CN111352507A - Information prompting method and electronic equipment - Google Patents
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
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Abstract
本发明实施例提供一种信息提示方法、电子设备,涉及数据处理领域。所述电子设备包括屏下摄像头,方法包括:获取所述屏下摄像头采集的第一图像;基于所述第一图像,获取第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域;在所述显示界面的第二区域存在所述第一用户的第一游戏对象对应的第二游戏对象的情况下,输出目标提示信息;其中,所述第二区域为所述目标游戏程序的显示界面中除所述第一区域之外的区域。在用户的眼睛注视的第一区域之外的第二区域存在第二游戏对象的情况下,提示第一用户与第二游戏对象关联的目标信息,增强了第一用户对目标游戏程序的整个显示界面的监控能力,提升了对陷阱或危险的防范。
Embodiments of the present invention provide an information prompting method and an electronic device, which relate to the field of data processing. The electronic device includes an under-screen camera, and the method includes: acquiring a first image captured by the under-screen camera; and acquiring, based on the first image, a first area where the eyes of the first user gaze on the display interface of the target game program ; Under the situation that the second game object corresponding to the first game object of the first user exists in the second area of the display interface, output target prompt information; wherein, the second area is the target game program. A region other than the first region in the display interface is displayed. In the case where there is a second game object in the second area other than the first area where the user's eyes are looking, the first user is prompted for the target information associated with the second game object, which enhances the entire display of the target game program by the first user The monitoring capabilities of the interface improve the prevention of traps or dangers.
Description
技术领域technical field
本发明实施例涉及数据处理技术领域,尤其涉及一种信息提示方法及电子设备。The embodiments of the present invention relate to the technical field of data processing, and in particular, to an information prompting method and an electronic device.
背景技术Background technique
电子游戏是依托于电子设备平台运行的交互游戏,能够给用户提供良好的悠闲娱乐功能,因此,应用广泛。Electronic games are interactive games that rely on electronic device platforms to provide users with good leisure and entertainment functions. Therefore, they are widely used.
目前,用户在玩游戏的过程中,主要是用户自身防范游戏陷阱或游戏危险,用户主要通过提高防范陷阱或危险的能力,以提升赢取游戏的概率。At present, in the process of playing games, users mainly prevent game traps or game dangers themselves, and users mainly improve the probability of winning games by improving their ability to prevent traps or dangers.
发明人在研究上述现有技术的过程中,发现现有技术存在如下技术问题:玩游戏过程中,防范陷阱或危险占用用户很大精力,降低了休闲娱乐功能。In the process of researching the above-mentioned prior art, the inventor found that the prior art has the following technical problems: in the process of playing games, preventing traps or dangers takes a lot of energy of the user and reduces the function of leisure and entertainment.
发明内容SUMMARY OF THE INVENTION
本发明提供一种信息提示方法及电子设备,能够解决玩游戏过程中,防范陷阱或危险占用用户很大精力的问题。The present invention provides an information prompting method and an electronic device, which can solve the problem that preventing traps or dangers takes a lot of energy of users during game play.
为了解决上述技术问题,本发明是这样实现的:In order to solve the above-mentioned technical problems, the present invention is achieved in this way:
第一方面,本发明实施例提供了一种信息提示方法,应用于电子设备,所述电子设备包括屏下摄像头,所述方法包括:In a first aspect, an embodiment of the present invention provides an information prompting method, which is applied to an electronic device, where the electronic device includes an under-screen camera, and the method includes:
获取所述屏下摄像头采集的第一图像;obtaining the first image collected by the under-screen camera;
基于所述第一图像,获取第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域;obtaining, based on the first image, a first area where the eyes of the first user are looking on the display interface of the target game program;
在所述显示界面的第二区域存在所述第一用户的第一游戏对象对应的第二游戏对象的情况下,输出目标提示信息;In the case where a second game object corresponding to the first game object of the first user exists in the second area of the display interface, output target prompt information;
其中,所述第二区域为所述目标游戏程序的显示界面中除所述第一区域之外的区域;所述目标提示信息用于提示所述第一用户与所述第二游戏对象关联的目标信息。Wherein, the second area is an area other than the first area in the display interface of the target game program; the target prompt information is used to prompt the first user to associate with the second game object target information.
第二方面,本发明实施例还提供了一种电子设备,所述电子设备包括:屏下摄像头,所述电子设备包括:In a second aspect, an embodiment of the present invention further provides an electronic device, the electronic device includes: an under-screen camera, and the electronic device includes:
第一图像采集模块,用于获取所述屏下摄像头采集的第一图像;a first image acquisition module, configured to acquire the first image acquired by the under-screen camera;
第一区域获取模块,用于基于所述第一图像,获取第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域;a first area acquisition module, configured to acquire, based on the first image, a first area where the eyes of the first user are watching on the display interface of the target game program;
提示模块,用于在所述显示界面的第二区域存在所述第一用户的第一游戏对象对应的第二游戏对象的情况下,输出目标提示信息;a prompting module, configured to output target prompting information when a second game object corresponding to the first game object of the first user exists in the second area of the display interface;
其中,所述第二区域为所述目标游戏程序的显示界面中除所述第一区域之外的区域;所述目标提示信息用于提示所述第一用户与所述第二游戏对象关联的目标信息。Wherein, the second area is an area other than the first area in the display interface of the target game program; the target prompt information is used to prompt the first user to associate with the second game object target information.
第三方面,本发明实施例还提供了一种电子设备,该电子设备包括处理器、存储器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述计算机程序被所述处理器执行时实现本发明所述的信息提示方法的步骤。In a third aspect, an embodiment of the present invention further provides an electronic device, the electronic device includes a processor, a memory, and a computer program stored on the memory and executable on the processor, the computer program being The steps of implementing the information prompting method of the present invention when the processor is executed.
第四方面,本发明实施例还提供了一种计算机可读存储介质,该计算机可读存储介质上存储计算机程序,所述计算机程序被处理器执行时实现本发明所述的信息提示方法的步骤。In a fourth aspect, an embodiment of the present invention further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the information prompting method of the present invention are implemented .
在本发明实施例中,所述电子设备包括屏下摄像头,所述方法包括:获取所述屏下摄像头采集的第一图像;基于所述第一图像,获取第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域;在所述显示界面的第二区域存在所述第一用户的第一游戏对象对应的第二游戏对象的情况下,输出目标提示信息;其中,所述第二区域为所述目标游戏程序的显示界面中除所述第一区域之外的区域;所述目标提示信息用于提示所述第一用户与所述第二游戏对象关联的目标信息。本申请中,通过屏下摄像头采集的第一图像,可以准确、实时获取到用户的眼睛在目标游戏程序的显示界面上注视的第一区域,在目标游戏程序的显示界面中,用户的眼睛注视的第一区域之外的第二区域存在第一用户的第一游戏对象对应的第二游戏对象的情况下,提示第一用户与第二游戏对象关联的目标信息,相当于辅助第一用户关注到了目标游戏程序的整个显示界面中第二游戏对象的实时情况,辅助第一用户增强了对目标游戏程序的整个显示界面的监控能力,进而,辅助第一用户提升了对陷阱或危险的防范,减少了在玩游戏中,第一用户在防范危险或陷阱所需的精力,提升了游戏的娱乐休闲功能。In the embodiment of the present invention, the electronic device includes an under-screen camera, and the method includes: acquiring a first image captured by the under-screen camera; The first area on the display interface that the user is looking at; when there is a second game object corresponding to the first game object of the first user in the second area of the display interface, output target prompt information; The second area is an area other than the first area in the display interface of the target game program; the target prompt information is used to prompt the first user for target information associated with the second game object. In the present application, through the first image collected by the under-screen camera, the first area where the user's eyes gaze on the display interface of the target game program can be accurately and real-time acquired. In the display interface of the target game program, the user's eyes gaze on When there is a second game object corresponding to the first game object of the first user in the second area other than the first area, prompting the first user for the target information associated with the second game object is equivalent to assisting the first user to pay attention When the real-time situation of the second game object in the entire display interface of the target game program is reached, the first user is assisted to enhance the monitoring capability of the entire display interface of the target game program, and further, the first user is assisted to improve the prevention of traps or dangers, The energy required by the first user to guard against dangers or traps during playing the game is reduced, and the entertainment and leisure functions of the game are improved.
附图说明Description of drawings
图1表示本发明实施例提供的一种信息提示方法的流程图;FIG. 1 shows a flowchart of an information prompting method provided by an embodiment of the present invention;
图2表示本发明实施例提供的一种第一用户注视目标游戏程序的显示界面上的示意图;FIG. 2 shows a schematic diagram on a display interface of a game program where a first user gazes at a target provided by an embodiment of the present invention;
图3表示本发明实施例提供的一种目标游戏程序的显示界面的示意图;3 is a schematic diagram of a display interface of a target game program provided by an embodiment of the present invention;
图4表示本发明实施例提供的另一种信息提示方法的流程图;FIG. 4 shows a flowchart of another information prompting method provided by an embodiment of the present invention;
图5表示本发明实施例提供的一种输出目标提示信息的示意图;FIG. 5 shows a schematic diagram of an output target prompt information provided by an embodiment of the present invention;
图6表示本发明实施例提供的一种隔空开启提示操作的示意图;FIG. 6 is a schematic diagram showing a prompt operation for opening an airspace provided by an embodiment of the present invention;
图7表示本发明实施例提供的一种电子设备的示意图;FIG. 7 is a schematic diagram of an electronic device provided by an embodiment of the present invention;
图8表示本发明实施例提供的另一种目标游戏程序的显示界面的示意图;8 is a schematic diagram showing a display interface of another target game program provided by an embodiment of the present invention;
图9表示本发明实施例提供的一种屏下摄像头的预览画面的示意图;9 is a schematic diagram of a preview screen of an under-screen camera provided by an embodiment of the present invention;
图10表示本发明实施例提供的一种显示屏的显示内容的示意图;FIG. 10 is a schematic diagram of display content of a display screen provided by an embodiment of the present invention;
图11表示本发明实施例提供的目标视频中的一个录屏帧;FIG. 11 shows a screen recording frame in the target video provided by an embodiment of the present invention;
图12表示本发明实施例提供的一种表情图像的示意图;FIG. 12 is a schematic diagram of an expression image provided by an embodiment of the present invention;
图13表示本发明实施例提供的一种播放目标视频的示意图;13 is a schematic diagram of a playback target video provided by an embodiment of the present invention;
图14表示本发明实施例提供的一种播放界面的示意图;14 is a schematic diagram of a playback interface provided by an embodiment of the present invention;
图15表示本发明实施例提供的一种隔空开启拍照操作的示意图;FIG. 15 is a schematic diagram of a photo-taking operation provided by an embodiment of the present invention;
图16表示本发明实施例提供的一种电子设备的结构框图;16 shows a structural block diagram of an electronic device provided by an embodiment of the present invention;
图17表示实现本发明各个实施例的一种电子设备的硬件结构示意图。FIG. 17 shows a schematic diagram of a hardware structure of an electronic device implementing various embodiments of the present invention.
具体实施方式Detailed ways
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, but not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.
应理解,说明书通篇中提到的“一个实施例”或“一实施例”意味着与实施例有关的特定特征、结构或特性包括在本发明的至少一个实施例中。因此,在整个说明书各处出现的“在一个实施例中”或“在一实施例中”未必一定指相同的实施例。此外,这些特定的特征、结构或特性可以任意适合的方式结合在一个或多个实施例中。It is to be understood that reference throughout the specification to "one embodiment" or "an embodiment" means that a particular feature, structure or characteristic associated with the embodiment is included in at least one embodiment of the present invention. Thus, appearances of "in one embodiment" or "in an embodiment" in various places throughout this specification are not necessarily necessarily referring to the same embodiment. Furthermore, the particular features, structures or characteristics may be combined in any suitable manner in one or more embodiments.
在本发明的各种实施例中,应理解,下述各过程的序号的大小并不意味着执行顺序的先后,各过程的执行顺序应以其功能和内在逻辑确定,而不应对本发明实施例的实施过程构成任何限定。In various embodiments of the present invention, it should be understood that the size of the sequence numbers of the following processes does not mean the sequence of execution, and the execution sequence of each process should be determined by its functions and internal logic, rather than the implementation of the present invention The implementation of the examples constitutes no limitation.
参照图1,图1表示本发明实施例提供的一种信息提示方法的流程图,该信息提示方法应用于电子设备,该电子设备可以包括:手机、笔记本、平板电脑等包括有屏下摄像头,且可以运行目标游戏程序的设备。在本发明实施例中,对此不作具体限定。该信息提示方法具体可以包括如下步骤:Referring to FIG. 1, FIG. 1 shows a flowchart of an information prompting method provided by an embodiment of the present invention. The information prompting method is applied to an electronic device, and the electronic device may include: a mobile phone, a notebook, a tablet computer, etc., including an under-screen camera, A device that can run the target game program. In this embodiment of the present invention, this is not specifically limited. The information prompting method may specifically include the following steps:
步骤101,获取所述屏下摄像头采集的第一图像。Step 101: Acquire a first image captured by the under-screen camera.
在本发明实施例中,屏下摄像头设置在显示屏下方,能够采集到与电子设备的显示屏正对的主体的图像。通常情况下,在使用电子设备的过程中,第一用户的脸部正对显示屏,因此,屏下摄像头采集的第一图像通常包括第一用户的脸部图像信息。该第一用户可以为使用电子设备的用户,或者脸部正对显示屏的用户,该第一用户的数量不作具体限定。In the embodiment of the present invention, the under-screen camera is arranged below the display screen, and can capture the image of the subject facing the display screen of the electronic device. Usually, in the process of using the electronic device, the face of the first user is facing the display screen. Therefore, the first image captured by the camera under the screen usually includes the face image information of the first user. The first user may be a user using an electronic device, or a user whose face is facing the display screen, and the number of the first users is not specifically limited.
该屏下摄像头可以在亮屏状态或开机状态下自动采集第一图像,或者,可以在接收到拍摄输入或拍摄操作的情况下,采集第一图像,在本发明实施例中,对此不作具体限定。The under-screen camera can automatically collect the first image in a bright screen state or a power-on state, or can collect the first image when receiving a shooting input or a shooting operation, which is not specifically described in this embodiment of the present invention. limited.
步骤102,基于所述第一图像,获取第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域。
在本发明实施例中,该目标游戏程序可以为该电子设备安装的游戏程序中的一个或多个,对此不作具体限定。In this embodiment of the present invention, the target game program may be one or more game programs installed on the electronic device, which is not specifically limited.
