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EP1120757A2 - Système et terminal de jeu avec identification biométrique - Google Patents

Système et terminal de jeu avec identification biométrique Download PDF

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Publication number
EP1120757A2
EP1120757A2 EP01101836A EP01101836A EP1120757A2 EP 1120757 A2 EP1120757 A2 EP 1120757A2 EP 01101836 A EP01101836 A EP 01101836A EP 01101836 A EP01101836 A EP 01101836A EP 1120757 A2 EP1120757 A2 EP 1120757A2
Authority
EP
European Patent Office
Prior art keywords
biometric
biometric data
gaming
game
measured
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP01101836A
Other languages
German (de)
English (en)
Other versions
EP1120757A3 (fr
Inventor
William R. Wells
Richard Wilder
Harold E. Mattice
Chancey W. Griswold
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
International Game Technology
Original Assignee
International Game Technology
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by International Game Technology filed Critical International Game Technology
Publication of EP1120757A2 publication Critical patent/EP1120757A2/fr
Publication of EP1120757A3 publication Critical patent/EP1120757A3/fr
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C9/00Individual registration on entry or exit
    • G07C9/20Individual registration on entry or exit involving the use of a pass
    • G07C9/22Individual registration on entry or exit involving the use of a pass in combination with an identity check of the pass holder
    • G07C9/25Individual registration on entry or exit involving the use of a pass in combination with an identity check of the pass holder using biometric data, e.g. fingerprints, iris scans or voice recognition
    • G07C9/257Individual registration on entry or exit involving the use of a pass in combination with an identity check of the pass holder using biometric data, e.g. fingerprints, iris scans or voice recognition electronically
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens

Definitions

  • the present invention relates to a gaming system organizer terminal, such as a slot machine, electronic card game terminal and the like, including a biometric facility and, in particular, a gaming system or terminal and biometric facility identifying, or verifying identity of, a player or wagerer.
  • a gaming system organizer terminal such as a slot machine, electronic card game terminal and the like
  • biometric facility and, in particular, a gaming system or terminal and biometric facility identifying, or verifying identity of, a player or wagerer.
  • gaming terminals including casino gaming terminals such as mechanical or electronic slot machines, keno machines, poker, blackjack or other card playing machines, and the like operate on a coin, cash or token basis, i.e., accept wagers in the form of government-issued coins, casino-minted tokens, and/or standard cash.
  • casino gaming terminals such as mechanical or electronic slot machines, keno machines, poker, blackjack or other card playing machines, and the like operate on a coin, cash or token basis, i.e., accept wagers in the form of government-issued coins, casino-minted tokens, and/or standard cash.
  • gaming devices or systems permit wagers based on standard credit or debit cards, there has been some reluctance in the gaming industry to wide-spread adoption of such devices, both on the part of casinos (and other gaming operators) and on the part of players. It is believed that at least some part of the reluctance arises from a perception that widespread adoption of credit or debit cards for gaming could lead to unauthorized usage of such cards, such as
  • biometric measurement devices are available for use in connection with automatic teller machines and for use with personal computers.
  • biometric systems include retinal, iris, or fingerprint scans, voice print or voice recognition systems, facial recognition systems and the like.
  • reference biometric data for known individuals is stored in a central computer or other central data repository. When it is desired to identify or verify identity of a person, appropriate biometric data for such individual is measured and such measurements are compared to the previously-stored data in the central repository.
  • biometric identification or identity verification authentication
  • biometric identification or authentication system in which cost of bandwidth and delay associated with the central storage of biometric data on a computer or similar system can be reduced or eliminated.
  • reference biometric information rather than being stored in a central repository, is stored in a small portable biometric data storage device ("BDSD") which the player can readily retain in his or her possession and under his or her control.
  • BDSD portable biometric data storage device
  • the portable BDSD also stores debit, credit or other financial information and thus can operate as a credit card or debit card.
  • the BDSD preferably is substantially in a standard format such as in a "smart card” format, PCMCIA format or the like.
