JP2009153789A - Game machine - Google Patents
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- JP2009153789A JP2009153789A JP2007336623A JP2007336623A JP2009153789A JP 2009153789 A JP2009153789 A JP 2009153789A JP 2007336623 A JP2007336623 A JP 2007336623A JP 2007336623 A JP2007336623 A JP 2007336623A JP 2009153789 A JP2009153789 A JP 2009153789A
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Abstract
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[Problem] Even if a player is reluctant to directly convey his / her impressions and requests, he / she can communicate his / her impressions / requests, etc. to the game store by inputting his / her impressions / requests as data to the gaming machine To provide a gaming machine that can be used.
A gaming machine 1 is provided so as to cover at least a part of a front surface of a liquid crystal display device 131 provided in a housing, and receives a data input from a player, and the touch panel 130 accepts the game machine 1. And a sub-RAM 83 for storing input data. In response to receiving the input data transmission request signal from the hall computer 300, the sub CPU 81 displays the input data stored in the sub RAM 83 on the display 310 provided in the hall computer 300. Data is transmitted to the hall computer 300.
[Selection] Figure 10
Description
æ¬çºæã¯ãéææ©ã«é¢ããã   The present invention relates to a gaming machine.
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çŸåšäž»æµã®æ©çš®ã¯ãè€æ°çš®é¡ã®å ¥è³æ æ§ãæãããã®ã§ãããç¹ã«ãæå®ã®åœ¹ã®å ¥è³ãæç«ãããšãã¯ãïŒåã®ã³ã€ã³ã®æåºãã«çµããããæå®æéãéåžžã®ç¶æ ãããæ¡ä»¶ã®ããéæç¶æ ãšãªãããã®ãããªåœ¹ãšããŠãéæè ã«çžå¯Ÿçã«å€§ããå©çãäžããã²ãŒã ãæå®åæ°è¡ãã圹ïŒãããã°ããŒãã¹ããšç§°ãã以äžãããšç¥èšããïŒãšãéæè ã«çžå¯Ÿçã«å°ããå©çãäžããéæãæå®ã²ãŒã æ°è¡ãã圹ïŒãã¬ã®ã¥ã©ãŒããŒãã¹ããšç§°ãã以äžãããšç¥èšããïŒãããã   Currently, the mainstream model has a plurality of types of winning modes. In particular, when a winning combination of a predetermined combination is established, the gaming state is not better than the normal state for a predetermined period of time without completing one coin payout. As such a combination, a combination that can play a game that gives a relatively large profit to the player a predetermined number of times (referred to as âBig Bonusâ, hereinafter abbreviated as âBBâ) and a relatively small profit to the player There is a role that can play a predetermined number of games (referred to as âregular bonusâ, hereinafter abbreviated as âRBâ).
ãŸããçŸåšäž»æµã®æ©çš®ã«ãããŠã¯ãæå¹åãããæç«ã©ã€ã³ïŒä»¥äžãæå¹ã©ã€ã³ããšããïŒã«æ²¿ã£ãŠæå®ã®å³æã®çµåãã䞊ã³ãã³ã€ã³ãã¡ãã«ãªã©ãæåºãããå ¥è³ãæç«ããã«ã¯ãå éšçãªæœç±€åŠçïŒä»¥äžãå éšæœç±€ããšããïŒã«ãã圹ã«åœç±€ïŒä»¥äžãå éšåœç±€ããšããïŒãããã€ãã®å éšåœç±€ãã圹ïŒä»¥äžãå éšåœç±€åœ¹ããšããïŒã®å ¥è³æç«ã瀺ã峿ã®çµåããæå¹ã©ã€ã³ã«åæ¢ã§ããã¿ã€ãã³ã°ã§éæè ã忢æäœãè¡ãããšãèŠæ±ããããã€ãŸãããããå éšåœç±€ãããšããŠããéæè ã®åæ¢æäœã®ã¿ã€ãã³ã°ãæªããšå ¥è³ãæç«ãããããšãã§ããªããããªãã¡ã忢æäœã®ã¿ã€ãã³ã°ã«çç·Žããæè¡ãèŠæ±ãããïŒãç®æŒãããšããããæè¡ä»å ¥æ§ã®æ¯éãé«ãïŒéææ©ãçŸåšã®äž»æµã§ããã   In addition, in current mainstream models, a combination of predetermined symbols is arranged along an activated formation line (hereinafter referred to as an âeffective lineâ), and a winning in which coins, medals, etc. are paid out is A combination of symbols indicating that the winning combination of the winning combination (hereinafter referred to as âinternal winning combinationâ) and the winning combination of the internal winning combination (hereinafter referred to as âinternal winning combinationâ) is achieved by a standard lottery process (hereinafter referred to as âinternal winning combinationâ) The player is required to perform a stop operation at a timing at which the player can stop at the active line. In other words, no matter how much internal winning is made, if the timing of the stop operation of the player is bad, a winning cannot be established. In other words, gaming machines that require skill in the timing of the stop operation (the high importance of technical intervention called âto pushâ) are currently mainstream.
