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AU2008100161B4 - System and method of displaying or obscuring electronic playing cards - Google Patents

System and method of displaying or obscuring electronic playing cards Download PDF

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Publication number
AU2008100161B4
AU2008100161B4 AU2008100161A AU2008100161A AU2008100161B4 AU 2008100161 B4 AU2008100161 B4 AU 2008100161B4 AU 2008100161 A AU2008100161 A AU 2008100161A AU 2008100161 A AU2008100161 A AU 2008100161A AU 2008100161 B4 AU2008100161 B4 AU 2008100161B4
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Australia
Prior art keywords
electronic
player
players
cards
central display
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AU2008100161A
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AU2008100161A4 (en
Inventor
James T. Crawford Iii
Gehrig Henderson White
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Pokertek Inc
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Pokertek Inc
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Priority claimed from AU2004286563A external-priority patent/AU2004286563A1/en
Application filed by Pokertek Inc filed Critical Pokertek Inc
Priority to AU2008100161A priority Critical patent/AU2008100161B4/en
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Publication of AU2008100161A4 publication Critical patent/AU2008100161A4/en
Publication of AU2008100161B4 publication Critical patent/AU2008100161B4/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Description

00 oO 0)
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AUSTRALIA
Patents Act 1990 COMPLETE SPECIFICATION Innovation Patent Applicant(s): Pokertek, Inc.
Invention Title: System and method of displaying or obscuring electronic playing cards The following statement is a full description of this invention, including the best method for performing it known to me/us: 2 00 C SYSTEM AND METHOD OF DISPLAYING OR OBSCURING ELECTRONIC SPLAYING CARDS N, The application is a divisional application of AU application 2004286563, most of the disclosure of which is included herein to facilitate understanding of this invention. However, if necessary reference may be made to the specification of AU 2004286563 (including, the specification as filed) and the disclosure of AU 2004286563 is incorporated by reference.
00 FIELD OF THE INVENTION The present invention related generally to a system and method of obscuring or partially obscuring an electronic playing card.
BACKGROUND OF THE INVENTION Gaming is an increasingly popular form of entertainment. Games, particularly, games of change and skill in which one or more players play and place wagers on the outcome thereof may be played in a variety of ways, including at a casino or other venue or on the Internet. Of the various forms of games which are available for play, many are played with playing cards. Of these, poker is arguably the most popular.
Traditionally, poker is played at a table with several players wagering paper or coin money on a series of playing cards dealt from a deck of fifty-two cards. This deck is comprised of four suits at thirteen cards per suit. This form of poker requires a human dealer to coordinate the game, including dealing, wagering, folding, One of the problems with traditional poker is that it suffers from the possibility of human/dealer error. In "social" card games, especially poker, the players take turns acting as the dealer, but in licensed commercial gaming establishments, such as casinos, the dealer is typically a non-playing employee. Thus, another problem associated with traditional poker games in this context is the training and retention of dealers.
One alternative form of gaming, with particular reference to poker, has flourished on the internet. Intemrnet gaming has become quite successful in that it provides many choices for the players. In particular, Internet gaming is fast and convenient, with registration, betting and payouts available from almost any computer with Internet access and with payments typically arranged via a credit card or electronically.
N\Melboume\Casecs\Patn\76O-76999\P76492.AU3\Specis\P76492,AU.3 Specification 2008-2-5.doc 18/04 2008 12:18 FAX 61 3 92438333 GRIFFITH HACK 4IPAUSTRALIA R005 -3- 00 o Poker or other card games may also be provided by stand-alone machines o similar to slot machines.
One major drawback of internet and stand-alone type games is the lack of the human element. Many people prefer to play poker against other players, due in part to the drama associated with "live" gaming. Undoubtedly, an elevated level of competition exists when humans compete directly against one another. In gaming establishments, experienced players are trying to hone strategy and read other players' intentions through their movements and style of play to be more competitive.
IN Electronic card games, such as electronic poker game, have been provided which allow players to compete against one another, but elimnate the dealer and the 0 physical cards. However, one problem associated with electronic cards is maintaining 00 the confidentiality of each player's cards which are typically displayed on a monitor in oclose proximity to the player. In general, the prior art deals with this problem by providing some type of shield or other physical barrier. However, these type of devices have several inherent problems, in that they are easy to defeat !by positioning oneself where the player's card are viewable. Furthermore, the deviced have not been well received by players. Additionally, these devices are bulky and! tend to extend upward from the monitor. This detracts from the overall appearance of the environment and may distract the players.
The present invention is aimed at one or more of the ploblems set forth above.
