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CN116617647A - An interactive control method, device, computer equipment and storage medium - Google Patents

An interactive control method, device, computer equipment and storage medium Download PDF

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Publication number
CN116617647A
CN116617647A CN202310635769.XA CN202310635769A CN116617647A CN 116617647 A CN116617647 A CN 116617647A CN 202310635769 A CN202310635769 A CN 202310635769A CN 116617647 A CN116617647 A CN 116617647A
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China
Prior art keywords
target
control
interactive control
area
trigger
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CN202310635769.XA
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Chinese (zh)
Inventor
郭献伦
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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Priority to CN202310635769.XA priority Critical patent/CN116617647A/en
Publication of CN116617647A publication Critical patent/CN116617647A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure provides an interaction control method, an interaction control device, computer equipment and a storage medium, wherein the method comprises the following steps: displaying a game picture of the target game and at least one interaction control in the first display area; responding to the first trigger operation executed on the interaction control area, and displaying an operation indication identifier corresponding to the first trigger operation in the first display area; controlling the operation indication mark to move in response to executing a second triggering operation on the interaction control area; and responding to the operation indication mark and the target control in the interaction control to meet the preset condition, and executing the target operation corresponding to the target interaction control. Therefore, more operation modes can be provided when trigger operation is performed in the interactive control area, meanwhile, the operation indication identifier corresponding to the trigger operation is displayed in the first display area, accurate operation feedback can be provided for the player, and the operation experience of the player is improved.

Description

一种交互控制方法、装置、计算机设备及存储介质An interactive control method, device, computer equipment and storage medium

技术领域technical field

本公开涉及计算机技术领域,具体而言,涉及一种交互控制方法、装置、计算机设备及存储介质。The present disclosure relates to the field of computer technology, in particular, to an interactive control method, device, computer equipment and storage medium.

背景技术Background technique

随着游戏技术的发展,移动终端游戏因为其移动终端的及时性和便捷性等特点,玩家可以随时随地的使用移动终端畅玩游戏。但是,受限于移动终端的屏幕尺寸,以及游戏的操作机制,使得玩家在进行多指操作时,操作体验较差。With the development of game technology, mobile terminal games, due to the timeliness and convenience of mobile terminals, players can use mobile terminals to play games anytime and anywhere. However, due to the limitation of the screen size of the mobile terminal and the operation mechanism of the game, the player has poor operation experience when performing multi-finger operations.

发明内容Contents of the invention

本公开实施例至少提供一种交互控制方法、装置、计算机设备及存储介质。Embodiments of the present disclosure at least provide an interactive control method, device, computer equipment, and storage medium.

第一方面,本公开实施例提供了一种交互控制方法,应用于终端设备,所述终端设备包括第一显示区域、以及在所述第一显示区域背侧形成的交互控制区域;所述方法包括:In a first aspect, an embodiment of the present disclosure provides an interactive control method applied to a terminal device, where the terminal device includes a first display area and an interactive control area formed on the back side of the first display area; the method include:

在所述第一显示区域显示目标游戏的游戏画面以及至少一个交互控件;Displaying a game screen of the target game and at least one interactive control in the first display area;

响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识;In response to performing a first trigger operation on the interactive control area, displaying an operation indicator corresponding to the first trigger operation in the first display area;

响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动;In response to performing a second trigger operation on the interaction control area, controlling the operation indication to move;

响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作。In response to the operation indicating that the target control among the interactive controls satisfies a preset condition, a target operation corresponding to the target interactive control is executed.

一种可选的实施方式中,所述交互控制区域包括与所述第一显示区域一体的第二显示区域,且通过所述第二显示区域接收所述第一触发操作和所述第二触发操作。In an optional implementation manner, the interactive control area includes a second display area integrated with the first display area, and the first trigger operation and the second trigger operation are received through the second display area. operate.

一种可选的实施方式中,所述响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识,包括:In an optional implementation manner, in response to performing a first trigger operation on the interactive control area, displaying an operation indicator corresponding to the first trigger operation in the first display area includes:

基于所述第一触发操作在所述交互控制区域的目标触发位置、以及所述交互控制区域的触发位置与所述第一显示区域的显示位置的位置映射关系,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识。Based on the target trigger position of the first trigger operation in the interaction control area and the positional mapping relationship between the trigger position of the interaction control area and the display position of the first display area, display in the first display area An operation indicator corresponding to the first trigger operation.

一种可选的实施方式中,所述第二触发操作包括滑动操作;In an optional implementation manner, the second trigger operation includes a sliding operation;

所述响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动,包括:In response to performing a second trigger operation on the interaction control area, controlling the movement of the operation indication sign includes:

基于所述滑动操作在所述交互控制区域的滑动轨迹、以及所述位置映射关系,控制所述操作指示标识基于所述滑动轨迹移动。Based on the sliding track of the sliding operation in the interactive control area and the position mapping relationship, the operation indicator is controlled to move based on the sliding track.

一种可选的实施方式中,所述交互控制区域包括:至少一个子控制区域;所述子控制区域和所述交互控件具有一一映射关系;每个所述交互控件包括:按钮以及指示条;指示条未触发时处于隐藏状态;In an optional implementation manner, the interactive control area includes: at least one sub-control area; the sub-control area and the interactive controls have a one-to-one mapping relationship; each of the interactive controls includes: a button and an indicator bar ;The indicator bar is hidden when it is not triggered;

所述响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识,包括:In response to performing a first trigger operation on the interactive control area, displaying an operation indicator corresponding to the first trigger operation in the first display area includes:

基于所述第一触发操作在所述交互控制区域的目标触发位置,确定所述目标触发位置对应的目标子控制区域;determining a target sub-control area corresponding to the target trigger position based on the target trigger position of the first trigger operation in the interactive control area;

基于所述目标子控制区域、以及所述映射关系,确定所述目标交互控件;显示所述目标交互控件对应的指示条,并在所述指示条的预设显示位置,显示所述操作指示标识。Based on the target sub-control area and the mapping relationship, determine the target interactive control; display the indicator bar corresponding to the target interactive control, and display the operation indicator at the preset display position of the indicator bar .

一种可选的实施方式中,所述第二触发操作包括滑动操作;In an optional implementation manner, the second trigger operation includes a sliding operation;

所述响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动,包括:In response to performing a second trigger operation on the interaction control area, controlling the movement of the operation indication sign includes:

基于所述滑动操作在所述交互控制区域中的滑动信息,控制所述操作指示标识以所述指示条对应的预设显示位置为移动起点,按照所述指示条指示的移动轨迹移动。Based on the sliding information of the sliding operation in the interactive control area, the operation indicator is controlled to move along the movement track indicated by the indicator bar with the preset display position corresponding to the indicator bar as the starting point of movement.

一种可选的实施方式中,所述方法还包括:响应于在执行所述第一触发操作后预设时间内,未执行所述第二触发操作,控制所述第一触发操作无效,并控制所述操作指示标识消失。In an optional implementation manner, the method further includes: in response to the second trigger operation not being performed within a preset time after performing the first trigger operation, controlling the first trigger operation to be invalid, and Controlling the disappearance of the operation instruction mark.

一种可选的实施方式中,所述交互控件包括射击控件;In an optional implementation manner, the interactive control includes a shooting control;

所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作,包括:The performing the target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition includes:

响应于所述操作指示标识移动至所述射击控件对应的激活区域,控制所述射击控件进入激活状态;在所述激活状态下,执行与所述射击控件对应的射击操作。In response to the operation indicator moving to the activation area corresponding to the shooting control, the shooting control is controlled to enter an activated state; in the activated state, a shooting operation corresponding to the shooting control is performed.

一种可选的实施方式中,所述交互控件包括:虚拟道具切换控件;所述虚拟道具切换控件包括:至少两个道具标识;In an optional implementation manner, the interactive control includes: a virtual item switching control; the virtual item switching control includes: at least two item identifications;

所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作,包括:The performing the target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition includes:

基于所述操作指示标识的移动,控制所述虚拟道具切换控件对应的道具标识按照预设方式进行移动;Based on the movement of the operation indication mark, controlling the prop mark corresponding to the virtual prop switching control to move in a preset manner;

响应于所述至少两个道具标识中的目标道具标识移动至所述虚拟道具切换控件对应的激活区域,将当前激活的虚拟道具,切换为所述目标具标识对应的虚拟道具。In response to the target item ID among the at least two item IDs moving to the activation area corresponding to the virtual item switching control, the currently activated virtual item is switched to the virtual item corresponding to the target item ID.

第二方面,本公开实施例还提供一种交互控制装置,应用于终端设备,所述终端设备包括第一显示区域、以及在所述第一显示区域背侧形成的交互控制区域;所述装置包括:In a second aspect, an embodiment of the present disclosure further provides an interactive control device, which is applied to a terminal device, and the terminal device includes a first display area and an interactive control area formed on the back side of the first display area; the device include:

显示模块,用于在所述第一显示区域显示目标游戏的游戏画面以及至少一个交互控件;A display module, configured to display the game screen of the target game and at least one interactive control in the first display area;

第一操作模块,用于响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识;A first operation module, configured to, in response to performing a first trigger operation on the interactive control area, display an operation indicator corresponding to the first trigger operation in the first display area;

第二操作模块,用于响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动;A second operation module, configured to control the movement of the operation indicator in response to performing a second trigger operation on the interaction control area;

执行模块,用于响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作。An executing module, configured to execute a target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition.

一种可选的实施方式中,所述第一操作模块在所述响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识时,用于:In an optional implementation manner, the first operation module displays an operation corresponding to the first trigger operation in the first display area in response to performing a first trigger operation on the interaction control area. When indicating a sign, it is used for:

基于所述第一触发操作在所述交互控制区域的目标触发位置、以及所述交互控制区域的触发位置与所述第一显示区域的显示位置的位置映射关系,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识。Based on the target trigger position of the first trigger operation in the interaction control area and the positional mapping relationship between the trigger position of the interaction control area and the display position of the first display area, display in the first display area An operation indicator corresponding to the first trigger operation.

一种可选的实施方式中,所述第二操作模块在所述响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动时,用于:In an optional implementation manner, when the second operation module controls the movement of the operation indicator in response to performing a second trigger operation on the interaction control area, it is configured to:

基于所述滑动操作在所述交互控制区域的滑动轨迹、以及所述位置映射关系,控制所述操作指示标识基于所述滑动轨迹移动。Based on the sliding track of the sliding operation in the interactive control area and the position mapping relationship, the operation indicator is controlled to move based on the sliding track.