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ããããªãããéæã®ææ³ãäžæºãèŠæçãäŒããããã«ã¯ãåºå¡ã«çŽæ¥äŒããå¿ èŠããããææ³ãèŠæçãçŽæ¥ã«äŒããããšã«æµæãããéæè ã¯ãäŒãããããšãäŒããããªãå Žåããã£ããããã§ãææ³ãèŠæçãçŽæ¥ã«äŒããããšã«æµæãããéæè ã§ãã£ãŠããéææ©ã«ææ³ãèŠæçãããŒã¿ãšããŠå ¥åããããšã§ãéæåºã«å¯ŸããŠææ³ãèŠæçãäŒããããšãã§ããéææ©ãæ±ããããŠããã   However, in order to convey impressions, dissatisfaction, requests, etc. of the game, it is necessary to communicate directly to the store clerk, and a player who is resistant to directly conveying impressions, requests, etc. may not be able to convey what he wants to convey there were. Therefore, even if a player is reluctant to directly convey his / her impressions or requests, he / she can communicate his / her impressions / requests, etc. to the amusement store by inputting his / her impressions / requests as data into the gaming machine. There was a need for a game machine that could be used.
æ¬çºæã®ç®çã¯ãææ³ãèŠæçãçŽæ¥ã«äŒããããšã«æµæãããéæè ã§ãã£ãŠããéææ©ã«ææ³ãèŠæçãããŒã¿ãšããŠå ¥åããããšã§ãéæåºã«å¯ŸããŠææ³ãèŠæçãäŒããããšãã§ããéææ©ãæäŸããããšã§ããã   The object of the present invention is to provide an amusement store with impressions, requests, etc. by inputting the impressions, requests, etc. as data to a gaming machine, even if the player is reluctant to directly convey the impressions, requests, etc. It is to provide a gaming machine that can communicate.
æ¬çºæã¯ã以äžã®ãããªåé¡ç¹ã«éã¿ãŠãªããããã®ã§ãããæ¬çºæã§ã¯ã以äžã®ãããªãã®ãæäŸããã   The present invention has been made in view of the above problems, and the present invention provides the following.
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  (1) A gaming machine that is communicably connected to a management terminal (for example, a
ïŒïŒïŒèšèŒã®éææ©ã¯ãçäœã«èšãããã第ïŒè¡šç€ºéšã®åé¢ã®å°ãªããšãäžéšãèŠãããã«èšããããéæè ããã®ããŒã¿ã®å ¥åãåãä»ããã¿ããããã«ãšãåœè©²ã¿ããããã«ãåãä»ããå ¥åããŒã¿ãèšæ¶ããèšæ¶éšãšããåããŠãããéä¿¡éšã¯ãå ¥åããŒã¿éä¿¡èŠæ±ä¿¡å·ã管ççšç«¯æ«ããåä¿¡ããããšã«å¿ããŠã管ççšç«¯æ«ã«èšãããã第ïŒè¡šç€ºéšã«å¯ŸããŠãèšæ¶ãããå ¥åããŒã¿ã衚瀺ãããããã«ãèšæ¶ãããå ¥åããŒã¿ã管ççšç«¯æ«ã«éä¿¡ããã   The gaming machine described in (1) is provided so as to cover at least a part of the front surface of the first display unit provided in the housing, and receives a data input from the player, and an input received by the touch panel. And a storage unit for storing data. In response to receiving the input data transmission request signal from the management terminal, the transmission unit is stored to display the stored input data on the second display unit provided in the management terminal. Send the input data to the management terminal.
ããã«ãããéæè ã¯ãã¿ããããã«ãä»ããŠéææ©ã«ããŒã¿ã®å ¥åãããããšãã§ããéæåºã®ç®¡çè çã¯ã管ççšç«¯æ«ããå ¥åããŒã¿èŠæ±ä¿¡å·ãéææ©ã«éä¿¡ããããšã§ã第ïŒè¡šç€ºéšãä»ããŠåœè©²å ¥åããŒã¿ãé²èЧããããšãã§ããã   Thereby, the player can input data to the gaming machine via the touch panel, and the manager of the gaming store or the like can transmit the input data request signal from the management terminal to the gaming machine, The input data can be browsed via the display unit.
ãã£ãŠãææ³ãèŠæçãçŽæ¥ã«äŒããããšã«æµæãããéæè ã§ãã£ãŠããéææ©ã«ææ³ãèŠæçãããŒã¿ãšããŠå ¥åããããšã§ãéæåºã«å¯ŸããŠææ³ãèŠæçãäŒããããšãã§ããã   Therefore, even if a player is reluctant to directly convey his / her impressions and requests, he / she can communicate his / her impressions and requests to the amusement store by inputting his / her opinions and requests as data to the gaming machine. it can.
ïŒïŒïŒ ïŒïŒïŒã«èšèŒã®éææ©ã«ãããŠãåèšã¿ããããã«ã®äžéšã¯ãæ¥è§Šãæ€åºããããšã«å¿ããŠåèšã¿ããããã«ãåãä»ããå ¥åããŒã¿ãåèšèšæ¶éšã«èšæ¶ãããããã®ä¿åã¹ã€ããïŒäŸãã°ãåŸè¿°ã®ã¡ãã»ãŒãžã®ä¿åãã¿ã³ïŒïŒïŒãªã©ïŒãšããŠæ©èœããåèšèšæ¶éšã¯ãåèšä¿åã¹ã€ãããæ¥è§Šãæ€åºããããšã«å¿ããŠãåèšåãä»ããå ¥åããŒã¿ãèšæ¶ããããšãç¹åŸŽãšããéææ©ã   (2) In the gaming machine according to (1), a part of the touch panel is a storage switch (for example, described later) for storing input data received by the touch panel in response to detection of contact in the storage unit. And the storage unit stores the received input data in response to the contact being detected by the storage switch.