SUMMARY OF THE INVENTJOI* In one aspect of the present invention there is providedi an electronic card table for providing an electronic card game to a plurality of players, 'comprising: a table having a table top; a plurality of electronic player interaction areas locatedi around a periphery of the table top, each electronic player interaction area providing 'a player interface for interaction with one of the players; a central display area located in a central location of th table top within the periphery defined by the electronic player interaction areas, suth that the electronic player interaction areas surround the central display, the central display for displaying information to the players; and a computer coupled to the plurality of electronic player interaction areas and the central display for dealing a hand of the electronic card game t:mposed of electronic cards, displaying the electronic cards on the electronic player interface areas and/or the central display area and administering the electronic card game using electronic chips and the electronic cards, and for determining a winner from an;ong the players and N:MlbOUrnWCPstw760O-7699%976492.AU.3Sped Pe6492.AU.3 Specdfmloc 2006-2-5,dOc COMS ID No: ARCS-187376 Received by IP Australia: Time 12:20 Date 2008-04-18 18/04 2008 12:18 FAX 61 3 92438333GIFIhHC- PASALA[j0 GRIFFITH HACK 4,IPAUSTRALIA Q] 006 -4o0 awarding a pot to the winner at the end of the hand.
o In another aspect of the present invention there is proVided a method for providing an electronic card game on an electronic card table,; the electronic card table having a table, a plurality of electronic player interface areas, a central display area and s a computer, the table has a table top, the electronic player interaction areas are located 00 around a periphery of the table top, each electronic player interaction area providing a player interface for interaction with one of the players, the central display area located in a central location of the table tap within the periphery defined by the electronic IND player interaction areas, such that the electronic player interaction areas surround the central display, the central display for displaying information to the players, the 0 computer being coupled to the plurality of electronic player interaction areas, 00 comprising: o dealing a hand of the electronic card game composed df electronic cards; Ci administering, by the computer, the electronic card game using the electronic cards and is electronic chips; and determining, by the game computer, a winner from ambng the players and awarding a pot to the winner at the end of the hand.
In another aspect of the present invention there, is provided an electronic poker table for providing an electronic poker game to a plurality of pilayers, comprising: a table having a table top; a plurality of electronic player interaction areas located around a periphery of the table top, each electronic player interaction area providing a player interface for interaction with one of the players; a central display area located in a central location of the table top within the periphery defined by the electronic player interaction areas, suit that the electronic player interaction areas surround the central display, the centail display for displaying information to the players; and a computer coupled to the plurality of electronic playerinteraction areas and the central display for dealing a hand of the electronic poker gamei composed of electronic cards, displaying the electronic cards on the electronic player interface areas and/or the central display area and administering the electronic poker gamke using electronic chips and the electronic cards, and for determining a winner from among the players and awarding a pot to the winner at the end of the hand.
In another aspect of the present invention there is provided a method for providing an electronic poker game on an electronic poker table, the electronic poker table having a table, a plurality of electronic player interface areas, a central display area and a game computer, the table having a table top, the electronic player interaction areas being located around a periphery of the table top, each electronic player N &bn*C Pe\7DO799?69AU3SCII741U SpedrLican 2001-2.5.doc COMS ID No: ARCS-187376 Received by IP Australia: Time 12:20 Date 2008-04-18 18/04 2008 12:18 FAX 61 3 92438333 GRIFFITH HACK 4 IPAUSTRALIA 1a007 5 00 o interaction area providing a player interface for interaction with one of the players, the o central display area located in a central location of the table tqp within the periphery Sdefined by the electronic player interaction areas, such that the electronic player interaction areas surround the central display, the central display for displaying information to the players, the computer being coupled to the plurality of electronic 00 -{player interaction areas, comprising: dealing a hand of the electronic poker game composed of electronic cards; Sadministering, by the computer, the electronic poker gmae using the electronic cards and electronic chips; and, o 10 determining, by the game computer, a winner from among the players and 0 awarding a pot to the winner at the end of the hand.
