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CN118819298A - A practical training method and system for art majors based on virtual reality - Google Patents

A practical training method and system for art majors based on virtual reality Download PDF

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Publication number
CN118819298A
CN118819298A CN202410973405.7A CN202410973405A CN118819298A CN 118819298 A CN118819298 A CN 118819298A CN 202410973405 A CN202410973405 A CN 202410973405A CN 118819298 A CN118819298 A CN 118819298A
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scene
virtual reality
virtual
painting
model
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邓丽贤
杨晓丽
徐国胜
景建超
李康
伍达锋
曾志森
苏桂英
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Guangdong Vocational and Technical College
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

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Abstract

The invention provides an art class professional training method and system based on virtual reality, wherein the method comprises the following steps: generating a virtual reality scene in real time according to a reality picture in the visual range of human eyes; adding a painting target in a virtual reality scene; the number of the painting targets is one or more; adjusting the placement mode and the position of the painting target according to the gesture instruction; changing the background in the painting target range to obtain a final painting model; and carrying out drawing exercises in a real scene according to the final drawing model to obtain a drawing work. The method solves the problem that the virtual scene is not combined with the real scene, and improves the sense of reality in practical training.

Description

一种基于虚拟现实的艺术类专业实训方法及系统A practical training method and system for art majors based on virtual reality

技术领域Technical Field

本发明涉及虚拟现实技术领域,特别是涉及一种基于虚拟现实的艺术类专业实训方法及系统。The present invention relates to the field of virtual reality technology, and in particular to a virtual reality-based art professional training method and system.

背景技术Background Art

虚拟现实技术,又称虚拟实境或灵境技术,是20世纪发展起来的一项全新的实用技术。虚拟现实技术囊括计算机、电子信息、仿真技术,其基本实现方式是以计算机技术为主,利用并综合三维图形技术、多媒体技术、仿真技术、显示技术、伺服技术等多种高科技的最新发展成果,借助计算机等设备产生一个逼真的三维视觉、触觉、嗅觉等多种感官体验的虚拟世界,从而使处于虚拟世界中的人产生一种身临其境的感觉。Virtual reality technology, also known as virtual reality or spiritual technology, is a new practical technology developed in the 20th century. Virtual reality technology encompasses computers, electronic information, and simulation technology. Its basic implementation method is based on computer technology, using and integrating the latest developments of various high technologies such as three-dimensional graphics technology, multimedia technology, simulation technology, display technology, and servo technology. With the help of computers and other equipment, a realistic three-dimensional virtual world with multiple sensory experiences such as vision, touch, and smell is generated, so that people in the virtual world have an immersive feeling.

公开号为CN116312113A的中国专利公开了一种基于虚拟现实的实训教学系统及方法,包括:用于存储预设部件模型的模型库;用于获取通信机房视频和通信机房设计图的数据采集模块;用于识别视频中的实体以及实体的空间方位,并截取实体的视频帧的图像分析模块;用于根据实体的视频帧从模型库中匹配部件模型,并根据实体的空间方位以及平面设计图确定已匹配部件模型的空间方位,生成通信机房的虚拟教学场景的场景创建模块;用于存储生成的虚拟教学场景的场景库;用于接收教学指令,并根据教学指令从场景库中获取虚拟教学场景并显示的交互模块。但是该专利的实训场景为纯虚拟场景,没有与现实场景相结合,对于艺术类专业而言有很大的局限性,且缺乏了练习的真实感。因此,设计一种基于虚拟现实的艺术类专业实训方法及系统是十分有必要的。The Chinese patent with publication number CN116312113A discloses a training teaching system and method based on virtual reality, including: a model library for storing preset component models; a data acquisition module for obtaining communication room videos and communication room design drawings; an image analysis module for identifying entities in videos and the spatial orientation of entities, and intercepting video frames of entities; a scene creation module for matching component models from the model library according to the video frames of entities, and determining the spatial orientation of matched component models according to the spatial orientation of entities and plane design drawings, and generating a virtual teaching scene of the communication room; a scene library for storing generated virtual teaching scenes; an interactive module for receiving teaching instructions, and obtaining and displaying virtual teaching scenes from the scene library according to teaching instructions. However, the training scene of the patent is a pure virtual scene, which is not combined with a real scene, which has great limitations for art majors and lacks the sense of reality of practice. Therefore, it is very necessary to design a training method and system for art majors based on virtual reality.