ïŒïŒïŒèšèŒã®éææ©ã«ããã°ãéæè ã¯ãã¿ããããã«ãä»ããŠéææ©ã«ææ³ãèŠæçãããŒã¿ãšããŠå ¥åããå Žåã§ãã£ãŠããä¿åã¹ã€ããã«æ¥è§Šããªãéããå ¥åããŒã¿ãéææ©ã«èšæ¶ãããããšããªãã   (2) According to the gaming machine described in (2), even if the player inputs his / her impressions, requests, etc. as data to the gaming machine via the touch panel, the input data is transferred to the gaming machine as long as the storage switch is not touched. It is never memorized.
ãã£ãŠãææ³ãèŠæçãããŒã¿ãšããŠå ¥åããŠããããŒã¿å ¥åã®ããçŽããã§ãããšãšãã«ãéæè ã®ææãšç¡é¢ä¿ã«å ¥åããŒã¿ãéææ©ã«èšæ¶ãããããšãé²ãããšãã§ããã   Therefore, even if an impression, a request, or the like is input as data, data input can be performed again, and input data can be prevented from being stored in the gaming machine regardless of the player's intention.
ïŒïŒïŒ ïŒïŒïŒãŸãã¯ïŒïŒïŒã«èšèŒã®éææ©ã«ãããŠãåèšçäœã®å éšã«ãè€æ°çš®é¡ã®å³æãå€åšé¢ã«é 眮ãããè€æ°ã®ãªãŒã«ããããã«åããåèšç¬¬ïŒè¡šç€ºéšã¯ãåèšè€æ°ã®ãªãŒã«ã®åé¢ã«èšããããæ¶²æ¶è¡šç€ºè£ 眮ã§ããããšãç¹åŸŽãšããéææ©ã   (3) The gaming machine according to (1) or (2), further including a plurality of reels in which a plurality of types of symbols are arranged on an outer peripheral surface inside the housing, wherein the first display unit includes: A gaming machine comprising a liquid crystal display device provided on a front surface of the plurality of reels.
ïŒïŒïŒèšèŒã®éææ©ã«ããã°ãã¿ããããã«ãèšãããã第ïŒè¡šç€ºéšã¯ãè€æ°ã®ãªãŒã«ã®åé¢ã«èšããããæ¶²æ¶è¡šç€ºè£ 眮ã§ãããããéæè ã«ãšã£ãŠã¯ãã¿ããããã«ã«ããããŒã¿å ¥åãè¡ãç®æãã©ãã«ããã®ãåããæãããã£ãŠãéæåºã¯ãææ³ãèŠæçãäŒããããšãéæè ã«ä¿ãããšãã§ããå©äŸ¿æ§ãåäžãããããšãã§ããã   According to the gaming machine described in (3), the first display unit provided with the touch panel is a liquid crystal display device provided on the front surface of the plurality of reels. Easy to understand where it is. Therefore, the game store can urge the player to convey an impression, a request, and the like, and convenience can be improved.
æ¬çºæã«ããã°ãææ³ãèŠæçãçŽæ¥ã«äŒããããšã«æµæãããéæè ã§ãã£ãŠããéææ©ã«ææ³ãèŠæçãããŒã¿ãšããŠå ¥åããããšã§ãéæåºã«å¯ŸããŠææ³ãèŠæçãäŒããããšãã§ããã   According to the present invention, even if a player is reluctant to directly convey his / her impressions and requests, he / she can input his / her impressions and requests into the gaming machine as data, so that his / her impressions / requests etc. Can be communicated.
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  Here, in FIG. 4, various display units (bonus game
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  FIG. 5 shows a symbol row in which 21 types of symbols represented on each
ããã§ã宿œäŸã®åœ¹ã«ã¯ãïŒïŒããã°ããŒãã¹ïŒïŒãïŒïŒããã°ããŒãã¹ïŒïŒããã§ãªãŒããã«ãã¹ã€ã«ãåã³ãªãã¬ã€ãèšããããŠãããïŒãïŒã¯ç¬¬ïŒçš®ç¹å¥åœ¹ç©ã«ä¿ã圹ç©é£ç¶äœåè£ çœ®ã§ããã   Here, BB1 (Big Bonus 1), BB2 (Big Bonus 2), Cherry, Bell, Watermelon, and Replay are provided in the role of the embodiment. BB1 and BB2 are accessory continuous action devices according to the first type special accessory.
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  â
ã第ïŒçš®ç¹å¥åœ¹ç©ã«ä¿ã圹ç©é£ç¶äœåè£ çœ®ããšã¯ã第ïŒçš®ç¹å¥åœ¹ç©ãé£ç¶ããŠäœåãããããšãã§ããè£ çœ®ã§ãç¹å®ã®å³æã®çµåãã衚瀺ãããå Žåã«äœåãäºãå®ããããå Žåã«äœåãçµäºãããã®ãããã   The âspecial feature continuous operating device related to the first type special featureâ is a device capable of continuously operating the first type special feature, which is activated when a specific symbol combination is displayed in advance. This means that the operation is terminated when specified.
