CN116617662A - Method, device and electronic equipment for marking virtual characters in games - Google Patents
Method, device and electronic equipment for marking virtual characters in games Download PDFInfo
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- CN116617662A CN116617662A CN202210128129.5A CN202210128129A CN116617662A CN 116617662 A CN116617662 A CN 116617662A CN 202210128129 A CN202210128129 A CN 202210128129A CN 116617662 A CN116617662 A CN 116617662A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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Abstract
本发明提供了一种游戏中虚拟角色的标记方法、装置和电子设备。其中,该方法包括:响应于预设的游戏事件,在图形用户界面提供一标记控件,标记控件用于提示与游戏事件对应的至少一第二虚拟角色;响应作用于标记控件的触控操作,确定触控操作对应的第二虚拟角色为目标虚拟角色,并生成与目标虚拟角色对应的第一标识;响应于目标虚拟角色出现于第一虚拟角色的视野范围,在图形用户界面上显示目标虚拟角色和第一标识。该方式中,在游戏过程中发生预设的游戏事件时,无论目标虚拟角色是否处于第一虚拟角色的视野范围内,终端设备可以通过标记控件对特定的目标虚拟角色进行标记和显示,可以提高游戏的体验感。
The invention provides a marking method, device and electronic equipment for virtual characters in games. Wherein, the method includes: in response to a preset game event, providing a mark control on the graphical user interface, the mark control is used to prompt at least one second virtual character corresponding to the game event; in response to a touch operation acting on the mark control, Determining that the second virtual character corresponding to the touch operation is the target virtual character, and generating a first identification corresponding to the target virtual character; in response to the target virtual character appearing in the field of view of the first virtual character, displaying the target virtual character on the graphical user interface. Role and first identity. In this way, when a preset game event occurs during the game, regardless of whether the target virtual character is within the field of vision of the first virtual character, the terminal device can mark and display the specific target virtual character through the marking control, which can improve The experience of the game.
Description
技术领域technical field
本发明涉及电子游戏的技术领域,尤其是涉及一种游戏中虚拟角色的标记方法、装置和电子设备。The invention relates to the technical field of electronic games, in particular to a marking method, device and electronic equipment for virtual characters in games.
背景技术Background technique
在现有的战术竞技类游戏中玩家可以进行标记操作,即对一些建筑物、方向或者视野范围内的其他虚拟角色进行标记,然而上述标记操作只能对视野范围内的其他虚拟角色进行标记,并不能对视野范围之外的特定的虚拟角色进行标记,标记方式单一,玩家游玩游戏的体验感较差。In existing tactical competitive games, players can perform marking operations, that is, marking some buildings, directions, or other virtual characters within the field of vision. However, the above marking operations can only mark other virtual characters within the field of vision. It is not possible to mark a specific virtual character outside the field of vision, and the marking method is single, and the player's experience in playing the game is poor.
发明内容Contents of the invention
有鉴于此,本发明的目的在于提供一种游戏中虚拟角色的标记方法、装置和电子设备,以对特定的虚拟角色进行标记,提高游戏的体验感。In view of this, the object of the present invention is to provide a method, device and electronic device for marking a virtual character in a game, so as to mark a specific virtual character and improve the experience of the game.
第一方面,本发明实施例提供了一种游戏中虚拟角色的标记方法,通过终端设备提供图形用户界面,图形用户界面显示的内容包括游戏场景和位于游戏场景中的第一虚拟角色,方法包括:响应于预设的游戏事件,在图形用户界面提供一标记控件,标记控件用于提示与游戏事件对应的至少一第二虚拟角色;响应作用于标记控件的触控操作,确定触控操作对应的第二虚拟角色为目标虚拟角色,并生成与目标虚拟角色对应的第一标识;响应于目标虚拟角色出现于第一虚拟角色的视野范围,在图形用户界面上显示目标虚拟角色和第一标识。In the first aspect, an embodiment of the present invention provides a method for marking virtual characters in a game. A graphical user interface is provided through a terminal device, and the content displayed on the graphical user interface includes a game scene and a first virtual character located in the game scene. The method includes : In response to a preset game event, provide a mark control on the graphical user interface, the mark control is used to prompt at least one second virtual character corresponding to the game event; in response to a touch operation acting on the mark control, determine the corresponding touch operation The second avatar is the target avatar, and generates a first identification corresponding to the target avatar; in response to the target avatar appearing in the field of view of the first avatar, displaying the target avatar and the first identification on the graphical user interface .
在本发明可选的实施例中,上述预设的游戏事件至少包括:作用于第一虚拟角色的受击事件,或游戏中的击杀事件。In an optional embodiment of the present invention, the aforementioned preset game events include at least: an event of being attacked by the first virtual character, or a killing event in the game.
在本发明可选的实施例中,上述当预设的游戏事件为作用于第一虚拟角色的受击事件时,响应于预设的游戏事件,在图形用户界面提供一标记控件的步骤,包括:响应于受击事件的发生次数达到第一阈值,在图形用户界面提供一标记控件,标记控件用于提示攻击第一虚拟角色的第二虚拟角色。In an optional embodiment of the present invention, when the preset game event is an attack event acting on the first virtual character, the step of providing a marking control on the graphical user interface in response to the preset game event includes: : In response to the number of occurrences of the attacked event reaching a first threshold, a marking control is provided on the graphical user interface, and the marking control is used to prompt a second virtual character attacking the first virtual character.
在本发明可选的实施例中,上述当预设的游戏事件为游戏中的击杀事件时,响应于预设的游戏事件,在图形用户界面提供一标记控件的步骤,包括:响应于击杀事件对应的击杀数量达到第二阈值,在图形用户界面提供一标记控件,标记控件用于提示参与击杀的第二虚拟角色。In an optional embodiment of the present invention, when the preset game event is a kill event in the game, the step of providing a marking control on the graphical user interface in response to the preset game event includes: responding to the kill event When the number of kills corresponding to the kill event reaches the second threshold, a mark control is provided on the graphical user interface, and the mark control is used to prompt the second virtual character participating in the kill.
在本发明可选的实施例中,上述触控操作包括第一子操作和第二子操作;响应作用于标记控件的触控操作,确定触控操作对应的第二虚拟角色为目标虚拟角色的步骤,包括:响应作用于标记控件的第一子操作,在图形用户界面中显示用于指代与游戏事件对应的第二虚拟角色的角色标识;响应与第一子操作连续的第二子操作,根据第二子操作从所显示的角色标识中确定至少一目标角色标识,并确定与目标角色标识对应的第二虚拟角色为目标虚拟角色。In an optional embodiment of the present invention, the above-mentioned touch operation includes a first sub-operation and a second sub-operation; in response to the touch operation acting on the marker control, determine that the second avatar corresponding to the touch operation is the target avatar The steps include: responding to the first sub-operation acting on the marking control, displaying in the graphical user interface the character identification used to refer to the second virtual character corresponding to the game event; responding to the second sub-operation continuous with the first sub-operation , determining at least one target character ID from the displayed character IDs according to the second sub-operation, and determining the second virtual character corresponding to the target character ID as the target virtual character.
在本发明可选的实施例中,上述响应作用于标记控件的第一子操作,在图形用户界面中显示用于指代与游戏事件对应的第二虚拟角色的角色标识的步骤,包括:响应于第一子操作,获取与游戏事件对应的第二虚拟角色的游戏数据;基于游戏数据,从第二虚拟角色中确定至少一目标第二虚拟角色,并在图形用户界面中排列显示用于指代目标第二虚拟角色的角色标识。In an optional embodiment of the present invention, the step of displaying the character identification used to refer to the second virtual character corresponding to the game event in the graphical user interface in response to the first sub-operation acting on the marking control includes: responding In the first sub-operation, the game data of the second virtual character corresponding to the game event is obtained; based on the game data, at least one target second virtual character is determined from the second virtual character, and arranged and displayed in the graphical user interface for indicating The role ID of the target second avatar.
在本发明可选的实施例中,上述游戏数据包括第二虚拟角色对第一虚拟角色的攻击次数,和/或第二虚拟角色在游戏中取得的击杀数。In an optional embodiment of the present invention, the above game data includes the number of attacks by the second virtual character on the first virtual character, and/or the number of kills achieved by the second virtual character in the game.
在本发明可选的实施例中,上述生成与目标虚拟角色对应的第一标识的步骤,包括:基于目标虚拟角色的游戏数据生成与目标虚拟角色对应的第一标识;其中,目标虚拟角色的游戏数据包括目标虚拟角色对第一虚拟角色的攻击次数,和/或目标虚拟角色在游戏中取得的击杀数。In an optional embodiment of the present invention, the step of generating the first identification corresponding to the target virtual character includes: generating the first identification corresponding to the target virtual character based on the game data of the target virtual character; wherein, the target virtual character's The game data includes the number of attacks by the target virtual character on the first virtual character, and/or the number of kills achieved by the target virtual character in the game.
