EP2564905A1 - Plaques de base de construction assemblées pour former un ensemble de blocs dans des configurations dimensionnelles de cube - Google Patents
Plaques de base de construction assemblées pour former un ensemble de blocs dans des configurations dimensionnelles de cube Download PDFInfo
- Publication number
- EP2564905A1 EP2564905A1 EP11179602A EP11179602A EP2564905A1 EP 2564905 A1 EP2564905 A1 EP 2564905A1 EP 11179602 A EP11179602 A EP 11179602A EP 11179602 A EP11179602 A EP 11179602A EP 2564905 A1 EP2564905 A1 EP 2564905A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- building block
- flat
- overturn
- cube
- corners
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 238000000034 method Methods 0.000 claims description 5
- 230000007306 turnover Effects 0.000 claims description 4
- 230000000694 effects Effects 0.000 abstract description 5
- 210000004556 brain Anatomy 0.000 abstract 1
- 238000000354 decomposition reaction Methods 0.000 description 2
- 239000000428 dust Substances 0.000 description 2
- 239000011159 matrix material Substances 0.000 description 2
- 230000002860 competitive effect Effects 0.000 description 1
- 210000000887 face Anatomy 0.000 description 1
- 238000003780 insertion Methods 0.000 description 1
- 230000037431 insertion Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F9/1204—Puzzles consisting of non-interlocking identical blocks, e.g. children's block puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00264—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
- A63F2003/00268—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
- A63F2003/00271—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc underneath the playing surface and viewable through holes or windows
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00324—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
- A63F2003/00328—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface underneath the playing surface and viewable through holes or windows
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/0034—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface
- A63F2003/00343—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface underneath a transparent surface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/0034—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface
- A63F2003/00347—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface the playing surface as a whole being replaceable
- A63F2003/0035—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface the playing surface as a whole being replaceable with stackable playing surfaces
- A63F2003/00353—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface the playing surface as a whole being replaceable with stackable playing surfaces with holes or windows
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00463—Details of the playing field
- A63F2003/00466—Details of the playing field with indications, e.g. directions for playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00943—Box or container for board games
- A63F2003/00946—Box or container for board games with a storage for playing pieces next to the playing field
- A63F2003/00949—Box or container for board games with a storage for playing pieces next to the playing field with a lid
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00943—Box or container for board games
- A63F2003/00955—Box or container for board games with a lid
- A63F2003/00962—Box or container for board games with a lid with a game board on the lid or the inside of the lid
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00943—Box or container for board games
- A63F2003/00965—Box or container for board games containing a set of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F9/1252—Three-dimensional jig-saw puzzles using pegs, pins, rods or dowels as puzzle elements
- A63F2009/1256—Three-dimensional jig-saw puzzles using pegs, pins, rods or dowels as puzzle elements using a plurality of pegs
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0666—Patience; Other games for self-amusement matching elementary shapes to corresponding holes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
- A63H33/06—Building blocks, strips, or similar building parts to be assembled without the use of additional elements
- A63H33/08—Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
Definitions
- This invention involves a design which makes the building block overturn.
- This invention is invented in the way that a set of overturn building block cube, including building block (10) which is consisted of two to eight cubes, including at least eight corners and twelve ridges; said ridges is designed with balls (11) and every balls (11) has the same diameter outside; said flat (20) has the same distance with said hole (21), which is a dimple, and the distance between two holes (b) equals to the side length of cube ball (a); thus balls (11) of the building block (10) can function with hole (21) and makes building block (10) stands on the flat (20) after the ball (11) is inserted into the hole (21); said building block (10) can connect with any two balls (11) as rotate axis to rotate 90 degrees on any two holes (21) with front, back, right and left side on the flat (20).
- said flat (20) designs a said bump (22) to impede the building block (10); said building block (10) has correspondence bump (22) for gap (22).
