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CN107197386B - A clientless cross-platform video playback implementation method - Google Patents

A clientless cross-platform video playback implementation method Download PDF

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Publication number
CN107197386B
CN107197386B CN201710400734.2A CN201710400734A CN107197386B CN 107197386 B CN107197386 B CN 107197386B CN 201710400734 A CN201710400734 A CN 201710400734A CN 107197386 B CN107197386 B CN 107197386B
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video
streaming media
media server
client
request
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CN107197386A (en
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孙钦东
蔡亚妮
张景鹏
段惊园
黄新波
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Xian University of Technology
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4782Web browsing, e.g. WebTV
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/643Communication protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/83Generation or processing of protective or descriptive data associated with content; Content structuring
    • H04N21/845Structuring of content, e.g. decomposing content into time segments
    • H04N21/8456Structuring of content, e.g. decomposing content into time segments by decomposing the content in the time domain, e.g. in time segments
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/858Linking data to content, e.g. by linking an URL to a video object, by creating a hotspot
    • H04N21/8586Linking data to content, e.g. by linking an URL to a video object, by creating a hotspot by using a URL
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/18Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a method for realizing cross-platform video playing without a client, which comprises the following steps: 1) a client initiates a video request to a streaming media server; 2) the streaming media server analyzes the Web client request; 3) a Web client side initiates an HTTP request to a streaming media server; 4) the streaming media server transmits the specific video fragment to the Web client through an HTTP (hyper text transport protocol); 5) and the Web client analyzes the video fragment content and plays the video fragment content. According to the method, the server only needs to pack the original video stream according to the MPEG-DASH specification, and the client does not need to independently realize decoding; the user can complete the retrieval of the video under different platforms such as Windows, Linux, Android, iOS and the like only by means of a browser without installing a specific client or a third-party plug-in, the installation and deployment are simple, and the user experience is high.

Description

Cross-platform video playing implementation method without client
Technical Field
The invention belongs to the technical field of internet streaming media, and relates to a cross-platform video playing implementation method without a client.
Background
With the rapid development of the internet and the increase of internet of things devices applied to video monitoring, the demand of people for watching videos through a Web browser at a PC end or a mobile phone client is gradually increased, the traditional streaming media protocols such as a real-time transport protocol (RTP) and a real-time streaming protocol (RTSP) have gradually shown the defects, the implementation and deployment complexity of a server is high, an independent network port needs to be opened, and the internet of things devices are easily intercepted before network fire prevention. Although the traditional streaming media server based on the HTTP protocol is simple to deploy and does not need a separate network port, the traditional streaming media server has poor support for real-time video streaming, and needs to install a Flash plug-in to support video playing, which is difficult to achieve cross-platform to meet the requirements of the public.
Therefore, the method for playing the video of the Internet of things equipment, which has good cross-platform performance and does not need to be supported by a special player or a plug-in, is researched, and has a huge practical application value.
Disclosure of Invention
The invention aims to provide a method for realizing cross-platform video playing without a client, which solves the problems that the video playing in the prior art is poor in cross-platform performance, needs to be supported by a special client or a browser plug-in and is troublesome to install and deploy at a server.
The technical scheme adopted by the invention is that a cross-platform video playing implementation method without a client is implemented according to the following steps:
step 1, client end initiates video request to stream media server
1.1) starting a streaming media server, analyzing a configuration file, creating an RPC thread, binding to a specific port, and monitoring the arrival of client connection;
1.2) the Web client reads a camera list stored in the database and displays the camera list on a Web interface for a user to select;
1.3) initiating a video request to an RPC interface of a streaming media server according to the specific camera number and the channel number selected by a user;
step 2, the streaming media server analyzes the Web client request;
step 3, the Web client side sends an HTTP request to the streaming media server;
step 4, the streaming media server transmits the specific video fragment to the Web client through the HTTP;
and 5, the Web client analyzes the video fragment content and plays the video fragment content.
The invention has the advantages that the real-time and historical video playing is realized by combining the characteristics of the DASH protocol and video monitoring and improving the DASH protocol in real time, optimizing and the like. The method comprises the steps that a server side processes an original video according to a format supported by a DASH video stream to generate an MPD index file and a video fragment file, a client side completes playing of the video stream by adopting an HTML5+ MSE technology, a user can adapt to changes of resolution and frame rate in different video streams without independently installing Flash plug-ins or specific player software, the user can read the video on different platforms such as Android, iOS, Windows and Linux well by means of a browser, the retrieval of real-time video and historical video is supported, and user experience is enhanced.