一种可选的实施方式中,所述第一操作模块在所述响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识时,用于:In an optional implementation manner, the first operation module displays an operation corresponding to the first trigger operation in the first display area in response to performing a first trigger operation on the interaction control area. When indicating a sign, it is used for:

基于所述第一触发操作在所述交互控制区域的目标触发位置,确定所述目标触发位置对应的目标子控制区域;determining a target sub-control area corresponding to the target trigger position based on the target trigger position of the first trigger operation in the interactive control area;

基于所述目标子控制区域、以及所述映射关系,确定所述目标交互控件;显示所述目标交互控件对应的指示条,并在所述指示条的预设显示位置,显示所述操作指示标识。Based on the target sub-control area and the mapping relationship, determine the target interactive control; display the indicator bar corresponding to the target interactive control, and display the operation indicator at the preset display position of the indicator bar .

一种可选的实施方式中,所述第二操作模块在所述响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动时,用于:In an optional implementation manner, when the second operation module controls the movement of the operation indicator in response to performing a second trigger operation on the interaction control area, it is configured to:

基于所述滑动操作在所述交互控制区域中的滑动信息,控制所述操作指示标识以所述指示条对应的预设显示位置为移动起点,按照所述指示条指示的移动轨迹移动。Based on the sliding information of the sliding operation in the interactive control area, the operation indicator is controlled to move along the movement track indicated by the indicator bar with the preset display position corresponding to the indicator bar as the starting point of movement.

一种可选的实施方式中,所述装置还包括响应模块,用于:In an optional implementation manner, the device further includes a response module, configured to:

响应于在执行所述第一触发操作后预设时间内,未执行所述第二触发操作,控制所述第一触发操作无效,并控制所述操作指示标识消失。In response to the fact that the second trigger operation is not performed within a preset time after the first trigger operation is performed, the first trigger operation is controlled to be invalid, and the operation indication mark is controlled to disappear.

一种可选的实施方式中,所述执行模块在所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作时,用于:In an optional implementation manner, when the executing module executes a target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition, Used for:

响应于所述操作指示标识移动至所述射击控件对应的激活区域,控制所述射击控件进入激活状态;在所述激活状态下,执行与所述射击控件对应的射击操作。In response to the operation indicator moving to the activation area corresponding to the shooting control, the shooting control is controlled to enter an activated state; in the activated state, a shooting operation corresponding to the shooting control is performed.

一种可选的实施方式中,所述执行模块在所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作时,用于:In an optional implementation manner, when the executing module executes a target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition, Used for:

基于所述操作指示标识的移动,控制所述虚拟道具切换控件对应的道具标识按照预设方式进行移动;Based on the movement of the operation indication mark, controlling the prop mark corresponding to the virtual prop switching control to move in a preset manner;

响应于所述至少两个道具标识中的目标道具标识移动至所述虚拟道具切换控件对应的激活区域,将当前激活的虚拟道具,切换为所述目标具标识对应的虚拟道具。In response to the target item ID among the at least two item IDs moving to the activation area corresponding to the virtual item switching control, the currently activated virtual item is switched to the virtual item corresponding to the target item ID.

第三方面,本公开可选实现方式还提供一种计算机设备,处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述机器可读指令被所述处理器执行时执行上述第一方面,或第一方面中任一种可能的实施方式中的步骤。In a third aspect, an optional implementation manner of the present disclosure further provides a computer device, a processor, and a memory, the memory stores machine-readable instructions executable by the processor, and the processor is used to execute the instructions stored in the memory. machine-readable instructions, when the machine-readable instructions are executed by the processor, when the machine-readable instructions are executed by the processor, the above-mentioned first aspect is executed, or any possible implementation of the first aspect steps in the method.

第四方面,本公开可选实现方式还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被运行时执行上述第一方面,或第一方面中任一种可能的实施方式中的步骤。In a fourth aspect, an optional implementation manner of the present disclosure further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed, the above-mentioned first aspect, or any one of the first aspects in the first aspect, may be executed. Steps in one possible implementation.

本公开实施例提供的交互控制方法,应用在包括有第一显示区域、以及在第一显示区域背侧形成的交互控制区域的终端设备上,可以根据对交互控制区域的第一触发操作,在第一显示区域上显示与第一触发操作对应的操作指示标识,并且,在操作指示标识与交互控件中的目标控件满足预设条件时,执行对应的目标操作,这样,由于交互控制区域位于终端设备的背部,在握持终端设备时,手指可以很自然的落在交互控制区域内,在交互控制区域内进行触发操作时也不会遮挡第一显示区域的显示画面,并且,在第一显示区域显示与触发操作对应的操作指示标识,还可以给予玩家准确的操作反馈,提升了玩家的操作体验。The interactive control method provided by the embodiments of the present disclosure is applied to a terminal device including a first display area and an interactive control area formed on the back side of the first display area, and can be executed according to the first trigger operation on the interactive control area. The operation indicator corresponding to the first trigger operation is displayed on the first display area, and when the operation indicator and the target control in the interactive control meet the preset condition, the corresponding target operation is executed. In this way, since the interactive control area is located in the terminal On the back of the device, when holding the terminal device, the finger can naturally fall in the interactive control area, and the display screen of the first display area will not be blocked when the trigger operation is performed in the interactive control area, and, in the first display area Displaying the operation instruction mark corresponding to the trigger operation can also give the player accurate operation feedback, which improves the player's operation experience.

为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。In order to make the above-mentioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments will be described in detail below together with the accompanying drawings.

附图说明Description of drawings

为了更清楚地说明本公开实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,此处的附图被并入说明书中并构成本说明书中的一部分,这些附图示出了符合本公开的实施例,并与说明书一起用于说明本公开的技术方案。应当理解,以下附图仅示出了本公开的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。In order to illustrate the technical solutions of the embodiments of the present disclosure more clearly, the following will briefly introduce the accompanying drawings used in the embodiments. The accompanying drawings here are incorporated into the specification and constitute a part of the specification. The drawings show the embodiments consistent with the present disclosure, and are used together with the description to explain the technical solution of the present disclosure. It should be understood that the following drawings only show some embodiments of the present disclosure, and therefore should not be regarded as limiting the scope. For those skilled in the art, they can also make From these drawings other related drawings are obtained.

图1示出了本公开一些实施例所提供的交互控制方法的流程图;FIG. 1 shows a flowchart of an interactive control method provided by some embodiments of the present disclosure;

图2a示出了本公开一些实施例所提供的一种交互控制的示例图之一;Fig. 2a shows one of example diagrams of an interactive control provided by some embodiments of the present disclosure;

图2b示出了本公开一些实施例所提供的一种交互控制的示例图之二;Fig. 2b shows the second example diagram of an interactive control provided by some embodiments of the present disclosure;

图2c示出了本公开一些实施例所提供的一种交互控制的示例图之三;Fig. 2c shows a third example diagram of an interactive control provided by some embodiments of the present disclosure;

图3a示出了本公开一些实施例所提供的一种交互控制的示例图之四;Fig. 3a shows a fourth example diagram of an interactive control provided by some embodiments of the present disclosure;

图3b示出了本公开一些实施例所提供的一种交互控制的示例图之五;Fig. 3b shows a fifth example diagram of an interactive control provided by some embodiments of the present disclosure;

图3c示出了本公开一些实施例所提供的一种交互控制的示例图之六;Fig. 3c shows a sixth example diagram of an interactive control provided by some embodiments of the present disclosure;

图3d示出了本公开一些实施例所提供的一种交互控制的示例图之七;Fig. 3d shows a seventh example diagram of an interactive control provided by some embodiments of the present disclosure;

图4示出了本公开一些实施例所提供的一种交互控制的示例图之八;Fig. 4 shows an eighth example diagram of an interactive control provided by some embodiments of the present disclosure;

图5示出了本公开一些实施例所提供的一种交互控制的效果示例图之一;Fig. 5 shows one of the effect diagrams of an interactive control provided by some embodiments of the present disclosure;

图6a示出了本公开一些实施例所提供的一种交互控制的效果示例图之二;Fig. 6a shows the second example diagram of an interactive control effect provided by some embodiments of the present disclosure;

图6b示出了本公开一些实施例所提供的一种交互控制的效果示例图之三;Fig. 6b shows a third example diagram of an interactive control effect provided by some embodiments of the present disclosure;

图7示出了本公开一些实施例所提供的交互控制装置的示意图;Fig. 7 shows a schematic diagram of an interactive control device provided by some embodiments of the present disclosure;

图8示出了本公开一些实施例所提供的计算机设备的示意图。Fig. 8 shows a schematic diagram of a computer device provided by some embodiments of the present disclosure.

具体实施方式Detailed ways

为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分实施例,而不是全部的实施例。通常在此处描述和示出的本公开实施例的组件可以以各种不同的配置来布置和设计。因此,以下对本公开的实施例的详细描述并非旨在限制要求保护的本公开的范围,而是仅仅表示本公开的选定实施例。基于本公开的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本公开保护的范围。In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only It is a part of the embodiments of the present disclosure, but not all of them. The components of the disclosed embodiments generally described and illustrated herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the present disclosure is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without creative effort shall fall within the protection scope of the present disclosure.

可以理解的是,在使用本公开各实施例公开的技术方案之前,均应当依据相关法律法规通过恰当的方式对本公开所涉及个人信息的类型、使用范围、使用场景等告知用户并获得用户的授权。It can be understood that before using the technical solutions disclosed in the embodiments of the present disclosure, the user should be informed of the type, scope of use, and use scenarios of the personal information involved in the present disclosure in an appropriate manner in accordance with relevant laws and regulations, and the authorization of the user should be obtained. .

例如,在响应于接收到用户的主动请求时,向用户发送提示信息,以明确地提示用户,其请求执行的操作将需要获取和使用到用户的个人信息。从而,使得用户可以根据提示信息来自主地选择是否向执行本公开技术方案的操作的电子设备、应用程序、服务器或存储介质等软件或硬件提供个人信息。For example, in response to receiving the user's active request, send prompt information to the user to clearly remind the user that the requested operation will require the acquisition and use of the user's personal information. Thus, the user can independently choose whether to provide personal information to software or hardware such as electronic devices, application programs, servers, or storage media that perform the operations of the technical solution of the present disclosure according to the prompt information.

作为一种可选的但非限定性的实现方式,响应于接收到用户的主动请求,向用户发送提示信息的方式例如可以是弹窗的方式,弹窗中可以以文字的方式呈现提示信息。此外,弹窗中还可以承载供用户选择“同意”或者“不同意”向电子设备提供个人信息的选择控件。As an optional but non-limiting implementation, in response to receiving the active request of the user, the way of sending the prompt information to the user may be, for example, a pop-up window, and the prompt information may be presented in text in the pop-up window. In addition, the pop-up window may also carry a selection control for the user to choose "agree" or "disagree" to provide personal information to the electronic device.