屏下摄像头为设置在显示屏下方,屏下摄像头采集的第一图像能够从正面捕捉到第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域。该注视的第一区域可以为第一用户的眼睛在目标游戏程序的显示界面上专心关注的区域。或者,该注视的第一区域可以为第一用户眼睛的视野与目标游戏程序的显示界面的交集等。在本发明实施例中,对此不作具体限定。The under-screen camera is arranged below the display screen, and the first image collected by the under-screen camera can capture the first area on the display interface of the target game program where the eyes of the first user gaze from the front. The gazed first area may be the area that the eyes of the first user concentrate on on the display interface of the target game program. Alternatively, the first area of the gaze may be the intersection of the visual field of the first user's eyes and the display interface of the target game program, or the like. In this embodiment of the present invention, this is not specifically limited.
参照图2所示,图2表示本发明实施例提供的一种第一用户注视目标游戏程序的显示界面上的示意图。图2中10可以为目标游戏程序的显示界面。图2中第一用户的眼睛在目标游戏程序的显示界面上10上注视的第一区域可以为第一用户的眼睛平视过程中看到的目标游戏程序的显示界面上的区域。Referring to FIG. 2 , FIG. 2 shows a schematic diagram on a display interface of a game program where a first user gazes at a target according to an embodiment of the present invention. 10 in FIG. 2 may be a display interface of the target game program. In FIG. 2, the first area on the
在第一用户玩目标游戏程序的过程中,基于屏下摄像头采集的第一图像可以实时、准确地获取到第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域,相当于实时、准确地获取到了第一用户当前时刻在目标游戏程序的显示界面上关注的位置。During the process of the first user playing the target game program, based on the first image collected by the off-screen camera, the first area where the first user's eyes are looking on the display interface of the target game program can be accurately and real-time acquired, which is equivalent to real-time , Accurately obtains the position that the first user pays attention to on the display interface of the target game program at the current moment.
步骤103,在所述显示界面的第二区域存在所述第一用户的第一游戏对象对应的第二游戏对象的情况下,输出目标提示信息。
其中,所述第二区域为所述目标游戏程序的显示界面中除所述第一区域之外的区域;所述目标提示信息用于提示所述第一用户与所述第二游戏对象关联的目标信息。Wherein, the second area is an area other than the first area in the display interface of the target game program; the target prompt information is used to prompt the first user to associate with the second game object target information.
在本发明实施例中,目标游戏程序中具有第二游戏对象。该第二游戏对象可以为在该目标游戏程序中,对第一用户的第一游戏对象具有威胁或阻碍的对象,或者,能够帮助第一用户的第一游戏对象赢得游戏的对象。在本发明实施例中,对此不作具体限定。In the embodiment of the present invention, the target game program has a second game object. The second game object may be an object that threatens or hinders the first game object of the first user in the target game program, or an object that can help the first game object of the first user win the game. In this embodiment of the present invention, this is not specifically limited.
例如,该第二游戏对象可以为目标游戏程序中第一用户的第一游戏对象对应的敌人,再例如,该第二游戏对象可以为目标游戏程序中阻挡第一用户的第一游戏对象通行的障碍物等。再例如,该第二游戏对象可以为目标游戏程序中第一用户的第一游戏对象对应的队友。再例如,该第二游戏对象可以为目标游戏程序中第一用户的第一游戏对象对应的武器装备等。For example, the second game object may be an enemy corresponding to the first game object of the first user in the target game program. For another example, the second game object may be an enemy that blocks the passage of the first game object of the first user in the target game program. obstacles, etc. For another example, the second game object may be a teammate corresponding to the first game object of the first user in the target game program. For another example, the second game object may be weapons and equipment corresponding to the first game object of the first user in the target game program.
在本发明实施例中,可以提前获取上述目标游戏程序中第一用户的第一游戏对象对应的第二游戏对象的匹配信息,该匹配信息可以为第二游戏对象的图像等,通过上述匹配信息,可以准确识别出目标游戏程序的显示界面上中的第二游戏对象。在本发明实施例中,对此不作具体限定。In the embodiment of the present invention, the matching information of the second game object corresponding to the first game object of the first user in the above-mentioned target game program may be obtained in advance, and the matching information may be an image of the second game object. , the second game object in the display interface of the target game program can be accurately identified. In this embodiment of the present invention, this is not specifically limited.
在本发明实施例中,目标提示信息主要用于:提示第一用户,第二游戏对象的有关位置信息,以利于第一用户结合该目标提示信息提升对危险或陷阱的防范。在目标游戏程序的显示界面上,除了第一用户的眼睛注视的第一区域之外的第二区域中存在第一用户的第一游戏对象对应的第二游戏对象的情况下,输出目标提示信息,该目标提示信息提示第一用户与该第二游戏对象在的关联的目标信息。若第二游戏对象对第一游戏对象具有危险或威胁,则实时为第一用户提示对第一用户的第一游戏对象具有危险或威胁的第二游戏对象的目标信息,能够从很大程度上辅助第一用户提升对陷阱或危险的防范。或者,若第二游戏对象对第一游戏对象具有帮助作用,实时为第一用户提示对第一用户的第一游戏对象具有帮助作用的第二游戏对象的目标信息,能够辅助第一用户通过上述目标信息,调整与第二游戏对象之间的合作关系,以提升对陷阱或危险的防范。In this embodiment of the present invention, the target prompt information is mainly used to: prompt the first user and the relevant position information of the second game object, so as to facilitate the first user to improve the prevention of dangers or traps in combination with the target prompt information. On the display interface of the target game program, if there is a second game object corresponding to the first game object of the first user in the second area other than the first area where the eyes of the first user are looking, output target prompt information , and the target prompt information prompts the first user to associate target information with the second game object. If the second game object is dangerous or threatening to the first game object, prompting the first user in real time the target information of the second game object that is dangerous or threatening to the first game object of the first user can greatly improve the Assists the first user in improving protection against traps or dangers. Or, if the second game object is helpful to the first game object, prompting the first user in real time the target information of the second game object that is helpful to the first game object of the first user can assist the first user through the above Target information, adjust the cooperative relationship with the second game object to improve the prevention of traps or dangers.
需要注意的是,步骤103可以为:在第二区域中一出现第二游戏对象的情况下就输出目标提示信息。或者,在第二区域中一出现第二游戏对象直至第一用户的第一游戏对象利用该第二游戏对象,做出利于第一游戏对象的调整的过程中,均输出目标提示信息。It should be noted that
例如,在该第二对象对第一用户的第一游戏对象具有危险或威胁作用情况下,该步骤103可以为:在第二区域中一出现第二游戏对象直至该第二游戏对象被消除之前的整个过程中均输出目标提示信息。或者,该步骤103可以为:在第二区域存在的第二游戏对象对第一用户的第一游戏对象具有威胁之前的预设时间内输出目标提示信息。上述几种方式均可以在第二游戏对象发挥威胁作用之前就输出目标提示信息,给第一用户消除该第二游戏对象的威胁作用留有充足的处理时间。For example, in the case that the second object has a dangerous or threatening effect on the first game object of the first user, the
在本发明实施例中,在第二游戏对象的数量大于1的情况下,可以根据第二游戏对象出现的先后顺序依次提醒第一用户。或者,可以根据各个第二游戏对象对第一用户的第一游戏对象赢得游戏的重要程度,从重至轻的顺序依次提醒第一用户。在本发明实施例中,对此不作具体限定。In this embodiment of the present invention, when the number of the second game objects is greater than 1, the first user may be reminded sequentially according to the order in which the second game objects appear. Or, according to the importance of each second game object to the first user's first game object to win the game, the first user may be reminded in order from heavier to lighter. In this embodiment of the present invention, this is not specifically limited.
例如,若第二区域中同时存在第二游戏对象A、第二游戏对象B,第二游戏对象A对第一用户的第一游戏对象的威胁程度,相对于第二游戏对象B对第一用户的第一游戏对象的威胁程度更严重,则可以先向第一用户提示第二游戏对象B,然后再向第一用户提示第二游戏对象A。For example, if a second game object A and a second game object B exist in the second area at the same time, the threat level of the second game object A to the first game object of the first user is compared to that of the second game object B to the first user. If the threat level of the first game object is more serious, the second game object B may be prompted to the first user first, and then the second game object A may be prompted to the first user.
该目标提示信息的形式可以为电子设备震动、语音播报等方式,对目标提示信息的形式不作具体限定。若提示信息为电子设备的震动,则电子设备的不同位置可以设置有多个震动传感器,在第二区域中存在第二游戏对象的情况下,该第二游戏对象对应位置的震动传感器震动,其余位置的震动传感器可以不震动,或其余位置的震动传感器以较低功率震动,以准确提示第一用户第二游戏对象的目标信息。例如,该第二游戏对象对应位置的震动传感器震动,其余位置的震动传感器可以不震动,准确提示第二游戏对象在目标游戏程序的显示界面上的位置。在本发明实施例中,对此不作具体限定。The form of the target prompt information may be electronic device vibration, voice broadcast, etc., and the form of the target prompt information is not specifically limited. If the prompt information is the vibration of the electronic device, multiple vibration sensors can be set at different positions of the electronic device. The vibration sensor at the position may not vibrate, or the vibration sensor at other positions may vibrate with lower power, so as to accurately prompt the first user the target information of the second game object. For example, the vibration sensor at the corresponding position of the second game object vibrates, and the vibration sensors at other positions may not vibrate, so as to accurately prompt the position of the second game object on the display interface of the target game program. In this embodiment of the present invention, this is not specifically limited.
参照图3所示,图3表示本发明实施例提供的一种目标游戏程序的显示界面的示意图。图3中,虚线左侧的区域11可以为第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域。虚线右侧的区域12可以为目标游戏程序的显示界面上第一区域11之外的第二区域。第一用户的第一游戏对象可以为20,第一用户的第一游戏对象20对应的第二游戏对象可以为21。第一用户的第一游戏对象20位于第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域11内,第一用户的第一游戏对象20对应的第二游戏对象21位于第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域11之外的第二区域12中。Referring to FIG. 3 , FIG. 3 shows a schematic diagram of a display interface of a target game program provided by an embodiment of the present invention. In FIG. 3 , the
针对图3所示的目标游戏程序的显示界面而言,则第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域11之外的第二区域12中存在第二游戏对象21,电子设备输出目标提示信息。该目标提示信息用于提示第一用户与第二游戏对象关联的目标信息,以利于第一用户提升对危险或陷阱的防范。如,提示信息为语音播报,语音播报如下内容“请注意,目标游戏程序的显示界面右侧出现第二游戏对象”。或者,语音播报如下内容“三点钟方向出现第二游戏对象”。For the display interface of the target game program shown in FIG. 3 , there is a
可选的,所述目标信息包括以下至少一项:显示位置信息、相对位置信息或路线引导信息。Optionally, the target information includes at least one of the following: display position information, relative position information or route guidance information.
具体的,显示位置信息可以为在目标游戏程序的显示界面中的第二区域中,对第二游戏对象进行标记显示,进而,更为明显的为第一用户提示第二游戏对象当前在第二区域中的位置,更为显性地辅助第一用户增强对目标游戏程序的整个显示界面的监控能力,进而,更为显性地辅助第一用户提升对陷阱或危险的防范。相对位置信息可以为:第二游戏对象,与第一用户的第一游戏对象在目标游戏程序中的相对位置,可以包括相对方向、相对距离等,给第一用户精确的位置参考信息,利于第一用户防范陷阱或危险。路线引导信息可以为:在目标游戏程序中,第一用户的第一游戏对象为了消除或躲避第二游戏对象对应的危险或陷阱所需要经过的路线。或者,在目标游戏程序中,第一用户的第一游戏对象为了靠近第二游戏对象所需要经过的路线。可以包括前进方向、前进距离。Specifically, the display position information may be marked and displayed on the second game object in the second area of the display interface of the target game program, and furthermore, it is more obvious for the first user to prompt the first user that the second game object is currently in the second game object. The position in the area more explicitly assists the first user to enhance the monitoring ability of the entire display interface of the target game program, and furthermore, more explicitly assists the first user to improve the prevention of traps or dangers. The relative position information can be: the relative position of the second game object and the first game object of the first user in the target game program, which can include relative direction, relative distance, etc. A user guards against traps or dangers. The route guidance information may be: in the target game program, the route that the first game object of the first user needs to travel through in order to eliminate or avoid the danger or trap corresponding to the second game object. Or, in the target game program, the route that the first game object of the first user needs to travel to approach the second game object. It can include heading direction and heading distance.
如,若第二游戏对象为第一游戏对象的敌人,则,路线引导信息可以为:在目标游戏程序中,第一用户的第一游戏对象为了消除第二游戏对象所需要经过的路线。路线引导信息相当于为第一用户规划好了消除陷阱或危险的路线信息,第一用户无需自己规划路线,只需根据路线引导信息调整第一游戏对象的位置即可,为第一用户节省了精力,利于第一用户提升对陷阱或危险的防范。For example, if the second game object is the enemy of the first game object, the route guidance information may be: in the target game program, the route that the first game object of the first user needs to travel to eliminate the second game object. The route guidance information is equivalent to planning the route information to eliminate traps or dangers for the first user. The first user does not need to plan the route by himself, but only needs to adjust the position of the first game object according to the route guidance information, which saves the first user. Energy, which is beneficial for the first user to improve the prevention of traps or dangers.
例如,针对图3所示,目标信息可以包括以下三项中的至少一项。第一项:在目标游戏程序的显示界面中的第二区域中,对第二游戏对象进行标记显示。第二项:第二游戏对象位于第一用户的第一游戏对象的右侧三步处。第三项:第一用户的第一游戏对象为了消除第二游戏对象所需要经过的路线为向右出发,移动三步。For example, as shown in FIG. 3 , the target information may include at least one of the following three items. The first item: mark and display the second game object in the second area in the display interface of the target game program. Second item: The second game object is located three steps to the right of the first user's first game object. The third item: the route that the first game object of the first user needs to travel through in order to eliminate the second game object is to start to the right and move three steps.
在本发明实施例中,通过屏下摄像头采集的第一图像,可以准确、实时获取到用户的眼睛在目标游戏程序的显示界面上注视的第一区域,在目标游戏程序的显示界面中,用户的眼睛注视的第一区域之外的第二区域存在第一用户的第一游戏对象对应的第二游戏对象的情况下,提示第一用户与第二游戏对象关联的目标信息,相当于辅助第一用户关注到了目标游戏程序的整个显示界面中第二游戏对象的实时情况,辅助第一用户增强了对目标游戏程序的整个显示界面的监控能力,无论第二游戏对象对第一游戏对象是否具有危险或威胁,该方法均辅助第一用户提升了对陷阱或危险的防范,减少了在玩游戏中,第一用户在防范危险或陷阱所需的精力,提升了游戏的娱乐休闲功能。In the embodiment of the present invention, through the first image collected by the under-screen camera, the first area that the user's eyes are looking at on the display interface of the target game program can be accurately and real-time acquired. In the display interface of the target game program, the user When there is a second game object corresponding to the first game object of the first user in the second area other than the first area where the eyes are fixed, prompting the first user for the target information associated with the second game object is equivalent to assisting the first game object. A user pays attention to the real-time situation of the second game object in the entire display interface of the target game program, assisting the first user to enhance the monitoring capability of the entire display interface of the target game program, regardless of whether the second game object has Dangers or threats, the method assists the first user to improve the prevention of traps or dangers, reduces the energy required by the first user to prevent dangers or traps during game play, and improves the entertainment and leisure functions of the game.