Drawings
FIG. 1 is an overall block diagram of the method of the present invention;
FIG. 2 is a flow chart of the RPC module interaction of the present invention;
fig. 3 is an HTTP interaction diagram during video playing according to the present invention.
Detailed Description
Hereinafter, the streaming server in this document refers to a PC equipped with a server program, and the Web client refers to a Web browser supporting HTML5 and MSE extensions.
The invention adopts HTML5+ MSE (media Source extensions) technology to realize MPEG-DASH protocol from the engineering angle and realize the video playing method without client.
As shown in fig. 1, the streaming media server is composed of an RPC module, a DASH video stream processing module, and an HTTP service module, wherein the RPC module is responsible for communicating with the client and processing the client video request; the DASH video stream processing module is responsible for packaging original video stream data into a format supported by MPEG-DASH, generating a video fragment file and an MPD index file and storing the video fragment file and the MPD index file at a server end; the HTTP service module is responsible for the transmission of the video fragment file.
The method of the invention is implemented based on the streaming media server architecture according to the following steps:
step 1, client end initiates video request to stream media server
1.1) starting a streaming media server, analyzing a configuration file, creating an RPC thread, binding the RPC thread to a specific port (8090 is defaulted and used for carrying out RPC communication with a Web client), and monitoring the arrival of client connection;
1.2) the Web client reads a camera list stored in the database and displays the camera list on a Web interface for a user to select;
1.3) initiating a video request to an RPC interface of a streaming media server according to the specific camera number and the channel number selected by a user;
step 2, the streaming media server analyzes and processes the Web client request
2.1) analyzing the client request command;
2.2) creating a video processing thread, packaging and processing the video stream data in the original H.264 format into a format required by MPEG-DASH, generating an MPD index file and a video fragment, and storing the MPD index file and the video fragment in a server;
2.3) naming the video fragments by adopting a uniform naming standard;
2.4) returning the virtual URL where the MPD file is located to the Web client through an RPC interface;
step 3, the Web client side initiates an HTTP request to the streaming media server
3.1) sending an HTTP GET request to a streaming media server according to the URL returned by the RPC interface, and downloading an MPD file;
3.2) analyzing the MPD index file to obtain media characteristic information such as media duration, bit rate, segment URL and the like;
3.3) initiating an HTTP request to the streaming media server according to the URL of the video fragment 1;
step 4, the streaming media server transmits the specific video fragment to the Web client through the HTTP protocol
4.1) analyzing the HTTP request of the Web client;
4.2) according to the request URL of the Web client, the streaming media server searches the video fragment file corresponding to the URL;
4.3) calling a ReadFile () function to read the video fragment file, and returning video fragment data to the Web client through an HttpSendHttpResponse () method;
step 5, the Web client analyzes the video fragment content and plays the video fragment content
5.1) the Web client analyzes the video fragment content and plays the video fragment content;
and 5.2) starting a self-adaptive mechanism, estimating the network bandwidth through a certain strategy, adjusting the bit rate of the next video fragment request, and continuously requesting the next video fragment from the streaming media server until the video playing is finished.
