EP4035752B1 - Procédé de fonctionnement d'un parc de loisirs et parc de loisirs - Google Patents
Procédé de fonctionnement d'un parc de loisirs et parc de loisirs Download PDFInfo
- Publication number
- EP4035752B1 EP4035752B1 EP21210913.6A EP21210913A EP4035752B1 EP 4035752 B1 EP4035752 B1 EP 4035752B1 EP 21210913 A EP21210913 A EP 21210913A EP 4035752 B1 EP4035752 B1 EP 4035752B1
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- EP
- European Patent Office
- Prior art keywords
- vehicle
- passenger
- projectile
- projectiles
- vehicles
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G25/00—Autocar-like self-drivers; Runways therefor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0204—Targets therefor
- A63F9/0243—Movable targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0252—Shooting devices therefor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0278—Projectiles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G1/00—Roundabouts
- A63G1/24—Roundabouts with seats performing movements in a horizontal plane, other than circular movements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G3/00—Water roundabouts, e.g. freely floating
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/007—Amusement arrangements involving water
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G33/00—Devices allowing competitions between several persons, not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G4/00—Accessories for roundabouts not restricted to one of groups A63G1/00 or A63G3/00
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G7/00—Up-and-down hill tracks; Switchbacks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
- A63F2011/0058—Indicators of values, e.g. score counters using electronic means
Definitions
- the present invention relates to a method for operating a ride having the features of patent claim 1 and to a ride having the features of patent claim 19.
- Amusement rides are known in various designs from the prior art.
- One such ride is, for example, a bumper car, which is a stationary or semi-stationary device and is intended for use at fairs or amusement parks.
- Such rides comprise a plurality of vehicles with at least one passenger seat for at least one passenger, wherein the at least one passenger can control the vehicle using a drive device.
- the vehicles are controlled by the at least one passenger and move along predefined terrain.
- the ride over the terrain can be individually designed, with the vehicles being secured against possible collisions by a wide, circumferential rubber ring.
- Such rides have proven themselves in the past and enjoy great popularity.
- a disadvantage of such rides is that they do not have any means of quantitatively recording a game result, nor do they require special coordination and skill.
- Such rides do not provide the Possibility of a shared experience in which several passengers can achieve a common goal through coordinated behavior.
- the present invention therefore aims to propose an improved method for operating a ride and an improved ride for passengers that expediently eliminates the disadvantages of prior art rides.
- the proposed method is intended to encourage and promote a collaborative experience and the skill of each passenger.
- the method according to the invention with the features of patent claim 1 for operating a ride on a terrain with at least one vehicle, wherein the at least one vehicle has a drive device, at least one passenger seat for at least one passenger, and a storage area that can be filled with projectiles, is characterized in that the at least one vehicle can move on the terrain by means of a drive device and that at least one projectile can be removed from the storage area and fired at the instigation of the at least one passenger.
- the idea underlying the invention for operating a ride provides that the at least one passenger can take at least one projectile, preferably several projectiles in succession, from the storage area of the respective vehicle and can fire this in the direction of the at least one second vehicle.
- firing can be understood to mean that at least one projectile is either thrown by the at least one passenger and/or is moved, shot or hurled by technical means - as will be described in detail later.
- a projectile can be understood as any body of any configuration.
- the at least one projectile can be a softball, a handball, a soccer ball, a water balloon, a paintball, a golf ball, a rugby ball, a foam, rubber, and/or plastic dart or arrow, and/or foam bullets.
- a projectile of a firearm is not understood as a projectile.
- the aim is to hit another vehicle or a target element with the at least one projectile, for example, in particular while the at least one vehicle is moving on the terrain.
- the at least one vehicle is provided, preferably at an initial position, whereby the respective storage area can preferably be empty, partially filled, or fully filled upon provision of the at least one vehicle.
- At least one passenger can be seated in the respective passenger seat of the at least one vehicle. If at least two vehicles are used to carry out the method, the at least two vehicles can preferably start synchronously and then move—preferably freely—on the terrain.
- the storage facility can preferably accommodate and store at least one, preferably at least two, even more preferably a plurality of projectiles and can further be configured such that at least one projectile can be removed in order to fire it at another vehicle or a target element.
- the at least one vehicle has a launching device that can launch at least one projectile.
- the launching device can accelerate the projectile in any desired manner to initiate free flight, preferably by means of spring means and/or compressed air.
- the spring means and/or compressed air can impart a predefined kinetic energy to the projectile, whereby, through appropriate selection, the risk of injury to passengers can be minimized or eliminated.
- the launcher can be loaded manually, semi-automatically, or fully automatically.
- Manual loading means that at least one passenger must remove the respective projectile from the storage and insert it into the launcher.
- semi-automatic loading at least one passenger must operate at least one mechanism to initiate the loading of another projectile after a projectile has been fired.
- Fully automatic loading can occur after each shot, provided there is a projectile in the storage. A projectile is reloaded into the launcher without any action from the passenger. It should be noted at this point that the launcher within the meaning of this invention is not a firearm, which in particular falls under weapons and/or war weapons law.
- the launching device can be manually aligned by the at least one passenger from the at least one passenger receptacle.
- the launching device can be pivoted 360° along the vertical axis of the vehicle and more preferably at a pitch angle of ⁇ 45°. It may also be advantageous to provide adjustment or aiming means by which the launching device can be aligned by the at least one passenger from the passenger receptacle.
- the at least one vehicle can have at least two passenger seats, one of the at least two passenger seats having control means by which the vehicle can be steered.
- the other of the at least two passenger seats can be arranged such that the firing of the projectiles can be initiated from it.
- the at least two passenger seats are arranged such that the passengers can communicate with one another.
- tasks can be divided.
- One of the at least two passengers steers the vehicle, while the other of the at least two passengers attempts to throw or shoot down the at least one second vehicle using projectiles from the supply depot.