参照图4,图4表示本发明实施例提供的另一种信息提示方法的流程图,该信息提示方法同样应用于电子设备,关于该电子设备可以参照前述记载,为了避免重复,此处不再赘述。该信息提示方法具体可以包括如下步骤:Referring to FIG. 4, FIG. 4 shows a flowchart of another information prompting method provided by an embodiment of the present invention. The information prompting method is also applied to electronic equipment. For the electronic equipment, reference may be made to the foregoing description. In order to avoid repetition, it is not repeated here. Repeat. The information prompting method may specifically include the following steps:
步骤201,获取所述屏下摄像头采集的第一图像。Step 201: Acquire a first image captured by the under-screen camera.
步骤202,基于所述第一图像,获取第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域。
上述步骤201和步骤202可以分别参照前述步骤101和步骤102的相关记载,为了避免重复,此处不再赘述。For the foregoing
步骤203,获取所述第一游戏对象当前在所述显示界面中的第一位置。Step 203: Acquire the current first position of the first game object in the display interface.
在本发明实施例中,电子设备可以实时获取到目标游戏程序的显示界面显示的内容,例如,通过录屏的方式,实时获取到目标游戏程序的显示界面上显示的内容。根据目标游戏程序的当前显示界面上显示的内容,获取到第一用户的第一游戏对象当前在目标游戏程序的显示界面中的第一位置。In this embodiment of the present invention, the electronic device can obtain the content displayed on the display interface of the target game program in real time, for example, by recording the screen, obtain the content displayed on the display interface of the target game program in real time. According to the content displayed on the current display interface of the target game program, the current first position of the first game object of the first user in the display interface of the target game program is acquired.
步骤204,获取所述第二游戏对象当前在所述显示界面中的第二位置。Step 204: Acquire the current second position of the second game object in the display interface.
在本发明实施例中,同样可以基于确定第一游戏对象当前在目标游戏程序的显示界面中的第一位置的方式,获取到第二游戏对象当前在目标游戏程序的显示界面中的第二位置。在本发明实施例中,对此不作具体限定。In this embodiment of the present invention, the current second position of the second game object in the display interface of the target game program can also be obtained based on the method of determining the first position of the first game object currently in the display interface of the target game program . In this embodiment of the present invention, this is not specifically limited.
步骤205,基于所述第一位置和所述第二位置,确定所述第一游戏对象与所述第二游戏对象的相对位置信息。Step 205: Determine relative position information of the first game object and the second game object based on the first position and the second position.
在本发明实施例中,可以将第一游戏对象当前在目标游戏程序的显示界面中的第一位置、第二游戏对象当前在目标游戏程序的显示界面中的第二位置进行比较,以此得到第一游戏对象与第二游戏对象的相对位置信息,该相对位置信息包括方向、距离等。In the embodiment of the present invention, the current first position of the first game object in the display interface of the target game program and the second position of the second game object currently in the display interface of the target game program can be compared, so as to obtain Relative position information of the first game object and the second game object, where the relative position information includes direction, distance, and the like.
上述第一游戏对象与第二游戏对象的相对位置信息后续可以用于准确提示第一用户,在目标游戏应用中与第二游戏对象的相对位置关系,节省了第一用户的精力,利于第一用户防范或消除陷阱或危险。The above-mentioned relative position information of the first game object and the second game object can be subsequently used to accurately prompt the first user about the relative positional relationship with the second game object in the target game application, which saves the energy of the first user and is beneficial to the first user. User prevents or eliminates traps or hazards.
步骤206,所述目标信息包括相对位置信息或路线引导信息;在所述显示界面的第二区域存在所述第一用户的第一游戏对象对应的第二游戏对象的情况下,输出所述相对位置信息;或者,输出所述路线引导信息,所述路线引导信息是基于所述相对位置信息确定的,所述路线引导信息用于引导所述第一游戏对象调整与所述第二游戏对象之间的相对位置。
其中,所述第二区域为所述目标游戏程序的显示界面中除所述第一区域之外的区域。Wherein, the second area is an area other than the first area in the display interface of the target game program.
在本发明实施例中,目标信息包括相对位置信息或路线引导信息。该相对位置信息包括:第一游戏对象与第二游戏对象之间当前的相对方向、相对距离等。路线引导信息可以包括:当前状态下,第一游戏对象靠近第二游戏对象所需要经过的路线,该路线引导信息基于上述第一游戏对象与第二游戏对象之间的相对位置信息确定,该路线引导信息用于引导第一游戏对象调整与第二游戏对象之间的相对位置。In this embodiment of the present invention, the target information includes relative position information or route guidance information. The relative position information includes: the current relative direction and relative distance between the first game object and the second game object. The route guidance information may include: in the current state, the route that the first game object needs to pass to approach the second game object, the route guidance information is determined based on the relative position information between the first game object and the second game object, the route The guide information is used to guide the first game object to adjust the relative position with the second game object.
在目标游戏程序的显示界面上,除了第一用户的眼睛注视的第一区域之外的第二区域中存在第一用户的第一游戏对象对应的第二游戏对象的情况下,输出第一游戏对象与第二游戏对象之间当前的相对方向、相对距离等,进而提示第一用户与第二游戏对象之间的位置关系,提示第一用户避免第二游戏对象带来的陷阱或危险。或者,在目标游戏程序的显示界面上,除了第一用户的眼睛注视的第一区域之外的第二区域中存在第一用户的第一游戏对象对应的第二游戏对象的情况下,输出当前状态下,第一游戏对象靠近第二游戏对象所需要经过的路线,第一用户无需规划路线,只需按照路线引导信息移动即可,利于第一用户准确、快速靠近第二游戏对象。On the display interface of the target game program, if there is a second game object corresponding to the first game object of the first user in the second area other than the first area where the eyes of the first user are looking, output the first game The current relative direction, relative distance, etc. between the object and the second game object, and further prompts the positional relationship between the first user and the second game object, and prompts the first user to avoid traps or dangers brought by the second game object. Or, on the display interface of the target game program, if there is a second game object corresponding to the first game object of the first user in the second area other than the first area where the eyes of the first user are looking, output the current When the first game object approaches the route that the second game object needs to pass, the first user does not need to plan a route, but only needs to move according to the route guidance information, which is beneficial for the first user to approach the second game object accurately and quickly.
若第二游戏对象为第一游戏对象的敌人,或者,第二游戏对象会给第一游戏对象带来障碍等,则,输出相对位置信息,利于第一用户对应的第一游戏对象远离或躲避第二游戏对象,能够从很大程度上辅助第一用户提升对陷阱或危险的防范。或者,第二游戏对象为第一游戏对象的队友或能够为第一游戏对象起到帮助作用,则,通过输出相对位置信息,利于第一游戏对象与第二游戏对象合作,以提升对陷阱或危险的防范。If the second game object is the enemy of the first game object, or the second game object will bring obstacles to the first game object, etc., the relative position information is output, which is helpful for the first game object corresponding to the first user to stay away or avoid The second game object can greatly assist the first user to improve the prevention of traps or dangers. Alternatively, if the second game object is a teammate of the first game object or can help the first game object, then, by outputting the relative position information, it is beneficial for the first game object to cooperate with the second game object, so as to improve the prevention of traps or traps. Dangerous precautions.
若第二游戏对象为第一游戏对象的敌人,或者,第二游戏对象会给第一游戏对象带来障碍等,则,输出路线引导信息,无需第一用户规划路线,第一游戏对象只需按照上述路线引导信息即可以准确、快速消除第二游戏对象,或者消除第二游戏对象的障碍。或者,第二游戏对象为第一游戏对象的队友或能够为第一游戏对象起到帮助作用,则,通过输出路线引导信息,利于第一游戏对象与第二游戏对象合作,以提升对陷阱或危险的防范。If the second game object is the enemy of the first game object, or the second game object will bring obstacles to the first game object, etc., the route guidance information is output, and the first user does not need to plan a route, and the first game object only needs to According to the above-mentioned route guidance information, the second game object can be eliminated accurately and quickly, or the obstacles of the second game object can be eliminated. Or, if the second game object is a teammate of the first game object or can help the first game object, then, by outputting the route guidance information, it is beneficial for the first game object to cooperate with the second game object, so as to improve the prevention of traps or traps. Dangerous precautions.
可选的,所述目标信息包括显示位置信息,在上述步骤202之后,该方法还可以包括如下步骤:在所述显示界面的第二区域存在所述第一用户的第一游戏对象对应的第二游戏对象的情况下,在所述第二区域的目标位置,显示目标标识,所述目标标识用于指示所述第二游戏对象的当前显示位置;其中,所述第二区域为所述目标游戏程序的显示界面中除所述第一区域之外的区域;所述目标提示信息用于提示所述第一用户与所述第二游戏对象关联的目标信息。Optionally, the target information includes display position information, and after the
具体的,上述显示位置信息为:在目标游戏应用的显示界面中第二游戏对象当前显示位置或其附近,显示目标标识,该目标标识用于只是第二游戏对象在目标游戏应用的显示界面中的当前显示位置。该目标位置可以为第二游戏对象在目标游戏应用的显示界面中的当前显示位置或附近,或者该目标位置可以为目标游戏应用的显示界面中的预设位置。即,在目标游戏程序的显示界面上,除了第一用户的眼睛注视的第一区域之外的第二区域中存在第一用户的第一游戏对象对应的第二游戏对象的情况下,在目标游戏程序的显示界面上第二区域的目标位置,显示用于指示第二游戏对象的当前显示位置的目标标识,更为显性的提醒第一用户,第二游戏对象在目标游戏程序的显示界面上的当前显示位置,更进一步辅助第一用户关注到目标游戏程序的整个显示界面中第二游戏对象的实时位置情况,进一步辅助第一用户提升对陷阱或危险的防范。Specifically, the above-mentioned display position information is: in the display interface of the target game application, at or near the current display position of the second game object, a target identifier is displayed, and the target identifier is used only for the second game object in the display interface of the target game application. the current display position of . The target position may be the current display position or the vicinity of the second game object in the display interface of the target game application, or the target position may be a preset position in the display interface of the target game application. That is, on the display interface of the target game program, if there is a second game object corresponding to the first game object of the first user in the second area other than the first area where the eyes of the first user are looking, the target The target position of the second area on the display interface of the game program displays a target mark used to indicate the current display position of the second game object, and more explicitly reminds the first user that the second game object is on the display interface of the target game program The current display position on the screen further assists the first user to pay attention to the real-time position of the second game object in the entire display interface of the target game program, and further assists the first user to improve the prevention of traps or dangers.
例如,参照图5所示,图5表示本发明实施例提供的一种输出目标提示信息的示意图。在目标游戏程序的显示界面上,将第二区域12中第二游戏对象21所在的位置的外侧作为目标位置,带有箭头的椭圆为目标标识,在第二区域12中第二游戏对象21所在位置的外侧,显示带有箭头的椭圆,对第二游戏对象21的当前显示位置进行标记显示,更为明显的提醒第一用户第二游戏对象21在目标游戏程序的显示界面上的当前显示位置。For example, referring to FIG. 5 , FIG. 5 shows a schematic diagram of an output target prompt information provided by an embodiment of the present invention. On the display interface of the target game program, the outer side of the position of the
可选的,上述输出相对位置信息,或者,输出路线引导信息,或者,显示目标标识这些输出目标提示信息的步骤之前,该方法还可以包括开启该提示功能的步骤,以避免误触发。例如,在上述输出目标提示信息步骤之前,可以包括如下步骤:基于屏下摄像头,获取针对显示屏的隔空开启提示操作,在获取到针对显示屏的隔空开启提示操作的情况下,执行上述输出目标提示信息步骤。通过该屏下摄像头,第一用户无需在目标游戏程序的显示界面上操作,只需对着显示屏隔空操作,该屏下摄像头能够获取到隔空操作即可,由于无需在显示屏上的目标游戏程序的显示界面上操作,在目标游戏程序运行过程中的任何阶段都可以开启上述提示功能,灵活性好,且能够避免对目标游戏程序的误操作。Optionally, before the above step of outputting relative position information, or outputting route guidance information, or displaying target identification and these output target prompting information, the method may further include the step of enabling the prompting function to avoid false triggering. For example, before the above-mentioned step of outputting the target prompt information, the following steps may be included: based on the under-screen camera, acquiring an air-opening prompt operation for the display screen, and in the case of obtaining the air-opening prompt operation for the display screen, executing the above-mentioned steps Output target prompt information step. Through the under-screen camera, the first user does not need to operate on the display interface of the target game program, but only needs to operate in the air against the display screen, and the under-screen camera can obtain the space operation. By operating on the display interface of the target game program, the above prompt function can be turned on at any stage during the running process of the target game program, which has good flexibility and can avoid misoperation of the target game program.
例如,参照图6所示,图6表示本发明实施例提供的一种隔空开启提示操作的示意图。图6中,隔空开启提示操作为:隔着显示屏,在空中两个手的手指分别同时从显示屏的左下角、显示屏的右上角向显示屏的中心滑动。For example, referring to FIG. 6 , FIG. 6 shows a schematic diagram of an air-opening prompt operation provided by an embodiment of the present invention. In FIG. 6 , the air-opening prompt operation is as follows: across the display screen, the fingers of two hands in the air slide simultaneously from the lower left corner of the display screen and the upper right corner of the display screen to the center of the display screen.
可选的,上述方法还可以包括关闭该提示功能的步骤。关闭该提示功能的步骤同样可以为针对显示屏的隔空关闭提示操作,通过该屏下摄像头,第一用户无需在显示屏上操作,只需对着显示屏隔空操作,该屏下摄像头能够获取到隔空操作即可关闭或退出上述提示功能,由于无需在显示屏上的目标游戏程序的显示界面上操作,在目标游戏程序运行过程中的任何阶段都可以关闭或退出上述提示功能,灵活性好,且能够避免对目标游戏程序的误操作。Optionally, the above method may further include the step of turning off the prompt function. The steps to turn off the prompt function can also be closed prompt operation for the display screen in the air. With the under-screen camera, the first user does not need to operate on the display screen, but only needs to operate against the display screen in the air, and the under-screen camera can The above prompt function can be closed or exited by obtaining the remote operation. Since there is no need to operate on the display interface of the target game program on the display screen, the above prompt function can be closed or exited at any stage during the running process of the target game program, which is flexible and flexible. It has good performance and can avoid misoperation of the target game program.