- said flat (20) is designed to be hollow (23); there are many marks (31) on the card (30), placed under flat (20); people can see card (30) and its marks (31) through hollow (23), and this invention makes at least two marks (31) to be the imaginary bump (32) to impede the turnover of building block (10).
- said flat (20), printed with lots of marks (31), is transparent and card (30) is placed under flat (20); through transparent flat (20), people can see the surface of marks (31) on card (30); there are at least two marks (31) to be the imaginary bump (32) of building block (10).
- said flat (20) is designed with frame slot (40) with many cards (30) in it; the base of said card box (40) has frame slot (41) to place building block (10).
- said flat (20) is designed with a cover (50) to close, and on the inside part of said cover (50) have a frame slot (51) to place building block (10); building block (10) is placed inside cover (50).
- the shapes of cube (10) are selected from the following:
- Each ball (11) of cube (10) is inserted into holes (21) on flat (20) to make cube (10) place on flat (20); when cube (10) use any of two balls (11) as axis, it can rotate 90 degrees on any two holes (21) of flat (20).
- Said flat (20) designs a said bump (22) to impede the building block (10); it will be more difficult if building block (10) hinder by more and more bump (22) and vise versa; the difficulty level can change according to the number of bump (22) for building block (10) to motivate players.
- Said flat (20) is designed to be hollow (23) between every hole (21) of every four square; there are many marks (31) on the card (30), placed under flat (20); people can see card (30) and its marks (31) through hollow (23), and this invention makes at least two marks (31) to be the imaginary bump (32) to impede the turnover of building block (10); the level of difficulty increases when overturn to reach the effect of fun.
- Said flat (20), printed with lots of marks (31), is transparent and card (30) is placed under flat (20); through transparent flat (20), people can see the surface of marks (31) on card (30), and every marks (31) corresponds to the square of bump (21) which makes at least two marks (31) to be the imaginary bump (32) of building block (10); the difficulty arises when overturn to reach the effect of fun.
- each card (30) has two bumps (32) on different positions; there is a card box (40) under flat (20) to place cards (30); the players can change the cards (30) in card box (40) anytime; the card drawn out can be placed on top of card (30), close to flat (20), and easy to see; flat (20) can protect from dust with cover (50) on top.
- each hole (21) on flat (20) corresponds to arc groove (25); said arc groove (25) corresponds to arc lines (13), so arc line (13) will be laid on arc groove (25) when overturn; without the design of arc line (13), there is no need for arc groove (25).
- building block (10) overturn with the rotation axis of two balls (11) on each corner lines; each two holes (21) can match with flat (20) to make only 90 degrees without any other angle; it can be seen from Fig. 2-1 to Fig. 2-6 ; (A) in Fig. 2-1 to Fig. 2-6 shows the start position (A), and the (B) is the complete position of building blocks (10); said start position and complete position are decided by players and building block (10) has to start from start position (A) to complete position (B) with times of 90 degrees overturn; eg. there are many ways to play this game from Fig. 2-1 to Fig. 2-6 , from start position (A) to complete position (B); the winners can take the least overturn to finish; the fig. shows only one of the methods to play and once the start position (A) and complete position (B) changes, the difficulty of this game changes.
- Said building blocks (10) are characteristic in that:
- building block (10) is replaced by protruding balls (11), and the building block is characteristic in that:
- building block (10) is characteristic in that:
- Fig. 3 and Fig. 4 shows view of the movement of this building block; Fig. 3 shows the building block (10) on flat (20) of its start position (A) and complete position (B) on the diagonal, and Fig. 4 shows building block (10) on flat (20) of its start position (A) and complete position (B) not on the diagonal; it can be inferred from two embodiment examples that start position (A) and complete position (B) can be in any position of flat (20) without being limited on Fig. 3 and Fig. 4 ; thus start position (A) and complete position (B) can be decided by players. After players move the building block (10) from start position (A) to complete position (B), they finish the game; the winners are those who move with fewest overturn times. In this way, this game is fun, creativity, competitive to players, and can motivate players.
