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CN2662963Y - Voice toy - Google Patents

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Publication number
CN2662963Y
CN2662963Y CN 200320101669 CN200320101669U CN2662963Y CN 2662963 Y CN2662963 Y CN 2662963Y CN 200320101669 CN200320101669 CN 200320101669 CN 200320101669 U CN200320101669 U CN 200320101669U CN 2662963 Y CN2662963 Y CN 2662963Y
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phrases
words
voice
player
doll
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蔡健众
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TEAMWELL TECHNOLOGY Corp
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TEAMWELL TECHNOLOGY Corp
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Abstract

本实用新型是一种语音玩具,特别是一种具有双向对话功能的语音玩具,主要是将一麦克风、语音控制装置、播放器及外围装置固设于一玩偶本体内。外界所输入的语词可藉由麦克风而被传输至语音控制装置,语音控制装置将判断此输入语词,并依据输入语词以发出一执行指令,进而控制播放器播报一时间资料或一输出语词,也可以控制外围装置投射一绚烂光源或摆动玩偶本体,并且每一输入语词皆具有复数个相对应的输出语词,并以随机方式选择一输出语词播放出来,藉此不仅可有效提高使用时的多样变化性及娱乐性,且又可增加玩偶本体的实用功能性。

The utility model is a voice toy, in particular a voice toy with a two-way conversation function, which mainly includes a microphone, a voice control device, a player and a peripheral device fixedly arranged in a doll body. Words input from the outside can be transmitted to the voice control device through the microphone, and the voice control device will judge the input words and issue an execution instruction according to the input words, thereby controlling the player to broadcast a time data or an output word, and can also control the peripheral device to project a brilliant light source or swing the doll body, and each input word has a plurality of corresponding output words, and an output word is randomly selected to be played, thereby effectively improving the diversity and entertainment during use, and increasing the practical functionality of the doll body.

Description

语音玩具voice toy

技术领域technical field

本实用新型涉及一种语音玩具,特别是一种具有双向对话功能的语音玩具,不仅可有效提高使用时的多样变化性及娱乐性,且又可增加玩偶本体的实用功能性。The utility model relates to a voice toy, in particular to a voice toy with a two-way dialogue function, which can not only effectively improve the diversity and entertainment in use, but also increase the practical functionality of the doll body.

背景技术Background technique

由于科技进步,使得各种玩偶由静态的表现方式,逐渐朝向具有声光效果的趋势发展。而在各种具有声光效果的玩偶中,语音玩偶由于具有播放语音的功能,可间接达到寓教于乐的功效,因此深受家长与小朋友的喜好。Due to the advancement of science and technology, various dolls have gradually developed from a static expression mode to a trend with sound and light effects. Among various dolls with sound and light effects, voice dolls are favored by parents and children because they have the function of playing voice, which can indirectly achieve the effect of entertaining and teaching.

图1是习用语音玩偶的构造示意图,一般玩偶10主要是于玩偶本体11内部设置有一触压开关13、控制装置15及发声装置17。当使用者以一外力轻压触压开关13时,控制装置15将可控制发声装置17以发出一特殊音效或一固定回答语词输出。FIG. 1 is a schematic diagram of the structure of a conventional voice doll. A general doll 10 is mainly provided with a touch switch 13 , a control device 15 and a sounding device 17 inside the doll body 11 . When the user lightly presses the touch switch 13 with an external force, the control device 15 will control the sound generating device 17 to emit a special sound effect or output a fixed answer word.

上述习用玩偶10于轻压触压开关13时,即可发出一特殊音效或一段语词,虽然可达到语音输出的目的。但是,使用者于使用时必须找到触压开关13,并且需要施予轻压动作才能激活发声装置17,对一般年少的使用者而言,不仅在使用上有其不方便性,且亦无法达到寓教于乐的目的。再者,习用玩偶10的特殊音效或回答语句是固定不变的,对使用者而言,着实令人觉得有些单调无趣,并无法达到娱乐多样化的效果。Above-mentioned conventional doll 10 can send out a special sound effect or a section of words when lightly pressing the touch switch 13, although the purpose of voice output can be achieved. However, the user must find the touch switch 13 when using it, and needs to apply a light pressure action to activate the sounding device 17. For ordinary young users, it is not only inconvenient to use, but also cannot be achieved. The purpose of edutainment. Furthermore, the special sound effect or the answer sentence of the habitual doll 10 is fixed, which is really monotonous and boring to the user, and cannot achieve the effect of diversification of entertainment.