发明内容Summary of the invention

本发明的目的是提供一种基于虚拟现实的艺术类专业实训方法及系统,解决虚拟场景与现实场景没有结合的问题,以提高实训时的真实感。The purpose of the present invention is to provide an art professional training method and system based on virtual reality, so as to solve the problem that virtual scenes are not combined with real scenes, so as to improve the sense of reality during training.

为实现上述目的,本发明提供了如下方案:To achieve the above object, the present invention provides the following solutions:

一种基于虚拟现实的艺术类专业实训方法,包括如下步骤:A practical training method for art majors based on virtual reality, comprising the following steps:

根据人眼视觉范围内的现实画面实时生成虚拟现实场景;Generate virtual reality scenes in real time based on real images within the visual range of human eyes;

在虚拟现实场景中添加绘画目标;绘画目标的个数为一个或多个;Adding a drawing target in the virtual reality scene; the number of the drawing targets is one or more;

根据手势指令调整绘画目标的摆放方式和位置;Adjust the placement and position of the drawing target according to the gesture instructions;

改变绘画目标范围内的背景,得到最终绘画模型;Change the background within the painting target range to obtain the final painting model;

根据最终绘画模型在现实场景中进行绘画练习,得到绘画作品。According to the final painting model, painting exercises are carried out in real scenes to obtain painting works.

可选地,虚拟现实场景为虚拟场景与实时现实投影场景的结合场景。Optionally, the virtual reality scene is a combination of a virtual scene and a real-time reality projection scene.

可选地,绘画目标包括:在虚拟现实场景中生成的人物扫描模型或物品模型。Optionally, the drawing target includes: a scanned character model or an object model generated in a virtual reality scene.

可选地,在虚拟现实场景中添加绘画目标的具体步骤为:Optionally, the specific steps of adding a painting target in a virtual reality scene are:

选取需要添加的虚拟模型;Select the virtual model to be added;

在虚拟场景中生成虚拟模型;Generate a virtual model in a virtual scene;

将虚拟模型与实时现实投影场景结合。Combine virtual models with real-time reality projection scenes.

可选地,根据手势指令调整绘画目标的摆放方式和位置,具体步骤为:Optionally, the placement and position of the drawing target are adjusted according to the gesture command. The specific steps are as follows:

通过手部的抓取动作选择调整目标;Select and adjust the target through the grabbing action of the hand;

通过手部的移动和旋转改变所述调整目标的位置;Changing the position of the adjustment target by moving and rotating the hand;

通过双手的伸展动作改变所述调整目标的大小。The size of the adjustment target is changed by a stretching motion of both hands.

可选地,改变绘画目标范围内的背景,得到最终绘画模型,具体步骤为:Optionally, the background within the painting target range is changed to obtain the final painting model. The specific steps are as follows:

通过双手手势指令框选绘画目标,以确定绘画范围;Use hand gestures to select the painting target to determine the painting range;

选取绘画范围的背景环境,改变绘画范围的光照强度与光照角度,并改变绘画目标的阴影方向与阴影大小,得到最终绘画模型;Select the background environment of the painting range, change the light intensity and angle of the painting range, and change the shadow direction and size of the painting target to obtain the final painting model;

锁定最终绘画模型;锁定的方式包括位置锁定和视角锁定。Lock the final painting model; locking methods include position locking and perspective locking.

