of the bullet in the direction opposite to the movement direction, and an increase in the air drag reduces the shooting distance. Air drag increases with increasing air density, bullet velocity, bullet diameter, and air drag coefficient. Ballistic coefficient is a numerical value representing the ability of a bullet to overcome air resistance. Increasing ballistic air temperature reduces air density, reduces air drag, and increases range. For ballistic longitudinal winds, in the case of headwinds, the range is reduced.

【0010】弾道の方向への影響としては、偏流、弾道
横風、地球自転がある。偏流については、弾丸はその回
転、空気抗力および重力の作用により、飛行間、射面か
ら回転方向(右)へ変異する。弾道横風の影響として
は、弾丸は右からの横風により、左に偏位する。地球自
転の影響としては、弾丸は地球の自転により、目標から
偏位する。
The influence on the direction of the trajectory is drift, cross-wind, and rotation of the earth. With regard to drift, the bullet mutates from the shooting surface to the direction of rotation (right) during flight due to the effects of its rotation, aerodynamic drag and gravity. The impact of a ballistic crosswind is that the bullet is displaced to the left by the crosswind from the right. The impact of the rotation of the earth is that the bullet deviates from the target due to the rotation of the earth.

【0011】本発明においては、上述した弾道算定要因
のうち、曲射火器側で設定または入手可能な火器(火
砲)の種類、弾種、発射装薬、発射角、弾数(弾量)、
風向、風力などの射撃諸元を射撃諸元入力部から手動で
入力し、それらの諸元に基づき弾着地域把握部において
弾着地域(弾丸の落下点)を算定する。また、同一火
砲、同一状態下で連続して多数弾を発射した場合、これ
らの射弾は種々の原因により同一点に弾着せずにある区
域内に分散して弾着する。この分散は正規分布に従うた
め、弾着地域把握部ではこの分散も考慮して弾着地域を
算定する。
In the present invention, among the above-mentioned ballistic calculation factors, types of firearms (guns) that can be set or obtained on the curved firearm side, bullet types, launch charges, firing angles, bullet numbers (ammunition amount),
The shooting specifications such as wind direction and wind force are manually input from the shooting specification input unit, and the impact area (the drop point of the bullet) is calculated in the impact area grasping unit based on these specifications. Further, when a large number of bullets are continuously fired under the same gun and under the same condition, these shots are not attached to the same point but are dispersed and attached to an area due to various causes. Since this distribution follows a normal distribution, the landing area grasping section also calculates the landing area in consideration of this dispersion.

【0012】射撃効果判定部では、部隊の位置、分散、
防護(築城)の程度、弾着地域および地形状況に基づ
き、あらかじめ求めてある基準に基づいて人員、装備の
損害を算定する。あらかじめ求めてある基準としては、
例えば、ある範囲(100m四方)に弾丸が複数発着弾
した場合の人員、各種装備の破壊確率を示したデータが
ある。弾着地域把握部からの分散を含めた弾着地域の情
報と部隊状況把握部からの部隊位置、分散の程度とに基
づきこのデータにより人員、装備の破壊確率を算定でき
る。なお、あらかじめ求めてある基準(データ)として
は、弾量に応じて破壊確率が大きくなり、また同一弾量
でも、対象が人員と各種装備の場合とでは破壊確率が異
なるなどの特性も入力されている。
In the shooting effect determination unit, the position of the unit, dispersion,
Based on the degree of protection (building), the landing area and the topographical conditions, the damage to personnel and equipment is calculated based on the standards obtained in advance. As a standard that has been obtained in advance,
For example, there is data indicating the probability of destruction of personnel and various equipment when a plurality of bullets hit and land within a certain range (100 m square). The probability of destruction of personnel and equipment can be calculated from this data based on the information on the landing area including the dispersion from the landing area grasping unit, the position of the unit from the unit situation grasping unit, and the degree of dispersion. In addition, as the criteria (data) obtained in advance, the probability of destruction increases according to the amount of ammo, and even with the same amount of ammunition, characteristics such as the probability of destruction differ between personnel and various equipment are also entered. ing.

【0013】つぎに、地形状況把握部からの地形情報と
部隊状況把握部からの防護(築城)の程度の情報とに基
づき、あらかじめ求めてある地形の影響データ(地形が
平地か山地か、またその地形に配備されている人員が立
姿か伏姿か等)、および築城の影響(築城がざん壕,た
こつぼあるいは地下壕か等)により、地形の影響および
築城の影響を算定する。まず、地形の影響として、各地
形区分に応ずる破壊確率は、落達弾量(数)対破壊確率
(弾種:250kgGP)から求めた値に地域係数を乗じ
て求める。築城の影響として、築城の程度に応ずる目標
の破壊確率は、落達弾量(数)対破壊確率(弾種:25
0kgGP)から求めた値に築城係数を乗じて求める。こ
のように、地形、築城をも考慮した総合的な破壊確率を
算定する。この破壊確率にしたがって、乱数的に破壊、
非破壊を判定する。
Next, based on the topographical information from the topographical condition grasping part and the information on the degree of protection (building) from the troop condition grasping part, the effect data of the topography (whether the landform is flat or mountainous, The effect of the topography and the effect of the castle is calculated based on whether the personnel deployed to the terrain are standing or prone, and the effect of the castle (whether the castle is a trench, takotsubo, or underground moat). First, as the influence of the terrain, the probability of destruction corresponding to each terrain classification is obtained by multiplying the value obtained from the amount of missed bombardment (number) versus the probability of destruction (munition type: 250 kgGP) by the regional coefficient. As a result of the construction of the castle, the probability of destruction of the target, which depends on the degree of construction, is
It is calculated by multiplying the value obtained from 0 kgGP) by the construction factor. In this way, the overall probability of destruction is calculated, taking into consideration the topography and castle construction. Randomly destroyed according to this destruction probability,
Determine non-destructive.

【0014】[0014]

【実施例】以下、本発明の実施例を図面に基づき詳細に
説明する。図1の構成図に、本発明による射撃模擬装置
の一実施例を示す。この図で、この射撃模擬装置は、射
撃情報入力手段1と射撃評価手段2とから構成される。
射撃情報入力手段1は、曲射兵器を持つ敵味方の射撃訓
練部隊が保有し、射撃評価手段2は、射撃訓練を統制す
る訓練センタなどが保有する。
Embodiments of the present invention will now be described in detail with reference to the drawings. FIG. 1 is a block diagram showing an embodiment of a shooting simulator according to the present invention. In this figure, this shooting simulation device is composed of shooting information input means 1 and shooting evaluation means 2.
The shooting information input means 1 is held by an enemy-side shooting training unit having a bending weapon, and the shooting evaluation means 2 is held by a training center or the like that controls shooting training.

【0015】射撃情報入力手段1は、自己位置標定部1
1と射撃諸元入力部12とから構成される。自己位置標
定部11は、GPS(グローバル・ポジショニング・シ
ステム)またはジャイロなどによる自己位置標定手段に
よって、曲射兵器を持つ射撃部隊などの現在位置を評定
し、部隊位置情報111として出力する。射撃諸元入力
部12は、曲射兵器の射撃開始時刻、射撃終了時刻、弾
種、弾数、射撃方向などの射撃に関する諸元110を入
力し、射撃諸元情報112として出力する。
The shooting information input means 1 is a self-position locator 1
1 and a shooting specification input unit 12. The self-positioning unit 11 evaluates the current position of a shooting unit having a bending weapon by a self-positioning unit such as a GPS (Global Positioning System) or a gyro, and outputs it as unit position information 111. The shooting specification input unit 12 inputs specifications 110 regarding shooting such as a shooting start time, a shooting end time, a bullet type, the number of shots, and a shooting direction of a curved weapon, and outputs it as shooting specification information 112.

【0016】一方、射撃評価手段2は、部隊状況把握部
21、弾着地域把握部22、地形状況把握部23および
射撃効果判定部24から構成される。
On the other hand, the shooting evaluation means 2 is composed of a unit status grasping section 21, a landing area grasping section 22, a terrain situation grasping section 23 and a shooting effect judging section 24.

【0017】部隊状況把握部21は、自己位置標定部1
1からの部隊位置情報111を入力するとともに、部隊
の分散、防護の程度などの部隊状況220を入力し、部
隊位置および部隊状況を含む部隊情報221を出力す
る。
The unit status grasping unit 21 is a self-position locating unit 1.
The unit position information 111 from 1 is input, the unit status 220 such as the dispersion and protection degree of the unit is input, and the unit information 221 including the unit position and unit status is output.

【0018】弾着地域把握部22は、射撃諸元入力部1
2からの射撃諸元情報112と自己位置標定部11から
の部隊位置情報111とを入力して、曲射兵器を射撃し
た場合の発射弾の落下地域(弾着地域)を予測算定し、
弾着地域情報および弾数などを含む弾着状況情報222
を出力する。
The landing area grasping section 22 is a shooting specification input section 1
The shooting specification information 112 from 2 and the unit position information 111 from the self-locating unit 11 are input to predict and calculate the area where the projectile falls when hitting a curved weapon (impact area),
Landing situation information 222 including landing area information and the number of bullets
Is output.

【0019】地形状況把握部23は、標高などの地形デ
ータ、植生、人工物、地質などの地形情報を予め記憶し
ており、地形情報223を出力する。
The terrain condition grasping section 23 stores terrain data such as elevation, terrain information such as vegetation, man-made objects and geology in advance, and outputs terrain information 223.

【0020】射撃効果判定部24は、部隊状況把握部2
1からの部隊情報221と、弾着地域把握部22からの
弾着状況情報222と、地形状況把握部23からの地形
情報223とを入力し、どの地域にどのような弾着が生
じた場合に、どのような破壊効果があるか(敵味方のど
の部隊がどの程度の被害を受けるのか)という射撃効果
を、あらかじめ求めてある上記基準(上記破壊確率デー
タ,地形および築城の影響データ)に基づいて判定す
る。
The shooting effect determination unit 24 is a unit status grasping unit 2.
When the unit information 221, the landing state information 222 from the landing area grasping unit 22, and the terrain information 223 from the landing state grasping unit 23 are input, and what kind of landing occurs in which region In addition, based on the above-mentioned criteria (above destruction probability data, topography and castle influence data), the shooting effect of what kind of destructive effect (which unit of enemy and allies will be damaged and how much) Judgment based on

【0021】[0021]

【発明の効果】以上説明したように本発明によれば、大
砲などの曲射兵器の射撃による射撃効果(射撃対象の被
害状況を含む)を仮想的に算定することにより、曲射兵
器の射撃を模擬できるので、実弾射撃を行なうことなく
曲射兵器の射撃訓練を実施できるという効果がある。
As described above, according to the present invention, the shooting effect of a bending weapon such as a cannon is simulated by virtually calculating the shooting effect (including the damage situation of the shooting target). Therefore, there is an effect that it is possible to carry out shooting training of a curved weapon without performing live shooting.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明による射撃模擬装置の一実施例を示す構
成図である。
FIG. 1 is a configuration diagram showing an embodiment of a shooting simulation device according to the present invention.

【図2】弾道を説明するための図である。FIG. 2 is a diagram for explaining a trajectory.

【符号の説明】 1 射撃情報入力手段 11 自己位置評定部 12 射撃諸元入力部 110 射撃に関する諸元 111 部隊位置情報 112 射撃諸元情報 2 射撃評価手段 21 部隊状況把握部 22 弾着地域把握部 23 地形状況把握部 24 射撃効果把握部 220 部隊状況 221 部隊情報 222 弾着状況情報 223 地形情報[Explanation of Codes] 1 shooting information input means 11 self-position evaluation section 12 shooting specification input section 110 shooting specifications 111 unit position information 112 shooting specification information 2 shooting evaluation section 21 unit status grasping section 22 landing area grasping section 23 Topographical situation grasping section 24 Shooting effect grasping section 220 Unit situation 221 Unit information 222 Landing situation information 223 Terrain information