00 0 BRIEF DESCRIPTION OF THE DRAWINGS is Other advantages of the present invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein: Figure 1 is a diagrammatic illustration of a system for providing an electronic poker game on one or more electronic poker tables, according to an embodiment of the present invention; Figure 2 is a simplified diagram of a table top of the electronic poker tables of Figure 1, according to an embodiment of the present invention Figure 3 is a simplified diagram of a table top of the electronic poker tables of Figure 1, according to another embodiment of the present invehition; Figure 4 is a block diagram of the system of Figure 1, according to an embodiment of the present invention; Figure 5 is a second block diagram of the system of Figure 1, including the element of an electronic poker table, according to an embodiment of the present invention; 3 0 Figure 6 is a diagrammatic illustration of an electronic poker table, according to an embodiment of the present invention; Figure 7 is a top view of the electronic poker table of Figure 6; Figure 8 is a diagrammatic illustration of a module of the electronic poker table of Figure 6, according to an embodiment of the preset inventioh; Figure 9 is a representation of a first screen shot displayed on an electronic player interaction area of the system of Figure 1, according to an embodiment of the present invention; N:Melboumc\Cua Ptaial76000-76999P76492.AU.3Specit76492.AU.3 Spedfic3ki 2006-2-5.doc COMS ID No: ARCS-187376 Received by IP Australia: Time 12:20 Date 2008-04-18 6 Figure 10 is a representation of a second screen shot displayed on an electronic 0 player interaction area of the system of Figure 1, according to an embodiment of the C present invention; Figure 11 is a representation of an electronic player interaction area of the Ssystem of Figure 1 embodied in a hand-held device; SFigure 12 is a representation of a front side and a back side of an electronic playing card; Figure 13 is a representation of an animation sequence used to display Selectronic playing cards, according to an embodiment of the present invention; Figure 14 is a representation of an animation sequence used to display Selectronic playing cards, according to another embodiment of the present invention; C< Figure 15 is a representation of an animation sequence used to display electronic playing cards, according to still another embodiment of the present invention; Figure 16 is a representation of an animation sequence used to display electronic playing cards, according to one more embodiment of the present invention; Figure 17 is a representation of an animation sequence used to obscure/display electronic playing cards using an electronic cover, according to an embodiment of the present invention; Figure 18 is a representation of an animation sequence used to obscure/display electronic playing cards using an electronic cover, according to another embodiment of the present invention; Figure 19 is a representation of an animation sequence used to obscure/display electronic playing cards using an electronic cover, according to still another embodiment of the present invention; Figure 20 is a representation of an animation sequence used to obscure/display electronic playing cards using an electronic cover, according to a further embodiment of the present invention; Figure 21 is a representation of an animation sequence used to obscure/display electronic playing cards using an electronic cover, according to a still further embodiment of the present invention; and, Figure 22 is representation of an animation sequence used to obscure/display an electronic playing card by rotating the card from a first angle to a second angle.
N:\Mclboum\CasesPatent\76000-76999P76492 AU.3\Speci,\P76492.AU.3 Specification 2008-2-Sdoc -7 DETAILED DESCRIPTION OF INVENTION 00 1. Introduction Overview With reference to the drawings and in operation, the present invention relates generally to a system 10 and method for providing, and being related to, electronic poker.
With specific reference to Figure 1, the system 10 is designed to be situated in a gaming environment, such as a casino 12. Typically, such gaming environments 12 are a specialized or designated area within the casino 12, such as a poker room or poker area 14, which has been cordoned off by, for example, a railing 16. While the above refers to one possible implementation or location in which the system 10 may be used, the present invention is not limited to any such location or implementation.
00 In the illustrated embodiment, the system 10 utilizes electronic chips and electronic playing cards to provide an automated poker game for play by one or more players. In one aspect of the present invention, a human dealer is not required. The system 10 may handle all dealer functions.
The system 10 may be used to play any variation or version of poker. However, for the purposes of discussion, the system 10 will be described as adapted for use in implement the version of poker known as, Texas Hold'em.
In one aspect of the present invention, the system 10 may handle assigning players to a seat, providing electronic chips, accepting wagers, and assigning a pot to the winning player. The system 10 electronically shuffles a set of electronic playing cards and deals the electronic playing cards to the player and any common cards to the table 18. The system 10 may also handle wagering, folding, calling by the players and may restrict such, based on whose turn it is.
In another aspect of the present invention, the poker tables 18 in the system are networked and connected to one or more servers (see below). The server may be used to implement and facilitate, player tracking, ticket in ticket out (cashless) wagering, assigning player's to a seat at a particular table, tournament play, table set-up (including turning the tables on and off and modifying table parameters), and progressive jackpots.
HI. The Poker Table(s) 18 As shown in the illustrated embodiment, the system 10 includes a plurality of electronic poker tables 18. i the embodiment shown in Figure 1, the system 10 includes N \Melbourne\Ca3es\Pmtent\76000-76999\P 7 6492 AU.3\Specis\P76492.AU 3 Specification ZOO8-2-Sdoc -8 ten electronic poker tables 18A-18J, although the present invention is not limited to a 0 specific number of electronic poker tables.
SA simple representative layout of a table top 20 of the poker tables 18, according to first and second embodiments of the present invention are shown in Figures S2 and 3, respectively.
SIn the top view of the table top 20 shown in Figure 2, the table top 20 includes a playing surface 22 and a plurality of electronic player interaction areas 24. In the illustrated embodiment, the poker tables 18 are able to seat a maximum of ten players at a time, and thus, includes ten electronic player interaction areas 24A-24J.
SIn the top view of the table top 20 shown in Figure 3 (in which like elements Sare labeled with the same reference numbers), the table top 20 includes a playing surface S22 and a plurality of electronic player interaction areas (EPIA) 24. In the illustrated embodiment, the poker tables 18 are able to seat a maximum of ten players at a time, and thus, includes ten electronic player interaction areas 24A-24J. The table top 10 also includes a central or common display area (CDA) 26.
In one embodiment, the individual electronic player interaction areas 24A-24J are used to convey game information directly to a player assigned to a specific player interaction area 24A-24J and to implement a player user interface (see below) to effectuate interaction or input from the player. The central or common display area 26 is used to display information to all off the players.