例如,隔空关闭提示操作为:隔着显示屏,在空中两个手的手指分别同时从显示屏的中心向显示屏的左下角、显示屏的右上角滑动。For example, the air-closing prompt operation is: across the display screen, the fingers of two hands in the air slide simultaneously from the center of the display screen to the lower left corner of the display screen and the upper right corner of the display screen.
步骤207,所述屏下摄像头为可在屏下移动的摄像头;所述屏下摄像头当前位于所述第一区域;获取所述屏下摄像头采集的第二图像。
在本发明实施例中,参照图7所示,图7表示本发明实施例提供的一种电子设备的示意图。图7所示的电子设备中,屏下摄像头30设置在滑动轨道31上,屏下摄像头30可以在滑动轨道31上移动,该滑动轨道31基本覆盖了电子设备屏下的所有位置,进而,屏下摄像头30通过在滑动轨道31移动,其拍摄位置即可覆盖电子设备的所有显示屏40。In an embodiment of the present invention, referring to FIG. 7 , FIG. 7 is a schematic diagram of an electronic device provided by an embodiment of the present invention. In the electronic device shown in FIG. 7 , the under-
如图7所示,该滑动轨道31的外部轨道311与电子设备的显示屏40的形状相似,外部轨道311为封闭图形。外部轨道311基本设置在显示屏40的边缘。该滑动轨道31的内部轨道312连接外部轨道311的相对点,内部轨道312具有交点,进而,屏下摄像头30可以从滑动轨道31的任意位置均可以调整至滑动轨道31的指定位置,进而屏下摄像头30通过在滑动轨道31移动,其拍摄位置即可覆盖电子设备的所有显示屏40。As shown in FIG. 7 , the
在本发明实施例中,屏下摄像头当前位于第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域,在获取了上述第一图像之后,可以获取该屏下摄像头采集的第二图像,该第二图像可以包括第一用户的眼睛当前的视野范围。In the embodiment of the present invention, the off-screen camera is currently located in the first area where the eyes of the first user are looking on the display interface of the target game program. After the above-mentioned first image is acquired, the second image captured by the off-screen camera can be acquired. The second image may include the current field of view of the eyes of the first user.
步骤208,基于所述第二图像,获取所述第一用户的眼睛在目标游戏程序的显示界面上注视的第三区域。
在本发明实施例中,第一用户的眼睛会在目标游戏程序的显示界面上移动。通过屏下摄像头实时采集的第二图像中第一用户的眼睛当前的视野范围,获取到第一用户的眼睛在目标游戏应用程序的显示界面上注视的第三区域。In this embodiment of the present invention, the eyes of the first user may move on the display interface of the target game program. Through the current field of view of the eyes of the first user in the second image captured in real time by the under-screen camera, the third area where the eyes of the first user are looking on the display interface of the target game application is acquired.
步骤209,控制所述屏下摄像头移动至所述第三区域,以使所述屏下摄像头的位置和所述第一用户的眼睛在所述显示界面上注视的区域一致。
在本发明实施例中,通过调整屏下摄像头在上述滑动轨道上的位置,进而控制屏下摄像头移动至第一用户的眼睛在目标游戏应用程序的显示界面上注视的第三区域。即,使得移动后的屏下摄像头正对第一用户的眼睛当前的视野范围,或者,使得屏下摄像头的拍摄视角正对第一用户的眼睛,进而,使得屏下摄像头的位置和第一用户的眼睛在目标游戏应用的显示界面上注视的区域一致。In the embodiment of the present invention, by adjusting the position of the under-screen camera on the above-mentioned sliding track, the under-screen camera is controlled to move to the third area where the first user's eyes gaze on the display interface of the target game application. That is, the moved under-screen camera is made to face the current field of view of the eyes of the first user, or the shooting angle of the under-screen camera is made to face the eyes of the first user, and further, the position of the under-screen camera and the first user are made The eyes of the target game application look at the same area on the display interface of the target game application.
在本发明实施例中,通过控制屏下摄像头移动至第一用户的眼睛在目标游戏程序的显示界面上注视的第三区域,使得屏下摄像头的拍摄视角正对第一用户的眼睛,进而,移动后的屏下摄像头能够拍摄到第一用户眼睛的正面,而不是拍摄到第一用户眼睛的侧面,由此,实现了屏下摄像头对第一用户的眼睛在目标游戏程序的显示界面上注视区域的自动追踪。In the embodiment of the present invention, the under-screen camera is controlled to move to a third area where the eyes of the first user are watching on the display interface of the target game program, so that the shooting angle of the under-screen camera is directly facing the eyes of the first user, and further, The moved off-screen camera can photograph the front of the first user's eyes, rather than the side of the first user's eyes, thereby enabling the off-screen camera to watch the first user's eyes on the display interface of the target game program Automatic tracking of areas.
步骤210,在所述第一用户操作所述目标游戏程序的过程中,获取所述屏下摄像头在第一时刻采集的所述第一用户的第三图像。Step 210: During the process of the first user operating the target game program, acquire a third image of the first user captured by the under-screen camera at a first moment.
在第一用户操作目标游戏程序的过程中,也就是在第一用户在玩目标游戏程序的过程中。该第一时刻可以为第一用户在玩目标游戏程序过程中的任一时刻或者某些时刻。该步骤即为:在第一用户在玩目标游戏程序的过程中,获取屏下摄像头在第一时刻采集的第一用户的第三图像。该第三图像为第一用户在玩目标游戏程序过程中的图像。In the process of the first user operating the target game program, that is, in the process of the first user playing the target game program. The first moment may be any moment or some moment in the process of playing the target game program by the first user. This step is: during the process of the first user playing the target game program, acquiring the third image of the first user captured by the under-screen camera at the first moment. The third image is an image of the first user in the process of playing the target game program.
步骤211,在所述第三图像中的所述第一用户的表情与第一预设表情匹配的情况下,获取所述目标游戏程序在第二时刻的界面图像。
在本发明实施例中,该第一预设表情可以根据实际需要进行设定,例如,该第一预设表情可以为大笑、愤怒、惊讶表情等。第三图像中的第一用户的表情即为第一用户在玩目标游戏程序过程中的表情。在第一用户在玩目标游戏程序过程中的表情于第一预设表情匹配的情况下,可以通过截屏等方式,获取到目标游戏程序在第二时刻的界面图像。In this embodiment of the present invention, the first preset expression may be set according to actual needs, for example, the first preset expression may be a laughing, angry, surprised expression, and the like. The expression of the first user in the third image is the expression of the first user in the process of playing the target game program. In the case that the expression of the first user in the process of playing the target game program matches the first preset expression, the interface image of the target game program at the second moment may be acquired by means of screenshots or the like.
该第二时刻可以与上述采集第一用户的第三图像为同一时刻,或者,该第二时刻可以与第一时刻具有预设间隔时长,该预设间隔时长小于预设时长,对该第二时刻不作具体限定。即,在第一用户玩目标游戏程序过程中,第一用户出现与第一预设表情匹配的表情的情况下,获取与该表情时间匹配的目标游戏程序的界面图像。The second moment may be the same moment as the above-mentioned third image of the first user is collected, or, the second moment may have a preset interval duration from the first moment, and the preset interval duration is less than the preset duration. The time is not specifically limited. That is, when the first user has an expression matching the first preset expression during the first user playing the target game program, the interface image of the target game program that matches the expression time is acquired.
步骤212,将所述第三图像和所述界面图像关联存储。
将用户在玩目标游戏程序过程中,将存在与第一预设表情匹配的表情的第三图像,和与该表情时间匹配的目标游戏程序的界面图像关联存储。具体可以是在电子设备的相册中,将存在与第一预设表情匹配的表情的第三图像,和与该表情时间匹配的目标游戏程序的界面图像关联存储。In the process of playing the target game program, the user stores a third image with an expression matching the first preset expression and an interface image of the target game program that matches the expression time in association. Specifically, in the photo album of the electronic device, a third image with an expression matching the first preset expression is stored in association with the interface image of the target game program that matches the expression time.
步骤213,接收用户的第一输入。
该用户可以与上述第一用户为同一人,或者,该用户可以为上述第一用户为不同的人。该第一输入可以为点击输入、长按输输入等,该第一输入还可以为针对显示屏的隔空操作等。在本发明实施例中,对此不作具体限定。该第一输入的作用在于指示该电子设备合成上述关联存储的第三图像和界面图像,并显示合成的图像。The user may be the same person as the first user, or the user may be a different person than the first user. The first input may be a click input, a long-press input, etc., and the first input may also be a remote operation for the display screen, or the like. In this embodiment of the present invention, this is not specifically limited. The function of the first input is to instruct the electronic device to synthesize the above-mentioned third image and the interface image stored in association, and display the synthesized image.
电子设备可以通过用户第一输入过程中作用在显示屏的电容、电阻等,接收到用户的第一输入。或者,电子设备可以基于屏下摄像头,获取到上述针对显示屏的隔空操作的第一输入等。The electronic device may receive the user's first input through the capacitance, resistance, etc. acting on the display screen during the user's first input process. Alternatively, the electronic device may obtain the above-mentioned first input for the remote operation of the display screen based on the under-screen camera, and the like.
步骤214,响应于所述第一输入,显示第四图像,所述第四图像是将所述第三图像和所述界面图像合成得到的。Step 214: In response to the first input, display a fourth image, where the fourth image is obtained by synthesizing the third image and the interface image.
在本发明实施例中,电子设备响应于上述第一输入,将上述第一用户在玩目标游戏程序过程中,出现与第一预设表情匹配的表情的第三图像,和与该表情时间匹配的目标游戏程序的界面图像进行合成,得到第四图像,并显示第四图像,相当于再现了第一用户在玩目标游戏程序过程中的表情和该表情对应的界面图像,提升了目标游戏应用的趣味性,提升了观看图像的趣味性。In this embodiment of the present invention, in response to the above-mentioned first input, the electronic device displays a third image of an expression matching the first preset expression when the above-mentioned first user is playing the target game program, and matches the expression time with the expression The interface image of the target game program is synthesized to obtain a fourth image, and the fourth image is displayed, which is equivalent to reproducing the expression of the first user in the process of playing the target game program and the interface image corresponding to the expression, which improves the application of the target game. The interestingness of the image enhances the fun of viewing images.
步骤215,接收用户的第二输入。
该用户可以与上述第一用户为同一人,或者,该用户可以为上述第一用户为不同的人。该第二输入同样可以为点击输入、长按输输入、针对显示屏的隔空操作等。在本发明实施例中,对此不作具体限定。该第二输入的作用在于指示该电子设备将合成的第四图像分享至目标对象。该目标对象可以为社交应用等。例如,该目标对象可以为微信、微博等。The user may be the same person as the first user, or the user may be a different person than the first user. The second input can also be a click input, a long-press input, an air-space operation on the display screen, and the like. In this embodiment of the present invention, this is not specifically limited. The function of the second input is to instruct the electronic device to share the synthesized fourth image to the target object. The target object may be a social application or the like. For example, the target object may be WeChat, Weibo, and the like.
电子设备可以通过用户第二输入过程中作用在显示屏的电容、电阻等,接收到用户的第二输入。或者,电子设备可以基于屏下摄像头,获取到上述针对显示屏的隔空操作的第二输入等。The electronic device may receive the user's second input through the capacitance, resistance, etc. acting on the display screen during the user's second input process. Alternatively, the electronic device may obtain the above-mentioned second input for the remote operation of the display screen based on the under-screen camera, and the like.
步骤216,响应于所述第二输入,将所述第四图像分享至目标对象。
电子设备响应于上述第二输入,将上述用户在玩目标游戏程序过程中,出现与第一预设表情匹配的表情的第三图像,和与该表情时间匹配的目标游戏程序的界面图像合成的第四图像,分享至目标对象,该目标对象可以为社交应用等。通过第一用户的表情即触发了获取目标游戏程序的界面图像,已经将屏下摄像头采集的第一用户的第三图像于该目标游戏程序的界面图像的关联存储,减少了用户操作,提升了便捷性和趣味性。相当于向其他用户分享了第一用户在玩目标游戏程序过程中的表情和该表情对应的界面图像,达到了社交的目的,挖掘了目标游戏程序在社交应用中的社交价值,同时观看用户还能够看到第一用户玩游戏时的表情,提升了趣味性,并且,同时分享了目标游戏程序的界面,使得观看上述第四图像的用户有较强的游戏代入感。In response to the above-mentioned second input, the electronic device synthesizes the third image in which the above-mentioned user appears in the process of playing the target game program with an expression that matches the first preset expression, and the interface image of the target game program that matches the expression time. The fourth image is shared to a target object, and the target object may be a social application or the like. The acquisition of the interface image of the target game program is triggered by the expression of the first user, and the third image of the first user captured by the under-screen camera has been stored in association with the interface image of the target game program, which reduces user operations and improves the performance of the game program. Convenience and fun. It is equivalent to sharing the expression of the first user in the process of playing the target game program and the interface image corresponding to the expression to other users, achieving the purpose of socializing, and mining the social value of the target game program in social applications. The expression of the first user when playing the game can be seen, which improves the fun, and at the same time, the interface of the target game program is shared, so that the user viewing the above-mentioned fourth image has a strong sense of game substitution.
在本发明实施例信息提示方法可以应用于趣味拍照的场景下,如,步骤210至步骤216可以为趣味拍照,并将趣味拍照共享的过程。达到了如下有益效果:第一用户的表情即可触发获取目标游戏程序的界面图像,已经将屏下摄像头采集的第一用户的第三图像于该目标游戏程序的界面图像的关联存储,减少了用户操作,提升了便捷性和趣味性。同时观看用户还能够看到第一用户玩游戏时的表情和目标游戏程序的显示界面和第一用户的操作,提升了观看图像的趣味性,且对观看用户有较强的游戏代入感。In the case where the information prompting method according to the embodiment of the present invention can be applied to the scene of taking interesting photos, for example, steps 210 to 216 may be the process of taking interesting photos and sharing the interesting photos. The following beneficial effects are achieved: the expression of the first user can trigger the acquisition of the interface image of the target game program, and the third image of the first user collected by the under-screen camera has been stored in association with the interface image of the target game program, reducing the number of times. User operation improves convenience and fun. At the same time, the viewing user can also see the expression of the first user when playing the game, the display interface of the target game program and the operation of the first user, which improves the fun of viewing images and gives the viewing user a strong sense of game substitution.
可选的,该方法还可以包括如下步骤S1至步骤S5。步骤S1,在所述第一用户操作所述目标游戏程序的过程中,接收用户的第三输入。Optionally, the method may further include the following steps S1 to S5. Step S1, in the process of the first user operating the target game program, receiving a third input from the user.