可以理解的是,上述通知和获取用户授权过程仅是示意性的,不对本公开的实现方式构成限定,其它满足相关法律法规的方式也可应用于本公开的实现方式中。It can be understood that the above process of notifying and obtaining user authorization is only illustrative and does not limit the implementation of the present disclosure. Other methods that meet relevant laws and regulations may also be applied to the implementation of the present disclosure.

经研究发现,受限于移动终端的握持方式,现有的游戏通常是在玩家拇指可以触及的区域,如移动终端的两侧,设置游戏中的操作按钮,这意味着在大部分游戏中,玩家在同一时刻仅能够触发左右两侧的两个操作按钮,这导致了玩家在游戏中的操作受限,且随着移动终端屏幕尺寸的不断增加,远离拇指可触及区域的按钮的操作非常不便,操作体验较差,无法满足玩家的操作需求。It has been found through research that, limited by the way the mobile terminal is held, existing games are usually set up in the area where the player's thumb can reach, such as the two sides of the mobile terminal, and the operation buttons in the game are set, which means that in most games , the player can only trigger the two operation buttons on the left and right sides at the same time, which leads to the limited operation of the player in the game, and with the continuous increase of the screen size of the mobile terminal, the operation of the buttons far away from the reachable area of the thumb is very difficult. Inconvenient, poor operating experience, unable to meet the player's operating needs.

基于上述研究,本公开提供了一种交互控制方法,应用在包括有第一显示区域、以及在第一显示区域背侧形成的交互控制区域的终端设备上,交互控制区域位于终端设备的背部,在握持终端设备时,除了拇指外的其他手指可以通过交互控制区域,控制在第一显示区域显示的交互控件,从而在游戏中的操作不必完全依赖于拇指,而是提供了更多的操作方式,减轻玩家在游戏中操作受限的问题;同时,利用对交互控制区域的第二触发操作,控制操作指示标识移动,并在操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作,实现了在无需拇指点击具体的交互控件就可以实现对交互控件的触发,因此即使该交互控件位于拇指的可操作区域外,也可以方便的实现对该交互控件的触发,能够为用户提供更好的交互体验,满足玩家的操作需求。Based on the above research, the present disclosure provides an interactive control method, which is applied to a terminal device including a first display area and an interactive control area formed on the back side of the first display area. The interactive control area is located on the back of the terminal device. When holding the terminal device, fingers other than the thumb can control the interactive controls displayed in the first display area through the interactive control area, so that the operation in the game does not have to rely entirely on the thumb, but provides more operation methods , alleviating the problem that the player’s operations in the game are limited; at the same time, using the second trigger operation on the interactive control area to control the movement of the operation indication mark, and when the operation indication mark and the target control in the interaction control meet the preset conditions, Executing the target operation corresponding to the target interactive control realizes the triggering of the interactive control without clicking on the specific interactive control with the thumb, so even if the interactive control is located outside the operable area of the thumb, it can also be conveniently realized. The triggering of the interactive control can provide the user with a better interactive experience and meet the operation requirements of the player.

针对以上方案所存在的缺陷,均是发明人在经过实践并仔细研究后得出的结果,因此,上述问题的发现过程以及下文中本公开针对上述问题所提出的解决方案,都应该是发明人在本公开过程中对本公开做出的贡献。The defects in the above solutions are all the results obtained by the inventor after practice and careful research. Therefore, the discovery process of the above problems and the solutions proposed by the present disclosure below for the above problems should be the result of the inventor Contributions made to this disclosure during the course of this disclosure.

应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步定义和解释。It should be noted that like numerals and letters denote similar items in the following figures, therefore, once an item is defined in one figure, it does not require further definition and explanation in subsequent figures.

为便于对本实施例进行理解,首先对本公开实施例所公开的一种交互控制方法进行详细介绍,本公开实施例所提供的交互控制方法的执行主体一般为具有一定计算能力的计算机设备,该计算机设备例如包括:手机、平板电脑等具有第一显示区域以及在第一显示区域背侧形成交互控制区域的移动终端;In order to facilitate the understanding of this embodiment, an interactive control method disclosed in the embodiments of the present disclosure is firstly introduced in detail. The execution subject of the interactive control method provided in the embodiments of the present disclosure is generally a computer device with certain computing capabilities. The computer The device includes, for example: a mobile terminal such as a mobile phone and a tablet computer having a first display area and an interactive control area formed on the back side of the first display area;

示例性的,交互控制区域可以是没有显示功能的触控板,该触控板可以通过连接件固定在终端设备的背部,触控板采集玩家的触控数据,通过有线传输或者无线传输,将该触控数据传输至终端设备中,终端设备根据触控数据在正面的显示屏幕上显示操作指示标识。或者,该触控板可以是和终端设备一体的,也即,对触控板的触控操作可以直接被终端设备感应到。Exemplarily, the interactive control area may be a touchpad without a display function, and the touchpad may be fixed on the back of the terminal device through a connector. The touchpad collects the touch data of the player, and transmits the The touch data is transmitted to the terminal device, and the terminal device displays an operation instruction mark on the front display screen according to the touch data. Alternatively, the touchpad can be integrated with the terminal device, that is, the touch operation on the touchpad can be directly sensed by the terminal device.

此外,触控板还可以具有压力感应单元,通过压力感应单元响应玩家的触发操作,生成触控数据传输至终端设备中,该触控板可以是终端设备出厂时自带的,或者是授权的第三方提供的,本公开对此不做任何限制。In addition, the touchpad can also have a pressure sensing unit, which generates touch data and transmits it to the terminal device in response to the player's trigger operation through the pressure sensing unit. Provided by a third party, this disclosure does not impose any restrictions on this.

另外,在本公开提供的一些实施例中,所述交互控制区域包括与所述第一显示区域一体的第二显示区域,且通过所述第二显示区域接收所述第一触发操作和所述第二触发操作。In addition, in some embodiments provided by the present disclosure, the interactive control area includes a second display area integrated with the first display area, and the first trigger operation and the Second trigger action.

示例性的,该终端设备可以是具有双屏结构,或者折叠屏结构,其中,位于正面的屏幕为第一显示区域,位于背面的屏幕为第二显示区域。其中,针对折叠屏结构中的外折叠的终端设备,由于其本身只有一块整体的可折叠的屏幕,当设备展开时,第一显示区域和第二显示区域合并展示,当设备折叠时,屏幕一分为二,位于正面的屏幕为第一显示区域,位于背面的屏幕为第二显示区域;针对折叠结构中的内折叠的终端设备,由于其具有两块完整的屏幕,且当设备处于折叠状态时,可折叠的屏幕隐藏在设备内侧,当设备处于展开状态时,可折叠的屏幕为第一显示区域,不可折叠的屏幕为第二显示区域。此处的第二显示区域并不特指终端设备的具体的屏幕,而是指玩家在进行游戏时玩家不可视的显示区域。第二显示区域主要用于接收玩家的触发操作。Exemplarily, the terminal device may have a dual-screen structure or a folding-screen structure, wherein the screen on the front side is the first display area, and the screen on the back side is the second display area. Among them, for the externally folded terminal device in the folding screen structure, since it has only one integral foldable screen, when the device is unfolded, the first display area and the second display area are displayed together. When the device is folded, the screen Divided into two, the screen on the front is the first display area, and the screen on the back is the second display area; for the terminal device that is folded inward in the folding structure, since it has two complete screens, and when the device is in the folded state , the foldable screen is hidden inside the device. When the device is unfolded, the foldable screen is the first display area, and the non-foldable screen is the second display area. The second display area here does not specifically refer to a specific screen of the terminal device, but refers to a display area invisible to the player when the player is playing a game. The second display area is mainly used to receive the player's trigger operation.

所述终端设备安装有与搭载了本方法的应用程序。需要说明的是,应用程序也可以是运行于服务器,通过服务器完成相关的数据处理,终端设备作为显示设备进行显示服务器发送的数据。The terminal device is installed and equipped with the application program of the method. It should be noted that the application program can also run on the server, and the relevant data processing is completed through the server, and the terminal device is used as a display device to display the data sent by the server.

本公开实施例提供的交互控制方法可以应用于任何对目标游戏中的虚拟对象进行交互控制的虚拟场景,例如游戏、依赖虚拟场景建立的虚拟社区等。本公开实施例提供的交互控制方法,适用于动作游戏、射击游戏、即时战略类游戏等,需要一定的操作性的游戏。The interactive control method provided by the embodiments of the present disclosure can be applied to any virtual scene for interactive control of virtual objects in a target game, such as games, virtual communities established by relying on virtual scenes, and the like. The interactive control method provided by the embodiments of the present disclosure is applicable to action games, shooting games, real-time strategy games, etc., which require certain operability.

以将本公开实施例提供的交互控制方法应用于射击类游戏为例,游戏在终端设备中运行时,终端设备的界面中可以展示游戏的游戏画面,在游戏画面中包括有虚拟对象;虚拟对象可以包括但不限于被用户操控的虚拟对象、非用户角色(Non-Player Character,NPC);虚拟对象可以包括但不限于虚拟人物、虚拟动物中的至少一种,能够被用户控制的虚拟对象、以及非用户角色根据游戏需求设定,此处不做具体限制。Taking the application of the interactive control method provided by the embodiments of the present disclosure to a shooting game as an example, when the game is running on the terminal device, the interface of the terminal device can display the game screen of the game, and the game screen includes virtual objects; virtual objects It may include but not limited to virtual objects manipulated by users, non-player characters (Non-Player Character, NPC); virtual objects may include but not limited to at least one of virtual characters, virtual animals, virtual objects that can be controlled by users, And non-user roles are set according to game requirements, and no specific restrictions are made here.

下面对本公开一些实施例所提供的交互控制方法加以说明。The interactive control methods provided by some embodiments of the present disclosure are described below.

参见图1所示,为本公开实施例提供的交互控制方法的流程图,所述方法包括步骤S101~S104,其中:Referring to FIG. 1 , which is a flowchart of an interactive control method provided by an embodiment of the present disclosure, the method includes steps S101 to S104, wherein:

S101:在所述第一显示区域显示目标游戏的游戏画面以及至少一个交互控件;S101: Display a game screen of a target game and at least one interactive control in the first display area;

S102:响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识;S102: In response to performing a first trigger operation on the interactive control area, display an operation indication mark corresponding to the first trigger operation in the first display area;

S103:响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动;S103: In response to performing a second trigger operation on the interaction control area, control the movement of the operation indicator;

S104:响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作。S104: Execute a target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition.