  • appropriately configured gaming terminals can obtain (measure) biometric data of the person attempting to use the BDSD and can compare such data with the previously-stored biometric data of the authorized user of the BDSD. In this way it is possible to use the safeguards afforded by biometric systems while allowing players to retain possession and control of the biometric data and avoiding costs and delays associated with central or remote storage of biometric reference data.
  • a practical cashless gaming terminal which includes biometric identification or verification.
  • a gaming terminal is provided in the absence of some or all components of typical coin handling or cash handling apparatus and systems.
  • coin handling, BDSD handling an currency handling equipment refers to equipment for physically moving and/or recognizing physical coins, physical BDSDs or physical paper currency.
  • a user wishing to engage in gaming using the systems described herein would initiate or request a issuance or validation of a smart card or other BDSD.
  • registration procedures can be used, including those described below, in one scenario provided as an example, a user would request or initiate registration, e.g., from a registration desk 112 for example at a customer service counter or location in a casino, hotel or other location.
  • registration is performed by a hotel and may be accomplished substantially simultaneously with, or as part of a hotel registration procedure, e.g., such that all guests are issued a gaming smart card or other BDSD. e.g., having a small complimentary balance, augmentable on the casino floor, to introduce or encourage use of a smart card or BDSD.
  • the registration entity will perform a number of steps including, in the depicted embodiment, acquiring biometric reference data 218 and, in at least some embodiments, obtaining personal and/or financial information 220 relative to the prospective player.
  • the personal and financial information can include information such as name, address, social security or tax identification number, local hotel or other address, credit card or bank account information and the like.
  • the smart card or other BDSD will be used to store information indicative of a current balance available to the prospective player for wagering.
  • the player may provide funds directly to the registration entity in the form a check, account charge and/or cash payment, whereupon the appropriate balance will be recorded on the smart card or other BDSD.
  • biometric reference data acquired 218 will depend on the system being used. Examples include storing the results of a fingerprint scan, retinal scan, iris scan, voice print, earfold scan, facial scan and the like.
  • a finger or thumb print scan window 114 is provided at the registration site 112.
  • a number of thumb print or fingerprint scan devices can be used including those sold under the trade name "Uru" available from Digital Persona .
  • the reference biometric data thus-obtained may be stored and/or processed in a number of fashions including compressing and/or encrypting the data, as will be clear to those of skill in the art after understanding the present disclosure.
  • a computer such as an IBM-type personal computer, work station, laptop, and the like, can be used for this purpose.
  • the preferably encrypted or otherwise processed biometric reference data is then stored on the smart card or other BDSD 222.
  • a smart card device typically having a profile about the size of a typical credit card (although generally somewhat thicker), typically includes a data storage device such as flash memory, electronically erasable programmable read only memory (EEPROM) or similar small and lightweight storage device, typically coupled to a microprocessor and/or application specific integrated circuit (ASIC).
  • EEPROM electronically erasable programmable read only memory
  • a number of devices can be used for data input and output including well-known pin and socket arrangements, inductive, infrared, radio or other wireless communication systems and the like.
  • Other types of BDSDs capable of storing biometric data can also be used such as cards or other devices with magnetic surfaces or strips, PCMCIA devices, and the like.
  • a number of types of information, in addition to biometric reference information, can be stored on the BDSD, if desired, including, for example, account balance information, name, identity number or frequent player number or other personal identifier numbers, hotel identification and/or room number.
  • the smart card or BDSD can also be used for storing user preference information such as indications of types of games, drinks, entertainment and the like preferred, food, smoking/nonsmoking preferences, preferred machine denominations and the like.
  • user preference information such as indications of types of games, drinks, entertainment and the like preferred, food, smoking/nonsmoking preferences, preferred machine denominations and the like.
  • the player may insert 228 the BDSD 119 in a gaming terminal 122, e.g., using a slot or other opening 124 provided for the purpose.
  • the gaming terminal 122 may be configured to be used only in connection with a BDSD 119 or may be configured for use either with the BDSD or with other conventional gaming systems such as coin systems, cash systems and the like.
  • biometric data acquired during the registration process 218 is stored centrally such as in a casino, computer, bank computer and the like
  • at least some, and preferably substantially all of the biometric information acquired from measuring the prospective player during the registration process is stored only on the BDSD and thus is possessed by, and under the control of, the individual or individuals to whom the biometric data relates.
