HK40019048B - Game device, game system and recording medium - Google Patents
Game device, game system and recording medium Download PDFInfo
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Description
技术领域Technical Field
本发明涉及一种游戏装置、游戏系统以及程序,特别是涉及一种针对对价支付提供玩游戏和游戏用物品的技术。This invention relates to a gaming device, gaming system, and program, and particularly to a technology for providing gaming and gaming items in exchange for payment.
背景技术Background Technology
存在一种游戏装置,在游戏的玩游戏体验时提供附有编码的卡片,并且对附有编码的卡片进行读取,由此执行使与该卡片相关联的角色出场的游戏(专利文献1)。There is a game device that provides coded cards during the game experience and reads the coded cards to execute a game that brings out the character associated with the card (Patent Document 1).
现有技术文献Existing technical documents
专利文献Patent documents
专利文献1:日本特开平06-154421号公报Patent Document 1: Japanese Patent Application Publication No. 06-154421
发明内容Summary of the Invention
发明要解决的问题The problem the invention aims to solve
由专利文献1这种游戏装置提供的卡片是预先印刷制造好的现成卡片,针对被设置为能够在游戏中使用的各角色,决定固有的设计图案,来获得增加玩家收集卡片的欲望的效果。The cards provided by the game device described in Patent Document 1 are pre-printed ready-made cards. The design patterns are determined for each character set to be usable in the game, thereby increasing the player's desire to collect the cards.
另外,被设置为能够在游戏中使用的角色数量是有限的,这些能够提供的现成卡片的种类也是有限的。因此,对于以卡片收集为主要目的的玩家来说,在收集了所有这些有限种类的现成卡片的情况下,对于之后的游戏装置的利用不具有优点,可能失去对游戏的兴趣。Furthermore, the number of characters that can be used in the game is limited, as is the variety of ready-made cards available. Therefore, for players whose primary goal is card collection, having collected all these limited types of ready-made cards offers no advantage for later use of the game and may cause them to lose interest in the game.
本发明的目的在于提供使玩家对游戏的兴趣持续并增加游戏装置的利用的游戏装置、游戏系统以及程序。The purpose of this invention is to provide a game device, game system, and program that sustains the player's interest in the game and increases the utilization of the game device.
用于解决问题的方案Solution for solving the problem
本发明的游戏装置是以对价支付为必要条件来提供游戏的玩游戏体验的游戏装置,具有:检测单元,其检测对价支付;第一执行单元,在检测到与一次的玩游戏体验的提供开始有关的第一对价支付的情况下,该第一执行单元执行与第一玩游戏有关的游戏的处理;第二执行单元,在第一玩游戏开始之后,在一次的玩游戏体验的提供期间中检测到第二对价支付的情况下,该第二执行单元执行与继第一玩游戏之后的第二玩游戏有关的游戏的处理;以及提供单元,其针对第二玩游戏提供关联有游戏要素的游戏用虚拟物品。The game device of the present invention provides a game playing experience based on consideration payment as a necessary condition, comprising: a detection unit that detects consideration payment; a first execution unit that, upon detecting a first consideration payment related to the start of a game playing experience, executes game processing related to a first game playing; a second execution unit that, after the start of the first game playing, upon detecting a second consideration payment during the provision of a game playing experience, executes game processing related to a second game playing following the first game playing; and a provision unit that provides virtual items associated with game elements for the second game playing.
发明的效果The effects of the invention
通过这种结构,根据本发明,能够使玩家对游戏的兴趣持续并增加游戏装置的利用。According to the present invention, this structure enables players to maintain their interest in the game and increases the utilization of the game device.
附图说明Attached Figure Description
图1是示出本发明的实施方式及变形例所涉及的游戏系统的结构的系统图。Figure 1 is a system diagram illustrating the structure of a game system according to embodiments and variations of the present invention.
图2是示出本发明的实施方式及变形例所涉及的游戏装置100的功能结构的框图。Figure 2 is a block diagram illustrating the functional structure of the game device 100 according to embodiments and variations of the present invention.
图3是示出本发明的实施方式及变形例所涉及的便携式终端200的功能结构的框图。Figure 3 is a block diagram illustrating the functional structure of the portable terminal 200 according to embodiments and variations of the present invention.
图4是用于说明本发明的实施方式1及变形例所涉及的游戏卡片的图。Figure 4 is a diagram illustrating the game cards involved in Embodiment 1 and its variations of the present invention.
图5是例示出在本发明的实施方式1及变形例所涉及的游戏装置100中执行的提供处理的流程图。Figure 5 is a flowchart illustrating the provisioning process performed in the game device 100 according to Embodiment 1 and its variations of the present invention.
图6是示出本发明的实施方式2及变形例所涉及的服务器600的功能结构的框图。Figure 6 is a block diagram illustrating the functional structure of the server 600 according to Embodiment 2 and its variations of the present invention.
图7是例示出在本发明的实施方式2及变形例所涉及的游戏装置100中执行的提供处理的流程图。Figure 7 is a flowchart illustrating the provisioning process performed in the game device 100 according to Embodiment 2 and its variations of the present invention.
图8是例示出在本发明的实施方式及变形例所涉及的游戏系统中使用的各种信息的数据结构的图。Figure 8 is a diagram illustrating the data structures of various information used in the game system according to embodiments and variations of the present invention.
具体实施方式Detailed Implementation
[实施方式1]下面,参照附图来详细说明本发明的例示性的实施方式。此外,在下面说明的一个实施方式中,说明将本发明应用于作为游戏系统的一例的由游戏装置和便携式终端构成的游戏系统的例子,其中,该游戏装置能够提供游戏用实际卡片和游戏用虚拟卡片,该便携式终端构成为能够获取游戏用虚拟卡片。但是,本发明能够应用于能够提供2种以上的不同类别的物品的任意的设备。另外,在本说明书中,设为以下情况进行说明:“一次的玩游戏体验”是指在进行了与1次的服务利用有关的对价支付的情况下许可进行了该支付的玩家占用游戏装置(与1回相应的)规定期间来对该玩家提供的整个体验。另外,设为以下情况进行说明:“玩游戏”是指玩家玩在一次的玩游戏体验中的一部分期间提供的规定的游戏(game)。[Embodiment 1] Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. Furthermore, in one embodiment described below, an example of applying the present invention to a game system consisting of a game device and a portable terminal, whereby the game device is capable of providing both physical game cards and virtual game cards, and the portable terminal is configured to acquire virtual game cards. However, the present invention can be applied to any device capable of providing two or more different categories of items. Additionally, in this specification, "a single game experience" refers to the entire experience provided to a player who has paid consideration related to a single service use, allowing the player who made the payment to occupy the game device (corresponding to one round) for a specified period. Furthermore, "playing a game" refers to a player playing a specified game provided during a portion of a single game experience.
在本实施方式的游戏装置中,设为在每次玩游戏体验中能够被获取信息的物品为以下2种物品来进行说明。一种是作为与本发明所涉及的第一游戏用实际物品的实际游戏卡片,构成为通过被进行信息获取而能够在游戏装置中执行使与该实际游戏卡片相关联的游戏要素(例如角色)出场的游戏。另一种是作为本发明所涉及的游戏用虚拟物品的虚拟游戏卡片,构成为能够通过在便携式终端将该虚拟游戏卡片设为能够被获取信息的状态,来与实际游戏卡片同样地在游戏装置中执行使相关联的游戏要素(例如角色)出场的游戏。另外,游戏装置构成为能够提供这些能够被获取信息的实际游戏卡片和虚拟游戏卡片。In the game device of this embodiment, the following two types of items are described as being able to acquire information during each game experience. One is a physical game card, which is configured to allow the game to be executed on the game device by acquiring information, thus bringing out game elements (e.g., characters) associated with the physical game card. The other is a virtual game card, which is configured to allow the game to be executed on the game device by setting the virtual game card to an information-acquisition-enabled state on a portable terminal, thus bringing out associated game elements (e.g., characters) in the same way as the physical game card. Furthermore, the game device is configured to provide both these physical and virtual game cards with acquireable information.
在此,实际游戏卡片和虚拟游戏卡片是不同类别的物品,如后述的那样,虽然均作为游戏用物品构成为能够被获取信息,但两者的提供方式不同。实际游戏卡片(游戏用实际物品)是指在现实世界中具有物理实体(或体积)的物体,虚拟游戏卡片(游戏用虚拟物品)是指虽然在现实世界中不具有物理实体(或体积)但在程序上被作为与实际物体等价的物体来进行处理的电子物体(电子信息:数据),在本发明中,将这些物品作为不同类别的物品进行处理。另外,在下面的说明中,附带“实际”提及的物品、游戏卡片是指前者,附带“虚拟”提及的物品、游戏卡片表示后者。另外,在是指两者的情况或者无论是指哪一者都可以的情况下,简称为物品、游戏卡片。Here, actual game cards and virtual game cards are different categories of items. As will be explained later, although both are game items capable of acquiring information, they are provided in different ways. Actual game cards (actual game items) refer to objects with physical form (or volume) in the real world, while virtual game cards (virtual game items) refer to electronic objects (electronic information: data) that, although not having physical form (or volume) in the real world, are treated in the program as objects equivalent to actual objects. In this invention, these items are treated as different categories of items. Furthermore, in the following description, items and game cards referred to as "actual" refer to the former, and items and game cards referred to as "virtual" refer to the latter. Additionally, when referring to both, or either one, they are simply referred to as items or game cards.
在本实施方式中,为了使游戏装置100的结构简单,以在处于能够被获取信息的状态时均能够通过同样的处理、方法被获取信息的方式对实际游戏卡片和虚拟游戏卡片进行信息的附加。关于向物品附加信息,设为将该信息变换为预先决定的形式的编码(编码化),在物品处于能够被获取信息的状态的情况下,以能够被视觉识别的状态呈现于该物体的外观。In this embodiment, to simplify the structure of the game device 100, information is added to both the actual game cards and the virtual game cards in a manner that allows information to be acquired using the same processing and method whenever the device is in a state where information can be acquired. Regarding adding information to items, the information is encoded into a predetermined form, and when the item is in a state where information can be acquired, it is presented on the object's appearance in a visually recognizable manner.
例如,关于实际游戏卡片,通过将编码作为编码图像包含在卡片表面,来在该实际游戏卡片上附加信息,其中,该编码包括能够唯一地识别出该卡片的卡片ID、能够唯一地确定作为与该卡片相关联的游戏要素的角色的角色ID、以及表示是实际游戏卡片的信息。同样地,关于虚拟游戏卡片,例如使与编码有关的编码图像包含在该卡片的数据中,响应于在便携式终端进行了该卡片的显示指示,来使编码图像成为能够视觉识别的状态,其中,该编码包括能够唯一地识别出该卡片的卡片ID、用于唯一地确定作为与该卡片相关联的游戏要素的角色的角色ID、以及表示是虚拟游戏卡片的信息。更详细地说,在实际游戏卡片如图4的(a)那样构成为包括编码图像401的情况下,在虚拟游戏卡片如图4的(b)所示那样显示于便携式终端200的便携式显示部230时,虚拟游戏卡片具备与实际游戏卡片同样的设计结构,呈现为包括编码图像402的游戏卡片。在本实施方式中,设为编码图像包含在虚拟游戏卡片的数据中来进行说明,但是本发明的实施不限于此,编码图像例如也可以是通过在便携式终端200中对必要的信息进行变换而构成,并能够在便携式终端200中呈现。For example, regarding a physical game card, information is added to the physical game card by including a code as an coded image on the card surface. This code includes a card ID that uniquely identifies the card, a role ID that uniquely identifies the character associated with the card as a game element, and information indicating that it is a physical game card. Similarly, regarding a virtual game card, for example, an coded image related to the code is included in the card's data. In response to a display instruction on the portable terminal, the coded image becomes visually recognizable. This code includes a card ID that uniquely identifies the card, a role ID that uniquely identifies the character associated with the card as a game element, and information indicating that it is a virtual game card. More specifically, when the physical game card is configured as including the coded image 401 as shown in FIG. 4(a), and the virtual game card is displayed on the portable display unit 230 of the portable terminal 200 as shown in FIG. 4(b), the virtual game card has the same design structure as the physical game card and is presented as a game card including the coded image 402. In this embodiment, the encoded image is described as being included in the data of the virtual game card. However, the implementation of the present invention is not limited to this. For example, the encoded image may also be constructed by transforming the necessary information in the portable terminal 200 and can be presented in the portable terminal 200.