此处,终端设备可以是上述示例中的任一种,在第一显示区域显示目标游戏的游戏画面,以及交互控件,以目标游戏为第一人称射击类游戏,(First-Person ShootingGame,FPS)为例,交互控件是与该类型游戏相关的移动方向控件、射击控件、切换道具控件、小队语音控件等,这些控件可以以具体的轮廓形状展示在游戏画面中,也可以是一个特定的区域,玩家在该区域进行点击、滑动等操作即可控制虚拟对象进行对应的动作。Here, the terminal device can be any one of the above examples, and the game screen of the target game and the interactive controls are displayed in the first display area. The target game is a first-person shooting game, and (First-Person ShootingGame, FPS) is For example, interactive controls are movement direction controls, shooting controls, item switching controls, team voice controls, etc. related to this type of game. Clicking, sliding and other operations in this area can control the virtual object to perform corresponding actions.

第一触发操作和第二触发操作例如可以是动作连贯的操作。The first trigger operation and the second trigger operation may, for example, be operations with consecutive actions.

在实际应用中,若玩家的触发操作为在交互控制区域滑动,其中,滑动操作包括两个过程,其一,手指和交互控制区域相接触的过程,该过程可以视为第一触发操作;其二,手指在和交互控制区域相触后,沿着某一轨迹在交互控制区域滑动,该过程可以视为第二触发操作。若在手指和交互控制区域相触后又分离,则操作指示标识不再显示,直至手指和交互控制区域重新相触。In practical applications, if the trigger operation of the player is to slide in the interactive control area, the sliding operation includes two processes, one is the process of the finger touching the interactive control area, which can be regarded as the first trigger operation; Second, after the finger touches the interactive control area, the finger slides along a certain trajectory in the interactive control area, and this process can be regarded as the second trigger operation. If the finger is separated from the interactive control area after being in contact with it, the operation indicator will not be displayed until the finger is in contact with the interactive control area again.

示例性的,当玩家使用手指点击交互控制区域时,终端设备根据玩家在交互控制区域的第一触发操作,控制所述第一显示区域显示与第一触发操作对应的操作指示标识,其中,操作指示标识的样式例如可以是“指针”、“准星”、“圆点”等任何具有指示作用的样式。当玩家使用手指在交互控制区域滑动时,终端设备根据玩家在交互控制区域的第二触发操作,控制操作指示标识进行滑动。Exemplarily, when a player clicks on the interactive control area with a finger, the terminal device controls the first display area to display an operation indication corresponding to the first trigger operation according to the player's first trigger operation in the interactive control area, wherein the operation The style of the indication mark can be, for example, any style with indication function such as "pointer", "sight", "dot". When the player uses a finger to slide in the interactive control area, the terminal device controls the operation indicator to slide according to the player's second trigger operation in the interactive control area.

这里,当操作指示标识与游戏画面中的交互控件满足某种预设条件时,控制虚拟对象执行对应的目标操作。Here, when the operation indicator and the interactive control in the game screen meet a certain preset condition, the virtual object is controlled to perform the corresponding target operation.

其中,预设条件可以是当操作指示标识滑动到交互控件上时,或者是操作指示标识的滑动距离满足条件,或者是操作指示标识的滑动轨迹满足条件。虚拟对象执行与目标交互控件对应的目标操作,例如当目标交互控件控制的是虚拟对象移动时,当操作指示标识移动到该目标交互控件上时,控制虚拟对象移动,控制虚拟对象移动的交互控件通常是圆盘型,在具体实施中,可以根据操作指示标识在圆盘上的偏移方向,确定虚拟对象的移动方向。又例如当目标交互控件控制的是虚拟对象射击时,当操作指示标识移动到该目标交互控件上时,控制虚拟对象执行射击的操作。Wherein, the preset condition may be when the operation indicator slides onto the interactive control, or the sliding distance of the operation indicator satisfies the condition, or the sliding track of the operation indicator satisfies the condition. The virtual object executes the target operation corresponding to the target interactive control. For example, when the target interactive control controls the movement of the virtual object, when the operation indicator moves to the target interactive control, the movement of the virtual object is controlled, and the interactive control that controls the movement of the virtual object Usually it is disc-shaped, and in a specific implementation, the moving direction of the virtual object can be determined according to the offset direction marked on the disc by the operation instruction. For another example, when the target interactive control controls the virtual object to shoot, when the operation indicator moves to the target interactive control, the virtual object is controlled to perform the shooting operation.

此外,目标交互控件还可以是控制虚拟对象奔跑、切换道具等,这里不再一一举例。In addition, the target interaction control can also control virtual objects to run, switch props, etc., and examples will not be given here.

下面对上述S101~S104加以详细说明。The above-mentioned S101 to S104 will be described in detail below.

在本公开提供的一些实施例中,在响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识时,基于所述第一触发操作在所述交互控制区域的目标触发位置、以及所述交互控制区域的触发位置与所述第一显示区域的显示位置的位置映射关系,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识。In some embodiments provided by the present disclosure, when an operation indicator corresponding to the first trigger operation is displayed on the first display area in response to performing the first trigger operation on the interactive control area, based on the The target trigger position of the first trigger operation in the interaction control area, and the position mapping relationship between the trigger position of the interaction control area and the display position of the first display area, and the display in the first display area is related to the An operation indication identifier corresponding to the first trigger operation.

此处,位置映射关系表示为交互控制区域的触发位置与第一显示区域的显示位置的对应关系,每一个触发位置对应有一个显示位置,触发位置可以是单个触控采样点,显示位置可以是单个像素点或多个像素点组成的显示区域,具体根据触控采样点与像素点的数量关系确定,本公开不做限制。Here, the position mapping relationship is expressed as the corresponding relationship between the trigger position of the interactive control area and the display position of the first display area. Each trigger position corresponds to a display position. The trigger position can be a single touch sampling point, and the display position can be The display area composed of a single pixel or a plurality of pixels is specifically determined according to the quantitative relationship between touch sampling points and pixels, which is not limited in the present disclosure.

此外,如何建立触发位置与显示位置的位置映射关系比较常见,上述示例仅是利用这种位置映射关系在第一显示区域显示与第一触发操作对应的操作指示标识,在一些示例中,位置映射关系可以是点对点的位置映射,例如,根据目标触发位置在交互控制区域的位置坐标,确定其对应的显示位置在第一显示区域的位置坐标;也可以不是点对点的位置映射,例如,第一触发操作在第一显示区域的固定位置处显示操作指示标识,这种方式在本公开下述示例中有详细描述,在此不做过多赘述。In addition, how to establish the position mapping relationship between the trigger position and the display position is relatively common. The above example only uses this position mapping relationship to display the operation indicator corresponding to the first trigger operation in the first display area. In some examples, the position mapping The relationship can be point-to-point position mapping, for example, determine the position coordinates of the corresponding display position in the first display area according to the position coordinates of the target trigger position in the interactive control area; it can also not be point-to-point position mapping, for example, the first trigger The operation is to display an operation instruction mark at a fixed position in the first display area. This manner is described in detail in the following examples of the present disclosure, and details are not repeated here.

在建立触发位置与显示位置的位置映射关系后,示例性的,以终端设备为折叠屏手机终端为例,进入游戏后,玩家使用手指在折叠后在手机背部显示的屏幕上进行点击操作,手机终端根据玩家的点击操作,确定目标触发位置,根据目标触发位置以及位置映射关系在手机正面显示的屏幕的对应位置处显示操作指示标识。After the position mapping relationship between the trigger position and the display position is established, as an example, the terminal device is a folding screen mobile terminal as an example. The terminal determines the target trigger position according to the player's click operation, and displays the operation instruction logo at the corresponding position on the screen displayed on the front of the mobile phone according to the target trigger position and the position mapping relationship.

终端设备为背部设置有触控板的手机终端,其过程与上述示例一致,本公开不再赘述。The terminal device is a mobile phone terminal provided with a touch panel on the back, and the process is consistent with the above example, and will not be repeated in this disclosure.

在本公开提供的一些实施例中,所述第二触发操作包括滑动操作;在响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动时,基于所述滑动操作在所述交互控制区域的滑动轨迹、以及所述位置映射关系,控制所述操作指示标识基于所述滑动轨迹移动。In some embodiments provided by the present disclosure, the second trigger operation includes a slide operation; when the operation indicator is controlled to move in response to performing the second trigger operation on the interactive control area, based on the slide operation, the The sliding track of the interaction control area and the position mapping relationship control the movement of the operation indicator based on the sliding track.

此处在实际应用中,由于玩家握持终端设备的姿势,手指会放在交互控制区域上,并且在调整握持姿势时,手指会在交互控制区域上滑动,为了避免响应玩家握持姿势时的误触发操作,可以在交互控制区域集成压力感应单元,只有当交互控制区域检测到一定程度压力的接触时,才响应该触发操作。Here, in practical applications, due to the posture of the player holding the terminal device, the finger will be placed on the interactive control area, and when the holding posture is adjusted, the finger will slide on the interactive control area. In order to avoid responding to the player's holding posture For mis-triggered operations, a pressure sensing unit can be integrated in the interactive control area, and only when a certain degree of pressure is detected in the interactive control area, the trigger operation will be responded.

另外,为了避免响应玩家调整握持姿势时在交互控制区域的误滑动操作,还可以设置第一触发操作和第二触发操作的响应间隔,当终端设备检测到第一触发操作时,可以增加一个响应间隔的判断,在响应间隔时间内,不响应第二触发操作,以避免玩家调整握持姿势时带来的误滑动操作。In addition, in order to avoid responding to the wrong sliding operation in the interactive control area when the player adjusts the grip posture, the response interval between the first trigger operation and the second trigger operation can also be set. When the terminal device detects the first trigger operation, an additional The judgment of the response interval, within the response interval time, does not respond to the second trigger operation, so as to avoid the false sliding operation caused by the player adjusting the holding posture.

在根据滑动操作在交互控制区域的滑动轨迹、以及位置映射关系控制所述操作指示标识基于所述滑动轨迹移动时,可以将滑动轨迹理解为由多个连续的触发位置构成,然后再根据每个触发位置、以及该触发位置与第一显示区域的显示位置的位置映射关系,在第一显示区域控制操作指示控件按照显示位置移动。When controlling the movement of the operation indication mark based on the sliding track in the interactive control area and the position mapping relationship according to the sliding operation, the sliding track can be understood as consisting of a plurality of consecutive trigger positions, and then according to each The trigger position, and the positional mapping relationship between the trigger position and the display position of the first display area, controls the movement of the operation indication control in the first display area according to the display position.