- the two passengers of one of the at least two vehicles must play well together as a team in order to achieve a good game result. This creates a shared experience and increases the experience value.
- At least one of the at least two passenger accommodations is a standing place.
- one passenger accommodation is a seated place and the other passenger accommodation is a standing place, wherein more preferably the The passenger seat is a standing position from which the projectiles are fired at the passenger's request, and the passenger seat is a seat from which the vehicle is controlled.
- Each passenger seat may have a suitable restraint device, such as a belt, a shackle, and/or a rod.
- the at least one vehicle has a collecting device for collecting projectiles, wherein the collecting device can feed the collected projectiles to the storage area.
- the collecting device can collect projectiles using the collecting device. This forces them to move the vehicle over the terrain.
- the collecting device can collect the projectiles from the terrain in a variety of ways, for example by means of a suction device, a magnetic system, a collecting roller, or an extruder.
- the collected projectiles are deposited in the storage area or fed to the storage area and can then be used to throw or shoot at the at least one other vehicle and/or a target.
- the collection device comprises a preferably funnel-shaped slider arranged in a front and/or rear area of the respective vehicle.
- the slider facilitates the collection of projectiles from the terrain.
- the at least one vehicle is an autonomous vehicle.
- the vehicle can be moved across the terrain without the intervention of the at least one passenger, whereby the at least one passenger Unpredictable driving maneuvers can increase the entertainment value.
- the autonomous vehicle can scan the surrounding terrain for projectiles lying around and drive towards them in a targeted manner to collect them.
- a vehicle control system or a higher-level control system and/or, for example, environmental monitoring devices described below monitor compliance with a minimum distance from other vehicles and/or objects on the terrain and/or the terrain boundary.
- At least one vehicle can travel along a course.
- the course can be self-contained and specify a route along which the vehicles must move during a ride.
- the course can be marked by a wall, geofence, markings, or the like.
- the course can feature artificial, natural obstacles, staged displays, or the like to increase the entertainment value of the ride.
- the at least one vehicle can travel along the course repeatedly, and a station can be provided that includes an entrance and exit for passengers to the ride.
- the at least one target element can, for example, be a basketball hoop, a folding target, a goal, a can tower, or any other desired configuration to form a suitable target for throwing or shooting at at least one projectile.
- the target element can also comprise at least one projectile launcher and, for example, fire at the at least one vehicle as a counter-reaction.
- At least one vehicle has environmental monitoring means.
- the environmental monitoring means can include distance sensors that can detect when a safety distance is exceeded from another vehicle, from objects or people on the terrain, or from a wall or boundary of the terrain. If a safety distance is exceeded, appropriate control commands can be sent to the drive system to ensure that the minimum distance is maintained.
- the environmental monitoring means prevent unwanted collisions.
- hit detection means are provided, wherein the hit detection means can detect a corresponding hit of the at least one vehicle and/or the at least one target element.
- a corresponding hit reaction can be generated, through which the hit can be perceived visually, haptically and/or acoustically.
- the hit detection means can allow an objective measurement or determination of a hit.
- the hit reaction comprises a predetermined vehicle movement by the drive device.
- the hit reaction can comprise at least one rotation about a vertical axis of the respective vehicle, or a fixing or stopping of the respective vehicle at a position on the terrain, in particular for a predetermined time.
- the impact reaction comprises an acoustic, haptic, and/or optical signal.
- An acoustic signal can be generated, for example, by a sound generator, while the optical signal can be generated, for example, by lighting or a fog generator.
- a haptic signal can be generated, for example, by an actuator, a vibration generator, or the like. Both the previously described predetermined vehicle movement and the haptic, acoustic, and/or optical signal can be generated synchronously and produce a haptic, acoustic, and/or optically appealing effect.
- the hit detection means detect a hit location on the at least one vehicle and/or the at least one target element.
- detecting the hit location for example, only hits in a specific area, surface and/or part can generate a hit reaction, for example those hits that are placed or applied centrally on the at least one vehicle and/or the at least one target element.
- passengers are encouraged to aim the projectiles as precisely as possible in order to make an effective hit. Projectiles lying around that collide with the vehicle while it is moving or poorly aimed projectiles are not counted or are counted less.
- the hit location only hits that hit the at least one vehicle and/or the at least one target element in areas provided for this purpose, e.g. centrally and/or adjacent to the at least one passenger seat, trigger a hit reaction.
- the hit detection means are used to determine a game result.
- the number of hits detected by the hit detection means can be counted, whereby a game result can be assigned to at least one vehicle or, in the case of multiple vehicles, to the respective vehicle.
- the respective vehicle can be divided into several hit zones. For example, different points can be scored for a hit in the different hit zones, which are then added to the game result. For example, hits close to the ground can yield fewer points than hits near the at least one passenger pick-up and/or in the center of the at least one target element. This encourages passengers to aim as accurately as possible and make a particularly precise hit.
- the procedure stipulates that the game result is attributed to the at least one vehicle from which the projectile was fired against the other of the at least two vehicles and/or the at least one target element. Furthermore, with at least two vehicles, each of the at least two vehicles can only receive a certain number of hits or points. Once the certain number of hits or points is reached, it can be "game over" for the respective vehicle. In such a case, the supply depot can be locked using a locking device. The vehicle can remain stationary or return to its starting position.
- the vehicles are arranged in two Groups or teams are divided.
- the different groups or teams of vehicles can be identified by color.
- the projectiles of each vehicle are also identifiable. Identification can be done electronically. For example, assignment can be made in the respective vehicle, whereby assignment can be made via a code, tag, or chip.
- the hit detection means identify the impacting projectile, for example by reading the tag, code, or chip, and assignment can be made, for example, by a higher-level control system.
