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CN109731337A - Method and device for creating special effect of particles in Unity, electronic equipment and storage medium - Google Patents

Method and device for creating special effect of particles in Unity, electronic equipment and storage medium Download PDF

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Publication number
CN109731337A
CN109731337A CN201811632611.2A CN201811632611A CN109731337A CN 109731337 A CN109731337 A CN 109731337A CN 201811632611 A CN201811632611 A CN 201811632611A CN 109731337 A CN109731337 A CN 109731337A
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particle effect
played
resource
particle
caching
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CN201811632611.2A
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CN109731337B (en
Inventor
赵彬琨
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Super Magic Cube Beijing Technology Co ltd
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Beijing Kingsoft Internet Security Software Co Ltd
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Abstract

The embodiment of the invention discloses a method and a device for creating a special particle effect in Unity, electronic equipment and a storage medium, relates to the technical field of games, and is used for improving game fluency. The method for creating the particle special effect in Unity comprises the following steps: obtaining a particle special effect to be played; determining whether particle special effect resources corresponding to the particle special effects to be played exist in a resource cache pool; and if the resource cache pool has the particle special effect resource corresponding to the particle special effect to be played, acquiring the particle special effect resource from the resource cache pool and playing the particle special effect resource at a required position.

Description

Particle effect creation method, device, electronic equipment and storage medium in Unity
Technical field
The present invention relates to particle effect creation method, device, electronics in game technical field more particularly to a kind of Unity Equipment and storage medium.
Background technique
Unity software is that player is allowed easily to create such as three-dimensional view by one of Unity Technologies company exploitation The multi-platform comprehensive development of games tool of the types interaction contents such as frequency game, building visualization, realtime three dimensional animation, is one A professional game engine integrated comprehensively.
To increase picture detail in game, game effect is enriched, it will usually use particle effect, particle effect can be simulated Water, fire, mist, gas in reality and other effects, principle is so that it is showed fixed form the combination of countless single particles, by control Device, script control its whole or single movement, simulate true effect.Common particle effect for example can be with are as follows: Fallen leaves, the bullet that the bullet of game role arm discharge, bullet hits thick grass generate smash special efficacy of object etc..
It creates and plays simultaneously multiple particles special efficacy and be easy to cause game Caton, influence user experience.It is hit and is broadcast with thick grass For the particle effect (descend slowly and lightly leaf) put, current techniques are, in group attack when thick grass, can first search from cache pool and add in advance The particle effect example of load simultaneously plays, and can not find, creates and play, though there is cache pool, because bullet velocity is fast, it is easy to Multiple thick grasses are hit simultaneously, it is necessary to create multiple particles special efficacy example and play, it is thus possible to generate Caton, reduce game flow Smooth property.
Summary of the invention
In view of this, the embodiment of the present invention provide it is a kind of improve game fluency Unity in particle effect creation method, Device, electronic equipment and storage medium.
In a first aspect, the embodiment of the present invention provides particle effect creation method in a kind of Unity, comprising:
Obtain particle effect to be played;
Whether determine in caching resource pond has particle effect resource corresponding with the particle effect to be played;
If there is particle effect resource corresponding with the particle effect to be played in the caching resource pond, from described The particle effect resource is obtained in caching resource pond and is played in required position.
With reference to first aspect, in a kind of embodiment of first aspect, whether have in the determining caching resource pond with The corresponding particle effect resource of the particle effect to be played, comprising:
Mark can be shared by judging whether the particle effect resource of the particle effect to be played has, wherein described to be total to Broadcasting can be shared by enjoying mark and being used to indicate particle effect resource;
If the particle effect resource of the particle effect to be played, which has, can share mark, it is determined that the caching resource pond In whether have particle effect resource corresponding with the particle effect to be played.
With reference to first aspect, in the another embodiment of first aspect, whether have in the determining caching resource pond Particle effect resource corresponding with the particle effect to be played, comprising:
If the particle effect resource of the particle effect to be played can not share mark, it is determined that in caching resource pond Whether the example of the to be played particle effect is had;
If there is the example of the particle effect to be played in the caching resource pond, the particle to be played is played The example of special efficacy creates described to be played if not having the example of the particle effect to be played in the caching resource pond Particle effect example and required position play.
