JP2013166038A5 - - Google Patents
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- JP2013166038A5 JP2013166038A5 JP2013117119A JP2013117119A JP2013166038A5 JP 2013166038 A5 JP2013166038 A5 JP 2013166038A5 JP 2013117119 A JP2013117119 A JP 2013117119A JP 2013117119 A JP2013117119 A JP 2013117119A JP 2013166038 A5 JP2013166038 A5 JP 2013166038A5
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- random number
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- holding means
- number value
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- 238000001514 detection method Methods 0.000 claims description 2
- 230000007257 malfunction Effects 0.000 description 2
- 230000007547 defect Effects 0.000 description 1
Description
このような遊技機では、事前に乱数値保持手段に保持されていた乱数値を、不具合等によって遊技制御で続けて使用してしまう虞があった。 In such a gaming machine, there is a possibility that the random number value held in advance in the random value holding means may be continuously used in the game control due to a defect or the like.
本発明は、事前に乱数値保持手段に保持されていた乱数値を、不具合等によって遊技制御で続けて使用してしまうことを防止することを目的とする。 An object of the present invention is to prevent a random number value held in advance in a random value holding means from being continuously used in game control due to a malfunction or the like.
請求項1に記載の発明は、
始動条件を検出して遊技プログラムにより遊技を実行する遊技制御手段を備えた遊技機において、
前記遊技制御手段は、
前記遊技での抽選に用いられる乱数値を生成する乱数生成手段と、
前記乱数生成手段が生成した乱数値を取り込んで保持する乱数値保持手段と、
前記乱数値保持手段から取得される乱数値を記憶する乱数値記憶手段と、を備え、
前記始動条件を成立させることとなる始動条件検出手段からの検出信号が検出された場合、又は、前記遊技プログラムを介して所定の取得指示情報が記憶された場合に、前記乱数生成手段が生成した乱数値を前記乱数値保持手段に保持可能であり、
前記乱数値保持手段に保持されている乱数値が取得されたことに対応して、前記乱数値保持手段が保持している乱数値をクリアし、
前記始動条件の成立に基づき前記乱数値保持手段が保持している乱数値を取得して前記乱数値記憶手段に記憶することを特徴とする。
The invention described in claim 1
In a gaming machine having a game control means for detecting a start condition and executing a game by a game program ,
The game control means includes
Random number generating means for generating a random value used in the lottery in the game;
Random number holding means for fetching and holding the random value generated by the random number generating means;
Random number storage means for storing a random value acquired from the random value holding means,
When the detection signal from the starting condition detecting means and thus to establish the pre-Symbol start condition is detected, or when a predetermined acquisition instruction information through the game program is stored, said random number generating means generates The random value can be held in the random value holding means ,
In response to the random number value stored in the random number value holding means is obtained, the random number value holding means clears the random number value held,
The random number value held by the random number value holding means is acquired based on the establishment of the start condition, and stored in the random number value storage means.
ここで、「乱数生成手段」は例えばカウンタ回路で構成することができる。従って、その場合、「乱数値保持手段」はカウンタ値保持手段となる。 Here, the “random number generating means” can be constituted by a counter circuit, for example. Accordingly, in this case, the “random number holding unit” becomes the counter value holding unit .
本発明によれば、事前に乱数値保持手段に保持されていた乱数値を、不具合等によって遊技制御で続けて使用してしまうことを防止することができる。 According to the present invention, it is possible to prevent the random number value held in advance in the random value holding means from being continuously used in game control due to a malfunction or the like.