- the hit detection devices measure the intensity or momentum of the hit.
- the strength of the hit can be incorporated into the game result, whereby, for example, particularly weak hits result in no score, while strong hits with a high momentum result in a better score or more points.
- At least two vehicles are provided. Furthermore, it is advantageous if the at least one or at least two vehicles communicate with the higher-level controller. Status information can be transmitted to the higher-level controller, wherein the status information can include the vehicle position, data from the hit detection means, or vehicle parameters.
- the higher-level controller can also send control commands to the at least one vehicle. For example, the higher-level controller can control the drive device temporarily or permanently. Temporary control can, for example, drive the at least one vehicle autonomously after the end of the game or in the event of "game over" to a Return to the starting position.
- a permanent controller can drive the at least one vehicle autonomously during the game, for example, as a "trackless vehicle.” The at least one passenger can then concentrate entirely on delivering the projectiles to another vehicle and/or the at least one target element.
- At least one vehicle can drive in water.
- the terrain is flooded with water or a driving level is lowered into a pool of water. This can significantly increase the play and fun factor, especially during warmer seasons.
- the ride surface can be constructed of perforated sheet metal or a grid and can be raised and lowered by a lifting device. Such a ride can be used as either a "dry” ride or a wet "water ride,” as desired.
- At least one vehicle can be designed so that it is permanently supported on the ride surface and can be propelled by traction. This ensures, on the one hand, a secure footing of the at least one vehicle, as well as fast and dynamic maneuverability, particularly agility.
- the ride is versatile. However, it should be noted at this point that at least one vehicle can also float and be propelled by a suitable water propulsion system, such as a jet propulsion, propeller propulsion, or similar.
- the at least one vehicle is moved on the terrain by means of a chain drive by means of the drive device.
- a Chain drive Vehicle movements that cannot be performed by conventional multi-axle vehicles with only one steerable axle, such as rotation at a position around the vertical axis.
- a further preferred embodiment of the present invention provides for the use of absorbent projectiles to carry out the method.
- Absorbent projectiles can, for example, comprise a foam layer or be made of foam.
- the projectiles can generally be any desired shape, such as softballs, balls, darts, or foam bullets.
- supply means can be provided that are configured to supply the at least one vehicle with operating resources, in particular energy and/or projectiles.
- the supply means are preferably arranged at the starting position.
- the supply means can supply the vehicle with electrical energy or charge a power storage device or a voltage source of the at least one vehicle, or supply the at least one vehicle with compressed air for the launching device.
- the supply means can also keep projectiles ready for the respective vehicle.
- a further aspect of the present invention relates to a ride for operation on a terrain, in particular for carrying out the method described above, comprising at least one vehicle, preferably at least two vehicles, wherein the at least one vehicle has a drive device, at least one passenger seat for at least one passenger and a storage facility that can be filled with projectiles wherein at least one projectile can be removed from the storage area and fired at the instigation of at least one passenger.
- the at least one projectile can be fired by the at least one passenger by throwing it and/or by means of a launching device.
- the launching device preferably comprises means for accelerating the projectile, for example, compressed air or springs.
- the means for accelerating the projectile can determine the kinetic energy of the projectile during a shot, thereby reducing any risk of injury.
- the firing device of the at least one vehicle can preferably be triggered by the at least one passenger from the at least one passenger receptacle by means of actuating means, wherein more preferably the actuating means enable manual loading of the cannon, semi-automatic loading of the cannon or fully automatic loading of the cannon.
- the launching device can be manually aligned by the at least one passenger from the at least one passenger receptacle, or if the launching device can be aligned by the at least one passenger using adjustment or aiming means.
- the at least one vehicle has at least two passenger seats.
- one of the at least two passenger seats can have control means by means of which the vehicle can be steered.
- the at least two passenger seats are arranged in such a way that the passengers can communicate with one another. In a vehicle designed in this way, tasks can be divided.
- One of the at least two passengers steers the vehicle, while the other of the at least two passengers attempts to shoot or throw projectiles from the supply depot at the at least one other vehicle.
- the two passengers of one of the at least two vehicles must play well together as a team in order to achieve a good game result. This creates a shared experience and increases the experience value.
- At least one of the at least two passenger receptacles is a standing position.
- one passenger receptacle is a standing position and the other passenger receptacle is a seated position.
- the vehicle can be controlled from the seated position, and more preferably, the projectiles can be fired from the standing position at the passenger's request.
- Each passenger receptacle can have a suitable restraint device, such as a belt, a bar, and/or a rod.
- the at least one vehicle has a collection device configured to collect projectiles from the terrain and supply them to the storage area.
- the collection device can, for example, suck in balls from the terrain and supply them to the storage area.
- the collection device can also comprise an extruder and/or have a preferably funnel-shaped shield in a front and/or rear area of the vehicle. The collection device allows the vehicle to the terrain independently pick up projectiles and the supply depot can be refilled while driving.
- the at least one vehicle has environmental monitoring means.
- At least one vehicle can be an autonomous vehicle.
- the autonomous vehicle can scan the surrounding terrain for projectiles lying around and approach them for collection.
- the higher-level control system and/or environmental monitoring devices monitor the maintenance of a minimum distance from other vehicles and/or objects on the terrain and/or the terrain boundary.
- the environmental monitoring means of the at least one vehicle are essentially safety devices designed to prevent collisions between the vehicle and objects or other vehicles. It is particularly advantageous if the environmental monitoring means include distance sensors or the like.
- the vehicle can thus be an intelligent vehicle that also monitors for collisions.
- the ride includes at least one target element.
- the at least one target element can form any target for throwing or shooting at with at least one projectile and can be designed, for example, as a basketball hoop, folding disc, goal, or can tower.
- the target elements can also be movable.