在第一用户操作目标游戏程序的过程中,也就是在第一用户在玩目标游戏程序的过程中。该用户可以与上述第一用户为同一人,或者,该用户可以为上述第一用户为不同的人。In the process of the first user operating the target game program, that is, in the process of the first user playing the target game program. The user may be the same person as the first user, or the user may be a different person than the first user.
该第三输入同样可以为点击输入、长按输输入、针对显示屏的隔空操作等。在本发明实施例中,对此不作具体限定。该第三输入的作用在于指示该电子设备将目标游戏程序的显示界面更新至电子设备的显示屏的显示区的第一子区域显示,并在显示屏的显示区的第二子区域显示屏下摄像头的预览画面。由于在第一用户操作目标游戏程序的过程中,第一用户的面部正对显示屏,因此,屏下摄像头的预览画面通常为第一用户操作目标游戏程序过程中第一用户的面部图像。The third input may also be a click input, a long-press input, an air-space operation on the display screen, and the like. In this embodiment of the present invention, this is not specifically limited. The role of the third input is to instruct the electronic device to update the display interface of the target game program to display in the first sub-area of the display area of the display screen of the electronic device, and display it under the display screen of the second sub-area of the display area of the display screen A preview of the camera. Since the face of the first user faces the display screen when the first user operates the target game program, the preview image of the under-screen camera is usually the face image of the first user when the first user operates the target game program.
电子设备可以通过用户第三输入过程中作用在显示屏的电容、电阻等,接收到用户的第三输入。或者,电子设备可以基于屏下摄像头,获取到上述针对显示屏的隔空操作的第三输入等。The electronic device may receive the user's third input through the capacitance, resistance, etc. acting on the display screen during the user's third input process. Alternatively, the electronic device may obtain the above-mentioned third input for the remote operation of the display screen based on the under-screen camera, and the like.
步骤S2,响应于所述第三输入,将所述目标游戏程序的显示界面更新至所述电子设备的显示屏的显示区的第一子区域显示,并在所述显示屏的显示区的第二子区域显示所述屏下摄像头的预览画面。Step S2, in response to the third input, update the display interface of the target game program to display in the first sub-area of the display area of the display screen of the electronic device, and display it in the first sub-area of the display area of the display screen. The second sub-area displays the preview image of the under-screen camera.
电子设备可以响应于上述第三输入,将目标游戏程序的显示界面更新至电子设备的显示屏的显示区的第一子区域显示,并在显示屏的显示区的第二子区域显示屏下摄像头的预览画面。该第一子区域、第二子区域的占比不作具体限定。即,将电子设备的显示屏进行分屏得到两个区域,分别为第一子区域和第二子区域。在显视频的第一子区域,目标游戏程序的显示界面。在显示屏的显示区的第二子区域显示第一用户操作目标游戏程序过程中第一用户的面部图像,进而,将目标游戏程序的显示界面和第一用户操作目标游戏程序过程中第一用户的面部图像分屏显示。The electronic device may, in response to the third input, update the display interface of the target game program to display in the first sub-area of the display area of the display screen of the electronic device, and display the camera under the display screen in the second sub-area of the display area of the display screen. preview screen. The proportions of the first sub-region and the second sub-region are not specifically limited. That is, the display screen of the electronic device is divided into two areas, which are a first sub-area and a second sub-area. In the first sub-area of the display video, the display interface of the target game program. The face image of the first user during the operation of the target game program by the first user is displayed in the second sub-area of the display area of the display screen, and further, the display interface of the target game program and the first user during the operation of the target game program The facial image is displayed in a split screen.
步骤S3,接收用户的第四输入。Step S3, receiving a fourth input from the user.
该用户可以与上述第一用户为同一人,或者,该用户可以为上述第一用户为不同的人。The user may be the same person as the first user, or the user may be a different person than the first user.
该第四输入同样可以为点击输入、长按输输入等,该第四输入还可以为针对显示屏的隔空操作等。在本发明实施例中,对此不作具体限定。该第四输入的作用在于指示该电子设备将显示屏的显示区的显示内容进行截屏,得到第五图像。The fourth input can also be a click input, a long-press input, and the like, and the fourth input can also be an air-space operation on the display screen, or the like. In this embodiment of the present invention, this is not specifically limited. The function of the fourth input is to instruct the electronic device to take a screenshot of the content displayed in the display area of the display screen to obtain a fifth image.
电子设备可以通过用户第四输入过程中作用在显示屏的电容、电阻等,接收到用户的第四输入。或者,电子设备可以基于屏下摄像头,获取到上述针对显示屏的隔空操作的第四输入等。The electronic device may receive the user's fourth input through the capacitance, resistance, etc. acting on the display screen during the user's fourth input process. Alternatively, the electronic device may obtain the above-mentioned fourth input for the remote operation of the display screen based on the under-screen camera, and the like.
步骤S4,响应于所述第四输入,对显示屏的显示区的显示内容进行截屏,得到第五图像。Step S4, in response to the fourth input, take a screenshot of the content displayed in the display area of the display screen to obtain a fifth image.
在本发明实施例中,电子设备响应于上述第四输入,将显示屏的显示区的第一子区域显示的目标游戏程序的显示界面、显示屏的显示区的第二子区域显示的屏下摄像头的预览画面,进行截屏,得到第五图像。In this embodiment of the present invention, in response to the fourth input, the electronic device displays the display interface of the target game program displayed in the first sub-area of the display area of the display screen, and the sub-screen displayed in the second sub-area of the display area of the display screen. Take a screenshot of the preview image of the camera to obtain a fifth image.
例如,参照图8所示,图8表示本发明实施例提供的另一种目标游戏程序的显示界面的示意图。图9表示本发明实施例提供的一种屏下摄像头的预览画面的示意图。图10表示本发明实施例提供的一种显示屏的显示内容的示意图。图10中虚线左侧为显示屏的第一子区域,第一子区域显示了图8所示的目标游戏程序的显示界面。图10虚线右侧为显示屏的第二子区域,第一子区域显示了第一用户在操作目标游戏程序的过程中,屏下摄像头的预览画面,该预览画面为第一用户在玩目标游戏的过程中的面部图像。For example, referring to FIG. 8 , FIG. 8 shows a schematic diagram of a display interface of another target game program provided by an embodiment of the present invention. FIG. 9 is a schematic diagram of a preview image of an under-screen camera provided by an embodiment of the present invention. FIG. 10 is a schematic diagram of display content of a display screen according to an embodiment of the present invention. The left side of the dotted line in FIG. 10 is the first sub-area of the display screen, and the first sub-area displays the display interface of the target game program shown in FIG. 8 . The right side of the dotted line in Fig. 10 is the second sub-area of the display screen. The first sub-area shows the preview image of the camera under the screen during the operation of the target game program by the first user. The preview image shows that the first user is playing the target game. facial images in the process.
在本发明实施例信息提示方法可以应用于趣味拍照的场景下,如,步骤S1至步骤S4可以为趣味拍照的过程。达到了如下有益效果:第五图像中同时存在:目标游戏程序的显示界面,以及第一用户操作目标游戏程序过程中的面部图像,观看用能够同时看到目标游戏程序的显示界面,以及第一用户操作目标游戏程序过程中的面部图像,提升了观看图像的趣味性,且对观看用户有较强的游戏代入感。The information prompting method according to the embodiment of the present invention can be applied to the scene of taking interesting pictures. For example, step S1 to step S4 can be the process of taking interesting pictures. The following beneficial effects are achieved: simultaneously exist in the fifth image: the display interface of the target game program, and the facial image in the process of the first user operating the target game program, the viewing user can see the display interface of the target game program at the same time, and the first user. The facial image during the user's operation of the target game program enhances the fun of viewing the image, and has a strong sense of game substitution for the viewing user.
步骤S5,将所述第五图像分享至目标对象。Step S5, sharing the fifth image to the target object.
该目标对象可以为社交应用等。例如,微信、微博等。相当于向其他用户分享了第一用户在玩目标游戏程序过程中的面部图像和该面部图像对应的目标游戏程序的界面图像,达到了社交的目的,挖掘了目标游戏程序在社交应用中的社交价值,同时其他用户还能够看到第一用户玩游戏时的表情,提升了趣味性;并且,同时分享了目标游戏程序的显示界面,使得观看上述第五图像的第一用户有较强的游戏代入感。The target object may be a social application or the like. For example, WeChat, Weibo, etc. It is equivalent to sharing the face image of the first user in the process of playing the target game program and the interface image of the target game program corresponding to the face image to other users, so as to achieve the purpose of socializing, and excavate the social interaction of the target game program in the social application. At the same time, other users can also see the expression of the first user when playing the game, which improves the fun; and at the same time, the display interface of the target game program is shared, so that the first user who watches the fifth image has a stronger game experience. empathy.
在本发明实施例中,可选的,在上述步骤S2之前,用户可以无需进行第三输入,可以获取屏下摄像头在第一时刻采集的第一用户的第三图像,在第三图像中的第一用户的表情与第一预设表情匹配的情况下,执行上述步骤S2至步骤S5。相当于通过第一用户的表情触发分屏显示目标游戏程序的显示界面和屏下摄像头的预览画面,减少用户操作,提升了便捷性,并提升了趣味性。In this embodiment of the present invention, optionally, before the above step S2, the user does not need to perform the third input, and can obtain the third image of the first user captured by the off-screen camera at the first moment, and the third image in the third image can be obtained. When the expression of the first user matches the first preset expression, the above steps S2 to S5 are performed. It is equivalent to triggering a split-screen display of the display interface of the target game program and the preview screen of the under-screen camera through the expression of the first user, which reduces user operations, improves convenience, and enhances interest.
可选的,该方法还可以包括如下步骤S6至步骤S8。步骤S6,在所述第一用户操作所述目标游戏程序的过程中,接收用户的第五输入。Optionally, the method may further include the following steps S6 to S8. Step S6, in the process of the first user operating the target game program, receiving a fifth input from the user.
在第一用户操作目标游戏程序的过程中,也就是在第一用户在玩目标游戏程序的过程中。该用户可以与上述第一用户为同一人,或者,该用户可以为上述第一用户为不同的人。In the process of the first user operating the target game program, that is, in the process of the first user playing the target game program. The user may be the same person as the first user, or the user may be a different person than the first user.
关于该第五输入可以参照前述输入的有关记载。该第五输入的作用在于:对显示屏的显示区的显示内容进行录屏,并在录屏过程中,控制屏下摄像头抓拍第一用户的N张表情图像,且记录每张表情图像的抓拍时间和对应的录屏帧的录屏时间。每一张表情图像或多张表情图像的抓拍时间与某一录屏帧的录屏时间可以相同,或两者的差距小于预设时长。Regarding the fifth input, reference may be made to the relevant description of the aforementioned input. The function of the fifth input is to record the content displayed in the display area of the display screen, and in the process of recording the screen, control the camera under the screen to capture N facial expressions of the first user, and record the snapshots of each facial expression image. Time and the screen recording time of the corresponding screen recording frame. The capture time of each expression image or multiple expression images may be the same as the screen recording time of a certain screen recording frame, or the difference between the two may be less than the preset time period.
步骤S7,响应于所述第五输入,对显示屏的显示区的显示内容进行录屏,并在录屏过程中,控制所述屏下摄像头抓拍所述第一用户的N张表情图像,且记录每张表情图像的抓拍时间和对应的录屏帧的录屏时间。Step S7, in response to the fifth input, perform screen recording of the display content in the display area of the display screen, and during the screen recording process, control the under-screen camera to capture N facial expression images of the first user, and Record the capture time of each expression image and the screen recording time of the corresponding screen recording frame.
电子设备可以响应于上述第五输入,对显示屏的显示区的显示内容进行录屏。第一用户操作目标游戏程序的过程中,显示屏的显示内容主要为目标游戏程序的显示界面以及第一用户的第一游戏对象在目标游戏程序的显示界面中的操作,因此录制的目标视频即为:目标游戏程序的显示界面以及第一用户的第一游戏对象在目标游戏程序的显示界面中的操作。The electronic device may, in response to the fifth input, perform screen recording of the displayed content in the display area of the display screen. During the operation of the target game program by the first user, the display contents of the display screen are mainly the display interface of the target game program and the operation of the first game object of the first user in the display interface of the target game program, so the recorded target video is It is: the display interface of the target game program and the operation of the first game object of the first user in the display interface of the target game program.
电子设备响应于上述第五输入,在录屏的过程中,同时控制屏下摄像头抓拍第一用户在玩目标游戏程序过程中的N张表情图像,并记录每张表情图像的抓拍时间和对应的录屏帧的录屏时间。每张表情图像的抓拍时间对应的录屏帧的录屏时间可以与一张或该张表情图像的抓拍时间相同,或者,两者的差距小于或等于预设时长,该预设时长可以根据实际需要进行设定。In response to the above-mentioned fifth input, the electronic device controls the camera under the screen to capture N facial expression images of the first user in the process of playing the target game program during the screen recording process, and records the capture time of each facial expression image and the corresponding The screen recording time of the screen recording frame. The screen recording time of the screen recording frame corresponding to the capture time of each expression image may be the same as the capture time of one or this expression image, or the difference between the two may be less than or equal to the preset duration, which can be determined according to the actual Setting is required.
在本申请实施例中,一张表情图像抓拍时间为:屏下摄像头拍摄或抓拍该表情图像的时刻。录屏帧的录屏时间为:录制该录屏帧的时刻。In the embodiment of the present application, the capture time of an expression image is: the moment when the under-screen camera captures or captures the expression image. The screen recording time of the screen recording frame is: the moment when the screen recording frame is recorded.
例如,若,目标视频为一个5分钟的视频,在录屏过程中,在录屏时间为第1分钟时,抓拍了一张第一用户在玩目标游戏程序过程中的一张表情图像1,在录屏时间为第2分钟时,抓拍了一张第一用户在玩目标游戏程序过程中的一张表情图像2,在录屏时间为第3分钟时,抓拍了一张第一用户在玩目标游戏程序过程中的一张表情图像3,在录屏时间为第4分钟时,抓拍了一张第一用户在玩目标游戏程序过程中的一张表情图像4,在录屏时间为第5分钟时,抓拍了一张第一用户在玩目标游戏程序过程中的一张表情图像5。则,上述目标视频中,录屏时间为第1分钟的录屏帧的录屏时间与表情图像1的抓拍时间相同,录屏时间为第2分钟的录屏帧的录屏时间与表情图像2的抓拍时间相同,录屏时间为第3分钟的录屏帧的录屏时间与表情图像3的抓拍时间相同,录屏时间为第4分钟的录屏帧的录屏时间与表情图像4的抓拍时间相同,录屏时间为第5分钟的录屏帧的录屏时间与表情图像5的抓拍时间相同。For example, if the target video is a 5-minute video, during the screen recording process, when the screen recording time is the first minute, an expression image 1 of the first user playing the target game program is captured, When the screen recording time is the 2nd minute, an emoticon image 2 of the first user playing the target game program is captured, and when the screen recording time is the 3rd minute, a picture of the first user playing An emoticon image 3 during the target game program. When the screen recording time is the 4th minute, an emoticon image 4 of the first user playing the target game program is captured, and the screen recording time is the 5th minute. Minutes later, a facial expression image 5 of the first user in the process of playing the target game program was captured. Then, in the above target video, the screen-recording time of the screen-recording frame whose screen-recording time is the first minute is the same as that of the emoticon image 1, and the screen-recording time of the screen-recording frame whose screen-recording time is the second minute is the same as that of the emoticon image 2. The screen recording time of the screen recording frame with the screen recording time of the 3rd minute is the same as that of the emoticon image 3, and the screen recording time of the screen recording time of the screen recording time of the 4th minute is the same as that of the emoticon image 4. The time is the same. The screen recording time of the screen recording frame whose screen recording time is the 5th minute is the same as the capture time of the emoticon image 5.