ãªãã以äžã§ã¯ãïŒãïŒãç·ç§°ããŠãããšããããã§ãªãŒããã«ãã¹ã€ã«ãç·ç§°ããŠãå°åœ¹ããšããã   In the following, BB1 and BB2 are collectively referred to as âBBâ, and cherry, bell, and watermelon are collectively referred to as âsmall roleâ.
圹ïŒåœ¹ããŒã¿ïŒã¯ãåºæ¬çã«ãéæè
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å ±ã§ããããªãŒã«ïŒïŒ¬ïŒïŒïŒ£ïŒïŒïŒ²ã®åæ¢å¶åŸ¡ãéæç¶æ
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  The combination (combination data) is basically control information in which a profit given to a player is associated with a symbol combination, stop control of the
ãŸãã宿œäŸã®éæç¶æ ã«ã¯ãäžè¬éæç¶æ ãšïŒ²ïŒ¢éæç¶æ ãšããããéæç¶æ ã¯ãåºæ¬çã«ãå éšåœç±€åœ¹ã®æ±ºå®ã«çšããå éšæœç±€ããŒãã«ã®çš®é¡ã«ããåºå¥ã§ãããå ·äœçã«ã¯ãéæç¶æ ã¯ãå éšåœç±€ããå¯èœæ§ã®ãã圹ã®çš®é¡ãå éšåœç±€ãã確çãªã©ã«ããåºå¥ã§ããã   In addition, the gaming state of the embodiment includes a general gaming state and an RB gaming state. The gaming state can be basically distinguished by the type of the internal lottery table used for determining the internal winning combination. Specifically, the gaming state can be distinguished by the type of a role that may be won internally, the probability of internal winning, and the like.
äžè¬éæç¶æ ã¯ããæè¶åœ¹ãšãããã©ã°éãšãæè¶åœ¹ãšããªãéãã©ã°éãšã§æ§æãããããæè¶åœ¹ããšã¯ã察å¿ãã峿çµåããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšãäžåã¯è€æ°ã®ã²ãŒã ã«ããã蚱容ããã圹ãããããã©ã°éã§ã¯ãã«å¯Ÿå¿ãã峿çµåããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšãäžåã¯è€æ°ã®ã²ãŒã ã«ããã蚱容ãããããŸãããã©ã°éã§ã¯ãã«å éšåœç±€ããããšããªããéãã©ã°éã§ã¯ãã«å éšåœç±€ããããšããããããåãäžè¬éæç¶æ ã§ãã£ãŠãããã©ã°éãšéãã©ã°éãšã¯ããããç°ãªãéæç¶æ ã§ããã   The general gaming state includes a flag between BB and a non-flag that does not carry over. The âcarryover combinationâ means a combination in which a corresponding symbol combination is allowed along one or more games along the active line, and between the flags, a symbol combination corresponding to BB is aligned along the active line. Is allowed across one or more games. In addition, there is no internal winning for BB between flags, and internal winning for BB may occur between non-flags, so even in the same general gaming state, different games are different between flags and non-flags. State.
éæç¶æ ã¯ã第ïŒçš®ç¹å¥åœ¹ç©ãäœåããŠããã²ãŒã ã«ããæ§æãããéæç¶æ ã§ããã   The RB gaming state is a gaming state constituted by a game in which the first type special character is operating.
éæç¶æ ã¯ãäœåäžãã©ã°ã®ãªã³åã¯ãªãã«ããèå¥ã§ãããäœåäžãã©ã°ã¯ãéæç¶æ ãéæç¶æ ã§ãããåŠããèå¥ããããã®æ å ±ã§ãããäœåäžãã©ã°ããªã³ã«æŽæ°ãããæ¡ä»¶ã¯ãåŸè¿°ã®ïŒ¢ïŒ¢ïŒäœåäžãã©ã°ãïŒäœåäžãã©ã°ã®ããããããªã³ã§ããããšã§ããã   The RB gaming state can be identified by turning on or off the RB operating flag. The RB operating flag is information for identifying whether or not the gaming state is the RB gaming state. The condition for updating the RB operating flag to ON is that either a BB1 operating flag or a BB2 operating flag, which will be described later, is ON.
ãŸããäœåäžãã©ã°ããªãã«æŽæ°ãããæ¡ä»¶ã¯ãéæå¯èœåæ°ãïŒãšãªãããšãå ¥è³å¯èœåæ°ãïŒãšãªãããšãåã¯ïŒ¢ïŒ¢ïŒäœåäžãã©ã°ãïŒäœåäžãã©ã°ã®ããããããªãã«æŽæ°ãããããšã§ããããéæå¯èœåæ°ããšã¯ãéæç¶æ ã«ãããŠè¡ãããšãå¯èœãªåäœéæã®åæ°ãããã宿œäŸã§ã¯ïŒïŒåãšèŠå®ãããŠããããå ¥è³å¯èœåæ°ããšã¯ãéæç¶æ ã«ãããŠå ¥è³å¯èœãªåæ°ãããã宿œäŸã§ã¯ïŒåãšèŠå®ãããŠããã   The condition that the RB operating flag is updated to OFF is that the number of possible games is 0, the number of possible winnings is 0, or either the BB1 operating flag or the BB2 operating flag is updated to OFF. It is to be done. âNumber of possible gamesâ refers to the number of unit games that can be played in the RB gaming state, and is defined as 12 in the embodiment. The ânumber of wins possibleâ refers to the number of times that a prize can be won in the RB gaming state, and is defined as eight in the embodiment.