- the at least one target element can move back and forth, swing, sway, and/or perform abrupt movements, thereby increasing the level of difficulty and challenge for the at least one passenger.
- the target element can also include at least one projectile launcher and, for example, fire at at least one vehicle as a counter-reaction.
- hit detection means can trigger a hit reaction when the hit detection means detects the impact of a projectile on the at least one vehicle and/or the at least one target element.
- the at least one vehicle and/or the at least one target element can comprise the hit detection means, and the ride can also additionally or supplementarily comprise hit detection means that monitor the at least one vehicle and/or the at least one target element.
- This ride allows at least one - preferably at least two - vehicles to move freely on the terrain, whereby the respective at least one passenger can initiate the removal of at least one projectile from the filled storage area and transferring it to the other vehicle.
- the impact detection means can detect the impact of the projectile and can also trigger a hit reaction, which can be perceived haptically, visually, and/or acoustically.
- the hit detection means send control commands to the drive device of the at least one vehicle
- the hit reaction can send a control command to the drive device of the at least one vehicle, by which the respective vehicle performs a rotation, preferably by 360°, around its own vertical axis, accelerates, decelerates and/or is immobilized for a certain duration.
- acoustic, haptic, and/or optical signal generation means may be provided.
- the acoustic and/or optical signal generation means may include a sound generator, lighting means, vibration generator, an actuator, and/or a fog generator.
- the at least one vehicle can be connected to a higher-level controller.
- the at least one vehicle can, for example, transmit status information to the higher-level controller.
- Status information can include, for example, a position on the terrain, number of hits, hit position, hit energy, or the like.
- Communication with the higher-level controller can be bidirectional, whereby the higher-level controller can, for example, send control commands to the respective drive device of the vehicle to prevent collisions or to initiate an independent return of the vehicle to a starting point at the end of a game.
- the higher-level controller can also monitor and maintain a minimum distance between at least two vehicles, a wall, or a target element. For example, the at least one vehicle can move within a predefined "geofence" via the higher-level controller. The at least one vehicle can thus not enter a certain area of the terrain.
- the higher-level control system can also assume autonomous or semi-autonomous control of at least one vehicle and/or monitor autonomous movement of at least one vehicle.
- the hit detection means include at least one sensor for detecting a hit and/or a hit location.
- the at least one sensor can, for example, determine the hit location on the respective vehicle, whereby, for example, poorly positioned hits or collisions with projectiles lying around cannot be counted as hits.
- the hit detection means or the at least one sensor of the hit detection means can also determine a hit intensity or a hit pulse, which can also be used, for example, to weight a game result.
- the ride includes at least two vehicles.
- the at least one vehicle preferably the at least two vehicles, communicate with the higher-level controller.
- Status information can be transmitted to the higher-level controller, wherein the status information can include the vehicle position, data from the hit detection means, or vehicle parameters.
- the higher-level controller can also send control commands to at least one of the at least two vehicles.
- the higher-level controller can control the drive device temporarily or permanently.
- Temporary control can, for example, return vehicles autonomously to a starting position after the game has ended or upon "game over.”
- a permanent controller can drive the vehicles autonomously during the game – as described above – for example, as a "trackless vehicle.”
- the at least one passenger can then concentrate entirely on delivering the projectiles to another vehicle and/or the at least one target element.
- the vehicle can drive in water.
- the terrain is flooded with water, or if a driving level can be lowered into a pool of water below. This can significantly increase the play and fun factor, especially during warmer seasons.
- the ride deck can be constructed of perforated sheet metal or a grid and can be raised and lowered by a lifting device. Such a ride can be used as either a "dry” ride or a wet "water ride,” as desired.
- the at least one vehicle is preferably designed so that it is permanently supported on the ride deck and can be propelled by traction. This ensures, on the one hand, a secure position of the vehicle, fast and dynamic maneuverability, especially agility, and, on the other hand, the ride is versatile. However, it should be noted at this point that the at least one vehicle can also float and can be propelled by a suitable water propulsion system, such as a jet propulsion, propeller propulsion, or similar.
- the at least one vehicle is moved on the terrain by means of a chain drive by means of the drive device.
- a Chain drive Vehicle movements that cannot be performed by conventional multi-axle vehicles with only one steerable axle, such as rotation at a position around the vertical axis.
- the ride can include a course.
- the course can be self-contained and specify a route along which the vehicles must move during a ride.
- the course can be marked by a wall, geofence, markings, or the like.
- the course can feature artificial, natural obstacles, staged elements, or similar features to increase the entertainment value of the ride.
- At least one vehicle can repeatedly travel along the course, and a station can be provided that includes an entrance and exit for passengers to the ride.
- the ride can comprise supply means configured to provide operating resources, in particular energy and/or projectiles, for the at least one vehicle.
- the supply means are preferably arranged at the starting position of the ride.
- the supply means can supply the vehicle with electrical energy or charge a power storage unit of the vehicle or supply a compressed air storage unit of the vehicle with compressed air.
- the compressed air storage unit can provide compressed air for firing the projectiles.
- the supply means can also keep projectiles ready for the respective vehicle.
- Figure 1 shows an exemplary representation of a ride 1, comprising a terrain 10 and several vehicles 20, which are movable—preferably freely—on the terrain 10 by means of a drive device 22 (not shown in detail).
- the ride 1 can further comprise a plurality of projectiles 15.
- the projectiles 15 can be balls, darts or softballs, preferably made of foam. Furthermore, the Projectiles should be buoyant and preferably absorbent in at least one area of the shell in order to be able to absorb water.
- the terrain 10 comprises a driving surface 12 and preferably a wall 14 surrounding the driving surface 12.
- the wall 14 may further include padding to cushion collisions with a vehicle 20.
- the wall 14 may include a net 16.
- the ride 1 can comprise a plurality of vehicles 20, wherein the vehicles 20 can preferably be divided into at least two teams or groups.