For example in one embodiment, the system 10 is used to play the version of poker known as Texas Hold'em. In Texas Hold'em, each player is dealt a number of cards, two cards, face down. These are known as a player's "hole" cards 28. A number of cards are dealt face-up and displayed in the common display area 26. These are known as the common cards 28. A player's hand, thus, consists of the player's hole cards 28 and the common cards 28. Whichever player's hand makes the highest poker hand is the winner of that round or hand of poker.
In one aspect of the present invention, the hole cards 28 are displayed facedown on the respective electronic player interaction area 24 and the common cards are displayed in the central display area 26. The hole cards 28 are displayed at a first predetermined ratio and the common cards 28 are displayed at a second predetermined ratio. The first and second predetermined ratios may be expressed as a ratio of a standard N \Melboumc\Cascs\Paten\76000-76999\P76492AU3\Specis\P76492A.3 Specificsuon 2008-2-.doc 9size playing card or a predetermined default size. In one embodiment, the first and 00 second ratios are the same, In another embodiment, the first and second ratios are different For example, the first and second ratios may be defined such that the common cards 28 are displayed larger than the hole cards 28.
With reference to Figures 6, 7, and 8 in one embodiment, the electronic player interaction areas 24 are implemented using separate display devices, such as touchscreen displays 32. Each display 32 may be housed in a removable module 34.
The module 34 may incorporate a fully-functional computer. The computer includes a processor capable of running an operating system, such as Windows X2 or 0 00 one embodiment, the module 34 includes a card reader 36 for reading a player ID card (not shown).
In the illustrated embodiment, the modules 34 are mounted into the table top such that the touchscreen display 32 is parallel to the table top 20. However, the touchscreen display 32 may be mounted at an angle with respect to the table top Alternatively, the modules 34 may be adjustable to provide a adjustable viewing angle of the touchscreen display 32.
In one embodiment, the central display area 26 is implemented in a separate display 38, such as a LCD or plasma monitor or similar device.
The remainder of the table top may be covered in a material such as felt, or more specifically, green, blue, red, or other color felt. Logos, game information, or other information may be printed on the material, In an alternative embodiment, the electronic player interaction areas 24 and the central display area 26 may be implemented in a single display which covers a large portion of the table top. The electronic player interaction areas 24 and the central display area 26 may be set apart from the rest of the table top 20 by virtual borders. The areas of the display around the electronic player interaction areas 24 and the central display area 26 may be used to simulate the table top of a standard poker table, an image of material, such as green felt, may be displayed. Furthermore, logos, game information, other information, advertisements, announcements, pictures, videos, or other information may be displayed, rotated, cycled, or displayed for a limited period of time on the table top N:\Melbourn\Cases\Patent760OO-76999\P76492.AU.3\Specis\P76492.AU.3 Specification 2008-2-S.doc 10 As discussed below, the system 10 and poker tables 18, although electronic, are 00 designed to convey and retain the overall sense and ambience of a standard poker room with non-electrical poker tables. Each electronic poker table 18 is surrounded by a number of poker chairs 40. The number of poker chairs 40 being equal to the number of electronic player interaction areas 24 on the electronic poker table 18.
With particular reference to Figures 6 and 7, in the illustrated embodiment the poker tables 18 have an oval shape and may seat a maximum number of players. For example, the poker tables 18 may be sized to scat a maximum of 7, 8, 9, 10, or 11I players, although the present invention is not limited to any particular sized poker table.
As stated above the table top is covered, in between the electronic player interface area, 00 and the central or common display area if provided, by material, such as green felt, or simulation thereof The poker table includes two bases 42 to which one or more legs 44 are connected. The legs 44 support the table top. A rail or bumper 46 encircles the outer circumference of the table top III. The System With specific reference to Figures 4 and 5, as discussed above the system may include one or more electronic poker tables 18. In one aspect of the present invention, the poker tables 18 are netfworked together using, an Ethernet network 48 (wired or wireless). One or more servers 50 may be used to provide functionality for the system 10. For example, the ser-ver 50 may be used to implement various functions, including, but not limited to: data and player tracking, cashless wagering, defining and modifying table parameters, including, turning the tables 18 on and off, setting the poker game being played at the table 18, setting wager parameters, etc..., defining and managing jackpots, including the a house percentage, the rake, defining and managing progressive jackpots, establishing and managing a queue for players and assigning players to seats and/or specific tables from the queue, and establishing and managing tournament play, including assigning player seats, collapsing tables, etc...
N:\Mejbourne\Cases\Patent\76000-7699,9\P76492 AU 3\Specis\P76492.AU 3 Specification 2008-2-5.doc 11 With patr(cular reference to Figure 5, in one embodiment each table 18 includes 00 0 ten electronic player interface areas 24 which are implemented in a computer based c-i module 34. Each module 34 operates or runs on an operating system, such as Microsoft Windows XP or Windows CE. Each module 34 is connected to the server 50 through the network 48. As shown, another computer 52, such as a personal computer running on N- Windows XP, may also be connected to the server 50 through the network 48. The primary function of the PC 52 may be to control and drive the central display area 28.
