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CN107349603A - A kind of method that Changes in weather is simulated in VR scenes - Google Patents

A kind of method that Changes in weather is simulated in VR scenes Download PDF

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Publication number
CN107349603A
CN107349603A CN201710499745.0A CN201710499745A CN107349603A CN 107349603 A CN107349603 A CN 107349603A CN 201710499745 A CN201710499745 A CN 201710499745A CN 107349603 A CN107349603 A CN 107349603A
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CN
China
Prior art keywords
effect
weather
changes
day
simulated
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN201710499745.0A
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Chinese (zh)
Inventor
吴亮
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Suzhou Snail Digital Technology Co Ltd
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Suzhou Snail Digital Technology Co Ltd
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Priority to CN201710499745.0A priority Critical patent/CN107349603A/en
Publication of CN107349603A publication Critical patent/CN107349603A/en
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/663Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A kind of method that Changes in weather is simulated in VR scenes, comprises the following steps:(1)According to trigger condition, the type of Changes in weather is determined;(2)According to the type of Changes in weather, object material variation effect, weather particle effect and weather scene effect are set, simulate the effect of Changes in weather.The method that Changes in weather is simulated in VR scenes of the present invention, specific trigger condition in being played by VR, trigger the change of weather in scene of game, and by global dynamic parameter, while multiple changes are controlled, the change of natural effect when comprehensive simulation goes out Changes in weather, realize from fine day to rainy day or during from fine day to snowy day, the change of body surface material in scene, and change of weather atomizing effect etc. in scene, unprecedented experience is brought to player.