- the respective team or group of vehicles 20 can be visually distinguished, for example, by the color of the vehicles 20.
- the respective vehicle 20 has a front side area and a rear side area as well as at least one passenger receptacle 21 for a passenger 5, the aforementioned drive device 22, a storage area 24, a vehicle control device 25, a launching device 32 and a collection device 28.
- the vehicles 20 have two passenger seats 21, each for one passenger 5.
- One of the two passenger seats 21 can be a standing place and can be located centrally between the front and rear areas of the vehicle 20, in particular adjacent to the vehicle control device 25 be arranged, and enables the passenger 5 to steer the vehicle 20 with good all-round visibility from the passenger seat 21 or to operate the drive device 22.
- the drive device 22 can comprise a motor (not shown), in particular an electric motor, and preferably further comprises a tracked chassis driven by the drive.
- the drive device 22 is configured to move the respective vehicle 20 over the terrain 10 or the driving plane 12 by traction.
- the drive device 22 can have a wheeled chassis, wherein the respective wheels are preferably steerable and/or drivable, whereby the vehicle 20 can have particularly high maneuverability.
- At least one vehicle 20 can have a launching device 32.
- the launching device 32 can launch at least one projectile 15 and accelerate the at least one projectile 15 in any desired manner to initiate free flight.
- the launching device 32 can accelerate the projectile 15 using spring means and/or compressed air and impart a predefined kinetic energy to the projectile 15.
- the compressed air for the launching device 32 can be provided by a compressed air reservoir (not shown) in the vehicle.
- the launching device 32 can be loaded manually as well as partially or fully automatically.
- Manual loading means that at least one passenger 5 must remove the respective projectile 15 from the storage area 24 and insert the projectile 15 into the launching device 32.
- semi-automatic loading the at least one passenger 5 must actuate at least one mechanism in order to of a projectile to initiate the loading of another projectile.
- Fully automatic loading can occur after each shot, provided a projectile 15 is present in the storage area 24. A projectile 15 is reloaded into the launching device 32 without any action by the passenger 5.
- the launching device 32 can be arranged in a fixed alignment with the vehicle 20 or can be manually aligned by the at least one passenger seat 21.
- the launching device 32 can also be actuated by the at least one passenger 5 using adjustment or aiming means.
- the launching device 32 can be arranged in the front area of the vehicle 20, preferably together with the at least one passenger receptacle 21. This passenger receptacle 21 can be designed as a seat.
- the supply of electrical energy to the respective vehicle 20 can, for example, be provided via an on-board power storage unit as a voltage source or via a current-carrying grid and a current collector.
- the grid can be arranged in the driving plane or above the driving plane 12 and is in electrical contact with the current collector of the vehicle 20.
- the vehicle 20 preferably has the collecting device 28 in the front area, which can collect one or more projectiles 15 from the terrain 10 and add them to the storage area 24.
- the collecting device 28 can comprise a slider (not shown) by means of which the projectiles can be directed in a proper main direction of travel during the travel of the vehicle 20. to an extruder or a suction device, wherein the collecting device 28 deposits or provides collected projectiles 15 in the storage area 24.
- the slide can preferably be funnel-shaped or V-shaped.
- the storage area 24 can be designed in the form of a basket or container.
- the at least one passenger 5 can remove projectiles 15 from the storage area 24 from the passenger receptacle 21 and transport them, for example, by throwing them, to the other of the at least two vehicles.
- hit detection means 26 can be provided.
- the hit detection means 26 can comprise one or more sensors 27 and can detect projectiles 15 striking the vehicle 20.
- the hit detection means 26 preferably detect the hit and preferably also the location of the projectiles 15 at different positions on the vehicle 20.
- the sensors 27 can be pressure-sensitive in order to be able to determine, for example, the momentum of the striking projectile 15. This can make it possible to make a quantitative statement about the quality of the hit.
- the vehicle 20 may have a controller 23, communication means 29, signal generating means 40 and/or environment monitoring means 30.
- the vehicle 20 can be Figure 3 is shown, communicate with another vehicle 20, a higher-level controller 50 of the ride 1 and/or a target element 60, whereby status information can be transmitted. For example, data of the Hit detection means 26, position data, or the like can be transmitted.
- the communication means 29 can also receive control commands from the higher-level controller 50.
- the higher-level controller 50 and/or the controller 23 of the respective vehicle 20 can send control commands to the drive device 22.
- the signal generating means 40 can generate an acoustic, haptic, and/or optical impact response.
- the signal generating means 40 can comprise a sound generator, lighting means, a fog generator, and/or a pulse or vibration generator for generating a haptic response.
- the signal generating means 40 can generate the impact response if a hit has been detected by the impact detection means 26. It is also possible for the impact detection means 26 to send control commands to the drive device 22. For example, upon a hit, the drive device 22 can be controlled such that the vehicle 20 rotates around its vertical axis on the driving plane.
- the environment monitoring means 30 monitor the environment of the respective vehicle 20 and are intended to avoid collisions, in particular with other vehicles 20, passengers 5 and/or the wall 14.
- the ride 1 can provide a shared experience for several passengers 5.
- the passengers 5 are divided into at least two teams or groups, whereby the goal of the shared experience or game is to throw and hit the vehicle 20 of the other group or team with as many projectiles 15 as possible.
- a procedure for operating the ride 1 described below is carried out.
- the operation of the ride 1 takes place in time or phases, with the process being interrupted between the phases so that passengers 5 can get on and/or off from the vehicles 20 or the passenger pick-ups 21.
- At least two vehicles 20 are provided on the terrain.
- the passengers 5 can board the vehicles 20 either in the designated starting position or at any position on the terrain 10.
- the starting positions are preferably located adjacent to an entrance or exit of the ride, with the starting positions for the at least two groups or teams preferably being located on opposite sides of the terrain 10.