In one embodiment, the server 50 runs the poker games on each of the tables 18. The primary function of the modules 34 is to run the electronic player interface areas 00 0 34, to display and run a user interface, c-i [0070] In another embodiment, the poker game or portions of the poker game may be executed or run by the modules 34 and/or the computer 52.
In another aspect of the present invention, the system 10 will implement a player-account based cash in/cash out system. The system 10 will create a user account for each player. Once an account is established for the player, the player is issued a Player Card having an associated personal identification number or PIN. Once the player has been issued a Player Card, their account may be funded. The Player Card is used to identify the player at the tables 18. The player may fund their account by bringing cash to a cage, where the cash is accepted and credited to the player's account. Printed receipts are given to the player and maintained by the casino 12. To bring electronic chips to the table 18, the player sits down at a seat, swipes their Player Card and enters their PIN. The system 10 informs the player of their account balance and allows themi to convert all or a portion of the account balance to electronic chips to bring to the game.
IV. The Electronic Player Interface Area With reference to Figures 9 and 10, each electronic player interface area 24 implements a player interface 54. The player interfaces 54 may be implemented on the table top 20 (see above), or in the module 34. In another embodiment, the player interface 54 may be implemented on a hand-held device 58, such as a personal data assistant (PDA).
N:\Mclboume\Cases\Patent\760OO.6999\P76492.AU.3\Specis\P76492,AU.3 Specification 2008-2-5.doc 12 The player interface 52 may be graphical in nature (as shown in Figures 9 and 0 electronic player interface areas 24 provide the player with the option of choosing between several player interfaces 52, such as a graphical representational of an electronic poker table 56 or the text interface.
N -Returning to Figures 9 and 10, in one embodiment the player interface 54 includes a graphical representation of a poker table 56. Each player in the poker game may be represented by a user graphic or icon 62, which may list their names as well as their chip totals. The pot of the current hand may be represented in the center of the poker table 56 by stack(s) of chips 64 and/or a number 66 representing the value of the 00 cur-rent pot. Each player's contribution to the pot may be represented by stack(s) of chips 68 and/or a number 70 adjacent their user graphic 62.
The player interface 54 may also includes a series of player option buttons 72 and a series of gaine buttons 74. The player option buttons 72 may include, for example, a sit in button 72A, a leave table button 72B, and an options button 72C. Generally, only one of the sit in button 72A and the leave table button 72B would be active at any time.
The options button 72C allows the player to access an option menu or screen (not shown) which allow the player to modify certain parameters of the player interface 54, such as, for example, to choose between different formats of the player interface 54.
The series of game buttons 74 allow the player to signal their game play decisions to the system 10 during the play of the game. The game buttons 74 may include a fold button 74A, a call button 74B and a raise button 74G. In one embodiment, the buttons 72 are implemented on the touch screen display devices 32. i an alternative embodimnent, the buttons 72 are embodied in electro-mechanical switches or buttons (not shown).
In one embodiment, the player interface 34 may also include the community cards 30. Other inform-ation which may be displayed on the player interface include, but is not limited to indicator of the player whose turn it is, a total of chips for- each player, any cards of the other players which are face-up, and/or messages to the player, such as advertising.
V. System and Method for Displaying and/or Obscuring Electronic Playing Cards In another aspect of the present invention, the player interface 54 includes a graphical representation of one or more of electronic playing cards 76 (see Figure 12).
N,\cbouneCae\Pten\760OO-76999\.P76492 AU.3\Spccis\?76492.AU.3 Specfication 2008-2-S.doc -13 Each electronic playing card 76 has a front side 76A and a back side 76B. The back 00 side 76B of each card has an identical pattern or image such that the cards cannot be told apart when viewing the back side 76B. The electronic playing card 76 is typically one of a set or deck of standard playing cards. The deck may be a standard deck of 52 cards, each card having a value. The value being two components: the first component being C1 one of a two through ACE and the second component being one of four suits (hears, diamonds, clubs, spades). The value of each card is indicated on the front side 76A of each playing card 76.
The image displayed on the back side 76B of the playing cards may be a logo, a random image (chosen from a set of predetermined images), or may be advertising 00 0 directed at the player. The image may include a video. In one embodiment, the image N displayed on the back side 76B of the playing cards may be cycled through a set of predetermined images. The image may be selectable by a user, who may be the player or an employee of the casino.
In one embodiment, the electronic playing card or cards 76 are a player's hole card(s) in an electronic poker game. However, the electronic playing 76 cards rny be used in any sort of electronic card game in which it is desirable to controllably display/hide the player's cards. Thus, while the present invention may be described below in the context of an electronic poker game (and more specifically, with respect to a player's hole cards in a Hold'em style poker game), the present invention is not limited to such a card game.
