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FI20135398A7 - Arrangement and game server for wireless gaming, as well as a wireless gaming terminal and terminal application program - Google Patents

Arrangement and game server for wireless gaming, as well as a wireless gaming terminal and terminal application program Download PDF

Info

Publication number
FI20135398A7
FI20135398A7 FI20135398A FI20135398A FI20135398A7 FI 20135398 A7 FI20135398 A7 FI 20135398A7 FI 20135398 A FI20135398 A FI 20135398A FI 20135398 A FI20135398 A FI 20135398A FI 20135398 A7 FI20135398 A7 FI 20135398A7
Authority
FI
Finland
Prior art keywords
terminal
wireless gaming
game server
arrangement
application program
Prior art date
Application number
FI20135398A
Other languages
Finnish (fi)
Swedish (sv)
Other versions
FI20135398L (en
Inventor
Kimmo Koskinen
Original Assignee
Raha Automaattiyhdistys
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Raha Automaattiyhdistys filed Critical Raha Automaattiyhdistys
Priority to FI20135398A priority Critical patent/FI20135398L/en
Priority to PCT/FI2014/050283 priority patent/WO2014170553A1/en
Priority to CA2907863A priority patent/CA2907863A1/en
Publication of FI20135398A7 publication Critical patent/FI20135398A7/en
Publication of FI20135398L publication Critical patent/FI20135398L/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0414Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means using force sensing means to determine a position
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Nyt esillä oleva keksintö liittyy yleisesti peliteknologiaan sekä pelaamisessa käytettävään viestintä- ja ohjelmistoteknologiaan ja erityisesti langattomassa pelaamisessa käytettävään järjestelyyn ja pelipalvelimeen sekä langattoman pelaamisen päätelaitteeseen ja päätelaitteen sovellusohjelmaan. Keksinnön mukaiselle langattoman pelaamisen päätelaitteelle (14), (24), (31), (39–41) on tunnusomaista se, että mainittu langattoman pelaamisen päätelaite (14), (24), (31), (39–41) käsittää kosketusnäytön (15), (25), (32), ja että mainittu päätelaite (14), (24), (31), (39– 41) on sovitettu pelaajalle objektien (16), (29), (34), (45–48) ampumiseen mainitulta kosketusnäytöltä (15), (25), (32) kohti langattoman pelaamisen näyttölaitetta (19) siten, että mainittu päätelaite (14), (24), (31), (39–41) on sovitettu havaitsemaan pelaajan kosketuksen kosketusnäytöltä (15), (25), (32), päättämään mainittua kosketusta vastaavan pelaajan ampuman objektin (16), (29), (34), (45–48) ammuntatiedon ja lähettämään mainitun ammuntatiedon langattomasti pelipalvelimelle (38), (44).The present invention relates generally to gaming technology and to communication and software technology used in gaming, and in particular to an arrangement and game server used in wireless gaming, as well as to a wireless gaming terminal and an application program for the terminal. The wireless gaming terminal (14), (24), (31), (39–41) according to the invention is characterized in that said wireless gaming terminal (14), (24), (31), (39–41) comprises a touch screen (15), (25), (32), and that said terminal (14), (24), (31), (39–41) is adapted for the player to shoot objects (16), (29), (34), (45–48) from said touch screen (15), (25), (32) towards the wireless gaming display device (19) such that said terminal (14), (24), (31), (39–41) is adapted to detect the player's touch on the touch screen (15), (25), (32), to decide the object (16), (29), (34), (45–48) shot by the player corresponding to said touch, (45-48) shooting data and transmit said shooting data wirelessly to the game server (38), (44).

FI20135398A 2013-04-19 2013-04-19 Arrangement and game server for wireless gaming as well as terminal device and terminal application program for wireless gaming FI20135398L (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
FI20135398A FI20135398L (en) 2013-04-19 2013-04-19 Arrangement and game server for wireless gaming as well as terminal device and terminal application program for wireless gaming
PCT/FI2014/050283 WO2014170553A1 (en) 2013-04-19 2014-04-17 Arrangement and game server for wireless gaming as well as terminal device and application program for wireless gaming
CA2907863A CA2907863A1 (en) 2013-04-19 2014-04-17 Arrangement and game server for wireless gaming as well as terminal device and application program for wireless gaming

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FI20135398A FI20135398L (en) 2013-04-19 2013-04-19 Arrangement and game server for wireless gaming as well as terminal device and terminal application program for wireless gaming

Publications (2)

Publication Number Publication Date
FI20135398A7 true FI20135398A7 (en) 2014-10-20
FI20135398L FI20135398L (en) 2014-10-20

Family

ID=51730868

Family Applications (1)

Application Number Title Priority Date Filing Date
FI20135398A FI20135398L (en) 2013-04-19 2013-04-19 Arrangement and game server for wireless gaming as well as terminal device and terminal application program for wireless gaming

Country Status (3)

Country Link
CA (1) CA2907863A1 (en)
FI (1) FI20135398L (en)
WO (1) WO2014170553A1 (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100178967A1 (en) * 2009-01-10 2010-07-15 Chiu-Hao Cheng Shooting game processing method
JP6184658B2 (en) * 2010-08-20 2017-08-23 任天堂株式会社 GAME SYSTEM, GAME DEVICE, GAME PROGRAM, AND GAME PROCESSING METHOD
US8736583B2 (en) * 2011-03-29 2014-05-27 Intel Corporation Virtual links between different displays to present a single virtual object

Also Published As

Publication number Publication date
FI20135398L (en) 2014-10-20
WO2014170553A1 (en) 2014-10-23
CA2907863A1 (en) 2014-10-23

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Legal Events

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