GB201908874D0 - Multi-player game - Google Patents
Multi-player gameInfo
- Publication number
- GB201908874D0 GB201908874D0 GBGB1908874.9A GB201908874A GB201908874D0 GB 201908874 D0 GB201908874 D0 GB 201908874D0 GB 201908874 A GB201908874 A GB 201908874A GB 201908874 D0 GB201908874 D0 GB 201908874D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- player game
- player
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GBGB1908874.9A GB201908874D0 (en) | 2019-06-20 | 2019-06-20 | Multi-player game |
| GB2200720.7A GB2600305A (en) | 2019-06-20 | 2020-06-18 | Multi-player game |
| CN202080058019.5A CN114555199A (en) | 2019-06-20 | 2020-06-18 | multiplayer game |
| US17/619,138 US12257509B2 (en) | 2019-06-20 | 2020-06-18 | Multi-player game |
| PCT/EP2020/067033 WO2020254532A1 (en) | 2019-06-20 | 2020-06-18 | Multi-player game |
| EP20733975.5A EP3986581A1 (en) | 2019-06-20 | 2020-06-18 | Multi-player game |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GBGB1908874.9A GB201908874D0 (en) | 2019-06-20 | 2019-06-20 | Multi-player game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| GB201908874D0 true GB201908874D0 (en) | 2019-08-07 |
Family
ID=67511590
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| GBGB1908874.9A Ceased GB201908874D0 (en) | 2019-06-20 | 2019-06-20 | Multi-player game |
| GB2200720.7A Withdrawn GB2600305A (en) | 2019-06-20 | 2020-06-18 | Multi-player game |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| GB2200720.7A Withdrawn GB2600305A (en) | 2019-06-20 | 2020-06-18 | Multi-player game |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US12257509B2 (en) |
| EP (1) | EP3986581A1 (en) |
| CN (1) | CN114555199A (en) |
| GB (2) | GB201908874D0 (en) |
| WO (1) | WO2020254532A1 (en) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20230338837A1 (en) * | 2022-04-26 | 2023-10-26 | Build A Rocket Boy Games Ltd. | Dynamic transitioning of a simulating host of a portion or all of a network interactive environment |
| TWI880635B (en) * | 2024-02-16 | 2025-04-11 | 緯雲股份有限公司 | The scoring system of gaming events and the scoring method used in their operation |
Family Cites Families (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5513129A (en) * | 1993-07-14 | 1996-04-30 | Fakespace, Inc. | Method and system for controlling computer-generated virtual environment in response to audio signals |
| JP3668547B2 (en) * | 1996-01-29 | 2005-07-06 | ヤマハ株式会社 | Karaoke equipment |
| JPH10211358A (en) * | 1997-01-28 | 1998-08-11 | Sega Enterp Ltd | Game equipment |
| JP3260653B2 (en) * | 1997-03-25 | 2002-02-25 | ヤマハ株式会社 | Karaoke equipment |
| JP3384314B2 (en) * | 1997-12-02 | 2003-03-10 | ヤマハ株式会社 | Tone response image generation system, method, apparatus, and recording medium therefor |
| US6137042A (en) * | 1998-05-07 | 2000-10-24 | International Business Machines Corporation | Visual display for music generated via electric apparatus |
| JP3031676B1 (en) * | 1998-07-14 | 2000-04-10 | コナミ株式会社 | Game system and computer readable storage medium |
| US6369822B1 (en) * | 1999-08-12 | 2002-04-09 | Creative Technology Ltd. | Audio-driven visual representations |
| US7339589B2 (en) * | 2002-10-24 | 2008-03-04 | Sony Computer Entertainment America Inc. | System and method for video choreography |
| WO2005022322A2 (en) * | 2003-08-25 | 2005-03-10 | Blue Street Studios, Inc. | Video game system and method |
| WO2005031627A1 (en) | 2003-09-24 | 2005-04-07 | Nokia Corporation | Method and device for context driven content gaming |
| WO2006078597A2 (en) * | 2005-01-18 | 2006-07-27 | Haeker Eric P | Method and apparatus for generating visual images based on musical compositions |
| WO2010006054A1 (en) | 2008-07-08 | 2010-01-14 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock and band experience |
| GB2471871B (en) * | 2009-07-15 | 2011-12-14 | Sony Comp Entertainment Europe | Apparatus and method for a virtual dance floor |
| CN101626398B (en) * | 2009-08-11 | 2013-01-02 | 腾讯数码(天津)有限公司 | Method for obtaining friend dynamic and system |
| CA2725722A1 (en) * | 2010-12-17 | 2012-06-17 | Karen E. Collins | Method and system for incorporating music into a video game using game parameters |
| JP5982111B2 (en) * | 2011-11-08 | 2016-08-31 | 株式会社タイトー | Game server, game device, game program |
| US9704350B1 (en) | 2013-03-14 | 2017-07-11 | Harmonix Music Systems, Inc. | Musical combat game |
| US9286383B1 (en) | 2014-08-28 | 2016-03-15 | Sonic Bloom, LLC | System and method for synchronization of data and audio |
| US10486068B2 (en) * | 2015-05-14 | 2019-11-26 | Activision Publishing, Inc. | System and method for providing dynamically variable maps in a video game |
-
2019
- 2019-06-20 GB GBGB1908874.9A patent/GB201908874D0/en not_active Ceased
-
2020
- 2020-06-18 CN CN202080058019.5A patent/CN114555199A/en active Pending
- 2020-06-18 US US17/619,138 patent/US12257509B2/en active Active
- 2020-06-18 GB GB2200720.7A patent/GB2600305A/en not_active Withdrawn
- 2020-06-18 WO PCT/EP2020/067033 patent/WO2020254532A1/en not_active Ceased
- 2020-06-18 EP EP20733975.5A patent/EP3986581A1/en not_active Withdrawn
Also Published As
| Publication number | Publication date |
|---|---|
| CN114555199A (en) | 2022-05-27 |
| US20220305389A1 (en) | 2022-09-29 |
| US12257509B2 (en) | 2025-03-25 |
| EP3986581A1 (en) | 2022-04-27 |
| GB2600305A (en) | 2022-04-27 |
| GB202200720D0 (en) | 2022-03-09 |
| WO2020254532A1 (en) | 2020-12-24 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| AT | Applications terminated before publication under section 16(1) |