In a playing card game with physical cards, in which the player's card are dealt "face-down" and not revealed to any other player, the player may look at their cards, while attempting to keep the cards secret from the other players in several ways. For example, thle player may lift the cards close to their bodies, spread them out, and shield them with their hands, so only the player can see the front side of their cards. Or the player may leave the cards face downi onl the table and lift one side or cormer revealing at least a portion of the fr-ont side, while shielding the cards with their hands.
A controller, which is either, the module 34, the personal computer 52, thle hand-held device 58, the server 50 or a combination thereof, controls the player interface 54, controls the information components of the player interface 54 displayed on the electronic player interaction areas 24, detects touches on the touch screen display devices N:\Mchbourne\Caje,Paten\76OOO-76999\P76492.AU.3 Specis\P76492 AU.3 Specification 2008.2-.doc 14 32 (when utilized) and interprets the touches as trigger or touch events (see below). As 00 0 discussed below, the controller 24, 52, 58, 50 may control the display or obscuring N1 (hiding) of the player's hole electronic playing card(s) such that the player may controllably display and view the cards, while maintaining them secret from, the other players. As if the player was playing with physical playing cards, the player, thus, has N the opportunity to shield their cards with their hand or hands prior to them being revealed.
IND In one aspect of the present invention, the controller 24, 52, 58, 50 detects a trigger event and displays at least a portion of the front side 76A of the hole electronic 00 playing card or cards 76 in response to the trigger event, The back side 76B of the hole electronic playing card or cards 76 are displayed on the electronic player interaction area (71 24, the hole electronic playing card or cards 76 are displayed face-down. The electronic player interaction area 24 is implemented on the touch-screen display device 32. In one embodimt-ent, the trigger event is defined as a touch event on the touch-screen display device 32.
i one aspect of the present invention, the touch event may be defined by several parameters. For example, the touch event may require that the player touches a pre-defined location (indicated for purposes of illustration only by a dotted line) on the touch-screen display device 32 for a predetermined period of time. As shown in Figures 9 and 10, the predefined location may be indicated on the touch-screen display device 32 by a graphic or icon 80. In the illustrated embodiment, the graphic 80 includes the phrase "PRESS HERE TO REVEAL HOLE CARDS", but other words and/or graphics may be used. Alternatively, the touch event may be defined by two or more predetermined locations 78 on the touch-screen display device 32.
In another embodiment, the touch event may be defined as actuation of a mechanical switch/button (not shown).
In one embodiment, the at least a portion of the front side 76A of the hole elcctronic playing card 76 may be displayed, after the occurrence of the trigger event, for a p)redeterminled timne period, 2 seconds, Alternatively, the fr-ont side 76A of the hole electronic playing card 76 may be displayed until the trigger event has been removed. In this case where the trigger event is a touch event, the front side 76 of the N Welbou,,e\Cass\Patent\76000-7699M'16492.AU 3\Sped.\P76492AU.3 Sptcirjcation 2008.5Sdoc 15 bole electronic playing card 76 is, thus, displayed until the player stops touching the 00 predetermined location.
With reference to Figure 8, the electronic player interaction areas 24 include a* hand rest 82. The hand rest 82 is located in a location relative to the touchscreen device 32 which guides a band of the player towards the predetermined location 78. The hand rest 82 may be in either or both sides of the device 32 and may be implemented as an indentation.
In another aspect of the present invention, the controller 24, 52, 58, 50 for allowing the player to designate a location where the hole electronic playing card or cards .76 are to be displayed on the touch-screen video display 34. For example, as shown in Figures 9 and 10, the hole electronic playing cards 76 are located adjacent a right side of the touch-screen video display 34. However, some players such as lefthanded players, may prefer that the hole electronic playing cards 76 be located on the left side of the touch-screen video display 34. Additionally, other players may prefer that the hole electronic playing cards 76 are located in the center of the touch-screen display device 34. In one embodiment, the locations at which the hole electronic playing cards are displayed may be predetermined. The player may select between these predetermined locations through a menu accessible through the options button 72C. In another embodiment, the player may set the position by touching an area on the touchscreen display device 34. This feature may also be accessible through the options button 72C.
With reference to Figures 13-22 several methods for displaying or otherwise indicating the value of the hole electronic playing cards 76. For purposes of illustration only, a pair of hole electronic playing cards 76 arc shown. However, the present invention is not limited to any such number of playing cards 76.
With specific reference to Figure 9 and 10, the system 10 may initially display the back side 76B of the hole electronic playing cards 76. When the trigger event is detected, at least a portion of the front side 76A of the hole electronic playing cards 76 is displayed (see Figure [00901 In one aspect of the present invention, the controller 24, 52, 58, 50 animates the electronic playing cards 76 to display the at least a portion of the front side of the playing card in response to the triggering event.