- the storage facilities 24 of the vehicles 20 can initially be either empty, partially filled or full.
- the vehicles 20 can move across the terrain 10.
- the vehicles 20 can either be controlled by a passenger 5 using the vehicle control device 25 on the terrain 10, or alternatively, at least one of the at least two vehicles 20 can move autonomously across the terrain 10, for example, as a "trackless vehicle.”
- the respective at least one passenger 5 can take projectiles 15 from the storage 24 and transport or throw them onto the respective other of the at least two vehicles 20. If a projectile 15 hits the respective vehicle 20, the hit detected by hit detection means 26 and generates a hit reaction.
- the hit response may include a predetermined vehicle movement by the drive device 22 and/or one or more signals generated by the signal generating means 40.
- the hit response signals a hit.
- the hit detection means 26 can detect both the hit location and/or the hit intensity or the impulse and can further be used to determine a game result, wherein the game result preferably depends on the hit location and/or the hit intensity.
- the hit detection means 26 can transmit the hits to the higher-level controller 50 of the ride 1 via the vehicle's communication means, and the game result can be illustrated or displayed in a suitable manner.
- the respective vehicle 20 can collect projectiles 15 and provide or store them in the storage area 24 for at least one passenger 5.
- the passenger 5 must move across terrain 10 with their vehicle 20 to maintain a sufficient supply of projectiles 15.
- the projectiles 15 can be picked up from terrain 10 or the travel level 12 by the collection device 28, wherein the collection device 28 can preferably pick up the projectiles 15 by means of a suction device or an extruder.
- the respective vehicle 20 can be steered either via a vehicle control device 25 or autonomously on the terrain or moved.
- Environmental monitoring means 30 preferably monitor a close range of the vehicle 20 and detect obstacles, other vehicles, or passengers on the terrain 10.
- the environmental monitoring means 30 can be used to control the vehicle 20 and are intended to prevent collisions.
- the shared experience preferably ends after a specified time or when a specified score is achieved. Once the shared experience is over, hits are no longer counted.
- the vehicles 20 either remain in place or are moved back to the respective boarding zone autonomously or by passenger 5.
- a further development of the ride 1 provides for the vehicles 20 to move in water.
- the terrain 10 or the ride level 12 can be flooded with water, with the ride level 12 preferably being formed from perforated sheet metal or a grid, and being able to be lowered below the water surface and raised above the water surface by a lifting device.
- each passenger 5 can board and disembark from the respective vehicle 20 without getting wet, while the ride level 12 can be lowered during group play.
- the vehicles 20 preferably do not float.
- the vehicles 20 continue to move through traction, allowing the ride 1 to be operated both as a "dry” and a "water” ride.
- the vehicles always remain firmly planted on the ride level 12 and can be controlled and steered dynamically and directly. There is no danger of capsizing, tipping over, rocking, or the like.
- FIG 4 shows a further embodiment of a ride 1.
- the ride 1 comprises a terrain 10, wherein the terrain 10 comprises a course 11, which the at least one vehicle 20 can travel.
- the course 11 can be formed by markings, a corresponding wall, and/or a geofence, or the at least one vehicle 20 can travel along the course 11 autonomously.
- the course 11 is preferably designed as a closed route, which, on the one hand, enables continuous mass operation and, on the other hand, can reduce the risk of collision between multiple vehicles 20.
- the journey can, for example, start and end at the starting position at a station 34, wherein supply means for the vehicle 20 can also be provided at the starting position.
- the station 34 can have an entrance A and an exit E, which are preferably separate, for better visitor flow control.
- One or more target elements 60 can be arranged along the course 11, wherein the target elements 60 can have, for example, a basketball hoop, a folding target, a goal, a can tower, or any other desired configuration to form a suitable target for throwing or shooting at with at least one projectile 15.
- a target element 60 which is identified by the reference numeral 60', is designed to be movable and can be moved back and forth, swing, and/or perform abrupt movements by a movement device to increase the entertainment value and the degree of difficulty. The movement is indicated by double arrows.
- Another target element 60, which is identified by the reference numeral 60'' is located on the course 11 and can fire projectiles 15 in the direction of the course 11 or the passing vehicle 20.
- the target elements 60 can be used as an example in Figure 3 shown, comprise hit detection means 26, detecting a corresponding hit of the at least one target element 60.
- hit detection means 26 can enable an objective measurement or determination of a hit of the target element 60, and a game result for the respective vehicle 20 can be determined.
- the vehicles 20 can communicate with each other, the vehicles 20 with the higher-level controller 50, the vehicles 20 with the target elements 60 and/or the target elements 60 with the higher-level controller 50.
- the vehicle 20 can be configured analogously to the vehicle according to the first embodiment and can comprise a drive device 22, by which the vehicle 20 can be driven and moved along the course 11.
- the vehicle 20 can thus either be an autonomously driving vehicle 20 or be controlled by a vehicle control device 25.
- the vehicle 20 has two or more passenger seats 21.
- the vehicle control device 25 can be actuated from one of the two passenger seats 21. and from the other passenger compartment 21 the projectiles 15 can be fired.
- the at least one projectile 15 can be thrown by the at least one passenger 5 during the journey along the course 11 and/or fired by the launching device 32 at the instigation of the passenger 5.
- the goal of a ride on the amusement ride can either be to hit the target elements 60 as many times as possible while traveling along the course 11, or to complete the course 11 as quickly as possible with a prescribed number of hits.