此外,在本实施方式中,设为与游戏卡片相关联的游戏要素为角色来进行说明,但是本发明的实施不限于此,与游戏卡片相关联的游戏要素也可以是道具、发动的效果等其它要素,这是不言而喻的。Furthermore, in this embodiment, the game element associated with the game card is described as a character. However, the implementation of the present invention is not limited to this. It goes without saying that the game element associated with the game card can also be other elements such as items or activated effects.
另外,在本实施方式中,设为游戏装置提供的游戏用物品是实际游戏卡片和虚拟游戏卡片来进行说明,但是本发明的实施不限于此。即,游戏装置提供的游戏用物品存在多个类别,只要在这些类别中包括实际物品和虚拟物品即可,也可以不是游戏卡片。例如,游戏用物品只要是构成为能够确定与物品相关联的游戏要素的物品即可,也可以是游戏卡片以外的纸质介质、贴签等,还可以是具有游戏要素的外观的手办、玩具、钥匙扣等造形物。在游戏用物品为造形物的情况下,对物品赋予的信息能够从该造形物的内部的记录介质或者附在该造形物上的涂装、贴签、印字等外观的一部分获取。Furthermore, in this embodiment, the game items provided by the game device are described as actual game cards and virtual game cards, but the implementation of the present invention is not limited to this. That is, there are multiple categories of game items provided by the game device, as long as these categories include actual items and virtual items, and they do not have to be game cards. For example, game items can be any items that constitute game elements associated with the item, and they can be paper media other than game cards, labels, etc., or they can be figurines, toys, keychains, or other shaped objects with the appearance of game elements. When the game item is a shaped object, the information assigned to the item can be obtained from the recording medium inside the shaped object or from a part of the appearance such as paint, labels, or printing attached to the shaped object.
《游戏系统的结构》在此,使用图1的(a)来说明本发明的实施方式所涉及的游戏系统的系统结构。如图所示,在本实施方式的游戏系统中,游戏装置100构成为能够与便携式终端200进行通信。在图1的(a)的例子中,作为能够与一个游戏装置100进行通信的设备,示出一个便携式终端200,但是游戏装置100也可以构成为能够与玩家所使用的便携式终端200进行通信且能够与多个种类的便携式终端200进行通信。另外,游戏装置100也可以是能够通过经由未图示的网络来与服务器等外部设备进行通信。此外,在下面的说明中,关于在游戏装置100和便携式终端200中实现同样的功能的构成要素,对后者附加“便携式”这一前缀文字来加以区分。The system structure of the game system according to an embodiment of the present invention will be described here using FIG1(a). As shown in the figure, in the game system of this embodiment, the game device 100 is configured to communicate with the portable terminal 200. In the example of FIG1(a), a portable terminal 200 is shown as a device that can communicate with one game device 100, but the game device 100 may also be configured to communicate with the portable terminal 200 used by the player and to communicate with multiple types of portable terminals 200. In addition, the game device 100 may also be able to communicate with external devices such as servers via a network not shown. Furthermore, in the following description, for components that perform the same function in the game device 100 and the portable terminal 200, the prefix "portable" is added to the latter to distinguish them.
〈游戏装置100的结构〉首先,使用图2的框图来说明游戏装置100的功能结构。<Structure of the game device 100> First, the functional structure of the game device 100 will be explained using the block diagram in Figure 2.
控制部101例如是CPU,用于对游戏装置100具有的各块的动作进行控制。具体而言,控制部101例如通过读取记录介质102中记录的各块的动作程序之后在存储器103中展开并执行该动作程序,来控制各块的动作。The control unit 101, for example, is a CPU, used to control the operation of each block in the game device 100. Specifically, the control unit 101 controls the operation of each block by reading the operation program of each block recorded in the recording medium 102, expanding it in the memory 103, and executing the operation program.
记录介质102例如是非易失性存储器、HDD等能够永久地保持数据的记录装置。记录介质102除了保存游戏装置100具有的各块的动作程序以外,还保存在各块的动作中必要的参数等信息、在游戏装置100执行的游戏中使用的各种图形数据。存储器103例如是易失性存储器等用于临时的数据存储的存储装置。存储器103不仅被用作各块的动作程序的展开区域,还被用作临时地存储在各块的动作中输出的数据等的保存区域。The recording medium 102 is, for example, a non-volatile memory, HDD, or other recording device capable of permanently storing data. In addition to storing the action programs for each block of the game device 100, the recording medium 102 also stores information such as parameters necessary for the actions of each block, and various graphics data used in the game executed by the game device 100. The memory 103 is, for example, a volatile memory or other storage device used for temporary data storage. The memory 103 is used not only as an area for expanding the action programs for each block, but also as a storage area for temporarily storing data output during the actions of each block.
支付检测部104检测在游戏装置100中是否进行了对价支付。关于本实施方式的游戏装置100,设为基于对价支付开始进行伴有向玩家提供游戏卡片的服务来进行说明,但是对价支付不是必须的必要条件,也可以基于规定的开始指示来开始进行服务。The payment detection unit 104 detects whether consideration payment has been made in the game device 100. Regarding the game device 100 of this embodiment, it is described as starting a service that provides game cards to the player based on consideration payment; however, consideration payment is not a necessary condition, and the service can also start based on a predetermined start instruction.
在本实施方式的游戏装置100提供的玩游戏时,获取部105借助读取器120从游戏卡片获取信息。读取器120以与游戏装置100组装在同一壳体内的方式或者以能够装卸地连接于游戏装置100的外部的方式设置。读取器120构成为能够从游戏卡片、即实际游戏卡片以及通过在便携式终端200中显示而变为呈现与实际游戏卡片同等的外观的状态的虚拟游戏卡片获取信息,接受分别对应的物品的载置,来将从该物品获取到的信息(卡片信息)输出到获取部105。此时,为了将从游戏卡片获取到的卡片信息变换为适合于在游戏装置100中的各处理中利用的形式,也可以对该卡片信息进行规定的数据变换处理等。读取器120在被控制为能够从对应物品获取信息的状态的期间,例如对通过摄像得到的图像应用规定的图像处理,由此进行是否在规定的部位载置了物品的检测、以及对该物品的识别或从该物品的信息获取。换言之,读取器120检测所载置的游戏卡片上呈现的编码图像,通过对编码图像进行变换来获取卡片信息,将卡片信息输出到获取部105。When playing a game provided by the game device 100 in this embodiment, the acquisition unit 105 acquires information from the game card using the reader 120. The reader 120 is provided either assembled in the same housing as the game device 100 or detachably connected to the outside of the game device 100. The reader 120 is configured to acquire information from the game card, i.e., the actual game card, and the virtual game card that appears identical to the actual game card when displayed on the portable terminal 200, accept the placement of the corresponding item, and output the information (card information) acquired from the item to the acquisition unit 105. At this time, in order to transform the card information acquired from the game card into a form suitable for use in various processes in the game device 100, the card information may also undergo prescribed data transformation processing, etc. When the reader 120 is controlled to acquire information from the corresponding item, for example, it applies prescribed image processing to the image obtained by imaging, thereby detecting whether an item is placed in a prescribed location, and identifying or acquiring information from the item. In other words, the reader 120 detects the encoded image presented on the game card it is mounted, obtains card information by transforming the encoded image, and outputs the card information to the acquisition unit 105.
另外,如上所述,与实际游戏卡片及虚拟游戏卡片有关的卡片信息可以如图8的(a)所示那样构成为,与用于唯一地识别出游戏卡片的卡片ID 801相关联地包括用于确定与游戏卡片相关联的角色的角色ID 802以及表示游戏卡片是否是虚拟游戏卡片的虚拟物品标志803(逻辑型,真表示是虚拟游戏卡片)。In addition, as described above, the card information related to the actual game card and the virtual game card can be configured as shown in Figure 8(a), including, in association with the card ID 801 used to uniquely identify the game card, a role ID 802 used to determine the character associated with the game card, and a virtual item flag 803 (logical type, true indicates that it is a virtual game card) indicating whether the game card is a virtual game card.
此外,在本实施方式中,为了简单,设为获取部105仅进行从游戏卡片获取卡片信息来进行说明,但是本发明的实施不限于此。例如,获取部105也可以构成为,为了识别出进行玩游戏的玩家,能够从具有用于识别出玩家的个别的玩家ID的玩家卡片获取信息。在该情况下,也可以设为,例如基于玩家ID获取针对玩家保持的示出游戏的进展状况的信息(保存数据等)并反映到游戏中。Furthermore, in this embodiment, for simplicity, the acquisition unit 105 is described only for acquiring card information from game cards; however, the implementation of the present invention is not limited to this. For example, the acquisition unit 105 may also be configured to acquire information from player cards having individual player IDs for identifying players in order to identify the player playing the game. In this case, it may also be configured to, for example, acquire information (saved data, etc.) showing the progress of the game held for the player based on the player ID and reflect it in the game.
角色DB 106是用于管理与被预先设置为在由游戏装置100执行的游戏中出场的各个角色有关的信息(角色信息)的数据库。在由本实施方式的游戏装置100提供的游戏中,在与1次的玩游戏有关的游戏中能够出场多名角色,因此在角色DB 106中管理多个角色信息。The character database 106 is a database used to manage information (character information) related to each character that is pre-set to appear in a game executed by the game device 100. In the game provided by the game device 100 of this embodiment, multiple characters can appear in a game related to playing the game once, therefore multiple character information is managed in the character database 106.
针对1个角色管理的角色信息例如图8的(b)所示那样,与用于唯一地确定角色的角色ID 811相关联地包括绘制用信息812、声音数据813以及进展参数814,其中,绘制用信息812包括在使该角色在游戏中出场时的画面生成中使用的图形数据等,声音数据813同样用于该角色在游戏中出场时的声音呈现,进展参数814除了描述出角色的名称、属性等,还描述出预先决定的体力(耐力)、攻击力、防御力、发动技能、特殊招式等要素固有的能力的各种参数等。进展参数814是在使角色出场的游戏中参照的信息(游戏信息),通过使用该信息来对所提供的游戏进行进展控制。另外,在本实施方式的游戏中,即使是同一角色,也根据为了使该角色出场而被进行了信息获取的游戏卡片是实际游戏卡片和虚拟游戏卡片中的哪一种卡片(虚拟物品标志803是哪一个)而被分配不同的进展参数814。因此,进展参数814包括在从实际游戏卡片获取了信息的情况下用于游戏的进展控制的实际物品参数821、以及在从虚拟游戏卡片获取了信息的情况下用于游戏的进展控制的虚拟物品参数822。在此,虽然在后面叙述详情,但是为了获得虚拟游戏卡片,玩家需要至少在一次的玩游戏体验的期间中进行进一步的对价支付,来在游戏装置100中接受后续的玩游戏体验的提供。因此,在本实施方式的游戏系统中,虚拟游戏卡片被决定为相比于实际游戏卡片而言稀有性更高的卡片,虚拟物品参数822被决定为相比于实际物品参数821而言能够更有利于游戏的进展。For example, as shown in Figure 8(b), the character information managed for a single character includes, associated with the character ID 811 used to uniquely identify the character, drawing information 812, sound data 813, and progression parameters 814. The drawing information 812 includes graphics data used in generating the screen when the character appears in the game. The sound data 813 is used for the sound presentation when the character appears in the game. The progression parameters 814 describe not only the character's name and attributes, but also various parameters inherent to predetermined elements such as stamina, attack power, defense power, skill activation, and special moves. The progression parameters 814 are information (game information) referenced in the game when the character appears, and the game progression is controlled using this information. Furthermore, in this embodiment of the game, even for the same character, different progression parameters 814 are assigned depending on whether the game card for which information is obtained to make the character appear is an actual game card or a virtual game card (which virtual item icon 803 is). Therefore, the progress parameter 814 includes a physical item parameter 821 for controlling game progress when information is obtained from a physical game card, and a virtual item parameter 822 for controlling game progress when information is obtained from a virtual game card. Although details will be described later, to obtain a virtual game card, the player needs to make further consideration during at least one game experience to receive subsequent game experiences on the game device 100. Therefore, in the game system of this embodiment, the virtual game card is determined to be a card with higher rarity than the physical game card, and the virtual item parameter 822 is determined to be more beneficial to game progress than the physical item parameter 821.