步骤S8,将录屏得到的目标视频和所述N张表情图像关联存储。其中,每张表情图像关联一个与所述表情图像的抓拍时间相同的录屏时间的一个录屏帧;N为正整数。In step S8, the target video obtained by the screen recording and the N facial expression images are associated and stored. Wherein, each expression image is associated with a screen recording frame of the same screen recording time as the capture time of the expression image; N is a positive integer.
将录屏得到的目标视频,和在录制该目标视频的录屏时间内抓拍第一用户的N张表情图像进行关联存储。即,将第一用户玩目标游戏程序过程中,录屏的目标视频,和录制该目标视频的录屏时间内抓拍第一用户的至少一张表情图像进行关联存储。具体可以是在电子设备的相册中,将第一用户玩目标游戏程序过程中,录屏的目标视频,和录制该目标视频的录屏时间内抓拍第一用户的至少一张表情图像进行关联存储。该N可以为正整数。后续在播放上述目标视频、N张表情图像,观看用户还能够看到第一用户玩游戏时的表情,有利于提升目标游戏程序的趣味性,且观看上述目标视频的用户有较强的游戏代入感。The target video obtained by recording the screen is associated and stored with N facial expressions images of the first user captured during the screen recording time of the target video. That is, the target video recorded by the first user while playing the target game program is associated and stored with at least one facial expression image of the first user captured during the screen recording time of recording the target video. Specifically, in the photo album of the electronic device, the target video recorded by the first user while playing the target game program and at least one facial expression image of the first user captured during the screen recording time of recording the target video are stored in association with each other. . The N can be a positive integer. After playing the above-mentioned target video and N facial expression images, the viewing user can also see the expression of the first user when playing the game, which is beneficial to improve the interest of the target game program, and the users who watch the above-mentioned target video have strong game substitution. sense.
可选的,在上述步骤S8之后,该方法还可以包括步骤S9至步骤S10。步骤S9,接收用户的第六输入。Optionally, after the above step S8, the method may further include steps S9 to S10. Step S9, receiving a sixth input from the user.
该用户可以与上述第一用户为同一人,或者,该用户可以为上述第一用户为不同的人。关于该第六输入可以参照前述输入的有关记载。该第六输入的作用在于:播放目标视频,并在目标视频的播放界面上显示N张表情图像。The user may be the same person as the first user, or the user may be a different person than the first user. Regarding the sixth input, reference may be made to the relevant description of the aforementioned input. The function of the sixth input is to play the target video, and display N facial expressions on the playback interface of the target video.
步骤S10,响应于所述第六输入,播放所述目标视频,并在所述目标视频的播放界面上显示所述N张表情图像。Step S10, in response to the sixth input, play the target video, and display the N facial expressions on a playback interface of the target video.
电子设备响应于上述第六输入,播放上述目标视频,并在目标视频的播放界面上显示在录制该目标视频的录屏时间内抓拍的第一用户的N张表情图像,即,在显示屏中同时显示目标游戏程序的显示界面、第一用户在目标游戏程序的显示界面中的操作,以及,在录制该目标视频的录屏时间内抓拍第一用户的N张表情图像,观看用户还能够看到第一用户玩游戏时的表情,进一步提升了目标游戏程序的趣味性;并且,同时显示了目标游戏程序的显示界面、第一用户在目标游戏程序的显示界面中的操作的录屏,提升了观看用户的游戏代入感。In response to the sixth input, the electronic device plays the target video, and displays N facial expressions of the first user captured during the screen recording time of recording the target video on the target video playback interface, that is, on the display screen Simultaneously display the display interface of the target game program, the operation of the first user in the display interface of the target game program, and capture N facial expressions of the first user during the screen recording time of recording the target video, and the viewing user can also watch the The expression of the first user when playing the game further enhances the interestingness of the target game program; and, at the same time, the display interface of the target game program and the screen recording of the operation of the first user in the display interface of the target game program are displayed, which improves the In order to watch the user's sense of game substitution.
具体的,上述目标视频录制完成后,以视频的形式保存在相册中。用户可以通过社交应用,如微信、微博等分享上述目标视频。在其他用户观看上述目标视频的过程中,其他用户不仅能够看到第一用户的目标游戏程序中的内容和操作,还能够看到第一用户当时的表情,增加了游戏的乐趣。Specifically, after the above-mentioned target video is recorded, it is saved in the album in the form of a video. Users can share the above target videos through social applications such as WeChat and Weibo. During the process of other users watching the above target video, other users can not only see the content and operation of the target game program of the first user, but also the expression of the first user at that time, which increases the fun of the game.
例如,参照图11所示,图11表示本发明实施例提供的目标视频中的一个录屏帧。图12表示本发明实施例提供的一种表情图像的示意图。图13表示本发明实施例提供的一种播放目标视频的示意图。若图11为第一用户在玩目标游戏程序的过程中,录屏得到的目标视频中的一个录屏帧,若图12为目标视频的录制过程中抓拍的第一用户的N张表情图像。其中,N为1。图13中,在播放第一用户在玩目标游戏程序的过程中录屏得到的目标视频的过程中,在目标视频的播放界面上显示在目标视频的录制过程中抓拍的第一用户的N张表情图像。For example, referring to FIG. 11 , FIG. 11 shows a screen recording frame in the target video provided by the embodiment of the present invention. FIG. 12 is a schematic diagram of an expression image provided by an embodiment of the present invention. FIG. 13 is a schematic diagram of a playback target video provided by an embodiment of the present invention. If FIG. 11 is a screen recording frame in the target video obtained by the first user in the process of playing the target game program, if FIG. 12 is the N facial expression images of the first user captured during the recording of the target video. where N is 1. In Fig. 13, in the process of playing the target video obtained by the first user's screen recording in the process of playing the target game program, on the playback interface of the target video, N pictures of the first user captured during the recording process of the target video are displayed Emoji image.
在本发明实施例信息提示方法可以应用于趣味录屏的场景下,如,步骤S6至步骤S10可以为趣味录屏并播放的过程。达到了如下有益效果:播放目标视频过程中,同时显示目标游戏程序的显示界面、第一用户在目标游戏程序的显示界面中的操作,以及,在录制该目标视频的录屏时间内抓拍第一用户的N张表情图像,观看用户能够同时看到目标游戏程序的显示界面、第一用户在目标游戏程序的显示界面中的操作以及第一用户在某一帧录制时的表情图像,提升了观看视频的趣味性,且对观看用户有较强的游戏代入感。In a scenario where the information prompting method according to the embodiment of the present invention can be applied to a fun screen recording, for example, steps S6 to S10 may be a process of fun screen recording and playing. The following beneficial effects are achieved: in the process of playing the target video, the display interface of the target game program and the operation of the first user in the display interface of the target game program are simultaneously displayed, and the first user is captured during the screen recording time of recording the target video. The user's N facial expression images, the viewing user can simultaneously see the display interface of the target game program, the operation of the first user in the display interface of the target game program, and the facial expression images of the first user when recording a certain frame, which improves the viewing experience. The video is interesting and has a strong sense of game substitution for viewing users.
需要说明的是,可以在目标视频的播放界面的空白区域,或不影响他人观看目标游戏程序的显示界面,以及对显示界面的操作的区域,显示在录制该目标视频的录屏时间内抓拍的第一用户的N张表情图像。It should be noted that, in the blank area of the playback interface of the target video, or the display interface that does not affect other people's viewing of the target game program, and the area where the operation of the display interface is performed, the snapshots captured during the screen recording time of the target video can be displayed. N facial expressions of the first user.
可选的,上述步骤S10中,在目标视频的播放界面上显示N张表情图像,可以包括:在所述播放界面上播放的视频画面为第三时刻录制的视频画面的情况下,在所述播放界面上,显示所述N张表情图像中的第一表情图像;其中,所述第一表情图像的抓拍时间与所述第三时刻相同。Optionally, in the above step S10, displaying N facial expression images on the playback interface of the target video may include: when the video picture played on the playback interface is the video picture recorded at the third moment, in the On the playing interface, a first expression image among the N expression images is displayed; wherein, the capture time of the first expression image is the same as the third moment.
具体的,在目标视频的界面上播放的视频画面的同时,在N张表情图像中,选择在该视频画面的录制时刻抓拍的第一表情图像,并在播放界面上显示在该视频画面的录制时刻抓拍的第一表情图像。进而,在该目标视频的播放过程中,每一帧视频画面上显示的第一表情图像均是该帧视频画面拍摄时刻抓拍的用户的表情图像,也就是将同时显示目标游戏程序的显示界面、第一用户在目标游戏程序的显示界面中的操作,以及第一用户在该显示界面、操作时的表情图像,提升了目标游戏程序的趣味性。Specifically, while playing the video picture on the interface of the target video, among the N facial expression images, select the first facial expression image captured at the recording moment of the video picture, and display the recording on the video picture on the playback interface The first expression image captured at all times. Furthermore, during the playback of the target video, the first facial expression image displayed on each frame of the video picture is the facial expression image of the user captured at the time of shooting the video picture, that is, the display interface, The operation of the first user in the display interface of the target game program, and the facial expression images of the first user in the display interface and the operation, enhance the interest of the target game program.
例如,参照图14所示,图14表示本发明实施例提供的一种播放界面的示意图。若图8为第一用户在玩目标游戏程序的过程中,录屏得到的目标视频中的一个视频画面,若图9为在图8所述的视频画面的录制时刻抓拍的第一用户的第一表情图像。图14中,在播放第一用户在玩目标游戏程序的过程中录屏得到的目标视频中的一个视频画面的播放界面的空白区域,同时显示在该视频画面的录制时刻抓拍的第一用户的第一表情图像。For example, referring to FIG. 14 , FIG. 14 shows a schematic diagram of a playback interface provided by an embodiment of the present invention. If FIG. 8 is a video image in the target video obtained by the screen recording of the first user in the process of playing the target game program, if FIG. 9 is the first user's first video captured at the recording moment of the video image described in FIG. 8 An emoticon image. In FIG. 14 , in the blank area of the playback interface of a video image in the target video obtained by the screen recording of the first user in the process of playing the target game program, a blank area of the playback interface of the first user captured at the recording moment of the video image is displayed at the same time. The first emoji image.
例如,针对上述例子,上述5分钟的目标视频中,录屏时间为第1分钟的录屏帧的录屏时间与表情图像1的抓拍时间相同,录屏时间为第2分钟的录屏帧的录屏时间与表情图像2的抓拍时间相同,录屏时间为第3分钟的录屏帧的录屏时间与表情图像3的抓拍时间相同,录屏时间为第4分钟的录屏帧的录屏时间与表情图像4的抓拍时间相同,录屏时间为第5分钟的录屏帧的录屏时间与表情图像5的抓拍时间相同。则,在播放该目标视频的过程中,在播放录屏时间为第1分钟的录屏帧时,在播放界面上显示表情图像1,在播放录屏时间为第2分钟的录屏帧时,在播放界面上显示表情图像2,在播放录屏时间为第3分钟的录屏帧时,在播放界面上显示表情图像3,在播放录屏时间为第4分钟的录屏帧时,在播放界面上显示表情图像4,在播放录屏时间为第5分钟的录屏帧时,在播放界面上显示表情图像5。For example, for the above example, in the target video of 5 minutes, the screen recording time of the screen recording frame of the first minute is the same as the capture time of the emoticon image 1, and the screen recording time of the screen recording frame of the second minute is the same. The screen recording time is the same as the capture time of the emoticon image 2. The screen recording time of the screen recording time is the same as that of the emoticon image 3, and the screen recording time is the screen recording time of the screen recording frame of the fourth minute. The time is the same as the capture time of the emoticon image 4 , and the screen recording time of the screen recording frame whose screen recording time is the 5th minute is the same as the capture time of the emoticon image 5 . Then, in the process of playing the target video, when playing the screen-recording frame with the screen-recording time of the first minute, the emoticon image 1 is displayed on the playback interface, and when playing the screen-recording frame with the screen-recording time of the second minute, Display emoticon image 2 on the playback interface, and display emoticon image 3 on the playback interface when playing the screen recording frame with the screen recording time of the 3rd minute. The emoticon image 4 is displayed on the interface, and the emoticon image 5 is displayed on the playback interface when the screen recording frame whose screen recording time is the 5th minute is played.
可选的,在上述步骤S8之后,该方法还可以包括如下步骤:获取所述屏下摄像头采集的第六图像;在所述第六图像中的所述第一用户的表情与所述N张表情图像中的第二表情图像中的表情匹配的情况下,从目标录屏帧开始,播放所述目标视频;其中,所述目标录屏帧的录屏时间与所述第二表情图像的抓拍时间相同。Optionally, after the above step S8, the method may further include the following steps: acquiring a sixth image collected by the under-screen camera; the expression of the first user in the sixth image and the N images When the expressions in the second expression image in the expression images match, the target video is played starting from the target screen recording frame; wherein the screen recording time of the target screen recording frame and the snapshot of the second expression image Same time.
