HK40089901A - Game management system - Google Patents
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Description
分案申请Divisional application
本申请为申请日为2019年02月19日、专利申请号为201910121731.4,发明名称为游戏管理系统的专利的分案申请。This application is a divisional application of the patent filed on February 19, 2019, with patent application number 201910121731.4 and invention title "Game Management System".
【关联申请的相互参照】Cross-referencing of related applications
本申请主张2018年2月19日在日本申请的专利申请号2018-27023的优先权,该申请的内容通过引用而结合于此。This application claims priority to Japanese Patent Application No. 2018-27023, filed on February 19, 2018, the contents of which are incorporated herein by reference.
技术领域Technical Field
本发明涉及管理在娱乐场设施(游艺场)的游艺桌进行的娱乐场游戏的游戏管理系统。This invention relates to a game management system for managing casino games played at game tables in casino facilities (amusement parks).
背景技术Background Technology
在娱乐场设施设置有多个游艺桌,作为娱乐场运营者,期望增大娱乐场设施整体的营业额,即所有玩家的放置总额。多个游艺桌根据玩家的数量关闭或者开放。在关闭的游艺桌,游戏不运行,玩家不能玩游戏。在开放的游艺桌配置发牌者,游戏运行,玩家能玩游戏。The casino facility has multiple game tables. As the casino operator, the goal is to increase the overall revenue of the casino facility, i.e., the total revenue from all players. Multiple game tables are opened or closed depending on the number of players. At closed game tables, the game is not running, and players cannot play. At open game tables, a dealer is assigned, the game is running, and players can play.
对各游艺桌设定最小放置额。最小放置额是该游艺桌的最低的放置额,玩家在1次游戏中必须放置针对游艺桌所设定的最小放置额以上的数额。该最小放置额是按每个游艺桌而设定的。Set a minimum placement amount for each game table. The minimum placement amount is the lowest possible amount that a player must place in a game that day, and players must place at least the minimum placement amount set for that game table. This minimum placement amount is set for each game table.
在各游艺桌,玩游戏的玩家的数量不固定,既有少数的玩家进行游戏的游艺桌,也有多数的玩家进行游戏的游艺桌。当前,若多数的玩家进行游戏的桌增加,则娱乐场运营者掌握该情况,执行使关闭的游艺桌开放等操作。The number of players at each game table is not fixed; some tables have a small number of players, while others have a large number. Currently, if the number of tables with a large number of players increases, the casino operator will be aware of this and take actions such as reopening closed game tables.
发明内容Summary of the Invention
在某游艺桌,若以与最小放置额相比足够高的放置额进行游戏的玩家(高额玩家)与以最小放置额或比其稍高的放置额进行游戏的玩家(低额玩家)混在一起,则娱乐场设施整体的营业额有时将会被抑制得低。At a game table, if players who place bets significantly higher than the minimum bet (high-stakes players) are mixed with players who place bets at or slightly higher than the minimum bet (low-stakes players), the overall revenue of the casino facility may be suppressed.
图19是说明这种状况的图。这里,如图19的上层所示,在某游艺桌将最小放置额设定为1000点,为此设放置额为10000点程度的高额玩家为1人,正在进行游戏。此时,一场游戏的平均需要时间为60秒,每小时的平均营业额是60万点。Figure 19 illustrates this situation. Here, as shown at the top of Figure 19, a game table has its minimum bet set at 1000 points. A high-betting player with a bet of 10000 points is assumed to be playing. At this point, the average game time is 60 seconds, and the average revenue per hour is 600,000 points.
在该游艺桌,若放置额为1000点程度的低额玩家增加3人,则该桌的合计放置额上升至13000点程度,但随着玩家数的增加,一场游戏的平均需要时间也会增加。若假定每增加1个玩家而游戏时间增加10秒,则当玩家数变为4人时,一场游戏的平均需要时间成为90秒。其结果是,每小时的营业额将从60万点程度减少至52万点程度。如此,高额玩家与低额玩家混合存在于同一游艺桌,因此即使玩家的数量增加,娱乐场运营者的营业额也会减少。At this gaming table, if three more low-stakes players (those with a stake of 1000 points or less) join, the total stake increases to 13,000 points. However, as the number of players increases, the average game time also increases. Assuming each additional player adds 10 seconds to the game time, when there are four players, the average game time becomes 90 seconds. Consequently, hourly revenue decreases from 600,000 points to 520,000 points. Thus, high-stakes and low-stakes players are mixed at the same gaming table, so even with an increase in the number of players, the casino operator's revenue decreases.
图20A以及图20B是说明其他例的图。这里,如图20A所示,2个游艺桌当中的一方的最小放置额被设定为10000点,另一方的最小放置额被设定为1000点。高额玩家的游艺桌中的一场游戏的平均需要时间为70秒,每小时的营业额成为103万点程度。另一方面,低额玩家的游艺桌中的一场游戏的平均需要时间成为90秒,每小时的营业额成为16万点程度。由此,2个游艺桌的每小时的合计的营业额成为119万点程度。Figures 20A and 20B illustrate other examples. Here, as shown in Figure 20A, the minimum bet for one of the two game tables is set to 10,000 points, and the minimum bet for the other is set to 1,000 points. The average time for a game at the high-stakes player's table is 70 seconds, and the hourly revenue is around 1.03 million points. On the other hand, the average time for a game at the low-stakes player's table is 90 seconds, and the hourly revenue is around 160,000 points. Therefore, the combined hourly revenue for the two game tables is around 1.19 million points.
在图20B的例子中,图20A的2人的高额玩家分散于不同的游艺桌。即,最小放置额被设定为1000点的游艺桌有两个,在每一个游艺桌,都是放置额为10000点程度的高额玩家1人与放置额为1000点程度的低额玩家2人进行游戏。此时,各游艺桌的一场游戏的平均需要时间为80秒,每小时的营业额为54万点程度,2个游艺桌的每小时的合计的营业额成为108万点程度。In the example of Figure 20B, the two high-stakes players from Figure 20A are distributed across different game tables. That is, there are two game tables with a minimum bet of 1000 points. At each table, one high-stakes player (betting at 10000 points) plays against two low-stakes players (betting at 1000 points). In this case, the average game time at each table is 80 seconds, and the hourly revenue is approximately 540,000 points. The combined hourly revenue of the two game tables is approximately 1,080,000 points.
如此,当高额玩家分散于多个游艺桌且高额玩家与低额玩家在各游艺桌混在一起时,娱乐场运营者的营业额(在图20A以及图20B的情况下,从119万点到108万点)会减少。Thus, when high-stakes players are spread across multiple gaming tables and high-stakes players are mixed with low-stakes players at various gaming tables, the casino operator's revenue (from 1.19 million points to 1.08 million points in the cases of Figures 20A and 20B) will decrease.
像上述例那样,未适当地设定最小放置额而高额玩家与低额玩家在游艺桌混在一起,由此,不仅娱乐场运营者的营业额会减少,而且存在如下问题:对高额玩家而言,一场游戏的需要时间长,难以舒适地进行游戏。As in the example above, if a minimum bet is not properly set and high-stakes players are mixed together at the game table, not only will the casino operator's revenue decrease, but the following problems will also occur: for high-stakes players, a game will take a long time and it will be difficult to play comfortably.
本发明的目的在于,在对娱乐场设施的游艺桌所进行的娱乐场游戏进行管理的游戏管理系统中,通过决定游艺桌的适当的最小放置额,从而提高娱乐场运营者的营业额,并使高额玩家能舒适地进行游戏的娱乐场设施的运营成为可能。The purpose of this invention is to enable the operation of a casino facility that allows high-spending players to comfortably play games by determining an appropriate minimum placement limit for game tables in a game management system that manages casino games at game tables in casino facilities.
本发明的一形态的游戏管理系统是管理在娱乐场设施的游艺桌进行的娱乐场游戏的游戏管理系统,具备:信息处理装置,其根据所放置的游戏币的位置、种类以及枚数,来确定所述游艺桌的每个玩家位置的放置额;玩家数判定装置,其判定所述游艺桌中参加游戏的玩家的数量;以及管理控制装置,其根据所述信息处理装置确定出的放置额的信息以及所述玩家数判定装置判定出的玩家的数量的信息,来决定各游艺桌的最小放置额的推荐值。One aspect of the present invention is a game management system for managing casino games played at game tables in casino facilities. It comprises: an information processing device that determines the placement amount for each player position at the game table based on the location, type, and number of game coins placed there; a player count determination device that determines the number of players participating in the game at the game table; and a management control device that determines a recommended minimum placement amount for each game table based on the placement amount information determined by the information processing device and the player count determination device's determination of the number of players.
根据该结构,由于根据游艺桌的各玩家位置的放置额和玩家的数量来决定最小放置额的推荐值,因此在提高娱乐场运营者的营业额的同时,使高额玩家能舒适玩游戏的娱乐场设施的运营成为可能。此外,信息处理装置可以根据拍摄所放置的游戏用代用货币而得到的图像来掌握游戏币的位置、种类以及枚数,或者可以通过其他手段来掌握游戏币的位置、种类以及枚数。According to this structure, since the recommended minimum placement amount is determined based on the placement amount at each player's position on the game table and the number of players, it becomes possible to increase the casino operator's revenue while enabling high-spending players to comfortably play games. Furthermore, the information processing device can determine the location, type, and quantity of game tokens based on images obtained from photographs of the placed tokens, or it can determine the location, type, and quantity of game tokens through other means.
在上述游戏管理系统中,所述管理控制装置可以构成为:能掌握多个游戏中的每个玩家位置的放置额的推移。In the aforementioned game management system, the management and control device can be configured to: be able to monitor the placement and movement of each player's position in multiple games.
上述游戏管理系统可以还具备能判定游戏的结果的游戏结果判定装置,所述管理控制装置可以构成为:根据所述信息处理装置确定出的放置额的信息以及游戏结果判定装置判定出的游戏结果的信息,能掌握每个玩家位置的输赢和收支。The aforementioned game management system may also include a game result determination device that can determine the outcome of the game. The management control device may be configured to: based on the placement information determined by the information processing device and the game result information determined by the game result determination device, be able to grasp the wins and losses and income and expenditure of each player's position.
在上述游戏管理系统中,所述管理控制装置可以根据所述每个玩家位置的放置额的推移或者所述每个玩家位置的收支的推移的信息,来决定所述各游艺桌的最小放置额的推荐值。In the aforementioned game management system, the management control device can determine the recommended minimum placement amount for each game table based on information about the shift in placement amount at each player's location or the shift in income and expenditure at each player's location.
根据该结构,能根据放置额、收支的推移来决定最小放置额的推荐值。例如,在某桌,较多玩家的放置额有减少趋势时,可以将较小的数额决定为最小放置额的推荐值。作为另一例,例如,在某桌,较多玩家的收支有上升趋势的情况下,可以将较大的数额决定为最小放置额的推荐值。Based on this structure, the recommended minimum placement amount can be determined according to the trends in placement amount and income/expenditure. For example, at a table where many players' placement amounts are decreasing, a smaller amount can be determined as the recommended minimum placement amount. As another example, at a table where many players' income/expenditure is increasing, a larger amount can be determined as the recommended minimum placement amount.
在上述游戏管理系统中,所述管理控制装置可以具备如下功能:能根据所述玩家数判定装置判定出的玩家的数量的信息来掌握所述娱乐场设施内的每个区域的拥塞度,并根据所述拥塞度来决定每个区域的各游艺桌的最小放置额的推荐值。In the aforementioned game management system, the management and control device can have the following functions: it can grasp the congestion level of each area within the entertainment facility based on the number of players determined by the player count determination device, and determine the recommended minimum placement value for each game table in each area based on the congestion level.
根据该结构,能基于娱乐场设施内的拥塞度来决定最小放置额的推荐值以将玩家向特定的区域引导。Based on this structure, a recommended minimum placement amount can be determined based on the congestion level within the casino facility to guide players to specific areas.
在上述游戏管理系统中,所述管理控制装置可以具备如下功能:根据所述玩家数判定装置判定出的玩家的数量的信息、以及所述每个玩家位置的放置额当中的作为最低额的放置额的信息或者平均放置额的信息,来决定划分为多级的最小放置额的推荐值。In the aforementioned game management system, the management control device may have the following function: based on the information of the number of players determined by the player number determination device, and the information of the minimum placement amount or the average placement amount among the placement amounts of each player position, determine the recommended value of the minimum placement amount divided into multiple levels.
根据该结构,能在最低放置额或平均放置额高的情况下决定为高的最小放置额的推荐值。Based on this structure, a recommended value for the minimum placement amount can be determined when the minimum placement amount or the average placement amount is high.
在上述游戏管理系统中,所述管理控制装置可以具备如下功能:以相对于所述游艺桌的最小放置额为给定比率以上的数额放置的玩家达到给定比率以上时,提升最小放置额的推荐值。In the aforementioned game management system, the management control device may have the following function: when the number of players placed at a rate greater than or equal to the minimum placement amount of the game table reaches a given ratio, the recommended value of the minimum placement amount is increased.
根据该结构,在高额玩家的比率为给定的值以上时提升最小放置额的推荐值,从而能排除低额玩家。According to this structure, when the ratio of high-spending players is above a given value, the recommended minimum placement amount is increased, thereby excluding low-spending players.
在上述游戏管理系统中,所述管理控制装置可以具备如下功能:能掌握所述娱乐场设施内的开放的游艺桌的数量,并根据所述拥塞度来决定每个区域要开放的游艺桌的推荐数。In the aforementioned game management system, the management and control device may have the following functions: it can grasp the number of open game tables in the entertainment facility and determine the recommended number of game tables to be opened in each area based on the congestion level.
根据该结构,能根据拥塞度而在适当的区域使游艺桌开放,以使娱乐场设施整体的营业额增加。According to this structure, game tables can be opened in appropriate areas based on congestion levels, thereby increasing the overall revenue of the casino facility.
在上述游戏管理系统中,所述管理控制装置可以具备如下功能:能按每个区域来记录所述拥塞度的推移,并根据记录的所述推移的信息来决定每个区域要开放的游艺桌的推荐数。In the aforementioned game management system, the management and control device may have the following functions: it can record the congestion level shift for each region and determine the recommended number of game tables to be opened in each region based on the recorded shift information.
根据该结构,能根据拥塞度的推移,预测拥塞度而使游艺桌开放。Based on this structure, the congestion level can be predicted based on the congestion level and the game tables can be opened accordingly.
上述游戏管理系统可以还具备:玩家确定单元,其确定所述游艺桌中参加游戏的玩家,所述管理控制装置具有将所述玩家确定单元确定出的各玩家的信息与所述信息处理装置确定出的各玩家位置的放置额相关联地存储在数据库上的功能,并具备根据所述各玩家的过去的放置趋势的信息来决定每个区域要开放的游艺桌的推荐数的功能。The aforementioned game management system may further include: a player determination unit, which determines the players participating in the game at the game table; the management control device has the function of storing the information of each player determined by the player determination unit in association with the placement of each player's position determined by the information processing device in a database; and has the function of determining the recommended number of game tables to be opened in each area based on the information of each player's past placement trends.
根据该结构,能根据各玩家的放置趋势来决定每个区域要开放的游艺桌的推荐数。Based on this structure, the recommended number of game tables to be opened in each area can be determined according to the placement trends of each player.
在上述游戏管理系统中,所述管理控制装置可以根据要新开放的游艺桌的周边的游艺桌的最小放置额来决定该要新开放的游艺桌的最小放置额。In the aforementioned game management system, the management control device can determine the minimum placement limit of the newly opened game table based on the minimum placement limit of the game tables surrounding the newly opened game table.
根据该结构,在要新开放游艺桌之际,能将该游艺桌的最小放置额决定为与该游艺桌的周边的游艺桌的最小放置额相同的数额或者不同的数额。According to this structure, when a new arcade table is to be opened, the minimum placement amount for that arcade table can be determined to be the same as or different from the minimum placement amount for the arcade tables surrounding that arcade table.
在上述游戏管理系统中,所述管理控制装置可以根据所述信息处理装置对要新开放的游艺桌的周边的游艺桌确定出的放置额来决定该要新开放的游艺桌的最小放置额。In the aforementioned game management system, the management and control device can determine the minimum placement quota for the newly opened game table based on the placement quota determined by the information processing device for the game tables surrounding the newly opened game table.