Description

A kind of method that Changes in weather is simulated in VR scenes
Technical field
The present invention relates to technical field of virtual reality, more particularly to a kind of side that Changes in weather is simulated in VR scenes Method.
Background technology
The simulation of Changes in weather in scene of game, it is more highly difficult field.Changes in weather in most of scene of game Simulation, only realized, can not really be simulated by being superimposed the animation effects such as 2D water droplets, snow grain for game camera lens Variation effect in real world between different weather, game player is set to be difficult to be immersed among the scene of game.
The content of the invention
In order to solve the shortcomings of the prior art, weather is simulated in VR scenes it is an object of the invention to provide one kind The method of change, scene of game can be made to show the fine day in nature to rainy day or fine day to the change of snowy day etc. Effect, the true effect in the enhancing VR worlds.
To achieve the above object, the method provided by the invention that Changes in weather is simulated in VR scenes, comprises the following steps:
(1)According to trigger condition, the type of Changes in weather is determined;(2)According to the type of Changes in weather, the change of object material is set Effect, weather particle effect and weather scene effect, simulate the effect of Changes in weather.
Further, the type of the Changes in weather includes:Fine day switchs to rainy day and fine day switchs to snowy day.
The step(2)Further comprise the steps:
(31)Realize the variation effect of object material;(32)Create rain particle effect effect;(33)Simulate in real world and rain It scene effect;(34)Comprehensive Control is carried out to the variation effect on the rainy day of simulation, realizes that fine day switchs to the day on rainy day Gas changes.
Further, the step(31)The variation effect of object material is realized, is the value for controlling rough object surfaces degree From original change procedure being worth to 0.
Further, the concrete mode of setting object table surface roughness is:(51)In original object material effect, if Put the parcel effect of material properties after raining;(52)The value of object material roughness and original object material after mixing is rained Attribute;(53)Control material dynamic parameter, realize control rough object surfaces degree value from it is original value to 0 change procedure.
Further, the step(33)The scene effect on rainy day in real world is simulated, is by observing true generation The lighting effects numerical value on rainy day in boundary, and fog effect numerical value, simulate the scene effect on rainy day in real world.
The step(2)Further comprise the steps:
(41)Realize the variation effect of object material;(42)Create snow particle effect effect;(43)Under simulating in real world The scene effect of snowy day;(44)Comprehensive Control is carried out to the variation effect of the snowy day of simulation, realizes that fine day switchs to snowy day Changes in weather.
Further, the step(41)The variation effect of object material is realized, is that body surface is never snowy arrives for control Snow-clad change procedure.
Further, the setting snow-clad concrete mode of body surface is:(91)The Base Material of snow effect is created, and will The snow effect Base Material created is mixed with the material effect of original object;(92)Alignd mixed mode by the world Carry out the mixing of height;(93)The height of mixing is parameterized, creates material dynamic parameter;(94)Material dynamic is controlled to join Number, realize that body surface is never snowy arrives snow-clad change procedure for control.
Further, the step(43)The scene effect of the snowy day in real world is simulated, is true by observing The lighting effects numerical value of snowy day in the world, and fog effect numerical value, simulate the scene effect of snowy day in real world.
The method that Changes in weather is simulated in VR scenes of the present invention, specific trigger condition in being played by VR, The change of weather in scene of game is triggered, and by global dynamic parameter, while multiple changes are controlled, comprehensive simulation goes out weather change The change of natural effect during change, realize from fine day to rainy day or during from fine day to snowy day, body surface material in scene Change, and change of weather atomizing effect etc. in scene brings unprecedented experience to player.
The present invention in VR scenes simulate Changes in weather method, have the advantage that compared with prior art for: The Changes in weather that the present invention simulates, the player in VR game can be made more to experience the Changes in weather in real world(Example Such as overcast and rainy and sleety weather), and player is lifted for sensory experience different caused by climate change, so as to improve player Game experiencing susceptibility.
Other features and advantages of the present invention will be illustrated in the following description, also, partly becomes from specification Obtain it is clear that or being understood by implementing the present invention.
Brief description of the drawings
Accompanying drawing is used for providing a further understanding of the present invention, and a part for constitution instruction, and with the present invention's Embodiment together, for explaining the present invention, is not construed as limiting the invention.In the accompanying drawings:
Fig. 1 is the method flow diagram that Changes in weather is simulated in VR scenes according to the present invention;
Fig. 2 is the interface sectional drawing according to the snowy day effect simulated in VR scenes of the present invention;
Fig. 3 is the interface sectional drawing according to the summer fine day effect simulated in VR scenes of the present invention;
Fig. 4 is the interface sectional drawing according to the autumn days fine day effect simulated in VR scenes of the present invention;
Fig. 5 is the interface sectional drawing according to rainy season in the summer effect simulated in VR scenes of the present invention;
Fig. 6 is the interface sectional drawing according to rainy season in the summer effect simulated in VR scenes of the present invention.
Embodiment
The preferred embodiments of the present invention are illustrated below in conjunction with accompanying drawing, it will be appreciated that described herein preferred real Apply example to be merely to illustrate and explain the present invention, be not intended to limit the present invention.
Fig. 1 is the method flow diagram that Changes in weather is simulated in VR scenes according to the present invention, right below with reference to Fig. 1 The method that Changes in weather is simulated in VR scenes of the present invention is described in detail.
In step 101, according to trigger condition, the type of Changes in weather is determined;
In the step, the type of Changes in weather includes:Fine day switchs to rainy day, fine day switchs to snowy day.
In step 102, according to the type of Changes in weather, object material variation effect, weather particle effect and weather are set Scene effect, simulate the effect of Changes in weather.
In the step, by dynamic parameters such as material, particle effect, light, global dynamic parameter is created, Comprehensive Control is whole Changes in weather in individual VR scenes, so as to simulate the effect of the Changes in weather in real world.
With reference to specific embodiment, the method that Changes in weather is simulated in VR scenes of the detailed elaboration present invention Technical scheme.
Embodiment 1:Simulation fine day switchs to the Changes in weather effect on rainy day
1)Realize the variation effect of object material;
In the step, object material qualitative attribution has one layer of water stain parcel when raining, and the value of the roughness of body surface is close In 0, the concrete mode for setting object table surface roughness is:
First, in original object material effect, Static Bool Parameter are set(Static Boolean type)Control, True represents to set the parcel effect for rear material properties of raining, the original material effect of False expressions.
Then, the value of object material roughness and original object material qualitative attribution after raining are mixed by lerp, and will Control the Alpha of mixing(Transparent channel)Numerical parameter, upper strata numerical value alpha parameter.
Finally, the material dynamic parameter being exposed through is controlled, realizes the value of control rough object surfaces degree from original Some values are to the change procedure near 0.
2)Create rain particle effect effect;
3)Simulate the scene effect on rainy day in real world;
In the step, by observing the intensity of light on rainy day, color in real world, and the numerical value such as intensity of mist, modulation Simulate the scene effect on rainy day in real world.
4)Said process is integrated, the variation effect on the rainy day of simulation is controlled.
In the step, rain particle effect effect is placed needs rainy region in the scene, and is joined by material dynamic Number(Roughness parameters)Change the material properties of body surface.
Embodiment 2:Simulation fine day switchs to the Changes in weather effect of snowy day
1)Realize the variation effect of object material;
In the step, the snow-covered process of body surface is simulated, the setting snow-clad concrete mode of body surface is:
First, the Base Material of snow effect is created, the snow effect Base Material created is passed through into Layer Blend(Layer is mixed Close), mixed with the material effect of original object.
Secondly, World Aligned Blend are passed through(World's alignment mixing)Pattern carries out the mixing of height, that is, passes through Z Axle highly controls the border of mixing.
Again, the height of mixing is parameterized, creates material dynamic parameter, and be input to World Aligned The Blend Bias of Blend patterns(Mixed base)In.
Finally, the material dynamic parameter being exposed through is controlled, realizes that body surface is never snowy is covered to snow for control The change procedure of lid.
2)Create snow particle effect effect;
In the step, the snow particle effect effect to complete is bundled on video camera, and launched by particle emitter Number of particles controls the intensity of snowing effect.
3)Simulate the scene effect of the snowy day in real world;
In the step, by observing the light ratio of snowy day in real world, color, angle, and it is the intensity of fog effect, close The numerical value such as degree, color, simulate the scene effect of snowy day in real world.
4)Said process is integrated, the variation effect of the snowy day of simulation is controlled.
In the above-described embodiments, by calling disparate modules and parameter therein, coordinate particle effect effect, simulate thing Body Facing material variation effect caused by weather difference, and by light, mist and other effects, simulate more real weather Change.
Fig. 2-6 respectively illustrates the interface sectional drawing for the weather effect simulated according to the present invention in VR scenes, wherein, Fig. 2 The effect for snowy day of middle simulation, the effect for summer fine day simulated in Fig. 3, the effect for autumn days fine day simulated in Fig. 4 Fruit, what is simulated in Fig. 5, Fig. 6 is the effect in rainy season in summer.
The method that Changes in weather is simulated in VR scenes of the present invention, specific trigger condition in being played by VR, The change of weather in scene of game is triggered, and by global dynamic parameter, while multiple changes are controlled, comprehensive simulation goes out weather change The change of natural effect during change, realize from fine day to rainy day or during from fine day to snowy day, body surface material in scene Change, and change of weather atomizing effect etc. in scene brings unprecedented experience to player.
One of ordinary skill in the art will appreciate that:The preferred embodiments of the present invention are the foregoing is only, and are not had to In the limitation present invention, although the present invention is described in detail with reference to the foregoing embodiments, for those skilled in the art For, its technical scheme that can be still recorded to foregoing embodiments is modified, or which part technical characteristic is entered Row equivalent substitution.Within the spirit and principles of the invention, any modification, equivalent substitution and improvements made etc., all should include Within protection scope of the present invention.