  • the gaming terminal 122 In response to receipt of the BDSD 118, the gaming terminal 122 will perform a number of steps 230. In response to receipt of the BDSD 118, the gaming terminal 122 actuates an authorization system or subroutine 232. In this configuration, the gaming terminal 122 includes not only a smart card reader (or other device for reading the biometric reference data from the BDSD), but also includes electronic data processing capabilities such as including one or more microprocessors. The gaming terminal 122 also includes a device for obtaining biometric data from players, of a type similar to at least some of the biometric data stored on the BDSD 118. In the embodiment illustrated in Fig.
  • the gaming terminal 122 since the biometric data stored is (or includes) finger or thumb scan information 114, the gaming terminal 122 also includes a finger or thumb print scan device 126. Accordingly, the player is prompted to place his or her finger or thumb on the scanner 126 for appropriate biometric measurements (in this case a finger or thumb scan) in order to allow the terminal 122 to acquire the appropriate biometric data to 34.
  • the data measured at the terminal 122 is then compared 236 to (decrypted) reference data from the BDSD 118. If there is a match, 238, the terminal 122 microprocessor outputs an authorization allowing the player to access his or her account and/or use the debit card balance 242.
  • the microprocessor 122 may output a notification 244, e.g., to casino personnel to investigate possible use of a lost or stolen BDSD, or may prompt the user to repeat the finger or thumb scan or other biometric measurement step and/or to insert a different BDSD.
  • the microprocessor is configured such that the match need not be exact, i.e., such that the measured and received biometric data is considered to match if the received and measured biometric data are within a predetermined tolerance of one another, as will be understood by those of skill in the art.
  • all of the players' wagers are charged to, and all of the players' prizes or winnings are credited to, the players' account and/or debit card balance. Accordingly, such a system permits effective and efficient gaming in a cashless system, i.e., without the use of coins, tokens, currency or other cash.
  • FIG. 3 depicts a gaming terminal which can be implemented according to an embodiment of the present invention having a width 312 of about 20 inches or less, preferably about 12 inches or less, a depth 314 of about 6 inches or less, preferably about 4 inches or less and a height 316 of about 24 inches or less, preferably about 20 inches or less, including a BDSD slot 318 and finger or thumb print scanner or other biometric measurement device 322.
  • the gaming device may include a video display such as an LCD display, CRT display or the like which may be a touch screen device, although other input/output devices or controls can also be provided, along with other items common in the industry, if desired, such as speakers or other audio output devices, lights, reels or other moving parts, signage, instructions, displays, attract components, etc.
  • the gaming terminal illustrated in Fig. 3 does not include coin handling (coin receipt and/or coin payout and handling, currency handling or other cash handling components) and accordingly is a cashless gaming terminal.
  • the cashless gaming terminal (which includes biometric measurement components, may, optionally include a BDSD reader or receiving unit), is sufficiently small, lightweight and/or with sufficiently low power consumption that it can be employed in numerous fashions previously infeasible for the larger and heavier gaming terminals which include coin handling and/or cash handling.
  • a cashless gaming terminal has a mass of less than about 5 lbs, preferably less than about 2 pounds (less than about 1 kg).
  • the small size of the cashless gaming terminal and the fact that there is no need to access the gaming terminals for adding or removing coins, currency and the like, allows a relatively large number to be positioned in a given floor space or footprint (compared to traditional gaming terminals which include coin handling and/or currency handling) and/or allow gaming terminals to be positioned in locations not normally used for gaming terminals in current usages such as being hung or mounted directly on a wall or similar vertical surface such as in restaurant, cafes, hotel guest room walls, aircraft or automobile seat backs, theater seat backs or sporting arena seat backs or similar locations.
  • the present invention can make it feasible to provide a relatively small gaming terminal, it is possible to implement embodiments of the present invention in which standard-sized gaming terminals are used. For example there may be regulations or standards which affect the size or positioning of gaming terminals. Even in such situations, however, the ability to eliminate, e.g. coin handlers or to otherwise reduce or eliminate the need for certain gaming terminal components can contribute to an advantageous reduction in the cost and/or weight of a gaming terminal.
