MX2017003069A - Sistema de juguete con escaner operado manualmente. - Google Patents
Sistema de juguete con escaner operado manualmente.Info
- Publication number
- MX2017003069A MX2017003069A MX2017003069A MX2017003069A MX2017003069A MX 2017003069 A MX2017003069 A MX 2017003069A MX 2017003069 A MX2017003069 A MX 2017003069A MX 2017003069 A MX2017003069 A MX 2017003069A MX 2017003069 A MX2017003069 A MX 2017003069A
- Authority
- MX
- Mexico
- Prior art keywords
- platform
- imaging device
- dock
- manually operated
- toy system
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/42—Toy models or toy scenery not otherwise covered
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
- A63H13/18—Toy swinging chairs; Rocking-figure toys
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/36—Details; Accessories
- A63H3/50—Frames, stands, or wheels for dolls or toy animals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/003—Convertible toys, e.g. robots convertible into rockets or vehicles convertible into planes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/22—Optical, colour, or shadow toys
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/26—Magnetic or electric toys
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/60—Control of cameras or camera modules
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2419—Optical
- A63F2009/2425—Scanners, e.g. for scanning regular characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
- A63F2009/2435—Detail of input, input devices with other kinds of input using a video camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2485—Other characteristics using a general-purpose personal computer
- A63F2009/2486—Other characteristics using a general-purpose personal computer the computer being an accessory to a board game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/28—Miscellaneous game characteristics with a two-dimensional real image
- A63F2250/285—Photographs
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/28—Miscellaneous game characteristics with a two-dimensional real image
- A63F2250/287—Cameras therefor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/30—Miscellaneous game characteristics with a three-dimensional image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- Geometry (AREA)
- Software Systems (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Signal Processing (AREA)
- Toys (AREA)
- Processing Or Creating Images (AREA)
Abstract
Un ensamblaje de juguete incluye: una plataforma configurada para recibir un objeto en un espacio que se extiende desde la plataforma; un soporte 5 configurado para recibir y sostener un dispositivo de formacion de imagenes portatil asociado con un campo de vision, el soporte esta situado con respecto a la plataforma de tal forma que el espacio que se extiende desde la plataforma se superpone con el campo de vision del dispositivo de formacion de imagenes cuando el dispositivo de formacion de imagenes es recibido y sostenido en el soporte; una entrada fisica configurada para moverse en respuesta a una fuerza manual aplicada; y una conexion movil entre la entrada fisica y la plataforma, la conexion movil configurada para mover la plataforma con respecto al dispositivo de formacion de imagenes en respuesta a la recepcion de una fuerza manual.
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201462048789P | 2014-09-10 | 2014-09-10 | |
| US201562127255P | 2015-03-02 | 2015-03-02 | |
| PCT/US2015/049162 WO2016040466A1 (en) | 2014-09-10 | 2015-09-09 | Toy system with manually operated scanner |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| MX2017003069A true MX2017003069A (es) | 2017-07-28 |
Family
ID=55436595
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| MX2017003069A MX2017003069A (es) | 2014-09-10 | 2015-09-09 | Sistema de juguete con escaner operado manualmente. |
