EP0253584B1 - Machine de jeu et d'amusement - Google Patents
Machine de jeu et d'amusement Download PDFInfo
- Publication number
- EP0253584B1 EP0253584B1 EP19870306102 EP87306102A EP0253584B1 EP 0253584 B1 EP0253584 B1 EP 0253584B1 EP 19870306102 EP19870306102 EP 19870306102 EP 87306102 A EP87306102 A EP 87306102A EP 0253584 B1 EP0253584 B1 EP 0253584B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- display
- artwork
- gaming
- machine
- display area
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Revoked
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
Definitions
- This invention relates to gaming and amusement machines of the kind commonly known as fruit machines, in which, following the insertion of a coin or token or the release of a credit, a number of reels (usually three or four) carrying symbols on their peripheries are set spinning and allowed to come to a halt at random. If one of a number of preselected combinations of symbols on the different reels is obtained on a pre-determined line or lines (the 'win' line), a prize is awarded.
- Such machines usually have the reels rotating on a common axis and the 'win' line is visible through a window in the front of the cabinet machine.
- a display panel usually of glass, having screen-printed on it the details of what combinations of symbols will result in wins, and what the values of those wins are.
- Behind the display panel are numerous lights, not only to stimulate interest by flashing on and off and to indicate options available, but also lighting up in sequence to simulate an object travelling, for example in a 'cat-and-mouse' feature. There may be thirty, forty or many more lamps behind the glass panel, all switching on and off in accordance with the various features. It is known to build machines which are of the same basic construction inside but of which the glass display panel is selected from one of a number of different panels with the artwork designed according to the game for which the machine is to be set up.
- the display panel containing the information, instructions and features if not simply in painted form (in early machines), has been in the form of a glass panel, with the artwork colour-printed on the back and with lamps behind it.
- Certain of the changing information, e.g. numbers has been imparted to the player by the use of a limited number of alphanumeric or purely numeric characters on a seven-segment LED display or a 14- or 16-segment vacuum fluorescent display.
- Such a display involves certain restrictions, not least on the area which is illuminated, simply because of the thermal load of the numerous lamps. Mechanical constraints on the artwork limit what can be depicted, and the active features may only involve a small proportion of the total display area at any given time.
- GB 2 083 936A One proposal for fruit a machines is disclosed in GB 2 083 936A in which a fruit machine has three mechanical reels and a separate video display screen.
- the separate display screen can display a randomly chosen one of a variety of different games, including a "collect or gamble" feature.
- the screen first displays playing information during the playing of a normal game on the reels, for example the winning symbol combinations available on the reels and the number of plays paid for, and then after a small win has been achieved on the reels the display switches to a collect/gamble display.
- the operation of the screen it changes from displaying information to a spaceship control game upon the appearance of three spaceship symbols in the winning line of the reels.
- Another proposed fruit machine is that disclosed in GB 1 596 363 which has a video display screen which simulates the appearance of reels.
- the video screen also presents information to the user.
- a fruit machine may, for example, be changed to a simulated ball game machine by changing its pre-programmed control unit.
- the specification also disclose a fruit machine having a player-operated switch to enable the player to select which game, and which display, the machine will provide.
- the aim of the present invention is to provide a new, or improved, fruit machine which is likely to interest at least some players more than known fruit machines.
- the invention allows a more productive use of the area of the display screen since the area occupied by an "active" game feature (one which is in operation at any particular time) can occupy a much greater area than it did before (when it was inactive), and other potentially available game features which are not in play at that particular time do not clutter up the display screen, distracting the player from the game which is in play and which he wants to watch.
- the two-dimensional electronic display area could, for instance, be in the form of the screen of a cathode ray tube, i.e. a video display, this would involve very substantial bulk which could not easily be accommodated and in practice we prefer some other form of electronic display, such as a matrix containing a multitude of individually addressable points.
- a further advantage is the elimination of the thermal load involved in numerous filament lamps.
- the lights connected with the various features may be simply part of the matrix display.
- the display technology may be in one of several forms, i.e. a cathode ray tube (although generally too bulky), electro-luminescent, vacuum fluorescent, gas-discharge, liquid crystal etc, and could be in monochrome or colour.
- the fruit machine shown in Figure 1 comprises a housing 1 having three rotatable reels 2, first and second separate display areas 3 and 4 respectively alongside and above the reels 2, and a number of switch buttons 5, by means of which a player controls operation of the machine.
- the display areas 3 and 4 are in the form of flat panel graphic displays i.e. two-dimensional electronic display screens.
- the flat panel graphic display area 4 of Figure 2 displays an 'artwork scene' including three different features; a 'ladder' feature 10, a 'gamble' feature 11 and a 'nudges' feature 12.
- a 'ladder' feature 10 a 'gamble' feature 11
- a 'nudges' feature 12 a 'nudges' feature 12.