在本发明可选的实施例中,上述生成与目标虚拟角色对应的第一标识的步骤之后,方法还包括:如果目标虚拟角色的游戏数据发生调整,基于调整后的目标虚拟角色的游戏数据删除或者修改第一标识;其中,目标虚拟角色的游戏数据发生调整包括:目标虚拟角色被击杀或者目标虚拟角色的游戏排名被其他虚拟角色超过。In an optional embodiment of the present invention, after the above-mentioned step of generating the first identifier corresponding to the target virtual character, the method further includes: if the game data of the target virtual character is adjusted, deleting the game data based on the adjusted target virtual character Or modify the first identification; wherein, the adjustment of the game data of the target avatar includes: the target avatar is killed or the game ranking of the target avatar is surpassed by other avatars.
在本发明可选的实施例中,上述在图形用户界面上显示目标虚拟角色和第一标识的步骤,包括:在图形用户界面上显示目标虚拟角色的模型;在目标虚拟角色的模型的指定位置上显示第一标识。In an optional embodiment of the present invention, the above-mentioned step of displaying the target virtual character and the first logo on the graphical user interface includes: displaying the model of the target virtual character on the graphical user interface; The first logo is displayed on the
在本发明可选的实施例中,上述在图形用户界面上显示目标虚拟角色和第一标识的步骤之后,方法还包括:将第一虚拟角色的视角锁定为目标虚拟角色。In an optional embodiment of the present invention, after the step of displaying the target virtual character and the first logo on the graphical user interface, the method further includes: locking the first virtual character's perspective to the target virtual character.
在本发明可选的实施例中,上述在图形用户界面上显示目标虚拟角色和第一标识的步骤之后,方法还包括:在图形用户界面上显示表征目标虚拟角色在第一虚拟角色的视野范围的提示信息。In an optional embodiment of the present invention, after the above step of displaying the target virtual character and the first logo on the graphical user interface, the method further includes: displaying on the graphical user interface the field of view of the target virtual character in the first virtual character prompt information.
第二方面,本发明实施例还提供一种游戏中虚拟角色的标记装置,通过终端设备提供图形用户界面,图形用户界面显示的内容包括游戏场景和位于游戏场景中的第一虚拟角色,装置包括:第二虚拟角色提示模块,用于响应于预设的游戏事件,在图形用户界面提供一标记控件,标记控件用于提示与游戏事件对应的至少一第二虚拟角色;目标虚拟角色确定模块,用于响应作用于标记控件的触控操作,确定触控操作对应的第二虚拟角色为目标虚拟角色,并生成与目标虚拟角色对应的第一标识;目标虚拟角色显示模块,用于响应于目标虚拟角色出现于第一虚拟角色的视野范围,在图形用户界面上显示目标虚拟角色和第一标识。In the second aspect, the embodiment of the present invention also provides a marking device for virtual characters in a game. A graphical user interface is provided through a terminal device, and the content displayed on the graphical user interface includes a game scene and a first virtual character located in the game scene. The device includes : The second virtual character prompting module is used to provide a mark control in the graphical user interface in response to a preset game event, and the mark control is used to prompt at least one second virtual character corresponding to the game event; the target virtual character determination module, In response to the touch operation acting on the marking control, determine that the second virtual character corresponding to the touch operation is the target virtual character, and generate a first identification corresponding to the target virtual character; the target virtual character display module is used to respond to the target virtual character The virtual character appears in the field of view of the first virtual character, and the target virtual character and the first identification are displayed on the graphical user interface.
第三方面,本发明实施例还提供一种电子设备,包括处理器和存储器,存储器存储有能够被处理器执行的计算机可执行指令,处理器执行计算机可执行指令以实现上述的游戏中虚拟角色的标记方法的步骤。In the third aspect, the embodiment of the present invention also provides an electronic device, including a processor and a memory, the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to realize the above-mentioned virtual character in the game The steps of the labeling method.
第四方面,本发明实施例还提供一种计算机可读存储介质,计算机可读存储介质存储有计算机可执行指令,计算机可执行指令在被处理器调用和执行时,计算机可执行指令促使处理器实现上述的游戏中虚拟角色的标记方法的步骤。In the fourth aspect, the embodiment of the present invention also provides a computer-readable storage medium, the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are invoked and executed by the processor, the computer-executable instructions prompt the processor to Steps for realizing the above-mentioned method for marking virtual characters in a game.
本发明实施例带来了以下有益效果:Embodiments of the present invention bring the following beneficial effects:
本发明实施例提供的一种游戏中虚拟角色的标记方法、装置和电子设备,在游戏进行的过程中,终端设备可以响应发生的预设的游戏事件,在图形用户界面提供对应的标记控件,标记控件可以用于标记游戏事件对应的目标游戏角色,并且可以在图形用户界面上显示目标虚拟角色和目标虚拟角色对应的第一标识。该方式中,在游戏过程中发生预设的游戏事件时,无论目标虚拟角色是否处于第一虚拟角色的视野范围内,终端设备可以通过标记控件对特定的目标虚拟角色进行标记和显示,可以提高游戏的体验感。The embodiments of the present invention provide a method, device and electronic device for marking virtual characters in games. During the process of the game, the terminal device can respond to preset game events that occur, and provide corresponding marking controls on the graphical user interface. The mark control can be used to mark the target game character corresponding to the game event, and can display the target virtual character and the first identification corresponding to the target virtual character on the graphical user interface. In this way, when a preset game event occurs during the game, regardless of whether the target virtual character is within the field of vision of the first virtual character, the terminal device can mark and display the specific target virtual character through the marking control, which can improve The experience of the game.
本公开的其他特征和优点将在随后的说明书中阐述,或者,部分特征和优点可以从说明书推知或毫无疑义地确定,或者通过实施本公开的上述技术即可得知。Other features and advantages of the present disclosure will be set forth in the following description, or some of the features and advantages can be inferred or unambiguously determined from the description, or can be known by implementing the above-mentioned techniques of the present disclosure.
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。In order to make the above-mentioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments will be described in detail below together with the accompanying drawings.
附图说明Description of drawings
为了更清楚地说明本发明具体实施方式或现有技术中的技术方案,下面将对具体实施方式或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施方式,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the specific implementation of the present invention or the technical solutions in the prior art, the following will briefly introduce the accompanying drawings that need to be used in the specific implementation or description of the prior art. Obviously, the accompanying drawings in the following description The drawings show some implementations of the present invention, and those skilled in the art can obtain other drawings based on these drawings without any creative effort.
图1为本发明实施例提供的一种实施环境的示意图;FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present invention;
图2为本发明实施例提供的一种图形用户界面的示意图;FIG. 2 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;
图3为本发明实施例提供的一种游戏中虚拟角色的标记方法的流程图;3 is a flow chart of a method for marking virtual characters in a game according to an embodiment of the present invention;
图4为本发明实施例提供的另一种游戏中虚拟角色的标记方法的流程图;FIG. 4 is a flow chart of another method for marking virtual characters in a game according to an embodiment of the present invention;
图5为本发明实施例提供的另一种图形用户界面的示意图;FIG. 5 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
图6为本发明实施例提供的一种游戏中虚拟角色的标记装置的结构示意图;FIG. 6 is a schematic structural diagram of a marking device for virtual characters in a game provided by an embodiment of the present invention;
图7为本发明实施例提供的另一种游戏中虚拟角色的标记装置的结构示意图;7 is a schematic structural diagram of another marking device for virtual characters in a game provided by an embodiment of the present invention;
图8为本发明实施例提供的一种电子设备的结构示意图。FIG. 8 is a schematic structural diagram of an electronic device provided by an embodiment of the present invention.
具体实施方式Detailed ways
为使本发明实施例的目的、技术方案和优点更加清楚,下面将结合附图对本发明的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
目前的战术竞技类游戏中,游戏的虚拟角色一般会现在战斗准备场景进行准备工作。战斗准备场景下的各个游戏角色可以相互击打,但是不造成伤害。举例来说,战斗准备场景可以是一个广场,同一局游戏的虚拟角色可以出现在该广场,在该广场种玩家们可以控制虚拟角色相互击打、语音聊天、更换时装等。然而,玩家仅能在进入战斗场景之后游戏进行的过程中对一些建筑物、方向等进行简单标记,并不能在战斗准备场景下对特定的虚拟角色进行标记,游戏体验感较低。In the current tactical competitive games, the virtual characters of the game generally go to the battle preparation scene to prepare. Each game character in the battle preparation scene can hit each other, but does not cause damage. For example, the battle preparation scene can be a plaza, where virtual characters of the same game can appear, and in this square, players can control the virtual characters to fight each other, chat with each other, change costumes, etc. However, players can only simply mark some buildings and directions during the game after entering the battle scene, and cannot mark specific virtual characters in the battle preparation scene, so the game experience is low.