根据该结构,在要新开放游艺桌之际,能根据该游艺桌的周边的游艺桌的实际的放置额来决定该游艺桌的最小放置额。According to this structure, when a new game table is to be opened, the minimum placement quota for that game table can be determined based on the actual placement quota of the game tables around it.
在上述游戏管理系统中,所述管理控制装置可以管理发牌者的数量,并根据管理的发牌者的数量来决定是否要新开放所述游艺桌。In the aforementioned game management system, the management control device can manage the number of dealers and decide whether to open a new game table based on the number of dealers managed.
根据该结构,能根据发牌者的数量来使新的游艺桌开放。According to this structure, new game tables can be opened based on the number of dealers.
在上述游戏管理系统中,所述管理控制装置可以伴随新开放游艺桌,变更该新开放的游艺桌的周边的游艺桌的最小放置额。In the aforementioned game management system, the management control device can, along with the newly opened game table, change the minimum placement limit of the game tables surrounding the newly opened game table.
根据该结构,能促使玩家从已开放的游艺桌向新开放的游艺桌的移动。This structure encourages players to move from an already open game table to a newly opened one.
在上述游戏管理系统中,所述管理控制装置可以决定所述各游艺桌的最小放置额的推荐值,以增大营业利率。In the aforementioned game management system, the management and control device can determine the recommended minimum placement amount for each game table in order to increase operating profit.
根据该结构,按照推荐值来决定最小放置额,从而能增大营业利率。此外,管理控制装置可以决定各游艺桌的最小放置额的推荐值,以使营业利率最大化。According to this structure, the minimum placement amount is determined based on recommended values, thereby increasing operating profit margin. Furthermore, the management control device can determine the recommended minimum placement amount for each game table to maximize operating profit margin.
在上述游戏管理系统中,所述管理控制装置可以决定所述各游艺桌的最小放置额的推荐值,以增大每单位时间的游戏数或者每个游戏的放置总额的平均值。In the aforementioned game management system, the management and control device can determine the recommended minimum placement amount for each game table to increase the average number of games per unit time or the total placement amount for each game.
根据该结构,按照推荐值来决定最小放置额,从而能增大每单位时间的游戏数或者每个游戏的放置总额的平均值。此外,管理控制装置可以决定各游艺桌的最小放置额的推荐值,以使每单位时间的游戏数或者每个游戏的放置总额的平均值最大化。According to this structure, the minimum placement amount is determined based on recommended values, thereby increasing the average number of games per unit time or the average total placement amount for each game. Furthermore, the management control device can determine the recommended minimum placement amount for each game table to maximize the average number of games per unit time or the average total placement amount for each game.
在上述游戏管理系统中,所述管理控制装置可以按每个所述游艺桌,掌握每个游戏和/或每给定时间或者每期间的每个所述玩家的放置总额,并决定每个所述游艺桌的所述最小放置额的推荐值。In the aforementioned game management system, the management control device can, for each game table, grasp the total placement amount for each game and/or each player for each given time or period, and determine the recommended value for the minimum placement amount for each game table.
根据该结构,能按每个游艺桌来决定适当的最小放置额的推荐值。Based on this structure, a recommended minimum placement amount can be determined for each game table.
在上述游戏管理系统中,所述管理控制装置可以管理多个所述游艺桌,并以多个所述游艺桌为单位来掌握每个游戏和/或每给定时间或者每期间的每个所述玩家的放置总额,且针对多个所述游艺桌的每一个,决定各自不同的所述最小放置额的推荐值。In the aforementioned game management system, the management control device can manage multiple game tables and, on a per-game-table basis, track the total placement amount for each game and/or each player for each given time or period, and, for each of the multiple game tables, determine a recommended value for the minimum placement amount.
根据该结构,能综合考虑多个游艺桌来决定适当的最小放置额的推荐值。Based on this structure, the recommended minimum placement amount can be determined by comprehensively considering multiple game tables.
在上述游戏管理系统中,所述管理控制装置可以管理多个所述游艺桌,并以多个所述游艺桌为单位来掌握每个游戏和/或每给定时间或者每期间的每个所述玩家的放置总额,且针对要新开放的所述游艺桌来决定所述最小放置额的推荐值。In the aforementioned game management system, the management control device can manage multiple game tables, and control the total placement amount for each game and/or each player per given time or period, based on multiple game tables, and determine the recommended minimum placement amount for newly opened game tables.
根据该结构,能综合考虑多个游艺桌来决定要新开放的游艺桌的最小放置额的推荐值。Based on this structure, a recommended minimum placement value for newly opened game tables can be determined by comprehensively considering multiple game tables.
在上述游戏管理系统中,所述管理控制装置可以管理多个所述游艺桌,并以多个所述游艺桌为单位来掌握所述玩家的数量、所述放置额、或所述玩家的数量的集中或者分散的至少一项的信息,且根据该信息,针对所述各游艺桌来决定所述最小放置额的推荐值。In the aforementioned game management system, the management and control device can manage multiple game tables and, on a per-game-table basis, acquire information on at least one of the following: the number of players, the minimum placement amount, or the concentration or dispersion of the number of players. Based on this information, the device determines a recommended value for the minimum placement amount for each game table.
根据该结构,能基于多个游艺桌的玩家的数量、放置额、玩家的数量的集中、分散等,来决定各游艺桌的适当的最小放置额的推荐值。Based on this structure, the recommended minimum placement value for each game table can be determined based on factors such as the number of players, placement amount, and the concentration or dispersion of players.
附图说明Attached Figure Description
图1是表示本发明的第一实施方式的具有多个游艺桌的游艺场中的作弊检测系统的整体的概要的图;Figure 1 is a schematic diagram showing the overall structure of a cheating detection system in an amusement park with multiple game tables according to a first embodiment of the present invention.
图2A是表示本发明的第一实施方式中所掌握的游戏币的各自不同重叠状态的例子的游戏币的立体图;Figure 2A is a perspective view of game coins showing examples of different overlapping states of game coins as understood in the first embodiment of the present invention;
图2B是表示本发明的第一实施方式中所掌握的游戏币的各自不同重叠状态的例子的游戏币的立体图;Figure 2B is a perspective view of game coins, showing examples of different overlapping states of game coins as understood in the first embodiment of the present invention.
图3是本发明的第一实施方式中的纸牌发放装置的侧剖视图;Figure 3 is a side sectional view of the playing card dispensing device according to the first embodiment of the present invention;
图4是表示本发明的第一实施方式的纸牌的例子的图;Figure 4 is a diagram showing an example of a playing card according to the first embodiment of the present invention;
图5是本发明的第一实施方式的纸牌发放装置的纸牌引导部的一部分断裂的状态的主要部分俯视图;Figure 5 is a top view of the main part of the card guide section of the card dispensing device according to the first embodiment of the present invention in a broken state.
图6A是表示本发明的第一实施方式的对纸牌从纸牌发放装置的纸牌收纳部的出入进行限制的分发限制装置的主要部分侧剖视图;Figure 6A is a side sectional view of the main part of a distribution restriction device that restricts the entry and exit of playing cards from the playing card storage section of a playing card dispensing device according to a first embodiment of the present invention.
图6B是表示本发明的第一实施方式的对纸牌从纸牌发放装置的纸牌收纳部的出入进行限制的分发限制装置的变形例的主要部分侧剖视图;Figure 6B is a side sectional view of the main part of a modified example of a distribution restriction device that restricts the entry and exit of playing cards from the playing card storage section of a playing card dispensing device according to the first embodiment of the present invention.
图7是表示本发明的第一实施方式的纸牌发放装置中的传感器类的输出波形与标记的关系的图;Figure 7 is a diagram showing the relationship between the output waveform of the sensor class in the playing card dispensing device according to the first embodiment of the present invention and the mark;
图8是本发明的第一实施方式的导入有游戏管理系统的娱乐场设施的概略图;Figure 8 is a schematic diagram of an entertainment facility with a game management system implemented according to the first embodiment of the present invention;
图9是表示本发明的第一实施方式的每个游艺桌的营业额(放置额的总额)的表格的例子;Figure 9 is an example table showing the turnover (total amount of placement) of each game table according to the first embodiment of the present invention;
图10是表示本发明的第一实施方式的各游艺桌中的每个游戏的营业额的表格的例子;Figure 10 is an example table showing the revenue of each game at each game table in the first embodiment of the present invention;
图11是表示本发明的第一实施方式的每个游艺桌的放置总额、利润(毛利)以及利率的表格的例子;Figure 11 is an example table showing the total amount of money placed, profit (gross profit), and interest rate for each game table according to the first embodiment of the present invention;
图12是表示本发明的第一实施方式的各游艺用桌的利润的推移的线状图的例子;Figure 12 is an example of a line graph showing the shift in profits of each amusement table according to the first embodiment of the present invention;
图13是表示本发明的第一实施方式的娱乐场设施整体的利润的推移的曲线图的例子;Figure 13 is an example of a graph showing the overall profit trend of the casino facility according to the first embodiment of the present invention.
图14是表示本发明的第一实施方式的每个游艺桌的利率的柱状图的例子;Figure 14 is an example of a bar chart showing the interest rate of each game table according to the first embodiment of the present invention;
图15是表示本发明的第二实施方式的游戏管理系统的整体构成的图;Figure 15 is a diagram showing the overall structure of the game management system according to the second embodiment of the present invention;
图16A是表示根据实际的放置额来决定最小放置额的推荐值的例子的图;Figure 16A is a diagram illustrating an example of a recommended minimum placement amount based on the actual placement amount.
图16B是表示根据实际的放置额来决定最小放置额的推荐值的例子的图;Figure 16B is a diagram illustrating an example of a recommended minimum placement amount based on the actual placement amount.
图17A是表示根据桌拥塞度来决定最小放置额的推荐值的例子的图;Figure 17A is an example of a recommended value for determining the minimum placement amount based on table congestion.
图17B是表示根据桌拥塞度来决定最小放置额的推荐值的例子的图;Figure 17B is an example of a recommended value for determining the minimum placement amount based on table congestion.
图18A是说明在某区域使游艺桌新开放的例子的图;Figure 18A is an example illustrating the opening of a new game table in a certain area;
图18B是说明在某区域使游艺桌新开放的例子的图;Figure 18B is an example illustrating the opening of a new game table in a certain area;
图18C是说明在某区域使游艺桌新开放的例子的图;Figure 18C is a diagram illustrating an example of opening a new game table in a certain area;
图19是说明娱乐场设施整体的营业额被抑制得低的状况的图;Figure 19 illustrates the situation where the overall revenue of casino facilities is suppressed to a low level;
图20A是说明娱乐场设施整体的营业额被抑制得低的状况的其他例的图;Figure 20A is another example illustrating the situation where the overall turnover of casino facilities is suppressed to a low level;
图20B是说明娱乐场设施整体的营业额被抑制得低的状况的其他例的图。Figure 20B is another example illustrating the situation where the overall turnover of casino facilities is suppressed to a low level.
具体实施方式Detailed Implementation
(第一实施方式)(First Implementation)
娱乐场设施(游艺场)中的娱乐场运营者的真正的“营业额”是玩家放置的游戏币的总额。此外,从该营业额中减去支付出去的数额之后所得到的数额是娱乐场运营者的利润(毛利润)。但是,在目前的娱乐场中,无法管理该营业额和利润。此外,对于每桌、每个游戏台的营业额和利润的变化,也无法详细地掌握。In a casino facility (amusement park), the casino operator's true "revenue" is the total amount of game tokens placed by players. Furthermore, the amount paid out, subtracted from this revenue, is the casino operator's profit (gross profit). However, in current casinos, it is impossible to manage this revenue and profit. Moreover, it is impossible to track in detail the changes in revenue and profit for each table and each game machine.
因此,在本实施方式中,其目的在于掌握娱乐场整体的营业额或利润,或者,掌握每桌、每个游戏台的利润营业额或利润。Therefore, in this embodiment, the purpose is to grasp the overall turnover or profit of the casino, or to grasp the turnover or profit of each table or each game table.
为了达成上述目的,本实施方式的一方式是一种游戏管理系统,其管理在娱乐场设施的多个桌上进行的娱乐游戏,其具备:摄像机,其对所放置的游戏币进行拍摄并得到图像;信息处理装置,其基于所述图像中的所述游戏币的位置确定放置对象,基于所述图像中的所述游戏币的种类及枚数确定放置额;游戏结果判定装置,其判定所述娱乐游戏的游戏结果;算出装置,其基于所述放置对象、所述放置额及所述游戏结果,针对所述多个桌的每桌,且针对每场游戏,算出娱乐场运营者的利润;以及记录装置,其记录所述利润。To achieve the above objectives, one embodiment of this method is a game management system that manages entertainment games played on multiple tables in a casino facility. The system includes: a camera that captures images of placed game tokens; an information processing device that determines the placement object based on the position of the game tokens in the image and determines the placement amount based on the type and quantity of the game tokens in the image; a game result determination device that determines the game result of the entertainment game; a calculation device that calculates the casino operator's profit for each of the multiple tables and for each game, based on the placement object, the placement amount, and the game result; and a recording device that records the profit.
所述游戏结果判定装置可以为电子靴,该电子靴包括:收纳部,其收纳扑克牌;取出机构,其用于从所述收纳部将扑克牌一枚一枚地取出;检测部,其对通过所述取出机构取出的所述扑克牌的内容进行检测;和判定部,其基于由所述检测部检测的扑克牌的内容,根据某纸牌游戏的规则,判定所述某纸牌游戏的游戏结果。The game result determination device can be an electronic boot, which includes: a storage section for storing playing cards; a retrieval mechanism for retrieving playing cards one by one from the storage section; a detection section for detecting the contents of the playing cards retrieved by the retrieval mechanism; and a determination section for determining the game result of a certain card game based on the contents of the playing cards detected by the detection section and according to the rules of a certain card game.
此外,本实施方式的其他方式是一种游戏管理系统,其为对在娱乐场设施中进行的娱乐游戏进行管理的游戏管理系统,且具备:放置检测机构,其对包括所述娱乐游戏的放置对象及放置额的放置内容进行检测;游戏结果判定机构,其对所述娱乐游戏的游戏结果进行判定;以及算出机构,其基于所述放置内容和所述游戏结果,算出娱乐场运营者的利润。In addition, another embodiment of this invention is a game management system for managing entertainment games played in casino facilities, and includes: a placement detection mechanism that detects placement content including the placement objects and placement amounts of the entertainment games; a game result determination mechanism that determines the game results of the entertainment games; and a calculation mechanism that calculates the casino operator's profit based on the placement content and the game results.
所述放置检测机构可以具备:拍摄机构,其对所述娱乐游戏进行拍摄并得到图像;及信息处理机构,其基于所述图像确定所述放置内容。The placement detection mechanism may include: a shooting mechanism that captures images of the entertainment game and obtains images; and an information processing mechanism that determines the placement content based on the images.
所述信息处理机构可以基于所述图像中的游戏币的位置、种类及枚数,确定所述放置内容。The information processing unit can determine the placement content based on the location, type, and number of game coins in the image.
所述信息处理机构可以通过使用了机械学习模型的图像识别,基于所述图像确定所述放置内容。The information processing mechanism can determine the placement content based on the image using image recognition that employs a machine learning model.
所述娱乐游戏是使用扑克牌的游戏,所述游戏结果判定机构可以具备:电子靴,其包括收纳所述扑克牌的收纳部、用于从所述收纳部将扑克牌一枚一枚地取出的取出机构、以及对通过所述取出机构取出的所述扑克牌的内容进行检测的检测部;和判定机构,其基于由所述检测部检测的扑克牌的内容,根据所述娱乐游戏的规则,判定所述娱乐游戏的游戏结果。The entertainment game is a game using playing cards, and the game result determination mechanism may include: an electronic shoe, which includes a storage part for storing the playing cards, a removal mechanism for removing the playing cards one by one from the storage part, and a detection part for detecting the contents of the playing cards removed by the removal mechanism; and a determination mechanism, which determines the game result of the entertainment game based on the contents of the playing cards detected by the detection part and according to the rules of the entertainment game.
还具备发牌者数额检测机构,其检测发牌者的游戏币的总额,所述算出机构可以进一步基于所述总额算出利润。It also has a dealer amount detection agency, which detects the total amount of game coins of the dealer, and the calculation agency can further calculate the profit based on the total amount.
