CN116133727A - Program and information processing apparatus - Google Patents
Program and information processing apparatus Download PDFInfo
- Publication number
- CN116133727A CN116133727A CN202180059763.1A CN202180059763A CN116133727A CN 116133727 A CN116133727 A CN 116133727A CN 202180059763 A CN202180059763 A CN 202180059763A CN 116133727 A CN116133727 A CN 116133727A
- Authority
- CN
- China
- Prior art keywords
- advertisement
- degree
- scrutiny
- player
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0272—Period of advertisement exposure
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09F—DISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
- G09F19/00—Advertising or display means not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Multimedia (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Finance (AREA)
- Strategic Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Entrepreneurship & Innovation (AREA)
- Economics (AREA)
- Game Theory and Decision Science (AREA)
- Computer Security & Cryptography (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
本发明降低了已经确认广告的玩家的不公平感。一种程序,使计算机在游戏中用作:显示装置52,该显示装置52显示与游戏不同的广告;计算装置56,该计算装置56计算指示玩家已经确认广告的程度的确认程度;以及提供装置58,该提供装置58基于广告的显示向玩家提供可以在游戏内使用的内容,随着确认程度提升,提供装置58使所提供的内容更有利。
The invention reduces the sense of unfairness of players who have confirmed the advertisement. A program that causes a computer to be used in a game as: a display device 52 that displays an advertisement different from the game; a calculation device 56 that calculates a degree of confirmation indicating the degree to which the player has confirmed the advertisement; and providing means 58. The providing device 58 provides the player with content that can be used in the game based on the display of the advertisement. As the degree of confirmation increases, the providing device 58 makes the provided content more beneficial.
Description
技术领域technical field
本发明涉及一种程序以及一种信息处理设备。The present invention relates to a program and an information processing device.
背景技术Background technique
已知在游戏内显示针对商品等的广告的游戏,该广告与针对该游戏的广告不同。There is known a game in which an advertisement for a product or the like is displayed in the game, which is different from the advertisement for the game.
与此相关,专利文献1公开了一种技术,其中,在游戏内的特定时刻显示广告,并且向玩家提供以有利的方式推进游戏的奖励。In connection with this, Patent Document 1 discloses a technique in which an advertisement is displayed at a specific time within a game, and a player is provided with an award to advance the game in an advantageous manner.
引文列表Citation list
专利文献patent documents
专利文献1:JP-A 2018-027183Patent Document 1: JP-A 2018-027183
发明内容Contents of the invention
发明要解决的问题The problem to be solved by the invention
在这样的游戏中,存在一种不公平感,因为不管玩家是否仔细查看了广告,每个玩家都会得到同等的奖励。In such a game, there is a sense of injustice, as each player is rewarded equally regardless of whether the player has carefully checked the ad.
本发明是鉴于该问题而构思的,并且本发明的目的是提供一种程序和信息处理设备,利用该程序和信息处理设备,可以降低已经仔细查看广告的玩家的不公平感。The present invention was conceived in view of this problem, and an object of the present invention is to provide a program and an information processing device with which the sense of unfairness of players who have carefully viewed advertisements can be reduced.
解决问题的手段means of solving problems
为了解决上述问题,根据本发明的第一模式的程序使计算机用作:显示装置,用于在游戏内显示与针对该游戏的广告不同的广告;计算装置,用于计算指示玩家已经仔细查看所述广告的程度的细看程度;以及提供装置,用于基于所述广告的显示向所述玩家提供可在所述游戏中使用的内容,其中所述提供装置以与所述细看程度成比例的优待来处理所提供的内容。In order to solve the above-mentioned problems, the program according to the first mode of the present invention causes the computer to function as: display means for displaying an advertisement different from the advertisement for the game within the game; the degree of scrutiny of the degree of scrutiny of the advertisement; and providing means for providing content usable in the game to the player based on the display of the advertisement, wherein the providing means is proportional to the degree of scrutiny preferential treatment to deal with the content provided.
另外,在本发明的第二模式中,在广告显示的同时,所述显示装置显示一个或多个对象,并且所述计算装置根据从所述玩家接收到针对所述对象的输入指令的时机来计算所述细看程度。In addition, in the second mode of the present invention, the display means displays one or more objects while the advertisement is displayed, and the computing means calculates the The scrutiny level is calculated.
另外,在本发明的第三模式中,所述计算装置将所述细看程度计算为相对于显示对象的时机与接收到输入指令的时机的匹配程度成比例地变高。In addition, in a third mode of the present invention, the calculation means calculates the degree of detail to become higher in proportion to a degree of matching between timing of the display object and timing of receiving the input command.
另外,在本发明的第四模式中,所述显示装置使所述对象的显示向特定位置移动,并且所述计算装置将所述细看程度计算为相对于所述对象到达所述特定位置的时机与接收到所述输入指令的时机的匹配程度成比例地变高。In addition, in the fourth mode of the present invention, the display means moves the display of the object to a specific position, and the calculation means calculates the degree of detail as a time with respect to the object reaching the specific position. The timing becomes higher in proportion to the degree of matching with the timing of receiving the input command.
另外,在本发明的第五模式中,所述显示装置响应于所述广告的显示,显示与所述广告相关的问题,并且所述计算装置根据从所述玩家接收到的对所述问题的答案,计算所述细看程度。In addition, in the fifth mode of the present invention, the display means displays a question related to the advertisement in response to the display of the advertisement, and the computing means Answer, calculate the degree of scrutiny.
另外,在本发明的第六模式中,所述计算装置计算所述玩家观看所述广告的持续时间,并且将所述细看程度计算为相对于该持续时间成比例地变高。Also, in the sixth mode of the present invention, the calculation means calculates a duration during which the player watches the advertisement, and calculates the degree of scrutiny to become higher in proportion to the duration.
另外,在本发明的第七模式中,所述优待是增加所述内容的量。Also, in the seventh mode of the present invention, the preferential treatment is to increase the amount of the content.
另外,在本发明的第八模式中,所述优待是提高所述内容的质量。Also, in the eighth mode of the present invention, the preferential treatment is to improve the quality of the content.