- One of the challenges in these games may be, among other things, that aiming the target elements 60 may be made more difficult by the vehicle 20 making unpredictable movements. These vehicle movements may result either from steering or control movements or from additional movements generated by the vehicle 20 that are unpredictable for the at least one passenger 5.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Motorcycle And Bicycle Frame (AREA)
Claims (19)
- Procédé pour faire fonctionner un parc (1) de loisirs sur un terrain (10) avec au moins deux véhicules (20), dans lequel l'un des au moins deux véhicules (20) a un dispositif (22) d'entraînement, au moins un logement (21) de passager pour au moins un passager (5) et un magasin (24) réservoir pouvant être rempli de projectiles (15), comprenant les stades de procédé suivants :- déplacement du au moins un véhicule (20) sur le terrain (10) au moyen du dispositif (22) d'entraînement, et- prélèvement d'au moins un projectile (15) du magasin (24) réservoir et tir du au moins un projectile (15) à l'instigation du au moins un passager (5),caractérisé par les stades de procédé :- dans lequel il est prévu des moyens (26) de détection de coup au but, et en ce qu'il est produit une réaction au coup au but, si le moyen (26) de détection de coup au but détecte l'arrivée d'un projectile (15) sur le au moins un véhicule (20), et- dans lequel le moyen (26) de détection de coup au but identifie le projectile (15) arrivant en lisant une étiquette, un code ou une puce.
- Procédé suivant la revendication 1,
caractérisé en ce que
le tir du au moins un projectile (15) s'effectue par un dispositif (32) de tir du véhicule (20) et en ce que le dispositif (32) de tir peut être déclenché au moyen d'un moyen d'actionnement par le au moins un passager (5). - Procédé suivant la revendication 2,
caractérisé en ce que
le dispositif (32) de tir peut être orienté manuellement par le au moins un passager (5) d'au moins un logement (21) de passager, ou en ce que le dispositif (32) de tir peut être dirigé par un moyen de réglage par le au moins un passager. - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
le au moins un véhicule (20) a au moins deux logements (21) de passager, dans lequel le véhicule peut, par une deuxième des au moins deux logements (21) de passager, commander le véhicule au moyen d'un dispositif (25) de commande de véhicule. - Procédé suivant la revendication 4,
caractérisé en ce que
le au moins l'une des au moins deux logements (21) de passager est un emplacement débout. - Procédé suivant l'une des revendications 1 à 5,
caractérisé en ce que
le au moins un véhicule (20) a un dispositif (28) de collecte pour la collecte de projectiles (15), qui peut envoyer, de préférence, les projectiles (15) au magasin (24) réservoir. - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
le au moins un véhicule (20) se déplace de manière autonome sur le terrain (10). - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
le au moins un véhicule (20) peut parcourir un parcours (11) . - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
le au moins un véhicule (20) a un moyen (30) de contrôle de l'environnement. - Procédé suivant l'une des revendications précédentes, caractérisé en ce qu'
il est prévu au moins un élément (60) formant cible. - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
l'on produit une réaction de coup au but, si le moyen (26) de détection de coup au but détecte l'arrivée d'un projectile (15) sur le au moins un élément (60) formant cible. - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
la réaction au coup au but comprend un déplacement déterminé à l'avance du véhicule par le dispositif (22) d'entraînement. - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
la réaction de coup au but comprend un signal acoustique et/ou optique. - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
le moyen (26) de détection de coup au but comprend une position de coup au but. - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
l'on utilise le moyen (26) de détection de coup au but pour la détermination d'un résultat de jeu. - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
le au moins un véhicule (20) circule dans l'eau. - Procédé suivant l'une des revendications précédentes, caractérisé en ce que
l'on utilise des projectiles (15) hydrophiles, en particulier des balles, des balles souples, des flèches, des projectiles en mousse ou analogues. - Procédé suivant l'une des revendications précédentes, caractérisé en ce qu'
il est prévu des moyens d'alimentation et en ce que les moyens d'alimentation alimentent le au moins un véhicule (20) en agents de fonctionnement, en particulier en énergie et/ou en projectiles (15). - Parc (1) de loisirs pour effectuer, en particulier le procédé suivant l'une des revendications précédentes, pour fonctionner sur un terrain (10), comportant au moins deux véhicules (20),dans lequel au moins l'un des au moins deux véhicules (20) a un dispositif (22) d'entraînement au moins un logement (21) de passager pour au moins un passager (5) et un magasin (24) réservoir pouvant être rempli de projectiles (15), dans lequel le au moins un projectile (15) peut être prélevé du magasin (24) réservoir et peut être tiré à l'instigation du au moins un passager (5),dans lequel il est prévu les moyens (26) de détection de coup au but, et en ce que l'on produit la réaction au coup au but, si le moyen (26) de détection de coup au but détecte l'arrivée d'un projectile (15) sur le au moins un véhicule (20), et dans lequel le moyen (26) de détection de coup au but identifie le projectile (15) arrivant par lecture d'une étiquette, d'un code ou d'une puce.