另外,实际游戏卡片与虚拟游戏卡片的差异不限于此,例如也可以构成为,针对同一角色,如图4的(a)和(b)所示那样,通过使在处于能够获取信息的状态的情况下呈现的图案不同,来提高虚拟游戏卡片的价值、玩家的收集欲望。换言之,也可以通过将附在虚拟游戏卡片上的图案设为在实际游戏卡片中不采用的图案,来使虚拟游戏卡片的稀有价值更高。也可以设为在角色信息中还包含这种图案的信息作为绘制用信息812。Furthermore, the differences between actual and virtual game cards are not limited to this. For example, for the same character, as shown in Figures 4(a) and (b), the value of the virtual game card and the player's desire to collect it can be increased by making the patterns presented when the information is available different. In other words, the rarity value of the virtual game card can be increased by using patterns attached to it that are not used in the actual game card. It is also possible to include information about this pattern as drawing information 812 in the character information.
此外,在本实施方式中,设为在角色DB 106中保存图形数据、声音数据并且角色信息包含这些数据来进行说明,但本发明的实施不限于此。在角色信息中也可以包含表示相应的数据的保存场所的信息。另外,设为角色ID用于唯一地确定被决定为在游戏中出场的某个角色来进行说明,但是并不否定针对1个角色存在例如在游戏中决定的等级(rank)(游戏中决定的水平(level)、角色类别等的级别、按游戏参数中包含的各种能力值进行分类的等级(class)、珍稀程度(稀有度)等)、图案不同的多个种类的可能性。针对这些不同种类的角色,例如既可以构成为针对各个角色决定不同的角色ID从而能够唯一地确定角色,也可以构成为能够通过将另外表示等级的等级信息与角色ID组合来唯一地确定角色。Furthermore, in this embodiment, it is described that graphic data and voice data are stored in the character DB 106 and that the character information includes this data, but the implementation of the present invention is not limited to this. The character information may also include information indicating the storage location of the corresponding data. In addition, it is described that the character ID is used to uniquely identify a character determined to appear in the game, but this does not preclude the possibility that a single character may have multiple types, such as different ranks determined in the game (levels determined in the game, levels such as character category, levels classified according to various ability values included in game parameters, rarity, etc.) and different patterns. For these different types of characters, for example, it is possible to uniquely identify a character by determining different character IDs for each character, or it is possible to uniquely identify a character by combining rank information, which represents the rank, with the character ID.
另外,在本实施方式中,设为以下结构来进行说明:在角色DB 106中针对各角色管理的角色信息中关联有角色ID,基于由获取部105从游戏卡片获取到的卡片信息的角色ID,来从角色DB 106获取与同该卡片相关联的角色有关的游戏的进展控制中所需要的各种游戏信息,由此能够登记在游戏中出场的角色的信息,但是本发明的实施不限于此。即,附在游戏卡片上的卡片信息不是构成为仅具有角色ID等用于确定游戏信息的信息,也可以构成为包括游戏信息本身。Furthermore, in this embodiment, the following structure will be described: The character information managed for each character in the character DB 106 is associated with a character ID. Based on the character ID of the card information obtained by the acquisition unit 105 from the game card, various game information required for controlling the game's progress related to the character associated with that card is obtained from the character DB 106. This allows for the registration of information about characters appearing in the game. However, the implementation of this invention is not limited to this. That is, the card information attached to the game card may not only contain character IDs or other information used to identify game information, but may also include the game information itself.
呈现控制部107负责游戏装置100中的向玩家呈现各种信息的控制。在本实施方式的游戏装置100中,作为向玩家呈现各种信息的单元,设为具有用于进行图像(游戏画面、菜单画面等)显示的显示部130以及用于进行声音输出的声音输出部140来进行说明,但是呈现信息的单元不限于此,能够进行替代或追加,这是不言而喻的。The presentation control unit 107 is responsible for controlling the presentation of various information to the player in the game device 100. In the game device 100 of this embodiment, the unit for presenting various information to the player is described as having a display unit 130 for displaying images (game screen, menu screen, etc.) and a sound output unit 140 for outputting sound. However, the unit for presenting information is not limited to this and can be replaced or added, which goes without saying.
呈现控制部107例如包括GPU等绘制装置,在生成使显示部130显示的画面时进行规定的绘制处理。具体而言,呈现控制部107在游戏装置100运转期间(玩游戏期间、待机状态期间),基于由控制部101进行的处理、命令来对必要的绘制用对象执行适当的运算处理,进行画面的绘制。所生成的画面被输出到显示部130,通过被显示于规定的显示区域中来呈现给玩家,该显示部130可以是与游戏装置100处于同一壳体内或者以能够装卸的方式连接于游戏装置100的外部的显示装置。The rendering control unit 107 includes, for example, a graphics processing unit such as a GPU, and performs prescribed rendering processes when generating the image to be displayed on the display unit 130. Specifically, during the operation of the game device 100 (during gameplay or standby), the rendering control unit 107 performs appropriate computational processing on the necessary rendering objects based on the processing and commands performed by the control unit 101, and renders the image. The generated image is output to the display unit 130 and presented to the player by being displayed in a prescribed display area. The display unit 130 may be a display device housed in the same housing as the game device 100 or detachably connected to the outside of the game device 100.
另外,呈现控制部107例如包括声卡、放大器等用于进行声音信号的输出/放大的电路,在生成使声音输出部140输出的声音时进行规定的处理。具体而言,呈现控制部107例如基于预先记录在记录介质102中的声音数据,来确定同时进行输出的声音数据,将该声音数据变换为电声音信号(D/A变换)后输出到声音输出部140,由此进行声音输出。声音输出部140可以是规定的扬声器等,输出基于所输入的声音信号的声波。Furthermore, the presentation control unit 107 includes circuitry such as a sound card and amplifier for outputting/amplifying audio signals, and performs prescribed processing when generating sound that causes the audio output unit 140 to output. Specifically, the presentation control unit 107 determines the audio data to be output simultaneously based on audio data pre-recorded in the recording medium 102, converts the audio data into an electro-audio signal (D/A conversion), and outputs it to the audio output unit 140, thereby outputting sound. The audio output unit 140 can be a pre-defined loudspeaker or the like, and outputs sound waves based on the input audio signal.
提供控制部108针对基于对价支付而开始的一次的玩游戏体验,进行提供游戏卡片的控制。在本实施方式的游戏装置100中,提供控制部108进行控制,使得根据是在何种条件下进行了对价支付而使所提供的游戏卡片不同。The control unit 108 controls the provision of game cards for a single game experience initiated based on consideration payment. In the game device 100 of this embodiment, the control unit 108 controls the provision of game cards to vary depending on the conditions under which consideration payment was made.
具体而言,在游戏装置100没有进行玩游戏体验的提供、即处于没有对任何玩家分配占有时间的所谓待机状态时进行了对价支付的情况下,提供控制部108对卡片提供部150进行控制,使得提供实际游戏卡片。卡片提供部150例如是卡片分配器,可以是以下结构:具有将实际游戏卡片沿铅直方向堆积的未图示的储存箱,并具有根据由提供控制部108发出的提供命令来提供1张保持在储存箱最下部的实际游戏卡片的机构。在卡片提供部150内置于与游戏装置100同一壳体内的情况下,实际游戏卡片通过被引导至能够从游戏装置100的外部访问的取出口151(参照图1的(a))来提供给玩家。由本实施方式的游戏装置100提供的实际游戏卡片是预先印刷制造好的现成卡片,与同一角色相关联的实际游戏卡片除了卡片信息中包含的卡片ID不同以外都相同。另外,如上所述,由于是按储存箱中保持的顺序提供实际游戏卡片,因此在待机状态下下一个提供的实际游戏卡片是确定的。因而,在本实施方式的游戏装置100中,不包括根据游戏的玩游戏内容而变更提供卡片这种动态要素,实际游戏卡片的提供例如是在提供与规定的游戏(对战游戏)有关的玩游戏之前进行的。Specifically, when payment is made while the game device 100 is not providing a gaming experience, i.e., in a so-called standby state where no player has been allocated time, the supply control unit 108 controls the card supply unit 150 to supply actual game cards. The card supply unit 150, for example, is a card dispenser, and may have the following structure: a storage box (not shown) that stacks actual game cards vertically, and a mechanism that supplies one actual game card held at the bottom of the storage box according to a supply command issued by the supply control unit 108. When the card supply unit 150 is built into the same housing as the game device 100, the actual game cards are supplied to the player by being guided to an exit 151 (see Figure 1(a)) accessible from the outside of the game device 100. The actual game cards supplied by the game device 100 in this embodiment are pre-printed ready-made cards, and the actual game cards associated with the same character are identical except for the card ID included in the card information. Furthermore, as described above, since the actual game cards are provided in the order they are stored in the storage box, the next actual game card to be provided in the standby state is determined. Therefore, the game device 100 of this embodiment does not include a dynamic element such as changing the provision of cards according to the game content; the provision of actual game cards, for example, is performed before providing gameplay related to the specified game (battle game).
此外,在本实施方式中,设为实际游戏卡片是现成卡片来进行说明,但是所提供的实际游戏卡片也可以是能够通过所谓按需(on demand)印刷来动态地变更设计图案的卡片。在该情况下,卡片提供部150可以是在规定的纸质介质上进行印刷的印刷装置,构成例如具有根据游戏的进展由玩家选择出或者通过抽选处理选择出的角色的角色ID的卡片信息,附加通过将该卡片信息进行变换所得到的编码图像,来印刷提供实际游戏卡片。Furthermore, in this embodiment, the actual game card is described as a ready-made card; however, the provided actual game card could also be a card whose design could be dynamically changed through so-called on-demand printing. In this case, the card providing unit 150 could be a printing device that prints on a predetermined paper medium, and it could construct, for example, a card with character IDs of characters selected by the player or through a lottery process according to the progress of the game, and attach an coded image obtained by transforming the card information to print and provide the actual game card.
另一方面,在游戏装置100提供玩游戏体验的期间中、即在处于对某一玩家分配了占有时间的状态时进行了进一步的对价支付的情况下,提供控制部108控制通信部110,使得向便携式终端200提供与1名角色有关的虚拟游戏卡片的数据。在本实施方式中,设为经由通信部110进行的与便携式终端200之间的通信是通过近距无线通信进行的,来进行说明,但是与便携式终端200之间的通信方式不限于近距无线通信,能够进行替代,这是不言而喻的。On the other hand, during the period when the gaming device 100 provides a gaming experience, that is, when further consideration is paid while the player has been allocated time, the control unit 108 controls the communication unit 110 to provide the portable terminal 200 with data of a virtual game card related to a character. In this embodiment, the communication between the portable terminal 200 and the communication unit 110 is described as short-range wireless communication, but the communication method with the portable terminal 200 is not limited to short-range wireless communication and can be replaced, which is self-evident.
操作输入部109例如是方向输入用的操作构件、决定输入用的操作构件、各种传感器等游戏装置100具有的用户接口。操作输入部109当检测到进行了对操作构件的操作输入时,将与该操作输入对应的控制信号输出到控制部101。The operation input unit 109 is, for example, a user interface of the game device 100, such as an operation member for direction input, an operation member for decision input, or various sensors. When the operation input unit 109 detects an operation input to the operation member, it outputs a control signal corresponding to the operation input to the control unit 101.