另外,根据本发明的第九模式的信息处理设备包括:显示装置,用于在游戏内显示与针对该游戏的广告不同的广告;计算装置,用于计算指示玩家已经仔细查看所述广告的程度的细看程度;以及提供装置,用于基于所述广告的显示向所述玩家提供可在所述游戏中使用的内容,其中所述提供装置以与所述细看程度成比例的优待来处理所提供的内容。In addition, the information processing apparatus according to the ninth mode of the present invention includes: display means for displaying an advertisement different from the advertisement for the game within the game; calculation means for calculating a degree indicating that the player has carefully viewed the advertisement and providing means for providing content usable in the game to the player based on the display of the advertisement, wherein the providing means treats with a preferential treatment in proportion to the degree of scrutiny the content provided.
发明的效果The effect of the invention
利用本发明,可以降低已经仔细查看广告的玩家的不公平感。With the present invention, it is possible to reduce the sense of unfairness of players who have carefully viewed advertisements.
附图说明Description of drawings
图1是示出根据实施例的游戏系统的整体配置的示例的框图;FIG. 1 is a block diagram showing an example of an overall configuration of a game system according to an embodiment;
图2是示意性地示出服务器设备的硬件配置的示例的图;FIG. 2 is a diagram schematically showing an example of a hardware configuration of a server device;
图3是示出作为图1所示的终端设备的智能手机的硬件配置的示例的图;FIG. 3 is a diagram showing an example of a hardware configuration of a smartphone as the terminal device shown in FIG. 1;
图4是示出服务器设备的功能配置的示例的框图;FIG. 4 is a block diagram showing an example of a functional configuration of a server device;
图5是示出在根据本实施例的游戏系统中由图4所示的功能装置执行的处理流程的示例的流程图;FIG. 5 is a flowchart showing an example of the flow of processing executed by the functional means shown in FIG. 4 in the game system according to the present embodiment;
图6A是示出根据本实施例的广告屏幕的示例的图,图6B是示出根据本实施例的显示对象的广告屏幕的示例的图;以及FIG. 6A is a diagram showing an example of an advertisement screen according to the present embodiment, and FIG. 6B is a diagram showing an example of an advertisement screen displaying objects according to the present embodiment; and
图7是示出根据本实施例的提供屏幕的示例的图。FIG. 7 is a diagram showing an example of a provision screen according to the present embodiment.
具体实施方式Detailed ways
现在将参照附图描述本发明的实施例(以下称为“本实施例”)。为了便于对说明的理解,在附图中相同的部件和步骤将尽可能地进行相同地附图标记,并且将省略冗余的说明。An embodiment of the present invention (hereinafter referred to as "the present embodiment") will now be described with reference to the drawings. In order to facilitate the understanding of the description, the same components and steps will be given the same reference numerals as much as possible in the drawings, and redundant description will be omitted.
整体配置overall configuration
图1是示出根据本实施例的游戏系统1的整体配置的示例的框图。FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the present embodiment.
如图1所示,游戏系统1包括服务器设备10以及一个或多个终端设备12。服务器设备10和终端设备12进行连接,从而能够经由通信网络NT(例如内联网、因特网或电话线)进行通信。As shown in FIG. 1 , the game system 1 includes a
服务器设备10是信息处理设备,其经由通信网络NT向各终端设备12的玩家提供通过执行游戏程序14而获得的游戏执行结果或游戏程序14本身。在本实施例中,服务器设备10向终端设备12的玩家提供游戏程序14本身。The
各终端设备12是属于玩家的信息处理设备,并且是在已经安装了从服务器设备10接收到的游戏程序14之后通过执行该程序向玩家提供游戏的信息处理设备。这些终端设备12的示例包括视频游戏机、街机游戏机、移动电话、智能手机、平板电脑、个人计算机以及各种其他这样的设备。Each
硬件配置Hardware Configuration
图2是示意性地示出服务器设备10的硬件配置的示例的图。FIG. 2 is a diagram schematically showing an example of a hardware configuration of the
如图2所示,服务器设备10包括控制设备20、通信设备26以及存储设备28。控制设备20主要包括CPU(中央处理器)22以及存储器24。As shown in FIG. 2 , the
在控制设备20中,CPU 22通过执行存储在存储器24、存储设备28等中的特定程序而用作各种功能装置。下面将详细描述这些功能装置。In the
通信设备26由用于与外部设备进行通信的通信接口等构成。例如,通信设备26向终端设备12发送并且从终端设备12接收各种类型的信息。The
存储设备28由硬盘等构成。存储设备28存储在控制设备20中执行处理所需的各种类型的程序和各种类型的信息(包括游戏程序14)以及关于处理结果的信息。The
服务器设备10可以通过使用诸如专用或通用的服务器计算机的信息处理设备来实现。另外,服务器设备10可以由单个信息处理设备构成,或者可以由分布在通信网络NT上的多个信息处理设备构成。另外,图2仅示出服务器设备10的主要硬件配置的一部分,而服务器设备10可以包括通常为服务器设置的其他部件。另外,多个终端设备12的硬件配置除了包括例如操作装置、显示设备以及声音输出设备之外,还可以具有与服务器设备10相同的配置。The
图3是示出作为图1所示的终端设备12的智能手机的硬件配置的示例的图。FIG. 3 is a diagram showing an example of a hardware configuration of a smartphone as the
如图3所示,终端设备12包括主控制单元30、触摸面板(触摸屏)32、摄像头34(内置摄像头/外置摄像头)、移动通信单元36、无线LAN通信单元38、存储单元40、扬声器42以及麦克风44。As shown in Figure 3, the
主控制单元30包括CPU、存储器等。该主控制单元30连接到触摸面板32(用作显示输入设备)、摄像头34、移动通信单元36、无线LAN通信单元38、存储单元40以及扬声器42。主控制单元30具有控制这些连接的设备的功能。The
触摸面板32具有显示功能和输入功能,并且由处理显示功能的显示器32A以及处理输入功能的触摸传感器32B构成。在本实施例中,显示器32A能够显示游戏图像,包括按钮图像、十字键图像、操纵杆图像以及其他操作输入图像。触摸传感器32B能够感测玩家相对于游戏图像的输入位置。The
摄像头34具有拍摄静止图像和/或运动图像并将这些图像存储在存储单元40中的功能。The
移动通信单元36经由天线36A连接到移动通信网络,并且具有与连接到该移动通信网络的其它通信设备进行通信的功能。The
无线LAN通信单元38经由天线38A连接到通信网络NT,并且具有与连接到通信网络NT的其他设备(例如服务器设备10)进行通信的功能。The wireless
存储单元40存储各种类型的程序和数据,例如游戏程序14以及在游戏程序14中指示玩家信息或游戏进展的游戏数据。该游戏数据可以存储在服务器设备10中。The
扬声器42具有输出游戏声音等的功能。The
游戏概述game overview
根据本实施例的游戏包括其中玩家可以获取内容(例如角色和各种道具)的抽奖游戏、任务和使命。抽奖游戏有时也被称为扭蛋(gacha)(抽奖箱)、抽彩、召唤等。任务有时被称为对战游戏、地下城、搜索、使命等。The game according to the present embodiment includes a lottery game in which players can acquire contents such as characters and various items, missions, and missions. Lottery games are sometimes called gacha (lottery box), lottery, summon, etc. Quests are sometimes called battle games, dungeons, quests, missions, etc.