可选地,根据最终绘画模型在现实场景中进行绘画练习,得到绘画作品,具体步骤为:Optionally, a painting exercise is performed in a real scene according to the final painting model to obtain a painting work. The specific steps are as follows:

在现实场景中对最终绘画模型进行临摹练习;Practice copying the final painting model in a real scene;

将临摹练习的进度同步于虚拟现实场景中;Synchronize the progress of copying practice with the virtual reality scene;

通过切换不同的虚拟现实场景,以使得专业老师对不同学生的临摹练习进度进行实时监督;By switching between different virtual reality scenes, professional teachers can monitor the copying practice progress of different students in real time;

对不同的学生的临摹练习进度进行单独教学,得到绘画作品;进行单独教学的专业老师以虚拟人物模型的形式体现于虚拟现实场景中。Individual teaching is conducted according to the progress of copying practice of different students to obtain painting works; the professional teachers who conduct individual teaching are reflected in the virtual reality scene in the form of virtual character models.

一种基于虚拟现实的艺术类专业实训系统,包括:A virtual reality-based art professional training system, including:

图像采集模块,用于实时采集现实场景;Image acquisition module, used to capture real-time scenes;

场景生成模块,用于生成虚拟场景,并将虚拟场景与实时现实投影场景进行结合,得到虚拟现实场景;A scene generation module is used to generate a virtual scene and combine the virtual scene with a real-time reality projection scene to obtain a virtual reality scene;

动作捕捉模块,用于识别人物肢体部位的各种动作;Motion capture module, used to identify various movements of human body parts;

数据库,用于存储各种虚拟模型和虚拟背景环境;A database for storing various virtual models and virtual background environments;

网络同步模块,用于同步数据库信息、虚拟现实场景、临摹练习进度和单独教学的内容,还用于上传绘画作品;Network synchronization module, used to synchronize database information, virtual reality scenes, copying practice progress and individual teaching content, and also used to upload paintings;

控制终端,用于对临摹练习进度进行实时监督和根据临摹练习进度进行单独教学。The control terminal is used to monitor the progress of the copying practice in real time and to provide individual teaching according to the progress of the copying practice.

根据本发明提供的具体实施例,本发明公开了以下技术效果:本发明提供了一种基于虚拟现实的艺术类专业实训方法,该方法包括:根据人眼视觉范围内的现实画面实时生成虚拟现实场景;在虚拟现实场景中添加绘画目标;绘画目标的个数为一个或多个;根据手势指令调整绘画目标的摆放方式和位置;改变绘画目标范围内的背景,得到最终绘画模型;根据最终绘画模型在现实场景中进行绘画练习,得到绘画作品。该方法解决了虚拟场景与现实场景没有结合的问题,提高了实训时的真实感。According to the specific embodiments provided by the present invention, the present invention discloses the following technical effects: the present invention provides a method for practical training of art majors based on virtual reality, the method comprising: generating a virtual reality scene in real time according to a real picture within the visual range of the human eye; adding a painting target in the virtual reality scene; the number of painting targets is one or more; adjusting the placement and position of the painting target according to gesture instructions; changing the background within the range of the painting target to obtain a final painting model; performing painting exercises in a real scene according to the final painting model to obtain a painting work. The method solves the problem of the lack of integration between the virtual scene and the real scene, and improves the sense of reality during practical training.

附图说明BRIEF DESCRIPTION OF THE DRAWINGS

为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings required for use in the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative labor.

图1为本发明实施例的基于虚拟现实的艺术类专业实训方法流程图。FIG1 is a flow chart of a method for training art majors based on virtual reality according to an embodiment of the present invention.

具体实施方式DETAILED DESCRIPTION

下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

使本发明的上述目的、特征和优点能够更加明显易懂,下面结合附图和具体实施方式对本发明作进一步详细的说明。In order to make the above-mentioned objects, features and advantages of the present invention more obvious and understandable, the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments.