With reference to first aspect, in the another embodiment of first aspect, if not having in caching resource pond The example of the particle effect to be played then creates the example of the particle effect to be played and plays in required position, Include:
The particle effect resource of the example of the particle effect to be played of creation is stored in the caching resource pond In.
Second aspect, the embodiment of the present invention provide particle effect creating device in a kind of Unity, comprising:
Module is obtained, for obtaining particle effect to be played;
Determining module, for determining in caching resource pond whether have particle corresponding with the particle effect to be played special Imitate resource;
Acquisition and playing module, if for there is grain corresponding with the particle effect to be played in the caching resource pond Sub- special efficacy resource then obtains the particle effect resource from the caching resource pond and plays in required position.
In conjunction with second aspect, in a kind of embodiment of second aspect, the determining module, comprising:
Judging submodule can share mark for judging whether the particle effect resource of the particle effect to be played has Know, wherein it is described share mark and be used to indicate particle effect resource can share broadcasting;
First determines submodule, if the particle effect resource for the particle effect to be played, which has, can share mark, Whether then determine has particle effect resource corresponding with the particle effect to be played in the caching resource pond.
In conjunction with second aspect, in the another embodiment of second aspect, the determining module, comprising:
Second determines submodule, if the particle effect resource for the particle effect to be played can not share mark Know, it is determined that whether have the example of the particle effect to be played in the caching resource pond;
Submodule is played, if playing for there is the example of the particle effect to be played in the caching resource pond The example of the particle effect to be played, if there is no the example of the particle effect to be played in the caching resource pond, It then creates the example of the particle effect to be played and is played in required position.
In conjunction with second aspect, in the another embodiment of second aspect, the broadcasting submodule, comprising:
Storing sub-units, for the particle effect resource of the example of the particle effect to be played of creation to be stored in In the caching resource pond.
The third aspect, the embodiment of the present invention provide a kind of electronic equipment, and the electronic equipment includes: shell, processor, deposits Reservoir, circuit board and power circuit, wherein circuit board is placed in the space interior that shell surrounds, processor and memory setting On circuit boards;Power circuit, for each circuit or the device power supply for above-mentioned electronic equipment;Memory is for storing and can hold Line program code;Processor is run and executable program code pair by reading the executable program code stored in memory The program answered, for executing aforementioned any method.
Fourth aspect, the embodiment of the present invention also provide a kind of computer readable storage medium, the computer-readable storage Media storage has one or more program, and one or more of programs can be executed by one or more processor, with Realize aforementioned any method.
Particle effect creation method, device, electronic equipment and storage medium in Unity provided in an embodiment of the present invention, it is first Particle effect to be played is first obtained, then whether is had in determining caching resource pond corresponding with the particle effect to be played Particle effect resource, if thering is particle effect corresponding with the particle effect to be played to provide in the last caching resource pond Source then obtains the particle effect resource from the caching resource pond and plays in required position.In this way, by determining resource Whether with the to be played particle effect corresponding particle effect resource is had in cache pool, it is special hence for identical particle Effect can be shared using corresponding particle effect resource, without creating numerous particle effect examples, greatly reduce particle effect reality The creation quantity of example, reduces the occupancy of CPU and memory, game fluency is greatly improved.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this Some embodiments of invention for those of ordinary skill in the art without creative efforts, can be with Other attached drawings are obtained according to these attached drawings.
Fig. 1 is the flow diagram of particle effect creation method one embodiment in Unity of the invention;
Fig. 2 is the flow diagram of step 102 in embodiment of the method shown in Fig. 1;
Fig. 3 is the structural schematic diagram of particle effect creating device one embodiment in Unity of the invention;
Fig. 4 is the structural schematic diagram of determining module 12 in Fig. 3 shown device embodiment;
Fig. 5 is the structural schematic diagram of electronic equipment one embodiment of the invention.
Specific embodiment
The embodiment of the present invention is described in detail with reference to the accompanying drawing.
It will be appreciated that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.Base Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts it is all its Its embodiment, shall fall within the protection scope of the present invention.