Claims (10)

  1. A kind of 1. method that Changes in weather is simulated in VR scenes, it is characterised in that comprise the following steps:
    (1)According to trigger condition, the type of Changes in weather is determined;
    (2)According to the type of Changes in weather, object material variation effect, weather particle effect and weather scene effect, mould are set Intend the effect of Changes in weather.
  2. 2. the method for Changes in weather is simulated in VR scenes according to claim 1, it is characterised in that the Changes in weather Type includes:Fine day switchs to rainy day and fine day switchs to snowy day.
  3. 3. the method for Changes in weather is simulated in VR scenes according to claim 1, it is characterised in that the step(2)Enter One step comprises the following steps:
    (31)Realize the variation effect of object material;
    (32)Create rain particle effect effect;
    (33)Simulate the scene effect on rainy day in real world;
    (34)Comprehensive Control is carried out to the variation effect on the rainy day of simulation, realizes that fine day switchs to the Changes in weather on rainy day.
  4. 4. the method for Changes in weather is simulated in VR scenes according to claim 3, it is characterised in that:The step(31)It is real The variation effect of existing object material, it is the change procedure for controlling the value of rough object surfaces degree from original value to 0.
  5. 5. the method for Changes in weather is simulated in VR scenes according to claim 4, it is characterised in that set body surface thick The concrete mode of rugosity is:
    (51)In original object material effect, the parcel effect of material properties after raining is set;
    (52)The value of object material roughness and original object material qualitative attribution after mixing is rained;
    (53)Control material dynamic parameter, realize control rough object surfaces degree value from it is original value to 0 change procedure.
  6. 6. the method for Changes in weather is simulated in VR scenes according to claim 3, it is characterised in that:The step(33)Mould Intend the scene effect on rainy day in real world, be the lighting effects numerical value by observing rainy day in real world, and mist Effect numerical value, simulate the scene effect on rainy day in real world.
  7. 7. the method for Changes in weather is simulated in VR scenes according to claim 1, it is characterised in that the step(2)Enter One step comprises the following steps:
    (41)Realize the variation effect of object material;
    (42)Create snow particle effect effect;
    (43)Simulate the scene effect of the snowy day in real world;
    (44)Comprehensive Control is carried out to the variation effect of the snowy day of simulation, realizes that fine day switchs to the Changes in weather of snowy day.
  8. 8. the method for Changes in weather is simulated in VR scenes according to claim 7, it is characterised in that:The step(41)It is real The variation effect of existing object material, it is that body surface is never snowy arrives snow-clad change procedure for control.
  9. 9. the method for Changes in weather is simulated in VR scenes according to claim 8, it is characterised in that set body surface to avenge The concrete mode of covering is:
    (91)Create the Base Material of snow effect, and by the material effect of the snow effect Base Material created and original object Mixed;
    (92)The mixing for mixed mode progress height of being alignd by the world;
    (93)The height of mixing is parameterized, creates material dynamic parameter;
    (94)Material dynamic parameter is controlled, realizes that body surface is never snowy arrives snow-clad change procedure for control.
  10. 10. the method for Changes in weather is simulated in VR scenes according to claim 4, it is characterised in that:The step(43) The scene effect of the snowy day in real world is simulated, is the lighting effects numerical value by observing snowy day in real world, with And fog effect numerical value, simulate the scene effect of snowy day in real world.
CN201710499745.0A 2017-06-27 2017-06-27 A kind of method that Changes in weather is simulated in VR scenes Withdrawn CN107349603A (en)