首先,对本申请涉及对名词进行介绍:First of all, this application involves an introduction to nouns:
(1)游戏场景(1) Game scene
游戏系统可以提供应用程序在终端设备或服务器上运行时显示(或提供)的虚拟游戏场景。可选地,该游戏场景是对真实世界的仿真环境,或者是半仿真半虚构的虚拟环境,或者是纯虚构的虚拟环境。游戏场景是二维虚拟场景和三维虚拟场景中的任意一种,虚拟环境可以为天空、陆地、海洋等,其中,该陆地包括沙漠、城市等环境元素。其中,游戏场景为用户控制等虚拟角色完整游戏逻辑的场景。The game system can provide a virtual game scene displayed (or provided) when the application program runs on the terminal device or the server. Optionally, the game scene is a simulated environment of the real world, or a half-simulation and half-fictional virtual environment, or a purely fictitious virtual environment. The game scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, ocean, etc., wherein the land includes environmental elements such as deserts and cities. Wherein, the game scene is a scene in which virtual characters such as user controls complete the game logic.
虚拟角色是指在虚拟场景中可被控制的动态对象。可选地,该动态对象可以是虚拟人物、虚拟动物等。其中,虚拟人物包括动漫人物、游戏人物等。该虚拟角色是玩家通过输入设备进行控制的角色,或者是通过训练设置在虚拟环境对战中的人工智能(ArtificialIntelligence,AI),或者是设置在虚拟场景对战中的非玩家角色(Non-Player Character,NPC)。可选地,该虚拟角色是在虚拟场景中进行竞技的虚拟人物。可选地,该虚拟场景对战中的虚拟角色的数量是预设设置的,或者是根据加入对战的客户端的数量动态确定的,本申请实施例对此不作限定。在一种可能实现方式中,用户能够控制虚拟角色在该虚拟场景中进行移动,例如,控制虚拟角色跑动、跳动、爬行等,也能够控制虚拟角色使用应用程序所提供的技能、虚拟道具等与其他虚拟角色进行战斗。A virtual character refers to a dynamic object that can be controlled in a virtual scene. Optionally, the dynamic object may be a virtual character, a virtual animal, or the like. Wherein, the virtual characters include animation characters, game characters and the like. The virtual character is a character controlled by the player through an input device, or an artificial intelligence (AI) set in a virtual environment battle through training, or a non-player character (Non-Player Character, AI) set in a virtual scene battle. NPCs). Optionally, the virtual character is a virtual character competing in a virtual scene. Optionally, the number of virtual characters in the virtual scene battle is preset, or dynamically determined according to the number of clients joining the battle, which is not limited in this embodiment of the present application. In a possible implementation, the user can control the virtual character to move in the virtual scene, for example, control the virtual character to run, jump, crawl, etc., and can also control the virtual character to use the skills and virtual props provided by the application. Fight with other virtual characters.
(2)玩家角色(2) Player character
玩家角色是指可以受玩家操控在游戏环境中活动的虚拟角色,在一些电子游戏中也可以称为式神角色、英雄角色。玩家角色可以是虚拟人物、虚拟动物、动漫人物、虚拟载具等不同形式中的至少一种。The player character refers to a virtual character that can be manipulated by the player to move in the game environment, and can also be called a shikigami character or a hero character in some video games. The player character can be at least one of different forms such as virtual characters, virtual animals, cartoon characters, and virtual vehicles.
(3)游戏界面(3) Game interface
游戏界面是指通过图形用户界面提供或显示的应用程序对应的界面,该界面中包括供玩家进行交互的UI界面(User Interface,用户界面)和游戏画面。在可选的实施方式中,该UI界面中可以包括游戏控件(如,技能控件、移动控件、功能控件等)、指示标识(如,方向指示标识、角色指示标识等)、信息展示区(如,击杀人数、比赛时间等),或是游戏设置控件(如,系统设置、商店、金币等)。在可选的实施方式中,游戏画面为终端设备显示虚拟场景所对应的显示画面,游戏画面中可以包括在虚拟场景中进行执行游戏逻辑的游戏角色、NPC角色(Non-Player Character,非玩家角色)、AI(Artificial Intelligence,人工智能)角色等虚拟角色。The game interface refers to an interface corresponding to an application provided or displayed through a graphical user interface, and the interface includes a UI interface (User Interface, user interface) for players to interact with and a game screen. In an optional embodiment, the UI interface may include game controls (such as skill controls, movement controls, function controls, etc.), indication signs (such as direction indication signs, role indication signs, etc.), information display areas (such as , the number of kills, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include game characters and NPC characters (Non-Player Character, non-player characters) who perform game logic in the virtual scene. ), AI (Artificial Intelligence, artificial intelligence) characters and other virtual characters.
基于此,本发明实施例提供的一种游戏中虚拟角色的标记方法、装置和电子设备,该技术可以应用于手机、平板电脑、电脑、服务器等可以实现人机交互的设备上,尤其可以适用于手机游戏和网络游戏的场景中。Based on this, the embodiments of the present invention provide a marking method, device and electronic equipment for virtual characters in games. In the scenarios of mobile games and online games.
为便于对本实施例进行理解,首先对本发明实施例所公开的一种游戏中虚拟角色的标记方法进行详细介绍。In order to facilitate the understanding of this embodiment, a method for marking virtual characters in a game disclosed in the embodiment of the present invention is first introduced in detail.
在本公开其中一种实施例中的游戏中虚拟角色的标记方法,可以运行于终端设备或者是服务器。当游戏中虚拟角色的标记方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。The method for marking virtual characters in a game in one embodiment of the present disclosure can be run on a terminal device or a server. When the method for marking virtual characters in a game runs on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,游戏中虚拟角色的标记方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的终端设备为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。In an optional implementation manner, various cloud applications, such as cloud games, can be run under the cloud interactive system. Taking cloud games as an example, cloud games refer to game methods based on cloud computing. In the running mode of cloud games, the running subject of the game program and the presenting subject of the game screen are separated. The storage and running of the marking method of virtual characters in the game are completed on the cloud game server, and the role of the client device is used for data The reception, transmission and presentation of the game screen, for example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, palmtop computer, etc.; but the information processing The terminal device is a cloud game server in the cloud. When playing a game, the player operates the client device to send an operation command to the cloud game server, and the cloud game server runs the game according to the operation command, encodes and compresses the game screen and other data, and returns it to the client device through the network. Decode and output the game screen.
在一可选的实施方式中,以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through the graphical user interface, that is, the conventional electronic device downloads and installs the game program and runs it. The local terminal device may provide the graphical user interface to the player in various manners, for example, rendering and displaying it on the display screen of the terminal, or providing it to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the graphical user interface displayed on the display.
在一种可能的实施方式中,本发明实施例提供了一种游戏中虚拟角色的标记方法,通过终端设备提供一图形用户界面,其中,终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。通过该终端设备提供一图形用户界面,该图形用户界面包括至少一部分游戏场景和玩家角色和处于同一对局中的其他虚拟角色;如前述实施例,玩家可以控制玩家角色攻击其他虚拟角色。In a possible implementation, the embodiment of the present invention provides a method for marking virtual characters in a game, and a graphical user interface is provided through a terminal device, wherein the terminal device may be the aforementioned local terminal device, or may be It is the client device in the aforementioned cloud interaction system. A graphical user interface is provided through the terminal device, and the graphical user interface includes at least a part of the game scene and the player character and other virtual characters in the same game; as in the foregoing embodiments, the player can control the player character to attack other virtual characters.
参见图1所示的一种实施环境的示意图。该实施环境可以包括:第一终端设备、主机和第二终端设备。第一终端设备和第二终端设备分别与服务器进行通信,以实现数据通信。在本实施方式中,第一终端设备和第二终端设备分别安装有执行本申请的提供的游戏中虚拟角色的标记方法的客户端,主机为执行本申请的提供的游戏中虚拟角色的标记方法的服务器端。通过客户端,使得第一终端设备和第二终端设备分别可以与主机进行通信。See FIG. 1 for a schematic diagram of an implementation environment. The implementation environment may include: a first terminal device, a host, and a second terminal device. The first terminal device and the second terminal device respectively communicate with the server to realize data communication. In this embodiment, the first terminal device and the second terminal device are respectively installed with clients that implement the method for marking virtual characters in games provided by this application, and the host is to execute the method for marking virtual characters in games provided by this application on the server side. Through the client, the first terminal device and the second terminal device can respectively communicate with the host.