通信部110是游戏装置100具有的与外部装置之间的通信接口。通信部110实现上述那样的游戏装置100与便携式终端200之间的设备间通信。另外,通信部110也可以构成为经由网络(不问有线还是无线)来与外部装置连接,并能够发送接收数据,该网络也可以是互联网等通信网、将设备间连接的线缆。通信部110例如将作为发送对象输入的信息变换为规定形式的数据后进行发送。The communication unit 110 is a communication interface between the gaming device 100 and an external device. The communication unit 110 enables device-to-device communication between the gaming device 100 and the portable terminal 200 as described above. Alternatively, the communication unit 110 can be configured to connect to the external device via a network (wired or wireless), and be capable of sending and receiving data. This network could be a communication network such as the Internet, or a cable connecting the devices. For example, the communication unit 110 transforms the information input as a recipient into data of a predetermined format before sending it.
〈便携式终端200的结构〉接着,使用图3的框图来说明便携式终端200的功能结构。<Structure of Portable Terminal 200> Next, the functional structure of the portable terminal 200 will be described using the block diagram in Figure 3.
便携式控制部201例如是CPU,对便携式终端200具有的各块的动作进行控制。具体而言,便携式控制部201例如通过读出便携式记录介质202中记录的各块的动作程序之后在便携式存储器203中展开并执行该动作程序,来对各块的动作进行控制。The portable control unit 201, for example, is a CPU, which controls the operation of each block of the portable terminal 200. Specifically, the portable control unit 201 controls the operation of each block by reading the operation program of each block recorded in the portable recording medium 202, expanding it in the portable memory 203, and executing the operation program.
便携式记录介质202例如是非易失性存储器、HDD等能够永久地保持数据的记录装置。便携式记录介质202除了存储便携式终端200具有的各块的动作程序以外,还存储在各块的动作中必要的参数等信息。便携式存储器203例如是易失性存储器等用于临时的数据存储的存储装置。便携式存储器203不仅被用作各块的动作程序的展开区域,还被用作临时存储在各块的动作中输出的数据等的保存区域。The portable recording medium 202 is, for example, a non-volatile memory, HDD, or other recording device capable of permanently storing data. In addition to storing the operating programs of each module of the portable terminal 200, the portable recording medium 202 also stores information such as parameters necessary for the operation of each module. The portable memory 203 is, for example, a volatile memory or other storage device used for temporary data storage. The portable memory 203 is used not only as an expansion area for the operating programs of each module but also as a storage area for temporarily storing data output during the operation of each module.
便携式显示控制部207例如包括绘制用芯片等绘制装置,在生成使便携式显示部230显示的画面时进行规定的绘制处理。在本实施方式的游戏系统中,便携式显示控制部207主要进行用于使虚拟游戏卡片的卡片信息成为能够获取的状态的显示控制。例如在便携式终端200中执行了与游戏装置100的游戏关联的应用程序(关联应用程序)且进行了从所获取到的虚拟游戏卡片的列表中选择所要使用的虚拟游戏卡片的操作输入的情况下,便携式显示控制部207使用该卡片的数据来生成包括编码图像402的虚拟游戏卡片的图像。便携式显示部230为便携式终端200具有的显示装置,为了方便,设为便携式显示部230构成便携式终端200的外观的一部分来进行说明。The portable display control unit 207 includes, for example, a drawing device such as a drawing chip, and performs prescribed drawing processing when generating a screen to be displayed on the portable display unit 230. In the game system of this embodiment, the portable display control unit 207 mainly performs display control to make card information of virtual game cards accessible. For example, if an application associated with the game of the game device 100 (associated application) is executed on the portable terminal 200 and an operation input is made to select the virtual game card to be used from the list of acquired virtual game cards, the portable display control unit 207 uses the card data to generate an image of the virtual game card including the encoded image 402. The portable display unit 230 is a display device provided by the portable terminal 200, and for convenience, it will be described as part of the appearance of the portable terminal 200.
便携式操作输入部209例如是决定输入用的操作构件、各种传感器等便携式终端200具有的用户接口。便携式操作输入部209当检测到进行了对操作构件的操作输入时,将与该操作输入对应的控制信号输出到便携式控制部201。在本实施方式中,便携式操作输入部209除了包括物理性操作构件以外,还包括例如用于检测在便携式显示部230的画面上进行的触摸输入的触摸输入检测传感器。The portable operation input unit 209 is, for example, a user interface provided by the portable terminal 200, which includes operation components for determining input, various sensors, etc. When the portable operation input unit 209 detects an operation input to the operation component, it outputs a control signal corresponding to the operation input to the portable control unit 201. In this embodiment, in addition to physical operation components, the portable operation input unit 209 also includes, for example, a touch input detection sensor for detecting touch input performed on the screen of the portable display unit 230.
便携式通信部210是便携式终端200具有的与外部装置之间的通信接口。在本实施方式中,便携式通信部210能够与游戏装置100之间进行设备间通信,来接收虚拟游戏卡片的数据。便携式通信部210当从游戏装置100接收到虚拟游戏卡片的数据时,更新便携式记录介质202中保存的在关联应用程序的执行中参照的信息,将该虚拟游戏卡片设为能够显示的状态。另外,便携式通信部210也可以经由未图示的网络而与外部设备连接并且能够发送接收数据。The portable communication unit 210 is a communication interface between the portable terminal 200 and external devices. In this embodiment, the portable communication unit 210 can communicate with the game device 100 to receive data from virtual game cards. When the portable communication unit 210 receives virtual game card data from the game device 100, it updates the information stored in the portable recording medium 202 that is referenced during the execution of the associated application, and sets the virtual game card to a displayable state. Furthermore, the portable communication unit 210 can also connect to external devices via a network (not shown) and send and receive data.
此外,在本实施方式中,设为以下结构来进行说明:便携式终端200具有显示装置,基于从游戏装置100接收到的虚拟游戏卡片的数据来进行显示,由此将该卡片设为能够被进行信息获取的状态,但是本发明的实施不限于此。即,只要是构成为能够接收虚拟游戏卡片的数据且使游戏装置100获取到该数据或对应的卡片信息的装置、物品即可,能够不限于使用便携式终端200。然而,在兴趣性的观点或者玩家的便利性的观点上,更为优选的是,构成为玩家能够在该装置或者物品中确认与所接收到的数据相关联的角色。因此,接收虚拟游戏卡片的数据的装置或物品也可以构成为能够使用数据显示以外的方法来确认与被接收了数据的虚拟游戏卡片相关联的角色。Furthermore, in this embodiment, the following structure will be described: the portable terminal 200 has a display device that displays data based on virtual game cards received from the game device 100, thereby setting the card to a state where information can be obtained. However, the implementation of the present invention is not limited to this. That is, any device or item configured to receive virtual game card data and enable the game device 100 to obtain that data or corresponding card information is acceptable, and the portable terminal 200 is not limited to this. However, from the perspective of interest or player convenience, it is more preferable that the device or item is configured so that the player can confirm the character associated with the received data in the device or item. Therefore, the device or item for receiving virtual game card data can also be configured to confirm the character associated with the virtual game card with the received data using methods other than displaying the data.
《提供处理》关于在具有这种结构的本实施方式的游戏装置100中与玩游戏体验的提供相关地执行的提供处理,使用图5的流程图来说明具体的处理。与该流程图对应的处理能够通过由控制部101读出例如记录介质102中存储的对应的处理程序之后在存储器103中展开并执行该处理程序来实现。此外,设为例如在游戏装置100成为待机状态(游戏装置100被启动,或者一次的玩游戏体验的提供完成并成为能够受理玩游戏体验开始的指示的状态)时开始本提供处理来进行说明。The "Providement Process" describes the provision process performed in relation to providing a gaming experience in the gaming device 100 of this embodiment with such a structure, using a flowchart in FIG5 to illustrate the specific process. The process corresponding to this flowchart can be implemented by the control unit 101 reading the corresponding processing program stored in, for example, the recording medium 102, then expanding and executing that processing program in the memory 103. Furthermore, this provision process will be described, for example, when the gaming device 100 is in a standby state (the gaming device 100 is started, or a gaming experience has been provided and the device is ready to accept an instruction to start a gaming experience).
在S501中,控制部101判断是否进行了与一次的玩游戏体验的提供开始有关的作为本发明的第一对价支付的对价支付。本步骤是检测在游戏装置100处于待机状态时进行的对价支付的步骤,用于针对新的玩家判断是否开始提供初次的玩游戏体验。在此,“初次的玩游戏体验”是指在处于待机状态、成为没有对任何玩家分配占有时间的状态之后首次提供的玩游戏体验,设为与对于玩家来说初次的玩游戏体验的提供不同来进行说明。控制部101在判断为进行了与一次的玩游戏体验的提供开始有关的对价支付的情况下使处理转移到S502,在判断为没有进行与一次的玩游戏体验的提供开始有关的对价支付的情况下,重复进行本步骤的处理。In step S501, the control unit 101 determines whether a consideration payment related to the commencement of providing a first gaming experience, which is the first consideration payment of the present invention, has been made. This step is a step of detecting consideration payments made when the gaming device 100 is in a standby state, and is used to determine whether to begin providing a first gaming experience for a new player. Here, "first gaming experience" refers to the first gaming experience provided after the device is in a standby state and has not been allocated any time slots to any player, and is described as different from the provision of a first gaming experience for a player. If the control unit 101 determines that a consideration payment related to the commencement of providing a first gaming experience has been made, the process proceeds to step S502; if it determines that no consideration payment related to the commencement of providing a first gaming experience has been made, the process of this step is repeated.
在S502中,控制部101开始进行与玩游戏体验的提供有关的处理,对投入了对价来利用游戏装置100的玩家进行占有时间的分配。关于该占有时间,不需要固定地决定被分配为能够占有的时间,能够根据游戏的玩游戏内容而动态地变化,例如也可以是,确保进展到规定的状态,以该规定的状态为基准确定剩余的占有时间。In S502, the control unit 101 begins processing related to providing a gaming experience, allocating possession time to players who have paid for using the game device 100. This possession time does not need to be fixed; it can dynamically change based on the game's content. For example, it could ensure progress reaches a predetermined state, and determine the remaining possession time based on that predetermined state.
在S503中,提供控制部108在控制部101的控制下控制卡片提供部150,使得提供1张实际游戏卡片。本步骤中进行的游戏卡片的提供是响应于在处于待机状态的情况下进行的对价的投入而开始的、与初次的玩游戏体验有关的游戏卡片的提供,因此由卡片提供部150向玩家提供实际游戏卡片。In S503, the control unit 108, under the control of the control unit 101, controls the card supply unit 150 to supply one actual game card. The supply of the game card in this step is in response to the input of consideration made in the standby state and is related to the initial game experience. Therefore, the card supply unit 150 supplies the player with an actual game card.
在S504中,控制部101对针对本次的玩游戏体验提供的玩游戏,执行与对战游戏(规定的游戏)的准备有关的各种处理。在与对战游戏的准备有关的各种处理中,包括对战对手的角色(对手角色)的登记处理、玩家使用的角色(使用角色)的登记处理等。在此,使用角色的登记处理是基于经由读取器120从实际游戏卡片或虚拟游戏卡片获取到的卡片信息来登记与该游戏卡片相关联的角色的处理。玩家能够通过使用所拥有的实际游戏卡片和虚拟游戏卡片中的、关联有想要在对战游戏中出场的角色的游戏卡片,来将期望的角色作为使用角色在玩游戏中使用。另外,在使用角色少于针对对战游戏决定的规定数量的情况下,控制部101决定并登记规定的角色组中的暂时使玩家使用的角色即可。另外,关于针对在准备的处理中登记的使用角色及对手角色的管理,是通过基于各角色的角色ID从角色DB 106读出相应的角色信息并将必要的信息保存到用于管理角色的表(使用角色管理表和对手角色管理表)中来进行的。此时,关于针对使用角色登记的进展参数814,根据所获取到的卡片信息中的虚拟物品标志803而在表中包含虚拟物品参数822(真)或实际物品参数821(伪)。In S504, the control unit 101 performs various processes related to the preparation of the battle game (the prescribed game) for the game experience provided for this game. These processes include registering the opponent's character (opponent character) and registering the character used by the player (used character). Here, the registration of the used character is based on registering the character associated with the game card obtained from the physical or virtual game card via the reader 120. Players can use the desired character as their used character in the game by using game cards from their physical and virtual game cards that are associated with the character they wish to appear in the battle game. Furthermore, if the number of used characters is less than the prescribed number for the battle game, the control unit 101 determines and registers the temporarily used characters from the prescribed character group. The management of the used character and opponent character registered in the preparation process is performed by reading the corresponding character information from the character DB 106 based on each character's character ID and saving the necessary information to tables used for character management (used character management table and opponent character management table). At this point, regarding the progress parameter 814 for character registration, the table contains either virtual item parameter 822 (true) or actual item parameter 821 (false) based on the virtual item flag 803 in the obtained card information.