On the one hand, the embodiment of the present invention provides particle effect creation method in a kind of Unity, as shown in Figure 1, the present embodiment Method may include:
Step 101: obtaining particle effect to be played;
In game process, if triggering event (the triggering mode such as game role release skill with particle effect Energy, game role arm discharge bullet, bullet hits thick grass generate fallen leaves, bullet smashes object etc.), then it needs in corresponding position (such as on technical ability releasing position, bullet flight path, thick grass fallen leaves position, at broken object) play particle effect, at this time According to the event, particle effect to be played can be obtained.
Step 102, whether: determining in caching resource pond has particle effect corresponding with the particle effect to be played to provide Source;
Inventor has found in the course of the research, for identical particle effect, can share particle effect resource to play Corresponding particle effect, such as by taking the leaf particle effect that descends slowly and lightly that bullet hits thick grass generates as an example, in the prior art not directly Shared particle effect resource, but clone's one particle effect example of creation is required to for each leaf particle effect that descends slowly and lightly, such as It is preloaded with the particle effect example in fruit cache pool, then directly plays the particle effect, if without the pre-loaded grain Sub- special efficacy example then needs to create and play;Although there is cache pool, the speed of service is improved to a certain extent, due to slow The reasons such as the space for depositing pond is limited, which not necessarily can be triggered and play, and not all particle effect example all can It is pre-loaded in cache pool;In addition, bullet velocity is very fast, it is easy to while multiple thick grasses are hit, and game role may There are more people, all transmit bullet and be fired upon thick grass, just need to create large number of particle effect example at this time and plays, because There may be Catons for this, reduce game fluency.
And in the embodiment of the present invention, it is corresponding with the particle effect to be played by whether having in determining caching resource pond Particle effect resource can use corresponding particle effect resource subsequent step is shared hence for identical particle effect, Without creating numerous particle effect examples, the creation quantity of particle effect example is greatly reduced, reduces accounting for for CPU and memory With game fluency is greatly improved.Wherein, particle effect resource refers to resource used in particle effect example, including particle Material, textures, each attribute etc..
As a kind of optional embodiment, as shown in Fig. 2, whether have in the determining caching resource pond with it is described to be played The corresponding particle effect resource (step 102) of particle effect, may include:
Step 1021: mark can be shared by judging whether the particle effect resource of the particle effect to be played has, wherein It is described share mark and be used to indicate particle effect resource can share broadcasting;
In this step, the particle effect of broadcasting can be shared for particle effect resource, can be provided in advance in its particle effect Mark can be shared by adding on source, this, which can share mark, flexibly to arrange as needed, either numerical value, is also possible to letter, Such as it indicates that broadcasting can be shared with numerical value O, or indicate that broadcasting can be shared with alphabetical Y;It cannot simultaneously for particle effect resource The shared particle effect played, can not add mark or add can not share mark, this can not share mark for example with number The expression of value 1 can not share broadcasting, or indicate that broadcasting can not be shared with alphabetical N.
Step 1022: if the particle effect resource of the particle effect to be played, which has, can share mark, it is determined that described Whether with the to be played particle effect corresponding particle effect resource is had in caching resource pond.
In this way, mark can be shared according to whether the particle effect resource of particle effect to be played has, can quickly learn Whether the corresponding particle effect resource of the particle effect to be played can share broadcasting, when that can share broadcasting, then go resource Corresponding particle effect resource has been searched whether in cache pool, it is when broadcasting can not be shared, then corresponding without having searched whether Particle effect resource, to improve operational efficiency.
As further alternative embodiment, as shown in Fig. 2, whether having with described in the determining caching resource pond wait broadcast The corresponding particle effect resource (step 102) of the particle effect put can also include:
Step 1023: if the particle effect resource of the particle effect to be played can not share mark, it is determined that institute The example for whether having the particle effect to be played in caching resource pond stated;
Step 1024: if there is the example of the particle effect to be played in the caching resource pond, play it is described to The example of the particle effect of broadcasting creates if not having the example of the particle effect to be played in the caching resource pond The example of the particle effect to be played is simultaneously played in required position.
In this way, illustrating particle effect if the particle effect resource of the particle effect to be played can not share mark Resource can not share broadcasting, then can according to the prior art, judge whether to be pre-loaded in the caching resource pond it is described to The example of the particle effect of broadcasting, if nothing, is created and is played if so, then playing the example.
Further, it if there is no the example of the particle effect to be played in caching resource pond, creates The example of the particle effect to be played is simultaneously played in required position, may include:
The particle effect resource of the example of the particle effect to be played of creation is stored in the caching resource pond In.