具体的,屏下摄像头采集的第六图像可以包括第一用户的表情。该第二表情可以为N张表情图像中的任一表情图像中的表情。在第六图像中的第一用户的表情与前述已经拍摄的N张表情图像中的任一表情图像中的表情匹配,说明,第六图像中第一用户的表情与第二表情图像中第一用户的表情相同或相似。目标录屏帧可以为目标视频中在上述第二表情图像的抓拍时间录屏获得的图像帧。在第六图像中第一用户的表情与第二表情图像中第一用户的表情相同或相似的情况下,从目标视频中,在上述第二表情图像的抓拍时间录屏获得的图像帧,开始播放该目标视频。相当于通过第六图像中的第一用户的表情,对目标视频进行了检索,检索到了与第六图像中的第一用户的表情相似或相同的第二表情图像抓拍时刻拍摄的目标录屏帧,进而提升了趣味性。Specifically, the sixth image collected by the under-screen camera may include the expression of the first user. The second expression may be an expression in any expression image among the N expression images. The expression of the first user in the sixth image matches the expression in any expression image among the N previously captured expression images, indicating that the expression of the first user in the sixth image matches the expression of the first user in the second expression image. The user's expressions are the same or similar. The target screen recording frame may be an image frame obtained by screen recording in the target video at the capture time of the second expression image. In the case where the expression of the first user in the sixth image is the same or similar to the expression of the first user in the second expression image, from the target video, the image frame obtained by recording the screen at the capture time of the second expression image, starts Play the target video. It is equivalent to retrieving the target video through the expression of the first user in the sixth image, and retrieving the target screen recording frame shot at the moment of the second expression image that is similar or identical to the expression of the first user in the sixth image , which increases the fun.
在本发明实施例中,目标视频录制完成后存储在相册中,在用户进入相册,打开第一用户在操作目标游戏程序过程中,对显示屏的显示区的显示内容的录屏对应的目标视频后,当用户做出的大笑或惊讶等表情时,屏下摄像头会检索在录制上述目标视频过程中抓拍的N张表情图像,从上述N张表情图像中检索出与该用户所做的表情相似的某一张表情图像。并从目标视频中确定在该张表情图像的抓拍时间录制的目标录屏帧,然后从目标视频的目标录屏帧开始播放该目标视频,进而增加观看目标视频的趣味性。In the embodiment of the present invention, the target video is stored in the album after the recording is completed, and when the user enters the album and opens the target video corresponding to the screen recording of the displayed content in the display area of the display screen when the first user operates the target game program Then, when the user makes an expression such as laughter or surprise, the under-screen camera will retrieve N expression images captured during the recording of the above target video, and retrieve the expression related to the user from the above N expression images. A similar emoji image. The target screen recording frame recorded at the capture time of the expression image is determined from the target video, and then the target video is played from the target screen recording frame of the target video, thereby increasing the fun of watching the target video.
例如,当用户进入相册,打开第一用户在操作目标游戏程序过程中,对显示屏的显示区的显示内容的录屏对应的目标视频后,当用户做出的大笑表情时,屏下摄像头会检索在录制上述目标视频过程中抓拍的N张表情图像,从上述N张表情图像中检索出与大笑表情相似的一张表情图像。并从目标视频中确定在该张表情图像的抓拍时间录制的目标录屏帧,若N张表情图像中与大笑表情相似的表情图像为N张表情图像中的第三张,若在第三张表情图像的抓拍时刻录制的目标视频帧为目标视频的第10帧,则,目标视频的第10帧即为目标录屏帧,从目标视频的第10帧开始播放该目标视频。For example, when the user enters the album and opens the target video corresponding to the screen recording of the content displayed in the display area of the display screen by the first user during the operation of the target game program, when the user makes a laughing expression, the camera under the screen will be displayed. It will retrieve N facial expression images captured in the process of recording the above target video, and retrieve an facial expression image similar to the laughing expression from the above N facial expression images. And determine the target screen recording frame recorded at the capture time of the expression image from the target video, if the expression image similar to the laughing expression in the N expression images is the third one in the N expression images, if it is in the third The target video frame recorded at the snapshot moment of the expression image is the 10th frame of the target video, then the 10th frame of the target video is the target screen recording frame, and the target video is played from the 10th frame of the target video.
在本发明实施例中,可选的,上述步骤214、216、S5之前,还可以包括如下步骤:基于所述屏下摄像头,获取针对所述显示屏的隔空操作。该针对显示屏的隔空操作可以为针对显示屏的隔空开启拍照操作。在获取到上述隔空操作的情况下,再执行上述步骤214、216、S5。通过该屏下摄像头,第一用户无需在显示屏上的目标游戏程序的显示界面上操作,用户无需接触显示屏上,只需对着显示屏隔空操作,该屏下摄像头能够获取到隔空操作即可,由于无需在显示屏上的目标游戏程序的显示界面上操作,在目标游戏程序运行过程中的任何阶段都可以开启上述拍照功能,灵活性好,且能够避免对目标游戏程序的误操作。In this embodiment of the present invention, optionally, before the foregoing
例如,参照图15所示,图15表示本发明实施例提供的一种隔空开启拍照操作的示意图。图15中,隔空开启拍照操作为:隔着显示屏,在空中两个手的手指分别同时从显示屏的左上角、显示屏的右下角向显示屏的中心滑动。For example, referring to FIG. 15 , FIG. 15 shows a schematic diagram of an air-opening photographing operation provided by an embodiment of the present invention. In FIG. 15 , the operation of taking a photo in the air is as follows: across the display screen, the fingers of two hands in the air slide from the upper left corner of the display screen and the lower right corner of the display screen to the center of the display screen at the same time.
可选的,上述方法还可以包括关闭该拍照功能的步骤。关闭该拍照功能的步骤同样可以为针对显示屏的隔空关闭拍照操作,通过该屏下摄像头,第一用户无需在显示屏上操作,只需对着显示屏隔空操作,该屏下摄像头能够获取到隔空操作即可关闭或退出上述拍照功能,由于无需在显示屏上的目标游戏程序的显示界面上操作,在目标游戏程序运行过程中的任何阶段都可以关闭或退出上述录像功能,灵活性好,且能够避免对目标游戏程序的误操作。Optionally, the above method may further include the step of turning off the photographing function. The steps of disabling the camera function can also be closed for taking pictures from the screen. With the camera under the screen, the first user does not need to operate on the screen, but only needs to operate against the screen, and the camera under the screen can operate. The above-mentioned camera function can be closed or exited by obtaining the remote operation. Since there is no need to operate on the display interface of the target game program on the display screen, the above-mentioned video recording function can be closed or exited at any stage during the running process of the target game program, which is flexible and flexible. It has good performance and can avoid misoperation of the target game program.
例如,隔空关闭拍照操作为:隔着显示屏,在空中两个手的手指分别同时从显示屏的中心向显示屏的左上角、显示屏的右下角滑动。For example, the air-closing photo-taking operation is as follows: across the display screen, the fingers of two hands in the air slide from the center of the display screen to the upper left corner of the display screen and the lower right corner of the display screen at the same time.
可选的,上述步骤S8、S10之前,还可以包括如下步骤:基于所述屏下摄像头,获取针对所述显示屏的隔空操作。该针对显示屏的隔空操作可以为针对显示屏的隔空开启录屏操作。在获取到上述隔空操作的情况下,再执行上述步骤S8、S10。同样可以包括隔空关闭拍摄操作。Optionally, before the above-mentioned steps S8 and S10, the following step may be further included: based on the under-screen camera, acquiring an air-space operation for the display screen. The remote operation for the display screen may be a screen recording operation for the display screen. In the case that the above-mentioned remote operation is obtained, the above-mentioned steps S8 and S10 are performed again. It can also include air-shut shooting operations.
在本发明实施例中,隔空开启提示操作、隔空关闭提示操作、隔空开启拍照操作、隔空关闭拍照操作隔空开启录像操作、隔空关闭录像操作,六者之间应具有较大的区别,以便于区分。In the embodiment of the present invention, the remote opening prompt operation, the air closing prompt operation, the air opening photographing operation, the air closing photography operation difference for easy distinction.
本发明实施例中,通过屏下摄像头采集的第一图像,可以准确、实时获取到用户的眼睛在目标游戏程序的显示界面上注视的第一区域,在目标游戏程序的显示界面中,用户的眼睛注视的第一区域之外的第二区域存在第一用户的第一游戏对象对应的第二游戏对象的情况下,提示第一用户与第二游戏对象关联的目标信息,相当于辅助第一用户关注到了目标游戏程序的整个显示界面中第二游戏对象的实时情况,辅助第一用户增强了对目标游戏程序的整个显示界面的监控能力,无论第二游戏对象对第一游戏对象是否具有危险或威胁,该方法均辅助第一用户提升了对陷阱或危险的防范,减少了在玩游戏中,第一用户在防范危险或陷阱所需的精力,提升了游戏的娱乐休闲功能,更有利于第一用户赢得游戏。In the embodiment of the present invention, through the first image collected by the under-screen camera, the first area where the user's eyes are looking on the display interface of the target game program can be accurately and real-time acquired. In the display interface of the target game program, the user's When there is a second game object corresponding to the first game object of the first user in the second area other than the first area where the eyes are fixed, prompting the first user for the target information associated with the second game object is equivalent to assisting the first game object. The user pays attention to the real-time situation of the second game object in the entire display interface of the target game program, assisting the first user to enhance the monitoring capability of the entire display interface of the target game program, no matter whether the second game object is dangerous to the first game object or threat, this method assists the first user to improve the prevention of traps or dangers, reduces the energy required by the first user to prevent dangers or traps during game play, improves the entertainment and leisure functions of the game, and is more conducive to The first user wins the game.
需要说明的是,对于方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请实施例并不受所描述的动作顺序的限制,因为依据本申请实施例,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作并不一定都是本申请实施例所必须的。It should be noted that, for the sake of simple description, the method embodiments are expressed as a series of action combinations, but those skilled in the art should know that the embodiments of the present application are not limited by the described action sequence, because According to the embodiments of the present application, certain steps may be performed in other sequences or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily all necessary for the embodiments of the present application.
在本发明实施例中,还提供一种电子设备300,所述电子设备包括:屏下摄像头,关于该电子设备可以参照前述描述。参照图16所示,图16表示本发明实施例提供的一种电子设备的结构框图。所述电子设备300可以包括:In an embodiment of the present invention, an
第一图像采集模块301,用于获取所述屏下摄像头采集的第一图像;A first
第一区域获取模块302,用于基于所述第一图像,获取第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域;a first
提示模块303,用于在所述显示界面的第二区域存在所述第一用户的第一游戏对象对应的第二游戏对象的情况下,输出目标提示信息;a
其中,所述第二区域为所述目标游戏程序的显示界面中除所述第一区域之外的区域;所述目标提示信息用于提示所述第一用户与所述第二游戏对象关联的目标信息。Wherein, the second area is an area other than the first area in the display interface of the target game program; the target prompt information is used to prompt the first user to associate with the second game object target information.
可选的,所述目标信息包括以下至少一项:显示位置信息、相对位置信息或路线引导信息。Optionally, the target information includes at least one of the following: display position information, relative position information or route guidance information.
可选的,所述目标信息包括显示位置信息;Optionally, the target information includes display location information;
所述提示模块,包括:The prompt module includes:
第一提示单元,用于在所述第二区域的目标位置,显示目标标识,所述目标标识用于指示所述第二游戏对象的当前显示位置。The first prompting unit is configured to display a target identification at the target position of the second area, where the target identification is used to indicate the current display position of the second game object.
可选的,所述电子设备还包括:Optionally, the electronic device further includes:
第一位置获取模块,用于获取所述第一游戏对象当前在所述显示界面中的第一位置;a first position obtaining module, configured to obtain the current first position of the first game object in the display interface;
第二位置获取模块,用于获取所述第二游戏对象当前在所述显示界面中的第二位置;A second position obtaining module, configured to obtain the current second position of the second game object in the display interface;
相对位置信息确定模块,用于基于所述第一位置和所述第二位置,确定所述第一游戏对象与所述第二游戏对象的相对位置信息。A relative position information determination module, configured to determine relative position information of the first game object and the second game object based on the first position and the second position.
可选的,所述目标信息包括相对位置信息或路线引导信息;Optionally, the target information includes relative position information or route guidance information;
所述提示模块,包括:The prompt module includes:
第二提示单元,用于输出所述相对位置信息;a second prompting unit for outputting the relative position information;
或者,第三提示单元,用于输出所述路线引导信息,所述路线引导信息是基于所述相对位置信息确定的,所述路线引导信息用于引导所述第一游戏对象调整与所述第二游戏对象之间的相对位置。Or, a third prompting unit, configured to output the route guidance information, where the route guidance information is determined based on the relative position information, and the route guidance information is used to guide the first game object to adjust the relationship between the first game object and the first game object. The relative position between the two game objects.
可选的,所述屏下摄像头为可在屏下移动的摄像头;所述屏下摄像头当前位于所述第一区域;所示电子设备还包括:Optionally, the under-screen camera is a camera that can move under the screen; the under-screen camera is currently located in the first area; the electronic device further includes:
第二图像获取模块,用于获取所述屏下摄像头采集的第二图像;A second image acquisition module, configured to acquire the second image collected by the under-screen camera;
第三区域获取模块,用于基于所述第二图像,获取所述第一用户的眼睛在目标游戏程序的显示界面上注视的第三区域;A third area acquiring module, configured to acquire, based on the second image, a third area where the eyes of the first user are looking on the display interface of the target game program;
移动模块,用于控制所述屏下摄像头移动至所述第三区域,以使所述屏下摄像头的位置和所述第一用户的眼睛在所述显示界面上注视的区域一致。The moving module is configured to control the under-screen camera to move to the third area, so that the position of the under-screen camera is consistent with the area where the first user's eyes gaze on the display interface.
可选的,所述电子设备还包括:Optionally, the electronic device further includes:
第三图像获取模块,用于在所述第一用户操作所述目标游戏程序的过程中,获取所述屏下摄像头在第一时刻采集的所述第一用户的第三图像;a third image acquisition module, configured to acquire a third image of the first user captured by the off-screen camera at a first moment during the operation of the target game program by the first user;
界面图像获取模块,用于在所述第三图像中的所述第一用户的表情与第一预设表情匹配的情况下,获取所述目标游戏程序在第二时刻的界面图像;an interface image acquisition module, configured to acquire an interface image of the target game program at a second moment when the expression of the first user in the third image matches the first preset expression;
第一存储模块,用于将所述第三图像和所述界面图像关联存储;a first storage module, configured to associate and store the third image and the interface image;
第一输入接收模块,用于接收用户的第一输入;a first input receiving module for receiving the first input of the user;
合成模块,用于响应于所述第一输入,显示第四图像,所述第四图像是将所述第三图像和所述界面图像合成得到的;a synthesis module, configured to display a fourth image in response to the first input, where the fourth image is obtained by synthesizing the third image and the interface image;
第二输入接收模块,用于接收用户的第二输入;a second input receiving module, configured to receive the second input of the user;
第一分享模块,用于响应于所述第二输入,将所述第四图像分享至目标对象。The first sharing module is configured to share the fourth image to the target object in response to the second input.