以第一终端设备为例,第一终端设备通过运行客户端与主机建立通信。在一可选的实施方式中,服务器根据客户端的游戏请求建立游戏对局。其中,游戏对局的参数可以根据接收到的游戏请求中的参数进行确定,例如,游戏对局的参数可包括参与游戏对局的人数,参与游戏对局的角色级别等。当第一终端设备接收到服务器的响应时,通过第一终端设备的图形用户界面显示游戏对局所对应的虚拟场景。在一可选的实施方式中,服务器根据客户端的游戏请求,从已经建立的多个游戏对局中为客户端确定一目标游戏对局,当第一终端设备接收到服务器的响应时,通过第一终端设备的图形用户界面显示游戏对局所对应的虚拟场景。第一终端设备为第一用户控制的设备,第一终端设备的图形用户界面中显示的虚拟角色为该第一用户控制的玩家角色,第一用户通过图形用户界面输入操作指令,以控制玩家角色在虚拟场景中执行相应的操作。Taking the first terminal device as an example, the first terminal device establishes communication with the host by running the client. In an optional implementation manner, the server establishes a game match according to the game request of the client. Wherein, the parameters of the game match may be determined according to the parameters in the received game request, for example, the parameters of the game match may include the number of people participating in the game match, the level of the characters participating in the game match, and the like. When the first terminal device receives the response from the server, the virtual scene corresponding to the game match is displayed through the graphical user interface of the first terminal device. In an optional implementation, the server determines a target game match for the client from multiple established game matches according to the game request of the client. When the first terminal device receives the response from the server, it A graphical user interface of a terminal device displays a virtual scene corresponding to a game match. The first terminal device is a device controlled by the first user, the virtual character displayed on the graphical user interface of the first terminal device is the player character controlled by the first user, and the first user inputs operation instructions through the graphical user interface to control the player character Perform corresponding operations in the virtual scene.
以第二终端设备为例,第二终端设备通过运行客户端与主机建立通信。在一可选的实施方式中,服务器根据客户端的游戏请求建立游戏对局。其中,游戏对局的参数可以根据接收到的游戏请求中的参数进行确定,例如,游戏对局的参数可包括参与游戏对局的人数,参与游戏对局的角色级别等。当第二终端设备接收到服务器的响应时,通过第二终端设备的图形用户界面显示游戏对局所对应的虚拟场景。在一可选的实施方式中,服务器根据客户端的游戏请求,从已经建立的多个游戏对局中为客户端确定一目标游戏对局,当第二终端设备接收到服务器的响应时,通过第二终端设备的图形用户界面显示游戏对局所对应的虚拟场景。第二终端设备为第二用户控制的设备,第二终端设备的图形用户界面中显示的虚拟角色为该第二用户控制的玩家角色,第二用户通过图形用户界面输入操作指令,以控制玩家角色在虚拟场景中执行相应的操作。Taking the second terminal device as an example, the second terminal device establishes communication with the host by running the client. In an optional implementation manner, the server establishes a game match according to the game request of the client. Wherein, the parameters of the game match may be determined according to the parameters in the received game request, for example, the parameters of the game match may include the number of people participating in the game match, the level of the characters participating in the game match, and the like. When the second terminal device receives the response from the server, the virtual scene corresponding to the game match is displayed through the graphical user interface of the second terminal device. In an optional implementation, the server determines a target game match for the client from multiple established game matches according to the game request of the client. When the second terminal device receives the response from the server, it The graphical user interface of the second terminal device displays the virtual scene corresponding to the game match. The second terminal device is a device controlled by the second user, the virtual character displayed in the graphical user interface of the second terminal device is the player character controlled by the second user, and the second user inputs operation instructions through the graphical user interface to control the player character Perform corresponding operations in the virtual scene.
服务器根据通过接收第一终端设备和第二终端设备上报的游戏数据,进行数据计算,并将计算后的游戏数据同步至第一终端设备和第二终端设备,使得第一终端设备和第二终端设备根据服务器下发的同步数据控制图形用户界面中的渲染出对应的虚拟场景和/或虚拟角色。The server performs data calculation according to the game data reported by the first terminal device and the second terminal device, and synchronizes the calculated game data to the first terminal device and the second terminal device, so that the first terminal device and the second terminal device The device controls the rendering of the corresponding virtual scene and/or virtual character in the graphical user interface according to the synchronization data delivered by the server.
在本实施方式中,第一终端设备控制的虚拟角色和第二终端设备控制的虚拟角色为处于同一游戏对局中的虚拟角色。其中,第一终端设备控制的虚拟角色和第二终端设备控制的虚拟角色可以具有相同的角色属性,也可以为具有不同的角色属性。In this embodiment, the virtual character controlled by the first terminal device and the virtual character controlled by the second terminal device are virtual characters in the same game match. Wherein, the virtual character controlled by the first terminal device and the virtual character controlled by the second terminal device may have the same character attributes, or may have different character attributes.
需要说明的是,处于当前游戏对局中的虚拟角色可以包括两个或是两个以上的虚拟角色,不同的虚拟角色可以分别对应不同的终端设备,也就是说,在当前游戏对局中,存在两个以上的终端设备分别与主机进行游戏数据的发送和同步。It should be noted that the virtual characters in the current game match may include two or more virtual characters, and different virtual characters may correspond to different terminal devices respectively. That is to say, in the current game match, There are more than two terminal devices to send and synchronize game data with the host respectively.
本实施例提供了一种游戏中虚拟角色的标记方法,本实施例的游戏可以为战术竞技类游戏等多人对战游戏,本实施例中的终端设备可以为手机、电脑、平板电脑、游戏主机等具有通信功能和人机交互功能的设备。This embodiment provides a method for marking virtual characters in a game. The game in this embodiment can be a multiplayer game such as a tactical competitive game. The terminal device in this embodiment can be a mobile phone, a computer, a tablet computer, or a game console. and other devices with communication functions and human-computer interaction functions.
本实施例中的终端设备提供游戏的图形用户界面,参见图2所示的一种图形用户界面的示意图,通过终端设备提供图形用户界面,图形用户界面显示的内容包括游戏场景和位于游戏场景中的第一虚拟角色。其中,第一角色一般可以为玩家通过终端设备控制的虚拟角色。The terminal device in this embodiment provides the graphical user interface of the game. Referring to the schematic diagram of a graphical user interface shown in FIG. first avatar. Wherein, the first character may generally be a virtual character controlled by a player through a terminal device.
此外,本实施例中的图形用户界面还可以包含除了第一虚拟角色之外的其他虚拟角色。即,假设一局游戏共有100名虚拟角色,图形用户界面可以显示玩家控制的第一虚拟角色的视野范围内的其他虚拟角色。如果游戏为第一人称游戏,则图形用户界面可以不显示玩家自身控制的第一虚拟角色;如果游戏为第三人称游戏,则图形用户界面显示玩家自身控制的第一虚拟角色。In addition, the graphical user interface in this embodiment may also include other virtual characters besides the first virtual character. That is, assuming that there are 100 virtual characters in a game, the graphical user interface may display other virtual characters within the visual range of the first virtual character controlled by the player. If the game is a first-person game, the GUI may not display the first virtual character controlled by the player; if the game is a third-person game, the GUI displays the first virtual character controlled by the player.
基于上述描述,参见图3所示的一种游戏中虚拟角色的标记方法的流程图,该游戏中虚拟角色的标记方法包括如下步骤:Based on the above description, referring to the flowchart of a marking method for virtual characters in a game shown in Figure 3, the marking method for virtual characters in this game includes the following steps:
步骤S302,响应于预设的游戏事件,在图形用户界面提供一标记控件,标记控件用于提示与游戏事件对应的至少一第二虚拟角色。Step S302, in response to a preset game event, provide a mark control on the GUI, and the mark control is used to prompt at least one second virtual character corresponding to the game event.
本实施例中可以预先设置多个游戏事件,在游戏进行的过程中如果发生了预设的游戏事件,终端设备可以响应上述游戏事件,在图形用户界面提供上述游戏事件对应的一标记控件。其中,预设事件可以是玩家控制的第一虚拟角色被攻击,或者游戏中出现虚拟角色击杀的事件。In this embodiment, multiple game events can be preset. If a preset game event occurs during the game, the terminal device can respond to the game event and provide a marker control corresponding to the game event on the GUI. Wherein, the preset event may be an event that the first virtual character controlled by the player is attacked, or the virtual character is killed in the game.
标记控件用于提示与游戏事件对应的至少一第二虚拟角色,第二虚拟角色可以是与第一虚拟角色不同的虚拟角色,也可以是第一虚拟角色。这里以第二虚拟角色是与第一虚拟角色不同的虚拟角色为例,例如:如果预设事件是玩家控制的第一虚拟角色被攻击,则第二虚拟角色可以是攻击第一虚拟角色的虚拟角色;如果预设事件是出现虚拟角色击杀的事件,则第二虚拟角色可以是击杀其他虚拟角色的虚拟角色。The marking control is used to prompt at least one second virtual character corresponding to the game event, and the second virtual character may be a virtual character different from the first virtual character, or may be the first virtual character. Here, the second avatar is an avatar different from the first avatar. For example, if the preset event is that the first avatar controlled by the player is attacked, the second avatar may be the avatar attacking the first avatar. character; if the preset event is an event in which a virtual character is killed, the second virtual character may be a virtual character that kills other virtual characters.
步骤S304,响应作用于标记控件的触控操作,确定触控操作对应的第二虚拟角色为目标虚拟角色,并生成与目标虚拟角色对应的第一标识。Step S304, in response to the touch operation acting on the marking control, determine that the second virtual character corresponding to the touch operation is the target virtual character, and generate a first identifier corresponding to the target virtual character.