在所述游戏币可以内置有RF标签,该RF标签存储有至少能够确定其价值的信息,所述发牌者数额检测机构可以包括读取所述RF标签的RF读取器。The game coin may have an embedded RF tag that stores information that can at least determine its value, and the dealer's amount detection device may include an RF reader that reads the RF tag.
所述放置检测机构可以针对每场游戏检测所述放置内容,所述游戏结果判定机构可以针对每场游戏判定所述游戏结果,所述算出机构可以基于同一游戏的所述放置内容和所述游戏结果,针对每场游戏算出利润。The placement detection mechanism can detect the placement content for each game, the game result determination mechanism can determine the game result for each game, and the calculation mechanism can calculate the profit for each game based on the placement content and the game result of the same game.
还可以具备表制作机构,其制作表示每场游戏的所述利润的表。It may also include a table-making organization that produces a table representing the profits for each game.
所述娱乐场设施可以具备进行所述娱乐游戏的多个桌,所述放置检测机构及所述游戏结果判定机构可以设置在每个所述桌上,对于所述多个桌,所述算出机构可以针对每桌算出所述利润。The casino facility may have multiple tables for playing the entertainment games. The placement detection mechanism and the game result determination mechanism may be set on each of the tables. For the multiple tables, the calculation mechanism may calculate the profit for each table.
还可以具备表制作机构,其制作表示每桌的所述利润的表。It may also have a table-making organization that produces a table showing the profit per table.
所述算出机构可以进一步基于所述放置内容算出放置总额。The calculation mechanism can further calculate the total placement amount based on the placement content.
所述算出机构可以进一步基于所述利益和所述放置总额算出利率。The calculating agency can further calculate the interest rate based on the benefits and the total amount placed.
还可以具备警报机构,其对于为规定阈值以下的所述利率,生成警报。It may also include an alarm mechanism that generates an alarm for the interest rate falling below a specified threshold.
还可以具备警报机构,其对为规定阈值以上的所述利率,生成警报。It may also include an alarm mechanism that generates an alarm for the interest rate exceeding a specified threshold.
本实施方式的其他方式是一种游戏管理系统,其为对在娱乐场设施的多个桌上进行的娱乐游戏进行管理的游戏管理系统,其具备:摄像机,其对所放置的游戏币进行拍摄并得到图像;信息处理装置,其基于所述图像中的所述游戏币的种类及枚数确定放置额;算出装置,其对于所述多个桌,针对每桌算出放置总额;记录装置,其记录每桌的放置总额。Another embodiment of this invention is a game management system for managing entertainment games played on multiple tables in an entertainment facility. The system includes: a camera that captures images of placed game tokens; an information processing device that determines the placement amount based on the type and quantity of the game tokens in the images; a calculation device that calculates the total placement amount for each of the multiple tables; and a recording device that records the total placement amount for each table.
本实施方式的其他方式是一种游戏管理系统,其为对在娱乐场设施的桌上进行的娱乐游戏进行管理的游戏管理系统,其具备:摄像机,其对所放置的游戏币进行拍摄并得到图像;信息处理装置,其基于所述图像中的所述游戏币的种类及枚数确定放置额;算出装置,其针对每场游戏算出放置总额;记录装置,其记录每场游戏的放置总额的变化Another embodiment of this invention is a game management system for managing entertainment games played on tables in casino facilities. The system includes: a camera that captures images of placed game tokens; an information processing device that determines the placement amount based on the type and quantity of the game tokens in the images; a calculation device that calculates the total placement amount for each game; and a recording device that records changes in the total placement amount for each game.
本实施方式的游戏管理系统能够通过上述结构,掌握娱乐场设施的整体或其中每一部分(桌)的营业额(放置总额)及利润。The game management system of this embodiment can use the above structure to grasp the turnover (total amount placed) and profit of the entire casino facility or each part (table) therein.
以下,参照附图对本实施方式的游戏管理系统进行说明。图1是示出同系统的整体的概要的图,具有多个游艺桌4的游艺场中的游戏管理系统具备:游戏记录装置11,其将在游艺桌4进行的游戏的进行状态,包括玩家6及发牌者5,通过多个摄像机2记录为影像;图像分析装置12,其对所记录的游戏的进行状态的影像进行图像分析;及纸牌发放装置3,其对在游艺桌4上各游戏的输赢结果进行判定并显示。纸牌发放装置3是已由本领域的技术人员使用的所谓的电子靴,其构造为,预先将游戏的规则程序化,能够读取所分发的纸牌C的信息,并判定游戏的输赢。例如在某纸牌游戏中,对于庄家赢、闲家赢、平局(和局),基本上由2~3枚纸牌的牌面值决定,通过结果显示灯13显示判定结果(输赢结果)。The game management system of this embodiment will now be described with reference to the accompanying drawings. Figure 1 is a schematic diagram showing the overall system. The game management system in an amusement park with multiple game tables 4 includes: a game recording device 11, which records the progress of the game at the game table 4, including the players 6 and the dealer 5, as images using multiple cameras 2; an image analysis device 12, which performs image analysis on the recorded game progress images; and a card dealing device 3, which determines and displays the win/loss results of each game at the game table 4. The card dealing device 3 is a so-called electronic shoe used by those skilled in the art. It is constructed such that the game rules are pre-programmed, and it can read the information of the dealt cards C and determine the win/loss of the game. For example, in a certain card game, the dealer's win, the player's win, and the draw are basically determined by the face value of 2 to 3 cards, and the determination result (win/loss result) is displayed by the result display light 13.
本游戏管理系统还具备控制装置14,该控制装置14将基于图像分析装置12的图像分析结果的实际的纸牌的牌面值和纸牌发放装置3判定的输赢结果进行比较,对在游艺桌4进行的作弊行为(所分发的纸牌的牌面值合计和输赢结果的不一致等)进行检测。纸牌发放装置3是如下构造,能够读取由发牌者5手动分发的纸牌C的牌面值(A、2~10、J、Q、K)和花色(红桃、黑桃等),管理控制装置14是如下构造,能够将图像分析装置12(使用人工智能)从在游艺桌4分发的各纸牌的影像(使用摄像机2进行拍摄)中得到的牌面值和花色的信息、和纸牌发放装置3读取到的纸牌和花色的信息进行对照,并判定一致不一致。本游戏管理系统中的图像分析装置12和控制装置14构造为一体或复合地具备由多个结构构成的计算机、程序、存储器。This game management system also includes a control device 14, which compares the actual card values based on the image analysis results from the image analysis device 12 with the win/loss results determined by the card dealing device 3, and detects cheating behavior (such as discrepancies between the total card values and the win/loss results) occurring at the game table 4. The card dealing device 3 is configured to read the card values (A, 2-10, J, Q, K) and suits (hearts, spades, etc.) of the cards C manually dealt by the dealer 5. The control device 14 is configured to compare the card values and suit information obtained by the image analysis device 12 (using artificial intelligence) from the images of the cards dealt at the game table 4 (captured using the camera 2) with the card and suit information read by the card dealing device 3, and determine whether they match or not. The image analysis device 12 and the control device 14 in this game management system are integrated or combined, and include a computer, program, and memory consisting of multiple components.
图像分析装置12及管理控制装置14具备即使是在游艺桌4上分发且被玩家6弯折或弄脏的纸牌C,也能够得到纸牌的牌面值的信息的人工智能有效利用型或深度学习构造。弄脏的纸牌C如图4所示,出现难以判别是梅花或黑桃的状况。即使这样的情况下,通过使用了人工智能有效利用型的计算机或控制系统、深度学习(构造)技术的图像的分析、判定,使花色的判别成为可能。此外,即使纸牌因在某纸牌游戏等中屡次进行的玩家对纸牌的挤压而弯折,利用多个图像的变形例的自学习等,通过人工智能有效利用型的计算机或控制系统、深度学习(构造)技术,能够对变形前的纸牌所具有的花色和牌面值进行识别。人工智能有效利用型的计算机或控制系统、深度学习(构造)技术已经被本领域的技术人员熟知并能够使用,所以省略详细的说明。The image analysis device 12 and the management control device 14 are equipped with an AI-efficient or deep learning architecture capable of obtaining information about the face value of playing cards C, even when they are dealt on the game table 4 and bent or soiled by player 6. As shown in Figure 4, soiled playing cards C are difficult to distinguish as either clubs or spades. Even in such cases, by analyzing and judging the image using an AI-efficient computer or control system and deep learning (architectural) technology, suit identification becomes possible. Furthermore, even if a playing card is bent due to repeated pressure from players in a card game, the suit and face value of the card before deformation can be identified using AI-efficient computer or control system and deep learning (architectural) technology through self-learning from multiple image deformation examples. Since AI-efficient computer or control system and deep learning (architectural) technology are well-known and usable by those skilled in the art, detailed descriptions are omitted.
具有人工智能有效利用型或深度学习构造的管理控制装置14能够借助于摄像机2、图像分析装置12,掌握各玩家6将游戏币9放置到放置区域8的哪个位置(闲家、或庄家、或对子)、放置的游戏币9的种类(游戏币9针对每种颜色分配不同的数额的值)及枚数。游戏币9因会有在垂直方向上排列重合的情况,因此会存在如图2A所示那样错开重叠的情况。在这种情况下,当摄像机2位于图2A所示的箭头X方向上时(或游戏币9的朝向相对地处于死角时),如图2B那样,可以设想看不见游戏币9(进入死角)。人工智能有效利用型的计算机或控制系统、深度学习(构造)技术能够使用自学习功能等,识别游戏币9因死角造成的隐匿等(一枚游戏币的部分被隐匿的情况,或游戏币整体被隐匿的情况),准确地掌握枚数等。这样,由于能够掌握游戏币9被放置到放置区域8的哪个位置(闲家、或庄家、或对子)、放置的游戏币9的种类(游戏币9针对每种颜色分配不同的数额的值)及枚数,所以在各游戏中,按照纸牌发放装置3判定的游戏的输赢结果,管理控制装置14通过借助于图像分析装置12对游戏的进行状态的影像进行分析,来判定是否按照游戏的输赢结果正确地进行了各玩家6放置的输掉的游戏币的回收(箭头L所示)及向赢了的玩家6W的针对赢得的游戏币的支付(9W)。The management and control device 14, equipped with artificial intelligence or deep learning technology, can, with the aid of the camera 2 and image analysis device 12, determine the location (player, banker, or pair) of each player's coin 9 in the placement area 8, the type of coin 9 (coin 9 is assigned a different value for each color), and the number of coins placed. Since the coins 9 may overlap vertically, there may be instances of staggered overlap as shown in Figure 2A. In such cases, when the camera 2 is positioned in the direction of arrow X as shown in Figure 2A (or when the coin 9 is facing a blind spot), as shown in Figure 2B, it can be assumed that the coin 9 is not visible (entering a blind spot). The computer or control system, equipped with artificial intelligence and deep learning (construction) technology, can use self-learning functions to identify instances of coins 9 being hidden due to blind spots (partial or complete concealment of a single coin), and accurately determine the number of coins. In this way, since it is possible to know which position (player, banker, or pair) the game coin 9 is placed in the placement area 8, the type of game coin 9 (game coins 9 are assigned different values for each color), and the number of coins, in each game, according to the winning or losing result determined by the card dealing device 3, the management control device 14 analyzes the image of the game's progress using the image analysis device 12 to determine whether the lost game coins placed by each player 6 have been correctly recovered (indicated by arrow L) and whether the winning game coins (9W) have been paid to the winning player 6W according to the winning or losing result of the game.
管理控制装置14能够使用图像分析装置12分析掌握游艺桌4的发牌者5的游戏币托盘17中的游戏币9的总额,在游戏结束并清算后,能够按照游戏的输赢结果,比较计算是否对应于各玩家6放置的输掉的游戏币9的回收及向赢了的玩家6W的针对赢得的游戏币的支付9W的数额,对游戏币托盘17内的游戏币9的总额进行了增减。对于游戏币托盘17中的游戏币9的总额,即使时时通过RFID等手段来掌握,但是该增减额是否正确,则是控制装置14通过借助于图像分析装置12分析游戏的进行状态的影像来判定的。这些也有效利用了人工智能有效利用型或深度学习构造。The management and control device 14 can use the image analysis device 12 to analyze and monitor the total amount of game coins 9 in the coin tray 17 of the dealer 5 at the game table 4. After the game ends and is settled, it can compare and calculate whether the total amount of game coins 9 in the coin tray 17 corresponds to the recovery of lost game coins 9 placed by each player 6 and the payment of 90,000 won game coins to the winning player 60,000, based on the game's outcome. Even though the total amount of game coins 9 in the coin tray 17 is monitored in real time through RFID and other means, the accuracy of the increase or decrease is determined by the control device 14 by analyzing the game's progress using the image analysis device 12. This also effectively utilizes artificial intelligence or deep learning structures.
在这个例子中,由于根据游戏的输赢结果、哪个种类的游戏币9在放置区域8的哪个位置(闲家、或庄家、或对子)放置了几枚的信息、及输掉的游戏币的回收及针对赢得的游戏币9的偿还结束后的游戏币托盘17中的游戏币9的增减额来检测作弊或错误,因此即使不掌握游戏结束后的游戏币9的变动、即不掌握放置了的游戏币9移动到玩家侧,或移动到发牌者侧,也能够检测作弊或错误。In this example, cheating or errors can be detected based on information such as the outcome of the game, which type of token 9 was placed in which position (player, dealer, or pair) in the placement area 8, and the increase or decrease of token 9 in the token tray 17 after the return of lost tokens and the repayment of won token 9. Therefore, even without knowing the changes of token 9 after the game ends, i.e., without knowing whether the placed token 9 moved to the player's side or the dealer's side, cheating or errors can be detected.
在此,例如在某纸牌游戏的情况下,能够通过在纸牌发放装置3中读取在该游戏中陆续抽出的纸牌C的牌面值,按照某纸牌游戏的规则来判定游戏的输赢结果。此外,也可以由摄像机2对游艺桌4上进行拍摄,由图像分析装置12对该图像进行分析,由控制装置14将分析结果与游戏的规则进行对照,由此也能够判定游戏的输赢结果。在这种情况下,由摄像机2、图像分析装置12和管理控制装置14构成输赢结果判定装置。对于各玩耍位置7的玩家将哪个种类的游戏币9在放置区域8的哪个位置(闲家、或庄家、或对子)放置了几枚的信息,能够通过由摄像机2对放置到放置区域8的游戏币9进行拍摄,由图像分析装置12针对每个玩耍位置7对该图像进行分析而得到。Here, for example, in the case of a card game, the winner can be determined by reading the face value of the cards C drawn successively in the game through the card dealing device 3, according to the rules of the card game. Alternatively, the camera 2 can capture images of the game table 4, the image analysis device 12 can analyze the images, and the control device 14 can compare the analysis results with the rules of the game to determine the winner. In this case, the camera 2, the image analysis device 12, and the control device 14 constitute the winner determination device. Information about which type of game coin 9 each player at each playing position 7 placed in which position (player, banker, or pair) of the placement area 8 and how many coins were placed can be obtained by the camera 2 capturing images of the game coins 9 placed in the placement area 8, and the image analysis device 12 analyzing the images for each playing position 7.
此外,对于进行输掉的游戏币9的回收及针对赢得的游戏币9的偿还前后的游戏币托盘17中的游戏币9的增减额,能够通过对进行输掉的游戏币9的回收及针对赢得的游戏币9的偿还之前的、游戏币托盘17内的游戏币9的总额,与进行输掉的游戏币9的回收及针对赢得的游戏币9的偿还之后的、游戏币托盘17内的游戏币9的总额进行比较而计算出。对于进行输掉的游戏币9的回收及针对赢得的游戏币9的偿还之前的、游戏币托盘17内的游戏币9的总额、及进行输掉的游戏币9的回收及针对赢得的游戏币9的偿还之后的、游戏币托盘17内的游戏币9的总额,能够通过由摄像机2分别对收纳游戏币9的游戏币托盘17进行拍摄,由图像分析装置12对该图像进行分析而检测出。另外,也可以通过在游戏币9内嵌入表示其数额的RFID,并且在游戏币托盘17上设置RFID读取器,来检测被收纳在游戏币托盘17中的游戏币9的总额。Furthermore, the increase or decrease in the amount of game coins 9 in the game coin tray 17 before and after the recovery of lost game coins 9 and the repayment of won game coins 9 can be calculated by comparing the total amount of game coins 9 in the game coin tray 17 before the recovery of lost game coins 9 and the repayment of won game coins 9 with the total amount of game coins 9 in the game coin tray 17 after the recovery of lost game coins 9 and the repayment of won game coins 9. The total amount of game coins 9 in the game coin tray 17 before the recovery of lost game coins 9 and the repayment of won game coins 9, and the total amount of game coins 9 in the game coin tray 17 after the recovery of lost game coins 9 and the repayment of won game coins 9 can be detected by the image analysis device 12 analyzing the images taken by the camera 2 of the game coin tray 17. Alternatively, the total amount of game coins 9 stored in the game coin tray 17 can be detected by embedding RFID tags indicating their value in the game coins 9 and installing RFID readers on the game coin tray 17.