在S505中,控制部101开始进行与所登记的使用角色和对手角色出场的对战游戏有关的游戏处理。更详细地说,控制部101开始进行如下的游戏处理:参照使用角色管理表和对手角色管理表,基于各角色的进展参数来进行进展控制。对战游戏提供玩游戏直到满足规定的结束条件为止,游戏控制部101基于满足了该结束条件来结束游戏处理。In S505, the control unit 101 begins game processing related to the appearance of the registered user character and opponent character in the battle game. More specifically, the control unit 101 begins game processing as follows: referring to the user character management table and the opponent character management table, it performs progress control based on the progress parameters of each character. The battle game allows the player to continue playing until a predetermined end condition is met, and the game control unit 101 terminates the game processing based on the fulfillment of that end condition.
在S506中,控制部101执行与对战游戏的结束有关的结果显示、脚本(scenario)显示等各种处理。另外,控制部101使呈现控制部107呈现用于确认是否提供继当前的玩游戏体验之后的后续的玩游戏体验的显示,开始测量受理是否提供的受理期间。在此,后续的玩游戏体验的提供是指延长对玩家分配的游戏装置100的占有时间并且进一步提供不同的一次玩游戏体验,是不经过待机状态而对同一玩家提供的玩游戏体验。在本实施方式中,设为像这样在对战游戏的玩游戏结束的时序中受理是否提供后续的玩游戏体验的选择来进行说明,但是本发明的实施不限于此。即,关于是否提供后续的玩游戏体验,也可以在成为能够判断为没有问题地提供了当前的一次玩游戏体验的状态的情况下受理,还能够在一次的玩游戏体验的提供开始后的提供期间、优选在该一次的玩游戏体验中的从玩游戏开始后直到提供期间结束为止的期间中的任意时候受理。In S506, the control unit 101 performs various processes related to the end of the battle game, such as displaying results and displaying scenarios. Additionally, the control unit 101 causes the presentation control unit 107 to display a message for confirming whether to provide a subsequent gaming experience following the current gaming experience, and begins measuring the acceptance period for whether to provide such an experience. Here, providing a subsequent gaming experience refers to extending the possession time of the game device 100 allocated to the player and providing a different gaming experience, which is a gaming experience provided to the same player without going through a standby state. In this embodiment, the selection of whether to provide a subsequent gaming experience is accepted in the sequence of when the battle game ends, but the implementation of the present invention is not limited to this. That is, regarding whether to provide a subsequent gaming experience, it can be accepted when it is determined that the current gaming experience has been provided without problems, or it can be accepted at any time during the provision period after the start of a gaming experience, preferably during the period from the start of the game until the end of the provision period within that gaming experience.
在S507中,控制部101判断是否进行后续的玩游戏体验的提供。具体而言,控制部101基于在受理是否提供的受理期间中是否进行了作为本发明的第二对价支付的追加的对价支付,来判断是否被请求了后续的一次玩游戏体验的提供。因而,控制部101在进行了追加的对价支付的情况下,视作被请求了后续的玩游戏体验的提供,判断为进行该次的玩游戏体验的提供。另外,控制部101不仅根据直到经过受理是否提供的受理期间为止没有进行追加的对价支付,还根据进行了不接受后续的玩游戏体验的提供的意思的操作输入,来判断为不进行后续的玩游戏体验的提供。控制部101在判断为进行后续的玩游戏体验的提供的情况下使处理转移到S509,在判断为不进行后续的玩游戏体验的提供的情况下使处理转移到S508。In S507, the control unit 101 determines whether to provide a subsequent gaming experience. Specifically, the control unit 101 determines whether a request for a subsequent gaming experience has been made based on whether additional consideration payment, as the second consideration payment of the present invention, was made during the acceptance period for whether to provide the gaming experience. Therefore, if additional consideration payment was made, the control unit 101 considers it as a request for a subsequent gaming experience and determines that the gaming experience will be provided. In addition, the control unit 101 determines that the subsequent gaming experience will not be provided, not only based on the absence of additional consideration payment up to the end of the acceptance period for whether to provide the gaming experience, but also based on an operation input indicating that the subsequent gaming experience will not be accepted. If the control unit 101 determines that the subsequent gaming experience will be provided, the process proceeds to S509; if the control unit 101 determines that the subsequent gaming experience will not be provided, the process proceeds to S508.
在S508中,控制部101执行使游戏装置100转移到待机状态的处理,完成本提供处理。In S508, the control unit 101 performs a process to switch the game device 100 to a standby state, thus completing the provided process.
另一方面,在S507中判断为进行后续的玩游戏体验的提供的情况下,控制部101在S509中开始进行与后续的玩游戏体验的提供有关的处理,对追加投入了对价的玩家进行新的占有时间的分配。On the other hand, if it is determined in S507 that a subsequent gaming experience will be provided, the control unit 101 starts processing related to the provision of the subsequent gaming experience in S509, and allocates new possession time to players who have paid additional consideration.
在S510中,控制部101决定作为虚拟游戏卡片的提供候选的规定数量的角色。作为提供候选的角色既可以是从在前一次进行的对战游戏中出场过的角色中根据该游戏的玩游戏内容决定的,也可以是通过抽选处理等抽取出的。控制部101当决定了作为虚拟游戏卡片的提供候选的角色时,将该信息传送到提供控制部108并使显示部130呈现该信息,受理与从这些提供候选的角色中选择用于提供虚拟游戏卡片的角色有关的指示输入。如上所述,针对后续的玩游戏体验提供与1名角色有关的虚拟游戏卡片(的数据),因此从1个以上的提供候选的角色中选择1名角色。此外,在本实施方式中,设为基于玩家进行的操作输入来选择用于提供虚拟游戏卡片的角色来进行说明,但是本发明的实施不限于此,也可以通过由控制部101进行的抽选处理、按照预先决定的提供顺序来进行选择。In S510, the control unit 101 determines a predetermined number of characters as candidates for providing virtual game cards. The characters as candidates can be determined from characters who appeared in a previous battle game based on the game's content, or they can be drawn through a selection process. When the control unit 101 determines the characters as candidates for providing virtual game cards, it transmits this information to the provision control unit 108 and displays the information on the display unit 130, accepting instruction input related to selecting a character from these candidate characters for providing virtual game cards. As described above, virtual game cards (data) related to one character are provided for subsequent gameplay experiences; therefore, one character is selected from more than one candidate character. Furthermore, in this embodiment, the selection of the character for providing virtual game cards is described based on player input; however, the invention is not limited to this, and selection can also be performed by the control unit 101 through a selection process, according to a predetermined provision order.
在S511中,控制部101判断是否选择了用于提供虚拟游戏卡片的角色(提供角色)。控制部101在判断为选择了提供角色的情况下使处理转移到S512,在判断为没有选择提供角色的情况下反复进行本步骤的处理。In step S511, the control unit 101 determines whether a character (providing character) for providing virtual game cards has been selected. If the control unit 101 determines that a providing character has been selected, the process is transferred to step S512. If the control unit determines that no providing character has been selected, this step is repeated.
在S512中,呈现控制部107在控制部101的控制下使显示部130和声音输出部140呈现用于指示玩家以使便携式终端200接近规定的位置的信息,以便提供虚拟游戏卡片。此时,在便携式终端200中,例如在关联应用程序中选择虚拟游戏卡片的领取功能,成为能够从游戏装置100接收数据的状态。之后,当成为游戏装置100与便携式终端200之间能够经由通信部110进行通信的状态时,控制部101使处理转移到S513。In S512, under the control of the control unit 101, the presentation control unit 107 causes the display unit 130 and the sound output unit 140 to display information instructing the player to bring the portable terminal 200 closer to a designated location in order to provide virtual game cards. At this time, the portable terminal 200, for example, selects the virtual game card receiving function in the associated application, and becomes capable of receiving data from the game device 100. Then, when the game device 100 and the portable terminal 200 are able to communicate via the communication unit 110, the control unit 101 transfers the processing to S513.
在S513中,提供控制部108在控制部101的控制下,向通信部110传送与提供角色有关的虚拟游戏卡片的数据,将该数据发送到便携式终端200。通过这样,针对在初次的玩游戏体验之后进行的后续的玩游戏体验,能够进行虚拟游戏卡片的提供。当向便携式终端200发送虚拟游戏卡片的数据的发送完成时,控制部101使处理返回到S504。In S513, under the control of the control unit 101, the supply control unit 108 transmits data related to the virtual game card provided with the character to the communication unit 110, and sends the data to the portable terminal 200. In this way, virtual game cards can be provided for subsequent game experiences after the initial game experience. When the transmission of the virtual game card data to the portable terminal 200 is complete, the control unit 101 returns the processing to S504.
通过这样,在本实施方式的游戏装置100中,在提供玩游戏体验的期间,能够响应于进行了与后续的玩游戏体验的提供有关的对价支付来延长对玩家分配的游戏装置100的占有时间,能够提供满足度更高的玩游戏体验。另外,针对后续的玩游戏体验,不仅提供实际游戏卡片,还提供如果具有便携式终端200则能够在游戏装置100中的玩游戏中利用的、即便携性优异的虚拟游戏卡片,因此能够大幅地扩大与物品收集有关的趣味要素。In this way, in the game device 100 of this embodiment, during the provision of a gaming experience, the possession time of the game device 100 allocated to the player can be extended in response to the payment of consideration related to the provision of subsequent gaming experiences, thereby providing a more satisfying gaming experience. Furthermore, for subsequent gaming experiences, in addition to providing physical game cards, highly portable virtual game cards that can be used in gaming on the game device 100 if a portable terminal 200 is available are also provided, thus significantly expanding the fun elements related to item collection.
此外,在本实施方式的提供处理中,设为如果在提供后续的玩游戏体验的期间支付了追加的对价则开始进一步后续的玩游戏体验的提供来进行了说明,但是本发明的实施不限于此。例如,为了确保玩家间的公平性,关于各玩家在一段时期能够接受提供的玩游戏体验的次数,可以设定包括初次的玩游戏体验在内的上限次数。Furthermore, in this embodiment, the provision process is described such that if additional consideration is paid during the provision of subsequent game experiences, further provision of subsequent game experiences begins; however, the implementation of the present invention is not limited to this. For example, to ensure fairness among players, an upper limit can be set for the number of game experiences each player can receive within a certain period, including the initial game experience.
另外,在本实施方式中,说明了以玩家拥有便携式终端200为前提进行虚拟游戏卡片的提供、并且在获取到该虚拟游戏卡片的数据的情况下将相应的角色登记为使用角色的方式,但是本发明的实施不限于此。即,关于以玩家能够使用的方式提供虚拟游戏卡片的方法,也可以不需要以玩家拥有便携式终端200等通信终端为前提,例如通过在构成为能够与游戏装置100进行通信的外部服务器或游戏装置100本身中,将所要提供的虚拟游戏卡片的信息与附在实际游戏卡片、玩家卡片等的玩家的识别信息相关联地管理来进行。在该情况下,只要构成为在再次的玩游戏时能够基于从该实际游戏卡片、玩家卡片进行了信息获取,来从与玩家的识别信息相关联地管理的虚拟游戏卡片中选择玩家期望使用的虚拟游戏卡片即可。Furthermore, this embodiment describes a method of providing virtual game cards based on the premise that the player possesses a portable terminal 200, and registering the corresponding character as a usable character upon obtaining the data of the virtual game card. However, the implementation of the present invention is not limited to this. That is, the method of providing virtual game cards in a way that the player can use may also be implemented without requiring the player to possess a communication terminal such as a portable terminal 200. For example, the information of the virtual game cards to be provided may be managed in association with the player's identification information attached to the actual game cards, player cards, etc., through an external server configured to communicate with the game device 100 or the game device 100 itself. In this case, it is sufficient that when playing the game again, the virtual game card that the player wishes to use can be selected from the virtual game cards managed in association with the player's identification information based on the information obtained from the actual game cards and player cards.