Example due to having created particle effect to be played, produces particle effect resource in caching, therefore can will The particle effect resource is stored in caching resource pond, is provided in order to which subsequent identical particle effect is shared using the particle effect Source.
Step 103: if there is particle effect resource corresponding with the particle effect to be played in the caching resource pond, The particle effect resource is then obtained from the caching resource pond and is played in required position.
In this step, if there is the corresponding particle effect resource of the particle effect to be played in the caching resource pond, Need clone's creation particle effect example different from the prior art, the embodiment of the present invention is not necessarily to create particle effect example, but The particle effect resource is obtained from the caching resource pond and is played in required position.Since herein is in new positions Particle effect is replayed in (original play position relative to particle effect resource), the effect is realized for convenience, can call API (Application Programming Interface, application programming interface) interface of particIe system, makes particle Special efficacy plays on required position.The api interface can be for example ParticleSystem.Emit (int count), specifically may be used Reference link: https: //docs.unity3d.com/ScriptReference/ParticleSystem.Emit.htm l.
It should be noted that in the embodiment of the present invention, what particle effect preferably disposably played, it will not recycle, also not The particle effect that can be terminated in broadcasting, accounting is larger (70% or so) in gaming for such particle effect, and often Need to create multiple particles special efficacy example simultaneously, particle effect Resource Sharing Technology through the embodiment of the present invention can be very big Improve game fluency.Comparatively, some particle effects may need circulation continuous to play (such as effect of raining), or meeting (such as the big trick of Wang Zhaojun can be interrupted in king's honor game) is terminated in broadcasting, for both particle effects, Quantity is relatively fewer, usually there is no needing while the case where create multiple particles special efficacy example, therefore can not use temporarily The scheme (or added in its particle effect resource can not share mark) of the embodiment of the present invention.
Particle effect creation method in Unity provided in an embodiment of the present invention, obtains particle effect to be played, so first Determine in caching resource pond whether there is particle effect resource corresponding with the particle effect to be played afterwards, if the last money There is particle effect resource corresponding with the particle effect to be played in source cache pond, is then obtained from the caching resource pond The particle effect resource is simultaneously played in required position.In this way, by determine caching resource pond in whether have with it is described to be played The corresponding particle effect resource of particle effect can share and use corresponding particle effect hence for identical particle effect Resource greatly reduces the creation quantity of particle effect example without creating numerous particle effect examples, reduces CPU and interior Game fluency is greatly improved in the occupancy deposited.
On the other hand, the embodiment of the present invention provides particle effect creating device in a kind of Unity, as shown in figure 3, the device May include:
Module 11 is obtained, for obtaining particle effect to be played;
Determining module 12, for determining in caching resource pond whether there is particle corresponding with the particle effect to be played Special efficacy resource;
Acquisition and playing module 13, if corresponding with the particle effect to be played for having in the caching resource pond Particle effect resource then obtains the particle effect resource from the caching resource pond and plays in required position.
The device of the present embodiment can be used for executing the technical solution of embodiment of the method shown in Fig. 1, realization principle and skill Art effect is similar, and details are not described herein again.
Preferably, as shown in figure 4, the determining module 12, may include:
Judging submodule 121, for judging whether the particle effect resource of the particle effect to be played has and can share Mark, wherein it is described share mark and be used to indicate particle effect resource can share broadcasting;
First determines submodule 122, if the particle effect resource for the particle effect to be played, which has, can share mark Know, it is determined that whether have particle effect resource corresponding with the particle effect to be played in the caching resource pond.
Preferably, as shown in figure 4, the determining module 12, can also include:
Second determines submodule 123, if the particle effect resource for the particle effect to be played can not shared Mark, it is determined that whether have the example of the particle effect to be played in the caching resource pond;
Submodule 124 is played, if broadcasting for there is the example of the particle effect to be played in the caching resource pond The example for putting the particle effect to be played, if not having the reality of the particle effect to be played in the caching resource pond Example then creates the example of the particle effect to be played and plays in required position.
Preferably, the broadcasting submodule 124 may include:
Storing sub-units, for the particle effect resource of the example of the particle effect to be played of creation to be stored in In the caching resource pond.