根据本实施例的抽奖游戏是其中玩家响应于来自玩家的执行抽奖游戏的指令(请求)而获取从待选择的角色组中随机选择的一个或多个角色的游戏。该抽奖基于玩家所拥有的道具的消耗来执行。这种道具的示例包括付费道具(付费石头、付费门票等)和免费道具(免费石头、免费门票、游戏币等)。付费道具是基于现金或预付卡、信用卡等的支付而给予玩家的道具。免费道具与付费道具的价值相同,却是在游戏中免费提供给玩家的道具。The lottery game according to the present embodiment is a game in which a player acquires one or more characters randomly selected from a character group to be selected in response to an instruction (request) from the player to execute the lottery game. The lottery is performed based on consumption of items owned by the player. Examples of such items include paid items (paid stones, paid tickets, etc.) and free items (free stones, free tickets, game coins, etc.). The paid item is an item given to the player based on payment by cash, prepaid card, credit card, or the like. Free items have the same value as paid items, but are items that are given to players for free in the game.
另外,根据本实施例的任务是这样的游戏,其中由玩家所拥有的一个或多个角色组成的团队基于来自玩家的执行任务的指令(请求)与敌方角色进行对战。该任务基于与玩家相关联的体力的消耗来执行。体力会根据体力恢复道具的使用或经过特定时间(例如三分钟)来恢复。玩家可以通过通关任务获得通关奖励。通关奖励包括免费道具(例如免费石头)、在任务中出现的敌方角色以及用于提升玩家等级的经验值。In addition, the mission according to the present embodiment is a game in which a team composed of one or more characters owned by a player competes against an enemy character based on an instruction (request) from the player to perform a mission. The task is performed based on the expenditure of stamina associated with the player. Physical strength will be restored according to the use of physical strength recovery items or the passage of a certain time (such as three minutes). Players can obtain customs clearance rewards through customs clearance tasks. Clearance rewards include free items (such as free stones), enemy characters that appear during missions, and experience points for leveling up players.
另外,根据本实施例的使命是由游戏运营商赋予玩家的任务等,并且玩家可以基于完成使命而获得奖励。使命的示例包括观看(浏览)针对各种商品和服务的广告、完成特定任务、达到一定的玩家等级、达到一定的登录次数以及消耗的体力达到特定总值。奖励的示例包括可以在游戏中使用的内容以及可以在商店等处使用的优惠券(条形码、礼品码等)。该内容的示例包括角色、免费道具、用于增强(进化)角色的材料道具、体力恢复道具以及可在任务中使用的道具(继续道具等)。该内容也可以是可在另一游戏中使用的内容。另外,玩家获得的奖励可以根据特定概率随机确定。In addition, the mission according to the present embodiment is a mission or the like given to the player by the game operator, and the player can be rewarded based on completing the mission. Examples of missions include watching (browsing) advertisements for various goods and services, completing certain tasks, reaching a certain player level, achieving a certain number of logins, and expending a certain amount of stamina. Examples of rewards include content that can be used in games, and coupons (barcodes, gift codes, etc.) that can be used at stores and the like. Examples of the content include characters, free items, material items for enhancing (evolving) characters, stamina recovery items, and items that can be used in missions (continuation items, etc.). The content may also be content usable in another game. In addition, the rewards that players get can be randomly determined according to a certain probability.
功能装置Functional device
图4是示出服务器设备10的功能配置的示例的框图。FIG. 4 is a block diagram showing an example of a functional configuration of the
如图4所示,服务器设备10包括存储装置50、显示装置52、接收装置54、计算装置56以及提供装置58作为功能部件。这里,存储装置50由一个或多个存储设备28实现。除存储装置50以外的功能装置通过使控制设备20执行存储在存储设备28等中的游戏程序14来实现。As shown in FIG. 4 , the
存储装置50是用于存储玩家信息50A、角色信息50B、广告信息50C等的功能装置。The
针对每个玩家,与该玩家的玩家ID相关联地存储玩家信息50A。玩家信息50A包括例如玩家的姓名、年龄、拥有角色信息、拥有道具信息以及细看程度。For each player,
拥有角色信息包括玩家拥有的每个角色(拥有角色)的角色ID和能力参数。能力参数例如是角色等级、生命值、攻击力、防御力等。当角色通过与材料道具融合等获取角色经验值时,等级提升。随着角色等级的提升,生命值、攻击力、防御力等也会提升。The owned character information includes a character ID and ability parameters of each character (owned character) owned by the player. Ability parameters are, for example, character level, life value, attack power, defense power, and the like. When a character gains character experience points through fusion with material props, etc., the level increases. As the character level increases, health, attack power, defense power, etc. will also increase.
拥有道具信息包括玩家拥有的道具的数量。这些道具的示例包括付费石头、付费门票、免费石头、免费门票、材料道具等。The owned item information includes the number of items owned by the player. Examples of these items include paid stones, paid tickets, free stones, free tickets, material props, etc.
细看程度包括玩家对广告的仔细查看的程度(数值)。The degree of scrutiny includes the degree (numerical value) of the player's scrutiny of the advertisement.