例如,将在游戏开始前游戏币托盘17的游戏币9的总额设为Bb,将游戏结束且输掉的游戏币的回收及针对赢得的游戏币的偿还结束后的游戏币托盘17的游戏币9的总额设为Ba。另外,在该游戏中,将在闲家区域放置的游戏币9的全部玩耍位置7的总额设为bp,将在庄家区域放置的游戏币9的全部玩耍位置7的总额设为bb,将在平局区域放置的游戏币9的全部玩耍位置7的总额为设为bt。例如在该游戏的输赢结果是庄家赢的情况下,Ba-Bb=bp-bb+bt应该成立。或者,游戏结束后的游戏币托盘17的游戏币9的总额Ba应该为(Bb+bp-bb+bt)。在不是这样的情况下,能够判定在游戏币的回收或偿还中,存在作弊或错误。For example, let's define the total amount of game coins 9 in the game coin tray 17 before the game starts as Bb, and the total amount of game coins 9 in the game coin tray 17 after the game ends, including the recovery of lost game coins and the repayment of won game coins, as Ba. Additionally, in this game, let's define the total amount of all play positions 7 for game coins 9 placed in the player's area as bp, the total amount of all play positions 7 for game coins 9 placed in the banker's area as bb, and the total amount of all play positions 7 for game coins 9 placed in the tie area as bt. For example, if the banker wins the game, Ba - Bb = bp - bb + bt should hold true. Alternatively, the total amount Ba of game coins 9 in the game coin tray 17 after the game ends should be (Bb + bp - bb + bt). If this is not the case, it can be determined that there was cheating or error in the recovery or repayment of game coins.
以下,使用图3到图7对本发明的桌游戏系统中使用的纸牌发放装置3的一个实施方式进行说明。纸牌发放装置3包括:纸牌收纳部102,其收纳多枚混洗游戏牌1s;纸牌引导部105,其在由发牌者5等手动地从纸牌收纳部102将混洗游戏牌1一枚一枚地向游艺桌4抽出时,对混洗游戏牌1进行引导;开口部106,其用于取出被纸牌引导部105引导的纸牌1;纸牌检测部(纸牌检测传感器22及23),其在抽出混洗游戏牌1时,检测混洗游戏牌1被抽出这一情况;纸牌读取部108,其读取表示混洗游戏牌1的至少数额(牌面值)的信息;控制部109,其根据由纸牌读取部108依次读取的混洗游戏牌1的数额(牌面值),判定纸牌游戏的输赢;结果显示灯13,其显示由控制部109判定出的输赢结果;分发限制装置30,其设置在开口部106,限制纸牌1出入所述纸牌收纳部102;及管理控制部114,其具有与控制装置14同等的功能,这些被一体化,纸牌发放装置3具有如下功能,在控制装置14检测出游戏中的发牌者的错误或作弊行为的情况下,在检测出错误或作弊行为的时间点以后的或规定的时刻,阻止从纸牌发放装置3再抽出纸牌。Hereinafter, an embodiment of the card dealing device 3 used in the table game system of the present invention will be described using Figures 3 to 7. The card dealing device 3 includes: a card storage section 102 that stores a plurality of shuffled game cards 1s; a card guiding section 105 that guides the shuffled game cards 1 one by one from the card storage section 102 to the game table 4 when the dealer 5 or the like manually pulls the shuffled game cards 1 from the card storage section 102; an opening section 106 for removing the card 1 guided by the card guiding section 105; a card detection section (card detection sensors 22 and 23) that detects the removal of the shuffled game cards 1; a card reading section 108 that reads information indicating at least the number (face value) of the shuffled game cards 1; and a control section 109 that controls the card reading based on the information obtained. The card dispensing unit 108 sequentially reads the amount (face value) of the shuffled game cards 1 to determine the winner of the card game; the result display light 13 displays the winner determined by the control unit 109; the dispensing restriction device 30 is provided at the opening 106 to restrict the cards 1 from entering and leaving the card storage unit 102; and the management control unit 114 has the same function as the control device 14. These are integrated, and the card dispensing device 3 has the following function: if the control device 14 detects an error or cheating by the dealer in the game, it prevents cards from being drawn from the card dispensing device 3 after the time point when the error or cheating is detected or at a predetermined time.
接着,使用图5、图6A对限制纸牌1出入纸牌收纳部102的分发限制装置30进行说明。分发限制装置30设置于纸牌引导部105的纸牌引导107,该纸牌引导部105将从纸牌收纳部102的前方的开口部106一枚一枚地取出的纸牌1引导到游艺桌4之上。分发限制装置30具备如下构造,在纸牌1通过纸牌引导部105和纸牌引导107的引导盖之间的狭缝33时,闭锁部件34按压纸牌1,阻止狭缝33内的纸牌1的出入。闭锁部件34利用电磁螺线管或压电元件等驱动部35,以可以采取按压纸牌1的位置(限制位置)和能够使纸牌1通过的可通过位置这两个状态的方式,如箭头m所示那样移动。驱动部35由通过有线或无线与管理控制装置14直接或间接连接的控制部109控制,使闭锁部件34在按压纸牌1的位置和能够使纸牌1通过的可通过位置这两个状态之间移动。在控制部109中,预先将某纸牌游戏的规则程序化并存储。Next, the dispensing restriction device 30 that restricts the entry and exit of playing cards 1 in the playing card storage section 102 will be described using Figures 5 and 6A. The dispensing restriction device 30 is provided on the playing card guide 107 of the playing card guide section 105, which guides playing cards 1, taken one by one from the opening 106 at the front of the playing card storage section 102, onto the game table 4. The dispensing restriction device 30 is configured such that when a playing card 1 passes through the slit 33 between the playing card guide section 105 and the guide cover of the playing card guide 107, a locking member 34 presses down on the playing card 1, preventing the entry and exit of the playing card 1 within the slit 33. The locking member 34 is driven by a solenoid or piezoelectric element, etc., and can move in two states, as shown by arrow m: a position where the playing card 1 is pressed (restricted position) and a passable position that allows the playing card 1 to pass. The drive unit 35 is controlled by the control unit 109, which is directly or indirectly connected to the management control device 14 via wired or wireless means, so that the locking member 34 moves between two states: the position where the card 1 is pressed and the passable position where the card 1 can pass through. In the control unit 109, the rules of a certain card game are programmed and stored in advance.
接着,利用图6B对分发限制装置30的变化例进行说明。变化例中的分发限制装置40具备如下构造,在纸牌1通过纸牌引导部105和纸牌引导107(引导盖)之间的狭缝33时,闭锁部件36向狭缝33内突出而阻止纸牌1的移动。闭锁部件36利用电磁螺线管或压电元件等驱动部37,以可以采取阻止纸牌1移动的位置(限制位置)和能够使纸牌1通过的可通过位置这两个状态的方式,如箭头m所示那样移动。驱动部37由与控制装置14连接的控制部109控制,使闭锁部件36在阻止纸牌1移动的位置和能够使纸牌1通过的可通过位置这两个状态之间移动。Next, a variation of the dispensing restriction device 30 will be described using FIG. 6B. In this variation, the dispensing restriction device 40 is configured such that when the playing card 1 passes through the slit 33 between the playing card guide 105 and the playing card guide 107 (guide cover), the locking member 36 protrudes into the slit 33 to prevent the movement of the playing card 1. The locking member 36 is driven by a drive unit 37, such as an electromagnetic solenoid or piezoelectric element, to move in two states: a position that prevents the playing card 1 from moving (restricted position) and a passable position that allows the playing card 1 to pass, as shown by arrow m. The drive unit 37 is controlled by a control unit 109 connected to the control device 14, causing the locking member 36 to move between the two states: the position that prevents the playing card 1 from moving and the passable position that allows the playing card 1 to pass.
接着,对在手动地将纸牌1从纸牌收纳部102抽出时,从纸牌1中读取表示纸牌1的数字(数额、牌面值)的代码52的纸牌读取部108的详细内容进行说明。图5是纸牌发放装置3的要部俯视图。在图中,纸牌读取部108设置于纸牌引导部105,该纸牌引导部105将手动地从纸牌收纳部102的前方的开口106一枚一枚地取出的纸牌1引导到游艺桌4之上。纸牌引导部105是倾斜面,在两侧的边缘部,安装有兼作传感器盖的纸牌引导107。而且,能够通过螺钉等(未图示)将两个纸牌引导107的每个进行装卸。若取下纸牌引导107,则露出纸牌读取部108的传感器组115。传感器组115由四个传感器构成,由两个紫外线感应传感器(UV传感器)20、21和对象物检测传感器22、23构成。Next, the details of the card reading unit 108, which reads the code 52 representing the number (amount, face value) of the card 1 from the card 1 when it is manually removed from the card storage section 102, will be explained. Figure 5 is a top view of the main part of the card dispensing device 3. In the figure, the card reading unit 108 is provided on the card guide section 105, which guides the cards 1, which are manually removed one by one from the opening 106 at the front of the card storage section 102, onto the game table 4. The card guide section 105 is an inclined surface, and card guides 107, which also serve as sensor covers, are installed on the edges on both sides. Moreover, each of the two card guides 107 can be installed and removed by screws or the like (not shown). If the card guides 107 are removed, the sensor group 115 of the card reading unit 108 is exposed. The sensor group 115 consists of four sensors: two ultraviolet sensing sensors (UV sensors) 20 and 21, and object detection sensors 22 and 23.
对象物检测传感器22、23是检测纸牌1的有无的光纤式的传感器,能够检测纸牌1的动向。对象物检测传感器22位于纸牌引导部105的沿着纸牌1的移动方向的上游侧,另一个对象物检测传感器23位于下游侧。如图所示,两个对象物检测传感器22、23夹着UV传感器20、21设置在上游侧和下游侧。UV传感器20、21具备发出紫外线的LED(紫外LED)和检测器。在纸牌1上,用照射到紫外线就会显色的紫外线发光墨,印刷有代码52的标记M,紫外线(近紫外光)照射到纸牌1,由检测器检测出纸牌1的代码52的标记M的反射光。UV传感器20、21通过线缆与纸牌读取部108和控制部109连接。在代码读取部108中,根据UV传感器20、21的检测器的输出信号,判定标记M的组合,且判定与各代码52对应的数额(牌面值)。Object detection sensors 22 and 23 are fiber optic sensors that detect the presence or absence of playing card 1 and can detect the movement of playing card 1. Object detection sensor 22 is located upstream of the playing card guide 105 along the moving direction of playing card 1, and another object detection sensor 23 is located downstream. As shown in the figure, the two object detection sensors 22 and 23 sandwich UV sensors 20 and 21 and are arranged on the upstream and downstream sides. UV sensors 20 and 21 are equipped with an LED (ultraviolet LED) that emits ultraviolet light and a detector. On playing card 1, a mark M with code 52 is printed using ultraviolet luminescent ink that will develop color when exposed to ultraviolet light. When ultraviolet light (near ultraviolet light) shines on playing card 1, the detector detects the reflected light of the mark M with code 52 on playing card 1. UV sensors 20 and 21 are connected to playing card reading unit 108 and control unit 109 via cables. In the code reading unit 108, the combination of marks M is determined based on the output signal of the detector of UV sensors 20 and 21, and the amount (card value) corresponding to each code 52 is determined.
对于纸牌读取部108,基于对象物检测传感器22、23的检测信号,由控制部109控制UV传感器20、21的读取的开始和结束。而且,控制部109也基于对象物检测传感器22、23的检测信号,判定纸牌1是否正常地通过了纸牌引导部105。如图7所示,表示纸牌的牌面值(数额)及花色(红桃或黑桃等)的四边形的标记M以两列、四行排列在纸牌1的边缘处。若UV传感器20、21检测到标记M,则输出ON信号。在纸牌读取部108中,判定从两个UV传感器20、21输入的两信号的相对关系。由此,纸牌读取部108根据由两个UV传感器20、21检测出的两个标记M的相对不同等来确定代码,确定对应的纸牌1的数额(牌面值)和种类(花色)。For the card reading unit 108, the control unit 109 controls the start and end of the reading by the UV sensors 20 and 21 based on the detection signals from the object detection sensors 22 and 23. Furthermore, the control unit 109 also determines whether the card 1 has passed the card guide unit 105 normally based on the detection signals from the object detection sensors 22 and 23. As shown in Figure 7, quadrilateral markers M representing the face value (amount) and suit (hearts or spades, etc.) of the card are arranged in two columns and four rows along the edge of the card 1. If the UV sensors 20 and 21 detect marker M, they output an ON signal. In the card reading unit 108, the relative relationship between the two signals input from the two UV sensors 20 and 21 is determined. Therefore, the card reading unit 108 determines the code based on the relative difference between the two markers M detected by the two UV sensors 20 and 21, thus determining the corresponding card 1's face value (amount) and suit.
在图7中示出代码52和两个UV传感器20、21的ON信号的输出之间的关系。基于UV传感器20、21的ON信号的输出的相对变化的比较结果,能够确定标记M的规定的组合。其结果,若作为上下两列的标记M的组合为四种,将其按四列印刷,则能够构成四种的四次方共256种的代码。将游戏牌的52种纸牌分别分配给256种的代码的某个,将其作为对照表通过存储器或程序存储下来,纸牌读取部108构成为,通过确定各代码52,从而根据预先设定的对照表(未图示)来确定纸牌1的数额(牌面值)和种类(花色)。另外,能够将256种的代码与52种纸牌以自由组合的方式建立对应关系,通过对照表进行存储,因此,能够将组合设置地复杂,能够使256种代码和52种纸牌的组合因时间和场所而变化。优选地,用通过接受紫外光而可视化的涂料来印刷代码,并印刷在与纸牌的种类表记和索引103不重合的位置。Figure 7 shows the relationship between code 52 and the outputs of the ON signals of the two UV sensors 20 and 21. Based on the comparison of the relative changes in the outputs of the ON signals of the UV sensors 20 and 21, the specified combination of marker M can be determined. As a result, if there are four combinations of marker M as the upper and lower columns, and they are printed in four columns, then four to the power of four, totaling 256 codes, can be formed. The 52 types of playing cards are assigned to one of the 256 codes, and stored as a lookup table in memory or by a program. The card reading unit 108 is configured to determine the amount (face value) and type (suit) of card 1 by determining each code 52, based on a pre-set lookup table (not shown). In addition, the 256 codes and 52 types of playing cards can be associated in a free combination manner and stored in a lookup table. Therefore, the combinations can be set to be complex, and the combinations of the 256 codes and 52 types of playing cards can vary with time and place. Preferably, the code is printed with a paint that is visible by receiving ultraviolet light and is printed in a position that does not overlap with the card type notation and index 103.
图8是导入了本实施方式的游戏管理系统100的娱乐场设施的概略图。如图8所示,在娱乐场设施中设置有多个游艺桌4,在各游艺桌4进行娱乐游戏。游艺桌4的一侧设为发牌者所在的发牌者侧,另一侧设为玩家所在的玩家侧。在图8的示例中,各游艺桌4的上方为玩家侧,下方为发牌者侧。Figure 8 is a schematic diagram of an entertainment facility in which the game management system 100 of this embodiment is implemented. As shown in Figure 8, multiple game tables 4 are provided in the entertainment facility, and entertainment games are played at each game table 4. One side of each game table 4 is designated as the dealer's side, and the other side is designated as the player's side. In the example in Figure 8, the upper part of each game table 4 is the player's side, and the lower part is the dealer's side.
在游艺桌4上,使用游戏币9进行放置。玩家在各游戏中,通过将自己要放置的种类及枚数的游戏币9放置在游艺桌4上的与放置对象对应的区域,从而进行放置。On game table 4, place game coins 9. In each game, players place the type and number of game coins 9 they want to place on the corresponding area of game table 4.