N \Melbourn\Cases\Patn\76000-76999\P76492.AU.3\Specis\P76492.AU.3 Specification 2008-2-5.doc -16- This may be done through the serial display of an animation sequence 82 00 0 composed of a series of images of the playing cards 76.
ci Alternatively, the electronic player cards 76 may be animated using 3-D, mathematical modeling algorithms which use a 3-D model of an object and simulate the animation or movement of the object using a mathematical object. One such suitable IN piece of software is DirectX, available from Microsoft Corporation of Redmond, CA.
In returning to displaying the back side 76B of the hole electronic playing card 76, the animation sequence may be reversed or the back side 76 may be simply displayed or some other animation sequence or variation thereof may be used.
00' 0 With specific reference to Figure 13, in one embodiment the animation IN sequence 82 contains a plurality of images 82A, 82B, 82C, 821), 82E, 82F designed such that a comner of the playing cards 76 appears to bend in an upward direction revealing the at least a portion of the front side 76A of the playing cards 76. Although six images are shown, the animation sequence 82 may contain any number of images.
With specific reference to Figure 14, in which like elements are numbered similarly, in another embodiment, the animation sequence 82 contains a plurality of images 84A, 84B3, 84C, 84D, 84E, 84F designed such that the at least a portion of the front side 76A of the playing card 76 is displayed in a wiping motion. Although six images are shown, the animation sequence 82 may contain any num-rber of images.
With specific reference to Figure 15, iii which like elements are numbered similarly, in another embodiment, the animation sequence 82 contains a plurality of images 86A, 8613, 86C, 86D), 86E, 86F designed such that the at least a portion of the front side 76A of the playing card 76 is displayed using a fan-type motion. Although six images are shown, the animation sequence 82 may contain any number of images.
With specific reference to Figure 16, in which like elements are numbered similarly, in another embodiment, the animation sequence 82 contains a plurality of images 88A, 88B3, 88C, 88D, 88E, 88F designed such that the at least a portion of the front side 76A of the playing card 76 is displayed by fading the back side of the playing card. Although six images are shown, the animation sequence 82 may contain any number of images.
N:\Meiboume\Cases\Pate,t\76OOO-76999\P76492 AU.3\Specis\P76492.AU.3 Specification 200S.2.doc 17 In one embodiment, if there are two or more hole electronic playing cards 76, 0 electronic playing cards 76 at the same time. In another embodiment, the two or more hole electronic playing cards 76 are animated sequentially.
In another aspect of the present invention, the system 10 allows a user to N modify certain parameters of the electronic player interaction area 24, including, but not limited to, one or more of the following: a speed of the animation, a physical size of a size or lettering of the electronic playing card, and a contrast and/or brightness of the electronic playing card. The user may be the player or an employee of the casino.
In still another aspect of the present invention, a value of the player's hand may 00 be displayed while the at least a portion of the front side 76A of the hole electronic playing cards 76 is revealed. For example, a's shown in Figures 10, the highest hand or value of the player's hand, including the two hole electronic playing cards 76 and the community cards 30 is a pair of tens. The value of the player's hand may be removed either with the removal of the trigger event or after a predetermined period of time.
In another aspect of the present invention, the system 10 provides a description of an electronic playing card 76 during an electronic card game. The controller detects the trigger event and provides an audible signal only the player can hear in response to the triggering event. In one embodiment, the audible signal is provided through an earpiece or headset (headphones) With reference to Figures 17, 18, 19, 20, in another aspect 'of the present invention, an electronic cover 90 may be used to controllably obscure/reveal the at least a portion of the hole electronic playing card 76. In embodiment, the electronic cover is ani-mated to reveal the front side 76A of the underlyinig electronic playing card(s) 76.
For example, the electronic cover 90 may be rotated, bent in an upward direction, removed in a wiping motion, removed in a fan motion or faded to reveal the at least a portion of the fr-ont side 76A of the electronic playing card(s) 76, as shown in Figures 17, 18, 19, 20, and 21 respectively.
With reference to Figures 22, in another embodiment the hole electronic playing cards 76 may be displayed at a first angle such that the at least a portion of the front face 76A is not visible and rotated to a second angle such that the at least a portion of the front 76A is visible. The first and second angles may be changed by a user, the N \Melbo,.re\Cases\Patent\76000.76999\P76492 AU.3\Specis\P76492.AU.3 Specificaflon 2009-2.S.doc 18 00 player or an employee of the casino. The first and second angle may be related to any axis of the playing card such that the above conditions are met.
"1 Obviously, many modifications and variations of the present invention are Spossible in light of the above teachings. The invention may be practices otherwise than as specifically described within the scope of the appended claims.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is _used in an inclusive sense, i.e. to specify the presence of the stated features but not to Sto preclude the presence or addition of further features in various embodiments of the invention.