针对每个角色,与该角色的角色ID相关联地存储角色信息50B。角色信息50B例如包括角色的名称和形象(设计)、稀有度、能力参数的初始值(例如在等级1时的生命值、攻击力、防御力等)、最大值(例如在等级100时的生命值、攻击力、防御力等)、技能等。For each character, character information 50B is stored in association with the character ID of the character. The character information 50B includes, for example, the name and image (design) of the character, the rarity, the initial value of the ability parameter (for example, the life value, attack power, defense power, etc. at level 1), the maximum value (for example, the life at
稀有度包括例如从1到6的数值。例如,该数值通过星数来指示。在这里,稀有度高的角色被设置为具有对游戏有利的能力参数和技能(例如在任务和使命中)。The rarity includes numerical values from 1 to 6, for example. For example, the numerical value is indicated by the number of stars. Here, characters with high rarity are set to have ability parameters and skills that are beneficial to the game (such as in missions and missions).
针对每个广告,与该广告的广告ID相关联地存储广告信息50C。该广告信息50C例如包括广告商的名称、广告的商品的名称、广告数据、对象信息、FAQ信息、奖励信息、显示次数等。该广告数据的示例包括运动图像、静止图像、用于执行游戏的应用程序等。该广告数据例如显示10秒。广告包括例如字符串,例如商品名称、商品概要、商品图像以及销售商品的公司名称。商品还包括服务。对象信息包括关于在广告内显示的一个或多个对象的对象ID、显示信息和移动信息。对象包括标记、字符等。显示信息包括对象在广告显示区域内的显示位置(坐标)和显示时机。显示位置例如被设置在广告显示区域中显示的商品名称附近(例如,第一对象在商品名称的开头附近)。显示时机包括例如在显示广告的同时显示对象的时机(例如秒数),以及所显示的对象消失的时机。移动信息包括所显示的对象移动朝向的特定位置和速度。该特定位置例如被设置为广告的显示区域的全部或一部分。例如,特定位置被设置在广告显示区域中显示的商品名称的末尾附近。FAQ信息包括问题信息和答案信息。问题信息包括作为关于广告的问题(提问)呈现给玩家的字符串和图像数据。答案信息包括字符串(单词)、数值、符号(选项)等作为问题的答案。奖励信息包括基于广告的显示而提供给玩家的内容。显示次数包括已经在每个玩家的终端设备12上显示广告的次数(总次数)。For each advertisement, advertisement information 50C is stored in association with the advertisement ID of the advertisement. The advertisement information 50C includes, for example, the name of the advertiser, the name of the product to be advertised, advertisement data, object information, FAQ information, bonus information, the number of times of display, and the like. Examples of this advertisement data include moving images, still images, application programs for executing games, and the like. This advertisement data is displayed for 10 seconds, for example. The advertisement includes, for example, character strings such as product names, product outlines, product images, and names of companies selling products. Goods also include services. Object information includes object IDs, display information, and movement information about one or more objects displayed within the ad. Objects include tokens, characters, etc. The display information includes the display position (coordinates) and display timing of the object in the advertisement display area. The display position is set, for example, near the product name displayed in the advertisement display area (for example, the first object is near the beginning of the product name). The display timing includes, for example, a timing (for example, the number of seconds) at which an object is displayed while an advertisement is being displayed, and a timing at which a displayed object disappears. The movement information includes the specific position and velocity towards which the displayed object is moving. This specific position is set, for example, as all or part of the display area of the advertisement. For example, the specific position is set near the end of the product name displayed in the advertisement display area. FAQ information includes question information and answer information. The question information includes character strings and image data presented to the player as a question (question) about the advertisement. The answer information includes character strings (words), numerical values, symbols (options), etc. as answers to questions. The bonus information includes content provided to the player based on the display of the advertisement. The number of times of display includes the number of times (total number of times) an advertisement has been displayed on each player's
显示装置52是用于在触摸面板32上显示游戏屏幕、广告屏幕等的功能装置。在本实施例中,显示装置52在游戏内显示与针对该游戏的广告不同的广告。The
在显示广告的同时,显示装置52还显示一个或多个对象。例如,显示装置52参考广告信息50C的显示信息,在广告显示区域所示的商品名称的下方或后方显示对象。While displaying the advertisement, the
显示装置52还使对象的显示向特定位置移动。例如,显示装置52参考广告信息50C的移动信息,使所显示的对象的显示从广告显示区域所示的商品名称的开头附近向末尾附近(特定位置)移动。该特定位置例如在屏幕上由圆形或多边形区域、线段等表示。The
另外,显示装置52根据广告的显示来显示关于该广告的问题。例如,显示装置52参考广告信息50C的FAQ信息(问题信息),显示示出与广告相关的问题的图像。该问题的示例包括提示用户给出关于商品名称、商品概要或商品图像的全部或一部分的答案的问题(提问)。In addition, the
接收装置54是用于接收来自玩家的输入指令的功能装置。在本实施例中,接收装置54从玩家接收关于对象的操作输入或音频输入。操作包括触摸面板32上的触摸操作、点击操作、滑动操作、轻弹操作、长按等。音频包括播放器生成的声音(例如说话声或掌声)。The receiving
接收装置54还从玩家接收用于回答与显示装置52所显示的广告内容有关的问题的输入指令。答案例如是字符串(单词)、数值、符号(选择树)等。The receiving means 54 also receives input instructions from the player for answering questions related to the advertisement content displayed by the display means 52 . The answer is, for example, a character string (word), a numerical value, a symbol (selection tree), or the like.
计算装置56是用于计算各种数值的功能装置。在本实施例中,计算装置56计算指示玩家已经仔细查看广告的程度的细看程度。细看程度包括例如从0到100的数值,并且数值越高,广告越被仔细查看。The calculating means 56 is a functional means for calculating various numerical values. In this embodiment, the computing means 56 calculates a degree of scrutiny indicating how closely the player has viewed the advertisement. The scrutiny level includes, for example, a numerical value from 0 to 100, and the higher the numerical value, the more scrutiny the advertisement was viewed.
