EP4292059A1 - Multiview neural human prediction using implicit differentiable renderer for facial expression, body pose shape and clothes performance capture - Google Patents
Multiview neural human prediction using implicit differentiable renderer for facial expression, body pose shape and clothes performance captureInfo
- Publication number
- EP4292059A1 EP4292059A1 EP22715732.8A EP22715732A EP4292059A1 EP 4292059 A1 EP4292059 A1 EP 4292059A1 EP 22715732 A EP22715732 A EP 22715732A EP 4292059 A1 EP4292059 A1 EP 4292059A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- human
- images
- neural network
- image
- mesh
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/103—Static body considered as a whole, e.g. static pedestrian or occupant recognition
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
- G06T17/205—Re-meshing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/50—Depth or shape recovery
- G06T7/55—Depth or shape recovery from multiple images
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/40—Extraction of image or video features
- G06V10/42—Global feature extraction by analysis of the whole pattern, e.g. using frequency domain transformations or autocorrelation
- G06V10/422—Global feature extraction by analysis of the whole pattern, e.g. using frequency domain transformations or autocorrelation for representing the structure of the pattern or shape of an object therefor
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/40—Extraction of image or video features
- G06V10/46—Descriptors for shape, contour or point-related descriptors, e.g. scale invariant feature transform [SIFT] or bags of words [BoW]; Salient regional features
- G06V10/467—Encoded features or binary features, e.g. local binary patterns [LBP]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/766—Arrangements for image or video recognition or understanding using pattern recognition or machine learning using regression, e.g. by projecting features on hyperplanes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/82—Arrangements for image or video recognition or understanding using pattern recognition or machine learning using neural networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/174—Facial expression recognition
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20084—Artificial neural networks [ANN]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30196—Human being; Person
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/12—Bounding box
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/16—Cloth
Definitions
- the present invention relates to three dimensional computer vision and graphics for the entertainment industry. More specifically, the present invention relates to acquiring and processing three dimensional computer vision and graphics for film, TV, music and game content creation.
- the output model contains three layers from inner to outer: a skeleton at a predicted pose; a naked 3D body of a predicted shape with facial expression (e.g., SMPL-X model parameterized by blendshapes and joint rotations); and a 3D field of clothes displacement and the appearance RGB color inferred from the input images.
- a clothed body mesh is obtained by deforming the naked 3D body mesh according to the clothes displacement field.
- MVS-3DCNN takes the multiview image set as input, chooses the frontal view as the reference view and extracts a feature volume.
- HMR MLP regresses all the feature volumes to the human pose, shape, facial expression parameters.
- SMPL-X model generates the human naked body mesh according to the parameters. And then the naked body mesh is converted into an occupancy field in its bounding box.
- Figure 2 illustrates the workflow of a forward prediction represented by the tensor notations, in which the weight of all the networks MVS 3DCNN, HMR MLP and NeRF MLP are known, according to some embodiments.
- Figure 3 illustrates the workflow of training the network using supervision according to some embodiments.
- Figure 5 illustrates the alignment of the MVS 3DCNN of each view to the NeRF MLP according to some embodiments.
- Neural human prediction includes predicting a 3D human model including a pose of a skeleton, body shape and clothes displacement and appearance from a set of images (a single image or multiview images).
- Embodiments of the neural human prediction describe methods for using a neural network.
- Multiview neural human prediction outperforms the single image -based mocap and human lifting in quality and robustness, simplifies the architecture of the body clothes prediction network such as Implicit Part Network, which takes a sparse point cloud as input with heavy memory cost and performs slowly, and avoids the resolution limitation of latent-code -based network, such as Neural Body, which encodes the entire 3D volume.
- Figure 1 illustrates a flowchart of neural human prediction according to some embodiments.
- an input set I of images a single image or multiview images, e.g., a set of pictures taken around a subject, are acquired as input.
- the input I is denoted as a 4D tensor of size N x w x h x c, N for number of views, w, h, c for image width, height and channel, respectively.
- the cameras are already calibrated, so all of the camera information (e.g., camera parameters) is known.
- An image preprocess extracts the subject’s bounding box and foreground mask using existing approaches such as Detectron2 and image Grab-Cut. Images are cropped by the bounding box and zoomed to size of w x h with the same aspect ratio. Image borders are filled in black.
- the neural network (MVS-PERF) 102 is comprised of three components: a multiview stereo 3D convolutional neural network (MVS-3DCNN) 104, which encodes an input set of images to features; a human mesh recovery multilayer perceptron (HMR MLP) 106, which regresses the features to human parameters; and a neural radiance field multilayer perceptron (NeRF MLP) 108, which fine-tunes the MVS-3DCNN and decodes a query 3D ray (3D location and direction) to an RGB color and a clothes-to-body displacement.