游戏币9的表面和侧面的设计针对每个种类而不同,通过观察表面及侧面中的任意一者,能够确定种类。在本实施方式中,在游戏币9上附加有针对其种类而不同的价值(例如,1000点、100点、10点等)。因此,通过确定种类,能够确定该游戏币9的价值。The design of the surface and sides of coin 9 varies for each type, and the type can be determined by observing either the surface or the sides. In this embodiment, coin 9 is attached with a value that varies depending on its type (e.g., 1000 points, 100 points, 10 points, etc.). Therefore, by determining the type, the value of coin 9 can be determined.
在游戏币9中内置有RF标签,该RF标签中存储有能够至少确定其种类的信息。存储在RF标签中的信息(RF标签信息)也可以包括表示该游戏币9的种类的信息,或者包括唯一确定该游戏币9的识别信息。当RF标签信息为识别信息的情况下,准备数据库,该数据库用于存储与该识别信息对应的种类的信息,通过参照该数据库,能够确定与从游戏币9中读取到的识别信息相对应的种类。在本实施方式中,在游戏币9的RF标签中均存储有表示种类的信息及识别信息,能够通过表示种类的信息来确定其价值。An RF tag is embedded in the game coin 9, and this RF tag stores information that can at least determine its type. The information stored in the RF tag (RF tag information) may also include information indicating the type of the game coin 9, or it may include identification information that uniquely identifies the game coin 9. When the RF tag information is identification information, a database is prepared to store information on the type corresponding to the identification information. By referring to this database, the type corresponding to the identification information read from the game coin 9 can be determined. In this embodiment, the RF tag of the game coin 9 stores information indicating its type and identification information, and its value can be determined by the information indicating its type.
在游艺桌4的发牌者侧设置有游戏币托盘17。在游戏币托盘17中收纳有发牌者的游戏币9。在游戏币托盘17的内部乃至外侧设置有天线173,该天线173用于读取内置在游戏币9中的RF标签的RF标签信息。天线173接收来自于游戏币托盘17中所收纳的游戏币9的RF标签的电波。A coin tray 17 is provided on the dealer's side of the game table 4. The coin tray 17 holds the dealer's coins 9. An antenna 173 is provided both inside and outside the coin tray 17. This antenna 173 is used to read RF tag information from the RF tags embedded in the coins 9. The antenna 173 receives radio waves from the RF tags of the coins 9 stored in the coin tray 17.
在游艺桌4放置并使用纸牌发放装置3,该纸牌发放装置3也用作输赢判定装置。如上所述,在本实施方式中,纸牌发放装置3根据某纸牌游戏的规则,针对每场游戏,判定闲家赢、庄家赢、和局中的任意一种输赢结果。即,纸牌发放装置3为电子靴,该电子靴包括:纸牌收纳部102,其收纳扑克牌1s;构成取出机构的纸牌引导部105及开口部106,该取出机构用于从纸牌收纳部102中将扑克牌1s一枚一枚地取出;构成检测部的纸牌检测传感器22、23及纸牌读取部108,该检测部对由取出机构取出的扑克牌1s的内容进行检测;以及作为判定部的控制部109,其基于由纸牌读取部108检测出的扑克牌的内容,根据某纸牌游戏的规则,判定某纸牌游戏的游戏结果。A card dealing device 3 is placed and used at the game table 4. This card dealing device 3 also serves as a win/loss determination device. As described above, in this embodiment, the card dealing device 3 determines the win/loss outcome for each game based on the rules of a certain card game, including the player winning, the banker winning, and a tie. That is, the card dealing device 3 is an electronic shoe, which includes: a card storage section 102 that stores playing cards 1s; a card guide section 105 and an opening section 106 constituting a retrieval mechanism for retrieving playing cards 1s one by one from the card storage section 102; card detection sensors 22 and 23 and a card reading section 108 constituting a detection section that detects the contents of the playing cards 1s retrieved by the retrieval mechanism; and a control section 109 serving as a determination section that determines the game result of a certain card game based on the contents of the playing cards detected by the card reading section 108 and according to the rules of the certain card game.
在各游艺桌4设置有摄像机2。摄像机2安装在向上方延伸的杆的前端,并设置在游艺桌4的高处。设定摄像机2的拍摄方向及视角,以能够拍摄至少包括游艺桌4的放置区域(玩家为了放置而放置游戏币9的区域)、纸牌发放装置3、及游戏币托盘17的范围。摄像机2对所放置的游戏币进行拍摄并得到图像。A camera 2 is installed at each game table 4. The camera 2 is mounted on the front end of an upward-extending pole and positioned high on the game table 4. The camera 2 is set to capture an area that includes at least the area where the game table 4 is placed (the area where players place game coins 9), the card dispensing device 3, and the game coin tray 17. The camera 2 captures images of the placed game coins.
另外,在图8的示例中,在各游艺桌4设置有一个摄像机2,但是,也可以在各游艺桌4分别设置多个摄像机2,其设置位置、拍摄方向或视角中的至少一个不同,从而拍摄不同的范围。例如,可以分别设置拍摄放置区域的摄像机2和拍摄游戏币托盘17的摄像机2,或者,通过多个设置高度不同且拍摄方向不同的摄像机,对同一放置区域进行拍摄。In addition, in the example of Figure 8, one camera 2 is set at each game table 4. However, multiple cameras 2 can also be set at each game table 4, with at least one difference in their setting position, shooting direction, or viewing angle, so as to shoot different ranges. For example, a camera 2 that shoots the placement area and a camera 2 that shoots the game coin tray 17 can be set separately, or multiple cameras with different heights and shooting directions can be used to shoot the same placement area.
在各游艺桌4还设置有管理控制装置14。管理控制装置14与该游艺桌4的摄像机2(有多个摄像机2的情况下为多个摄像机2)、纸牌发放装置3、及RF天线173连接。管理控制装置14作为信息处理装置具有多种功能。Each game table 4 is also equipped with a management and control device 14. The management and control device 14 is connected to the camera 2 (or multiple cameras 2 if there are multiple cameras 2), the card dispensing device 3, and the RF antenna 173 of the game table 4. The management and control device 14 has multiple functions as an information processing device.
首先,管理控制装置14具有作为RF读取器的功能,即基于天线173接收的电波,确定收纳在游戏币托盘17中的全部游戏币9的种类,算出并记录收纳在游戏币托盘17中的游戏币9的总额。此外,控制装置14具有从纸牌发放装置3接收并记录各游戏的输赢结果的功能。并且,管理控制装置14具有作为图像识别装置的功能,即,从摄像机2获取拍摄图像,对拍摄图像进行使用机械学习模型的图像识别,与第一实施方式及第二实施方式同样地,识别放置内容,也就是识别哪个玩家对哪个放置对象放置了多少放置额。机械学习模型可以是深度学习构造的神经网络。具体地,管理控制装置14基于拍摄图像中游戏币9的位置确定玩家及放置对象,基于拍摄图像中游戏币9的种类及枚数确定放置额。First, the management and control device 14 functions as an RF reader, that is, based on the radio waves received by the antenna 173, it determines the types of all game coins 9 stored in the game coin tray 17, calculates and records the total amount of game coins 9 stored in the game coin tray 17. Furthermore, the control device 14 has the function of receiving and recording the winning and losing results of each game from the card dispensing device 3. Moreover, the management and control device 14 functions as an image recognition device, that is, it acquires captured images from the camera 2, performs image recognition on the captured images using a machine learning model, and, similarly to the first and second embodiments, identifies the placement content, that is, identifies which player placed which item and how much. The machine learning model can be a neural network constructed using deep learning. Specifically, the management and control device 14 determines the player and the placement item based on the position of the game coins 9 in the captured image, and determines the placement amount based on the type and number of game coins 9 in the captured image.
按照这样,在各游艺桌4上,针对每场游戏,管理控制装置14使用天线173掌握收纳在游戏币托盘17中的游戏币9的总额(以下称为“发牌者数额”),使用纸牌发放装置3掌握游戏的输赢结果(以下称为“游戏结果”),使用来自摄像机2的图像掌握放置内容。基于这些信息(游戏币托盘总额、游戏结果、及放置内容)能够算出各游戏中娱乐场运营者的营业额及利润。In this way, at each game table 4, for each game, the management control device 14 uses antenna 173 to monitor the total amount of game coins 9 stored in the game coin tray 17 (hereinafter referred to as the "dealer's amount"), uses card dealing device 3 to monitor the game's outcome (hereinafter referred to as the "game result"), and uses images from camera 2 to monitor the placement of items. Based on this information (total amount in the game coin tray, game result, and placement of items), the casino operator's turnover and profit for each game can be calculated.
游戏管理系统100具备与多个游艺桌4的管理控制装置14连接的管理装置50。管理装置50由通用的计算机构成。管理装置50具备演算装置51和记录装置52。演算装置51例如通过通用的处理器执行本实施方式的计算机程序来实现。演算装置51具备算出部511、表制作部512、及警报部513。The game management system 100 includes a management device 50 connected to management and control devices 14 for multiple game tables 4. The management device 50 is constructed from a general-purpose computer. The management device 50 includes a calculation device 51 and a recording device 52. The calculation device 51 is implemented, for example, by executing the computer program of this embodiment using a general-purpose processor. The calculation device 51 includes a calculation unit 511, a table generation unit 512, and an alarm unit 513.
算出部511从多个管理控制装置14中获取每个游戏的发牌者数额、游戏结果、及放置内容的信息,算出每个游艺桌4的营业额、利润(毛利润)及利率(毛利率)。表制作部512针对每场游戏,将算出部511算出的营业额及利润制作成按时间排列的表及图表。The calculation unit 511 obtains information on the dealer's number of cards, game results, and placement of items for each game from multiple management and control devices 14, and calculates the turnover, profit (gross profit), and profit margin (gross profit margin) for each game table 4. The table production unit 512 creates tables and charts arranged by time for each game based on the turnover and profit calculated by the calculation unit 511.
另外,算出部511可以针对各游艺桌4的每个玩家位置,算出营业额、利润、利率,表制作部512也可以针对各游艺桌4的每个玩家位置,将营业额、利润、利率制作成按时间排列的表及图表。此外,在游戏管理系统100具有识别玩家的机构的情况下,可以针对每个玩家,算出因玩家的放置所产生的营业额及从玩家得到的利润,并制作成表及图表。Furthermore, the calculation unit 511 can calculate the revenue, profit, and profit rate for each player's position at each game table 4, and the table production unit 512 can also create tables and charts arranged by time for the revenue, profit, and profit rate for each player's position at each game table 4. In addition, if the game management system 100 has a mechanism for identifying players, it can calculate the revenue generated by the player's placement and the profit obtained from the player for each player, and create tables and charts accordingly.
记录装置52将由算出部511算出的营业额、利润、利率以由表制作部512制作成的表及图表的形式记录下来。The recording device 52 records the sales revenue, profit and interest rate calculated by the calculation unit 511 in the form of tables and charts produced by the table production unit 512.
具体地,算出部511针对多个游艺桌4的每桌,且针对每场游戏,算出放置额的总额(营业额),基于放置对象、放置额、及游戏结果,求出对哪个放置对象进行了多少回收或偿还,并算出娱乐场运营者的利润。算出部511还针对多个游艺桌4的每桌,且针对每场游戏,通过求出桌面游戏前后的发牌者数额的差值,算出娱乐场运营者的利润。前者的利润是所谓的理论值,后者的利润是所谓的实绩值,这两者应当一致。算出部511可以判断理论值与实绩值是否一致,在一致的情况下,采用该利润,在不一致的情况下,发出该意思的警告。Specifically, the calculation unit 511 calculates the total amount of betting (revenue) for each of the multiple game tables 4 and for each game. Based on the betting targets, betting amounts, and game results, it determines which betting targets received how much revenue or repayment, and calculates the casino operator's profit. The calculation unit 511 also calculates the casino operator's profit for each of the multiple game tables 4 and for each game by calculating the difference in the dealer's amount before and after the game. The former profit is the so-called theoretical value, and the latter profit is the so-called actual value; these two should be consistent. The calculation unit 511 can determine whether the theoretical value and the actual value are consistent. If they are consistent, the profit is adopted; if they are inconsistent, a warning is issued.
算出部511还针对多桌中的每桌,且针对每场游戏,算出放置额的总额(营业额)。此外,算出部511基于规定期间乃至规定游戏场数的营业额及利润(毛利润)算出利率(毛利率)(=利润/营业额)。The calculation unit 511 also calculates the total amount of the placement (revenue) for each table in the multiple tables and for each game. In addition, the calculation unit 511 calculates the profit margin (gross profit margin) (= profit/revenue) based on the revenue and profit (gross profit) of the specified period or even the specified number of game sessions.
表制作部512统计由算出部511算出的营业额、利润、利率,制作各种表及图表。图10是表示表制作部512制作的每个游艺桌4的营业额(放置额的总额)的表的示例。如图9所示,表制作部512针对每个游艺桌4,制作表示所放置的各种类的游戏币9的枚数的表。各游戏币9的枚数可以是按照规定时间统计的枚数,例如从0点到次日的0点。在娱乐场设施不是24小时营业的情况下,可以是按每日的营业时间进行统计的枚数。并且,可以是以制作时为基准,在过去的规定时间内的统计结果。该表还包括各游艺桌4的游戏币总额(营业额)。通过该表,能够针对每一个游艺桌,将相同时间段的营业额进行比较,能够知道该时间段内的娱乐场设施整体的总营业额。The table production department 512 compiles the turnover, profit, and interest rate calculated by the calculation department 511, and produces various tables and charts. Figure 10 is an example of a table showing the turnover (total amount of tokens placed) of each game table 4 produced by the table production department 512. As shown in Figure 9, the table production department 512 produces a table for each game table 4 showing the number of various types of game tokens 9 placed. The number of each game token 9 can be the number counted according to a specified time, such as from 0:00 to 0:00 the next day. If the casino facility is not open 24 hours a day, the number can be the number counted according to the daily operating hours. Furthermore, it can be the statistical result over a specified period of time based on the time of production. The table also includes the total amount of game tokens (turnover) of each game table 4. Through this table, the turnover of each game table can be compared for the same time period, and the total turnover of the casino facility as a whole during that time period can be known.
图10是表示表制作部512制作出的各游艺桌4中每场游戏的营业额的表的示例。图10是表示针对桌1的营业额的表。如图10所示,表制作部512针对每场游戏,制作表示所放置的各种游戏币9的枚数的表。表制作部512可以以一定期间(例如24小时或1个营业日)为节点制作成一个表,也可以针对规定游戏场数(例如80场游戏)制作表。此外,表制作部512也可以制作表制作时之前的规定时间内或规定游戏场数的表。Figure 10 is an example of a table showing the revenue of each game at each game table 4 produced by the table production department 512. Figure 10 shows the revenue for table 1. As shown in Figure 10, the table production department 512 creates a table showing the number of various game coins 9 placed for each game. The table production department 512 can create a table based on a certain period (e.g., 24 hours or 1 business day), or it can create a table for a specified number of games (e.g., 80 games). In addition, the table production department 512 can also create a table for a specified time period or a specified number of games prior to the table production time.
图11是表示表制作部512制作出的每个游艺桌4的放置额的总额(营业额)、利润(毛利润)、及利率的表的示例。如图11所示,表制作部512针对每个游艺桌4,制作表示放置额的总额(营业额)(Total Bet Amount)、利润(毛利润)(Gross Profit)、利率(毛利率)(=利润/营业额)(Profit Ratio)的表。表制作部512可以以一定期间(例如24小时、一周、一个月等)为节点制作一个表,可以针对规定游戏场数(例如100场游戏、1000场游戏等)制作表。此外,表制作部512也可以制作表制作时之前的规定时间内或规定游戏场数的表。Figure 11 is an example of a table showing the total amount (revenue), profit (gross profit), and profit margin for each game table 4 produced by the table production department 512. As shown in Figure 11, the table production department 512 produces a table for each game table 4, showing the total amount (revenue), profit (gross profit), and profit margin (= profit/revenue). The table production department 512 can produce a table with a certain period (e.g., 24 hours, a week, a month, etc.) as a node, or it can produce a table for a specified number of games (e.g., 100 games, 1000 games, etc.). In addition, the table production department 512 can also produce a table for a specified time period or a specified number of games prior to the table production time.