如图1所示,本发明实施例提供了一种基于虚拟现实的艺术类专业实训方法,包括如下步骤:As shown in FIG1 , an embodiment of the present invention provides an art professional training method based on virtual reality, comprising the following steps:

步骤100:根据人眼视觉范围内的现实画面实时生成虚拟现实场景;虚拟现实场景为虚拟场景与实时现实投影场景的结合场景;具体步骤为:Step 100: Generate a virtual reality scene in real time based on the real picture within the visual range of the human eye; the virtual reality scene is a combination of the virtual scene and the real-time real projection scene; the specific steps are:

步骤101:通过头戴式设备检测人眼的视觉范围;Step 101: Detecting the visual range of human eyes through a head-mounted device;

步骤102:实时采集人眼视觉范围内的图像画面,图像画面包括:动态背景环境和生物活动画面;Step 102: real-time acquisition of images within the visual range of human eyes, the images including: dynamic background environment and biological activity images;

步骤103:基于实时画面同步生成现实投影场景,并将现实投影场景与虚拟场景进行结合,得到虚拟现实场景。Step 103: Synchronously generate a real projection scene based on the real-time image, and combine the real projection scene with the virtual scene to obtain a virtual reality scene.

步骤200:在虚拟现实场景中添加绘画目标;绘画目标的个数为一个或多个;Step 200: adding a drawing target in the virtual reality scene; the number of the drawing targets is one or more;

具体地,绘画目标包括:在虚拟现实场景中生成的人物扫描模型或物品模型。Specifically, the drawing target includes: a character scan model or an object model generated in a virtual reality scene.

具体地,在虚拟现实场景中添加绘画目标的具体步骤为:Specifically, the specific steps for adding a painting target in a virtual reality scene are:

步骤201:在数据库中选择需要添加的虚拟模型;虚拟模型包括各种物品3D模型和人物3D模型;Step 201: Select the virtual model to be added in the database; the virtual model includes various object 3D models and character 3D models;

进一步地,通过对造型模特进行全方位图像采集,生成人物3D模型,并将模型同步至数据库中。Furthermore, by collecting all-round images of the model, a 3D model of the character is generated and the model is synchronized to the database.

步骤202:在虚拟场景中生成选择的虚拟模型;Step 202: generating a selected virtual model in a virtual scene;

步骤203:将虚拟模型与现实投影场景相结合。Step 203: Combine the virtual model with the real projection scene.

步骤300:根据手势指令调整绘画目标的摆放方式和位置,具体步骤如下:Step 300: Adjust the placement and position of the drawing target according to the gesture instruction. The specific steps are as follows:

步骤301:通过一只手抓取虚拟现实场景中的虚拟模型;Step 301: Grab a virtual model in a virtual reality scene with one hand;

步骤302:通过在视觉范围内移动抓取虚拟模型的手实现对虚拟模型位置的改变,并在移动期间进行手部旋转,以实现虚拟模型的旋转调整;Step 302: changing the position of the virtual model by moving the hand grasping the virtual model within the visual range, and rotating the hand during the movement to achieve rotation adjustment of the virtual model;

步骤303:双手同时选定虚拟模型,并通过双手的同时移动实现对虚拟模型的缩放。Step 303: The virtual model is selected by both hands at the same time, and the virtual model is scaled by moving both hands at the same time.

步骤400:改变绘画目标范围内的背景,得到最终绘画模型,具体步骤如下:Step 400: Change the background within the painting target range to obtain the final painting model. The specific steps are as follows:

步骤401:通过双手的手势指令框选虚拟模型,以确定绘画范围;Step 401: select a virtual model through hand gestures to determine a drawing range;

步骤402:选择并生成虚拟模型的背景环境,并通过改变背景环境的光照强度与光照角度以改变虚拟模型的阴影方向与阴影大小,得到最终绘画模型;Step 402: Select and generate a background environment of the virtual model, and change the direction and size of the shadow of the virtual model by changing the illumination intensity and illumination angle of the background environment to obtain a final painting model;

步骤403:锁定最终绘画模型。Step 403: Lock the final painting model.