另外,计算装置56根据接收到玩家对于对象的输入指令的时机来计算细看程度。例如,计算装置56将细看程度计算为相对于显示装置52显示对象的时机与接收装置54接收到输入指令的时机的匹配程度成比例地变高。更具体而言,如果从显示对象的时机起的0.2秒内在显示对象的显示位置处执行触摸操作,则计算装置56将细看程度增加10,并且如果从上述时机起的0.4秒内在显示对象的显示位置处执行触摸操作,则将细看程度增加5。在这种情况下,总共显示10个对象。In addition, the
另外,计算装置56将细看程度计算为相对于移动显示的对象到达特定位置的时机与给出输入指令的时机的匹配程度成比例地变高。例如,计算装置56将细看程度计算为相对于通过显示装置52显示已经向特定位置移动的对象到达该特定位置的时机与接收装置54接收到输入指令的时机的匹配程度成比例地变高。更具体而言,如果从对象到达特定位置的时机起的0.2秒内在特定位置处执行触摸操作,则计算装置56将细看程度增加10,并且如果从上述时机起的0.5秒内在特定位置处执行触摸操作,则将细看程度增加5。在这种情况下,总共移动10个对象的显示。In addition, the calculation means 56 calculates the degree of detail to become higher in proportion to the degree of matching of the timing of moving the displayed object to a specific position and the timing of giving an input instruction. For example, the
另外,计算装置56根据从玩家接收到的答案来计算细看程度。例如,计算装置56参考广告信息50C的FAQ信息(答案信息),如果由接收装置54接收到的玩家答案正确,则将细看程度增加50。在这种情况下,总共显示2个问题。In addition, the calculation means 56 calculates the degree of scrutiny based on the answers received from the players. For example, the calculating means 56 refers to the FAQ information (answer information) of the advertisement information 50C, and if the answer of the player received by the receiving means 54 is correct, the degree of scrutiny is increased by 50. In this case, a total of 2 questions are displayed.
另外,计算装置56将细看程度计算为相对于玩家观看广告的持续时间成比例地变高。例如,当广告正在显示时,如果摄像头(内置摄像头)34捕捉到玩家的眼睛(瞳孔)仔细查看广告的持续时间为至少8秒,则将细看程度设置为100,如果持续时间为至少5秒且小于8秒,则将细看程度设置为50,如果持续时间小于5秒,则将细看程度设置为0。在这种情况下,广告显示的持续时间是10秒。In addition, the computing means 56 calculates the level of scrutiny to become proportionally higher relative to the duration of time the player watches the advertisement. For example, when the ad is being displayed, if the camera (built-in camera) 34 captures the player's eyes (pupils) for a duration of at least 8 seconds of scrutiny of the ad, then the degree of scrutiny is set to 100, and if the duration is at least 5 seconds and less than 8 seconds, set the level of scrutiny to 50, and if the duration is less than 5 seconds, set the level of scrutiny to 0. In this case, the duration for which the ad is displayed is 10 seconds.
提供装置58是用于向玩家提供内容的功能装置。在本实施例中,提供装置58基于广告的显示向玩家提供可在游戏中使用的内容(奖励)。例如,提供装置58以与计算装置56计算出的细看程度成比例的优待来处理所提供的内容。该优待例如是增加内容的量或提高内容的质量。例如,如果细看程度为100,则提供装置58提供5个免费石头,如果细看程度为50以上且不足100,则提供3个免费石头,如果细看程度为0以上且不足50,则提供1个免费石头。另外,如果细看程度为100,则提供装置58提供稀有度为5的角色,如果细看程度为50以上且不足100,则提供稀有度为4的角色,如果细看程度为0以上且不足50,则提供材料道具。The providing means 58 is a functional means for providing content to the player. In the present embodiment, the providing
处理流程processing flow
图5是示出在根据本实施例的游戏系统中由图4所示的功能装置执行的处理流程的示例的流程图。例如,在玩家从任务菜单屏幕执行用于观看或收听广告的输入操作的时机开始以下步骤中的处理。可以根据需要变更以下步骤的顺序和细节。FIG. 5 is a flowchart showing an example of the flow of processing executed by the functional means shown in FIG. 4 in the game system according to the present embodiment. For example, the processing in the following steps starts at the timing when the player performs an input operation for viewing or listening to an advertisement from the mission menu screen. The order and details of the following steps can be changed as necessary.
步骤SP10Step SP10
显示装置52在触摸面板32上显示广告屏幕60。例如,显示装置52参考广告信息50C并再现与仅显示了几次的广告相对应的广告数据(例如静止图片)。The
图6A是示出根据本实施例的广告屏幕60的示例的图。FIG. 6A is a diagram showing an example of an
如图6A所示,广告屏幕60设置有商品描述区域62和商品图像区域64。在商品描述区域62中,显示商品名称、商品概要、销售该商品的公司名称等。在商品图像区域64中显示商品的图像。As shown in FIG. 6A , the
返回到图5,处理移至步骤SP12的处理。Returning to Fig. 5, the process moves to the process of step SP12.
步骤SP12Step SP12
显示装置52显示在步骤SP10中显示的广告中的对象。The display means 52 displays the objects in the advertisement displayed in step SP10.
图6B是示出根据本实施例的显示了对象的广告屏幕60的示例的图。FIG. 6B is a diagram showing an example of an
如图6B所示,广告屏幕60设置有商品描述区域62、商品图像区域64以及对象66。例如,对象66显示在商品名称附近(下方等)。As shown in FIG. 6B , the
返回到图5,处理移至步骤SP14的处理。Returning to Fig. 5, the process moves to the process of step SP14.
步骤SP14Step SP14
接收装置54接收来自玩家的输入指令。例如,接收装置54接收玩家在步骤SP12中显示的对象上的触摸操作。在从步骤SP12中显示对象起经过了特定时间长度(例如0.5秒)的情况下,接收装置54假设没有来自玩家的输入指令。然后,处理移至步骤SP16的处理。The receiving
步骤SP16Step SP16
计算装置56更新(计算)玩家的细看程度。例如,计算装置56根据从在步骤SP12中显示对象的时机到在步骤SP14中玩家执行触摸操作的时机的时间长短来更新玩家信息50A中的细看程度。更具体而言,如果该时间在0.2秒内,则计算装置56将细看程度增加10,如果该时间在0.4秒内,则将细看程度增加5,并且如果该时间超过0.4秒,则不增加细看程度。然后,处理移至步骤SP18的处理。The calculation means 56 updates (calculates) the degree of scrutiny of the player. For example, the
步骤SP18Step SP18
显示装置52参考广告信息50C中的对象信息,并确定是否已经显示了所有对象(例如总共10个对象)。如果确定为肯定,则处理移至步骤SP20的处理。另一方面,如果确定为否定,则处理移至步骤SP12的处理。Display means 52 refers to the object information in advertisement information 50C, and determines whether all objects (for example, a total of 10 objects) have been displayed. If the determination is affirmative, the process moves to the process of step SP20. On the other hand, if the determination is negative, the processing moves to the processing of step SP12.