- a multiview stereo 3D convolutional neural network (MVS-3DCNN) 104, which encodes an input set of images to features
- HMR MLP human mesh recovery multilayer perceptron
- NeRF MLP neural radiance field multilayer perceptron
- a deep 2D CNN extracts image features from each view.
- Each convolutional layer is followed by a batch-normalization (BN) layer and a rectified linear unit (ReLU) except for the last layer.
- BN batch-normalization
- ReLU rectified linear unit
- Two downsampling layers are also placed.
- the output of the 2D CNN are a feature map of size w/4 x h/4 x 32.
- a view is first chosen as a reference view and its view frustum is set according to perspective projection and near far planes to cover the entire working space of the subject. From near to far, the frustrum is sampled by d depth planes which are parallel to both near and far planes. All the feature maps are transformed and blended to each depth plane.
- K [R, /] stand for the camera intrinsic and extrinsic parameters
- z is the distance from a depth plane to the camera center of the reference view
- n is the normal direction of the depth plane.
- the human mesh recovery multilayer perceptron includes three layers of linear regression separated by flatten and dropout layers. It regresses the feature volume from MVS 3DCNN to the human body parameter
- Human body parameter is able to manipulate a human parametric model, e.g., SMPL- X, to a 3D naked body mesh 202.
- a SMPL-X representation of contains the skeletal poses (the 3D rotation angles of each joint), the body blendshape parameter to control the body shape, e.g., height, weight, and others, and the facial blendshape parameter to control the expression of the face. It builds a T-pose mesh using blendshape parameters and deforms it to a posed mesh by the skeletal pose of a linear skinning model.
- the cost volume is sent to a differentiable rendering MLP, such as neural radiance field (NeRF).
- NeRF MLP is formularized as a functional M that maps a query ray, represented by a 3D position x and a direction f, to a 4-channel color is the feature map from the cost volume of the frustum MVS
- 3DCNN 104 to the NeRF volume
- G is the weight of the NeRF MLP network
- s denotes the occupancy density of a probability if the 3D point is inside a mesh.
- the occupancy density field of a naked body can be directly obtained by converting the mesh 202 (Fig. 2) in the frustum 104. Then the density field s of clothed body can be represented as a function of a 3D displacement vector field D and the feature map
- the 3D displacement vector field D 116 represents how a point on the clothed body surface 204 is related to a point on the naked body surface. When NeRF MLP is trained, the displacement vector field D is also optimized.
- Figure 2 illustrates the workflow of a forward prediction represented by the tensor notations, in which the weight of all the networks MVS 3DCNN, HMR MLP and NeRF MLP are trained and fixed, according to some embodiments.
- the appearance image 112 is rendered.
- 3D human prediction 110 is implemented.
- the displacement field D 116 is obtained.
- the naked body mesh V b 202 can be deformed to a clothed body mesh V c 204 by adding an interpolated displacement vector to each vertex.
- Figure 3 illustrates the workflow of training the network using supervision according to some embodiments.
- a supervised training dataset e.g., Human3.6M
- a shape loss 304 is directly obtained by summing the difference of the predicted naked body and the ground truth.
- J are the joints of the naked body
- P denotes the perspective projection of a 3D point for each camera view.
- rays 306 are sampled from the input image set 100, typically using an uneven sampling strategy proportional to the image saliency. More rays are sampled in high salient regions and fewer rays are from plain or background regions. These rays are sent together with the feature map from MVS 3DCNN 104 into the NeRF MLP 106, which renders the samples appearance RGB colors 308. A color loss 310 is computed by summing all the difference of sampled color in the input image and the rendered colors 308.
- Figure 4 illustrates the workflow of training the network in a self-improving strategy according to some embodiments.
- the training dataset only provides human images without any annotation or human ground truth parameters.
- an optimization-based prediction 400 e.g., SMPLifyX algorithm
- the optimization-based prediction detects human 2D key points on each image first and applies a nonlinear optimization to fit the 3D human.
- K denotes the detected 2D location of a key point, and the sum takes over all the corresponding key points and all the views.
- the neural human prediction is able to be directly applied in both commercial and/or personal markerless performance capture applications, for example, a markerless motion capture in game studio, or human 3D surface reconstruction RGB camera setup.
- Other applications of embodiments of the multiview neural human prediction are able to be as a real-time backbone technique able to be combined with any extension, for example, combining the input of depth sensing, 3D modeling, or using the output for creating novel animation.
- Multiview neural human prediction is also able to be applied in gaming, VR/AR and any real-time human interactive applications.