标记控件用于提示与游戏事件对应的至少一第二虚拟角色,玩家可以通过作用于标记控件的触控操作选择一个或多个第二虚拟角色,将选择的第二虚拟角色作为目标虚拟角色,并生成与目标虚拟角色对应的第一标识,其中,The marking control is used to prompt at least one second virtual character corresponding to the game event, and the player can select one or more second virtual characters through the touch operation acting on the marking control, and use the selected second virtual character as the target virtual character, And generate the first identification corresponding to the target virtual character, wherein,
例如:虚拟角色A和虚拟角色B分别击杀了其他虚拟角色,触发了游戏事件,终端设备可以响应该游戏事件,在在图形用户界面提供标记控件,标记控件对应虚拟角色A和虚拟角色B。玩家可以通过作用于标记控件的触控操作选择虚拟角色B作为目标虚拟角色。For example, avatar A and avatar B kill other avatars respectively, triggering a game event, and the terminal device can respond to the game event by providing a marker control on the GUI, and the marker control corresponds to avatar A and avatar B. The player can select the virtual character B as the target virtual character through a touch operation acting on the marking control.
步骤S306,响应于目标虚拟角色出现于第一虚拟角色的视野范围,在图形用户界面上显示目标虚拟角色和第一标识。Step S306, in response to the target virtual character appearing in the field of view of the first virtual character, displaying the target virtual character and the first identification on the GUI.
在确定目标虚拟角色之后,游戏进行的过程中如果第一虚拟角色的视野范围出现了目标虚拟角色,可以在终端设备的图形用户界面上显示目标虚拟角色和第一标识,以实现对特定的目标虚拟角色进行标记和显示,提高用户在游戏过程中的体验感。其中,可以在第一虚拟角色的视野范围显示,也可以在游戏的地图或者小地图中显示,本实施例对此不做限定。After the target avatar is determined, if the target avatar appears in the field of view of the first avatar during the game, the target avatar and the first logo can be displayed on the graphical user interface of the terminal device to achieve specific goals The virtual character is marked and displayed to improve the user's experience during the game. Wherein, it may be displayed within the field of view of the first virtual character, or may be displayed on a map or mini-map of the game, which is not limited in this embodiment.
本发明实施例提供的一种游戏中虚拟角色的标记方法,在游戏进行的过程中,终端设备可以响应发生的预设的游戏事件,在图形用户界面提供对应的标记控件,标记控件可以用于标记游戏事件对应的目标游戏角色,并且可以在图形用户界面上显示目标虚拟角色和目标虚拟角色对应的第一标识。该方式中,在游戏过程中发生预设的游戏事件时,无论目标虚拟角色是否处于第一虚拟角色的视野范围内,终端设备可以通过标记控件对特定的目标虚拟角色进行标记和显示,可以提高游戏的体验感。An embodiment of the present invention provides a method for marking virtual characters in a game. During the process of the game, the terminal device can respond to the preset game events that occur, and provide a corresponding marking control on the graphical user interface. The marking control can be used for The target game character corresponding to the game event is marked, and the target virtual character and the first identification corresponding to the target virtual character can be displayed on the graphical user interface. In this way, when a preset game event occurs during the game, regardless of whether the target virtual character is within the field of vision of the first virtual character, the terminal device can mark and display the specific target virtual character through the marking control, which can improve The experience of the game.
如图4所示的可选的实施例中另一种游戏中虚拟角色的标记方法的流程图,本实施例中具体表述响应作用于标记控件的触控操作,确定触控操作对应的第二虚拟角色为目标虚拟角色的具体实施步骤,可选的实施例中的游戏中虚拟角色的标记方法包括如下步骤:Figure 4 is a flow chart of another method for marking virtual characters in a game in an optional embodiment. In this embodiment, it is specifically expressed in response to the touch operation acting on the marking control, and determining the second corresponding to the touch operation. The virtual character is the specific implementation steps of the target virtual character, and the marking method of the virtual character in the game in the optional embodiment includes the following steps:
步骤S402,响应于预设的游戏事件,在图形用户界面提供一标记控件,标记控件用于提示与游戏事件对应的至少一第二虚拟角色。Step S402, in response to a preset game event, provide a mark control on the GUI, and the mark control is used to prompt at least one second virtual character corresponding to the game event.
本实施例中的游戏事件可以由游戏开发人员设置,也可以由玩家设置。具体的,本实施例中的预设的游戏事件至少包括:作用于第一虚拟角色的受击事件,或游戏中的击杀事件。举例来说,玩家控制的第一虚拟角色被其他虚拟角色攻击,则认为发生了作用于第一虚拟角色的受击事件;其他虚拟角色击杀另一个虚拟角色时,则认为发生了游戏中的击杀事件。The game event in this embodiment can be set by the game developer or by the player. Specifically, the preset game events in this embodiment include at least: an attack event acting on the first virtual character, or a killing event in the game. For example, if the first avatar controlled by the player is attacked by other avatars, it is considered that an attack on the first avatar has occurred; when other avatars kill another avatar, it is considered that an event in the game has occurred. kill event.
其中,第一虚拟角色的受击事件与第一虚拟角色是否收到伤害无关,例如:部分游戏存在游戏广场的设定,在游戏开始前虚拟角色可以在游戏广场互动,也包括互相攻击,游戏广场内的互动不会造成伤害。因此,第一虚拟角色如果在游戏广场被其他虚拟角色攻击,则第一虚拟角色不会收到伤害,但此时也认为发生了第一虚拟角色的受击事件。Among them, the attack event of the first virtual character has nothing to do with whether the first virtual character receives damage. For example, some games have a game square setting, and virtual characters can interact in the game square before the game starts, including attacking each other. Interactions within the square do no damage. Therefore, if the first avatar is attacked by other avatars in the game square, the first avatar will not be harmed, but at this time it is considered that the first avatar is attacked.
当预设的游戏事件为作用于第一虚拟角色的受击事件时,可以通过下述步骤在图形用户界面提供一标记控件:响应于受击事件的发生次数达到第一阈值,在图形用户界面提供一标记控件,标记控件用于提示攻击第一虚拟角色的第二虚拟角色。When the preset game event is an attack event acting on the first avatar, a mark control can be provided on the GUI through the following steps: in response to the number of occurrences of the attack event reaching the first threshold, on the GUI A mark control is provided, and the mark control is used to prompt the second virtual character attacking the first virtual character.
其中,第一阈值可以由游戏开发人员设置,也可以由玩家设置。受击事件的发生次数可以是一个指定的虚拟角色攻击第一虚拟角色的次数,也可以是多个虚拟角色攻击第一虚拟角色的次数的总和,本实施例对此不做限定。Wherein, the first threshold can be set by a game developer or by a player. The number of occurrences of the attack event may be the number of times a specified virtual character attacks the first virtual character, or may be the sum of the number of times multiple virtual characters attack the first virtual character, which is not limited in this embodiment.
当预设的游戏事件为游戏中的击杀事件时,可以通过下述步骤在图形用户界面提供一标记控件:响应于击杀事件对应的击杀数量达到第二阈值,在图形用户界面提供一标记控件,标记控件用于提示参与击杀的第二虚拟角色。When the preset game event is a kill event in the game, a mark control can be provided on the GUI through the following steps: in response to the number of kills corresponding to the kill event reaching the second threshold, provide a mark control on the GUI A mark control, the mark control is used to prompt the second virtual character involved in killing.
其中,第二阈值可以由游戏开发人员设置,也可以由玩家设置。击杀事件的发生次数可以是一局游戏中被击杀的总数,也可以是一个虚拟角色的击杀数量,本实施例对此不做限定。Wherein, the second threshold can be set by the game developer, and can also be set by the player. The number of kill events can be the total number of kills in a game, or the number of kills of a virtual character, which is not limited in this embodiment.
步骤S404,响应作用于标记控件的第一子操作,在图形用户界面中显示用于指代与游戏事件对应的第二虚拟角色的角色标识。Step S404, in response to the first sub-operation acting on the marking control, displaying a character identifier used to refer to the second virtual character corresponding to the game event in the GUI.
本发明实施例中的触控操作可以包括第一子操作和第二子操作,玩家可以通过第一子操作在图形用户界面中显示用于指代与游戏事件对应的第二虚拟角色的角色标识,例如:可以将玩家点击标记控件的操作作为第一子操作,玩家点击标识控件之后,终端设备可以在图形用户界面中显示至少一个与游戏事件对应的第二虚拟角色的角色标识。The touch operation in the embodiment of the present invention may include a first sub-operation and a second sub-operation, and the player may display in the graphical user interface through the first sub-operation the character identification used to refer to the second virtual character corresponding to the game event For example, the operation of the player clicking the mark control can be used as the first sub-operation, and after the player clicks the identification control, the terminal device can display the character identification of at least one second virtual character corresponding to the game event in the graphical user interface.