发明内容Contents of the invention

本实用新型的主要目的是提供一种充分互动且具有参与感的语音玩具,藉由语音辨识的功能以辨识使用者输入的语词指令,并依据指令以输出一相对应的待输出语词,以达到使用者与玩偶对话及娱乐的功效。The main purpose of the present utility model is to provide a fully interactive and participatory voice toy, which uses the function of voice recognition to recognize the word commands input by the user, and outputs a corresponding word to be output according to the command, so as to achieve The effect of dialogue and entertainment between the user and the doll.

本实用新型的次要目的是提供一种语音玩具,藉由更新触发语句与对应的待输出语句内容,以适用于各种不同场合。The secondary purpose of the present invention is to provide a voice toy, which is suitable for various occasions by updating the trigger sentence and the corresponding content of the sentence to be output.

本实用新型的又一目的是提供一种语音玩具,每一输入语词皆有复数个相对应的待输出语句,并随机或依次序选择一待输出语句输出播放,藉此以增进使用者的新奇感及娱乐多样化的目的。Another object of the present utility model is to provide a voice toy, each input word has a plurality of corresponding sentences to be output, and a sentence to be output is selected randomly or sequentially for output and playback, thereby enhancing the novelty of the user sense and entertainment diversification purposes.

本实用新型的又一目的是提供一种语音玩具,可藉由语音的互动功能而带领年少的使用者一般语言的应对关是,藉此以达到寓教于乐的目的。Another object of the present invention is to provide a voice toy, which can lead young users to deal with general language through the interactive function of voice, so as to achieve the purpose of entertaining and teaching.

为达成上述目的,根据实用新型在一较佳实施例,语音玩具包括:一玩偶本体,内设有至少一麦克风及一播放器;及一语音控制装置,设于玩偶本体内,连接于麦克风及播放器,用以接收一外界输入语词,并依据外界输入语词而控制播放器以播放一欲输出语词。In order to achieve the above object, according to a preferred embodiment of the utility model, the voice toy includes: a doll body, which is provided with at least one microphone and a player; and a voice control device, which is located in the doll body and connected to the microphone and The player is used to receive an external input word, and control the player to play a desired output word according to the external input word.

为了对本实用新型的特征、结构及所达成的功效有进一步的了解与认识,下面结合附图以具体实例对本实用新型进行详细说明。In order to have a further understanding of the features, structure and achieved effects of the utility model, the utility model will be described in detail below with specific examples in conjunction with the accompanying drawings.

附图说明Description of drawings

图1是习用玩偶的构造示意图;Fig. 1 is the structural schematic diagram of doll commonly used;

图2是本实用新型一较佳实施例的立体构造图;Fig. 2 is a three-dimensional structure diagram of a preferred embodiment of the utility model;

图3是本实用新型一实施例的电路方框图;Fig. 3 is a circuit block diagram of an embodiment of the utility model;

图4是本实用新型一实施例于语音互动时的流程图;Fig. 4 is a flowchart of an embodiment of the present invention during voice interaction;

图5是本实用新型又一实施例的立体构造图;Fig. 5 is a three-dimensional structure diagram of another embodiment of the utility model;

图6是本实用新型又一实施例的电路方框图;及Fig. 6 is a circuit block diagram of another embodiment of the utility model; and

图7是本实用新型又一实施例于语音互动时的流程图。FIG. 7 is a flow chart of another embodiment of the present invention during voice interaction.