示例性的,本公开还提供一种交互控制过程的具体示例之一,包括图2a~图2c,其中,参见图2a所示的一种交互控制的示例图之一,在图2a中,玩家使用手指点击终端设备背部的交互控制区域A21时,(虚线表示在设备的背部,在正面视角下不可见),终端设备响应于玩家的第一触发操作,根据该触发操作的目标触发位置,以及位置映射关系在终端设备正面的第一显示区域A22显示操作指示标识S。参见如图2b所示的一种交互控制的示例图之二,在图2b中,终端设备响应于玩家的第一触发操作在第一显示区域A22显示操作指示标识S后,玩家在交互控制区域A21滑动手指向右上角按钮B21所在的方向滑动,终端设备根据用户的手指的滑动操作,确定滑动轨迹L21(滑动轨迹L21玩家不可见),并根据滑动轨迹L21控制第一显示区域A22显示的操作指示标识按照滑动轨迹L21移动。此处,在实际应用中,为了让操作更加“跟手”可以提高触控采样率以及屏幕刷新率,具体实现过程本公开不做限定。参见图2c所示的一种交互控制的示例图之三,在图2c中,终端设备响应于玩家的第二触发操作在第一显示区域A22控制操作指示标识S按照滑动轨迹L21移动,当操作指示标识S移动到按钮B21时,激活按钮B21控制虚拟对象执行按钮B21对应的目标操作。Exemplarily, the present disclosure also provides one of specific examples of an interactive control process, including FIG. 2a to FIG. 2c, wherein, refer to one of the example diagrams of an interactive control shown in FIG. 2a. In FIG. 2a, the player When using a finger to click on the interactive control area A21 on the back of the terminal device (the dotted line indicates that it is on the back of the device, which is invisible from the front view), the terminal device responds to the first trigger operation of the player, according to the target trigger position of the trigger operation, and The location mapping relationship displays the operation instruction mark S in the first display area A22 on the front of the terminal device. Refer to the second example diagram of an interactive control as shown in FIG. 2b. In FIG. 2b, after the terminal device displays the operation indication mark S in the first display area A22 in response to the player's first trigger operation, the player enters the interactive control area. A21 Swipe your finger in the direction where the button B21 in the upper right corner is located, and the terminal device determines the sliding track L21 (the sliding track L21 is invisible to the player) according to the sliding operation of the user's finger, and controls the operation displayed in the first display area A22 according to the sliding track L21 The indication mark moves according to the sliding track L21. Here, in practical applications, the touch sampling rate and the screen refresh rate may be increased in order to make the operation more "hands-on", and the specific implementation process is not limited in this disclosure. Referring to the third example diagram of an interactive control shown in FIG. 2c, in FIG. 2c, the terminal device controls the operation indicator S to move along the sliding track L21 in the first display area A22 in response to the second trigger operation of the player. When the indicator S moves to the button B21, the button B21 is activated to control the virtual object to perform the target operation corresponding to the button B21.

此外,按钮B21的激活方式可以是操作指示标识S移动到按钮B21上时激活,也可以是操作指示标识S移动到按钮B21上再响应两次第一触发操作时激活对应的目标操作,也即,玩家控制手指移动使得操作指示标识S移动到按钮B21上时,松开手指,然后再次进行点击操作以激活按钮B21。In addition, the activation mode of the button B21 can be activated when the operation indicator S moves to the button B21, or can be activated when the operation indicator S moves to the button B21 and then activates the corresponding target operation in response to the first trigger operation twice, that is, , when the player controls the movement of the finger so that the operation indication mark S moves to the button B21, releases the finger, and then clicks again to activate the button B21.

另外,按钮与目标操作的对应关系可以进行修改,可以自定义按钮对应的目标操作。In addition, the corresponding relationship between the button and the target operation can be modified, and the target operation corresponding to the button can be customized.

在本公开提供的一些实施例中,所述交互控制区域包括:至少一个子控制区域;所述子控制区域和所述交互控件具有一一映射关系;每个所述交互控件包括:按钮以及指示条;指示条未触发时处于隐藏状态;In some embodiments provided by the present disclosure, the interactive control area includes: at least one sub-control area; the sub-control area and the interactive controls have a one-to-one mapping relationship; each of the interactive controls includes: a button and an indication bar; the indicator bar is hidden when it is not triggered;

此处,交互控制区域可以有多个子控制区域,各个子控制区域不发生重叠以保证操作的准确性,当交互控件大于1个时,可以在交互控制区域划分出与交互控件数量相等的子控制区域,且每个子控制区域与每个交互控件具有一一映射关系。交互控件包括按钮和指示条,指示条包括有第一端和第二端,第一端为起始端,第二端为激活端,指示条未触发时处于隐藏状态以保证显示更多的游戏画面。Here, the interactive control area can have multiple sub-control areas, and the sub-control areas do not overlap to ensure the accuracy of the operation. When there is more than one interactive control, sub-controls equal to the number of interactive controls can be divided in the interactive control area area, and each sub-control area has a one-to-one mapping relationship with each interactive control. Interactive controls include buttons and indicator bars. The indicator bar includes a first end and a second end. The first end is the starting end, and the second end is the activation end. When the indicator bar is not triggered, it is in a hidden state to ensure that more game screens are displayed .

接着,在响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识时,基于所述第一触发操作在所述交互控制区域的目标触发位置,确定所述目标触发位置对应的目标子控制区域;基于所述目标子控制区域、以及所述映射关系,确定所述目标交互控件;显示所述目标交互控件对应的指示条,并在所述指示条的预设显示位置,显示所述操作指示标识。Next, in response to performing a first trigger operation on the interaction control area, when an operation indicator corresponding to the first trigger operation is displayed in the first display area, based on the first trigger operation, in the interaction Control the target trigger position of the area, determine the target sub-control area corresponding to the target trigger position; determine the target interactive control based on the target sub-control area and the mapping relationship; display the indication corresponding to the target interactive control bar, and display the operation indication mark at the preset display position of the indication bar.

示例性的,终端设备响应于玩家对交互控制区域的第一触发操作,确定第一触发操作的目标触发位置,当目标触发位置落入指示条对应的目标子控制区域时,在第一显示区域显示指示条以及操作指示标识,操作指示标识此时位于指示条的第一端,也即预设显示位置。Exemplarily, the terminal device determines the target trigger position of the first trigger operation in response to the player's first trigger operation on the interactive control area, and when the target trigger position falls into the target sub-control area corresponding to the indicator bar, a The indication bar and the operation indication mark are displayed, and the operation indication mark is located at the first end of the indication bar at this time, that is, the preset display position.

这里,目标触发位置与显示位置的位置映射关系即为上述示例中提到的不是点对点的位置映射关系,指示条的显示位置是预先设置好的,操作指示标识的预设显示位置是根据指示条的第一端所在的位置显示的,因此,该映射关系为目标触发位置落入目标子控制区域的任一点时,即可在第一显示区域显示指示条以及操作指示标识。子控制区域的设置可以增加玩家操作的准确性。Here, the position mapping relationship between the target trigger position and the display position is not the point-to-point position mapping relationship mentioned in the above example, the display position of the indicator bar is preset, and the preset display position of the operation indicator is based on the indicator bar Therefore, the mapping relationship is that when the target trigger position falls into any point of the target sub-control area, the indicator bar and the operation indicator can be displayed in the first display area. The setting of the sub-control area can increase the accuracy of the player's operation.

在实际应用中,子控制区域和交互控件具有一一映射关系,但是交互控件可以由多个按钮组成,由于按钮的激活方式是当操作指示标识移动到按钮上时触发,因此多个按钮组成的交互控件与子控制区域确定映射关系时不会出现误操作的问题。指示条的激活方式是当操作指示标识从第一端移动到第二端时激活,因此,若多个指示条组成的交互控制与子控制区域确定映射关系时可能会出现误操作的问题。In practical applications, sub-control areas and interactive controls have a one-to-one mapping relationship, but interactive controls can be composed of multiple buttons. There will be no problem of misoperation when the interactive control and the sub-control area determine the mapping relationship. The indicator bar is activated when the operation indicator moves from the first end to the second end. Therefore, if the interactive control composed of multiple indicator bars and the sub-control area determine the mapping relationship, there may be a problem of misoperation.

示例性的,交互控制区域包括子控制区域A1以及子控制区域A2,子控制区域A1与按钮B1、B2、B3组成的交互控件存在映射关系,子控制区域A2与指示条存在映射关系,当终端设备响应于玩家的第一触发操作确定目标触发位置落入子控制区域A1时,在第一显示区域显示按钮B1、B2、B3,此时操作指示标识显示在与目标触发位置存在位置映射关系的位置,玩家可以根据操作指示标识与按钮之间的位置关系,滑动手指以控制操作指示标识滑动到对应的按钮上。当终端设备响应于玩家的第一触发操作确定目标触发位置落入子控制区域A2时,在第一显示区域显示指示条,并且在指示条的第一端显示操作指示标识。Exemplarily, the interactive control area includes a sub-control area A1 and a sub-control area A2. There is a mapping relationship between the sub-control area A1 and the interactive controls composed of buttons B1, B2, and B3, and there is a mapping relationship between the sub-control area A2 and the indicator bar. When the terminal When the device determines that the target trigger position falls into the sub-control area A1 in response to the player's first trigger operation, it displays buttons B1, B2, and B3 in the first display area. According to the positional relationship between the operation indicator and the button, the player can slide his finger to control the operation indicator to slide to the corresponding button. When the terminal device determines that the target trigger position falls into the sub-control area A2 in response to the player's first trigger operation, an indication bar is displayed in the first display area, and an operation indication logo is displayed at the first end of the indication bar.

在本公开提供的一些实施例中,所述第二触发操作包括滑动操作;所述响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动时,基于所述滑动操作在所述交互控制区域中的滑动信息,控制所述操作指示标识以所述指示条对应的预设显示位置为移动起点,按照所述指示条指示的移动轨迹移动。In some embodiments provided by the present disclosure, the second trigger operation includes a sliding operation; in response to performing the second trigger operation on the interactive control area, when controlling the movement of the operation indicator, based on the sliding operation The sliding information in the interactive control area controls the operation indicator to move along the movement track indicated by the indicator bar with the preset display position corresponding to the indicator bar as the starting point of movement.

此处,滑动信息可以包括滑动速度、滑动方向、滑动距离中的一种或多种。Here, the sliding information may include one or more of sliding speed, sliding direction, and sliding distance.

示例性的,针对滑动信息为滑动距离,终端设备通过响应于玩家的滑动操作,确定滑动操作在交互控制区域中的滑动距离,这里的滑动距离可以是实际滑动距离,也可以是水平滑动距离或者竖直滑动距离或其他任意方向上的滑动距离,根据确定的滑动距离,换算到在第一显示区域的指示条上的操作指示标识的移动距离。指示条指示的移动轨迹为第一端指向第二端,以实际滑动距离为例,玩家在交互控制区域先向左滑动一段距离又向右滑动一段距离回到原点时刚好可以使得操作指示标识从指示条的第一端移动到第二端,那么即使滑动前和滑动后的触发位置未发生变化,依然可以激活指示条,控制虚拟对象执行对应的目标操作。若以竖直滑动距离为例,在水平方向上的滑动距离不能控制操作指示标识移动。Exemplarily, the sliding information is the sliding distance, and the terminal device determines the sliding distance of the sliding operation in the interactive control area by responding to the player's sliding operation, where the sliding distance may be the actual sliding distance, or the horizontal sliding distance or The vertical sliding distance or the sliding distance in any other direction is converted into the moving distance of the operation indication mark on the indication bar in the first display area according to the determined sliding distance. The movement trajectory indicated by the indicator bar is from the first end to the second end. Taking the actual sliding distance as an example, when the player slides to the left for a certain distance and then slides to the right for a certain distance to return to the origin in the interactive control area, it is just enough to make the operation indication mark from If the first end of the indicator bar is moved to the second end, even if the trigger position before and after the slide does not change, the indicator bar can still be activated to control the virtual object to perform the corresponding target operation. Taking the vertical sliding distance as an example, the horizontal sliding distance cannot control the movement of the operation indicator.