- the artwork scene store 8 is programmed to change the artwork scene on the flat panel graphic display area 4 in order to display that feature in greater detail as shown in Figure 3 in which the display of the 'nudges' feature 12 is expanded to occupy virtually the whole of the flat panel graphic display area 4.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Illuminated Signs And Luminous Advertising (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Claims (6)
- Machine de jeu ou d'amusement (1), qui comporte un certain nombre de rouleaux (2) portant des symboles sur leurs périphéries, et qui, à la suite de l'insertion d'une pièce de monnaie ou d'un jeton ou de la libération d'un crédit, sont amenés à tourner et à s'arrêter de façon aléatoire, ou bien qui possèdent une zone d'affichage de rouleaux, qui simule de tels rouleaux rotatifs, la machine (1) possédant au moins une zone d'affichage séparée (3,4), qui se présente sous la forme d'un écran électronique bidimensionnel, l'affichage dans la zone d'affichage électronique bidimensionnelle séparée (3,4) étant commandé par une unité (6) de commande de la machine en fonction d'un programme faisant partie d'un certain nombre de programmes de dessins différents, mémorisés dans une mémoire (8) de représentations de dessins, caractérisée en ce que l'unité (6) de commande de la machine est agencée de manière à commander l'affichage de représentations de dessins de manière que l'affichage d'une caractéristique (12) dans une représentation de dessin soit agrandi ou occupe une surface plus étendue de la zone d'affichage électronique bidimensionnelle (4) dans une représentation de dessin ultérieure.
- Machine de jeu ou d'amusement selon la revendication 1, dans laquelle la surface occupée par ladite caractéristique (12) est agrandie de manière à occuper sensiblement l'ensemble de la zone d'affichage (3,4).
- Machine de jeu ou d'amusement selon la revendication 1 ou 2, caractérisée en ce que la zone d'affichage électronique bidimensionnelle séparée (3,4) comprend une matrice contenant une multitude de points adressables individuellement.
- Machine de jeu ou d'amusement selon l'une quelconque des revendications précédentes, caractérisée par des moyens pour afficher des représentations de dessins dans la zone d'affichage séparée (3,4), comprenant l'un des éléments suivants : un tube cathodique, un dispositif d'affichage électroluminescent, un dispositif d'affichage fluorescent à vide, un dispositif d'affichage à décharge dans un gaz ou un dispositif d'affichage à cristal liquide.
- Machine de jeu ou d'amusement selon l'une quelconque des revendications précédentes, caractérisée en ce que l'unité (6) de commande de la machine et la mémoire (8) de représentations de dessins sont toutes deux logées à l'intérieur de la machine (1).
- Machine de jeu ou d'amusement selon l'une quelconque des revendications 1 à 4, caractérisée en ce que l'unité (6) de commande de la machine est logée à l'intérieur de la machine (1) et est raccordée à une mémoire externe de représentations de dessins.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB8617044 | 1986-07-12 | ||
| GB868617044A GB8617044D0 (en) | 1986-07-12 | 1986-07-12 | Gaming & amusement machines |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| EP0253584A2 EP0253584A2 (fr) | 1988-01-20 |
| EP0253584A3 EP0253584A3 (en) | 1988-05-11 |
| EP0253584B1 true EP0253584B1 (fr) | 1993-02-03 |
Family
ID=10600982
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP19870306102 Revoked EP0253584B1 (fr) | 1986-07-12 | 1987-07-10 | Machine de jeu et d'amusement |
Country Status (4)
| Country | Link |
|---|---|
| EP (1) | EP0253584B1 (fr) |
| DE (1) | DE3783962T2 (fr) |
| ES (1) | ES2037716T3 (fr) |
| GB (2) | GB8617044D0 (fr) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO1999003072A2 (fr) | 1997-07-12 | 1999-01-21 | Nsm Aktiengesellschaft | Procede pour actionner un appareil recreatif fonctionnant a l'aide de pieces de monnaie |
| US6227970B1 (en) | 1997-08-08 | 2001-05-08 | Konami Co., Ltd. | Slot machine |
Families Citing this family (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE4143642B4 (de) * | 1991-11-12 | 2004-12-09 | Nsm-Löwen Entertainment Gmbh | Verfahren zum Betreiben eines geldbetätigten Spielgerätes |
| KR940703700A (ko) * | 1991-12-25 | 1994-12-12 | 다카토시 다케모토 | 유기기군(遊技機群)에 있어서의 표시장치(display system at a game machine island) |
| DE4201534C2 (de) * | 1992-01-18 | 2001-10-31 | Bally Wulff Automaten Gmbh | Verfahren zum Betreiben eines Geldspielgerätes |
| US5259613A (en) * | 1992-04-08 | 1993-11-09 | Rio Hotel Casino, Inc. | Casino entertainment system |
| DE4232762A1 (de) * | 1992-09-25 | 1994-03-31 | Bally Wulff Automaten Gmbh | Geldspielgerät |