附图标记说明:10玩偶;11玩偶本体;13触压开关;15控制装置;17发声装置;20语音玩具;22玩偶本体;24光源;26播放器;28麦克风;30语音控制装置;32语音接收器;36微处理器;38存储器;382第一存储器;384第二存储器;386第三存储器;388缓存器;50玩偶;51按键开关;52玩偶本体;53功能选择钮;55时间装置;57无线讯号接收器;59肢体摆动器;60控制装置;61电源开关;62语音接收器;64声纹仿真器;645声纹仿真器;66微处理器;68存储器;70外围装置。Description of reference signs: 10 doll; 11 doll body; 13 touch switch; 15 control device; 17 sound generating device; 20 voice toy; 22 doll body; 24 light source; 26 player; 28 microphone; receiver; 36 microprocessor; 38 memory; 382 first memory; 384 second memory; 386 third memory; 388 register; 50 doll; 51 key switch; 52 doll body; 53 function selection button; 55 time device; 57 wireless signal receiver; 59 limb swing device; 60 control device; 61 power switch; 62 voice receiver; 64 voiceprint simulator; 645 voiceprint simulator; 66 microprocessor; 68 memory; 70 peripheral device.

具体实施方式Detailed ways

首先,请参阅图2所示的本实用新型一较佳实施例的立体构造示意图;如图所示,本实用新型语音玩具20主要是将一语音控制装置30设于一玩偶本体22内,而玩偶本体22的适当位置可至少设有一光源24、播放器26及麦克风28,且这些光源24、播放器26及麦克风28与语音控制装置30连接。At first, please refer to the three-dimensional structure diagram of a preferred embodiment of the utility model shown in Fig. 2; At least one light source 24 , player 26 and microphone 28 may be provided at an appropriate position of the doll body 22 , and these light source 24 , player 26 and microphone 28 are connected to the voice control device 30 .

请连同参考图3所示的本实用新型语音控制装置一实施例的电路方框图;如图所示,语音控制装置30主要包括有一微处理器36,可分别连接一语音接收器32及一存储器38。其中存储器38包含有复数个子存储区,例如,可将其划分为第一子存储区382,用以储存语音辨识程序;第二子存储区384,用以储存至少一触发语词资料;第三子存储区386,用以储存待输出音词资料;及一暂存存储区388,用以储存一外界所输入的数字语音资料或录制一欲播放的留言。此外,语音接收器32连设有该麦克风28,而微处理器36则连设一外围装置,例如光源24或播放器26。Please refer to the circuit block diagram of an embodiment of the voice control device of the present invention shown in Figure 3; as shown in the figure, the voice control device 30 mainly includes a microprocessor 36, which can be connected to a voice receiver 32 and a memory 38 respectively . Wherein the memory 38 includes a plurality of sub-storage areas, for example, it can be divided into the first sub-storage area 382 for storing the speech recognition program; the second sub-storage area 384 for storing at least one trigger word data; The storage area 386 is used to store phonetic data to be output; and a temporary storage area 388 is used to store a digital voice data input from the outside or record a message to be played. In addition, the audio receiver 32 is connected with the microphone 28 , and the microprocessor 36 is connected with a peripheral device, such as the light source 24 or the player 26 .

外界或使用者所输入的输入语词经麦克风28收集后传送至语音接收器32,语音接收器32将其转换为一数字语音资料,并接续将其暂存于暂存区388中。微处理器36可由第一子存储区382加载并执行语音辨识程序,且搜寻并比对该输入的外界数字语词是否与已储存于第二子存储区384内的触发语词资料是否相同?若是,则依据搜寻比对结果以控制播放器26播出一待输出语词或让光源24产生投射光源。例如,使用者发出一“请开灯”的外界输入语词时,经由微处理器36处理,发现该“请开灯”输入语词与第二子存储器384内储存的触发语词资料相同,因此,微处理器36即可控制光源24产生投射光源,如此,此玩偶20即可成为一小夜灯使用。The input words input by the outside world or the user are collected by the microphone 28 and then sent to the voice receiver 32 . The voice receiver 32 converts it into a digital voice data, and then temporarily stores it in the temporary storage area 388 . The microprocessor 36 can load and execute the voice recognition program from the first sub-storage area 382 , and search and compare whether the input external digital words are the same as the trigger word data stored in the second sub-storage area 384 . If so, the player 26 is controlled to play a word to be output or the light source 24 to generate a projection light source according to the search comparison result. For example, when the user sends an external input word of "please turn on the light", the microprocessor 36 processes and finds that the input word "please turn on the light" is identical to the trigger word data stored in the second sub-memory 384, therefore, the microprocessor The processor 36 can control the light source 24 to generate a projection light source, so that the doll 20 can be used as a night light.