Country Status (9)
| Country | Link |
|---|---|
| US (1) | US10252178B2 (es) |
| EP (1) | EP3192237A4 (es) |
| KR (1) | KR20170055982A (es) |
| CN (1) | CN107073346A (es) |
| AU (1) | AU2015315224A1 (es) |
| BR (1) | BR112017004783A2 (es) |
| CA (1) | CA2960816A1 (es) |
| MX (1) | MX2017003069A (es) |
| WO (1) | WO2016040466A1 (es) |
Families Citing this family (18)
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| JP2016103789A (ja) * | 2014-11-28 | 2016-06-02 | 株式会社Pfu | 撮像画像データ公開システム |
| US10661504B2 (en) | 2015-03-02 | 2020-05-26 | Funfare, Llc | Three dimensional printer and cartridge |
| US10600240B2 (en) * | 2016-04-01 | 2020-03-24 | Lego A/S | Toy scanner |
| CN109313015B (zh) * | 2016-05-12 | 2021-09-03 | 康耐视股份有限公司 | 用于视觉系统的校准 |
| US11083968B2 (en) * | 2016-07-05 | 2021-08-10 | Lego A/S | Method for creating a virtual object |
| CN109562294A (zh) | 2016-07-05 | 2019-04-02 | 乐高公司 | 用于创建虚拟对象的方法 |
| US11734477B2 (en) * | 2018-03-08 | 2023-08-22 | Concurrent Technologies Corporation | Location-based VR topological extrusion apparatus |
| US11202966B2 (en) * | 2019-10-14 | 2021-12-21 | Perry C. Faanes | Sculpture device mountable to electronic device having built-in camera |
| US11771982B2 (en) * | 2020-02-14 | 2023-10-03 | Real Tech, Llc. | Systems and methods for augmented reality role playing entertainment |
| US11992952B2 (en) | 2020-10-29 | 2024-05-28 | General Electric Company | Systems and methods of servicing equipment |
| US11874653B2 (en) | 2020-10-29 | 2024-01-16 | Oliver Crispin Robotics Limited | Systems and methods of servicing equipment |
| US11915531B2 (en) | 2020-10-29 | 2024-02-27 | General Electric Company | Systems and methods of servicing equipment |
| US20220136405A1 (en) * | 2020-10-29 | 2022-05-05 | General Electric Company | Systems and methods of servicing equipment |
| US11935290B2 (en) | 2020-10-29 | 2024-03-19 | Oliver Crispin Robotics Limited | Systems and methods of servicing equipment |
| US11685051B2 (en) | 2020-10-29 | 2023-06-27 | General Electric Company | Systems and methods of servicing equipment |
| US12208925B2 (en) | 2020-10-29 | 2025-01-28 | General Electric Company | Systems and methods of servicing equipment |
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| US20140098991A1 (en) | 2012-10-10 | 2014-04-10 | PixArt Imaging Incorporation, R.O.C. | Game doll recognition system, recognition method and game system using the same |
| US20140153066A1 (en) | 2012-11-30 | 2014-06-05 | Sarasin Booppanon | Document scanning system with true color indicator |
| CN103149696A (zh) * | 2013-02-28 | 2013-06-12 | 京东方科技集团股份有限公司 | 显示系统 |
| US10583354B2 (en) | 2014-06-06 | 2020-03-10 | Lego A/S | Interactive game apparatus and toy construction system |
-
2015
- 2015-09-09 WO PCT/US2015/049162 patent/WO2016040466A1/en not_active Ceased
- 2015-09-09 EP EP15840576.1A patent/EP3192237A4/en not_active Withdrawn
- 2015-09-09 CA CA2960816A patent/CA2960816A1/en not_active Abandoned
- 2015-09-09 US US14/848,666 patent/US10252178B2/en active Active
- 2015-09-09 BR BR112017004783A patent/BR112017004783A2/pt not_active Application Discontinuation
- 2015-09-09 CN CN201580060915.4A patent/CN107073346A/zh active Pending
- 2015-09-09 KR KR1020177009502A patent/KR20170055982A/ko not_active Ceased
- 2015-09-09 MX MX2017003069A patent/MX2017003069A/es unknown
- 2015-09-09 AU AU2015315224A patent/AU2015315224A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| WO2016040466A1 (en) | 2016-03-17 |
| EP3192237A4 (en) | 2018-07-25 |
| US10252178B2 (en) | 2019-04-09 |
| AU2015315224A1 (en) | 2017-04-13 |
| KR20170055982A (ko) | 2017-05-22 |
| US20160067628A1 (en) | 2016-03-10 |
| CN107073346A (zh) | 2017-08-18 |
| BR112017004783A2 (pt) | 2017-12-12 |
| CA2960816A1 (en) | 2016-03-17 |
| EP3192237A1 (en) | 2017-07-19 |
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