步骤SP20Step SP20
显示装置52结束广告的显示。显示装置52还可以响应于来自玩家的输入操作而结束广告的显示。然后,处理移至步骤SP22的处理。The
步骤SP22Step SP22
提供装置58向玩家提供内容。例如,提供单元58将该提供内容添加到玩家信息50A的拥有角色信息或拥有道具信息中。更具体而言,如果在步骤SP16中更新的细看程度为100,则提供装置58提供稀有度为5的角色,如果细看程度为50以上且不足100,则提供稀有度为4的角色,如果细看程度为0以上且不足50,则提供材料道具。然后,计算装置56将玩家信息50A中的细看程度初始化为0。然后,处理移至步骤SP24的处理。The providing means 58 provides content to the player. For example, the providing
步骤SP24Step SP24
显示装置52使触摸面板32显示示出在步骤SP22中提供给玩家的内容的提供屏幕70。The
图7是示出根据本实施例的提供屏幕70的示例的图。FIG. 7 is a diagram showing an example of a
如图7所示,提供屏幕70设置有提供信息区域72。提供信息区域72示出玩家对广告的细看程度和所提供的内容。As shown in FIG. 7 , the
然后结束图5所示的一系列处理。Then the series of processing shown in FIG. 5 ends.
效果Effect
如上所述,在本实施例中,使计算机用作:显示装置52,用于在游戏内显示与针对该游戏的广告不同的广告;计算装置56,用于计算指示玩家已经仔细查看广告的程度的细看程度;以及提供装置58,用于基于广告的显示向玩家提供可在游戏中使用的内容,其中提供装置58以与细看程度成比例的优待来处理所提供的内容。As described above, in the present embodiment, the computer is used as: the
利用该配置,玩家已经仔细查看广告的程度越高,提供给玩家的内容就越有优待,因此可以降低已经仔细查看广告的玩家的不公平感。With this configuration, the higher the degree to which the player has carefully viewed the advertisement, the more preferential the content provided to the player, so the sense of unfairness of the player who has carefully viewed the advertisement can be reduced.
另外,在本实施例中,在显示广告的同时,显示装置52显示一个或多个对象,并且计算装置56根据玩家给出的针对对象的输入指令的时机来计算细看程度。In addition, in this embodiment, while displaying the advertisement, the
利用该配置,根据给出针对所显示的对象的输入指令的时机来优待处理所提供的内容,这促使玩家专注于广告。With this configuration, the provided content is preferentially processed according to the timing at which an input instruction for the displayed object is given, which prompts the player to concentrate on the advertisement.
另外,在本实施例中,计算装置56将细看程度计算为相对于显示对象的时机与给出输入指令的时机的匹配程度成比例地变高。In addition, in the present embodiment, the
利用该配置,以与显示对象的时机和给出输入指令的时机的匹配程度成比例的优待来处理所提供的内容,这促使玩家专注于广告。With this configuration, the provided content is treated with preferential treatment in proportion to the degree of match between the timing of displaying the object and the timing of giving the input instruction, which prompts the player to concentrate on the advertisement.
在本实施例中,显示装置52使对象的显示向特定位置移动,并且计算装置56将细看程度计算为相对于对象到达特定位置的时机与给出输入指令的时机的匹配程度成比例地变高。In the present embodiment, the
利用该配置,以与对象到达特定位置的时机和给出输入指令的时机的匹配程度成比例的优待来处理所提供的内容,这促使玩家专注于广告。With this configuration, the provided content is treated with preferential treatment in proportion to the degree of match between the timing of the object's arrival at a specific position and the timing of giving an input instruction, which prompts the player to concentrate on the advertisement.
另外,在本实施例中,显示装置52响应于广告的显示,显示关于该广告的问题,并且计算装置56根据从玩家接收到的答案来计算细看程度。In addition, in the present embodiment, the
利用该配置,由于根据玩家对关于广告的问题的答案来对所提供的内容进行优待处理,这促使玩家专注于广告。With this configuration, since the provided content is treated preferentially according to the player's answer to the question about the advertisement, this motivates the player to focus on the advertisement.
另外,在本实施例中,计算装置56将细看程度计算为相对于玩家观看广告的持续时间成比例地变高。In addition, in the present embodiment, the
利用该配置,以与玩家观看广告的持续时间成比例的优待来处理所提供的内容,这促使玩家专注于广告。With this configuration, the offered content is treated with a preferential treatment proportional to the duration of the player watching the advertisement, which motivates the player to concentrate on the advertisement.
另外,在本实施例中,优待是增加内容的量。In addition, in this embodiment, the preferential treatment is to increase the amount of content.
利用该配置,细看程度越高,所提供的内容就越多,这促使玩家专注于广告。With this configuration, the higher the level of scrutiny, the more content is offered, which encourages the player to focus on the ad.
另外,在本实施例中,优待是提高内容的质量。In addition, in this embodiment, the preferential treatment is to improve the quality of the content.
利用该配置,细看程度越高,所提供的内容的质量就越高,这促使玩家专注于广告。With this configuration, the higher the level of scrutiny, the higher the quality of the content provided, which motivates the player to focus on the advertisement.
修改Revise
本发明不限于上面给出的特定示例或受上面给出的特定示例的限制。具体而言,即使本领域技术人员要对上述实施例进行适当的设计变更,只要这些设计变更具有本发明的特征,也将包括在本发明的范围内。此外,只要技术上可行,就可以组合在上述实施例中以及在下面给出的修改示例中包括的元素,并且只要包括本发明的特征,这种组合也将包括在本发明的范围内。The present invention is not limited to or by the specific examples given above. Specifically, even if those skilled in the art want to make appropriate design changes to the above embodiments, as long as these design changes have the features of the present invention, they will also be included in the scope of the present invention. Furthermore, elements included in the above-described embodiments and modified examples given below may be combined as long as it is technically feasible, and as long as features of the present invention are included, such combinations will also be included in the scope of the present invention.