第二子存储区384中的每一触发语词资料亦可相对应于第三子存储区386中所储存的待输出语词资料,且每一触发语词可相对应有至少一个待输出语词资料,而微处理器32即可依据所比对的结果而由数个待输出语词资料中随机选择其一传输至播放器26,并由该播放器26播放出来。例如,第二子存储区384中所储存的触发语词有一“你是谁呀?”,而与其对应储存于第三子存储区386中的复数句待输出语词资料是可为:“我是小明呀…!”、“我是皮卡丘呀…!”、“我是你的好朋友呀…!”等等;所以,当使用者输入“你是谁呀?”外界输入语词时,微处理器32即可致令该玩偶20回答播放出“我是皮卡丘呀…!”。而当使用者下一次询问:“你是谁呀?”时,该玩偶20又可选择回答播放出“我是你的好朋友呀…!”。每次询问,微处理器32皆可随机或依次序选择出不同的回答待输出语词,如此不仅可增加使用者的新鲜感而不会有呆板的感觉,又可有引导年少使用者正确的语言使用方式。Each trigger word data in the second sub-storage area 384 can also correspond to the word data to be output stored in the third sub-storage area 386, and each trigger word can have at least one word data to be output correspondingly, and The microprocessor 32 can randomly select one of several word data to be output according to the comparison result and transmit it to the player 26, and the player 26 plays it. For example, the trigger word stored in the second sub-storage area 384 has a "Who are you?" Ah...!", "I'm Pikachu...!", "I'm your good friend...!" and so on; so, when the user inputs "Who are you?" When the external input words, the microprocessor 32 It can cause the doll to answer 20 times and play "I am Pikachu...!". And when the user asks next time: "Who are you?", the doll 20 can choose to answer and play "I am your good friend...!". Every time an inquiry is made, the microprocessor 32 can randomly or sequentially select different answers to be output. This will not only increase the user's sense of freshness but not feel dull, but also guide young users to use the correct language. How to use it.

输出音效亦可设计为一段音乐、文字、故事或外国语言叙述,例如,第二子存储区384中存有触发语词资料“唱歌”,而第三子存储区386所储存相对应的待输出语词资料则为“小甜甜”、“无敌铁金刚”等歌曲资料,当使用者对玩偶20陈述一输入语词:“唱歌…!”时,则该玩偶20就可随机选取“小甜甜”此一首歌而播放。The output sound effect can also be designed as a section of music, text, story or foreign language narration, for example, trigger word data "singing" is stored in the second sub-storage area 384, and the corresponding words to be output are stored in the third sub-storage area 386 The data are song data such as "Little Sweets" and "Invincible Iron King Kong". When the user states an input word to the doll 20: "Sing...!" Play a song.

另外,请参阅图4所示的本实用新型一实施例于语音互动时的流程示意图;如图所示,其主要步骤为:In addition, please refer to FIG. 4 for a schematic flow chart of an embodiment of the present invention during voice interaction; as shown in the figure, the main steps are:

步骤401:由麦克风28接收一使用者问句或外界输入语词,经由语音接收器32将其转换为数字语词资料,可暂时储存于缓存器388中。Step 401: The microphone 28 receives a question from the user or an externally input word, and converts it into digital word data through the voice receiver 32, which can be temporarily stored in the register 388.