  • the present invention provides an easy to use and highly secure system for implementing gaming without the need for coins, tokens or currency.
  • the present invention affords the security and accuracy associated with biometric identification or authentication systems in a context of a gaming environment.
  • the present invention provides the security and accuracy associated with biometric systems while allowing individuals to retain possession and control of the biometric data.
  • the present invention reduces the amount of storage necessary to implement a biometric identification or verification system by distributing the biometric data in a plurality of storage devices which are carried by users.
  • the present invention avoids cost and delays associated with remote access of a central database since at least some, and preferably all, of the biometric-based identification or verification is performed at each individual gaming terminal, substantially without the need to access a central system.
  • the present invention makes cashless gaming terminals feasible by providing a practical system which addresses concerns of both players and casinos.
  • the present invention provides a practical cashless gaming system which is relatively small, lightweight, energy efficient and low cost and makes it practical to provide gaming terminals having substantially all non-cash functions of a traditional casino gaming terminal, but in locations previously substantially unavailable or unused for gaming terminals (e.g. because of size, weight or power constraints).
  • the present invention can achieve a relatively small, lightweight and inexpensive, practical gaming terminal or system, e.g., for use in new or emerging gaming markets such as hotel in-room gaming, small-footprint casino gaming, transportation-based gaming such as automobile or aircraft (e.g., seat back) gaming terminals, cruise ship or other shipboard gaming terminals of a relatively compact and/or lightweight nature, wall-mounted and/or thin-profile gaming terminals, wireless (e.g., satellite, radio or infrared-based) gaming terminals and/or multi-terminal gaming systems, practical gaming systems for implementation on small or portable computing devices such as laptop computers, personal digital assistance (PDAs) palm-top computers or computing devices, Internet appliances or Internet-coupled computers, including in-home computers, television-based systems (interactive television and/or "Web TV") television cable systems (interactive cable, Internet cable and the like) and similar systems.
  • PDAs personal digital assistance
  • Internet appliances or Internet-coupled computers including in-home computers, television-based systems (interactive television and/or "Web TV")
  • a number of variations and modifications of the present invention can be used. It is possible to use some features of the invention without using others. For example, it is possible to use a gaming terminal having a biometric measurement device without using biometric data storage devices inserted into the gaming terminals. It is possible to provide gaming terminals which implement biometric identification or verification but which are not cashless.
  • a cashless gaming terminal can be used by any individual who has previously registered appropriate biometric data, e.g., with a casino or other registry, and without using or inserting a card, such that a player can merely approach a terminal, be measured for biometric data and be permitted to place wagers after the biometric data is verified, e.g., by comparing to a centralized data base.
  • the biometric system described above can be used substantially as the sole identification or verification system or can be combined with other systems. For example, it is possible to configure a system such that a player is permitted to place wagers only after the system has both authenticated biometric data and authenticated a player-input personal identification number (PIN), password or similar code.
  • PIN personal identification number
  • biometric identification system only under certain conditions, such as when the total wagers for a player or given time period or at given terminal is less than a threshold amount, greater than a threshold amount or the like. It is possible to combine two or more different authentication systems or identification systems which have different levels of trust or security, different costs or time delays and the like.
  • a system could be configured such that for a relatively low amount of total wagers, a low-security verification of a fingerprint scan versus data stored on a player's credit or debit card is used but, if a player wishes to make wagers greater than a threshold, a more rigorous identification system, such as comparison of retina scans, iris scan, a comparison of or detailed fingerprint scan information and the like is performed, possibly using processing capabilities and/or data at a central location (and possibly involving greater delay).
  • the initial reference biometric data is stored onto the user's card or other BDSD during a separate registration process, it is also possible to provide for automatic registration such as registration at gaming terminals.
  • a system in which, if a user uses a smart card or other appropriate BDSD which has no biometric data, the user's biometric data will be measured and appropriate data stored (preferably in encrypted form) on the card, the first time the user attempts to use a (appropriately configured) gaming terminal. Thereafter, any subsequent use of the card will involve the recognition that the card has biometric data stored thereon.
  • the BDSD stores biometric data from two or more different authorized account holders or BDSD-users.
  • biometric data representing a single characteristic such as a fingerprint
  • two or more different biometric data sets are used such as using both fingerprint and voice print information, retina scan and iris scan information and the like.
  • the invention has been described in connection with an embodiment involving issuance of a BDSD by a casino, the present invention can also be implemented using numerous other types of registration or issuing identities.
  • smart cards, credit cards, debit cards or similar BDSD which may be used in connection with the present invention can be issued by financial institutions such as banks, credit card companies, tourism bureaus, airlines, ocean liner companies and the like.
  • Cashless gaming terminals according to the present invention can be stand-alone (i.e., not coupled to other gaming terminals) or can be part of a network of gaming terminals such as a coupled to a casino cluster controller and/or for implementation of a multi-terminal prize system such as a progressive prize system.
  • biometric data is stored electronically, it is also possible to use other machine-readable methods of storing biometric data such as digital optical storage and the like.
  • biometric scanning components or BDSD receivers or readers positioned internally to, or formed as part of, the gaming terminal
  • these or other components in separate and discrete locations or housings, e.g., communicating with the gaming terminal by cables or wireless communication links.
  • a user may pre-register using a process similar to player tracking registration, but also including biometric (e.g. fingerprint) registration.
  • pre-registration can include establishing a credit or debit account, e.g. for use in connection with cashless gaming terminals.
  • registration can occur directly at gaming terminal locations. It is anticipated this option may be attractive to players who which to have the convenience of using a debit card, but only for his or her day winnings.
  • a gaming terminal may be configured with a bill validator, a smart card reader and a biometric sensor.
  • the device will dispense a (programmable) smartcard.
  • the player will be prompted to insert the smart card in a card reader and will prompt the player to place a finger on a fingerprint sensor (or otherwise provide biometric data). It will register and verify the fingerprint data, then program (preferably in encrypted form) the fingerprint data and will credit an amount on the smart card and will send this data, via the casino or other network to a central computer system.
  • the player can go to a casino cashier or kiosk for cashing out any remaining credit left on the card.
  • the casino's central system performs debiting and crediting on the player's account and at least the balance is stored on the player's smart card. If a card is lost or stolen, a casino cashier can verify identity of a player by his or her fingerprint and then access the player's account. In another scenario, a smartcard is not needed. All transactions are maintained on the casino computer system, with biometric sensors being used for authentication. In this scenario, the casino (or other) computer system must be operational for the transactions to occur (as opposed to a system using a smart card, in which the card can be used to provide the media for the transaction). Those of skill in the art will understand how to modify e.g. the scenario depicted in Fig. 2 in order to implement such other registration scenarios.
  • the present invention in various embodiments, includes components, methods, processes, systems and/or apparatus substantially as depicted and described herein, including various embodiments, subcombinations, and subsets thereof. Those of skill in the art will understand how to make and use the present invention after understanding the present disclosure.
  • the present invention in various embodiments, includes providing devices and processes in the absence of items not depicted and/or described herein or in various embodiments hereof, including in the absence of such items as may have been used in previous devices or processes, e.g. for improving performance, achieving ease and ⁇ or reducing cost of implementation.
  • the present invention includes items which are novel, and terminology adapted from previous and/or analogous technologies, for convenience in describing novel items or processes, do not necessarily retain all aspects of conventional usage of such terminology.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Collating Specific Patterns (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
EP01101836A 2000-01-27 2001-01-26 Système et terminal de jeu avec identification biométrique Withdrawn EP1120757A3 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US49189900A 2000-01-27 2000-01-27
US491899 2000-01-27
CA2331976A CA2331976C (fr) 2000-01-27 2001-01-19 Terminal de jeux et systeme d'identification biometrique

Publications (2)

Publication Number Publication Date
EP1120757A2 true EP1120757A2 (fr) 2001-08-01
EP1120757A3 EP1120757A3 (fr) 2002-09-04

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CA (1) CA2331976C (fr)

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