例如,在本实施例中,描述了在广告显示的同时显示装置52显示一个或多个对象的情况,但可以变更广告中包含的商品名称、商品概要、商品图像等的显示模式。例如,显示装置52可以变更包括在广告中的字符串(例如商品名称)来代替显示对象。对字符串的变更包括例如对字形颜色、字体、字符大小、字符样式等的变更。在这种情况下,计算装置56将细看程度计算为相对于显示装置52变更商品名称等的显示模式的时机与给出输入指令的时机的匹配程度成比例地变高。For example, in this embodiment, the case where the
显示装置52可以显示商品名称、商品概要、商品图像、销售商品的公司名称等中的一些或全部作为对象。例如,显示装置52从广告中不包括商品名称的状态显示商品名称(对象)。The
另外,对象可以是结束广告显示的结束按钮。例如,显示装置52在广告的运动图像的再现结束的时机显示结束按钮。然后,计算装置56将细看程度计算为相对于显示装置52显示结束按钮的时机与给出输入指令的时机的匹配程度成比例地变高。然后,显示装置52响应于对结束按钮的输入指令来显示内容提供屏幕。Additionally, the object may be an end button that ends the advertisement display. For example, the
另外,对象可以是用于切换到购买广告商品的屏幕的切换按钮。例如,如果广告商品是用于智能设备的应用程序,则对象可以是用于切换到用于安装该应用程序的屏幕的切换按钮。在这种情况下,计算装置56将细看程度计算为响应于对切换按钮的输入指令或商品的购买(安装)而变高。In addition, the object may be a switch button for switching to a screen for purchasing an advertised product. For example, if the advertised item is an application for a smart device, the object may be a toggle button for switching to a screen for installing the application. In this case, the
另外,在本实施例中,描述了显示装置52使对象的显示向特定位置移动的情况,但是也可以用逐渐变更对象尺寸来代替。例如,显示装置52逐渐减小圆形对象的尺寸,变更显示直到其与指示特定位置的圆形区域重叠。In addition, in this embodiment, the case where the
另外,在本实施例中,描述了接收装置54在显示对象的时机从玩家接收到输入指令(触摸操作等)的情况,但也可以在显示对象的同时接收到连续输入指令(例如长按)。在这种情况下,计算装置56将细看程度计算为相对于从对象的显示开始到对象消失的时机与从输入指令(长按)的开始到结束的时机的匹配程度成比例地变高。该对象的显示可以向特定位置移动。In addition, in this embodiment, the case where the receiving
在本实施例中,描述了计算装置56在显示对象的显示位置处执行了触摸操作的情况下提高细看程度的情况,但是也可以无论是否在该显示位置处执行了触摸操作都提高细看程度。例如,计算装置56可以将细看程度计算为相对于显示对象的时机与在触摸面板32的一些区域中执行触摸操作的时机的匹配程度成比例地变高。类似地,计算装置56可以将细看程度计算为相对于要移动其显示的对象到达特定位置的时机与在触摸面板32的一些区域中执行触摸操作的时机的匹配程度成比例地变高。在这种情况下,触摸面板32可以设置有专用操作区域,用于接收玩家在对象上的操作输入(例如触摸操作)。In the present embodiment, the case where the
另外,在本实施例中,描述了计算装置56提高细看程度的情况,但是也可以降低细看程度。例如,在从显示对象的时机起0.5秒内没有给出输入指令(例如触摸操作)的情况下,计算装置56将细看程度降低5。In addition, in the present embodiment, the case where the
另外,在本实施例中,描述了提供装置58以与计算装置56计算出的细看程度成比例的优待来处理所提供的内容的情况,但是替代地,可以与细看程度成比例的优待处理所提供的优惠券(其可以在商店等处使用)。例如,提供装置58与细看程度成比例地增加优惠券的折扣量(折扣率)或要兑换的产品的数量。In addition, in the present embodiment, the case where the providing means 58 processes the provided content with preferential treatment proportional to the degree of scrutiny calculated by the calculation means 56 is described, but instead, the preferential treatment proportional to the degree of scrutiny may be Process coupons provided (which can be used at stores, etc.). For example, the providing
另外,提供装置58可以基于细看程度而根据抽奖概率来选择所提供的内容的量,并且可以向玩家提供所选择的量的内容。该抽奖概率被设置为使得细看程度越高,选择更多内容的可能性就越大。In addition, the providing
另外,提供装置58可以基于细看程度而根据抽奖概率来选择所提供的内容的类型(质量),并且可以向玩家提供所选择的类型的内容。该抽奖概率被设置为使得细看程度越高,选择更高质量的内容的可能性就越大。In addition, the providing
参考字符列表reference character list
10……服务器设备(计算机),12……终端设备,50……存储装置,52……显示装置,56……计算装置,58……提供装置10...server device (computer), 12...terminal device, 50...storage device, 52...display device, 56...computing device, 58...providing device
Claims (9)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020126870A JP7095717B2 (en) | 2020-07-27 | 2020-07-27 | Programs and information processing equipment |
| JP2020-126870 | 2020-07-27 | ||
| PCT/JP2021/027244 WO2022024892A1 (en) | 2020-07-27 | 2021-07-20 | Program and information processing device |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN116133727A true CN116133727A (en) | 2023-05-16 |
Family
ID=80035602
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202180059763.1A Pending CN116133727A (en) | 2020-07-27 | 2021-07-20 | Program and information processing apparatus |
Country Status (4)
| Country | Link |
|---|---|
| US (2) | US12226698B2 (en) |
| JP (1) | JP7095717B2 (en) |
| CN (1) | CN116133727A (en) |
| WO (1) | WO2022024892A1 (en) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6711427B1 (en) * | 2019-01-24 | 2020-06-17 | 株式会社セガ | Information processing device and program |
| JP2024088455A (en) * | 2022-12-20 | 2024-07-02 | 株式会社カプコン | GAME PROGRAM, GAME DEVICE, AND GAME SYSTEM |
| JP7302108B1 (en) * | 2023-01-31 | 2023-07-03 | 株式会社あかつき | Game system, information processing program and information processing method |
| JP7597889B1 (en) | 2023-10-10 | 2024-12-10 | 株式会社Cygames | Information processing program, information processing method, and information processing system |
Family Cites Families (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002000950A (en) * | 2000-04-17 | 2002-01-08 | Make Softwear:Kk | Game apparatus and advertising system |
| JP2002049850A (en) * | 2000-05-24 | 2002-02-15 | Sony Computer Entertainment Inc | Advertisement supply system |
| JP2002058009A (en) * | 2000-08-09 | 2002-02-22 | Sony Corp | Broadcast receiving apparatus and method, and recording medium |
| JP2002063476A (en) * | 2000-08-22 | 2002-02-28 | Shigeru Yoshimura | Advertisement providing server, advertisement system and device, and recording medium |
| JP2002099815A (en) * | 2000-09-22 | 2002-04-05 | Toshiba Corp | Advertising information creation method, program creation method, program execution method, reward information supply method, reward information output determination method, advertising method, information processing device, and advertising system |