Claims (1)
前記遊技制御手段は、
前記遊技での抽選に用いられる乱数値を生成する乱数生成手段と、
前記乱数生成手段が生成した乱数値を取り込んで保持する乱数値保持手段と、
前記乱数値保持手段から取得される乱数値を記憶する乱数値記憶手段と、を備え、
前記始動条件を成立させることとなる始動条件検出手段からの検出信号が検出された場合、又は、前記遊技プログラムを介して所定の取得指示情報が記憶された場合に、前記乱数生成手段が生成した乱数値を前記乱数値保持手段に保持可能であり、
前記乱数値保持手段に保持されている乱数値が取得されたことに対応して、前記乱数値保持手段が保持している乱数値をクリアし、
前記始動条件の成立に基づき前記乱数値保持手段が保持している乱数値を取得して前記乱数値記憶手段に記憶することを特徴とする遊技機。 In a gaming machine having a game control means for detecting a start condition and executing a game by a game program ,
The game control means includes
Random number generating means for generating a random value used in the lottery in the game;
Random number holding means for fetching and holding the random value generated by the random number generating means;
Random number storage means for storing a random value acquired from the random value holding means,
When the detection signal from the starting condition detecting means and thus to establish the pre-Symbol start condition is detected, or when a predetermined acquisition instruction information through the game program is stored, said random number generating means generates The random value can be held in the random value holding means ,
In response to the random number value stored in the random number value holding means is obtained, the random number value holding means clears the random number value held,
A gaming machine, wherein the random number value held by the random number value holding means is acquired based on the establishment of the starting condition and stored in the random number value storage means.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2013117119A JP5874091B2 (en) | 2013-06-03 | 2013-06-03 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2013117119A JP5874091B2 (en) | 2013-06-03 | 2013-06-03 | Game machine |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2009121716A Division JP5540260B2 (en) | 2009-05-20 | 2009-05-20 | Game machine |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2013166038A JP2013166038A (en) | 2013-08-29 |
| JP2013166038A5 true JP2013166038A5 (en) | 2013-10-10 |
| JP5874091B2 JP5874091B2 (en) | 2016-03-02 |
Family
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Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2013117119A Active JP5874091B2 (en) | 2013-06-03 | 2013-06-03 | Game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP5874091B2 (en) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5874089B2 (en) * | 2013-06-03 | 2016-03-02 | 株式会社ソフイア | Game machine |
| JP5874090B2 (en) * | 2013-06-03 | 2016-03-02 | 株式会社ソフイア | Game machine |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3888221B2 (en) * | 1997-06-24 | 2007-02-28 | 株式会社三洋物産 | CONTROL DEVICE AND GAME MACHINE HAVING THE CONTROL DEVICE |
| JP4266259B2 (en) * | 1999-11-25 | 2009-05-20 | 株式会社ソフィア | Game machine |
| JP4330419B2 (en) * | 2003-10-09 | 2009-09-16 | 株式会社ソフィア | Slot machine |
| JP4056497B2 (en) * | 2004-05-07 | 2008-03-05 | 株式会社三共 | Game machine |
| JP4562441B2 (en) * | 2004-07-12 | 2010-10-13 | 株式会社三共 | Game machine |
| JP4562442B2 (en) * | 2004-07-12 | 2010-10-13 | 株式会社三共 | Game machine |
| JP4671268B2 (en) * | 2004-07-14 | 2011-04-13 | サミー株式会社 | Bullet ball machine |
| JP4635169B2 (en) * | 2004-09-02 | 2011-02-16 | 株式会社大一商会 | Game machine |
| JP2006136625A (en) * | 2004-11-15 | 2006-06-01 | Samii Kk | Game machine |
| JP4772443B2 (en) * | 2005-09-29 | 2011-09-14 | 株式会社三共 | Game machine |
| JP2009000241A (en) * | 2007-06-20 | 2009-01-08 | Daiman:Kk | Game machine |
| JP4664999B2 (en) * | 2008-02-07 | 2011-04-06 | 株式会社大都技研 | Amusement stand |
| JP5874090B2 (en) * | 2013-06-03 | 2016-03-02 | 株式会社ソフイア | Game machine |
| JP5874089B2 (en) * | 2013-06-03 | 2016-03-02 | 株式会社ソフイア | Game machine |
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