ïŒäœåäžãã©ã°ã¯ãïŒã®æç«ã«ããçºçããæå©ãªç¶æ ã§ãããåŠããèå¥ããããã®æ å ±ã§ãããïŒäœåäžãã©ã°ã«ã€ããŠãåæ§ã§ããããããïŒäœåäžãã©ã°ãïŒäœåäžãã©ã°ãç·ç§°ããŠã以äžãäœåäžãã©ã°ããšãããäœåäžãã©ã°ããªã³ã«æŽæ°ãããæ¡ä»¶ã¯ããæç«ããããšã§ãããäœåäžãã©ã°ããªãã«æŽæ°ãããæ¡ä»¶ã¯ãæåºãããã¡ãã«ã®ææ°ãæåºå¯èœææ°ãè¶ ããããšã§ããããæåºå¯èœææ°ããšã¯ãäœåäžãã©ã°ããªã³ã«æŽæ°ãããŠããäœåäžãã©ã°ããªãã«æŽæ°ããããŸã§ã®éæïŒã²ãŒã ïŒã«ãããŠæåºãããšãå¯èœãªã¡ãã«ã®ææ°ãããã宿œäŸã§ã¯ïŒïŒïŒæã§ããã   The BB1 operating flag is information for identifying whether or not the BB1 operating flag is an advantageous state generated by establishment of BB1, and the same applies to the BB2 operating flag. These BB1 operating flag and BB2 operating flag are collectively referred to as âBB operating flagâ hereinafter. The condition for updating the BB operating flag to ON is that BB is satisfied. The condition for updating the BB operating flag to OFF is that the number of medals paid out exceeds the payable number. âPayable numberâ refers to the number of medals that can be paid out in a game (game) from when the BB operating flag is updated to on until the BB operating flag is updated to off. Then, it is 350 sheets.
ããã§ãäœåäžãã©ã°ããªã³ã«æŽæ°ãããŠãããªãã«æŽæ°ããããŸã§ã®ïŒ¢ïŒ¢äœåäžãã©ã°ãšïŒ²ïŒ¢äœåäžãã©ã°ãšã®é¢ä¿ã«ã€ããŠèª¬æããããæç«ããå Žåã«ãäœåäžãã©ã°ããªã³ã«æŽæ°ãããããã®ïŒ¢ïŒ¢äœåäžãã©ã°ããªã³ã«æŽæ°ãããããšã奿©ã«ïŒ²ïŒ¢äœåäžãã©ã°ããªã³ã«æŽæ°ãããããããŠãéæå¯èœåæ°åã¯å ¥è³å¯èœåæ°ã®ãããããïŒã«ãªããšãäœåäžãã©ã°ããªãã«æŽæ°ããããäœåäžãã©ã°ããªã³ã§ããã°ãåã³ïŒ²ïŒ¢äœåäžãã©ã°ããªã³ã«æŽæ°ãããã   Here, the relationship between the BB operating flag and the RB operating flag from when the BB operating flag is updated to on until it is updated to off will be described. When BB is established, the BB operating flag is updated to ON. When this BB operating flag is updated to ON, the RB operating flag is updated to ON. Then, when either the number of possible games or the number of possible winnings becomes 0, the RB operating flag is updated to OFF. If the BB operating flag is ON, the RB operating flag is updated to ON again.
äœåäžãã©ã°ããªãã«æŽæ°ãããæ¡ä»¶ãå è¶³ããå Žåã«ãäœåäžãã©ã°ããªãã«æŽæ°ããããããã®ïŒ¢ïŒ¢äœåäžãã©ã°ããªãã«æŽæ°ãããããšã奿©ã«ïŒ²ïŒ¢äœåäžãã©ã°ããªãã«æŽæ°ãããããããã£ãŠãäœåäžãã©ã°ããªã³ã§ãããšãã¯ãäœåäžãã©ã°ããªã³ã«æŽæ°ããããããªãã¡ãæç«åŸã¯ãäœåäžãã©ã°ããªãã«æŽæ°ããããŸã§ïŒ²ïŒ¢éæç¶æ ãšãªãã   When the condition that the BB operating flag is updated to OFF is satisfied, the BB operating flag is updated to OFF. However, when the BB operating flag is updated to OFF, the RB operating flag is OFF. Updated to Therefore, when the BB operating flag is on, the RB operating flag is updated to on. That is, after BB is established, the RB gaming state is maintained until the BB operating flag is updated to OFF.