Examples
Step 1, client end initiates video request to stream media server
1.1) starting a streaming media server, analyzing a configuration file, creating an RPC thread, binding the RPC thread to a specific port (8090 is defaulted and used for carrying out RPC communication with a Web client), and monitoring the arrival of client connection;
1.2) the Web client reads a camera list stored in the database and displays the camera list on a Web interface for a user to select;
1.3) initiating a video request to an RPC interface of a streaming media server according to the specific camera number and the channel number selected by a user;
step 2, the streaming media server analyzes and processes the Web client request
2.1) analyzing the client request command;
2.2) creating a video processing thread, packaging and processing the video stream data in the original H.264 format into a format required by MPEG-DASH, generating an MPD index file and a video fragment, and storing the MPD index file and the video fragment in a server side, wherein the MPD index file exists in an XML format and mainly comprises MPD, Period, AdaptionSet, repetition and segmentTemplate tags. The type attribute in the MPD tag represents that the video attribute is real-time video or historical video, the minBufferTime attribute represents the minimum buffer time of the video, and the media presentation duration attribute represents the total playing time of the program; the contentType attribute in the AdaptationSet tag represents the presentation mode of the media, including video, audio or subtitles; the codecs attribute in the Reresentiaton tag represents the type of a video codec, the miniType attribute represents the video format, and the width, height and frameRate attributes respectively represent the width, height and frame rate information of the video slice. The timescale attribute in the SegmentTemplate tag represents the timeline of the slice, the name of the generated video slice is identified by $ Number $ and represents that the part is represented by a specific Number;
2.3) naming the video fragments by adopting a unified naming specification, wherein the names of the video fragments consist of video file names and fragment serial numbers, all the video fragments begin with 'live-video-sd-', and the serial numbers '1' and '2' … … of the video fragments are connected in a fixed sequence;
and 2.4) returning a virtual URL where the MPD file is located to the Web client through an RPC interface, wherein the complete flow of RPC module communication is as shown in FIG. 2. When the streaming media server generates video fragments, returning the URL of the MPD file to the Web end, otherwise, returning corresponding error codes;
step 3, the Web client side initiates an HTTP request to the streaming media server
3.1) sending an HTTP GET request to a streaming media server according to the URL returned by the RPC interface, and downloading an MPD file;
3.2) analyzing the MPD index file to obtain media characteristic information such as media duration, bit rate, segment URL and the like;
3.3) sending HTTP GET request to the streaming media server according to the URL of the video segment 1;
step 4, the streaming media server transmits the specific video fragment to the Web client through the HTTP protocol
4.1) analyzing the HTTP request of the Web client;
4.2) according to the request URL of the Web client, the streaming media server searches the video fragment file corresponding to the URL;
4.3) calling a ReadFile () function to read the video fragment file, and returning video fragment data to the Web client through an HttpSendHttpResponse () method;
step 5, the Web client analyzes the video fragment content and plays the video fragment content
5.1) the Web client analyzes the content of the video fragment 1 and plays the content;
5.2) starting an adaptive mechanism, estimating the network bandwidth through a certain strategy, adjusting the bit rate of the next video fragment request, and continuously requesting the next video fragment from the streaming media server until the video playing is completed, wherein the interactive logic of the HTTP request process is shown in FIG. 3.
In the method, the streaming media server is deployed on a Windows platform and is uniformly managed by Windows service, and the Web client is a browser supporting HTML5 and MSE expansion. And after the Web end user successfully logs in, a video request is initiated to the streaming media server according to the selected camera number, and the video request is analyzed after the video stream is obtained, so that the video picture is played. Compared with the traditional Web end video stream playing, the method of the invention does not need the support of a specific Flash plug-in, has strong cross-platform performance, and can finish the reading of the video stream at any time and any place.