步骤402:微处理器32辨识并搜寻第二子存储区384的触发语词资料,若有寻获与该数字语词资料相同的触发语词资料,则进入步骤403;若无法寻获与该数字语词资料相同的触发语音讯号,则进入步骤413,或回到最初的等待状况而不予以回答。Step 402: The microprocessor 32 identifies and searches the trigger word data in the second sub-storage area 384. If the trigger word data identical with the digital word data is found, then enter step 403; if the trigger word data identical to the digital word data cannot be found The same trigger voice signal, then enter step 413, or return to the initial waiting state without answering.

步骤403:依据触发语词资料,搜寻第三存储区386中与该触发语词资料相对应的待输出语词资料。Step 403: Search the third storage area 386 for word data corresponding to the trigger word data to be output according to the trigger word data.

步骤404:由该复数组待输出语词资料中,随机或依次序选取一组待输出语词资料。Step 404: Randomly or sequentially select a group of word data to be output from the plurality of groups of word data to be output.

步骤405:将选取的待输出语词数据经由微处理器36控制而传输至播放器26中予以播放出来,并回至最初状况,以等待下一次的语音互动。Step 405: The selected word data to be output is transmitted to the player 26 for playback through the control of the microprocessor 36, and returns to the original state to wait for the next voice interaction.

步骤413:接续步骤402,若无法寻获与该数字语词资料相同的触发语词资料时,可由该播放器26播放出一疑问语句,例如“你说什么呀?”等,并回到最初的等待状况。Step 413: Continuing from step 402, if the same trigger word data as the digital word data cannot be found, a question sentence can be played by the player 26, such as "what did you say?" etc., and return to the initial waiting situation.

请参阅图5所示的本实用新型又一实施例的立体构造示意图;如图所示,该玩偶50主要是于玩偶本体52上设有一语音控制装置60、麦克风28、播放器26及光源24、按键开关51、功能选择钮53、时间装置55、无线讯号接收器57、肢体摇摆器59等各种外围装置。Please refer to the three-dimensional structure schematic diagram of another embodiment of the utility model shown in FIG. 5; , key switch 51, function selection button 53, time device 55, wireless signal receiver 57, limb swinger 59 and other peripheral devices.

在上述实施例中,虽然皆是以一玩偶造型为叙述对象,但在各种不同使用场合中,玩偶本体52亦可为是一灯具,例如台灯、桌灯、立灯、壁灯、小夜灯等,同样可具有丰富多变的对话内容,又可依据外界输入语词指令而有各种相对应的动作。In the above-mentioned embodiments, although a doll is used as the description object, in various occasions, the doll body 52 can also be a lamp, such as a table lamp, table lamp, standing lamp, wall lamp, night light, etc. , can also have rich and varied dialogue content, and can have various corresponding actions according to external input words and commands.

另外,请连同参阅图6所示的本实用新型又一实施例的的电路方框图;如图所示,本实施例的语音控制装置60连接于播放器26、麦克风28及肢体摇摆器59,时间装置55、光源24、无线讯号接收器57等各种外围装置70。该语音控制装置60包括有一语音接收器62、电源开关61、声纹仿真器64、储存有复数组语音指令的存储器68,皆可分别电性连接于一微处理器66。In addition, please refer to the circuit block diagram of another embodiment of the utility model shown in Fig. 6 together; Various peripheral devices 70 such as the device 55 , the light source 24 , the wireless signal receiver 57 , etc. The voice control device 60 includes a voice receiver 62 , a power switch 61 , a voiceprint emulator 64 , and a memory 68 storing multiple groups of voice commands, all of which can be electrically connected to a microprocessor 66 .

语音控制装置60的微处理器66可判读使用者的外界输入语词是否为一已储存于存储器68内的触发语词资料,并依据该触发语词资料而控制播放器26及外围装置70动作,例如光源24产生投射光源、时间装置55读取时间资料等。而其中该外界输入语词可为“开灯”、“关灯”、“播报时间”、“录音”、“播放留言”、“几点几分播放留言”、“调整时间”等。The microprocessor 66 of the voice control device 60 can judge whether the user's external input word is a trigger word data stored in the memory 68, and control the action of the player 26 and the peripheral device 70 according to the trigger word data, such as a light source 24 produces a projection light source, and the time device 55 reads time data and the like. Wherein the external input words can be "turn on the light", "turn off the light", "broadcast time", "record", "play message", "play message at what time", "adjust time" and so on.