步骤S406,响应与第一子操作连续的第二子操作,根据第二子操作从所显示的角色标识中确定至少一目标角色标识,并确定与目标角色标识对应的第二虚拟角色为目标虚拟角色。Step S406, in response to the second sub-operation continuous with the first sub-operation, determine at least one target character ID from the displayed character IDs according to the second sub-operation, and determine the second avatar corresponding to the target avatar ID as the target avatar Role.
第二子操作是与第一子操作连续的操作,第二子操作用于从图形用户界面中显示的角色标识选择至少一个,终端设备可以将被选择的角色标识对应的第二虚拟角色为目标虚拟角色,并且生成与目标虚拟角色对应的第一标识。The second sub-operation is an operation continuous with the first sub-operation, and the second sub-operation is used to select at least one of the character identifications displayed in the graphical user interface, and the terminal device can target the second virtual character corresponding to the selected role identification a virtual character, and generate a first identifier corresponding to the target virtual character.
举例来说,第二虚拟角色A、B、C击杀了其他虚拟角色,触发了游戏事件(游戏中的击杀事件),终端设备可以响应上述游戏事件,在图形用户界面提供一标记控件,玩家可以执行点击标记控件的第一子操作,终端设备在图形用户界面中显示第二虚拟角色A、B、C的角色标识。其中,角色标识可以是头像,也可以是名字,本实施例对此不做限定。For example, the second virtual characters A, B, and C kill other virtual characters, triggering a game event (killing event in the game), the terminal device can respond to the above game event, and provide a marking control on the GUI, The player may perform the first sub-operation of clicking the mark control, and the terminal device displays the character identifications of the second virtual characters A, B, and C in the graphical user interface. Wherein, the character identifier may be an avatar or a name, which is not limited in this embodiment.
在终端设备显示第二虚拟角色A、B、C的角色标识之后,如果玩家想要显示第二虚拟角色A、B的第一标识,则玩家可以执行点击第二虚拟角色A、B的角色标识的第二子操作,终端设备就可以确定第二虚拟角色A、B为目标虚拟角色,并生成第二虚拟角色A、B的第一标识。After the terminal device displays the role identification of the second virtual character A, B, C, if the player wants to display the first identification of the second virtual character A, B, the player can click on the role identification of the second virtual character A, B In the second sub-operation, the terminal device can determine the second virtual character A, B as the target virtual character, and generate the first identification of the second virtual character A, B.
具体的,在终端设备可以通过下述步骤响应作用于标记控件的第一子操作,在图形用户界面中显示用于指代与游戏事件对应的第二虚拟角色的角色标识:响应于第一子操作,获取与游戏事件对应的第二虚拟角色的游戏数据;基于游戏数据,从第二虚拟角色中确定至少一目标第二虚拟角色,并在图形用户界面中排列显示用于指代目标第二虚拟角色的角色标识。Specifically, the terminal device may respond to the first sub-operation acting on the marking control through the following steps, and display the character identification used to refer to the second virtual character corresponding to the game event in the graphical user interface: in response to the first sub-operation Operation, obtain the game data of the second virtual character corresponding to the game event; based on the game data, determine at least one target second virtual character from the second virtual character, and arrange and display in the graphical user interface for referring to the target second virtual character The role ID of the avatar.
终端设备可以根据第二虚拟角色的游戏数据确定并在图形用户界面中排列显示目标第二虚拟角色的角色标识。其中,游戏数据可以从服务器获取,也可以从其他虚拟角色的终端设备中获取,本实施例对此不做限定。The terminal device may determine and display the character identifications of the target second virtual character in a graphical user interface according to the game data of the second virtual character. Wherein, the game data may be obtained from a server or from a terminal device of other virtual characters, which is not limited in this embodiment.
本实施例中的游戏数据包括第二虚拟角色对第一虚拟角色的攻击次数,和/或第二虚拟角色在游戏中取得的击杀数。如果预设的游戏事件为作用于第一虚拟角色的受击事件,则游戏数据可以为第二虚拟角色对第一虚拟角色的攻击次数;如果预设的游戏事件为游戏中的击杀事件,则游戏数据可以为第二虚拟角色在游戏中取得的击杀数。The game data in this embodiment includes the number of attacks by the second virtual character on the first virtual character, and/or the number of kills achieved by the second virtual character in the game. If the preset game event is an attack event acting on the first virtual character, the game data can be the number of times the second virtual character attacks the first virtual character; if the preset game event is a killing event in the game, Then the game data may be the number of kills obtained by the second virtual character in the game.
步骤S408,生成与目标虚拟角色对应的第一标识。Step S408, generating a first identifier corresponding to the target virtual character.
本实施例中的第一标识可以多种类型,举例来说,目标虚拟角色的危险级别不同(可以通过目标虚拟角色击杀其他虚拟角色的数量确定危险级别),第一标识不同;或者,目标虚拟角色攻击第一虚拟角色次数不同,第一标识不同。The first identification in this embodiment can be of various types, for example, the danger level of the target avatar is different (the danger level can be determined by the number of other avatars killed by the target avatar), and the first identification is different; or, the target The number of times the virtual character attacks the first virtual character is different, and the first identification is different.
例如,可以通过下述步骤生成与目标虚拟角色对应的第一标识:基于目标虚拟角色的游戏数据生成与目标虚拟角色对应的第一标识;其中,目标虚拟角色的游戏数据包括目标虚拟角色对第一虚拟角色的攻击次数,和/或目标虚拟角色在游戏中取得的击杀数。For example, the first identification corresponding to the target virtual character can be generated through the following steps: the first identification corresponding to the target virtual character is generated based on the game data of the target virtual character; The number of attacks of a virtual character, and/or the number of kills achieved by the target virtual character in the game.
游戏数据中可以记录有目标虚拟角色对第一虚拟角色的攻击次数或目标虚拟角色在游戏中取得的击杀数,因此可以根据目标虚拟角色的游戏数据生成与目标虚拟角色对应的第一标识。The game data may record the number of times the target virtual character attacks the first virtual character or the number of kills the target virtual character obtains in the game, so the first identifier corresponding to the target virtual character may be generated according to the game data of the target virtual character.
此外,如果被标识的目标虚拟角色出现了被击杀、被淘汰、或者其他玩家排名超过标记的目标虚拟角色的情况,可以修改目标虚拟角色的第一标识,例如:如果目标虚拟角色的游戏数据发生调整,基于调整后的目标虚拟角色的游戏数据删除或者修改第一标识;其中,目标虚拟角色的游戏数据发生调整包括:目标虚拟角色被击杀或者目标虚拟角色的游戏排名被其他虚拟角色超过。In addition, if the identified target avatar is killed, eliminated, or other players rank higher than the marked target avatar, the first identification of the target avatar can be modified, for example: if the target avatar’s game data An adjustment occurs, based on the adjusted game data of the target avatar, the first identifier is deleted or modified; wherein, the adjustment of the game data of the target avatar includes: the target avatar is killed or the game ranking of the target avatar is surpassed by other avatars .
如果被标识的目标虚拟角色出现了被击杀、被淘汰、或者其他玩家排名超过标记的目标虚拟角色的情况,目标虚拟角色的游戏数据会发生调整。因此,终端设备可以根据调整后的目标虚拟角色的游戏数据删除或者修改第一标识,例如:目标虚拟角色被击杀,则第一标识可以被删除;目标虚拟角色被其他玩家排名超越,则第一标识可以被修改。If the marked target avatar is killed, eliminated, or other players rank higher than the marked target avatar, the game data of the target avatar will be adjusted. Therefore, the terminal device can delete or modify the first identification according to the adjusted game data of the target virtual character. For example, if the target virtual character is killed, the first identification can be deleted; A flag can be modified.
具体地,本实施例中可以对指定的目标虚拟角色进行标记,也可以对指定排名的目标虚拟角色进行标记,例如:可以对名称为XXX的目标虚拟角色进行标记,或者将击杀数排名第一的虚拟角色作为目标虚拟角色进行标记。Specifically, in this embodiment, the specified target avatar can be marked, or the target avatar with a specified ranking can be marked, for example: the target avatar named XXX can be marked, or the number of kills can be ranked No. One's avatar is marked as the target avatar.
其中,如果对指定的目标虚拟角色进行标记,该目标虚拟角色被击杀就可以删除第一标识或者提示重新进行标记。如果对指定排名的目标虚拟角色进行标记,当原先处于该排名的虚拟角色1被其他虚拟角色2超越,则此时其他虚拟角色2可以作为目标虚拟角色,对其他虚拟角色2进行标记。Wherein, if the designated target virtual character is marked, the first mark can be deleted or prompted to mark again if the target virtual character is killed. If the target avatar of the specified ranking is marked, when the avatar 1 originally in the ranking is overtaken by other avatars 2, then other avatars 2 can be used as target avatars to mark other avatars 2.
步骤S410,响应于目标虚拟角色出现于第一虚拟角色的视野范围,在图形用户界面上显示目标虚拟角色和第一标识。Step S410, in response to the target virtual character appearing in the field of vision of the first virtual character, displaying the target virtual character and the first logo on the GUI.