00 SIt is to be understood that, if any prior art publication is referred to herein, such C reference does not constitute an admission that the publication forms a part of the common general knowledge in the art, in Australia or any other country.
N \Melboume\Cases\Patent\760D0.76999\P76492AU3\Specis\P76492.AU.3 Speciicution 2008-2-5.doc

Claims (1)

19- 00 o THE CLAIMS DEFINING THE INVENTION ARE AS FOULLOWS: 1. An electronic card table for providing an electronic card game to a plurality of players, comprising: 005 a table having a table top; a plurality of electronic player interaction areas locatdd around a periphery of the table top, each electronic player interaction area providing a player interface far interaction with one of the players; a central display area located in a central location of the table top within the periphery defined by the electronic player interaction areas, such that the electronic 0 player interaction areas surround the central display, the central display for displaying 00 information to the players; and o a computer coupled to the plurality of electronic player interaction areas and the central display for dealing a hand of the electronic card game' composed of electronic 1s cards, displaying the electronic cards on the electronic player interface areas and/or the central display area and administering the electronic card game using electronic chips and the electronic cards, and for determining a winner from among the players and awarding a pot to the winner at the end of the hand. 2. A method for providing an electronic card game on an electronic card table, the electronic card table having a table, a plurality of electronic player interface areas, a central display area and a computer, the table has a table top,,the electronic player interaction areas are located around a periphery of the table top, each electronic player interaction area providing a player interface for interaction with one of the players, the central display area located in a central location of the table to:p within the periphery defined by the electronic player interaction area, such that the electronic player interaction areas surround the central display, the central display for displaying information to the players, the computer being coupled to the plurality of electronic player interaction areas, comprising: dealing a hand of the electronic card game composed of electronic cards; administering, by the computer, the electronic card game using the electronic cards and electronic chips; and determining, by the game computer, a winner from amnong the players and awarding a pot to the winner at the end of the hand. 3. An electronic poker table for providing an electronic poker game to a plurality of players, comprising: a table having a table top; N:.%Mejbmnc\Canse\76OOO-flW.999P7649Z.AU.3 SpwbWT7649ZAUJ Specification 2005-2-5.doc COMS ID No: ARCS-187376 Received by IP Australia: Time 12:20 Date 2008-04-18 18/04 2008 12:19 FAX 61 3 92438333GIFIhHC *IASALAIjo GRIFFITH HACK 4 IPAUSTRALIA 10009 00 o a plurality of electronic player interaction areas located around a periphery of the table 0 top, each electronic player interaction area providing a player interface for interaction with one of the players; a central display area located in a central location of the table top within the 00 s periphery defined by the electronic player interaction areas, sueh that the electronic player interaction areas surround the central display, the central display for displaying information to the players; and a computer coupled to the plurality of electronic player interaction areas and the central display for dealing a hand of the electronic poker ganie composed of electronic cards, displaying the electronic cards on the electronic player interface areas and/or the central display area and administering the electronic poker game using electronic chips 00t o and the electronic cards, and for determining a winner from among the players and o awarding a pot to the winner at the end of the hand. 1s 4. A method for providing an electronic poker game on an electronic poker table, the electronic poker table having a table, a plurality of electronic player interface areas, a central display area and a game computer, the table having ;a table top, the electronic player interaction areas being located around a periphery of the table top, each electronic player interaction area providing a player interface for interaction with one of the players, the central display area located in a central locati'on of the table top within the periphery defined by the electronic player interaction areas, such that the electronic player interaction areas surround the central display, the central display for displaying information to the players, the computer being coupled to the plurality of electronic player interaction areas, comprising: dealing a hand of the electronic poker game composed of electronic cards; administering, by the computer, the electronic poker game using the electronic cards and electronic chips; and, determining, by the game computer, a winner from among the players and awarding a pot to the winner at the end of the hand. A card table, as claimed in claim 1, wherein the electionic player interaction areas are implemented using separate display devices and the central display area is implemented in a central display device. N;\)dbvum\CawsPtnL\76OO-7699%F6492.AU 3S icc\P7649 2 ,AU 3 Speeifiouioo2009-2-5.dac COMS ID No: ARCS-187376 Received by IP Australia: Time 12:20 Date 2008-04-18
AU2008100161A 2003-10-24 2008-02-20 System and method of displaying or obscuring electronic playing cards Ceased AU2008100161B4 (en)

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5669817A (en) * 1996-01-25 1997-09-23 Tarantino; Elia R. Casino card table with video display

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6283855B1 (en) * 1999-08-24 2001-09-04 Walter L. Bingham Method for playing a game

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5669817A (en) * 1996-01-25 1997-09-23 Tarantino; Elia R. Casino card table with video display

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AU2008100416B4 (en) 2008-06-19
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AU2008100416A4 (en) 2008-06-05
AU2008100157A4 (en) 2008-04-03
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AU2008100158B4 (en) 2008-05-01
AU2008100157B4 (en) 2008-05-29

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