The embodiment of the present invention also provides a kind of electronic equipment, and Fig. 5 is the structure of electronic equipment one embodiment of the invention The process of Fig. 1-2 illustrated embodiment of the present invention may be implemented in schematic diagram, as shown in figure 5, above-mentioned electronic equipment may include: shell Body 41, processor 42, memory 43, circuit board 44 and power circuit 45, wherein circuit board 44 is placed in the sky that shell 41 surrounds Between it is internal, processor 42 and memory 43 are arranged on circuit board 44;Power circuit 45, for for each of above-mentioned electronic equipment Circuit or device power supply;Memory 43 is for storing executable program code;Processor 42 is stored by reading in memory 43 Executable program code run program corresponding with executable program code, for executing aforementioned either method embodiment institute The method stated.
Processor 42 to the specific implementation procedures of above-mentioned steps and processor 42 by operation executable program code come The step of further executing may refer to the description of Fig. 1-2 illustrated embodiment of the present invention, and details are not described herein.
The electronic equipment exists in a variety of forms, including but not limited to:
(1) mobile communication equipment: the characteristics of this kind of equipment is that have mobile communication function, and to provide speech, data Communication is main target.This Terminal Type includes: smart phone (such as iPhone), multimedia handset, functional mobile phone and low Hold mobile phone etc..
(2) super mobile personal computer equipment: this kind of equipment belongs to the scope of personal computer, there is calculating and processing function Can, generally also have mobile Internet access characteristic.This Terminal Type includes: PDA, MID and UMPC equipment etc., such as iPad.
(3) portable entertainment device: this kind of equipment can show and play multimedia content.Such equipment include: audio, Video player (such as iPod), handheld device, e-book and intelligent toy and portable car-mounted navigation equipment.
(4) server: providing the equipment of the service of calculating, and the composition of server includes that processor, hard disk, memory, system are total Line etc., server is similar with general computer architecture, but due to needing to provide highly reliable service, in processing energy Power, stability, reliability, safety, scalability, manageability etc. are more demanding.
(5) other electronic equipments with data interaction function.
The embodiment of the present invention also provides a kind of computer readable storage medium, storage in the computer readable storage medium There is computer program, the computer program realizes that method described in any of the above-described embodiment of the method walks when being executed by processor Suddenly.
The embodiment of the present invention also provides a kind of application program, the application program be performed with realize the present invention either one The method that method embodiment provides.
It should be noted that, in this document, relational terms such as first and second and the like are used merely to a reality Body or operation are distinguished with another entity or operation, are deposited without necessarily requiring or implying between these entities or operation In any actual relationship or order or sequence.Moreover, the terms "include", "comprise" or its any other variant are intended to Non-exclusive inclusion, so that the process, method, article or equipment including a series of elements is not only wanted including those Element, but also including other elements that are not explicitly listed, or further include for this process, method, article or equipment Intrinsic element.In the absence of more restrictions, the element limited by sentence " including one ... ", it is not excluded that There is also other identical elements in the process, method, article or apparatus that includes the element.
Each embodiment in this specification is all made of relevant mode and describes, same and similar portion between each embodiment Dividing may refer to each other, and each embodiment focuses on the differences from other embodiments.Especially for device reality For applying example, since it is substantially similar to the method embodiment, so being described relatively simple, related place is referring to embodiment of the method Part explanation.For convenience of description, description apparatus above is to be divided into various units/modules with function to describe respectively. Certainly, each unit/module function can be realized in the same or multiple software and or hardware in carrying out the present invention.
Those of ordinary skill in the art will appreciate that realizing all or part of the process in above-described embodiment method, being can be with Relevant hardware is instructed to complete by computer program, the program can be stored in a computer-readable storage medium In, the program is when being executed, it may include such as the process of the embodiment of above-mentioned each method.Wherein, the storage medium can be magnetic Dish, CD, read-only memory (Read-Only Memory, ROM) or random access memory (Random Access Memory, RAM) etc..
The above description is merely a specific embodiment, but scope of protection of the present invention is not limited thereto, any In the technical scope disclosed by the present invention, any changes or substitutions that can be easily thought of by those familiar with the art, all answers It is included within the scope of the present invention.Therefore, protection scope of the present invention should be subject to the protection scope in claims.