例如,当使用者欲进行“开灯”动作而输出一“开灯”外界输入语词资料时,微处理器66将可经由语音接收器62及存储器68作用,而得以判断出使用者所欲进行的“开灯”动作,进而提供光源24作用以产生投射光源,如此,即可顺利完成“开灯”动作。For example, when the user intends to perform an action of "turning on the light" and outputs an external input word data of "turning on the light", the microprocessor 66 will be able to determine what the user wants to do through the voice receiver 62 and the memory 68. The action of "turning on the light" further provides the function of the light source 24 to generate a projection light source, so that the action of "turning on the light" can be successfully completed.

当然,当使用者欲进行“关灯”、“播报时间”、“录音”、“播放留言”、“几点几分播放留言”或“调整时间”等动作时,微处理器66亦可利用相同或近似的程序,控制光源24、时间装置55、播放器26,以完成使用者所欲进行的动作。Of course, when the user wants to perform actions such as "turning off the light", "playing the time", "recording", "playing the message", "playing the message at what time" or "adjusting the time", the microprocessor 66 can also use the The same or similar programs control the light source 24, the time device 55, and the player 26 to complete the actions desired by the user.

为使播放器26所播放的声音具有一特殊效果,可于存储器68与播放器26问连设一声纹仿真器64,以使储存于存储器68的待输出语词资料或已录制的语音留言资料,可经由声纹仿真器64的处理作用以播出一特殊声纹的声效,例如政治人物、卡通角色、或不特定第三人的特殊声纹,藉此以达到娱乐的目的。For the sound played by the player 26 has a special effect, a voiceprint emulator 64 can be connected between the memory 68 and the player 26, so that the word data to be output or the recorded voice message data stored in the memory 68 can be Through the processing of the voiceprint simulator 64, a special voiceprint sound effect can be played, such as a political figure, a cartoon character, or a special voiceprint of an unspecified third person, so as to achieve the purpose of entertainment.

无线讯号接收器57可接收一无线讯号发射器所产生的讯号,例如一门铃按键(未显示)的讯号,藉此以通知微处理器66控制播放器26播放一特定音效,例如“客人来了”等,并可同时控制光源24激活,以产生一声光效果,或者,亦可激活肢体摇摆器59作用,致使玩偶50的四肢扭动、头部摇摆、或眼睛开闭等动作。The wireless signal receiver 57 can receive a signal generated by a wireless signal transmitter, such as a signal of a doorbell button (not shown), thereby notifying the microprocessor 66 to control the player 26 to play a specific sound effect, such as "the guest is here." " etc., and can simultaneously control the activation of the light source 24 to produce a sound and light effect, or, the effect of the limb swinger 59 can also be activated to cause the limbs of the doll 50 to twist, the head to swing, or the eyes to open and close.