具体地,当需要进行休息时,将绘画模型锁定于虚拟现实场景中的固定位置,以模拟最真实的实训情况;当需要进行实训姿势变动时,将绘画模型锁定于视角中的固定位置,并随视角移动而移动,使得学生可以更自由地选择现实中的实训地点。Specifically, when a break is needed, the drawing model is locked at a fixed position in the virtual reality scene to simulate the most realistic training situation; when the training posture needs to be changed, the drawing model is locked at a fixed position in the perspective and moves with the perspective, allowing students to choose the actual training location more freely.

步骤500:根据最终绘画模型在现实场景中进行绘画练习,得到绘画作品,具体步骤如下:Step 500: Perform painting exercises in a real scene according to the final painting model to obtain a painting work. The specific steps are as follows:

步骤501:在现实场景中对最终绘画模型进行临摹练习;Step 501: Practice copying the final painting model in a real scene;

步骤502:通过对视野范围的信息采集将临摹练习的进度同步于虚拟现实场景中,并将虚拟现实场景同步上传;Step 502: Synchronize the progress of the copying exercise with the virtual reality scene by collecting information about the visual field, and upload the virtual reality scene synchronously;

步骤503:通过切换不同的虚拟现实场景,使得专业老师可以实时查看各学生的练习进度;Step 503: By switching different virtual reality scenes, professional teachers can view the practice progress of each student in real time;

步骤504:根据各学生的练习进度进行单独教学,并以虚拟人物模型的形式将专业老师同步于虚拟现实场景中,指导学生完成绘画作品。Step 504: Provide individual teaching according to the practice progress of each student, and synchronize the professional teacher in the virtual reality scene in the form of a virtual character model to guide the students to complete the painting work.

对应于上述方法,本实施例还提供了一种基于虚拟现实的艺术类专业实训系统,包括:Corresponding to the above method, this embodiment also provides an art professional training system based on virtual reality, including:

图像采集模块,用于实时采集视觉范围内的现实场景;Image acquisition module, used to capture real scenes within the visual range in real time;

场景生成模块,用于生成虚拟场景,并将虚拟场景与实时现实投影场景进行结合,得到虚拟现实场景;A scene generation module is used to generate a virtual scene and combine the virtual scene with a real-time reality projection scene to obtain a virtual reality scene;

动作捕捉模块,用于识别环境动态变换和生物动态活动信息;Motion capture module, used to identify dynamic changes in the environment and dynamic activity information of organisms;

数据库,用于存储各种虚拟模型和虚拟背景环境;A database for storing various virtual models and virtual background environments;

网络同步模块,用于同步数据库信息、虚拟现实场景、临摹练习进度和单独教学的内容,还用于上传绘画作品;Network synchronization module, used to synchronize database information, virtual reality scenes, copying practice progress and individual teaching content, and also used to upload paintings;

控制终端,用于对临摹练习进度进行实时监督和根据临摹练习进度进行单独教学。The control terminal is used to monitor the progress of the copying practice in real time and to provide individual teaching according to the progress of the copying practice.

本发明的有益效果如下:The beneficial effects of the present invention are as follows:

1)解决了虚拟场景与现实场景没有结合的问题,提高了实训时的真实感;1) It solves the problem of the lack of integration between virtual scenes and real scenes, and improves the sense of reality during training;

2)在对多名学生同时授课的基础上实现了一对一单独教学,提高了教学的针对性;2) One-to-one individual teaching is realized on the basis of teaching multiple students at the same time, which improves the pertinence of teaching;

3)将单独教学内容实时同步于学生操作端,提高了教学质量,3) Synchronize individual teaching content to the student operation terminal in real time, improving the teaching quality.