对于第一标识的显示方式,可以直接显示在角色模型上,例如:在图形用户界面上显示目标虚拟角色的模型;在目标虚拟角色的模型的指定位置上显示第一标识。The display manner of the first logo can be directly displayed on the role model, for example: displaying the model of the target virtual character on the graphical user interface; displaying the first logo at a designated position of the model of the target virtual character.
参见图5所示的另一种图形用户界面的示意图,可以在目标虚拟角色X和Y的指定位置(头部上方)分别显示目标虚拟角色X和Y的第一标识。Referring to FIG. 5 for a schematic diagram of another graphical user interface, the first identifications of the target virtual characters X and Y can be displayed at designated positions (above the heads) of the target virtual characters X and Y respectively.
当玩家控制的第一虚拟角色遭遇标识的目标虚拟角色时,终端设备可以进行自动锁定或者提示玩家,例如:将第一虚拟角色的视角锁定为目标虚拟角色。或者,在图形用户界面上显示表征目标虚拟角色在第一虚拟角色的视野范围的提示信息。When the first virtual character controlled by the player encounters the identified target virtual character, the terminal device can automatically lock or prompt the player, for example: lock the first virtual character's perspective to the target virtual character. Alternatively, displaying prompt information representing the visual range of the target virtual character in the first virtual character on the graphical user interface.
玩家可以通过锁定的视角或者提示信息及时发现目标虚拟角色的位置,从而方便玩家进行下一步的游戏操作,以提高玩家的体验感。The player can find the location of the target virtual character in time through the locked viewing angle or prompt information, so as to facilitate the player to perform the next game operation and improve the player's sense of experience.
对应于上述方法实施例,本发明实施例提供了一种游戏中虚拟角色的标记装置,通过终端设备提供图形用户界面,图形用户界面显示的内容包括游戏场景和位于游戏场景中的第一虚拟角色,如图6所示的一种游戏中虚拟角色的标记装置的结构示意图,该游戏中虚拟角色的标记装置包括:Corresponding to the above-mentioned method embodiment, the embodiment of the present invention provides a marking device for virtual characters in a game, a graphical user interface is provided through a terminal device, and the content displayed on the graphical user interface includes the game scene and the first virtual character located in the game scene , a structural schematic diagram of a marking device for a virtual character in a game as shown in Figure 6, the marking device for a virtual character in this game includes:
第二虚拟角色提示模块61,用于响应于预设的游戏事件,在图形用户界面提供一标记控件,标记控件用于提示与游戏事件对应的至少一第二虚拟角色;The second virtual character prompt module 61 is used to provide a marking control on the graphical user interface in response to a preset game event, and the marking control is used to prompt at least one second virtual character corresponding to the game event;
目标虚拟角色确定模块62,用于响应作用于标记控件的触控操作,确定触控操作对应的第二虚拟角色为目标虚拟角色,并生成与目标虚拟角色对应的第一标识;The target virtual character determination module 62 is configured to respond to the touch operation acting on the marking control, determine that the second virtual character corresponding to the touch operation is the target virtual character, and generate a first identification corresponding to the target virtual character;
目标虚拟角色显示模块63,用于响应于目标虚拟角色出现于第一虚拟角色的视野范围,在图形用户界面上显示目标虚拟角色和第一标识。The target avatar display module 63 is configured to display the target avatar and the first identification on the graphical user interface in response to the target avatar appearing in the field of vision of the first avatar.
本发明实施例提供的一种游戏中虚拟角色的标记装置,在游戏进行的过程中,终端设备可以响应发生的预设的游戏事件,在图形用户界面提供对应的标记控件,标记控件可以用于标记游戏事件对应的目标游戏角色,并且可以在图形用户界面上显示目标虚拟角色和目标虚拟角色对应的第一标识。该方式中,在游戏过程中发生预设的游戏事件时,无论目标虚拟角色是否处于第一虚拟角色的视野范围内,终端设备可以通过标记控件对特定的目标虚拟角色进行标记和显示,可以提高游戏的体验感。An embodiment of the present invention provides a marking device for virtual characters in a game. During the game, the terminal device can respond to preset game events that occur, and provide a corresponding marking control on the graphical user interface. The marking control can be used for The target game character corresponding to the game event is marked, and the target virtual character and the first identification corresponding to the target virtual character can be displayed on the graphical user interface. In this way, when a preset game event occurs during the game, regardless of whether the target virtual character is within the field of vision of the first virtual character, the terminal device can mark and display the specific target virtual character through the marking control, which can improve The experience of the game.
上述预设的游戏事件至少包括:作用于第一虚拟角色的受击事件,或游戏中的击杀事件。The aforementioned preset game events include at least: an event of being attacked by the first virtual character, or a killing event in the game.
当预设的游戏事件为作用于第一虚拟角色的受击事件时,上述第二虚拟角色提示模块,用于响应于受击事件的发生次数达到第一阈值,在图形用户界面提供一标记控件,标记控件用于提示攻击第一虚拟角色的第二虚拟角色。When the preset game event is an attack event acting on the first avatar, the above-mentioned second avatar prompt module is configured to provide a marking control on the graphical user interface in response to the number of occurrences of the attack event reaching the first threshold , the marker control is used to prompt the second avatar attacking the first avatar.
当预设的游戏事件为游戏中的击杀事件时,上述第二虚拟角色提示模块,用于响应于击杀事件对应的击杀数量达到第二阈值,在图形用户界面提供一标记控件,标记控件用于提示参与击杀的第二虚拟角色。When the preset game event is a killing event in the game, the above-mentioned second virtual character prompt module is used to provide a marking control on the graphical user interface in response to the number of killings corresponding to the killing event reaching the second threshold. The control is used to prompt the second avatar to participate in the kill.
上述触控操作包括第一子操作和第二子操作;上述目标虚拟角色确定模块,用于响应作用于标记控件的第一子操作,在图形用户界面中显示用于指代与游戏事件对应的第二虚拟角色的角色标识;响应与第一子操作连续的第二子操作,根据第二子操作从所显示的角色标识中确定至少一目标角色标识,并确定与目标角色标识对应的第二虚拟角色为目标虚拟角色。The above-mentioned touch operation includes a first sub-operation and a second sub-operation; the above-mentioned target avatar character determination module is used to respond to the first sub-operation acting on the marking control, and display in the graphical user interface the The role identification of the second virtual role; in response to the second sub-operation continuous with the first sub-operation, determine at least one target role identification from the displayed role identifications according to the second sub-operation, and determine the second corresponding to the target role identification The virtual character is the target virtual character.
上述目标虚拟角色确定模块,用于响应于第一子操作,获取与游戏事件对应的第二虚拟角色的游戏数据;基于游戏数据,从第二虚拟角色中确定至少一目标第二虚拟角色,并在图形用户界面中排列显示用于指代目标第二虚拟角色的角色标识。The above-mentioned target virtual character determination module is used to obtain the game data of the second virtual character corresponding to the game event in response to the first sub-operation; based on the game data, determine at least one target second virtual character from the second virtual character, and The character identifications used to refer to the target second virtual character are arranged and displayed in the graphical user interface.
上述游戏数据包括第二虚拟角色对第一虚拟角色的攻击次数,和/或第二虚拟角色在游戏中取得的击杀数。The above game data includes the number of attacks by the second virtual character on the first virtual character, and/or the number of kills achieved by the second virtual character in the game.
上述目标虚拟角色确定模块,用于基于目标虚拟角色的游戏数据生成与目标虚拟角色对应的第一标识;其中,目标虚拟角色的游戏数据包括目标虚拟角色对第一虚拟角色的攻击次数,和/或目标虚拟角色在游戏中取得的击杀数。The target avatar determining module is configured to generate a first identification corresponding to the target avatar based on the game data of the target avatar; wherein the game data of the target avatar includes the number of times the target avatar attacks the first avatar, and/or Or the number of kills the target avatar achieved in the game.
上述目标虚拟角色确定模块,还用于如果目标虚拟角色的游戏数据发生调整,基于调整后的目标虚拟角色的游戏数据删除或者修改第一标识;其中,目标虚拟角色的游戏数据发生调整包括:目标虚拟角色被击杀或者目标虚拟角色的游戏排名被其他虚拟角色超过。The above-mentioned target virtual character determination module is also used to delete or modify the first identifier based on the adjusted game data of the target virtual character if the game data of the target virtual character is adjusted; wherein, the adjustment of the game data of the target virtual character includes: The avatar is killed or the game ranking of the target avatar is surpassed by other avatars.
上述目标虚拟角色显示模块,用于在图形用户界面上显示目标虚拟角色的模型;在目标虚拟角色的模型的指定位置上显示第一标识。The above-mentioned target virtual character display module is used for displaying the model of the target virtual character on the graphical user interface; and displaying the first mark on the specified position of the model of the target virtual character.