| JP2003044741A (en) * | 2001-07-30 | 2003-02-14 | Ace Denken:Kk | Device for operating game site |
| US8195512B2 (en) * | 2006-11-03 | 2012-06-05 | Joseph Franklin Shuhy | System and method for serving relevant question-based advertisements |
| US20080189175A1 (en) * | 2007-02-01 | 2008-08-07 | Ic.Com, Inc. | Method and System for In-Depth Advertising for Interactive Gaming |
| JP2009172022A (en) * | 2008-01-22 | 2009-08-06 | North Stars Pictures Inc | Mobile game management device and management method |
| JP2010128528A (en) * | 2008-11-25 | 2010-06-10 | Sony Ericsson Mobile Communications Ab | Method and system for processing information |
| US20140163706A1 (en) * | 2009-05-12 | 2014-06-12 | Wilopen Products, Lc | Commercial Game System and Method |
| US20130205311A1 (en) * | 2012-02-07 | 2013-08-08 | Arun Ramaswamy | Methods and apparatus to control a state of data collection devices |
| US20140259043A1 (en) * | 2013-03-11 | 2014-09-11 | General Instrument Corporation | Gathering and using information regarding viewers' familiarity with media-content items |
| US20150032519A1 (en) * | 2013-07-23 | 2015-01-29 | Charles A. Brooks | Interactive advertisement method and system |
| EP2833308A1 (en) * | 2013-07-31 | 2015-02-04 | Cogisen SRL | System and method for estimating views on display areas using eye tracking |
| US20160063318A1 (en) * | 2014-08-26 | 2016-03-03 | Elwha Llc | Systems, methods, and devices for tracking attention of viewers of a display device |
| US20160225016A1 (en) * | 2015-01-30 | 2016-08-04 | Amrish Patel | Advertisement-Based Gaming System And Method |
| JP2016181154A (en) * | 2015-03-24 | 2016-10-13 | 任天堂株式会社 | Information processing system, server system, information processing device, information processing program, and information processing method |
| JP2018027183A (en) | 2016-08-17 | 2018-02-22 | 株式会社セガゲームス | Information processor, game server, and game program |
| JP6530363B2 (en) * | 2016-12-09 | 2019-06-12 | 株式会社バンダイナムコエンターテインメント | Computer system, game system and game device |
| JP6870981B2 (en) * | 2016-12-21 | 2021-05-12 | ヤフー株式会社 | Calculation device, calculation method and calculation program |
| US20190034975A1 (en) * | 2017-07-25 | 2019-01-31 | Smarty Pants LLC dba International Knowledge League | Systems and methods for providing non-disruptive in-game advertising and identifying target knowledge |
| WO2020075084A1 (en) * | 2018-10-09 | 2020-04-16 | Vegga Appsol Private Limited | Adaptation of cloud technology in digital advertisement |
-
2020
- 2020-07-27 JP JP2020126870A patent/JP7095717B2/en active Active
-
2021
- 2021-07-20 WO PCT/JP2021/027244 patent/WO2022024892A1/en not_active Ceased
- 2021-07-20 CN CN202180059763.1A patent/CN116133727A/en active Pending
-
2022
- 2022-12-08 US US18/077,235 patent/US12226698B2/en active Active
-
2024
- 2024-12-30 US US19/004,943 patent/US20250135349A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP7095717B2 (en) | 2022-07-05 |
| US12226698B2 (en) | 2025-02-18 |
| US20230100449A1 (en) | 2023-03-30 |
| JP2022023731A (en) | 2022-02-08 |
| US20250135349A1 (en) | 2025-05-01 |
| WO2022024892A1 (en) | 2022-02-03 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN116133727A (en) | Program and information processing apparatus | |
| JP2025168422A (en) | Program and information processing device | |
| JP6793237B2 (en) | Programs, control methods and information processing equipment | |
| KR102589277B1 (en) | Programs and information processing devices | |
| JP7664024B2 (en) | PROGRAM AND INFORMATION PROCESSING APPARATUS | |
| JP2021062098A (en) | Program and information processing device | |
| JP7315076B2 (en) | Information processing device and program | |
| CN117177797A (en) | Program and information processing apparatus | |
| JP7737515B2 (en) | Program and game device | |
| JP2025089386A (en) | PROGRAM AND INFORMATION PROCESSING APPARATUS | |
| US20200009461A1 (en) | Method, apparatus, computer program, and computer program product for providing game | |
| JP7533716B2 (en) | PROGRAM AND INFORMATION PROCESSING APPARATUS | |
| JP6614377B1 (en) | Information processing apparatus and program | |
| JP2025036490A (en) | PROGRAM AND INFORMATION PROCESSING APPARATUS | |
| JP7473061B1 (en) | PROGRAM AND INFORMATION PROCESSING APPARATUS | |
| US20240269565A1 (en) | Control system, information system, method for operating control system, and non-transitory computer-readable recording medium | |
| JP6614378B1 (en) | Information processing apparatus and program | |
| JP2020127764A (en) | Program, information processing apparatus, and information processing method | |
| KR20210048473A (en) | Computer-implemented method, apparatus and computer program for changing characteristic of object | |
| JP2025120255A (en) | Program and information processing device | |
| JP2024111211A (en) | PROGRAM AND INFORMATION PROCESSING APPARATUS | |
| JP6139812B2 (en) | Information generating apparatus, system and program | |
| JP2021074394A (en) | Program and information processing device |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |