EP0216400B1 - Jeu de table - Google Patents
Jeu de table Download PDFInfo
- Publication number
- EP0216400B1 EP0216400B1 EP86201263A EP86201263A EP0216400B1 EP 0216400 B1 EP0216400 B1 EP 0216400B1 EP 86201263 A EP86201263 A EP 86201263A EP 86201263 A EP86201263 A EP 86201263A EP 0216400 B1 EP0216400 B1 EP 0216400B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- spaces
- game
- game board
- token
- tokens
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
- 239000000853 adhesive Substances 0.000 claims description 4
- 239000000696 magnetic material Substances 0.000 claims description 3
- 239000000463 material Substances 0.000 claims description 3
- 230000004048 modification Effects 0.000 description 3
- 238000012986 modification Methods 0.000 description 3
- 230000006978 adaptation Effects 0.000 description 1
- 230000001070 adhesive effect Effects 0.000 description 1
- 229910052500 inorganic mineral Inorganic materials 0.000 description 1
- 239000011707 mineral Substances 0.000 description 1
- 230000008450 motivation Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
Definitions
- This application relates to a board game apparatus and more particularly to a game for two or more players which employs chance, skill, education and creation.
- Board games combining chance and skill are well-known and numerous. Many involve the use of dice and/or cards to move tokens from a start to a finish point on a board through a series of adjacent spaces, which may be peripherally positioned about the edges of the board or otherwise arranged on the game board. Examples of such prior art board games include those described and illustrated in CA-A 1 044 268 issued December 12, 1978 of Magi- era and CA-A 1 164, 205 issued March 27, 1984 of Sisak. Neither of these prior patents remotely contemplates the apparatus of the present invention.
- GB-A 2 051 588 discloses a game board apparatus combining a game board having a central token movement area of adjacent vertically and horizontally aligned rows of spaces, which spaces may be in any form and/or shape, as desired, with a plurality of spaced groupings of spaces forming pairings of token start and token finish areas, the token start or the token finish areas being located on the periphery of the central token movement area; a plurality of similar game tokens, distinctive for individual players, for movement between pairs of start and finish areas through the central token movement area and random numerical selection apparatus for determining the distance of movement of a player's tokens on the board for each player's turn during play.
- the random numerical selection apparatus may be, for example, die, cards bearing numerical indications, or a spinner having a pointer which is rotatable over a disc having segments numerically marked, to randomly point to one of such segments when rotated by a player.
- the chance taking apparatus may be cards with appropriate directions marked thereon. When cards are used for either numerical selection or chance taking, questions may be associated with these cards, the correct answer to which question must be given by a player drawing such a card to enable use of that card.
- a game board apparatus as disclosed in the cited GB-A 2 051 588, but characterised by game reward units associated with predetermined spaces in the central token movement area, and by chance taking apparatus associated with pre-determined other spaces located anywhere in the central token movement area of the board, for determining the movement of the tokens of the players or the disposition of game reward units.
- the collection of game reward units by the players provides a central element of motivation to the game which, besides adding to the interest created thereby, facilitates adaption of the game to a variety of themes, as will be described in more detail hereinafter.
- the game board 2 may have a wide number of various and distinctive lay-outs. Each however has a central token movement area 4 (which could have various numbers, as designed), made up of adjacent vertically and horizontally aligned rows of spaces 6 which spaces may be in any form and/or shape, as desired.
- a central token movement area 4 (which could have various numbers, as designed), made up of adjacent vertically and horizontally aligned rows of spaces 6 which spaces may be in any form and/or shape, as desired.
- a plurality of groupings of spaces 8 are provided on the periphery of the central token movement area 4 as token start areas, and groupings of spaces 10, either on the periphery of central token movement area 4 or somewhere within as token finish areas.
- Token start spaces 8 and token finish spaces 10 are paired, so that tokens starting from a particular group of spaces 8 must finish at a predetermined related grouping of token finish spaces 10.
- the token start spaces 8 and the token finish spaces 10 on the periphery may be reversed, if desired.
- a plurality of game tokens 12, representing individual players, are provided, as illustrated in figure 4, for movement in the spaces 6 between corresponding pairs of groups of start and finish spaces 8 and 10, through the central token movement area 4.