如以上说明的那样,在本实施方式的游戏装置中,能够使玩家对游戏的兴趣持续并增加游戏装置的利用。更详细地说,游戏装置是以对价支付为必要条件来提供游戏的玩游戏体验的游戏装置,在检测到与一次的玩游戏体验的提供开始有关的第一对价支付的情况下,执行与第一玩游戏有关的游戏的处理,在第一玩游戏开始之后,在一次的玩游戏体验的提供期间中检测到第二对价支付的情况下,执行与继第一玩游戏之后的第二玩游戏有关的游戏的处理。此时,针对第二玩游戏提供关联有游戏要素的游戏用虚拟物品,由此实现上述的效果。As explained above, in this embodiment of the game device, the player's interest in the game can be sustained, increasing the utilization of the game device. More specifically, the game device provides a gaming experience based on consideration payment. Upon detecting a first consideration payment related to the start of a gaming experience, game processing related to the first gaming session is executed. After the first gaming session begins, if a second consideration payment is detected during the provision of a gaming experience, game processing related to a second gaming session following the first gaming session is executed. At this time, virtual items associated with game elements are provided for the second gaming session, thereby achieving the aforementioned effects.
[变形例1]在上述的实施方式1中,例示了根据前一次进行的对战游戏的玩游戏内容来决定规定数量的作为虚拟游戏卡片的提供候选的角色等。另一方面,为了接受后续的玩游戏体验的提供而进行追加的对价支付的玩家本来对游戏的兴趣就很高,对这种玩家提供富有魅力的物品能够进一步提高对游戏的兴趣,进而使服务提供长期化。[Modification 1] In the above-described embodiment 1, an example is given of determining a predetermined number of characters, etc., as candidates for providing virtual game cards based on the content of the previous battle game. On the other hand, players who pay additional consideration to receive subsequent game experience are already highly interested in the game. Providing attractive items to such players can further enhance their interest in the game, thereby extending the service provision period.
因而,例如,也可以根据后续的玩游戏体验的提供次数来动态地调整作为虚拟游戏卡片的提供候选的角色,从而提高趣味性。关于作为调整的基准的后续的玩游戏体验的提供次数,既可以是以在初次的玩游戏体验之后从该玩游戏体验起延长占有时间的方式提供的后续的玩游戏体验的次数(连续体验次数),在例如用于识别玩家的信息被构成为能够从规定的物品、便携式终端200等获取且针对每个玩家管理利用历史记录的方式中,也可以是到目前为止对该玩家提供的后续的玩游戏体验的次数(总体验次数),还可以是考虑连续体验次数和总体验次数双方判断的次数。Therefore, for example, the characters offered as candidates for virtual game cards can be dynamically adjusted based on the number of subsequent game experiences provided, thereby increasing the fun. Regarding the number of subsequent game experiences provided as the basis for adjustment, it can be the number of subsequent game experiences provided by extending the duration of possession from the initial game experience (number of consecutive experiences), or, in a manner where information for identifying the player is configured to be obtainable from specified items, portable terminals 200, etc., and the usage history is managed for each player, it can also be the number of subsequent game experiences provided to that player to date (total number of experiences), or it can be a number determined by considering both consecutive experience counts and total experience counts.
另外,也可以是,像这样后续的玩游戏体验的提供次数越多,则使作为提供候选的角色的数量越多,还可以是,像这样后续的玩游戏体验的提供次数越多,则使在提供候选中包含规定的角色的概率越高。在后者的情况下,规定的角色例如可以是具有有利于游戏的进展的参数的、图案美丽或装饰华丽等针对游戏决定的稀有性(珍稀程度)高的角色等。Alternatively, the more times a subsequent gameplay experience is provided, the more characters can be offered as candidates. Furthermore, the more times a subsequent gameplay experience is provided, the higher the probability of including the specified character among the candidates. In the latter case, the specified character could be, for example, a character with parameters that benefit the game's progress, or a character with high rarity (value) for game decisions, such as having beautiful graphics or elaborate decorations.
另外,通过在确认是否提供后续的玩游戏体验的时序中呈现能够包含在提供候选中的角色,能够适当地引导期望获取到与特定的角色有关的虚拟游戏卡片的玩家进行后续的玩游戏体验。或者,在已经处于后续的玩游戏体验的提供中的情况下进一步向后续的玩游戏体验转移的情况下,也可以在确认是否提供的时序中呈现作为提供候选的角色发生变化。Furthermore, by presenting characters that could be included in the offering candidates during the confirmation process for whether to provide subsequent gameplay experiences, players who wish to acquire virtual game cards related to specific characters can be appropriately guided to continue playing the game. Alternatively, if a player is already in the process of receiving subsequent gameplay experiences and is about to transition to them, the changing characters that could be offered can be shown during the confirmation process.
另外,在如上述那样针对每个玩家管理利用历史记录的方式中,能够掌握对玩家提供的虚拟游戏卡片。在这种方式中,也可以进行控制,使与已经提供的虚拟游戏卡片相关联的角色不包含在提供候选中。或者,在这种方式中,在玩家期望重复获取关联有同一角色的虚拟游戏卡片的情况下,例如在提供请求时对此进行确认并且进行控制,使得该角色包含在提供候选中。Furthermore, in the method of managing and utilizing historical records for each player as described above, it is possible to track the virtual game cards provided to players. In this method, it is also possible to control the inclusion of characters associated with already provided virtual game cards from the supply list. Alternatively, in this method, if a player wishes to repeatedly obtain virtual game cards associated with the same character, this can be confirmed and controlled, for example, at the time of the supply request, so that the character is included in the supply list.
[变形例2]在上述的实施方式1和变形例1中,设为针对后续的玩游戏体验提供的游戏卡片是虚拟游戏卡片进行了说明,但是本发明的实施不限于此。例如,游戏装置100也可以构成为,在通过后续的玩游戏体验满足了规定的条件的情况下,进一步提供实际物品。根据满足了该规定的条件而提供的实际物品可以与在通常的初次的玩游戏体验时提供的实际游戏卡片不同,在下面的说明中称作实际特殊卡片。然而,根据满足了规定的条件而提供的实际物品未必是卡片,也可以是不同的物品。另外,实际特殊卡片例如可以如图4的(c)那样构成为能够通过与实际游戏卡片同样地被进行信息获取来在对战游戏中使相关联的角色出场,也可以构成为与游戏内容关联但是不具有卡片信息而不能在对战游戏中使用的不同的物品。无论是哪一种物品,实际特殊卡片的稀有性被设定得比实际游戏卡片的稀有性高,在能够在对战游戏中使用的情况下,即使是同一角色,相比于使用实际游戏卡片来出场的情况而言,被分配能够更有利于游戏的进展的进展参数814。[Modification 2] In Embodiment 1 and Modification 1 described above, the game cards provided for subsequent gameplay experiences were described as virtual game cards, but the implementation of the present invention is not limited to this. For example, the game device 100 may also be configured to provide actual items when predetermined conditions are met through subsequent gameplay experiences. The actual items provided based on the fulfillment of these predetermined conditions may be different from the actual game cards provided during the normal initial gameplay experience, and will be referred to as actual special cards in the following description. However, the actual items provided based on the fulfillment of the predetermined conditions may not necessarily be cards, and may be different items. In addition, actual special cards may be configured, for example, as shown in FIG4(c), to enable associated characters to appear in the battle game by acquiring information in the same way as actual game cards, or they may be different items associated with game content but without card information and therefore cannot be used in the battle game. Regardless of the type of item, the rarity of actual special cards is set to be higher than that of actual game cards. When they can be used in a battle game, even for the same character, they are assigned a progression parameter 814 that is more beneficial to the progress of the game compared to using actual game cards.
规定的条件是与后续的玩游戏体验有关的针对游戏装置100的利用状况决定的条件。例如,规定的条件是每当对玩家提供的后续的玩游戏体验的次数超过预先决定的次数时满足的条件,即是每当对玩家提供的虚拟游戏卡片的数量超过预先决定的数时满足的条件。或者,也可以根据在一次初次的玩游戏体验之后连续地进行的后续的玩游戏体验的次数来同样地决定条件。另外,例如,也可以是在与对玩家提供的虚拟游戏卡片相关联的角色的组合同用于提供实际特殊卡片所决定的组合一致的情况下满足的条件。通过这样,更易于引导玩家利用后续的玩游戏体验,其结果,能够预测游戏装置100的销售额增加。The specified conditions are determined by the utilization of the game device 100 in relation to subsequent gameplay experiences. For example, a specified condition might be met whenever the number of subsequent gameplay experiences provided to the player exceeds a predetermined number, i.e., whenever the number of virtual game cards provided to the player exceeds a predetermined number. Alternatively, the condition could be determined similarly based on the number of subsequent gameplay experiences played consecutively after an initial gameplay experience. Furthermore, for example, a condition might be met when the combination of characters associated with the virtual game cards provided to the player matches the combination determined for providing actual special cards. In this way, it is easier to guide players to utilize subsequent gameplay experiences, and as a result, an increase in sales of the game device 100 can be predicted.
除此以外,规定的条件也可以被设置为如下条件:针对各虚拟游戏卡片,管理不限于后续的玩游戏体验的在玩游戏中使用过的次数,在该次数超过预先决定的次数的情况下满足该条件。In addition, the specified conditions can also be set as follows: for each virtual game card, the number of times it has been used in the game is managed, not limited to subsequent game experiences, and the condition is met if the number of times exceeds the predetermined number.
此外,也可以是,例如卡片提供部150除了具备收容有针对通常的初次的玩游戏体验提供的实际游戏卡片的储存箱以外,还另外具备收容有实际特殊卡片的储存箱,由此构成为能够提供实际特殊卡片。另外,在卡片提供部150具有按需印刷功能的情况下,也可以基于构成为包括实际特殊卡片用的图案的印刷数据来生成并提供实际特殊卡片。或者,在卡片提供部150具有卡片分配器和按需印刷功能的情况下,也可以使实际游戏卡片的提供源与实际特殊卡片的提供源不同。另外,在具有这种按需印刷功能的方式中,实际特殊卡片也可以构成为具有与玩游戏中使用的虚拟游戏卡片对应的图案。Alternatively, the card supply unit 150 may have a storage box containing actual game cards for the typical first-time gaming experience, as well as a separate storage box containing actual special cards, thus enabling the supply of actual special cards. Furthermore, if the card supply unit 150 has an on-demand printing function, actual special cards can be generated and supplied based on printing data configured to include patterns for actual special cards. Alternatively, if the card supply unit 150 has a card dispenser and an on-demand printing function, the source of supply for the actual game cards can be different from the source of supply for the actual special cards. Additionally, in this on-demand printing configuration, the actual special cards can also be configured to have patterns corresponding to the virtual game cards used in the game.
[实施方式2]在上述的实施方式1和变形例中,设为在后续的玩游戏体验中提供能够在游戏装置100中执行的对战游戏中使用的虚拟游戏卡片进行了说明,但是本发明的实施不限于此,与虚拟游戏卡片相关联的角色(游戏要素)也可以是同游戏装置100的对战游戏不同的游戏的游戏要素。[Embodiment 2] In the above-described Embodiment 1 and its variations, it was described that virtual game cards that can be used in a battle game that can be executed on the game device 100 are provided in the subsequent game experience. However, the implementation of the present invention is not limited to this. The characters (game elements) associated with the virtual game cards may also be game elements of a game different from the battle game of the game device 100.