当然,为增加玩偶的功能,玩偶本体52上可设有一开关按钮51及至少一功能按钮53。藉由开关按钮51以控制玩偶50是否可执行语音互动功能。而功能按钮53则可设计为功能选择钮、执行确定钮、录音按钮或播音按钮等,使用者可藉由功能按钮53的功能选择钮及配合播放器28所播放的语音讯号而被指引来正确执行执行确定钮,并可依此选择执行特定的功能,例如调整时间、设定播放语音时间、删除语音留言等功能。例如,当使用者欲删除语音留言时,于按压功能选择钮,播放器28可播放“调整时间”,再次按压功能选择钮,播放器28可播放“设定播放语音时间”,再次按压功能选择钮,播放器28可播放“删除语音留言”;于此时按压执行确定钮以进入删除语音留言状态,此时播放器28播放“欲删除留言请按确定钮,欲退出请按功能选择钮”,再次按压执行确定钮后,播放器28播放“留言已删除”等,如此即可删除存储器68中所记忆的语音留言。Certainly, in order to increase the function of the doll, the doll body 52 may be provided with a switch button 51 and at least one function button 53 . The switch button 51 is used to control whether the doll 50 can perform the voice interaction function. The function button 53 can be designed as a function selection button, an execution confirmation button, a recording button or a broadcast button, etc., and the user can be guided by the function selection button of the function button 53 and the voice signal played by the player 28 to correctly Execute the OK button, and you can choose to execute specific functions accordingly, such as adjusting time, setting playing voice time, deleting voice messages and other functions. For example, when the user wants to delete the voice message, press the function selection button, the player 28 can play "adjust the time", press the function selection button again, the player 28 can play "set the time to play the voice", press the function selection button again button, player 28 can play "delete voice message"; at this time, press the execution confirmation button to enter the state of deleting voice message, and now player 28 plays "please press the confirmation button if you want to delete the message, and press the function selection button if you want to exit" , after pressing the execution determination button again, the player 28 will play "the message has been deleted", etc., so that the voice message stored in the memory 68 can be deleted.

最后,请参阅图7所示的本实用新型又一实施例于语音互动时的流程图;如图所示,其主要步骤包括有:Finally, please refer to the flow chart of another embodiment of the utility model in voice interaction shown in FIG. 7; as shown in the figure, its main steps include:

步骤701:判断是否已超过一预设时间而未有输入任何语词?如果已超过预设时间,则进入步骤703,如果尚未超过时间,则进入步骤702。Step 701: Determine if no word has been input for a preset period of time? If the preset time has passed, go to step 703; if not, go to step 702.

步骤703:播放一失望语词,例如“都不理人家”等,并进入步骤704。Step 703: Play a disappointing word, such as "don't care about others", and go to step 704.

步骤704:检查播放失望语句的次数是否已超过预设的次数?若已超过预设的次数,则进入步骤705;若未超过预设的次数,则重新回至步骤701。Step 704: Check whether the number of times of playing the disappointed statement has exceeded the preset number of times? If the preset number of times has been exceeded, go to step 705; if not, go back to step 701.

步骤705:关闭电源供应,并结束语音互动功能。Step 705: Turn off the power supply and end the voice interaction function.

步骤702:检查是否有新输入语词?若有则进入步骤801,其以后的步骤802~805与图4实施例的402~405相同,故不再赘述;若无,则回至步骤701的等待状况。Step 702: Check if there is a new input word? If yes, enter step 801, and subsequent steps 802-805 are the same as 402-405 of the embodiment in FIG.

综上所述,本实用新型是有关于一种语音玩具,尤指一种具有双向对话功能的语音玩具,其不但具有丰富多变的对话内容,又可依据外界输入语词指令而有各种相对应的动作。To sum up, the utility model relates to a voice toy, especially a voice toy with a two-way dialogue function. corresponding action.

以上所述仅为本实用新型的一较佳实施例,并非用来限定本实用新型实施的范围,凡依本实用新型权利要求所述的形状、构造、特征及精神所为的均等变化与修饰,均应包括于本实用新型的保护范围之内。The above description is only a preferred embodiment of the present utility model, and is not intended to limit the scope of implementation of the present utility model. All equal changes and modifications are made according to the shape, structure, characteristics and spirit of the claims of the present utility model. , should be included within the protection scope of the present utility model.