参见图7所示的另一种游戏中虚拟角色的标记装置的结构示意图,该游戏中虚拟角色的标记装置还包括:视角锁定模块64,与目标虚拟角色显示模块63连接,视角锁定模块64用于将第一虚拟角色的视角锁定为目标虚拟角色。Referring to the schematic structural diagram of another marking device for virtual characters in a game shown in Figure 7, the marking device for virtual characters in this game also includes: a viewing angle locking module 64, which is connected with the target virtual character display module 63, and the viewing angle locking module 64 uses The aim is to lock the perspective of the first avatar to the target avatar.
如图7所示,该游戏中虚拟角色的标记装置还包括:提示信息显示模块65,与目标虚拟角色显示模块63连接,提示信息显示模块65用于在图形用户界面上显示表征目标虚拟角色在第一虚拟角色的视野范围的提示信息。As shown in Figure 7, the marking device of the avatar in the game also includes: a prompt information display module 65, which is connected with the target avatar display module 63, and the prompt information display module 65 is used to display on the graphical user interface that the target avatar is in Prompt information for the field of view of the first avatar.
本发明实施例提供的游戏中虚拟角色的标记装置,与上述实施例提供的游戏中虚拟角色的标记方法具有相同的技术特征,所以也能解决相同的技术问题,达到相同的技术效果。The device for marking virtual characters in games provided by the embodiments of the present invention has the same technical features as the method for marking virtual characters in games provided by the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.
本发明实施例还提供了一种电子设备,用于运行上述游戏中虚拟角色的标记方法;参见图8所示的一种电子设备的结构示意图,该电子设备包括存储器100和处理器101,其中,存储器100用于存储一条或多条计算机指令,一条或多条计算机指令被处理器101执行,以实现上述游戏中虚拟角色的标记方法。The embodiment of the present invention also provides an electronic device for running the method for marking virtual characters in the above game; refer to the schematic structural diagram of an electronic device shown in FIG. 8 , the electronic device includes a memory 100 and a processor 101, wherein The memory 100 is used to store one or more computer instructions, and the one or more computer instructions are executed by the processor 101 to implement the above-mentioned method for marking virtual characters in a game.
进一步地,图8所示的电子设备还包括总线102和通信接口103,处理器101、通信接口103和存储器100通过总线102连接。Further, the electronic device shown in FIG. 8 further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected through the bus 102 .
其中,存储器100可能包含高速随机存取存储器(RAM,Random Access Memory),也可能还包括非不稳定的存储器(non-volatile memory),例如至少一个磁盘存储器。通过至少一个通信接口103(可以是有线或者无线)实现该系统网元与至少一个其他网元之间的通信连接,可以使用互联网,广域网,本地网,城域网等。总线102可以是ISA总线、PCI总线或EISA总线等。总线可以分为地址总线、数据总线、控制总线等。为便于表示,图8中仅用一个双向箭头表示,但并不表示仅有一根总线或一种类型的总线。Wherein, the memory 100 may include a high-speed random access memory (RAM, Random Access Memory), and may also include a non-volatile memory (non-volatile memory), such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local network, metropolitan area network, etc. can be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into address bus, data bus, control bus and so on. For ease of representation, only one double-headed arrow is used in FIG. 8 , but it does not mean that there is only one bus or one type of bus.
处理器101可能是一种集成电路芯片,具有信号的处理能力。在实现过程中,上述方法的各步骤可以通过处理器101中的硬件的集成逻辑电路或者软件形式的指令完成。上述的处理器101可以是通用处理器,包括中央处理器(Central Processing Unit,简称CPU)、网络处理器(Network Processor,简称NP)等;还可以是数字信号处理器(DigitalSignal Processor,简称DSP)、专用集成电路(Application Specific IntegratedCircuit,简称ASIC)、现场可编程门阵列(Field-Programmable Gate Array,简称FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件。可以实现或者执行本发明实施例中的公开的各方法、步骤及逻辑框图。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。结合本发明实施例所公开的方法的步骤可以直接体现为硬件译码处理器执行完成,或者用译码处理器中的硬件及软件模块组合执行完成。软件模块可以位于随机存储器,闪存、只读存储器,可编程只读存储器或者电可擦写可编程存储器、寄存器等本领域成熟的存储介质中。该存储介质位于存储器100,处理器101读取存储器100中的信息,结合其硬件完成前述实施例的方法的步骤。The processor 101 may be an integrated circuit chip with signal processing capability. In the implementation process, each step of the above method can be completed by an integrated logic circuit of hardware in the processor 101 or instructions in the form of software. The above-mentioned processor 101 can be a general-purpose processor, including a central processing unit (Central Processing Unit, referred to as CPU), a network processor (Network Processor, referred to as NP), etc.; it can also be a digital signal processor (Digital Signal Processor, referred to as DSP) , Application Specific Integrated Circuit (ASIC for short), Field Programmable Gate Array (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. Various methods, steps and logic block diagrams disclosed in the embodiments of the present invention may be implemented or executed. A general-purpose processor may be a microprocessor, or the processor may be any conventional processor, or the like. The steps of the methods disclosed in the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module can be located in a mature storage medium in the field such as random access memory, flash memory, read-only memory, programmable read-only memory or electrically erasable programmable memory, register. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100, and completes the steps of the methods in the foregoing embodiments in combination with its hardware.
本发明实施例还提供了一种计算机可读存储介质,该计算机可读存储介质存储有计算机可执行指令,该计算机可执行指令在被处理器调用和执行时,计算机可执行指令促使处理器实现上述游戏中虚拟角色的标记方法,具体实现可参见方法实施例,在此不再赘述。An embodiment of the present invention also provides a computer-readable storage medium, the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement For the specific implementation of the method for marking virtual characters in the above game, please refer to the method embodiment, and details will not be repeated here.
本发明实施例所提供的游戏中虚拟角色的标记方法、装置和电子设备的计算机程序产品,包括存储了程序代码的计算机可读存储介质,程序代码包括的指令可用于执行前面方法实施例中的方法,具体实现可参见方法实施例,在此不再赘述。The computer program product of the method and device for marking virtual characters in the game provided by the embodiments of the present invention, and the electronic equipment includes a computer-readable storage medium that stores program codes, and the instructions included in the program codes can be used to execute the steps in the previous method embodiments. For the specific implementation of the method, reference may be made to the method embodiments, which will not be repeated here.
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和/或装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working process of the system and/or device described above can refer to the corresponding process in the foregoing method embodiment, and details are not repeated here.
另外,在本发明实施例的描述中,除非另有明确的规定和限定,术语“安装”、“相连”、“连接”应做广义理解,例如,可以是固定连接,也可以是可拆卸连接,或一体地连接;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通。对于本领域的普通技术人员而言,可以具体情况理解上述术语在本发明中的具体含义。In addition, in the description of the embodiments of the present invention, unless otherwise specified and limited, the terms "installation", "connection" and "connection" should be interpreted in a broad sense, for example, it can be a fixed connection or a detachable connection , or integrally connected; it may be mechanically connected or electrically connected; it may be directly connected or indirectly connected through an intermediary, and it may be the internal communication of two components. Those of ordinary skill in the art can understand the specific meanings of the above terms in the present invention in specific situations.
功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,电子设备,或者网络设备等)执行本发明各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。If the functions are realized in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the essence of the technical solution of the present invention or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, an electronic device, or a network device, etc.) execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk and other media that can store program codes. .
在本发明的描述中,需要说明的是,术语“中心”、“上”、“下”、“左”、“右”、“竖直”、“水平”、“内”、“外”等指示的方位或位置关系为基于附图所示的方位或位置关系,仅是为了便于描述本发明和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本发明的限制。此外,术语“第一”、“第二”、“第三”仅用于描述目的,而不能理解为指示或暗示相对重要性。In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" etc. The indicated orientation or positional relationship is based on the orientation or positional relationship shown in the drawings, and is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the referred device or element must have a specific orientation, or in a specific orientation. construction and operation, therefore, should not be construed as limiting the invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and should not be construed as indicating or implying relative importance.
最后应说明的是:以上所述实施例,仅为本发明的具体实施方式,用以说明本发明的技术方案,而非对其限制,本发明的保护范围并不局限于此,尽管参照前述实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本发明揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本发明实施例技术方案的精神和范围,都应涵盖在本发明的保护范围之内。因此,本发明的保护范围应所述以权利要求的保护范围为准。Finally, it should be noted that: the above-described embodiments are only specific implementations of the present invention, used to illustrate the technical solutions of the present invention, rather than limiting them, and the scope of protection of the present invention is not limited thereto, although referring to the foregoing The embodiment has described the present invention in detail, and those of ordinary skill in the art should understand that any person familiar with the technical field can still modify the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention Changes can be easily thought of, or equivalent replacements are made to some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the scope of the present invention within the scope of protection. Therefore, the protection scope of the present invention should be based on the protection scope of the claims.
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Cited By (1)
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| CN119925927A (en) * | 2023-11-03 | 2025-05-06 | 网易(上海)网络有限公司 | Method, device and electronic device for processing information of virtual game characters |
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