- Fig. 5 shows the two bumps (22) to impede building block (10) on flat (20) and the bumps (22) are placed inter every four holes (21); said area of said bump (22) equals top one unit of cube.
- bump (22) are not limited but the height is no more than the side length of cube cell (a), and the number of bump (22) should contains at least on unit; the numbers of bumps (22) can be added, and this game will be more difficult if the number of bumps (22) added with the overturn building block (10) on flat (20); the position of bump (22) can be fixed or not, if not, the position of bump (22) can be placed anywhere on flat (20).
- said bump (22) is the obstacle point of this game, and to make this game fun and have creativity, the inventor makes a gap (12) to the building block (10); take Fig. 6 for example, building block (10) is consisted of five cubes, and contains a gap (12) outside; the are of the gap (12) equals to the are of the bump (22); the overturn of building block (10) can hide away from bump (22) by gap (12) or bypass on two sides of the bump (22) to the complete position (B); building block (10') in the Fig. 6 shows the complete position of this game.
- bumps (22) are made to be the moving parts; ie. bumps (22) can change its position on flat (20); as Fig. 7 shows, said flat (20) is designed to be hollow (23) between every hole (21) of every four square; the bottom of bump (22) can be inserted with hollow (23), and there are many ways of insertion, which are not stated here; the bump (22) can also be taken out from hollow (23) to change position for the purpose of motivating players.
- the bump (22) is the obstacle on flat (20) and can also be practiced on Fig. 8 ; as Fig. 8 shows, there are many marks (31), which are Arab numbers or symbols on front and back side on a card (30); for example, marks (31) is Arab numbers and choose two or more numbers from marks (31) as the imaginary bump (32); the imaginary bump (32) are shown on Arab numbers of round brackets.
- Said card (30) can work with flat (20) and explained on fig. 9 and fig. 10 .
- Fig. 9 and fig. 10 shows the exploded and schematic view of card and flat; in fig. 9 , cards (30) are placed under flat (20), and the marks (31) on card (30) corresponds to each hollow (23); thus players can see the marks (31) and each hollow (23) through each hollow (23) of card (30) as fig. 11 shows; the overturn of building block (10) on flat (20) can hide away from imaginary bump (32) with gap (12) or bypass the two sides of imaginary bump (32) with gap (12). Thus, it can be inferred that bump (22) can be replaced by imaginary bump (32) of card (30).
- Fig. 12 shows the view of flat and card from naked eyes; fig. 12 is different from fig. 11 that there is no hollow (23) on flat (20); card (30) is placed under flat (20) and each marks (31) on the card are placed among every four holes (21) arranged in matrix; thus players can see marks (31) and imagery bump (32) through flat (20) on card (30) with naked eyes; the structure can be explained in fig. 13 .
- Cards (30) are placed under flat (20) in fig. 13 , and many marks (31) on cards (30) are placed among every four holes (21), arranged in matrix forms; in fig. 14 , when flat (20) and cards (30) are combined, players can see marks (31) and imaginary bump (32) on cards (30) through holes (21); the imaginary bump (32) can replaced with substantial bump (22).
- bump (22) and imaginary bump (32) are the obstacle of building block (10), and can also be the start position and complete position as fig. 6 shows; two bump (22) can be the start and complete position of building block (10) on flat (20), so imaginary bump (32) can be the start and complete position of building block (10) on flat (20).
- Fig. 15 shows the 3-Dimensional view of connection of flat, cover, and card box
- fig. 16 shows 3-Dimensional assemble view of fig. 15
- fig. 17 shows the X-X cutaway view of fig. 16 ; there are many said cards (30) and can be placed in card box (40) and card box (40) is under flat (20).
- Said flat (20) can have a cover (50) to protect from dust and designed from loss for front slot (51) of each building block (10).