Claims (10)

1, a kind of voice toy is characterized in that comprising:
One doll figure, in be provided with an at least one microphone and a player; And
One phonetic controller is located in this doll figure, is connected with microphone and player, can import words and phrases in order to receive an external world, and controls this player to play desire output words and phrases according to these external world's input words and phrases.
2, voice toy as claimed in claim 1, wherein this phonetic controller comprises:
One voice receiver will be in order to being converted to a digital words and phrases data by external world's input words and phrases;
One memory is in order to store at least one triggering words and phrases and to export words and phrases with the corresponding desire of these triggering words and phrases; And
One microprocessor connects voice receiver, memory and player.
3, voice toy as claimed in claim 1, also be provided with at least one peripheral unit in this doll figure, this peripheral unit connects this phonetic controller, and peripheral unit is one of a light source, wireless signal receiving system, time device, limbs pendulous device, key switch, function selection button and combination thereof, wherein
This wireless signal receiver receives the signal of a wireless launcher, and makes this player broadcast out desire output words and phrases;
Four limbs twisting, the head that this limbs wig-wag drives doll figure waves, eyes open and close and knockdown one of them; And
This function selection button is a function selection button, carries out and determine one of button, record button button, broadcast button and combination thereof.
4, voice toy as claimed in claim 2, wherein this memory is divided into several subpools, and these subpools are one of store voice identification program, triggering words and phrases, digital words and phrases data, desire output words and phrases, recorded speech message and combination thereof respectively.
5, voice toy as claimed in claim 2 also includes a vocal print emulator, and this vocal print emulator is fixedly arranged between this memory and the player, between this memory and the voice receiver and one of combination.
6, voice toy as claimed in claim 1, wherein this doll is a light fixture.
7, a kind of voice toy is characterized in that comprising:
One doll figure, in be provided with an at least one microphone and a peripheral unit; And
One phonetic controller is located in this doll figure, connects this microphone, imports words and phrases in order to receive an external world, and controls this peripheral unit action according to these external world's input words and phrases.
8, voice toy as claimed in claim 7, wherein this peripheral unit is one of light source, wireless signal receiving system, time device, limbs pendulous device, key switch, function selection button and combination thereof, and also can be provided with a player in the doll figure.
9, voice toy as claimed in claim 7, wherein this phonetic controller mainly comprises:
One voice receiver should be converted to a digital words and phrases data by external world's input words and phrases;
One memory, in order to storing at least one triggering words and phrases, each triggers words and phrases all several desires output words and phrases corresponding with it, and transfers in the player and play to agree to machine to reach successively one of them mode of preface; And
One microprocessor connects this voice receiver, memory and peripheral unit, controls this peripheral unit action according to these triggering words and phrases.
10, voice toy as claimed in claim 7, wherein this doll is a light fixture.
CN 200320101669 2003-10-23 2003-10-23 Voice toy Expired - Fee Related CN2662963Y (en)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100375644C (en) * 2005-06-13 2008-03-19 高铸成 Emotion digitalized intelligent toy, and its control and use method
CN101745225A (en) * 2008-12-04 2010-06-23 鸿富锦精密工业(深圳)有限公司 Voice playing device and voice playing method thereof
CN104575502A (en) * 2014-11-25 2015-04-29 百度在线网络技术(北京)有限公司 Intelligent toy and voice interaction method thereof
CN105536264A (en) * 2014-10-31 2016-05-04 雅力株式会社 User-interaction toy and interaction method of the toy
CN111081239A (en) * 2019-07-17 2020-04-28 广东小天才科技有限公司 Human-computer interaction method and electronic device in dictation mode
CN115155072A (en) * 2021-07-13 2022-10-11 株式会社万代 Sound output toy

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100375644C (en) * 2005-06-13 2008-03-19 高铸成 Emotion digitalized intelligent toy, and its control and use method
CN101745225A (en) * 2008-12-04 2010-06-23 鸿富锦精密工业(深圳)有限公司 Voice playing device and voice playing method thereof
CN105536264A (en) * 2014-10-31 2016-05-04 雅力株式会社 User-interaction toy and interaction method of the toy
CN104575502A (en) * 2014-11-25 2015-04-29 百度在线网络技术(北京)有限公司 Intelligent toy and voice interaction method thereof
CN111081239A (en) * 2019-07-17 2020-04-28 广东小天才科技有限公司 Human-computer interaction method and electronic device in dictation mode
CN115155072A (en) * 2021-07-13 2022-10-11 株式会社万代 Sound output toy

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