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Cited By (7)

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CN108022283A (en) * 2017-12-06 2018-05-11 北京像素软件科技股份有限公司 Rainwater analogy method, device and readable storage medium storing program for executing
CN108109192A (en) * 2017-12-15 2018-06-01 苏州蜗牛数字科技股份有限公司 The method of model adaptation landforms material in scene of game
CN108114470A (en) * 2017-12-11 2018-06-05 苏州蜗牛数字科技股份有限公司 A kind of method for showing day-night change with same static light in VR game
CN108132712A (en) * 2018-01-12 2018-06-08 网易(杭州)网络有限公司 The rendering method of state of weather, device and storage medium and terminal in virtual scene
CN108492351A (en) * 2018-03-22 2018-09-04 腾讯科技(深圳)有限公司 Picture display process, device based on three-dimensional virtual environment and readable medium
CN109056621A (en) * 2018-04-13 2018-12-21 新乡学院 Cold blowing air stream guides snowflake to orient drop point system
CN113230651A (en) * 2021-04-20 2021-08-10 网易(杭州)网络有限公司 Game scene display method and device, electronic equipment and storage medium

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CN106310660A (en) * 2016-09-18 2017-01-11 三峡大学 Mechanics-based visual virtual football control system
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CN103247066A (en) * 2013-04-17 2013-08-14 南京信息工程大学 Settlement nature and meteorological environment simulation algorithm based on particle technology
US9568995B1 (en) * 2015-12-30 2017-02-14 Thunder Power Hong Kong Ltd. Remote driving with a virtual reality system
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Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108022283A (en) * 2017-12-06 2018-05-11 北京像素软件科技股份有限公司 Rainwater analogy method, device and readable storage medium storing program for executing
CN108114470A (en) * 2017-12-11 2018-06-05 苏州蜗牛数字科技股份有限公司 A kind of method for showing day-night change with same static light in VR game
CN108109192A (en) * 2017-12-15 2018-06-01 苏州蜗牛数字科技股份有限公司 The method of model adaptation landforms material in scene of game
CN108132712A (en) * 2018-01-12 2018-06-08 网易(杭州)网络有限公司 The rendering method of state of weather, device and storage medium and terminal in virtual scene
CN108492351A (en) * 2018-03-22 2018-09-04 腾讯科技(深圳)有限公司 Picture display process, device based on three-dimensional virtual environment and readable medium
CN108492351B (en) * 2018-03-22 2019-06-18 腾讯科技(深圳)有限公司 Picture display process, device and readable medium based on three-dimensional virtual environment
CN109056621A (en) * 2018-04-13 2018-12-21 新乡学院 Cold blowing air stream guides snowflake to orient drop point system
CN113230651A (en) * 2021-04-20 2021-08-10 网易(杭州)网络有限公司 Game scene display method and device, electronic equipment and storage medium
CN113230651B (en) * 2021-04-20 2024-02-02 网易(杭州)网络有限公司 Game scene display method, device, electronic equipment and storage medium

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