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  A symbol table (not shown) is stored in the
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  Further, a symbol combination table (not shown) is stored in the
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  When an internal winning combination or a stop winning combination is determined by lottery processing (such as internal lottery processing) based on the random number sampling, the
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  When the stop mode (that is, the winning mode) indicating the winning combination is won, the
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  The configuration of the
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  FIG. 7 is a block diagram showing a configuration of the
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  The
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  Based on the various commands transmitted from the
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  The
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  In the program storage area, sub CPU control programs shown in FIGS. 8 and 9 to be described later are stored. Specifically, a main board communication task for controlling communication with the operating system, device driver,
ããŒã¿èšæ¶é åã«ã¯ãåçš®ããŒãã«ïŒåŸè¿°ã®å³ïŒïŒãå³ïŒïŒïŒãèšæ¶ãããããŒãã«èšæ¶é åããã£ã©ã¯ã¿ãªããžã§ã¯ãããŒã¿ãšãã£ãã¢ãã¡ãŒã·ã§ã³ããŒã¿ãªã©ãèšæ¶ãããæç»å¶åŸ¡ããŒã¿èšæ¶é åãã¢ãã¡ãŒã·ã§ã³ããŒã¿ã«åºã¥ãæ åãµãŠã³ããã¹ã¿ãŒãã¬ããŒïŒãªã©ã®æäœé³ãšãã£ãé³ããŒã¿ãªã©ãèšæ¶ãããé³å£°å¶åŸ¡ããŒã¿èšæ¶é åãå
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  The data storage area includes a table storage area for storing various tables (FIGS. 11 and 13 to be described later), a drawing control data storage area for storing animation data such as character object data, a video sound based on animation data, and a start. A voice control data storage area for storing sound data such as an operation sound of the
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  The
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  The D /
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  In addition, the
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  In addition, a
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  Further, a
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  The data input process in the
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  First, the
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  In step S2, a data input screen is displayed, and the process proceeds to step S3. Specifically, an image shown in FIG. 10 described later is displayed on the liquid
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  Here, the data input screen display command signal is transmitted from the
ãŸããããŒã¿å ¥åçšç»é¢ã¯ãããŒã¿å ¥åçšç»é¢è¡šç€ºæä»€ä¿¡å·ãåä¿¡ããå Žåã«è¡šç€ºãããããšã«éããããã®ã§ã¯ãªããããŒã¿å ¥åçšç»é¢ãéæäžã§ãããåŠãã«ããããããæ¶²æ¶è¡šç€ºéšïŒïœã«è¡šç€ºãç¶ããããã«ããŠãããã   Further, the data input screen is not limited to be displayed when the data input screen display command signal is received, and the liquid crystal display unit regardless of whether or not the data input screen is being played. You may make it continue displaying on 2b.
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  In step S3, data input is accepted and the process proceeds to step S4. Specifically, the
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  In step S4, it is determined whether or not the message save button has been pressed. When this determination is YES, the process proceeds to step S5, and when it is NO, the process of this routine is ended. Specifically, it is determined whether or not a signal indicating that the message save
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  In step S5, the input data is stored in a predetermined area of the
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  The input data transmission process in the
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  First, the
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  In step S12, the input data stored in the
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  In step S13, the transmitted input data is deleted. Specifically, a process of deleting the input data after transmission from the
å³ïŒïŒãåç §ããŠãããŒã¿å ¥åçšç»é¢ã«ã€ããŠèª¬æããã   The data input screen will be described with reference to FIG.
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  This data input screen is displayed on the liquid
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  These various buttons include a
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  When the
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  When the
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  When the
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  When the
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  When the kanji conversion button 205 is touched, the characters input in hiragana or katakana are converted into kanji and displayed on the data
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  When the
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  When the message save
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  In this way, even a player who is reluctant to convey his / her impressions and requests directly, by inputting his / her impressions and requests into the
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  In addition, even when the player inputs his / her impressions and requests as data to the
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  Therefore, even if an impression, a request, or the like is input as data, data input can be performed again, and input data can be prevented from being stored in the
å³ïŒïŒãåç §ããŠãå ¥åããŒã¿ããŒãã«ïŒéææ©çšïŒã«ã€ããŠèª¬æããã   The input data table (for gaming machines) will be described with reference to FIG.
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ã®ãµãïŒïŒïŒã®æå®ã®é åã«æ ŒçŽãããŠãããéææ©ãèå¥ããããã®éææ©çªå·ãå
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  This input data table (for gaming machines) is stored in a predetermined area of the sub-RAM 83 in the
ãã®å³ïŒïŒã®äŸã§ã¯ãå ¥åæ¥æãæé ã«ããŠå ¥åããŒã¿ãæ ŒçŽãããŠãããäŸãã°ã第ïŒã®ããŒã¿ã¯ãéææ©çªå·ãïŒïŒããå ¥åæ¥æãïŒïŒïŒïŒïŒïŒïŒïŒïŒ¿ïŒïŒïŒïŒïŒããå ¥åããŒã¿ããã§ããã   In the example of FIG. 11, input data is stored in ascending order of input date and time. For example, the first data is the gaming machine number â21â, the input date and time â07.12.05 â 21:49â, and the input data âAAAâ.
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  As described above, in the data input screen shown in FIG. 10, at the timing when the player inputs a message and the message save
å³ïŒïŒãåç §ããŠãããŒã«ã³ã³ãã¥ãŒã¿çšç»é¢ã«ã€ããŠèª¬æããã   The hall computer screen will be described with reference to FIG.