| GB2281801B (en) * | 1993-09-14 | 1996-06-05 | Noel Leonard Tweedie | A multi-function advertisment and information display system |
| DE4337727C2 (de) * | 1993-11-05 | 1998-07-02 | Nsm Ag | Münzbetätigtes Unterhaltungsgerät |
| JP2769790B2 (ja) * | 1994-09-05 | 1998-06-25 | パイオニア株式会社 | ビデオゲームシステム |
| CA2214970A1 (fr) * | 1996-09-30 | 1998-03-30 | Terrence W. Plourd | Methode et dispositif d'attribution de bonis |
| EP0886250A1 (fr) * | 1997-06-20 | 1998-12-23 | Barcrest Limited | Machines d'amusement |
| US6135884A (en) | 1997-08-08 | 2000-10-24 | International Game Technology | Gaming machine having secondary display for providing video content |
| US6315666B1 (en) * | 1997-08-08 | 2001-11-13 | International Game Technology | Gaming machines having secondary display for providing video content |
| JP2001198258A (ja) | 1998-12-18 | 2001-07-24 | Aruze Corp | 遊技機 |
| EP1008969A3 (fr) * | 1998-12-10 | 2002-07-24 | Aruze Corporation | Machine de jeu |
| US6942574B1 (en) | 2000-09-19 | 2005-09-13 | Igt | Method and apparatus for providing entertainment content on a gaming machine |
| US8064889B2 (en) | 2000-09-19 | 2011-11-22 | Igt | Virtual casino host |
| US6960136B2 (en) | 2000-10-04 | 2005-11-01 | Wms Gaming Inc. | Gaming machine with visual and audio indicia changed over time |
| GB2381929A (en) * | 2001-11-06 | 2003-05-14 | Gunshot Experience Ltd | Slot machine with wheel and touch sensitive LCD screen |
| US11798370B2 (en) | 2020-10-26 | 2023-10-24 | Lnw Gaming, Inc. | Gaming machine and method with symbol array alteration |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB1596363A (en) * | 1978-05-31 | 1981-08-26 | Barcrest Ltd | Entertainment machines |
| GB2106685B (en) * | 1980-03-13 | 1983-10-05 | Ronald John Kennedy | Gaming or amusement machine |
| GB2072395B (en) * | 1980-03-13 | 1984-05-02 | Kennedy R J | Gaming or amusement machine |
| GB2083936A (en) * | 1980-09-12 | 1982-03-31 | Coin Operated Parts Service Lt | Amusement machine |
| GB2086115B (en) * | 1980-10-21 | 1984-07-18 | Ace Coin Equip | A coin operated amusement or gaming machine |
| EP0065404A3 (en) * | 1981-05-08 | 1984-06-06 | Ace Coin Equipment Limited | Video gaming or amusement machine |
| GB2117155B (en) * | 1982-02-25 | 1985-06-26 | Arthur Edward Thomas | Gaming machine |
| US4517558A (en) * | 1982-05-03 | 1985-05-14 | International Game Technology | Three dimensional video screen display effect |
| JPH0519100Y2 (fr) * | 1985-11-15 | 1993-05-20 | ||
| US4695053A (en) * | 1986-03-07 | 1987-09-22 | Bally Manufacturing Corporation | Gaming device having player selectable winning combinations |
-
1986
- 1986-07-12 GB GB868617044A patent/GB8617044D0/en active Pending
-
1987
- 1987-07-10 DE DE19873783962 patent/DE3783962T2/de not_active Expired - Fee Related
- 1987-07-10 GB GB8716264A patent/GB2192478B/en not_active Expired
- 1987-07-10 ES ES87306102T patent/ES2037716T3/es not_active Expired - Lifetime
- 1987-07-10 EP EP19870306102 patent/EP0253584B1/fr not_active Revoked
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO1999003072A2 (fr) | 1997-07-12 | 1999-01-21 | Nsm Aktiengesellschaft | Procede pour actionner un appareil recreatif fonctionnant a l'aide de pieces de monnaie |
| DE19730017C2 (de) * | 1997-07-12 | 2001-08-23 | Nsm Ag | Verfahren zum Betreiben eines münzbetätigten Unterhaltungsgerätes |
| US6227970B1 (en) | 1997-08-08 | 2001-05-08 | Konami Co., Ltd. | Slot machine |
| AU742205B2 (en) * | 1997-08-08 | 2001-12-20 | Konami Co., Ltd. | Slot machine |
Also Published As
| Publication number | Publication date |
|---|---|
| EP0253584A2 (fr) | 1988-01-20 |
| ES2037716T3 (es) | 1993-07-01 |
| DE3783962D1 (de) | 1993-03-18 |
| EP0253584A3 (en) | 1988-05-11 |
| GB2192478A (en) | 1988-01-13 |
| GB8617044D0 (en) | 1986-08-20 |
| GB2192478B (en) | 1989-12-20 |
| GB8716264D0 (en) | 1987-08-19 |
| DE3783962T2 (de) | 1993-06-03 |
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| Date | Code | Title | Description |
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| 26 | Opposition filed |
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| 26 | Opposition filed |
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| NLR1 | Nl: opposition has been filed with the epo |
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| NLR1 | Nl: opposition has been filed with the epo |
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| RDAG | Patent revoked |
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| STAA | Information on the status of an ep patent application or granted ep patent |
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| 27W | Patent revoked |
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