以往,针对相同的内容,发布了使对应硬件、游戏规则、游戏风格等不同的多个种类的游戏标题,在这些游戏标题之间,世界观等是共通的,因此一部分游戏要素共通出场。另外,除此以外,即使在内容不同的游戏标题之间,也能够通过实施所谓的合作计划等,来使彼此的内容的游戏要素出场。在像这样一部分的游戏要素共通的游戏标题之间,例如使玩家能够使用游戏要素的条件、在游戏中出场的条件等不同,有时根据游戏标题不同,玩家必须达成难的前提条件以使期望的游戏要素出场。Previously, multiple game titles were released for the same content, each with different hardware, rules, and styles. These titles shared a common world view, resulting in the common appearance of some game elements. Furthermore, even between game titles with different content, cooperative programs could be implemented to bring together game elements from each other's content. However, between game titles that share some common elements, the conditions for players to use these elements or for them to appear in the game may differ. Sometimes, depending on the game title, players must meet difficult prerequisites to unlock the desired game elements.
因而,在本实施方式中,在进行了游戏装置100中的后续的玩游戏体验的提供的情况下,在与作为本发明所涉及的第一游戏的由游戏装置100提供的对战游戏不同的、作为本发明所涉及的第二游戏的便携式游戏中,提供使得能够利用相关联的游戏要素的作为虚拟物品的虚拟券。该虚拟券是以下物品:在便携式游戏中使用了该虚拟券的情况下,使得能够使用与该虚拟券相关联的、与便携式游戏有关的游戏要素。在本实施方式中,在便携式游戏中出场的游戏要素的一部分与被设计为能够在由游戏装置100执行的对战游戏中出场的角色是共同的,将能够使用(或者出场)相应的游戏要素(角色)的方法设置以下两种:在便携式游戏中达成条件;以及在游戏装置100中进行后续的玩游戏体验,来获取关联有该游戏要素的虚拟券。Therefore, in this embodiment, after providing a subsequent gaming experience in the gaming device 100, a virtual ticket, which is a second game according to the present invention and is different from the battle game provided by the gaming device 100 as the first game according to the present invention, is provided in a portable game that enables the use of associated game elements as a virtual item. This virtual ticket is an item that, when used in the portable game, allows the use of game elements associated with the virtual ticket and related to the portable game. In this embodiment, a portion of the game elements appearing in the portable game are common to characters designed to appear in the battle game executed by the gaming device 100. Two methods are set for enabling the use (or appearance) of the corresponding game elements (characters): fulfilling conditions in the portable game; and obtaining a virtual ticket associated with that game element by engaging in a subsequent gaming experience in the gaming device 100.
另外,在本实施方式中,便携式游戏是构成为能够在便携式终端200执行的游戏,构成为在执行期间能够通过与外部的服务器进行通信连接并且进行数据的发送接收来使该游戏进展。这种便携式游戏的提供方式对于例如即使是便携式终端200的运算性能低也能够执行、易于实现多人游戏(multi-play)、能够进行游戏平衡控制、进展控制、或者避免对游戏数据的非法篡改等而言是有效的,近年来被广泛采用。Furthermore, in this embodiment, the portable game is configured to be executable on the portable terminal 200, and to progress during execution by communicating with an external server and sending and receiving data. This method of providing portable games is effective for, for example, enabling execution even on portable terminals with low computing power, facilitating multi-play, allowing for game balance control, progress control, and preventing unauthorized modification of game data, and has been widely adopted in recent years.
《游戏系统的结构》因此,如图1的(b)所示,本实施方式的游戏系统具有服务器600,该服务器600与游戏装置100及便携式终端200以能够经由网络700进行通信的方式连接。与上述的实施方式1的系统同样地,游戏装置100也可以构成为与多个种类的便携式终端200经由网络700进行通信或者不经由网络700而直接进行通信。另外,同样地,服务器600也可以构成为能够与多个游戏装置100及多个种类的便携式终端200经由网络700进行通信。服务器600是能够在便携式终端200执行的便携式游戏的游戏服务器,在便携式终端200执行该便携式游戏时,在游戏中在预先决定的规定的时机与网络700之间进行信息的发送接收。在本实施方式中,服务器600与游戏装置100也进行信息通信,但该信息通信对于游戏装置100中的对战游戏的玩游戏而言不是必须的,是为了实现虚拟券的提供进行的信息通信。As shown in Figure 1(b), the game system of this embodiment includes a server 600, which is connected to the game device 100 and the portable terminal 200 via a network 700. Similar to the system of Embodiment 1 described above, the game device 100 can be configured to communicate with multiple types of portable terminals 200 via the network 700 or directly without using the network 700. Similarly, the server 600 can be configured to communicate with multiple game devices 100 and multiple types of portable terminals 200 via the network 700. The server 600 is a game server for a portable game that can be executed on the portable terminal 200. When the portable game is executed on the portable terminal 200, information is sent and received between the server 600 and the network 700 at predetermined times during the game. In this embodiment, the server 600 also communicates with the game device 100, but this communication is not essential for playing the battle game on the game device 100; it is for the purpose of providing virtual tickets.
此外,在本实施方式的游戏系统中,设为游戏装置100及便携式终端200是与实施方式同样的结构,下面说明服务器600的结构。另外,在服务器600的结构的说明中,对于实现与游戏装置100同样的功能的构成要素,附加“服务器”这一前缀文字来加以区分。Furthermore, in the game system of this embodiment, the game device 100 and portable terminal 200 are assumed to have the same structure as in the embodiment. The structure of the server 600 will be described below. In addition, in the description of the structure of the server 600, the prefix "server" is added to distinguish the constituent elements that perform the same functions as the game device 100.
〈服务器600的结构〉接下来,使用图6的框图来说明服务器600的功能结构。此外,也可以是,本实施方式的服务器600用于管理游戏数据等,该游戏数据包括利用便携式游戏的各玩家的信息、各玩家的便携式游戏的玩游戏历史记录、能够使用的游戏要素、所获取到的虚拟物品的信息。<Structure of Server 600> Next, the functional structure of server 600 will be described using the block diagram in Figure 6. Alternatively, the server 600 of this embodiment may be used to manage game data, including information about each player using the portable game, each player's portable game play history, available game elements, and information about acquired virtual items.
服务器控制部601例如是CPU,用于对服务器600具有的各块的动作进行控制。具体而言,服务器控制部601例如通过读出服务器记录介质602中记录的各块的动作程序之后在服务器存储器603中展开并执行该动作程序,来对各块的动作进行控制。The server control unit 601, for example, is a CPU, used to control the operation of each block of the server 600. Specifically, the server control unit 601 controls the operation of each block by reading the operation program of each block recorded in the server recording medium 602, expanding it in the server memory 603, and executing the operation program.
服务器记录介质602例如是非易失性存储器、HDD等能够永久地保持数据的记录装置。服务器记录介质602除了存储服务器600具有的各块的动作程序以外,还存储在各块的动作中必要的参数等信息。服务器存储器603例如是易失性存储器等用于暂时的数据存储的存储装置。服务器存储器603不仅被用作各块的动作程序的展开区域,还被用作用于临时地存储在各块的动作中输出的数据等的保存区域。The server recording medium 602 is, for example, a non-volatile memory, HDD, or other recording device capable of permanently storing data. In addition to storing the operating procedures of each block of the server 600, the server recording medium 602 also stores information such as parameters necessary for the operation of each block. The server memory 603 is, for example, a volatile memory or other storage device used for temporary data storage. The server memory 603 is used not only as an expansion area for the operating procedures of each block but also as a storage area for temporarily storing data output during the operation of each block.
游戏DB 604是用于针对便携式游戏管理各玩家的各种信息(玩家信息)的数据库。在本实施方式中,为了简便,设为服务器600管理与便携式游戏有关的玩家信息来进行说明,但是本发明的实施不限于此,例如,也可以构成为还管理与对战游戏有关的玩家的各种信息。在玩家信息中,例如图8的(c)所示,与用于识别便携式游戏的玩家的玩家ID 831相关联地管理进展状况信息832、可使用要素信息833以及拥有虚拟物品信息834,其中,进展状况信息832用于管理便携式游戏的玩游戏历史记录、脚本进展状况等,可使用要素信息833表示在利用便携式游戏时玩家能够使用(获取到)的角色、道具,拥有虚拟物品信息834表示通过利用游戏装置100中的后续的玩游戏体验而被提供的虚拟物品。虽然省略详情,但是关于本实施方式的便携式游戏,在便携式终端200中执行了对应的应用程序的情况下,便携式控制部201基于该程序来进行玩家信息的接收请求,在接收完成之后,基于该玩家信息来对便携式游戏的进展等进行控制。Game DB 604 is a database used to manage various information (player information) of each player for portable games. In this embodiment, for simplicity, it is described as server 600 managing player information related to portable games, but the implementation of the present invention is not limited to this. For example, it may also be configured to manage various information of players related to battle games. In the player information, for example, as shown in FIG8(c), progress status information 832, usable element information 833, and virtual item information 834 are managed in association with player ID 831 used to identify players of portable games. The progress status information 832 is used to manage the game history of portable games, script progress status, etc., the usable element information 833 indicates the characters and items that players can use (obtain) when using portable games, and the virtual item information 834 indicates the virtual items provided through subsequent game experience in the game device 100. Although details are omitted, regarding the portable game of this embodiment, when the corresponding application is executed on the portable terminal 200, the portable control unit 201 makes a request to receive player information based on the application, and after receiving the information, controls the progress of the portable game based on the player information.
服务器通信部610是服务器600具有的与外部装置之间的通信接口。服务器通信部610能够经由网络700(不问有线还是无线)来与外部装置连接,并能够发送接收数据,网络700也可以是互联网等通信网、将设备间连接的线缆。服务器通信部610例如将作为发送对象输入的信息变换为规定形式的数据后经由网络700发送到游戏装置100和便携式终端200等外部装置。另外,服务器通信部610例如当经由网络700从外部装置接收到信息时,对该信息进行解密后保存到服务器存储器603。Server communication unit 610 is a communication interface between server 600 and external devices. Server communication unit 610 can connect to external devices via network 700 (whether wired or wireless), and can send and receive data. Network 700 can be a communication network such as the Internet, or a cable connecting devices. For example, server communication unit 610 transforms information input as a recipient into data of a specified format and then sends it via network 700 to external devices such as game device 100 and portable terminal 200. Furthermore, when server communication unit 610 receives information from an external device via network 700, it decrypts the information and saves it to server memory 603.
《提供处理》下面,关于在本实施方式的游戏装置100中与玩游戏体验的提供有关地执行的提供处理,使用图7的流程图来说明具体的处理。与该流程图对应的处理能够通过由控制部101例如读出记录介质102中存储的对应的处理程序之后在存储器103中展开并执行该处理程序来实现。此外,设为例如在游戏装置100变为待机状态(游戏装置100启动,或者一次的玩游戏体验的提供完成而成为能够受理玩游戏体验开始的指示的状态)时开始本提供处理来进行说明。另外,在本实施方式的提供处理中,关于进行与上述的实施方式1同样的处理的步骤,标注相同的参照序号并省略说明,下面,仅说明本实施方式中进行特征性的动作的步骤。The following section describes the provision process performed in relation to providing a gaming experience in the game device 100 of this embodiment, using the flowchart in FIG7. The process corresponding to this flowchart can be implemented by the control unit 101 reading, for example, the corresponding processing program stored in the recording medium 102, then expanding and executing that processing program in the memory 103. Furthermore, this provision process will be described, for example, when the game device 100 enters a standby state (the game device 100 is started, or a state where an instruction to start a gaming experience is accepted after a single gaming experience has been provided). In addition, in the provision process of this embodiment, steps that perform the same processing as in Embodiment 1 described above will be labeled with the same reference numerals and their descriptions will be omitted; only the steps that perform characteristic operations in this embodiment will be described below.