- Each player will have a plurality of similar, distinctive tokens 12, differing from those of the other players, to be used in the playing of the game. It will of course be understood that one of the aims of the game is for each player to manoeuvre his or her pawns across the board, from that player's token start spaces 8, to that player's corresponding token finish spaces 10.
- random numerical selection apparatus such as a die 14 (figure 2a), a spinner 16 having a pointer 18 which, when spun, randomly points to one of the number-bearing segments 20 on base 22 on which pointer 18 is supported (figure 2b), or a deck containing variously numbered cards 24 (figures 2c and 2d) may be alternatively used.
- Numbered cards 24 may bear simple numerical references (figure 2c) or, as illustrated in figure 2d, may additionally be provided with a question for the player to answer in space 26 (a question not being illustrated in the drawing). In this case, of course the answer to the question is provided with the in an appropriate conventional fashion, and failure of the player to answer the question would prevent use of that card for that player's turn.
- the game apparatus is also provided with game reward units 28 (figure 4), which units are associated in a conventional way, for example by colour coding, with predetermined spaces 30 on the central token movement area 4 of the board.
- game reward units 28 (figure 4), which units are associated in a conventional way, for example by colour coding, with predetermined spaces 30 on the central token movement area 4 of the board.
- These spaces 30 may be of any shape, in any location and as many in numbers as required or desired regardless of the shape of the playing board.
- These spaces 30 could take up part of or a full area of the gameboard (size of area(s) as desired) and could provide different designs or checkerboard pattern, as desired. It is preferred that a plurality of units 30 be similarly coded (by colour or otherwise) and have corresponding game reward units.
- chance taking apparatus preferably in the form of cards 32 (figures 3a and 3b) associated with predetermined spaces 33 in the central token movement area 4 (preferably different from spaces 30) are provided for determining movement of the tokens 12 of the players or disposition of game reward units 28.
- cards 32 might simply have directions for example concerning movement of tokens of the player drawing the card or those of the other players, or obtaining or loss of game reward units (figure 3a) or, additionally, have a question the answer to which the player drawing the card must give correctly in order to be able to use the card, the question being placed in a portion 34 of the card (figure 3b).
- FIG 1 a for example spaces 33 might be coded with a symbol (e.g. "O") as illustrated. Obstacles to impede direct movement of tokens in central area 4 may be provided by a particular indication such as shown by reference numeral 35, which impediments may be of any form and/or shape and in any location of the central token movement area 4.
- reference numeral 35 which impediments may be of any form and/or shape and in any location of the central token movement area 4.
- Appropriate spaces for chance taking cards or random numerical selection cards, if used, may be provided as illustrated at 36 (figure 1 a).
- both random numerical selection cards and chance taking cards are used.
- the players may have their own coloured or specially coded, marked and/or designed tokens to be placed on each player's own token start spaces 8.
- Each player in turn would draw a random numerical selection card 24 to determine the movement of that player's token 12. If a token falls on a chance taking space 33, then that player would draw a chance taking card 32 and move his and/or his opponent's tokens or receive or give up game reward units as called for on the card. If the numerical selection cards and chance taking cards are the type provided with questions 26, 34, then the player would be expected to answer the question correctly or forfeit the use of such card.
- the movement of the player's token(s) may be made in a straight line going forwards, backwards, horizontally, vertically or diagonally across the game board as a player desires and/or as the rules require.
- reusable space elements 40 may be provided which are releasably securable to the board so that the players may change the game board as they wish, prior to commencement of play.
- Space elements 40 may be made of magnetic material or have a magnetic backing where the board is made of an appropriate magnet-attractive material. Alternatively, they may have a backing of reusable self-adhesive or be securable in any other appropriate manner.
- These space elements 40 are, for example, intended to take place of or be in addition to spaces 30 (figures 1a to 1d) permanently positioned on the board.
- obstacle means 42 illustrated in figure 6, and reward/bonus spaces 44 illustrated in figure 7, which are similarly releasably securable to the board, may be provided to change the game board as desired by the players, taking the place of or, in addition to, the permanently positioned obstacle means 35 of figures 1a to 1d and the permanently positioned reward/bonus spaces 33 in figures 1a to 1d, respectively.