- Said flat (20), card box (40) and cover (50) are connected with each other on one side of bolt, which is traditional art and not stated here; said cover (50) has the function of open and close, and flat (20) has the same function of open and close; when the close of said flat (20), card box (40) and cover (50), it is shown in fig. 16 as a box.
- fig. 17 shows, building block (10), bump (22) and many cards (30) hidden inside this portable box, which is easy to save and prevent from loss.
- Fig. 18 shows the 3-Dimensional assemble of flat with another card box
- fig. 19 shows the 3-Dimensional view of fig. 18 after assemble
- fig. 20 shows the Y-Y cutaway view of fig. 19 ;
- this example is different from fig. 15 to 17 in that: this example without a cover (50) but said card box (40) are equipped with front slot (41) of building block (10) to make building block (10) hid inside card box (40); said many cards (30) are piled above front slot (41) and building block (10), so the depth of this card box (40) example is more than the example above.
- Said front slot (41) is designed according to the number of building block (10); for example, if there are different shapes of building block (10), there should be two front slots (41). From this example, even without the cover (50), it can be a portable box.
- This set of building blocks contains many types of embodiments, as fig. 21 shows that there are eight different shape of building block (10), which contains two layers on up and down side, and the width (W) of it equals to the distance (b) of two holes; the shapes chosen are as follows:
- every twelve edge lines are replaced by protruding balls (13), and the design of protruding balls (13) are better than without.
- three building block (106, 107, and 108) with gap (12) can be compared with their difficulty from hard to easy as the eighth building block (108) to the sixth building block (106); the difficulty of fifth building block (105) are harder than the seventh and eight building block (107 and 108); thus, this invention have the level of difficulty, to entertain, challenge, and motivate players on intellectual activities.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP11179602A EP2564905A1 (fr) | 2011-08-31 | 2011-08-31 | Plaques de base de construction assemblées pour former un ensemble de blocs dans des configurations dimensionnelles de cube |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP11179602A EP2564905A1 (fr) | 2011-08-31 | 2011-08-31 | Plaques de base de construction assemblées pour former un ensemble de blocs dans des configurations dimensionnelles de cube |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP2564905A1 true EP2564905A1 (fr) | 2013-03-06 |
Family
ID=44677585
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP11179602A Withdrawn EP2564905A1 (fr) | 2011-08-31 | 2011-08-31 | Plaques de base de construction assemblées pour former un ensemble de blocs dans des configurations dimensionnelles de cube |
Country Status (1)
| Country | Link |
|---|---|
| EP (1) | EP2564905A1 (fr) |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4043559A (en) * | 1975-11-11 | 1977-08-23 | Manfred Eigen | Educational game |
| US4629192A (en) * | 1985-05-20 | 1986-12-16 | Franklin Nichols | Interlocking puzzle blocks |
| US20060205316A1 (en) * | 2002-02-01 | 2006-09-14 | Michael Kretzschmar | Construction kit |
| US20070187890A1 (en) * | 2006-02-13 | 2007-08-16 | Lonpos Braintelligent Co., Ltd. | Assembled spherical building block |
| US20110124263A1 (en) * | 2009-11-22 | 2011-05-26 | Ming-Hsien Cheng | Building Plate Gaming Device Formed by 216 Units |
-
2011
- 2011-08-31 EP EP11179602A patent/EP2564905A1/fr not_active Withdrawn
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4043559A (en) * | 1975-11-11 | 1977-08-23 | Manfred Eigen | Educational game |
| US4629192A (en) * | 1985-05-20 | 1986-12-16 | Franklin Nichols | Interlocking puzzle blocks |
| US20060205316A1 (en) * | 2002-02-01 | 2006-09-14 | Michael Kretzschmar | Construction kit |
| US20070187890A1 (en) * | 2006-02-13 | 2007-08-16 | Lonpos Braintelligent Co., Ltd. | Assembled spherical building block |
| US20110124263A1 (en) * | 2009-11-22 | 2011-05-26 | Ming-Hsien Cheng | Building Plate Gaming Device Formed by 216 Units |
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