图12是表示表制作部512制作出的各游艺用桌4的利润的变化的折线图的示例,图13是表示娱乐场设施整体的利润的变化的图表的示例。在图12及图13的示例中,在娱乐场设施从上午8点营业到次日上午6点的情况下,表示一个营业日中的利润的变化。根据图12及图13这样的图表,能够容易理解利润的变化,进行娱乐场设施的营业分析。此外,通过图12所示的每桌的利润的变化,容易发现利润变化特殊的桌。Figure 12 is an example of a line graph showing the changes in profit of each game table 4 produced by the table production department 512, and Figure 13 is an example of a chart showing the changes in profit of the casino facility as a whole. In the examples of Figures 12 and 13, the changes in profit are shown for a business day when the casino facility operates from 8:00 AM to 6:00 AM the following day. Based on these charts, the changes in profit can be easily understood, allowing for business analysis of the casino facility. Furthermore, by examining the changes in profit for each table shown in Figure 12, tables with unusual profit changes can be easily identified.
图14是表示表制作部512制作出的每个游艺桌4的利率的柱状图的示例。根据该柱状图,在各游艺桌4上所得的利润的多少一目了然。Figure 14 is an example of a bar chart showing the profit margin of each game table 4 produced by the table production department 512. Based on this bar chart, the amount of profit obtained at each game table 4 is readily apparent.
另外,在上述示例中,算出部511和表制作部512针对每个游艺桌4,算出营业额、利润、利率,并制作表或图表,但是,也可以取而代之,或者在此基础上,针对集合有多个游艺桌4的游戏场,算出营业额、利润、利率,并制作表或图表。In addition, in the above example, the calculation unit 511 and the table production unit 512 calculate the turnover, profit and interest rate for each game table 4 and produce a table or chart. However, it is also possible to do so instead, or to calculate the turnover, profit and interest rate for a game field with multiple game tables 4 and produce a table or chart based on this.
算出部511可以针对每次获取每场游戏的发牌者数额、游戏结果及放置内容的信息,来算出营业额、利润、利率,可以在表制作部512制作表的时刻算出营业额、利润、利率。The calculation unit 511 can calculate the turnover, profit, and interest rate based on the information obtained for each game, including the number of cards dealt, the game results, and the placement of items. The turnover, profit, and interest rate can be calculated when the table is created by the table production unit 512.
表制作部512可以针对每个以表或图表为对象的期间制作表。例如,在表制作部512制作表示各游艺桌4的一日(24小时)的营业额的变化的图表时,可以每隔24小时(一旦数据齐备)自动地进行制作。或者,表制作部512可以以手动指示的时间制作表或图表,而与以表或图表为对象的期间无关。或者,表制作部512可以以时间间隔自动地制作表或图像,该时间间隔短于以表或图表为对象的期间。例如,可以每隔6个小时对过去24小时进行统计,并制作表或图表。The table creation unit 512 can create tables for each period that is a table or chart. For example, when the table creation unit 512 creates a chart showing the changes in the daily (24-hour) revenue of each game table 4, it can do so automatically every 24 hours (once the data is complete). Alternatively, the table creation unit 512 can create tables or charts at manually specified times, regardless of the period to which the table or chart is located. Or, the table creation unit 512 can automatically create tables or charts at time intervals shorter than the period to which the table or chart is located. For example, it can perform statistics on the past 24 hours every 6 hours and create a table or chart.
警报部513基于算出部511算出的营业额、利润、利率、表制作部512的统计,判断正在发生特殊状况,并生成警报。例如,警报部513可以将算出部511算出的利率或表制作部512统计的规定期间或规定游戏场数中的利率与规定的第一阈值进行比较,在处于第一阈值以下时生成警报,可以将算出部511算出的利率或表制作部512统计的规定期间或规定游戏场数中的利率与规定的第二阈值进行比较,在处于第二阈值以上时生成警报。警报部513还可以通过将利润、营业额与规定阈值进行比较,从而生成警报。The alarm unit 513, based on the sales revenue, profit, and interest rate calculated by the calculation unit 511 and the statistics of the table production unit 512, determines that a special situation is occurring and generates an alarm. For example, the alarm unit 513 can compare the interest rate calculated by the calculation unit 511 or the interest rate in a specified period or a specified number of games counted by the table production unit 512 with a specified first threshold, generating an alarm if the rate is below the first threshold; or it can compare the interest rate calculated by the calculation unit 511 or the interest rate in a specified period or a specified number of games counted by the table production unit 512 with a specified second threshold, generating an alarm if the rate is above the second threshold. The alarm unit 513 can also generate alarms by comparing profit and sales revenue with specified thresholds.
警报部513可以对营业额或利润进行更复杂的分析,发现特殊情况。例如,可以基于表制作部512制作成的表或图表中的利率的变化,生成警报。在这种情况下,可以使用机械学习模型来判定特殊情况。该机械学习模型可以为如下模型,即,将通过表制作部512的统计所得到的利率的变化作为输入,将特殊的概率输出,警报部513可以在该概率为规定阈值以下的情况下,判断为特殊情况,并生成警报。The alarm unit 513 can perform more complex analyses of turnover or profit to identify special cases. For example, it can generate an alarm based on changes in interest rates in tables or charts created by the table creation unit 512. In this case, a machine learning model can be used to determine the special case. This machine learning model can be one that takes changes in interest rates obtained through statistics from the table creation unit 512 as input, outputs a probability of the special case, and the alarm unit 513 can determine that the special case is below a predetermined threshold and generate an alarm.
警报可以通过如下手段实现,在表制作部512所制作出的表或图表中,在判断为特殊情况的要素上添加标记,也可以在此基础上,当发生了这样的特殊情况时,通过生成并输出图像、声音、警报装置(灯、蜂鸣器等)的驱动信号等来实现。在图11的示例中,对于利率低于0%的桌3,通过设为阴影来实现警报。The alarm can be implemented by adding a mark to the element that is determined to be a special case in the table or chart produced by the table production unit 512, or by generating and outputting images, sounds, and drive signals for alarm devices (lights, buzzers, etc.) when such a special case occurs. In the example of Figure 11, the alarm is implemented by setting table 3, where the interest rate is less than 0%, to be shaded.
如上所述,根据上述实施方式,在游艺桌4中,通过摄像机2和作为图像识别装置的控制装置14掌握放置内容,通过纸牌发放装置3掌握游戏结果,通过天线173和作为RF读取器的控制装置14掌握发牌者数额,并且通过管理装置50集中管理这些信息,因此可以自动地掌握娱乐场运营者的销售额、利润、利率等。As described above, according to the above embodiment, in the game table 4, the placement content is monitored by the camera 2 and the control device 14, which is an image recognition device, the game results are monitored by the card dealing device 3, the number of cards dealt is monitored by the antenna 173 and the control device 14, which is an RF reader, and this information is centrally managed by the management device 50. Therefore, the sales, profits, interest rates, etc. of the casino operator can be automatically monitored.
另外,在上述实施方式中,输赢判定装置是通过纸牌发放装置3来实现的,即,纸牌发放装置3是也可以进行输赢判定的结构,但是,输赢判定也可以由控制装置14来进行。在这种情况下,由纸牌发放装置3将从所发放的纸牌中读取的信息(纸牌读取信息)发送给控制装置14,控制装置14作为输赢判定装置,基于来自纸牌发放装置3的纸牌读取信息,按照游戏规则来判定游戏的输赢结果。Furthermore, in the above embodiment, the win/loss determination device is implemented by the card dealing device 3. That is, the card dealing device 3 is also a structure that can perform win/loss determination. However, the win/loss determination can also be performed by the control device 14. In this case, the information read from the dealt cards (card reading information) by the card dealing device 3 is sent to the control device 14. The control device 14, as the win/loss determination device, determines the win/loss result of the game according to the game rules based on the card reading information from the card dealing device 3.
此外,在上述实施方式中,由算出部511计算出销售额、利润、利率,由表制作部512对算出的销售额、利润、利率进行统计并制作表和图表,但是,也可以取代此方式,由算出部511进行一部分或全部的统计,表制作部512使用算出部511的统计结果来制作表或图表。Furthermore, in the above embodiment, the calculation unit 511 calculates the sales amount, profit, and interest rate, and the table creation unit 512 performs statistics on the calculated sales amount, profit, and interest rate and creates tables and charts. However, this method can be replaced by having the calculation unit 511 perform some or all of the statistics, and the table creation unit 512 uses the statistical results of the calculation unit 511 to create tables or charts.
(第二实施方式)(Second Implementation)
图15是表示本发明的第二实施方式的游戏管理系统101的整体构成的图。游戏管理系统101具备进行娱乐场游戏的多个游艺桌4、以及用于管理各游艺桌4中的游戏的管理控制装置60,并管理在娱乐场设施中的多个游艺桌4进行的娱乐场游戏。多个游艺桌4配置于娱乐场设施的各区域。本实施方式中的各游艺桌4的额定人数为8名,即,游艺桌4有8个玩家位置。Figure 15 is a diagram showing the overall configuration of a game management system 101 according to a second embodiment of the present invention. The game management system 101 includes multiple game tables 4 for playing casino games, and a management control device 60 for managing the games played at each game table 4, and manages the casino games played at the multiple game tables 4 in the casino facility. The multiple game tables 4 are arranged in various areas of the casino facility. In this embodiment, each game table 4 has a rated capacity of 8 people, that is, each game table 4 has 8 player positions.
在各游艺桌4,设置有摄像机2。摄像机2固定于杆体。摄像机2通过对游艺桌4上的放置区域进行拍摄,从而对放置于放置区域所放置的游戏币9进行拍摄来得到图像。摄像机2还通过拍摄玩家位置,从而拍摄在游艺桌4参加游戏的玩家来得到图像。Each game table 4 is equipped with a camera 2. The camera 2 is fixed to the pole. The camera 2 captures images of the game coins 9 placed in the designated area on the game table 4. The camera 2 also captures images of the players participating in the game at the game table 4 by photographing their positions.
此外,虽然在图15中示出了在各游艺桌4设置1个摄像机2的例子,但也可以将拍摄放置区域的摄像机与拍摄玩家的摄像机分开设置,进而还可以设置对放置区域的不同部分进行拍摄的多个摄像机,可以设置对不同玩家位置进行拍摄的多个摄像机。另外,1台摄像机2可以在拍摄放置区域的角度与拍摄玩家的角度之间变更角度,从而分别拍摄放置区域以及玩家。Furthermore, although Figure 15 shows an example of setting up one camera 2 at each game table 4, the camera for filming the placement area and the camera for filming the players can also be set up separately. Furthermore, multiple cameras can be set up to film different parts of the placement area, or multiple cameras can be set up to film different player positions. Additionally, one camera 2 can change its angle between filming the placement area and filming the players, thereby filming both the placement area and the players separately.
在各游艺桌4,设置有作为显示装置的显示器15。显示器15固定于在游艺桌4处设置的杆体,并设置于不仅参加游戏的玩家而且位于其周边的人也能视认的位置。在显示器15显示包含对该游艺桌4所设定的最小放置额在内的各种信息。Each game table 4 is equipped with a display screen 15. The display screen 15 is fixed to a pole installed at the game table 4 and is positioned so that it is visible not only to the players participating in the game but also to people in the vicinity. The display screen 15 displays various information, including the minimum placement limit set for that game table 4.
此外,显示器15典型地是液晶面板,但也可以是将LED灯二维配置的显示装置。另外,虽然在图15的例子中,摄像机2与显示器15分开设置,但它们也可以固定于同一杆体。例如,通过在显示器15的正下方设置摄像机2,能使摄像机2不醒目。Furthermore, while the display 15 is typically an LCD panel, it can also be a display device with LEDs arranged in a two-dimensional configuration. Additionally, although the camera 2 is positioned separately from the display 15 in the example of Figure 15, they can also be fixed to the same pole. For example, by positioning the camera 2 directly below the display 15, the camera 2 can be made inconspicuous.
在各游艺桌4,配备有作为信息处理装置的控制装置14。控制装置14通过由计算机执行给定的程序,从而实现以下说明的多个功能。控制装置14首先分析由摄像机2得到的放置区域的图像,从而根据图像中的游戏币9的位置、种类以及枚数来确定游艺桌4的每个玩家位置的放置额。该图像的分析能采用各种图像识别技术。例如,通过将放置区域的图像输入至学习完成的深度神经网络,从而可以得到每个玩家位置的放置额来作为输出。Each game table 4 is equipped with a control device 14, which functions as an information processing unit. The control device 14 performs several functions, as described below, by executing a given program via a computer. The control device 14 first analyzes an image of the placement area obtained by the camera 2, and then determines the placement amount for each player's position at the game table 4 based on the position, type, and number of game coins 9 in the image. This image analysis can employ various image recognition techniques. For example, by inputting an image of the placement area into a learned deep neural network, the placement amount for each player's position can be obtained as output.
控制装置14进而还作为玩家数判定装置发挥功能,其通过分析玩家位置的图像来判定在游艺桌4参加游戏的玩家的数量。该玩家的识别能使用已有的脸部识别技术,可以使用支持向量机(SVM)等的机械学习。The control device 14 also functions as a player count determination device, which determines the number of players participating in the game at the game table 4 by analyzing the image of the players' positions. Player identification can utilize existing facial recognition technology or machine learning methods such as support vector machines (SVM).
控制装置14另外还具有作为显示控制装置的功能,其进行控制以对显示器15显示给定的信息。进而,操作输入装置可以与未图示的控制装置14连接,从操作输入装置受理发牌者的操作输入。另外,可以与游艺桌4上的具有输赢判定功能的纸牌发放装置、读取内置于游戏币9的RF标签的RFID系统等进行连接,来进行与它们相关的各种信息处理。The control device 14 also functions as a display control device, controlling the display to show given information on the display 15. Furthermore, an operation input device can be connected to the control device 14 (not shown) to receive operation input from the dealer. Additionally, it can be connected to a card dealing device with a win/loss determination function on the game table 4, an RFID system that reads RF tags embedded in the game coins 9, etc., to perform various information processing related to them.
各游艺桌4所具备的控制装置14能通过有线或无线与管理控制装置60以可通信的方式进行连接。管理控制装置60具备演算装置61和记录装置62,演算装置61具备由处理器执行给定的程序而予以实现的推荐值决定部611、拥塞度判定部612、桌开闭决定部613、发牌者管理部614以及玩家管理部615。Each game table 4 has a control device 14 that can be connected to the management control device 60 via wired or wireless means. The management control device 60 includes a calculation device 61 and a recording device 62. The calculation device 61 includes a recommendation value determination unit 611, a congestion determination unit 612, a table opening/closing determination unit 613, a dealer management unit 614, and a player management unit 615, which are implemented by a processor executing a given program.
推荐值决定部611根据控制装置14确定出的放置额的信息、以及作为玩家数判定装置发挥功能的控制装置14判定出的玩家的数量的信息,来决定各游艺桌4的最小放置额的推荐值。推荐值决定部611决定各游艺桌4的最小放置额的推荐值,以增大营业利率。另外,推荐值决定部611可以决定各游艺桌4的最小放置额的推荐值,以增大每单位时间的游戏数或者每个游戏的放置总额的平均值。The recommendation value determination unit 611 determines the recommended minimum placement value for each game table 4 based on the placement amount information determined by the control device 14 and the number of players determined by the control device 14, which functions as a player number determination device. The recommendation value determination unit 611 determines the recommended minimum placement value for each game table 4 to increase the operating profit margin. Furthermore, the recommendation value determination unit 611 can determine the recommended minimum placement value for each game table 4 to increase the average number of games per unit of time or the average placement amount for each game.
在推荐值决定部611,设定有划分为多级的最小放置额的候补。在本实施方式中,在推荐值决定部611,设定有100点、500点、1000点、5000点、10000点这样5级的最小放置额的候补。推荐值决定部611通过从这些最小放置额的候补之中选择某一个来决定推荐值。此外,推荐值决定部611可以除了所设定的候补以外,还决定更适当的最小放置额的推荐值,从而在预先设定的最小放置额的候补不适当的情况下,能进行更细致的分级。In the recommendation value determination unit 611, candidates for minimum placement amounts are set up in multiple levels. In this embodiment, the recommendation value determination unit 611 sets up five levels of minimum placement amounts: 100 points, 500 points, 1000 points, 5000 points, and 10000 points. The recommendation value determination unit 611 determines the recommendation value by selecting one of these minimum placement amount candidates. Furthermore, the recommendation value determination unit 611 can determine a more appropriate minimum placement amount recommendation value in addition to the set candidates, thereby enabling more detailed grading if the preset minimum placement amount candidates are inappropriate.