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 射撃兵器を有する部隊等の現在位置を評
定し部隊位置情報を出力するとともに、射撃兵器の種々
の射撃諸元を入力し射撃諸元情報を出力する射撃情報入
力手段と、 上記部隊位置情報と上記射撃諸元情報とから射撃兵器の
発射した弾の弾着地域を算定するとともに、部隊の防護
の程度等の部隊状況を入力し、予め記憶されている地
形、植生、地質等の地形情報と上記弾着地域の情報を含
む弾着状況情報と上記部隊状況と上記部隊位置情報とか
ら予め設定した基準に基づいて曲射兵器の射撃の効果を
判定する射撃評価手段とを備えることを特徴とする射撃
模擬装置。
1. A shooting information input means for assessing the current position of a unit or the like having a shooting weapon, outputting unit position information, and inputting various shooting specifications of the shooting weapon and outputting shooting specification information. The landing area of the bullets fired by the shooting weapon is calculated from the unit position information and the above-mentioned shooting specification information, and the unit status such as the degree of protection of the unit is input, and the topography, vegetation, geology, etc. stored in advance are stored. Of the landing condition information including the landing area information and the landing area information, and the shooting evaluation means for judging the effect of the shooting of the curved weapon based on the preset criteria from the unit status and the unit position information. Shooting simulator characterized by.
【請求項2】 射撃兵器を有する部隊等の現在位置を評
定し部隊位置情報を出力する自己位置評定部と、射撃兵
器の種々の射撃諸元を入力し射撃諸元情報を出力する射
撃諸元入力部とから構成される射撃情報入力手段と、 上記部隊位置情報と上記射撃諸元情報とから射撃兵器の
発射した弾の弾着地域を算定する弾着地域把握部と、上
記部隊位置情報と部隊の防護の程度等の部隊状況を入力
し部隊情報を出力する部隊状況把握部と、予め記憶され
ている地形、植生、地質等の地形情報を出力する地形状
況把握部と、上記弾着地域の情報を含む弾着状況情報と
上記部隊情報と上記地形情報とから予め設定した基準に
基づいて曲射兵器の射撃の効果を判定する射撃効果判定
とから構成される射撃評価手段とを備えることを特徴と
する射撃模擬装置。
2. A self-position evaluation unit for evaluating the present position of a unit or the like having a shooting weapon and outputting unit position information, and a shooting specification for inputting various shooting specifications of the shooting weapon and outputting shooting specification information. A shooting information input means composed of an input section, a hitting area grasping section for calculating a hitting area of a bullet fired by a shooting weapon from the above troop position information and the above shooting specification information, and the above troop position information. A unit status monitoring unit that inputs unit status such as the degree of protection of the unit and outputs unit information, a terrain status monitoring unit that outputs pre-stored terrain information such as topography, vegetation, geology, and the above landing area And a shooting effect evaluation means configured to determine the shooting effect of a curved weapon based on preset criteria from the above-mentioned unit information and the above-mentioned topography information. Characteristic shooting simulator.
JP5339487A 1993-12-03 1993-12-03 Shooting simulator Expired - Fee Related JP2773615B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP5339487A JP2773615B2 (en) 1993-12-03 1993-12-03 Shooting simulator

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP5339487A JP2773615B2 (en) 1993-12-03 1993-12-03 Shooting simulator

Publications (2)

Publication Number Publication Date
JPH07159095A true JPH07159095A (en) 1995-06-20
JP2773615B2 JP2773615B2 (en) 1998-07-09

Family

ID=18327934

Family Applications (1)

Application Number Title Priority Date Filing Date
JP5339487A Expired - Fee Related JP2773615B2 (en) 1993-12-03 1993-12-03 Shooting simulator

Country Status (1)

Country Link
JP (1) JP2773615B2 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100527337B1 (en) * 2000-09-18 2005-11-09 (주)스탠다드레이저시스템 System and Method for Simulated Engagement
JP2007333260A (en) * 2006-06-13 2007-12-27 Mitsubishi Electric Corp Control device
JP2008267662A (en) * 2007-04-18 2008-11-06 Fujitsu Ltd Shooting effect determination program, shooting effect determination device, and shooting effect determination method
CN113074576A (en) * 2021-03-10 2021-07-06 中国人民解放军海军工程大学 Underwater cannon test system and test method thereof

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4719521B2 (en) * 2005-06-29 2011-07-06 富士通株式会社 Shooting effect determination device and shooting effect determination program
JP4637660B2 (en) * 2005-06-29 2011-02-23 富士通株式会社 Impact position estimation support device and impact position estimation support program

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02267497A (en) * 1989-04-06 1990-11-01 Mitsubishi Electric Corp Method and apparatus for firing command

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02267497A (en) * 1989-04-06 1990-11-01 Mitsubishi Electric Corp Method and apparatus for firing command

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100527337B1 (en) * 2000-09-18 2005-11-09 (주)스탠다드레이저시스템 System and Method for Simulated Engagement
JP2007333260A (en) * 2006-06-13 2007-12-27 Mitsubishi Electric Corp Control device
JP2008267662A (en) * 2007-04-18 2008-11-06 Fujitsu Ltd Shooting effect determination program, shooting effect determination device, and shooting effect determination method
CN113074576A (en) * 2021-03-10 2021-07-06 中国人民解放军海军工程大学 Underwater cannon test system and test method thereof
CN113074576B (en) * 2021-03-10 2022-09-27 中国人民解放军海军工程大学 Underwater gun test system and test method

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