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  The hall computer screen is a screen displayed on the
å³ïŒïŒã®äŸã«ãããšãã«ãŒãœã«ïŒïŒïŒãæ€çŽ¢ãã¿ã³ïŒïŒïŒãã¹ã¯ããŒã«ããŒïŒïŒïŒãããŒã¿è¡šç€ºéšïŒïŒïŒã瀺ãããŠãããéææ©çªå·ãïŒïŒãã®éææ©ã§å
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  According to the example of FIG. 12, a
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  Here, in order to display the data entered in the gaming machine with the gaming machine number â21â, the gaming machine number is entered from a keyboard (not shown) provided in the
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  By doing so, it is possible to display the data input in the gaming machine with the gaming machine number â21â. Further, by moving the
ãããã®è¡šç€ºãè¡ãåŠçãšããŠã¯ãããŒã«ã³ã³ãã¥ãŒã¿ïŒïŒïŒã«åããããïŒå³ç€ºããã以äžããããŒã«ã³ã³ïŒ£ïŒ°ïŒµããšãããïŒã¯ãããŒã«ã³ã³ãã¥ãŒã¿ïŒïŒïŒã«åããããïŒïŒå³ç€ºããã以äžããããŒã«ã³ã³ïŒ²ïŒ¡ïŒããšãããïŒã«èšæ¶ããããåŸè¿°ã®å³ïŒïŒã§èª¬æããå
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  As processing for performing these displays, a CPU (not shown, hereinafter referred to as âHallcon CPUâ) provided in the
ãŸããå ¥åæ¥æã®ã¿ãæå®ããŠãæ€çŽ¢ããããšã§ãæå®ããæ¥æïŒäŸãã°ãïŒïŒïŒïŒå¹ŽïŒïŒæïŒæ¥ïŒã«ãããå ¥åããŒã¿ãããŒã«ã«èšçœ®ãããå šãŠã®éææ©ã«ã€ããŠè¡šç€ºããããšãã§ããã   In addition, by specifying only the input date and time and performing a search, the input data at the specified date and time (for example, December 5, 2007) can be displayed for all the gaming machines installed in the hall.
ãã®è¡šç€ºãè¡ãåŠçãšããŠã¯ãããŒã«ã³ã³ïŒ£ïŒ°ïŒµã¯ãããŒã«ã³ã³ïŒ²ïŒ¡ïŒã«èšæ¶ããããåŸè¿°ã®å³ïŒïŒã§èª¬æããå
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é ïŒæåããïŒïŒïŒïŒïŒïŒïŒïŒãã®ããŒã¿ã¬ã³ãŒããååŸããŠãããŒã¿è¡šç€ºéšïŒïŒïŒã«è¡šç€ºããã
  As a process for performing this display, the hall control CPU uses the input data table (for hall computer) described later with reference to FIG. The data record â05â is acquired and displayed on the
ããã«ãéææ©çªå·åã³ãå ¥åæ¥æã®äž¡æ¹ãæå®ããŠãæ€çŽ¢ããããšã§ãæå®ããæ¥æïŒäŸãã°ãïŒïŒïŒïŒå¹ŽïŒïŒæïŒæ¥ïŒã«ããããæå®ããéææ©ïŒäŸãã°ãéææ©çªå·ãïŒïŒãïŒã§å ¥åãããå ¥åããŒã¿ã衚瀺ããããšãã§ããã   Further, by designating and searching both the gaming machine number and the input date and time, the designated gaming machine (for example, gaming machine number â21â) at the designated date and time (for example, December 5, 2007). It is also possible to display the input data entered in.
ãã®è¡šç€ºãè¡ãåŠçãšããŠã¯ãããŒã«ã³ã³ïŒ£ïŒ°ïŒµã¯ãããŒã«ã³ã³ïŒ²ïŒ¡ïŒã«èšæ¶ããããåŸè¿°ã®å³ïŒïŒã§èª¬æããå
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é ïŒæåããïŒïŒïŒïŒïŒïŒïŒïŒãåã³ãéææ©çªå·ãïŒïŒãã®ããŒã¿ã¬ã³ãŒããååŸããŠãããŒã¿è¡šç€ºéšïŒïŒïŒã«è¡šç€ºããã
  As a process for performing this display, the hall control CPU uses the input data table (for hall computer) described later with reference to FIG. 05 âand the gaming machine numberâ 21 âare acquired and displayed on the
å³ïŒïŒãåç §ããŠãå ¥åããŒã¿ããŒãã«ïŒããŒã«ã³ã³ãã¥ãŒã¿çšïŒã«ã€ããŠèª¬æããã   The input data table (for hall computer) will be described with reference to FIG.
ãã®å ¥åããŒã¿ããŒãã«ïŒããŒã«ã³ã³ãã¥ãŒã¿çšïŒã¯ãããŒã«ã³ã³ïŒ²ïŒ¡ïŒã®æå®ã®é åã«æ ŒçŽãããŠãããéææ©ãèå¥ããããã®éææ©çªå·ãå ¥åããŒã¿ãæ ŒçŽãããæ¥æã衚ãå ¥åæ¥æãå ¥åããŒã¿ã®å å®¹ãæ ŒçŽãããŠããã   This input data table (for the hall computer) is stored in a predetermined area of the hall control RAM. The gaming machine number for identifying the gaming machine, the input date and time indicating the date and time when the input data is stored, and the input data The contents are stored.