- obstacle means 42 and reward/bonus spaces 44 may be secured to the board by appropriate magnetic or adhesive means, or in any other appropriate fashion.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Organic Low-Molecular-Weight Compounds And Preparation Thereof (AREA)
- Pinball Game Machines (AREA)
- Toys (AREA)
- Catalysts (AREA)
- Magnetic Heads (AREA)
- Liquid Crystal (AREA)
Claims (16)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AT86201263T ATE41874T1 (de) | 1985-09-10 | 1986-07-18 | Spielbrett. |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US77452985A | 1985-09-10 | 1985-09-10 | |
| US774529 | 1985-09-10 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP0216400A1 EP0216400A1 (fr) | 1987-04-01 |
| EP0216400B1 true EP0216400B1 (fr) | 1989-04-05 |
Family
ID=25101523
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP86201263A Expired EP0216400B1 (fr) | 1985-09-10 | 1986-07-18 | Jeu de table |
Country Status (9)
| Country | Link |
|---|---|
| EP (1) | EP0216400B1 (fr) |
| JP (1) | JPS62101273A (fr) |
| AT (1) | ATE41874T1 (fr) |
| AU (1) | AU591156B2 (fr) |
| DE (1) | DE3662642D1 (fr) |
| DK (1) | DK428086A (fr) |
| FI (1) | FI863562A7 (fr) |
| IL (1) | IL79507A (fr) |
| NO (1) | NO863599L (fr) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB8624146D0 (en) * | 1986-10-08 | 1986-11-12 | Puresevic P J | Board game apparatus |
| JP7720243B2 (ja) * | 2021-12-06 | 2025-08-07 | 正弘 関田 | ボードゲーム |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB1519591A (en) * | 1975-06-18 | 1978-08-02 | Grycz B | Board games |
| GB1604561A (en) * | 1978-05-25 | 1981-12-09 | Westland J R | Apparatus for playing a game |
| GB2051588A (en) * | 1979-06-07 | 1981-01-21 | Boyd R | Board game |
| FR2539316A1 (fr) * | 1983-01-17 | 1984-07-20 | Lefevre Christian | Jeu de societe permettant de construire un labyrinthe |
-
1986
- 1986-07-18 DE DE8686201263T patent/DE3662642D1/de not_active Expired
- 1986-07-18 EP EP86201263A patent/EP0216400B1/fr not_active Expired
- 1986-07-18 AT AT86201263T patent/ATE41874T1/de not_active IP Right Cessation
- 1986-07-24 IL IL79507A patent/IL79507A/xx unknown
- 1986-08-08 AU AU60998/86A patent/AU591156B2/en not_active Ceased
- 1986-09-04 FI FI863562A patent/FI863562A7/fi not_active Application Discontinuation
- 1986-09-08 DK DK428086A patent/DK428086A/da not_active Application Discontinuation
- 1986-09-08 JP JP61211353A patent/JPS62101273A/ja active Pending
- 1986-09-09 NO NO863599A patent/NO863599L/no unknown
Also Published As
| Publication number | Publication date |
|---|---|
| DE3662642D1 (en) | 1989-05-11 |
| IL79507A0 (en) | 1986-10-31 |
| IL79507A (en) | 1990-03-19 |
| FI863562A0 (fi) | 1986-09-04 |
| FI863562A7 (fi) | 1987-03-11 |
| AU591156B2 (en) | 1989-11-30 |
| DK428086D0 (da) | 1986-09-08 |
| ATE41874T1 (de) | 1989-04-15 |
| NO863599L (no) | 1987-03-11 |
| NO863599D0 (no) | 1986-09-09 |
| AU6099886A (en) | 1987-03-12 |
| JPS62101273A (ja) | 1987-05-11 |
| EP0216400A1 (fr) | 1987-04-01 |
| DK428086A (da) | 1987-03-11 |
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| Date | Code | Title | Description |
|---|---|---|---|
| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
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Representative=s name: JACOBACCI CASETTA & PERANI S.P.A. |
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