针对滑动信息为滑动速度,终端设备通过响应于玩家的滑动操作,确定滑动操作在单位时间内的实际滑动距离,进而得到滑动速度,可以设定一个滑动速度激活阈值,当滑动速度超过滑动速度激活阈值时,控制操作指示标识从第一端移动到第二端,激活指示条。As the sliding information is the sliding speed, the terminal device determines the actual sliding distance of the sliding operation per unit time in response to the player's sliding operation, and then obtains the sliding speed. A sliding speed activation threshold can be set. When the sliding speed exceeds the sliding speed, it will activate When the threshold is reached, the control operation indicator moves from the first end to the second end, and the indicator bar is activated.

上述示例仅是本公开针对如何基于滑动信息控制操作指示标识移动的较佳示例,具体还可以有其他控制方式,本公开不再一一赘述。The above example is only a preferred example of how to control the movement of the operation indicator based on the sliding information in the present disclosure, and there may be other specific control methods, which will not be repeated in the present disclosure.

示例性的,本公开还提供一种交互控制过程的具体示例之二,包括图3a~图3d,其中,参见图3a所示的一种交互控制的示例图之四,在图3a中,交互控制区域A31包括子控制区域A310和子控制区域A311,其中,子控制区域A311与指示条C31存在映射关系;终端设备响应于玩家的第一触发操作,确定第一触发操作对应的目标触发位置,当第一触发操作对应的目标触发位置落入子控制区域A311时,在第一显示区域A32显示指示条C31以及位于指示条C31第一端的操作指示标识S。参见图3b所示的一种交互控制的示例图之五,在图3b中,当在第一显示区域A32显示指示条C31以及位于第一端的操作指示标识S后,终端设备响应于玩家的第二触发操作,确定第二触发操作对应的滑动信息,根据滑动信息,控制操作指示标识在指示条C31指示的移动轨迹移动,例如,图3b中的滑动轨迹L31表示为玩家的第二触发操作(滑动轨迹L31玩家不可见),根据第二触发操作,控制操作指示标识S从指示条的C31的第一端向第二端移动。参见图3c所示的一种交互控制的示例图之六,在图3c中,当玩家的第二触发操作控制操作指示标识S从第一端移动到第二端时,控制虚拟对象执行与该指示条C31对应的目标操作,并且在指示条C31的第二端展示激活指示条C31的特效。另外,如图3d所示的一种交互控制的示例图之七,图3d展示了一种与图3c不同的滑动操作,在图3d中的滑动轨迹L32与图3c中的滑动轨迹L31不同,但是由于滑动信息确定的是实际滑动距离,因此,在实际滑动距离与L31的实际滑动距离相同的情况下,同样可以激活指示条C31,在此不再过多赘述。Exemplarily, the present disclosure also provides a second specific example of an interactive control process, including FIG. 3a to FIG. 3d , wherein, refer to FIG. The control area A31 includes a sub-control area A310 and a sub-control area A311, wherein there is a mapping relationship between the sub-control area A311 and the indicator bar C31; the terminal device determines the target trigger position corresponding to the first trigger operation in response to the player's first trigger operation, when When the target trigger position corresponding to the first trigger operation falls into the sub-control area A311, the indication bar C31 and the operation indication mark S located at the first end of the indication bar C31 are displayed in the first display area A32. Referring to the fifth example diagram of an interactive control shown in FIG. 3b, in FIG. 3b, after the indicator bar C31 and the operation indicator S at the first end are displayed in the first display area A32, the terminal device responds to the player's The second trigger operation is to determine the slide information corresponding to the second trigger operation. According to the slide information, the control operation indicates the movement of the movement track indicated by the indicator bar C31. For example, the slide track L31 in FIG. 3b is represented as the player’s second trigger operation (The sliding track L31 is not visible to the player), according to the second trigger operation, the control operation indicator S moves from the first end to the second end of C31 of the indicator bar. Referring to the sixth example diagram of an interactive control shown in FIG. 3c, in FIG. 3c, when the player’s second trigger operation controls the operation indicator S to move from the first end to the second end, the virtual object is controlled to perform the same The target operation corresponding to the indicator bar C31 is displayed, and the special effect of activating the indicator bar C31 is displayed on the second end of the indicator bar C31. In addition, as shown in Figure 3d, the seventh example of an interactive control, Figure 3d shows a sliding operation different from Figure 3c, the sliding track L32 in Figure 3d is different from the sliding track L31 in Figure 3c, However, since the sliding information determines the actual sliding distance, when the actual sliding distance is the same as the actual sliding distance of L31, the indicator bar C31 can also be activated, which will not be repeated here.

在本公开提供的一些实施例中,响应于在执行所述第一触发操作后预设时间内,未执行所述第二触发操作,控制所述第一触发操作无效,并控制所述操作指示标识消失。In some embodiments provided by the present disclosure, in response to not performing the second trigger operation within a preset time after performing the first trigger operation, control the first trigger operation to be invalid, and control the operation indication The logo disappears.

示例性的,参见图4所示的一种交互控制的示例图之八,在图4中,终端设备响应于玩家的第一触发操作,在第一显示区域A42显示操作指示标识S以及计时标识T,计时标识T的计时时间为预设时间,在第一显示区域A42显示操作指示标识S以及计时标识T时开始计时,当计时结束终端设备仍未响应玩家的第二触发操作时,控制操作指示标识S以及计时标识T消失。此外,操作指示标识S和计时标识T可以半透明展示,避免遮挡游戏画面,透明度可以自行设置。For example, refer to the eighth example diagram of an interactive control shown in FIG. 4. In FIG. 4, the terminal device displays the operation indication mark S and the timing mark in the first display area A42 in response to the player's first trigger operation T, the timing time of the timing logo T is the preset time, and the timing starts when the first display area A42 displays the operation indication logo S and the timing logo T. When the timing ends, the terminal device still does not respond to the second trigger operation of the player, the control operation The indication mark S and the timing mark T disappear. In addition, the operation indication mark S and the timing mark T can be displayed translucently to avoid blocking the game screen, and the transparency can be set by yourself.

在本公开提供的一些实施例中,所述交互控件包括射击控件;所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作时,响应于所述操作指示标识移动至所述射击控件对应的激活区域,控制所述射击控件进入激活状态;在所述激活状态下,执行与所述射击控件对应的射击操作。In some embodiments provided by the present disclosure, the interactive control includes a shooting control; in response to the operation indicating that the target control in the interactive control satisfies a preset condition, execute an action corresponding to the target interactive control When the target is operated, the shooting control is controlled to enter the activation state in response to the operation indicator moving to the activation area corresponding to the shooting control; in the activation state, the shooting operation corresponding to the shooting control is performed.

示例性的,在一个可能的实施方式中,以目标游戏为FPS游戏为例,玩家以虚拟对象的第一人称视角进行游戏,如图5所示的一种交互控制的效果示例图之一,在图5中,包括了玩家的双手握持姿势,以及终端设备,终端设备上显示目标游戏的游戏画面,其中,游戏画面包括虚拟对象D51,以及虚拟对象D51使用的虚拟道具D52,滑动轨迹L51为玩家的手指在终端设备背部的交互控制面板上滑动的轨迹,当操作指示标识S滑动到射击控件B51的第二端时,控制虚拟对象D51执行射击操作,操作如效果H所示。由于操作的中间过程在上述示例图中已有展示,图5仅示例性的展示最终执行目标操作的效果。Exemplarily, in a possible implementation manner, taking the target game as an FPS game as an example, the player plays the game from a first-person perspective of a virtual object, as shown in FIG. In Fig. 5 , including the player's holding posture with both hands, and the terminal device, the game screen of the target game is displayed on the terminal device, wherein the game screen includes a virtual object D51, and a virtual prop D52 used by the virtual object D51, and the sliding track L51 is The player's finger slides on the interactive control panel on the back of the terminal device. When the operation indicator S slides to the second end of the shooting control B51, the virtual object D51 is controlled to perform the shooting operation. The operation is shown in effect H. Since the intermediate process of the operation has been shown in the above example figure, Figure 5 only exemplarily shows the effect of finally executing the target operation.

其中,满足预设条件为滑动轨迹L51的实际滑动距离大于激活射击控件B51的距离激活阈值。Wherein, satisfying the preset condition is that the actual sliding distance of the sliding track L51 is greater than the distance activation threshold for activating the shooting control B51.

另外,射击控件还可以是本公开上述实施例中按钮的形式,具体的交互过程在上述示例中已经进行了详细描述,在此不再赘述。In addition, the shooting control may also be in the form of a button in the above-mentioned embodiments of the present disclosure, and the specific interaction process has been described in detail in the above-mentioned examples, and will not be repeated here.

在本公开提供的一些实施例中,所述交互控件包括:虚拟道具切换控件;所述虚拟道具切换控件包括:至少两个道具标识;所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作时,基于所述操作指示标识的移动,控制所述虚拟道具切换控件对应的道具标识按照预设方式进行移动;响应于所述至少两个道具标识中的目标道具标识移动至所述虚拟道具切换控件对应的激活区域,将当前激活的虚拟道具,切换为所述目标具标识对应的虚拟道具。In some embodiments provided by the present disclosure, the interactive control includes: a virtual item switching control; the virtual item switching control includes: at least two item identifiers; The target control of the target control satisfies the preset condition, and when the target operation corresponding to the target interactive control is executed, based on the movement of the operation indication mark, the prop mark corresponding to the virtual prop switch control is controlled to move in a preset manner; in response to The target item ID among the at least two item IDs is moved to the activation area corresponding to the virtual item switching control, and the currently activated virtual item is switched to the virtual item corresponding to the target item ID.