管理控制装置60将所决定的最小放置额的推荐值向相应的游艺桌4的控制装置14输出(发送)。控制装置14根据从管理控制装置60收到的推荐值,将最小放置额显示于显示器15。控制装置14在从管理控制装置60收到最小放置额的推荐值时,既可以将该推荐值直接显示于显示器15,也可以先仅对发牌者示出,再根据发牌者的操作而显示于显示器15。The management control device 60 outputs (sends) the determined minimum placement value to the control device 14 of the corresponding game table 4. The control device 14 displays the minimum placement value on the display 15 based on the recommended value received from the management control device 60. When the control device 14 receives the recommended minimum placement value from the management control device 60, it can either display the recommended value directly on the display 15, or initially only show it to the dealer, and then display it on the display 15 based on the dealer's actions.
(基于实际的放置额的最小放置额的推荐)(Recommendation of minimum placement amount based on actual placement amount)
推荐值决定部611根据由作为玩家数判定装置的控制装置14判定出的玩家的数量的信息、以及每个玩家位置的放置额当中的作为最低额的放置额的信息或者平均放置额的信息,来从划分为多级的最小放置额的候补中选择某一个,从而决定推荐值。The recommendation value determination unit 611 selects one from the candidates for minimum placement amount divided into multiple levels based on the information of the number of players determined by the control device 14, which is a player number determination device, and the information of the minimum placement amount or the average placement amount among the placement amounts for each player position.
推荐值决定部611按每个游艺桌4来掌握每个游戏和/或每给定时间或者每期间的每个玩家的放置总额,并决定每个游艺桌4的最小放置额的推荐值。在本实施方式中,在以相对于游艺桌4的当前的最小放置额为给定比率以上的数额进行放置的玩家达到给定比率以上时,推荐值决定部611提升最小放置额的推荐值。The recommendation value determination unit 611 monitors the total amount placed by each player for each game and/or each given time or period at each game table 4, and determines the recommended value for the minimum placement amount for each game table 4. In this embodiment, when the number of players placing items at an amount that is a given ratio or higher than the current minimum placement amount of the game table 4 reaches a given ratio, the recommendation value determination unit 611 increases the recommended value for the minimum placement amount.
具体而言,推荐值决定部611针对各游艺桌4,按每个玩家位置,将过去的给定游戏数(在本实施方式中为5个游戏)的放置额当中的最低额为最小放置额的给定比率(在本实施方式中为150%)以上的玩家评级为高额玩家。在高额玩家为给定比率(在本实施方式中为50%)以上的情况下,推荐值决定部611针对该游艺桌4,将比已设定的最小放置额更高额的最小放置额决定为推荐值。Specifically, the recommendation value determination unit 611, for each game table 4, classifies players whose minimum placement amount among the placement amounts of a given number of games (5 games in this embodiment) is at least a given percentage (150% in this embodiment) of the minimum placement amount as high-stakes players. If the percentage of high-stakes players is at least a given percentage (50% in this embodiment), the recommendation value determination unit 611 determines a minimum placement amount that is higher than the set minimum placement amount as the recommendation value for that game table 4.
图16A以及图16B是表示根据实际的放置额来决定最小放置额的推荐值的例子的图。在图16A以及图16B的例子中,4人的玩家参加游戏,最小放置额被设定为1000点。Figures 16A and 16B are examples illustrating how to determine the recommended minimum placement amount based on the actual placement amount. In the examples of Figures 16A and 16B, four players participate in the game, and the minimum placement amount is set to 1000 points.
在图16A的例子中,玩家1的过去5个游戏中的放置额当中的最低额为1000点,玩家2的过去5个游戏中的放置额当中的最低额为2000点,玩家3的过去5个游戏中的放置额当中的最低额为1500点,玩家4的过去5个游戏中的放置额当中的最低额为1000点。在此情况下,关于玩家2和玩家3,过去5个游戏的最低放置额为当前的最小放置额1000点的150%即1500dolla点以上,因此被评价为高额玩家。而且,参加游戏的4人的玩家当中的高额玩家(2人)的比率为50%,达到了作为基准的50%,因此推荐值决定部611将比已设定的最小放置额1000点更高额的最小放置额决定为推荐值。In the example of Figure 16A, the lowest placement amount in Player 1's past 5 games is 1000 points, Player 2's is 2000 points, Player 3's is 1500 points, and Player 4's is 1000 points. In this case, for Player 2 and Player 3, their lowest placement amount in the past 5 games is 150% of the current minimum placement amount of 1000 points, which is more than 1500 points, so they are evaluated as high-spending players. Moreover, the proportion of high-spending players (2 players) among the 4 players participating in the game is 50%, reaching the baseline of 50%, so the recommendation value determination unit 611 determines the minimum placement amount that is higher than the set minimum placement amount of 1000 points as the recommendation value.
另一方面,在图16B的例子中,玩家1的过去5个游戏中的放置额当中的最低额是1000点,玩家2的过去5个游戏中的放置额当中的最低额是1500点,玩家3的过去5个游戏中的放置额当中的最低额是1000点,玩家4的过去5个游戏中的放置额当中的最低额是1100点。在此情况下,关于玩家2,过去5个游戏的最低放置额为当前的最小放置额1000点的150%即1500点以上,因此被评级为高额玩家。而且,参加游戏的4人的玩家当中的高额玩家(1人)的比率为25%,未达到作为基准的50%,因此推荐值决定部611不变更已设定的最小放置额1000dolla,而将当前的最小放置额1000点决定为推荐值。On the other hand, in the example of Figure 16B, the lowest placement amount in Player 1's past 5 games is 1000 points, the lowest placement amount in Player 2's past 5 games is 1500 points, the lowest placement amount in Player 3's past 5 games is 1000 points, and the lowest placement amount in Player 4's past 5 games is 1100 points. In this case, regarding Player 2, the lowest placement amount in the past 5 games is 150% of the current minimum placement amount of 1000 points, i.e., more than 1500 points, and therefore he is rated as a high-spending player. Moreover, the percentage of high-spending players (1 person) among the 4 players participating in the game is 25%, which does not reach the baseline of 50%, so the recommendation value determination unit 611 does not change the set minimum placement amount of 1000 points, but determines the current minimum placement amount of 1000 points as the recommendation value.
推荐值决定部611在要提升最小放置额的情况下,将最小放置额提升一级并进行与上述同样的计算。在图16A的情况下,在将当前的最小放置额设为了更上一级的5000点的情况下,由于不满足将更高的最小放置额决定为推荐值的条件,因此将5000点决定为最小放置额的推荐值。在将最小放置额提升一级并进行了同样的计算时,进而满足上述条件的情况下,将最小放置额再提升一级,不断反复,直至其不满足上述条件。When the minimum placement amount needs to be increased, the recommendation value determination unit 611 increases the minimum placement amount by one level and performs the same calculation as described above. In the case of Figure 16A, if the current minimum placement amount is set to 5000 points, which is a higher level, the condition for determining a higher minimum placement amount as the recommended value is not met, so 5000 points is determined as the recommended value for the minimum placement amount. When the minimum placement amount is increased by one level and the same calculation is performed, if the above condition is met, the minimum placement amount is increased by another level, and this process is repeated until the above condition is no longer met.
虽然在上述例子中,推荐值决定部611对各玩家位置(玩家)的过去5个游戏的放置额当中的最低额进行了评价,但也可以对其置换,针对各游艺桌4,按每个玩家位置,将过去的给定游戏数(例如,5个游戏)的放置额的平均值(平均放置额)为最小放置额的给定比率(例如,300%)以上的玩家评级为高额玩家。Although in the example above, the recommendation value determination unit 611 evaluated the lowest placement amount among the past 5 games for each player position (player), it can be replaced by rating players who, for each game table 4, have an average placement amount (average placement amount) of a given number of past games (e.g., 5 games) that is higher than a given percentage (e.g., 300%) of the minimum placement amount as high-value players.
另外,虽然在上述例子中,在高额玩家为给定比率以上的情况下,将最小放置额变更为预先确定的候补之中的更上一级的数额,但也可以对其置换,提升至最小放置额的给定比率(例如,150%),即在上述图16A的例子中,可以将最小放置额1000点的150%的1500点设为最小放置额的推荐值。Additionally, although in the above example, when the minimum placement amount is changed to a higher level among the predetermined candidates when the high-spending player is above a given ratio, it can also be replaced by increasing it to a given ratio of the minimum placement amount (e.g., 150%). That is, in the example of Figure 16A above, 150% of the minimum placement amount of 1000 points, which is 1500 points, can be set as the recommended value of the minimum placement amount.
另外,推荐值决定部611可以掌握多个游戏中的每个玩家位置的放置额的推移,并根据该推移来决定各游艺桌的最小放置额的推荐值。或者,纸牌发放装置3或控制装置14可以判定游戏的结果来掌握每个玩家位置的输赢和收支,推荐值决定部611可以根据所述每个玩家位置的收支的推移的信息来决定各游艺桌的最小放置额的推荐值。Furthermore, the recommendation value determination unit 611 can monitor the shift in the placement amount for each player position in multiple games and determine the recommended minimum placement amount for each game table based on this shift. Alternatively, the card dealing device 3 or the control device 14 can determine the game's outcome to monitor the wins, losses, and income/expenditure for each player position, and the recommendation value determination unit 611 can determine the recommended minimum placement amount for each game table based on the information regarding the shift in income/expenditure for each player position.
(与桌拥塞度相应的最小放置额的推荐)(Recommended minimum placement amount corresponding to desk congestion)
接下来,说明根据桌拥塞度来决定最小放置额的推荐值的情况。拥塞度判定部612根据由作为玩家数判定装置的控制装置14判定出的玩家的数量的信息,来计算各游艺桌的桌拥塞度。此外,桌拥塞度是参加游戏的玩家的数量相对于各游艺桌4的额定人数的比率。推荐值决定部611根据由拥塞度判定部612判定出的桌拥塞度,来决定各游艺桌4的最小放置额的推荐值。Next, the recommended minimum placement value will be explained based on table congestion. The congestion determination unit 612 calculates the table congestion of each game table based on the number of players determined by the control device 14, which functions as a player count determination device. Furthermore, table congestion is the ratio of the number of players participating in the game to the rated number of players for each game table 4. The recommendation value determination unit 611 determines the recommended minimum placement value for each game table 4 based on the table congestion determined by the congestion determination unit 612.
图17A以及图17B是表示根据桌拥塞度来决定最小放置额的推荐值的例子的图。这里,如图17A所示,有4个游艺桌4a~4d,其中的2个游艺桌4a、4b的最小放置额被设定为10000点,其他2个游艺桌4c、4d的最小放置额被设定为1000点。Figures 17A and 17B are examples illustrating recommended minimum placement values based on table congestion. Here, as shown in Figure 17A, there are four game tables 4a to 4d. The minimum placement for two of these tables, 4a and 4b, is set to 10,000 points, while the minimum placement for the other two tables, 4c and 4d, is set to 1,000 points.
如图17A所示,在最小放置额被设定为10000点的2个游艺桌4a、4b,参加游戏的玩家的数量多(桌拥塞度高),在最小放置额被设定为1000点的2个游艺桌4c、4d,参加游戏的玩家的数量少(桌拥塞度低)。As shown in Figure 17A, at two game tables 4a and 4b where the minimum placement is set to 10,000 points, the number of players participating in the game is high (table congestion is high), while at two game tables 4c and 4d where the minimum placement is set to 1,000 points, the number of players participating in the game is low (table congestion is low).
推荐值决定部611在这样的状况下,将最小放置额为1000点的游艺桌4c、4d当中的参加游戏的玩家最少的(桌拥塞度最低)游艺桌4d的最小放置额提升至10000点。如此,如图17B所示,可预期在游艺桌4d参加游戏的玩家向最小放置额为1000点的游艺桌4c移动,在最小放置额为10000点的游艺桌4a、4b参加游戏的玩家的一部分向最小放置额上升至10000点的游艺桌4d移动。Under these circumstances, the recommendation value determination unit 611 increases the minimum placement value of game table 4d (which has the fewest players and the lowest table congestion) to 10,000 points, between game tables 4c and 4d with a minimum placement value of 1,000 points. Thus, as shown in Figure 17B, it is expected that players playing at game table 4d will move to game table 4c with a minimum placement value of 1,000 points, and some players playing at game tables 4a and 4b with a minimum placement value of 10,000 points will move to game table 4d with the minimum placement value increased to 10,000 points.
如图20A以及图20B所说明,与图17A相比,明显图17B中的娱乐场运营者的营业额更高。如此,推荐值决定部611根据由拥塞度判定部612判定出的桌拥塞度,来决定每个区域的各游艺桌4的最小放置额的推荐值,以使高额玩家能在更少人数的游艺桌4进行游戏。As illustrated in Figures 20A and 20B, compared to Figure 17A, the casino operator in Figure 17B clearly has higher revenue. Therefore, the recommendation value determination unit 611 determines the recommended minimum placement value for each game table 4 in each area based on the table congestion level determined by the congestion level determination unit 612, so that high-spending players can play at fewer game tables 4.
如以上说明,在本例中,推荐值决定部611管理多个游艺桌4,按多个游艺桌4的每一个来掌握每个游戏和/或每给定时间或者每期间的每个玩家的放置总额,并针对多个游艺桌4的每一个来决定各自不同的最小放置额的推荐值。As explained above, in this example, the recommendation value determination unit 611 manages multiple game tables 4, controls the total placement amount for each game and/or each player per given time or period for each of the multiple game tables 4, and determines a different recommended value for the minimum placement amount for each of the multiple game tables 4.
(基于区域拥塞度的游艺桌的开放/关闭)(Opening/closing of game tables based on regional congestion)
拥塞度判定部612根据由作为玩家数判定装置的控制装置14判定出的玩家的数量的信息,来计算将娱乐场设施划分为多个区域时的各区域的区域拥塞度。区域拥塞度是玩家的总数相对于该区域的总玩家位置数的比率。此外,桌开闭决定部613可以按每个区域,将桌拥塞度超过给定的值(例如,80%)的游艺桌4的比率设为区域拥塞度。The congestion determination unit 612 calculates the area congestion of each zone when the casino facility is divided into multiple zones, based on information about the number of players determined by the control device 14, which acts as a player count determination device. Area congestion is the ratio of the total number of players to the total number of player positions in that zone. Furthermore, the table opening/closing determination unit 613 can set the area congestion as the percentage of game tables 4 whose table congestion exceeds a given value (e.g., 80%) for each zone.
桌开闭决定部613掌握娱乐场设施内的全部的游艺桌4以及其中开放的游艺桌4的数量,并根据由拥塞度判定部612判定出的区域拥塞度,来决定每个区域要开放的游艺桌4的推荐数。具体而言,在区域拥塞度成为给定的值(在本实施方式中为80%)以上时,桌开闭决定部613决定在该区域中新开放游艺桌4。The table opening/closing decision unit 613 monitors all the game tables 4 within the casino facility and the number of open game tables 4 therein, and determines the recommended number of game tables 4 to be opened in each area based on the area congestion level determined by the congestion level determination unit 612. Specifically, when the area congestion level reaches a given value (80% in this embodiment) or higher, the table opening/closing decision unit 613 decides to open new game tables 4 in that area.
在使新的游艺桌4开放的情况下,推荐值决定部611决定游艺桌4的最小放置额的推荐值。推荐值决定部611可以单纯地将与要新开放的游艺桌4的周围的游艺桌4的最小放置额相同的最小放置额设定至该要新开放的游艺桌4。由此,能将客人向该区域进行引导,让他们高效率地进行游戏。When a new game table 4 is opened, the recommendation value determination unit 611 determines the recommended minimum placement value for the game table 4. The recommendation value determination unit 611 can simply set the minimum placement value to the new game table 4 to be opened to be the same as the minimum placement value of the game tables 4 surrounding the new game table 4. This guides customers to that area, allowing them to play efficiently.