本说明书中各个实施例采用递进的方式描述,每个实施例重点说明的都是与其他实施例的不同之处,各个实施例之间相同相似部分互相参见即可。The various embodiments in this specification are described in a progressive manner, and each embodiment focuses on the differences from other embodiments. The same or similar parts between the various embodiments can be referenced to each other.

本发明中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想;同时,对于本领域的一般技术人员,依据本发明的思想,在具体实施方式及应用范围上均会有改变之处。综上所述,本说明书内容不应理解为对本发明的限制。The present invention uses specific examples to illustrate the principles and implementation methods of the present invention. The above examples are only used to help understand the method and core ideas of the present invention. At the same time, for those skilled in the art, according to the ideas of the present invention, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as limiting the present invention.

Claims (8)

1. The art class professional training method based on virtual reality is characterized by comprising the following steps of:
generating a virtual reality scene in real time according to a reality picture in the visual range of human eyes;
adding a painting target in the virtual reality scene; the number of the painting targets is one or more;
Adjusting the placement mode and the position of the painting target according to the gesture instruction;
Changing the background in the painting target range to obtain a final painting model;
And carrying out drawing exercise in a real scene according to the final drawing model to obtain a drawing work.
2. The virtual reality-based art class professional training method of claim 1, wherein the virtual reality scene is a combination of a virtual scene and a real-time reality projection scene.
3. The virtual reality-based art class professional training method of claim 1, wherein the drawing target comprises: a character scan model or an item model generated in the virtual reality scene.
4. The virtual reality-based art class professional training method according to claim 2, wherein the specific steps of adding a painting target in the virtual reality scene are as follows:
selecting a virtual model to be added;
generating the virtual model in the virtual scene;
the virtual model is combined with the real-time reality projection scene.
5. The virtual reality-based art class professional training method according to claim 1, wherein the placing mode and the position of the painting target are adjusted according to gesture instructions, and the specific steps are as follows:
Selecting an adjustment target through the grabbing action of the hand;
Changing the position of the adjustment target by movement and rotation of the hand;
The size of the adjustment target is changed by the stretching action of both hands.
6. The virtual reality-based art class professional training method according to claim 1, wherein changing the background in the painting target range to obtain a final painting model comprises the following specific steps:
selecting the painting target through a gesture instruction box of two hands so as to determine a painting range;
selecting a background environment of the painting range, changing the illumination intensity and the illumination angle of the painting range, and changing the shadow direction and the shadow size of the painting target to obtain a final painting model;
locking the final drawing model; the locking means include position locking and view angle locking.
7. The virtual reality-based art class professional training method according to claim 1, wherein the drawing exercise is performed in a real scene according to the final drawing model to obtain a pictorial representation, comprising the specific steps of:
performing a copy exercise on the final drawing model in the real scene;
synchronizing the progress of the copying exercise in the virtual reality scene;
by switching different virtual reality scenes, professional teachers supervise copying exercise progress of different students in real time;
The copy practice progress of different students is independently taught, and the painting works are obtained; the professional teacher who performs the individual teaching is embodied in the virtual reality scene in the form of a virtual character model.
8. An art class specialty training system based on virtual reality, which is characterized by comprising:
The image acquisition module is used for acquiring real scenes in real time;
The scene generation module is used for generating the virtual scene and combining the virtual scene with a real-time reality projection scene to obtain the virtual reality scene;
The motion capture module is used for identifying various motions of the limb part of the person;
A database for storing various virtual models and virtual background environments;
the network synchronization module is used for synchronizing the database information, the virtual reality scene, the copying exercise progress and the content of the independent teaching, and uploading the pictorial representation;
And the control terminal is used for carrying out real-time supervision on the copying exercise progress and carrying out independent teaching according to the copying exercise progress.
CN202410973405.7A 2024-07-19 2024-07-19 A practical training method and system for art majors based on virtual reality Pending CN118819298A (en)

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