示例性的,在一个可能的实施方式中,继续以上述目标游戏为FPS游戏为例,如图6a所示的一种交互控制的效果示例图之二,在图6a中,包括了玩家的双手握持姿势,以及终端设备,终端设备上显示目标游戏的游戏画面,其中,游戏画面包括虚拟对象D61,虚拟对象D61使用的虚拟道具D62,以及虚拟道具切换控件C61,其中,虚拟道具切换控件C61包括道具标识C611,道具标识C612以及道具标识C613,响应于接收到玩家的第一触发操作,在虚拟道具切换控件C61的第一端显示操作指示标识S,如图6b所示的一种交互控制的效果示例图之三,在图6b中,响应于接收到玩家的第二触发操作,滑动轨迹L61为玩家的手指在终端设备背部的交互控制面板上进行第二触发操作的滑动轨迹,此时操作指示标识S在激活虚拟道具切换控件C61后消失,终端设备控制靠近第一端的道具标识C613从右侧移动到中间,并且控制虚拟对象D61执行切换虚拟道具的操作,将道具标识C612对应的虚拟道具切换为道具标识C613对应的虚拟道具。Exemplarily, in a possible implementation manner, continuing to take the above-mentioned target game as an FPS game as an example, the second example diagram of an interactive control effect as shown in Figure 6a, in Figure 6a, includes the player's hands The holding posture, and the terminal device, the game screen of the target game is displayed on the terminal device, wherein the game screen includes a virtual object D61, a virtual item D62 used by the virtual object D61, and a virtual item switching control C61, wherein the virtual item switching control C61 Including the item identification C611, the item identification C612 and the item identification C613, in response to receiving the first trigger operation of the player, the operation instruction identification S is displayed on the first end of the virtual item switching control C61, an interactive control as shown in Figure 6b Figure 3 of the effect example of Figure 6b, in response to receiving the player’s second trigger operation, the slide track L61 is the slide track of the player’s finger performing the second trigger operation on the interactive control panel on the back of the terminal device, at this time The operation indicator S disappears after activating the virtual item switching control C61, and the terminal device controls the item identification C613 near the first end to move from the right side to the middle, and controls the virtual object D61 to perform the operation of switching virtual items, and sets the item identification C612 corresponding to The virtual item is switched to the virtual item corresponding to the item identifier C613.

本领域技术人员可以理解,在具体实施方式的上述方法中,各步骤的撰写顺序并不意味着严格的执行顺序而对实施过程构成任何限定,各步骤的具体执行顺序应当以其功能和可能的内在逻辑确定。Those skilled in the art can understand that in the above method of specific implementation, the writing order of each step does not mean a strict execution order and constitutes any limitation on the implementation process. The specific execution order of each step should be based on its function and possible The inner logic is OK.

基于同一发明构思,本公开实施例中还提供了与交互控制方法对应的交互控制装置,由于本公开实施例中的装置解决问题的原理与本公开实施例上述交互控制方法相似,因此装置的实施可以参见方法的实施,重复之处不再赘述。Based on the same inventive concept, the embodiment of the present disclosure also provides an interactive control device corresponding to the interactive control method. Since the problem-solving principle of the device in the embodiment of the present disclosure is similar to that of the above-mentioned interactive control method in the embodiment of the present disclosure, the implementation of the device Reference can be made to the implementation of the method, and repeated descriptions will not be repeated.

参照图7所示,为本公开实施例提供的一种交互控制的示意图,所述装置应用于终端设备,所述终端设备包括第一显示区域、以及在所述第一显示区域背侧形成的交互控制区域;所述装置包括:Referring to FIG. 7 , which is a schematic diagram of an interactive control provided by an embodiment of the present disclosure, the device is applied to a terminal device, and the terminal device includes a first display area and a Interactive control area; the device includes:

显示模块71,用于在所述第一显示区域显示目标游戏的游戏画面以及至少一个交互控件;A display module 71, configured to display the game screen of the target game and at least one interactive control in the first display area;

第一操作模块72,用于响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识;The first operation module 72 is configured to display an operation indicator corresponding to the first trigger operation in the first display area in response to performing a first trigger operation on the interactive control area;

第二操作模块73,用于响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动;The second operation module 73 is configured to control the movement of the operation indicator in response to performing a second trigger operation on the interaction control area;

执行模块74,用于响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作。The executing module 74 is configured to execute a target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition.

一种可选的实施方式中,所述第一操作模块72在所述响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识时,用于:In an optional implementation manner, the first operation module 72 displays in the first display area the corresponding When operating the indication sign, it is used to:

基于所述第一触发操作在所述交互控制区域的目标触发位置、以及所述交互控制区域的触发位置与所述第一显示区域的显示位置的位置映射关系,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识。Based on the target trigger position of the first trigger operation in the interaction control area and the positional mapping relationship between the trigger position of the interaction control area and the display position of the first display area, display in the first display area An operation indicator corresponding to the first trigger operation.

一种可选的实施方式中,所述第二操作模块73在所述响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动时,用于:In an optional implementation manner, the second operation module 73 is configured to:

基于所述滑动操作在所述交互控制区域的滑动轨迹、以及所述位置映射关系,控制所述操作指示标识基于所述滑动轨迹移动。Based on the sliding track of the sliding operation in the interactive control area and the position mapping relationship, the operation indicator is controlled to move based on the sliding track.

一种可选的实施方式中,所述第一操作模块72在所述响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识时,用于:In an optional implementation manner, the first operation module 72 displays in the first display area the corresponding When operating the indication sign, it is used to:

基于所述第一触发操作在所述交互控制区域的目标触发位置,确定所述目标触发位置对应的目标子控制区域;determining a target sub-control area corresponding to the target trigger position based on the target trigger position of the first trigger operation in the interactive control area;

基于所述目标子控制区域、以及所述映射关系,确定所述目标交互控件;显示所述目标交互控件对应的指示条,并在所述指示条的预设显示位置,显示所述操作指示标识。Based on the target sub-control area and the mapping relationship, determine the target interactive control; display the indicator bar corresponding to the target interactive control, and display the operation indicator at the preset display position of the indicator bar .

一种可选的实施方式中,所述第二操作模块73在所述响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动时,用于:In an optional implementation manner, the second operation module 73 is configured to:

基于所述滑动操作在所述交互控制区域中的滑动信息,控制所述操作指示标识以所述指示条对应的预设显示位置为移动起点,按照所述指示条指示的移动轨迹移动。Based on the sliding information of the sliding operation in the interactive control area, the operation indicator is controlled to move along the movement track indicated by the indicator bar with the preset display position corresponding to the indicator bar as the starting point of movement.

一种可选的实施方式中,所述装置还包括响应模块75,用于:In an optional implementation manner, the device further includes a response module 75, configured to:

响应于在执行所述第一触发操作后预设时间内,未执行所述第二触发操作,控制所述第一触发操作无效,并控制所述操作指示标识消失。In response to the fact that the second trigger operation is not performed within a preset time after the first trigger operation is performed, the first trigger operation is controlled to be invalid, and the operation indication mark is controlled to disappear.

一种可选的实施方式中,所述执行模块74在所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作时,用于:In an optional implementation manner, the execution module 74 executes the target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition , for:

响应于所述操作指示标识移动至所述射击控件对应的激活区域,控制所述射击控件进入激活状态;在所述激活状态下,执行与所述射击控件对应的射击操作。In response to the operation indicator moving to the activation area corresponding to the shooting control, the shooting control is controlled to enter an activated state; in the activated state, a shooting operation corresponding to the shooting control is performed.

一种可选的实施方式中,所述执行模块74在所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作时,用于:In an optional implementation manner, the execution module 74 executes the target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition , for:

基于所述操作指示标识的移动,控制所述虚拟道具切换控件对应的道具标识按照预设方式进行移动;Based on the movement of the operation indication mark, controlling the prop mark corresponding to the virtual prop switching control to move in a preset manner;

响应于所述至少两个道具标识中的目标道具标识移动至所述虚拟道具切换控件对应的激活区域,将当前激活的虚拟道具,切换为所述目标具标识对应的虚拟道具。In response to the target item ID among the at least two item IDs moving to the activation area corresponding to the virtual item switching control, the currently activated virtual item is switched to the virtual item corresponding to the target item ID.

关于装置中的各模块的处理流程、以及各模块之间的交互流程的描述可以参照上述方法实施例中的相关说明,这里不再详述。For the description of the processing flow of each module in the device and the interaction flow between the modules, reference may be made to the relevant description in the above method embodiment, and details will not be described here.

本公开实施例还提供了一种计算机设备,如图8所示,为本公开实施例提供的计算机设备结构示意图,包括:The embodiment of the present disclosure also provides a computer device, as shown in FIG. 8 , which is a schematic structural diagram of the computer device provided by the embodiment of the present disclosure, including:

处理器81和存储器82;所述存储器82存储有处理器81可执行的机器可读指令,处理器81用于执行存储器82中存储的机器可读指令,所述机器可读指令被处理器81执行时,处理器81执行下述步骤:Processor 81 and memory 82; the memory 82 stores machine-readable instructions executable by the processor 81, the processor 81 is used to execute the machine-readable instructions stored in the memory 82, and the machine-readable instructions are executed by the processor 81 During execution, processor 81 performs the following steps:

在所述第一显示区域显示目标游戏的游戏画面以及至少一个交互控件;Displaying a game screen of the target game and at least one interactive control in the first display area;

响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识;In response to performing a first trigger operation on the interactive control area, displaying an operation indicator corresponding to the first trigger operation in the first display area;

响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动;In response to performing a second trigger operation on the interaction control area, controlling the operation indication to move;

响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作。In response to the operation indicating that the target control among the interactive controls satisfies a preset condition, a target operation corresponding to the target interactive control is executed.

上述存储器82包括内存821和外部存储器822;这里的内存821也称内存储器,用于暂时存放处理器81中的运算数据,以及与硬盘等外部存储器822交换的数据,处理器81通过内存821与外部存储器822进行数据交换。Above-mentioned memory 82 comprises memory 821 and external memory 822; Memory 821 here is also called internal memory, is used for temporarily storing the operation data in processor 81, and the data exchanged with external memory 822 such as hard disk, processor 81 communicates with memory 821 through memory 821. The external memory 822 performs data exchange.

上述指令的具体执行过程可以参考本公开实施例中所述的交互控制方法的步骤,此处不再赘述。For the specific execution process of the above instructions, reference may be made to the steps of the interactive control method described in the embodiments of the present disclosure, which will not be repeated here.

本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行上述方法实施例中所述的交互控制方法的步骤。其中,该存储介质可以是易失性或非易失的计算机可读取存储介质。Embodiments of the present disclosure further provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is run by a processor, the steps of the interactive control method described in the foregoing method embodiments are executed. Wherein, the storage medium may be a volatile or non-volatile computer-readable storage medium.