可选的,所述电子设备还包括:Optionally, the electronic device further includes:
第三输入接收模块,用于在所述第一用户操作所述目标游戏程序的过程中,接收用户的第三输入;a third input receiving module, configured to receive a third input from the user during the operation of the target game program by the first user;
分屏显示模块,用于响应于所述第三输入,将所述目标游戏程序的显示界面更新至所述电子设备的显示屏的显示区的第一子区域显示,并在所述显示屏的显示区的第二子区域显示所述屏下摄像头的预览画面;A split-screen display module is configured to, in response to the third input, update the display interface of the target game program to display in the first sub-area of the display area of the display screen of the electronic device, and display the display interface in the display screen of the electronic device. The second sub-area of the display area displays the preview image of the under-screen camera;
第四输入接收模块,用于接收用户的第四输入;a fourth input receiving module for receiving a fourth input from the user;
截屏模块,用于响应于所述第四输入,对显示屏的显示区的显示内容进行截屏,得到第五图像;a screenshot module, configured to take a screenshot of the display content of the display area of the display screen in response to the fourth input to obtain a fifth image;
第二分享模块,用于将所述第五图像分享至目标对象。The second sharing module is used for sharing the fifth image to the target object.
可选的,所述电子设备还包括:Optionally, the electronic device further includes:
第五输入接收模块,用于在所述第一用户操作所述目标游戏程序的过程中,接收用户的第五输入;a fifth input receiving module, configured to receive the fifth input of the user during the operation of the target game program by the first user;
录屏模块,用于响应于所述第五输入,对显示屏的显示区的显示内容进行录屏,并在录屏过程中,控制所述屏下摄像头抓拍所述第一用户的N张表情图像,且记录每张表情图像的抓拍时间和对应的录屏帧的录屏时间;A screen recording module, configured to record the content displayed in the display area of the display screen in response to the fifth input, and control the under-screen camera to capture N expressions of the first user during the screen recording process image, and record the capture time of each expression image and the screen recording time of the corresponding screen recording frame;
第二存储模块,用于将录屏得到的目标视频和所述N张表情图像关联存储;The second storage module is used to associate and store the target video obtained by recording the screen and the N facial expression images;
其中,每张表情图像关联一个与所述表情图像的抓拍时间相同的录屏时间的一个录屏帧;N为正整数。Wherein, each expression image is associated with a screen recording frame of the same screen recording time as the capture time of the expression image; N is a positive integer.
可选的,所示电子设备还包括:Optionally, the electronic equipment shown also includes:
第六输入接收模块,用于将录屏得到的目标视频和所述N张表情图像关联存储之后,接收用户的第六输入;The sixth input receiving module is used to receive the sixth input of the user after the target video obtained by recording the screen and the N facial expression images are associated and stored;
第一播放模块,用于响应于所述第六输入,播放所述目标视频,并在所述目标视频的播放界面上显示所述N张表情图像。The first playing module is configured to play the target video in response to the sixth input, and display the N facial expression images on the playing interface of the target video.
可选的,所述第一播放模块,包括:Optionally, the first playback module includes:
播放单元,用于在所述播放界面上播放的视频画面为第三时刻录制的视频画面的情况下,在所述播放界面上,显示所述N张表情图像中的第一表情图像;a playing unit, configured to display the first emoticon image in the N emoticon images on the playing interface when the video image played on the playing interface is the video image recorded at the third moment;
其中,所述第一表情图像的抓拍时间与所述第三时刻相同。Wherein, the capture time of the first facial expression image is the same as the third moment.
所述电子设备还包括:The electronic device also includes:
第六图像获取模块,用于将录屏得到的目标视频和所述N张表情图像关联存储之后,获取屏下摄像头采集的第六图像;a sixth image acquisition module, configured to acquire the sixth image collected by the camera under the screen after the target video obtained by recording the screen and the N facial expression images are associated and stored;
第二播放模块,用于在所述第六图像中的所述第一用户的表情与所述N张表情图像中的第二表情图像中的表情匹配的情况下,从目标录屏帧开始,播放所述目标视频;The second playing module is configured to start from the target screen recording frame when the expression of the first user in the sixth image matches the expression in the second expression image in the N expression images, play the target video;
其中,所述目标录屏帧的录屏时间与所述第二表情图像的抓拍时间相同。Wherein, the screen recording time of the target screen recording frame is the same as the capturing time of the second facial expression image.
本发明实施例提供的电子设备能够实现图1至图15的方法实施例中电子设备实现的各个过程,并能够达到相应的有益效果,为避免重复,这里不再赘述。The electronic device provided by the embodiments of the present invention can implement each process implemented by the electronic device in the method embodiments of FIG. 1 to FIG. 15 , and can achieve corresponding beneficial effects, which are not repeated here to avoid repetition.
图17表示为实现本发明各个实施例的一种电子设备的硬件结构示意图。该电子设备800包括但不限于:射频单元801、网络模块802、音频输出单元803、输入单元804、传感器805、显示单元806、用户输入单元807、接口单元808、存储器809、处理器810、以及电源811等部件。本领域技术人员可以理解,图17中示出的电子设备结构并不构成对电子设备的限定,电子设备可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。在本发明实施例中,电子设备包括但不限于手机、平板电脑、笔记本电脑、掌上电脑、车载终端、可穿戴设备、以及计步器等。FIG. 17 shows a schematic diagram of the hardware structure of an electronic device for implementing various embodiments of the present invention. The
其中,输入单元804,用于获取所述屏下摄像头采集的第一图像;Wherein, the
处理器810,用于基于所述第一图像,获取第一用户的眼睛在目标游戏程序的显示界面上注视的第一区域;a
在所述显示界面的第二区域存在所述第一用户的第一游戏对象对应的第二游戏对象的情况下,输出目标提示信息;In the case where a second game object corresponding to the first game object of the first user exists in the second area of the display interface, output target prompt information;
其中,所述第二区域为所述目标游戏程序的显示界面中除所述第一区域之外的区域;所述目标提示信息用于提示所述第一用户与所述第二游戏对象关联的目标信息。Wherein, the second area is an area other than the first area in the display interface of the target game program; the target prompt information is used to prompt the first user to associate with the second game object target information.
本发明实施例中,通过屏下摄像头采集的第一图像,可以准确、实时获取到用户的眼睛在目标游戏程序的显示界面上注视的第一区域,在目标游戏程序的显示界面中,用户的眼睛注视的第一区域之外的第二区域存在第一用户的第一游戏对象对应的第二游戏对象的情况下,提示第一用户与第二游戏对象关联的目标信息,相当于辅助第一用户关注到了目标游戏程序的整个显示界面中第二游戏对象的实时情况,辅助第一用户增强了对目标游戏程序的整个显示界面的监控能力,无论第二游戏对象对第一游戏对象是否具有危险或威胁,该方法均辅助第一用户提升了对陷阱或危险的防范,减少了在玩游戏中,第一用户在防范危险或陷阱所需的精力,提升了游戏的娱乐休闲功能,更有利于第一用户赢得游戏。In the embodiment of the present invention, through the first image collected by the under-screen camera, the first area where the user's eyes are looking on the display interface of the target game program can be accurately and real-time acquired. In the display interface of the target game program, the user's When there is a second game object corresponding to the first game object of the first user in the second area other than the first area where the eyes are fixed, prompting the first user for the target information associated with the second game object is equivalent to assisting the first game object. The user pays attention to the real-time situation of the second game object in the entire display interface of the target game program, assisting the first user to enhance the monitoring capability of the entire display interface of the target game program, no matter whether the second game object is dangerous to the first game object or threat, this method assists the first user to improve the prevention of traps or dangers, reduces the energy required by the first user to prevent dangers or traps during game play, improves the entertainment and leisure functions of the game, and is more conducive to The first user wins the game.
应理解的是,本发明实施例中,射频单元801可用于收发信息或通话过程中,信号的接收和发送,具体的,将来自基站的下行数据接收后,给处理器810处理;另外,将上行的数据发送给基站。通常,射频单元801包括但不限于天线、至少一个放大器、收发信机、耦合器、低噪声放大器、双工器等。此外,射频单元801还可以通过无线通信系统与网络和其他设备通信。It should be understood that, in this embodiment of the present invention, the
电子设备通过网络模块802为用户提供了无线的宽带互联网访问,如帮助用户收发电子邮件、浏览网页和访问流式媒体等。The electronic device provides the user with wireless broadband Internet access through the
音频输出单元803可以将射频单元801或网络模块802接收的或者在存储器809中存储的音频数据转换成音频信号并且输出为声音。而且,音频输出单元803还可以提供与电子设备800执行的特定功能相关的音频输出(例如,呼叫信号接收声音、消息接收声音等等)。音频输出单元803包括扬声器、蜂鸣器以及受话器等。The
输入单元804用于接收音频或视频信号。输入单元804可以包括图形处理器(Graphics Processing Unit,GPU)8041和麦克风8042,图形处理器8041对在视频捕获模式或图像捕获模式中由图像捕获装置(如摄像头)获得的静态图片或视频的图像数据进行处理。处理后的图像帧可以显示在显示单元806上。经图形处理器8041处理后的图像帧可以存储在存储器809(或其它存储介质)中或者经由射频单元801或网络模块802进行发送。麦克风8042可以接收声音,并且能够将这样的声音处理为音频数据。处理后的音频数据可以在电话通话模式的情况下转换为可经由射频单元801发送到移动通信基站的格式输出。The
电子设备800还包括至少一种传感器805,比如光传感器、运动传感器以及其他传感器。具体地,光传感器包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板8061的亮度,接近传感器可在电子设备800移动到耳边时,关闭显示面板8061和/或背光。作为运动传感器的一种,加速计传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别电子设备姿态(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;传感器805还可以包括指纹传感器、压力传感器、虹膜传感器、分子传感器、陀螺仪、气压计、湿度计、温度计、红外线传感器等,在此不再赘述。The
显示单元806用于显示由用户输入的信息或提供给用户的信息。显示单元806可包括显示面板8061,可以采用液晶显示器(Liquid Crystal Display,LCD)、有机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置显示面板8061。The
用户输入单元807可用于接收输入的数字或字符信息,以及产生与电子设备的用户设置以及功能控制有关的键信号输入。具体地,用户输入单元807包括触控面板8071以及其他输入设备8072。触控面板8071,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板8071上或在触控面板8071附近的操作)。触控面板8071可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器810,接收处理器810发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板8071。除了触控面板8071,用户输入单元807还可以包括其他输入设备8072。具体地,其他输入设备8072可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆,在此不再赘述。The
进一步的,触控面板8071可覆盖在显示面板8061上,当触控面板8071检测到在其上或附近的触摸操作后,传送给处理器810以确定触摸事件的类型,随后处理器810根据触摸事件的类型在显示面板8061上提供相应的视觉输出。虽然在图17中,触控面板8071与显示面板8061是作为两个独立的部件来实现电子设备的输入和输出功能,但是在某些实施例中,可以将触控面板8071与显示面板8061集成而实现电子设备的输入和输出功能,具体此处不做限定。Further, the
接口单元808为外部装置与电子设备800连接的接口。例如,外部装置可以包括有线或无线头戴式耳机端口、外部电源(或电池充电器)端口、有线或无线数据端口、存储卡端口、用于连接具有识别模块的装置的端口、音频输入/输出(I/O)端口、视频I/O端口、耳机端口等等。接口单元808可以用于接收来自外部装置的输入(例如,数据信息、电力等等)并且将接收到的输入传输到电子设备800内的一个或多个元件或者可以用于在电子设备800和外部装置之间传输数据。The
存储器809可用于存储软件程序以及各种数据。存储器809可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据手机的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器809可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。The
处理器810是电子设备的控制中心,利用各种接口和线路连接整个电子设备的各个部分,通过运行或执行存储在存储器809内的软件程序和/或模块,以及调用存储在存储器809内的数据,执行电子设备的各种功能和处理数据,从而对电子设备进行整体监控。处理器810可包括一个或多个处理单元;优选的,处理器810可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器810中。The
电子设备800还可以包括给各个部件供电的电源811(比如电池),优选的,电源811可以通过电源管理系统与处理器810逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。The
另外,电子设备800包括一些未示出的功能模块,在此不再赘述。In addition, the
优选的,本发明实施例还提供一种电子设备,包括处理器810,存储器809,存储在存储器809上并可在所述处理器810上运行的计算机程序,该计算机程序被处理器810执行时实现上述信息提示方法实施例的各个过程,且能达到相同的技术效果,为避免重复,这里不再赘述。Preferably, an embodiment of the present invention further provides an electronic device, including a
本发明实施例还提供一种计算机可读存储介质,计算机可读存储介质上存储有计算机程序,该计算机程序被处理器执行时实现上述信息提示方法实施例的各个过程,且能达到相同的技术效果,为避免重复,这里不再赘述。其中,所述的计算机可读存储介质,如只读存储器(Read-Only Memory,简称ROM)、随机存取存储器(Random Access Memory,简称RAM)、磁碟或者光盘等。Embodiments of the present invention further provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium. When the computer program is executed by a processor, each process of the above-mentioned information prompting method embodiments can be implemented, and the same technology can be achieved. The effect, in order to avoid repetition, is not repeated here. The computer-readable storage medium is, for example, a read-only memory (Read-Only Memory, ROM for short), a random access memory (Random Access Memory, RAM for short), a magnetic disk, or an optical disk.
需要说明的是,在本文中,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、物品或者装置不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、物品或者装置所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括该要素的过程、方法、物品或者装置中还存在另外的相同要素。It should be noted that, herein, the terms "comprising", "comprising" or any other variation thereof are intended to encompass non-exclusive inclusion, such that a process, method, article or device comprising a series of elements includes not only those elements, It also includes other elements not expressly listed or inherent to such a process, method, article or apparatus. Without further limitation, an element qualified by the phrase "comprising a..." does not preclude the presence of additional identical elements in a process, method, article or apparatus that includes the element.
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到上述实施例方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端(可以是手机,计算机,服务器,空调器,或者网络设备等)执行本发明各个实施例所述的方法。From the description of the above embodiments, those skilled in the art can clearly understand that the method of the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course can also be implemented by hardware, but in many cases the former is better implementation. Based on this understanding, the technical solutions of the present invention can be embodied in the form of software products in essence or the parts that make contributions to the prior art, and the computer software products are stored in a storage medium (such as ROM/RAM, magnetic disk, CD), including several instructions to make a terminal (which may be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) execute the methods described in the various embodiments of the present invention.
上面结合附图对本发明的实施例进行了描述,但是本发明并不局限于上述的具体实施方式,上述的具体实施方式仅仅是示意性的,而不是限制性的,本领域的普通技术人员在本发明的启示下,在不脱离本发明宗旨和权利要求所保护的范围情况下,还可做出很多形式,均属于本发明的保护之内。The embodiments of the present invention have been described above in conjunction with the accompanying drawings, but the present invention is not limited to the above-mentioned specific embodiments, which are merely illustrative rather than restrictive. Under the inspiration of the present invention, without departing from the spirit of the present invention and the scope protected by the claims, many forms can be made, which all belong to the protection of the present invention.
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Application publication date: 20200630 |