另一方面,推荐值决定部611可以在要新开放游艺桌4之际,决定最小放置额的推荐值以使娱乐场运营者的营业额最大化。图18A~图18C是说明在某区域新开放游艺桌4的例子的图。在此设玩家1人玩游戏时的一场游戏的平均需要时间为60秒,玩家每增加1人,则一场游戏的平均需要时间增加10秒。另外,高额玩家(图中阴影化的玩家)的平均放置额设为5000点,低额玩家(图中以白色填涂的玩家)的平均放置额设为1000点。On the other hand, the recommendation value determination unit 611 can determine the minimum placement value to maximize the casino operator's revenue when opening a new game table 4. Figures 18A to 18C are diagrams illustrating an example of opening a new game table 4 in a certain area. Here, it is assumed that the average time for a game when playing with one player is 60 seconds, and the average time for a game increases by 10 seconds for each additional player. In addition, the average placement value for high-stakes players (shaded players in the diagram) is set to 5000 points, and the average placement value for low-stakes players (players filled in white in the diagram) is set to 1000 points.
在图18A的情况下,游艺桌4a、4c开放,关于各游艺桌,相对于8人的额定人数,7人的玩家参加游戏,其中的4人是高额玩家,3人是低额玩家。图18B示出了在图18A的状况下使游艺桌4b新开放并将其最小放置额设为5000点的情况。通过将新开放的游艺桌4b的最小放置额设定为5000点,从而如图18B所示,可认为在游艺桌4a、4c玩游戏的高额玩家已全部移动至游艺桌4b。In the scenario shown in Figure 18A, game tables 4a and 4c are open. Regarding each game table, 7 players participate in the game relative to the rated capacity of 8, of whom 4 are high-stakes players and 3 are low-stakes players. Figure 18B shows the scenario in Figure 18A where game table 4b is newly opened and its minimum placement amount is set to 5000 points. By setting the minimum placement amount of the newly opened game table 4b to 5000 points, as shown in Figure 18B, it can be assumed that all the high-stakes players playing at game tables 4a and 4c have moved to game table 4b.
在该图18B的情况下,图18A的状况下每小时138万点的平均营业额将减少至每小时137.7万点。如此,在新开放游艺桌4的情况下,根据最小放置额的设定的不同,有可能营业额非但并不怎么增加,反而视情况会减少。进而,若还考虑开放新的游艺桌4所带来的成本,则娱乐场运营者的利润将会减少。In the case shown in Figure 18B, the average revenue per hour of 1.38 million points under the conditions of Figure 18A will decrease to 1.377 million points per hour. Therefore, with the addition of the new game table 4, depending on the minimum placement amount, revenue may not only not increase, but could even decrease. Furthermore, if the costs associated with opening the new game table 4 are also considered, the casino operator's profits will decrease.
在图18A的情况下,如图18C所示,以下作法是有效的:在针对要新开放的游艺桌4b设定低额的最小放置额的同时,针对已开放的游艺桌4a、4c提升最小放置额。如此,图18A的状况下每小时138万点的平均营业额将增加至每小时176万点。In the case of Figure 18A, as shown in Figure 18C, the following approach is effective: while setting a low minimum placement amount for the newly opened game table 4b, increase the minimum placement amount for the already opened game tables 4a and 4c. In this way, the average revenue per hour will increase from 1.38 million points in the case of Figure 18A to 1.76 million points per hour.
如此,推荐值决定部611针对要新开放的游艺桌4的最小放置额,根据该游艺桌4的周边的游艺桌4的最小放置额以及实际的放置额来予以决定。另外,推荐值决定部611如图18C的例子,在新开放游艺桌4的定时变更其周边的游艺桌4的最小放置额,从而促进玩家从周边的游艺桌4向新开放的游艺桌4进行移动。Thus, the recommendation value determination unit 611 determines the minimum placement limit for the newly opened game table 4 based on the minimum placement limit of the surrounding game tables 4 and the actual placement limit. Furthermore, as shown in the example of Figure 18C, the recommendation value determination unit 611 periodically changes the minimum placement limit of the surrounding game tables 4 when the newly opened game table 4 is opened, thereby encouraging players to move from the surrounding game tables 4 to the newly opened game table 4.
发牌者管理部614管理出勤的发牌者,桌开闭决定部613根据发牌者的数量来决定是否开放新的游艺桌4。具体而言,即使在区域拥塞度变高的情况下也没有待机的(能出动的)发牌者时(即,全部的发牌者都在游艺桌4时)、以及能新开放的游艺桌4变无时(即已开放全部的游艺桌4时),桌开闭决定部613决定不开放新的游艺桌4,并由推荐值决定部611变更已开放的游艺桌4的最小放置额,由此来对应。The dealer management department 614 manages the dealers in attendance, and the table opening/closing decision department 613 decides whether to open a new game table 4 based on the number of dealers. Specifically, even when there are no standby (available) dealers (i.e., all dealers are at game table 4) when the area congestion is high, and when there are no new game tables 4 available (i.e., all game tables 4 are already open), the table opening/closing decision department 613 decides not to open a new game table 4, and the recommended value decision department 611 changes the minimum placement limit of the already opened game tables 4 accordingly.
拥塞度判定部612能按每个区域来记录区域拥塞度的推移,桌开闭决定部613可以根据由拥塞度判定部612记录的推移的信息,来决定每个区域要开放的游艺桌4的推荐数。即,在区域拥塞度有上升趋势的情况下,在该区域的区域拥塞度成为给定值之前,桌开闭决定部613决定开放新的游艺桌4。The congestion determination unit 612 can record the trend of regional congestion for each region, and the table opening/closing decision unit 613 can determine the recommended number of game tables 4 to be opened in each region based on the trend information recorded by the congestion determination unit 612. That is, if there is an upward trend in regional congestion, the table opening/closing decision unit 613 decides to open new game tables 4 before the regional congestion in that region reaches a given value.
如以上说明,在本例中,推荐值决定部611管理多个游艺桌4,并按多个游艺桌4的每一个,掌握每个游戏和/或每给定时间或者每期间的每个玩家的放置总额,并针对新开放的所述游艺桌来决定所述最小放置额的推荐值。As explained above, in this example, the recommendation value determination unit 611 manages multiple game tables 4, and for each of the multiple game tables 4, it grasps the total placement amount for each game and/or each player per given time or period, and determines the recommended value of the minimum placement amount for newly opened game tables.
(基于玩家的确定的最小放置额的推荐)(Recommendation based on the player's determined minimum placement amount)
玩家管理部614具有作为对游艺桌中参加游戏的玩家进行确定的玩家确定单元的功能。具体而言,玩家管理部615通过对从各游艺桌4的控制装置14送来的玩家位置的图像进行分析,来确定各玩家位置的玩家。故而,玩家预先对管理控制装置60登记自身的脸部图像。玩家管理部615通过将从控制装置14送来的图像与预先登记的脸部图像进行对照,从而确定玩家。The player management unit 614 functions as a player identification unit to determine the players participating in the game at each game table. Specifically, the player management unit 615 determines the player at each player's position by analyzing images of the player's position sent from the control device 14 of each game table 4. Therefore, players pre-register their facial images with the management control device 60. The player management unit 615 identifies the player by comparing the images sent from the control device 14 with the pre-registered facial images.
玩家管理部615可以在基于上述脸部图像的玩家的确定的基础上,或者对其置换地,通过玩家所持的存储介质(例如,会员卡、积分卡等)来确定玩家。在该存储介质存储有用于确定玩家的ID。玩家在游艺桌4就位时,向发牌者递交存储介质,发牌者通过给定的读取装置来读取ID。控制装置14将从存储介质读取的ID发送至管理控制装置60。玩家管理部614接收该ID,从而能确定玩家。The player management unit 615 can identify a player based on the facial image described above, or alternatively, through a storage medium held by the player (e.g., a membership card, points card, etc.). This storage medium stores an ID used to identify the player. When a player takes their place at game table 4, they hand the storage medium to the dealer, who reads the ID using a provided reading device. The control device 14 sends the ID read from the storage medium to the management control device 60. The player management unit 614 receives this ID, thereby identifying the player.
或者,玩家管理部615可以根据在游艺桌4玩游戏的玩家的生物体信息来确定玩家。在此情况下,例如在游艺桌的各玩家位置设置指纹识别装置,玩家在游戏位置就位时进行指纹认证。Alternatively, the player management department 615 can identify players based on their biometric information while playing at game table 4. In this case, for example, fingerprint recognition devices can be installed at each player's position on the game table, and players can authenticate their fingerprints when they take their seats.
控制装置14将各玩家位置的游戏内容的信息(包括放置额、赢的数额、以及输的数额)发送至管理控制装置60。玩家管理部615将该游戏内容的信息与针对该玩家位置所确定出的玩家的ID相关联地记录至作为进行存储的数据库的记录装置62。如此,玩家管理部615针对各玩家,将过去的游戏内容记录至记录装置62。Control device 14 sends game information (including placement amount, winnings, and losses) for each player's position to management control device 60. Player management unit 615 records this game information in association with the player ID determined for that player's position to recording device 62, which serves as a database for storage. In this way, player management unit 615 records past game content for each player to recording device 62.
玩家管理部615进而针对各玩家,从过去的游戏内容中求取平均放置额、在同一桌的平均连续游戏时间、最小放置额上升时的离席率、最近的胜率以及领先数额等,并将它们作为各玩家的趋势信息,与玩家的ID相关联地存储至作为数据库的记录装置62。The player management department 615 then calculates the average placement amount, average continuous game time at the same table, departure rate when the minimum placement amount increases, recent win rate, and lead amount for each player from past game content, and stores them as trend information for each player in association with the player's ID in the recording device 62, which serves as a database.
桌开闭决定部613针对各区域,可以根据记录装置62中所存储的该区域内的多个玩家的趋势信息,来决定应新开放的游艺桌的推荐数。另外,推荐值决定部611针对各区域,可以根据记录装置62中所存储的该区域内的多个玩家的趋势信息,决定当前开放的游艺桌4的最小放置额的推荐值,或者,决定要新开放的游艺桌4的最小放置额的推荐值。The table opening/closing decision unit 613 can determine the recommended number of newly opened game tables for each area based on the trend information of multiple players in that area stored in the recording device 62. Additionally, the recommendation value decision unit 611 can determine the recommended minimum placement value for currently opened game tables 4, or the recommended minimum placement value for newly opened game tables 4, based on the trend information of multiple players in that area stored in the recording device 62.
即,上述如图18A的状态至图18B所示,在使最小放置额较高的游艺桌4b新开放时,设想了高额玩家全部移动至该游艺桌4b,但实际上,也有像图18B那样玩家不移动的可能性。另外,虽然在图18C中,在游艺桌4a、4c使最小放置额上升了的情况下设想了低额玩家全部离席,但也有可能低额玩家对应于上升的最小放置额也提高放置额并留在同一游艺桌4a、4c。因此,推荐值决定部611以记录装置62中所存储的每个玩家的趋势为基础进行利用了概率的仿真,来决定最小放置额的推荐值以使营业额最大化。That is, as shown in Figures 18A to 18B, when a new game table 4b with a higher minimum placement amount is opened, it is assumed that all high-spending players will move to that game table 4b. However, in reality, there is also the possibility that players will not move, as shown in Figure 18B. Furthermore, although in Figure 18C, it is assumed that all low-spending players will leave when the minimum placement amount is increased by game tables 4a and 4c, it is also possible that low-spending players will increase their placement amount in response to the increased minimum placement amount and remain at the same game tables 4a and 4c. Therefore, the recommendation value determination unit 611 performs a probability-based simulation based on the trends of each player stored in the recording device 62 to determine the recommended value of the minimum placement amount to maximize revenue.
此外,虽然在上述第二实施方式中,设想将进行某纸牌游戏等纸牌游戏的桌作为游艺桌4来进行了说明,但在游艺桌4所进行的游戏不限于纸牌游戏,可以将第二实施方式的游戏管理系统101应用于能设定最小放置额的全部游戏。Furthermore, although the second embodiment described above envisions a table for playing card games, such as a card game, as a game table 4, the games played at the game table 4 are not limited to card games. The game management system 101 of the second embodiment can be applied to all games for which a minimum placement amount can be set.
另外,虽然在上述第二实施方式中,为了判定玩家的数量,分析了由摄像机2拍摄出的玩家的图像,但判定玩家的数量的手段不限于此。例如,通过所放置的游戏币,也能掌握玩家的数量。即,在放置区域,针对每个玩家位置,划定了进行放置的位置,因此通过知晓向哪个位置进行了放置,从而能知道几人的玩家参加了该游戏。换言之,对每个玩家位置的放置额进行确定的单元也能兼做对玩家的数量进行判定的单元。Furthermore, although the second embodiment described above analyzes images of players captured by camera 2 to determine the number of players, the means of determining the number of players are not limited to this. For example, the number of players can also be determined by the number of game coins placed. That is, in the placement area, a placement position is designated for each player's location, so by knowing which position the coins were placed in, it is possible to know how many players participated in the game. In other words, the unit that determines the number of coins placed at each player's location can also serve as the unit for determining the number of players.
另外,在上述第二实施方式中,在要提升游艺桌4的最小放置额的情况下,可以将最小放置额提升至该游艺桌4的玩家的最低放置额为止。例如,在最小放置额500点的桌,有以1000点进行游戏的玩家和以5000点进行游戏的玩家的情况下,可以将最小放置额提升至1000点。Furthermore, in the second embodiment described above, if it is necessary to increase the minimum placement amount of the game table 4, the minimum placement amount can be increased up to the minimum placement amount of the players at that game table 4. For example, if there are players playing with 1000 points and players playing with 5000 points at a table with a minimum placement amount of 500 points, the minimum placement amount can be increased to 1000 points.
另外,在上述第二实施方式中,可以从过去的统计(一般而言,一到傍晚,放置额会变大等)中决定最小放置额的推荐值。例如,在过去的统计中存在一到傍晚则放置额变大这样的趋势的情况下,可以在傍晚的给定的定时提升放置额。Furthermore, in the second embodiment described above, the recommended minimum placement amount can be determined based on past statistics (generally, the placement amount increases in the evening, etc.). For example, if past statistics show a trend of placement amount increasing in the evening, the placement amount can be increased at a given time in the evening.
另外,在上述第二实施方式中,管理控制装置60可以管理多个游艺桌,按多个游艺桌4的每一个来掌握玩家的数量、放置额、或玩家的数量的集中或者分散的至少一项的信息,并根据该信息来针对各游艺桌4决定最小放置额的推荐值。In addition, in the second embodiment described above, the management control device 60 can manage multiple game tables, and for each of the multiple game tables 4, it can grasp information on at least one of the following: the number of players, the placement limit, or the concentration or dispersion of the number of players, and determine a recommended value for the minimum placement limit for each game table 4 based on the information.
符号说明:Symbol explanation:
1 游戏纸牌1. Card Games
1s 多张混洗游戏纸牌1s Multiple Shuffled Solitaire Cards
2 摄像机2 cameras
3 纸牌发放装置3. Playing Card Dispensing Device
4 游艺桌4. Game table
5 发牌者5. Dealer
6 客人(游戏参加人/玩家)6. Guests (Game Participants/Players)
9 游戏币9 game coins
11 游戏记录装置11 Game recording device
12 图像分析装置12 Image Analysis Device
13 结果显示灯13 Result Display Lights
14 控制装置14 Control device
17 游戏币托盘17 Game Coin Tray
30 分发限制装置30 Distribution Restriction Device
33 槽33 slots
34 锁止构件34 Locking components
35 驱动部35 Drive Unit
36 锁止构件36 Locking components
37 驱动部37 Drive Unit
40 分发限制装置40 Distribution restriction device
60 管理控制装置60 Management and control devices
61 演算装置61. Calculation device
611 推荐值决定部611 Recommendation Value Decision Department
612 拥塞度判定部612 Congestion Determination Department
613 桌开闭决定部Table 613 Opening and Closing Decision Department
614 发牌者管理部614 Dealer Management Department
615 玩家管理部615 Player Management Department
62 记录装置62 Recording device
102 纸牌收纳部102 Playing Card Storage Department
103 索引103 Index
105 纸牌引导部105 Card Game Guidance Department
106 开口部106 Opening
107 纸牌引导107 Card Game Guidance
108 纸牌读取部108 Card Reading Department
109 控制部。109 Control Department.
Claims (20)
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| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2018-027023 | 2018-02-19 |
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| Publication Number | Publication Date |
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| HK40089901A true HK40089901A (en) | 2023-10-27 |
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