ãã®å³ïŒïŒã®äŸã§ã¯ãéææ©çªå·åã³ãå ¥åæ¥æãæé ã«ããŠå ¥åããŒã¿ãæ ŒçŽãããŠãããäŸãã°ã第ïŒã®ããŒã¿ã¯ãéææ©çªå·ãïŒããå ¥åæ¥æãïŒïŒïŒïŒïŒïŒïŒïŒïŒ¿ïŒïŒïŒïŒïŒããå ¥åããŒã¿ããã§ããã   In the example of FIG. 13, the input data is stored with the gaming machine number and the input date and time in ascending order. For example, the first data is the gaming machine number â1â, the input date and time â07.12.05_15: 22â, and the input data âAAAAAâ.
ããŒã«ã³ã³ïŒ£ïŒ°ïŒµã¯ããã®å
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  The hall control CPU can receive each data record of this input data table (for hall computer) from all gaming machines installed in the hall via the
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  Here, when the
以äžã宿œäŸã«ã€ããŠèª¬æããããæ¬çºæã¯ããã«éããããã®ã§ã¯ãªãã   As mentioned above, although the Example was described, this invention is not limited to this.
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  In the embodiment, the liquid
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  In the embodiment, character data is input as data to be input to the
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  In addition to the
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32 Main ROM
33 Main RAM
71
Claims (3)
çäœãšã
åèšçäœã«èšãããã第ïŒè¡šç€ºéšãšã
åèšç¬¬ïŒè¡šç€ºéšã®åé¢ã®å°ãªããšãäžéšãèŠãããã«èšããããéæè ããã®ããŒã¿ã®å ¥åãåãä»ããã¿ããããã«ãšã
åèšã¿ããããã«ãåãä»ããå ¥åããŒã¿ãèšæ¶ããèšæ¶éšãšã
åèšèšæ¶éšã«èšæ¶ãããå ¥åããŒã¿ãåèšç®¡ççšç«¯æ«ã«éä¿¡ããéä¿¡éšãšããåãã
åèšéä¿¡éšã¯ãå ¥åããŒã¿éä¿¡èŠæ±ä¿¡å·ãåèšç®¡ççšç«¯æ«ããåä¿¡ããããšã«å¿ããŠãåèšç®¡ççšç«¯æ«ã«èšãããã第ïŒè¡šç€ºéšã«å¯ŸããŠåèšèšæ¶ãããå ¥åããŒã¿ã衚瀺ãããããã«ãåèšèšæ¶ãããå ¥åããŒã¿ãåèšç®¡ççšç«¯æ«ã«éä¿¡ããããšãç¹åŸŽãšããéææ©ã A gaming machine that is communicably connected to a management terminal that manages a plurality of gaming machines,
A housing,
A first display provided in the housing;
A touch panel that is provided so as to cover at least a part of the front surface of the first display unit, and that receives input of data from a player;
A storage unit for storing input data received by the touch panel;
A transmission unit for transmitting the input data stored in the storage unit to the management terminal,
In response to receiving the input data transmission request signal from the management terminal, the transmission unit displays the stored input data on the second display unit provided in the management terminal. A gaming machine, wherein the stored input data is transmitted to the management terminal.
åèšã¿ããããã«ã®äžéšã¯ãæ¥è§Šãæ€åºããããšã«å¿ããŠåèšã¿ããããã«ãåãä»ããå ¥åããŒã¿ãåèšèšæ¶éšã«èšæ¶ãããããã®ä¿åã¹ã€ãããšããŠæ©èœãã
åèšèšæ¶éšã¯ãåèšä¿åã¹ã€ãããæ¥è§Šãæ€åºããããšã«å¿ããŠãåèšåãä»ããå ¥åããŒã¿ãèšæ¶ããããšãç¹åŸŽãšããéææ©ã In the gaming machine according to claim 1,
A part of the touch panel functions as a storage switch for storing input data received by the touch panel in response to detection of contact in the storage unit,
The storage device stores the received input data in response to the storage switch detecting contact.
åèšçäœã®å éšã«ãè€æ°çš®é¡ã®å³æãå€åšé¢ã«é 眮ãããè€æ°ã®ãªãŒã«ããããã«åãã
åèšç¬¬ïŒè¡šç€ºéšã¯ãåèšè€æ°ã®ãªãŒã«ã®åé¢ã«èšããããæ¶²æ¶è¡šç€ºè£ 眮ã§ããããšãç¹åŸŽãšããéææ©ã In the gaming machine according to claim 1 or 2,
A plurality of reels having a plurality of types of symbols arranged on the outer peripheral surface inside the housing;
The gaming machine, wherein the first display unit is a liquid crystal display device provided in front of the plurality of reels.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007336623A JP2009153789A (en) | 2007-12-27 | 2007-12-27 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007336623A JP2009153789A (en) | 2007-12-27 | 2007-12-27 | Game machine |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JP2009153789A true JP2009153789A (en) | 2009-07-16 |
Family
ID=40958440
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2007336623A Withdrawn JP2009153789A (en) | 2007-12-27 | 2007-12-27 | Game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2009153789A (en) |
-
2007
- 2007-12-27 JP JP2007336623A patent/JP2009153789A/en not_active Withdrawn
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A300 | Withdrawal of application because of no request for examination |
Free format text: JAPANESE INTERMEDIATE CODE: A300 Effective date: 20110301 |