Claims (10)

1. particle effect creation method in a kind of Unity characterized by comprising
Obtain particle effect to be played;
Whether determine in caching resource pond has particle effect resource corresponding with the particle effect to be played;
If having particle effect resource corresponding with the particle effect to be played in the caching resource pond, from the resource The particle effect resource is obtained in cache pool and is played in required position.
2. particle effect creation method in Unity according to claim 1, which is characterized in that the determining caching resource Whether with the to be played particle effect corresponding particle effect resource is had in pond, comprising:
Mark can be shared by judging whether the particle effect resource of the particle effect to be played has, wherein described to share mark Knowledge, which is used to indicate particle effect resource, can share broadcasting;
If the particle effect resource of the particle effect to be played, which has, can share mark, it is determined that be in the caching resource pond It is no to have particle effect resource corresponding with the particle effect to be played.
3. particle effect creation method in Unity according to claim 2, which is characterized in that the determining caching resource Whether with the to be played particle effect corresponding particle effect resource is had in pond, comprising:
If the particle effect resource of the particle effect to be played can not share mark, it is determined that in the caching resource pond Whether the example of the to be played particle effect is had;
If there is the example of the particle effect to be played in the caching resource pond, the particle effect to be played is played Example create the grain to be played if there is no the example of the particle effect to be played in the caching resource pond The example of sub- special efficacy is simultaneously played in required position.
4. particle effect creation method in Unity according to claim 3, which is characterized in that if the resource is slow The example for not having the particle effect to be played in pond is deposited, then creates the example of the particle effect to be played and required Position plays, comprising:
The particle effect resource of the example of the particle effect to be played of creation is stored in the caching resource pond.
5. particle effect creating device in a kind of Unity characterized by comprising
Module is obtained, for obtaining particle effect to be played;
Determining module, for determining in caching resource pond whether there is particle effect corresponding with the particle effect to be played to provide Source;
Acquisition and playing module, if for there is particle corresponding with the particle effect to be played special in the caching resource pond Resource is imitated, then obtain the particle effect resource from the caching resource pond and is played in required position.
6. particle effect creating device in Unity according to claim 5, which is characterized in that the determining module, packet It includes:
Judging submodule can share mark for judging whether the particle effect resource of the particle effect to be played has, In, it is described share mark and be used to indicate particle effect resource can share broadcasting;
First determines submodule, if the particle effect resource for the particle effect to be played, which has, can share mark, really Whether there is particle effect resource corresponding with the particle effect to be played in the fixed caching resource pond.
7. particle effect creating device in Unity according to claim 6, which is characterized in that the determining module, packet It includes:
Second determines submodule, if the particle effect resource for the particle effect to be played can not share mark, The example for whether having the particle effect to be played in the caching resource pond determined;
Play submodule, if for there is the example of the particle effect to be played in the caching resource pond, play described in The example of particle effect to be played is created if not having the example of the particle effect to be played in the caching resource pond It builds the example of the particle effect to be played and is played in required position.
8. particle effect creating device in Unity according to claim 7, which is characterized in that the broadcasting submodule, packet It includes:
Storing sub-units, it is described for the particle effect resource of the example of the particle effect to be played of creation to be stored in In caching resource pond.
9. a kind of electronic equipment, which is characterized in that the electronic equipment includes: shell, processor, memory, circuit board and electricity Source circuit, wherein circuit board is placed in the space interior that shell surrounds, and processor and memory setting are on circuit boards;Power supply Circuit, for each circuit or the device power supply for above-mentioned electronic equipment;Memory is for storing executable program code;Processing Device runs program corresponding with executable program code by reading the executable program code stored in memory, for holding Any method of row the claims 1-4.
10. a kind of computer readable storage medium, which is characterized in that the computer-readable recording medium storage have one or Multiple programs, one or more of programs can be executed by one or more processor, to realize the claims 1-4 Any method.
CN201811632611.2A 2018-12-28 2018-12-28 Method and device for creating special effect of particles in Unity, electronic equipment and storage medium Active CN109731337B (en)

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CN111124579A (en) * 2019-12-24 2020-05-08 北京金山安全软件有限公司 Special effect rendering method and device, electronic equipment and storage medium
CN112717375A (en) * 2021-01-04 2021-04-30 厦门梦加网络科技股份有限公司 Game special effect realization method

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