本公开实施例还提供一种计算机程序产品,该计算机程序产品承载有程序代码,所述程序代码包括的指令可用于执行上述方法实施例中所述的交互控制方法的步骤,具体可参见上述方法实施例,在此不再赘述。The embodiment of the present disclosure also provides a computer program product, the computer program product carries a program code, and the instructions included in the program code can be used to execute the steps of the interactive control method described in the above method embodiment, for details, please refer to the above method The embodiment will not be repeated here.

其中,上述计算机程序产品可以具体通过硬件、软件或其结合的方式实现。在一个可选实施例中,所述计算机程序产品具体体现为计算机存储介质,在另一个可选实施例中,计算机程序产品具体体现为软件产品,例如软件开发包(Software Development Kit,SDK)等等。Wherein, the above-mentioned computer program product may be specifically implemented by means of hardware, software or a combination thereof. In an optional embodiment, the computer program product is embodied as a computer storage medium. In another optional embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK), etc. wait.

所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。在本公开所提供的几个实施例中,应该理解到,所揭露的系统、装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working process of the above-described system and device can refer to the corresponding process in the foregoing method embodiments, which will not be repeated here. In the several embodiments provided in the present disclosure, it should be understood that the disclosed systems, devices and methods may be implemented in other ways. The device embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or May be integrated into another system, or some features may be ignored, or not implemented. In another point, the mutual coupling or direct coupling or communication connection shown or discussed may be through some communication interfaces, and the indirect coupling or communication connection of devices or units may be in electrical, mechanical or other forms.

所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.

另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.

所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个处理器可执行的非易失的计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(Read-OnlyMemory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium executable by a processor. Based on this understanding, the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the methods described in various embodiments of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disk, and other media that can store program codes.

最后应说明的是:以上所述实施例,仅为本公开的具体实施方式,用以说明本公开的技术方案,而非对其限制,本公开的保护范围并不局限于此,尽管参照前述实施例对本公开进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本公开揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开的保护范围之内。因此,本公开的保护范围应所述以权利要求的保护范围为准。Finally, it should be noted that: the above-mentioned embodiments are only specific implementations of the present disclosure, and are used to illustrate the technical solutions of the present disclosure, rather than limit them, and the protection scope of the present disclosure is not limited thereto, although referring to the aforementioned The embodiments have described the present disclosure in detail, and those skilled in the art should understand that any person familiar with the technical field can still modify the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present disclosure Changes can be easily imagined, or equivalent replacements can be made to some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in this disclosure. within the scope of protection. Therefore, the protection scope of the present disclosure should be defined by the protection scope of the claims.

Claims (12)

1.一种交互控制方法,其特征在于,应用于终端设备,所述终端设备包括第一显示区域、以及在所述第一显示区域背侧形成的交互控制区域;所述方法包括:1. An interactive control method, characterized in that it is applied to a terminal device, and the terminal device includes a first display area and an interactive control area formed on the back side of the first display area; the method includes: 在所述第一显示区域显示目标游戏的游戏画面以及至少一个交互控件;Displaying a game screen of the target game and at least one interactive control in the first display area; 响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识;In response to performing a first trigger operation on the interactive control area, displaying an operation indicator corresponding to the first trigger operation in the first display area; 响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动;In response to performing a second trigger operation on the interaction control area, controlling the operation indication to move; 响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作。In response to the operation indicating that the target control among the interactive controls satisfies a preset condition, a target operation corresponding to the target interactive control is executed. 2.根据权利要求1所述的方法,其特征在于,所述交互控制区域包括与所述第一显示区域一体的第二显示区域,且通过所述第二显示区域接收所述第一触发操作和所述第二触发操作。2. The method according to claim 1, wherein the interactive control area includes a second display area integrated with the first display area, and the first trigger operation is received through the second display area and the second trigger operation. 3.根据权利要求1或2所述的方法,其特征在于,所述响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识,包括:3. The method according to claim 1 or 2, wherein, in response to performing a first trigger operation on the interactive control area, displaying in the first display area an icon corresponding to the first trigger operation Operation instructions, including: 基于所述第一触发操作在所述交互控制区域的目标触发位置、以及所述交互控制区域的触发位置与所述第一显示区域的显示位置的位置映射关系,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识。Based on the target trigger position of the first trigger operation in the interaction control area and the positional mapping relationship between the trigger position of the interaction control area and the display position of the first display area, display in the first display area An operation indicator corresponding to the first trigger operation. 4.根据权利要求3所述的方法,其特征在于,所述第二触发操作包括滑动操作;4. The method according to claim 3, wherein the second trigger operation comprises a sliding operation; 所述响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动,包括:In response to performing a second trigger operation on the interaction control area, controlling the movement of the operation indication sign includes: 基于所述滑动操作在所述交互控制区域的滑动轨迹、以及所述位置映射关系,控制所述操作指示标识基于所述滑动轨迹移动。Based on the sliding track of the sliding operation in the interactive control area and the position mapping relationship, the operation indicator is controlled to move based on the sliding track. 5.根据权利要求1或2所述的方法,其特征在于,所述交互控制区域包括:至少一个子控制区域;所述子控制区域和所述交互控件具有一一映射关系;每个所述交互控件包括:按钮以及指示条;所述指示条未触发时处于隐藏状态;5. The method according to claim 1 or 2, wherein the interactive control area comprises: at least one sub-control area; the sub-control area and the interactive control have a one-to-one mapping relationship; each of the The interactive controls include: a button and an indicator bar; the indicator bar is in a hidden state when it is not triggered; 所述响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识,包括:In response to performing a first trigger operation on the interactive control area, displaying an operation indicator corresponding to the first trigger operation in the first display area includes: 基于所述第一触发操作在所述交互控制区域的目标触发位置,确定所述目标触发位置对应的目标子控制区域;determining a target sub-control area corresponding to the target trigger position based on the target trigger position of the first trigger operation in the interactive control area; 基于所述目标子控制区域、以及所述映射关系,确定所述目标交互控件;显示所述目标交互控件对应的指示条,并在所述指示条的预设显示位置,显示所述操作指示标识。Based on the target sub-control area and the mapping relationship, determine the target interactive control; display the indicator bar corresponding to the target interactive control, and display the operation indicator at the preset display position of the indicator bar . 6.根据权利要求5所述的方法,其特征在于,所述第二触发操作包括滑动操作;6. The method according to claim 5, wherein the second trigger operation comprises a sliding operation; 所述响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动,包括:In response to performing a second trigger operation on the interaction control area, controlling the movement of the operation indication sign includes: 基于所述滑动操作在所述交互控制区域中的滑动信息,控制所述操作指示标识以所述指示条对应的预设显示位置为移动起点,按照所述指示条指示的移动轨迹移动。Based on the sliding information of the sliding operation in the interactive control area, the operation indicator is controlled to move along the movement track indicated by the indicator bar with the preset display position corresponding to the indicator bar as the starting point of movement. 7.根据权利要求1或2所述的方法,其特征在于,所述方法还包括:响应于在执行所述第一触发操作后预设时间内,未执行所述第二触发操作,控制所述第一触发操作无效,并控制所述操作指示标识消失。7. The method according to claim 1 or 2, further comprising: in response to the second trigger operation not being performed within a preset time after performing the first trigger operation, controlling the The first trigger operation is invalid, and the operation indicator is controlled to disappear. 8.根据权利要求1或2所述的方法,其特征在于,所述交互控件包括射击控件;8. The method according to claim 1 or 2, wherein the interactive control comprises a shooting control; 所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作,包括:The performing the target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition includes: 响应于所述操作指示标识移动至所述射击控件对应的激活区域,控制所述射击控件进入激活状态;在所述激活状态下,执行与所述射击控件对应的射击操作。In response to the operation indicator moving to the activation area corresponding to the shooting control, the shooting control is controlled to enter an activated state; in the activated state, a shooting operation corresponding to the shooting control is performed. 9.根据权利要求1或2所述的方法,其特征在于,所述交互控件包括:虚拟道具切换控件;所述虚拟道具切换控件包括:至少两个道具标识;9. The method according to claim 1 or 2, wherein the interactive control comprises: a virtual item switching control; the virtual item switching control comprises: at least two item identifications; 所述响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作,包括:The performing the target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition includes: 基于所述操作指示标识的移动,控制所述虚拟道具切换控件对应的道具标识按照预设方式进行移动;Based on the movement of the operation indication mark, controlling the prop mark corresponding to the virtual prop switching control to move in a preset manner; 响应于所述至少两个道具标识中的目标道具标识移动至所述虚拟道具切换控件对应的激活区域,将当前激活的虚拟道具,切换为所述目标具标识对应的虚拟道具。In response to the target item ID among the at least two item IDs moving to the activation area corresponding to the virtual item switching control, the currently activated virtual item is switched to the virtual item corresponding to the target item ID. 10.一种交互控制装置,其特征在于,应用于终端设备,所述终端设备包括第一显示区域、以及在所述第一显示区域背侧形成的交互控制区域;所述装置包括:10. An interactive control device, characterized in that it is applied to a terminal device, and the terminal device includes a first display area and an interactive control area formed on the back side of the first display area; the device includes: 显示模块,用于在所述第一显示区域显示目标游戏的游戏画面以及至少一个交互控件;A display module, configured to display the game screen of the target game and at least one interactive control in the first display area; 第一操作模块,用于响应于对所述交互控制区域执行第一触发操作,在所述第一显示区域显示与所述第一触发操作对应的操作指示标识;A first operation module, configured to, in response to performing a first trigger operation on the interactive control area, display an operation indicator corresponding to the first trigger operation in the first display area; 第二操作模块,用于响应于对所述交互控制区域执行第二触发操作,控制所述操作指示标识移动;A second operation module, configured to control the movement of the operation indicator in response to performing a second trigger operation on the interaction control area; 执行模块,用于响应于所述操作指示标识与所述交互控件中的目标控件满足预设条件,执行与所述目标交互控件对应的目标操作。An executing module, configured to execute a target operation corresponding to the target interactive control in response to the operation indicating that the target control in the interactive control satisfies a preset condition. 11.一种计算机设备,其特征在于,包括:处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述处理器执行如权利要求1至9任一项所述的交互控制方法的步骤。11. A computer device, comprising: a processor and a memory, the memory stores machine-readable instructions executable by the processor, and the processor is configured to execute the machine-readable instructions stored in the memory Instructions, when the machine-readable instructions are executed by the processor, the processor executes the steps of the interactive control method according to any one of claims 1 to 9. 12.一种计算机可读存储介质,其特征在于,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如权利要求1至9任一项所述的交互控制方法的步骤。12. A computer-readable storage medium, wherein a computer program is stored on the computer-readable storage medium, and when the computer program is run by a computer device, the computer device executes any one of claims 1 to 9. The steps of the interactive control method described in item.
CN202310635769.XA 2023-05-31 2023-05-31 An interactive control method, device, computer equipment and storage medium Pending CN116617647A (en)

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