Claims (1)

1.一种无客户端的跨平台视频播放实现方法,其特征在于,按照以下步骤实施:1. a clientless cross-platform video playback implementation method, is characterized in that, is implemented according to the following steps: 步骤1、客户端向流媒体服务器发起视频请求Step 1. The client initiates a video request to the streaming media server 1.1)启动流媒体服务器,解析配置文件,创建RPC线程并绑定至特定端口,监听客户端连接的到来;1.1) Start the streaming media server, parse the configuration file, create an RPC thread and bind it to a specific port, and monitor the arrival of client connections; 其中的流媒体服务器包括RPC模块、DASH视频流处理模块、HTTP服务模块,RPC模块负责和客户端进行通信并处理客户端视频请求;DASH视频流处理模块负责将原始视频流数据打包成MEEG-DASH支持的格式,产生视频分片和MPD索引文件存储在服务器端;HTTP服务模块负责视频分片文件的传输;The streaming media server includes an RPC module, a DASH video stream processing module, and an HTTP service module. The RPC module is responsible for communicating with the client and processing client video requests; the DASH video stream processing module is responsible for packaging the original video stream data into MEEG-DASH Supported formats, generate video fragments and MPD index files and store them on the server side; the HTTP service module is responsible for the transmission of video fragment files; 1.2)Web客户端读取数据库中保存的摄像机列表显示至Web界面供用户选择;1.2) The web client reads the camera list saved in the database and displays it to the web interface for user selection; 1.3)根据用户所选的具体摄像机编号、通道号向流媒体服务器RPC接口发起视频请求;1.3) According to the specific camera number and channel number selected by the user, initiate a video request to the streaming media server RPC interface; 步骤2、流媒体服务器对Web客户端请求进行解析处理,具体过程是,Step 2, the streaming media server parses and processes the Web client request, and the specific process is: 2.1)解析客户端请求命令;2.1) Parse the client request command; 2.2)创建视频处理线程,将原始H.264格式的视频流数据打包成MPEG-DASH所需的格式的视频分片,生成视频分片索引文件;2.2) create a video processing thread, package the video stream data of the original H.264 format into a video fragment of the format required by MPEG-DASH, and generate a video fragment index file; 2.3)采用统一命名规则对视频分片进行命名处理,切片文件名由视频文件名称和切片序号两部分组成,所有的视频片段都以“live-video-sd-”开头,按固定顺序连接视频片段的序号“1”,“2”……;2.3) The unified naming rules are used to name the video slices. The slice file name consists of the video file name and slice serial number. All video clips start with "live-video-sd-", and the video clips are connected in a fixed order. The serial number "1", "2"...; 2.4)通过RPC接口返回视频分片索引文件所在的地址至Web客户端,2.4) Return the address of the video fragment index file to the Web client through the RPC interface, 具体过程为:首先创建RPC线程,监听Web客户端连接,在收到客户端视频请求后对其进行解析,然后调用视频处理线程对原始视频进行处理,等待视频分片的产生,当流媒体服务器产生视频分片后,返回MPD文件URL至Web端,否则返回相应的错误代码;The specific process is: first create an RPC thread, monitor the Web client connection, parse it after receiving the client video request, then call the video processing thread to process the original video, wait for the generation of video segments, when the streaming media server After the video fragment is generated, return the MPD file URL to the web side, otherwise return the corresponding error code; 步骤3、Web客户端向流媒体服务器发起HTTP请求,具体过程是,Step 3, the Web client initiates an HTTP request to the streaming media server, and the specific process is: 3.1)根据RPC接口返回的URL向流媒体服务器发起HTTP GET请求,下载视频分片索引文件;3.1) Initiate an HTTP GET request to the streaming media server according to the URL returned by the RPC interface, and download the video fragment index file; 3.2)解析视频分片索引文件,获得媒体持续时间、比特率、分片URL等媒体特征信息;3.2) Parse the video segment index file to obtain media feature information such as media duration, bit rate, segment URL, etc.; 3.3)根据视频分片1的URL向流媒体服务器发起请求;3.3) initiate a request to the streaming media server according to the URL of the video segment 1; 步骤4、流媒体服务器通过HTTP协议传递特定视频分片至Web客户端,具体过程是,Step 4, the streaming media server transmits the specific video fragment to the Web client through the HTTP protocol, and the specific process is, 4.1)解析Web客户端的HTTP请求;4.1) Parse the HTTP request of the Web client; 4.2)根据Web客户端的请求URL,流媒体服务器查找该URL对应的视频分片文件;4.2) According to the request URL of the Web client, the streaming media server searches the video fragment file corresponding to the URL; 4.3)调用ReadFile()函数读取视频分片文件,通过HttpSendHttpResponse()方法返回视频分片数据至Web客户端;4.3) Call the ReadFile() function to read the video fragment file, and return the video fragment data to the Web client through the HttpSendHttpResponse() method; 步骤5、Web客户端解析视频分片内容并播放,具体过程是,Step 5. The Web client parses the video fragment content and plays it. The specific process is: 5.1)Web客户端解析视频分片1的内容并进行播放;5.1) The web client parses the content of video segment 1 and plays it; 5.2)开启自适应机制,通过一定的策略估算网络带宽,调整下一次请求视频分片的比特率,继续向流媒体服务器请求下一个视频分片,直至视频播放完成。5.2) Turn on the adaptive mechanism, estimate the network bandwidth through a certain strategy, adjust the bit rate of the next requested video fragment, and continue to request the next video fragment from the streaming media server until the video playback is completed.
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