在S509中控制部101开始进行与后续的玩游戏体验的提供有关的处理之后,控制部101在S701中决定作为虚拟券的提供候选的规定数量的角色。详细地说,作为虚拟券的提供候选的规定数量的角色是与虚拟券相关联的角色的候选,是将在便携式游戏中使用了虚拟券的情况下能够使用的角色设为哪一个角色的选择候选。作为提供候选的角色可以如实施方式1及变形例所示的那样根据前一次进行的对战游戏的玩游戏内容等来决定,是构成为能够在便携式游戏中出场的角色。关于角色是否被构成为能够在便携式游戏中出场,可以通过例如在由角色DB 106管理的角色信息中还附加是否能够在便携式游戏中出场的信息,来构成为能够判别。控制部101当决定了作为虚拟券的提供候选的角色时,向提供控制部108传送该信息并使该信息呈现在显示部130中,受理与从这些提供候选的角色中选择用于提供虚拟券的角色有关的指示输入。即,在本实施方式的游戏装置100中,针对后续的玩游戏体验提供的物品(虚拟券)构成为不能在游戏装置100中执行的对战游戏中使用,但是能够在与游戏装置100不同的设备(便携式终端200)中执行的便携式游戏中使用。After the control unit 101 begins processing related to providing a subsequent gaming experience in S509, the control unit 101 determines a predetermined number of characters as candidates for providing virtual tickets in S701. Specifically, the predetermined number of characters as candidates for providing virtual tickets are candidates for characters associated with virtual tickets, and are selection candidates for which characters can be used when virtual tickets are used in the portable game. The characters as candidates can be determined based on the gameplay content of the previous battle game, as shown in Embodiment 1 and its variations, and are configured to appear in the portable game. Whether a character is configured to appear in the portable game can be determined, for example, by adding information on whether it can appear in the portable game to the character information managed by the character DB 106. When the control unit 101 determines the characters as candidates for providing virtual tickets, it transmits this information to the provision control unit 108 and displays the information on the display unit 130, and accepts instruction input related to selecting a character from these candidate characters for providing virtual tickets. That is, in the game device 100 of this embodiment, the items (virtual tickets) provided for the subsequent game experience are configured to be usable in a portable game that can be played on a different device (portable terminal 200) but cannot be used in a battle game that can be played on the game device 100.
之后,在S511中判断为选择了提供角色的情况下,呈现控制部107在S702中在控制部101的控制下,使显示部130和声音输出部140呈现用于指示玩家输入玩家的与便携式游戏有关的识别信息(便携式游戏的玩家ID)的信息,以便提供虚拟券。关于与便携式游戏有关的玩家ID,例如可以通过在安装了与便携式游戏有关的应用程序的便携式终端200中选择玩家ID输出用的功能,来从便携式终端200向游戏装置100传送该玩家ID,也可以通过玩家的文本输入等进行。或者,在构成为在游戏装置100中的对战游戏中能够继续玩继承了过去的玩游戏状况的游戏(加载功能)、且由获取部105从所给予的记录介质获取用于管理该玩游戏状况的玩家ID的方式中,通过预先针对同一玩家绑定对战游戏的玩家ID和便携式游戏的玩家ID,或者通过构成为在两个游戏中能够利用共同的玩家ID,在本步骤中也可以不需要信息输入。Subsequently, if it is determined in S511 that a character has been selected, the presentation control unit 107, under the control of the control unit 101 in S702, causes the display unit 130 and the sound output unit 140 to display information for instructing the player to input identification information related to the portable game (the player ID of the portable game) in order to provide virtual tickets. Regarding the player ID related to the portable game, for example, the player ID can be transmitted from the portable terminal 200 to the game device 100 by selecting the player ID output function in the portable terminal 200 with the portable game-related application installed, or it can be done through the player's text input, etc. Alternatively, in a configuration where the game device 100 is configured to allow continued play of games that inherit past play status (loading function), and the acquisition unit 105 acquires the player ID used to manage that play status from the provided recording medium, by pre-binding the player ID of the battle game and the player ID of the portable game for the same player, or by configuring the system to allow the use of a common player ID in both games, information input may not be required in this step.
当输入了便携式游戏的玩家ID时,控制部101在S703中向通信部110传送与提供角色有关的虚拟券的数据及便携式游戏的玩家ID,并将它们与赋予请求一起发送到服务器600。基于该赋予请求,服务器控制部601更新游戏DB 604中保存的相应的玩家信息的拥有虚拟物品信息834,在便携式游戏中设为对玩家赋予关联有提供角色的虚拟券的状态。When a player ID for the portable game is entered, the control unit 101 transmits data related to the virtual voucher for the provided character and the player ID for the portable game to the communication unit 110 in S703, and sends them along with the grant request to the server 600. Based on the grant request, the server control unit 601 updates the virtual item ownership information 834 of the corresponding player information stored in the game DB 604, and sets the portable game to a state where the player is granted a virtual voucher associated with the provided character.
通过这样,根据本实施方式的游戏装置,在初次的玩游戏体验中,向玩家提供能够在该游戏装置的玩游戏中使用的关联有游戏要素的实际物品,与此相对,在后续的玩游戏体验中,向玩家提供虽然不能在该游戏装置的玩游戏中使用但是能够在其它外部装置的玩游戏中使用的关联有游戏要素的虚拟物品。在此,游戏装置中提供的游戏与外部装置中提供的游戏不同,游戏装置中的后续的玩游戏体验的利用与提高外部装置中的玩游戏的趣味性是相通的,其结果是能够使玩家对双方的游戏的兴趣增进,并且能够引导玩家反复玩游戏。In this way, the game device according to this embodiment provides players with physical items associated with game elements that can be used in games played on the game device during the initial gaming experience. Conversely, in subsequent gaming experiences, it provides players with virtual items associated with game elements that cannot be used in games played on the game device but can be used in games played on other external devices. Here, the games provided on the game device differ from those provided on external devices. The utilization of subsequent gaming experiences on the game device is similar to enhancing the enjoyment of games played on external devices, resulting in increased player interest in both games and encouraging repeated play.
此外,在本实施方式中,设为通过将虚拟券的信息与虚拟券的赋予请求一起发送到用于对在便携式游戏的玩游戏中需要的玩家信息进行管理的服务器600来实现在便携式游戏内拥有虚拟券的状态进行了说明,但是本发明的实施不限于此。虚拟券的信息是与实施方式1、变形例1及变形例2的虚拟游戏卡片同样地从游戏装置100向便携式终端200提供的。在该情况下,发送到便携式终端200的虚拟券的信息可以被保存在记录介质102等中,通过在执行便携式游戏的应用程序时进行参照并反映该虚拟券的信息,实现在游戏内中拥有虚拟券的状态。Furthermore, in this embodiment, it is described that the state of possessing virtual tickets in the portable game is achieved by sending the virtual ticket information along with the virtual ticket granting request to a server 600 for managing player information required for playing the portable game. However, the implementation of the present invention is not limited to this. The virtual ticket information is provided from the game device 100 to the portable terminal 200 in the same way as the virtual game card in Embodiment 1, Modification 1, and Modification 2. In this case, the virtual ticket information sent to the portable terminal 200 can be stored in a recording medium 102 or the like, and the state of possessing virtual tickets in the game is achieved by referring to and reflecting the virtual ticket information when the portable game application is executed.
另外,在本实施方式中,作为在便携式游戏中能够基于虚拟物品来使与该虚拟物品相关联的游戏要素出场的方式的一例,设为在游戏装置100中发行虚拟券并将该虚拟券关联到玩家信息来进行了说明。然而,在游戏装置100中针对两种玩游戏体验(基于第一对价支付的玩游戏体验和基于第二对价支付的玩游戏体验)分别提供的物品只要在是否在现实世界中具有物理实体方面不同即可,本发明的实施不限于此。即,也可以是,在从游戏装置100进行物品提供的时间点,物品取游戏用实际物品和游戏用虚拟物品中的某一种方式。例如,如本实施方式那样,从游戏装置100提供的虚拟券这种游戏数据在提供时间点构成游戏用虚拟物品,但是不需要在该提供之后在便携式游戏内也明确地呈现出是游戏用虚拟物品或者拥有了游戏用虚拟物品,而是作为与该游戏用虚拟物品相关联的游戏要素来呈现。Furthermore, in this embodiment, as an example of how virtual items can be used to bring game elements associated with virtual items into play in a portable game, the invention describes issuing virtual tickets in the game device 100 and associating those virtual tickets with player information. However, the invention is not limited to the items provided in the game device 100 for two different game experiences (a game experience based on a first consideration payment and a game experience based on a second consideration payment), as long as they differ in whether or not they have a physical entity in the real world. That is, at the time the item is provided from the game device 100, the item may be either a physical game item or a virtual game item. For example, as in this embodiment, game data such as virtual tickets provided from the game device 100 constitutes a virtual game item at the time of provision, but it is not necessary to explicitly present it as a virtual game item or to indicate possession of a virtual game item in the portable game after provision; rather, it is presented as a game element associated with that virtual game item.
[变形例3]在上述的实施方式和变形例中,设为针对初次的玩游戏体验提供实际游戏卡片来进行了说明,但是本发明的实施不限于此。例如,通过反复利用游戏装置100而收集到所准备的所有种类的实际游戏卡片的玩家有可能不再期望更多的实际游戏卡片,其结果导致可能失去对游戏装置100的兴趣。因而,也可以是,针对初次的玩游戏体验设置用于确认期望提供哪一种物品的时序,基于玩家进行的选择操作来例外地许可虚拟游戏卡片等游戏用虚拟物品的提供。[Modification 3] In the above embodiments and modifications, the description focused on providing actual game cards for the initial gaming experience; however, the implementation of the present invention is not limited to this. For example, a player who has collected all the prepared types of actual game cards through repeated use of the game device 100 may no longer desire more actual game cards, potentially leading to a loss of interest in the game device 100. Therefore, it is also possible to set a timing for determining which item is desired for the initial gaming experience, and to exceptionally permit the provision of virtual game items such as virtual game cards based on the player's selection.
[其它实施方式]本发明不限制于上述实施方式,在不脱离本发明的精神及范围的情况下能够进行各种各样的变更和变形。另外,本发明所涉及的游戏装置还能够通过使1个以上的计算机作为该游戏装置发挥功能的程序来实现。该程序能够通过记录于计算机可读取的记录介质或者通过电气通信线路来提供/发布。[Other Embodiments] The present invention is not limited to the embodiments described above, and various modifications and variations can be made without departing from the spirit and scope of the invention. Furthermore, the game device according to the present invention can also be implemented using a program that enables one or more computers to function as the game device. This program can be provided/distributed by means of a computer-readable recording medium or via an electrical communication line.
附图标记说明Explanation of reference numerals in the attached figures
100:游戏装置;101:控制部;102:记录介质;103:存储器;104:支付检测部;105:获取部;106:角色DB;107:呈现控制部;108:提供控制部;109:操作输入部;110:通信部;120:读取器;130:显示部;140:声音输出部;150:卡片提供部;200:便携式终端;201:便携式控制部;202:便携式记录介质;203:便携式存储器;207:便携式显示控制部;209:便携式操作输入部;210:便携式通信部;230:便携式显示部;600:服务器;601:服务器控制部;602:服务器记录介质;603:服务器存储器;604:游戏DB;610:服务器通信部;700:网络。100: Game device; 101: Control unit; 102: Recording medium; 103: Memory; 104: Payment detection unit; 105: Acquisition unit; 106: Character database; 107: Presentation control unit; 108: Provision control unit; 109: Operation input unit; 110: Communication unit; 120: Reader; 130: Display unit; 140: Sound output unit; 150: Card provision unit; 200: Portable terminal; 201: Portable control unit; 202: Portable recording medium; 203: Portable memory; 207: Portable display control unit; 209: Portable operation input unit; 210: Portable communication unit; 230: Portable display unit; 600: Server; 601: Server control unit; 602: Server recording medium; 603: Server memory; 604: Game database; 610: Server communication unit; 700: Network.
Claims (21)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017-221970 | 2017-11-17 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| HK40019048A HK40019048A (en) | 2020-10-09 |
| HK40019048B true HK40019048B (en) | 2023-12-15 |
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