Priority Applications (2)
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|---|---|---|---|
| HRP20250888TT HRP20250888T1 (hr) | 2021-01-27 | 2021-11-28 | Način upravljanja vožnjom u zabavnom parku i vožnja u zabavnom parku |
| SI202130329T SI4035752T1 (sl) | 2021-01-27 | 2021-11-28 | Zabaviščna vožnja in način upravljanja zabaviščne naprave |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE102021101864.1A DE102021101864A1 (de) | 2021-01-27 | 2021-01-27 | Verfahren zum Betreiben eines Fahrgeschäfts und ein Fahrgeschäft |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP4035752A1 EP4035752A1 (fr) | 2022-08-03 |
| EP4035752B1 true EP4035752B1 (fr) | 2025-04-30 |
Family
ID=78819284
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP21210913.6A Active EP4035752B1 (fr) | 2021-01-27 | 2021-11-28 | Procédé de fonctionnement d'un parc de loisirs et parc de loisirs |
Country Status (12)
| Country | Link |
|---|---|
| US (1) | US12128324B2 (fr) |
| EP (1) | EP4035752B1 (fr) |
| JP (1) | JP7499796B2 (fr) |
| CN (1) | CN114797118A (fr) |
| AU (1) | AU2022200404B2 (fr) |
| CA (1) | CA3145060A1 (fr) |
| DE (1) | DE102021101864A1 (fr) |
| DK (1) | DK4035752T3 (fr) |
| ES (1) | ES3037028T3 (fr) |
| HR (1) | HRP20250888T1 (fr) |
| PT (1) | PT4035752T (fr) |
| SI (1) | SI4035752T1 (fr) |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE102019130956A1 (de) * | 2019-11-15 | 2021-05-20 | Mack Rides Gmbh & Co. Kg | Fahrgeschäft, insbesondere Wasserfahrgeschäft, sowie Verfahren zum Betreiben eines solchen Fahrgeschäfts |
| DE102024200502A1 (de) * | 2024-01-19 | 2025-07-24 | Volkswagen Aktiengesellschaft | PKW, Spielareal und Verfahren zur automatischen Beeinflussung einer Längs- und/oder Querführung eines PKWs in einem Spielareal |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3625076B2 (ja) * | 1994-07-15 | 2005-03-02 | 株式会社セガ | 砲撃遊戯車 |
Family Cites Families (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3136763B2 (ja) * | 1992-04-30 | 2001-02-19 | 株式会社セガ | 砲撃遊戯乗物および砲撃遊戯設備 |
| GB9413203D0 (en) * | 1994-06-30 | 1994-08-24 | Rapidville Limited | Amusement apparatus |
| CN2323836Y (zh) | 1998-04-05 | 1999-06-16 | 张诚忠 | 激光炮碰碰车 |
| US6220965B1 (en) | 1998-07-08 | 2001-04-24 | Universal City Studios Inc. | Amusement system |
| US20070135218A1 (en) | 2005-12-13 | 2007-06-14 | Regina Williams | Blank ammunition and method of use therefore |
| DE102006054116B3 (de) * | 2006-11-15 | 2008-04-17 | Mack Rides Gmbh & Co Kg | Schienengebundenes Fahrzeug für ein Vergnügungsfahrgeschäft |
| US8179337B2 (en) * | 2008-09-02 | 2012-05-15 | Disney Enterprises | Mobile projected sets |
| DE102013101292B4 (de) * | 2013-02-08 | 2014-09-18 | Mack Rides Gmbh & Co Kg | Wasserfahrgeschäft mit einem Schwimmkörper |
| DE102014103226B4 (de) * | 2014-03-11 | 2015-12-10 | Mack Rides Gmbh & Co Kg | Wasserfahrgeschäft mit variablem Wasserpegel |
| AU2018202087A1 (en) * | 2017-03-29 | 2018-10-18 | Urban Fringe Entertainment Pty Ltd | An attraction for an adventure park or for entertainment |
| US10864449B2 (en) | 2018-02-22 | 2020-12-15 | Daniel Hanna | Rotatable chair with projectile launcher |
| CA3045279A1 (fr) | 2018-06-04 | 2019-12-04 | Kelly Sall | Attraction de rafting interactive |
| US10765962B2 (en) * | 2018-11-28 | 2020-09-08 | Universal City Studios Llc | Interactive maze attraction systems and methods |
| CN111544899B (zh) * | 2019-02-11 | 2022-01-21 | 马克里德斯有限及两合公司 | 乘用游乐设施、以及用于运行乘用游乐设施的方法 |
| US20200306620A1 (en) * | 2019-04-01 | 2020-10-01 | John Kennedy | Systems for facilitating interactive gaming |
-
2021
- 2021-01-27 DE DE102021101864.1A patent/DE102021101864A1/de active Pending
- 2021-11-28 PT PT212109136T patent/PT4035752T/pt unknown
- 2021-11-28 EP EP21210913.6A patent/EP4035752B1/fr active Active
- 2021-11-28 ES ES21210913T patent/ES3037028T3/es active Active
- 2021-11-28 HR HRP20250888TT patent/HRP20250888T1/hr unknown
- 2021-11-28 DK DK21210913.6T patent/DK4035752T3/da active
- 2021-11-28 SI SI202130329T patent/SI4035752T1/sl unknown
-
2022
- 2022-01-07 CA CA3145060A patent/CA3145060A1/fr active Pending
- 2022-01-21 AU AU2022200404A patent/AU2022200404B2/en active Active
- 2022-01-24 JP JP2022008663A patent/JP7499796B2/ja active Active
- 2022-01-26 CN CN202210095307.9A patent/CN114797118A/zh active Pending
- 2022-01-27 US US17/586,008 patent/US12128324B2/en active Active
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3625076B2 (ja) * | 1994-07-15 | 2005-03-02 | 株式会社セガ | 砲撃遊戯車 |
Also Published As
| Publication number | Publication date |
|---|---|
| CA3145060A1 (fr) | 2022-07-27 |
| US20220233965A1 (en) | 2022-07-28 |
| DK4035752T3 (da) | 2025-08-18 |
| DE102021101864A1 (de) | 2022-07-28 |
| CN114797118A (zh) | 2022-07-29 |
| ES3037028T3 (en) | 2025-09-26 |
| JP2022115088A (ja) | 2022-08-08 |
| HRP20250888T1 (hr) | 2025-09-26 |
| SI4035752T1 (sl) | 2025-09-30 |
| AU2022200404B2 (en) | 2023-12-07 |
| US12128324B2 (en) | 2024-10-29 |
| JP7499796B2 (ja) | 2024-06-14 |
| PT4035752T (pt) | 2025-07-31 |
| AU2022200404A1 (en) | 2022-08-11 |
| AU2022200404A9 (en) | 2022-10-27 |
| EP4035752A1 (fr) | 2022-08-03 |
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