- suitable computing devices include a personal computer, a laptop computer, a computer workstation, a server, a mainframe computer, a handheld computer, a personal digital assistant, a cellular/mobile telephone, a smart appliance, a gaming console, a digital camera, a digital camcorder, a camera phone, a smart phone, a portable music player, a tablet computer, a mobile device, a video player, a video disc writer/player (e.g., DVD writer/player, high definition disc writer/player, ultra high definition disc writer/player), a television, a home entertainment system, an augmented reality device, a virtual reality device, smart jewelry (e.g., smart watch), a vehicle (e.g., a self-driving vehicle) or any other suitable computing device.
- An apparatus comprising: a non-transitory memory configured for storing an application, the application configured for: acquiring a set of images as input; and processing, with a neural network, the set of images, wherein processing includes: encoding the set of images to one or more features; regressing the features to human parameters; fine-tuning the neural network; and decoding a query 3D ray to an RGB color and a clothes-to-body displacement, wherein the RGB color is based on the set of images; and a processor configured for processing the application.
- the set of images comprises a 4D tensor of size N x w x h x c, where N is a number of views, w is width of an image, h is height of the image, and c is a channel of the image.
- the neural network chooses a frontal view as a reference view from the set of images and extracts a feature volume.
- An apparatus comprising: a non-transitory memory configured for storing an application, the application comprising: a multiview stereo 3D convolutional neural network (MVS-3DCNN) configured for encoding an input image set to features; a human mesh recovery multilayer perceptron (HMR MLP) configured for regressing the features to human parameters; and a neural radiance field multilayer perceptron (NeRF MLP) configured for fine-tuning the MVS-3DCNN and decodes a query 3D ray (3D location and direction) to an RGB color and a clothes-to-body displacement; and a processor configured for processing the application.
- MVS-3DCNN multiview stereo 3D convolutional neural network
- HMR MLP human mesh recovery multilayer perceptron
- NeRF MLP neural radiance field multilayer perceptron
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- Multimedia (AREA)
- Software Systems (AREA)
- Evolutionary Computation (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Computer Graphics (AREA)
- Artificial Intelligence (AREA)
- Databases & Information Systems (AREA)
- Computing Systems (AREA)
- Medical Informatics (AREA)
- Human Computer Interaction (AREA)
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- Oral & Maxillofacial Surgery (AREA)
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Abstract
Description
Claims
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202163168467P | 2021-03-31 | 2021-03-31 | |
| US202163279916P | 2021-11-16 | 2021-11-16 | |
| US17/701,991 US11961266B2 (en) | 2021-03-31 | 2022-03-23 | Multiview neural human prediction using implicit differentiable renderer for facial expression, body pose shape and clothes performance capture |
| PCT/IB2022/053034 WO2022208440A1 (en) | 2021-03-31 | 2022-03-31 | Multiview neural human prediction using implicit differentiable renderer for facial expression, body pose shape and clothes performance capture |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP4292059A1 true EP4292059A1 (en) | 2023-12-20 |
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ID=81328451
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP22715732.8A Pending EP4292059A1 (en) | 2021-03-31 | 2022-03-31 | Multiview neural human prediction using implicit differentiable renderer for facial expression, body pose shape and clothes performance capture |
Country Status (4)
| Country | Link |
|---|---|
| EP (1) | EP4292059A1 (en) |
| KR (1) | KR20230150867A (en) |
| CN (1) | CN116134491A (en) |
| WO (1) | WO2022208440A1 (en) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN116758202A (en) * | 2023-03-14 | 2023-09-15 | 中国科学院深圳先进技术研究院 | Human hand image synthesis method, device, electronic equipment and storage medium |
| CN116824092B (en) * | 2023-08-28 | 2023-12-19 | 深圳星坊科技有限公司 | Three-dimensional model generation method, three-dimensional model generation device, computer equipment and storage medium |
| CN117238420A (en) * | 2023-11-14 | 2023-12-15 | 太原理工大学 | Method and device for predicting mechanical properties of ultrathin strip |
| CN118587332B (en) * | 2024-05-22 | 2025-03-11 | 西南交通大学 | A human body mesh reconstruction method based on pose transformation |
| CN119478246B (en) * | 2024-11-26 | 2025-10-17 | 华中科技大学 | Lunar soil test piece in-situ three-dimensional reconstruction method based on improved neural radiation field algorithm |
-
2022
- 2022-03-31 WO PCT/IB2022/053034 patent/WO2022208440A1/en not_active Ceased
- 2022-03-31 CN CN202280006134.7A patent/CN116134491A/en active Pending
- 2022-03-31 KR KR1020237033483A patent/KR20230150867A/en active Pending
- 2022-03-31 EP EP22715732.8A patent/EP4292059A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| CN116134491A (en) | 2023-05-16 |
| KR20230150867A (en) | 2023-10-31 |
| JP2024510230A (en) | 2024-03-06 |
| WO2022208440A1 (en) | 2022-10-06 |
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