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MX2016011315A - Sistema que proporciona juego de concurso utilizando un set de juego de concurso que crea usuario y metodo del mismo. - Google Patents

Sistema que proporciona juego de concurso utilizando un set de juego de concurso que crea usuario y metodo del mismo.

Info

Publication number
MX2016011315A
MX2016011315A MX2016011315A MX2016011315A MX2016011315A MX 2016011315 A MX2016011315 A MX 2016011315A MX 2016011315 A MX2016011315 A MX 2016011315A MX 2016011315 A MX2016011315 A MX 2016011315A MX 2016011315 A MX2016011315 A MX 2016011315A
Authority
MX
Mexico
Prior art keywords
quiz
game
quiz game
creator
game set
Prior art date
Application number
MX2016011315A
Other languages
English (en)
Inventor
Kim Young-Real
Original Assignee
Kseek Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kseek Co Ltd filed Critical Kseek Co Ltd
Publication of MX2016011315A publication Critical patent/MX2016011315A/es

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F9/183Question-and-answer games electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/085Payment architectures involving remote charge determination or related payment systems
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Strategic Management (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • Theoretical Computer Science (AREA)
  • Development Economics (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Game Theory and Decision Science (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Primary Health Care (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Telephonic Communication Services (AREA)

Abstract

La presente invención se refiere a un método de producción de contenido de juego de concurso que permite a un creador de concurso formar, registrar, y publicar un set de juego de concurso de manera que otras personas sean capaces de utilizar el set de juego de concurso en la unidad del set de juego de concurso que comprende una o más etapa de concurso y material de avance de juego. La presente invención también se refiere a un sistema y método para proporcionar un juego de concurso para un participante de concurso que se conecta a un canal de concurso al permitir que un operador de concurso utilice un set de juego de concurso publicado. Además, la presente invención se refiere a un sistema y un método para proporcionar un juego de concurso utilizando una etapa de concurso bidireccional. La presente invención permite que un creador de concurso: componga cada etapa de concurso al utilizar una técnica creativa única en la disposición de preguntas de concurso o el programa de avance de un juego de concurso de acuerdo con las selecciones o dificultades de las preguntas de concurso generales; y desarrollar el contenido de juego de concurso de una unidad de set de juego de concurso que incluye la etapa de concurso. La creación de un set de juego de concurso puede activarse al acumular puntos o al proporcionar un precio para un creador de concurso y un operador de concurso en un proceso en el cual el creador de concurso crea el set de juego de concurso y el operador de concurso proporciona un juego de concurso para participantes de concurso. La presente invención es capaz de proporcionar un juego de solución de concurso basado en el set de juego de concurso al permitir que cualquiera abra fácilmente un canal de concurso e invite a los encuestados como participantes de concurso.
MX2016011315A 2014-06-03 2014-06-03 Sistema que proporciona juego de concurso utilizando un set de juego de concurso que crea usuario y metodo del mismo. MX2016011315A (es)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/KR2014/004943 WO2015186848A1 (ko) 2014-06-03 2014-06-03 사용자 생성 퀴즈게임셋을 이용한 퀴즈게임 제공 시스템 및 그 방법

Publications (1)

Publication Number Publication Date
MX2016011315A true MX2016011315A (es) 2017-08-04

Family

ID=54766911

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2016011315A MX2016011315A (es) 2014-06-03 2014-06-03 Sistema que proporciona juego de concurso utilizando un set de juego de concurso que crea usuario y metodo del mismo.

Country Status (6)

Country Link
US (1) US10124245B2 (es)
EP (1) EP3154017A4 (es)
JP (1) JP2016526986A (es)
CN (1) CN105593894A (es)
MX (1) MX2016011315A (es)
WO (1) WO2015186848A1 (es)

Families Citing this family (8)

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JP6835411B2 (ja) * 2015-04-22 2021-02-24 日本電気株式会社 データ収集装置、データ収集方法、及びプログラム
KR101683381B1 (ko) * 2015-06-08 2016-12-06 (주)케이시크 목표달성 온라인 스피드 퀴즈 게임 제공 방법 및 시스템
CN105871640B (zh) * 2016-06-07 2019-07-05 腾讯科技(深圳)有限公司 关卡配置数据配置方法、游戏服务器及系统
US10560429B2 (en) * 2017-01-06 2020-02-11 Pearson Education, Inc. Systems and methods for automatic content remediation notification
JP6502556B1 (ja) * 2018-06-08 2019-04-17 ヤフー株式会社 情報表示プログラム、情報表示装置、及び情報表示方法
US11640619B2 (en) * 2019-04-15 2023-05-02 Cubic Corporation Media engagement verification in transit systems
JP7467102B2 (ja) * 2019-12-20 2024-04-15 株式会社コーエーテクモゲームス ゲームプログラム、ゲーム処理方法、情報処理装置
US20240108987A1 (en) * 2022-10-04 2024-04-04 Sherry Carani Omnichannel transactional games.

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ZA200103659B (en) * 2000-10-09 2001-11-26 Ajay Ganesh Ubale Net related interactive quiz game.
JP3339853B2 (ja) * 2000-11-24 2002-10-28 株式会社ナムコ ゲーム装置、及び情報記憶媒体
KR20030048294A (ko) * 2001-12-12 2003-06-19 안정만 퀴즈 게임 과정 통과도에 따라서 경품을 차등지급하는퀴즈 게임 서비스 서버에 있어서 질의 내용을 역동적으로구현하기 위한 방법 및 그 방법 실현 시스템
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KR20120012123A (ko) * 2010-07-30 2012-02-09 울산대학교 산학협력단 퀴즈를 제공하는 서버와 이를 이용한 온라인 판매 방법
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Also Published As

Publication number Publication date
EP3154017A4 (en) 2017-10-18
US20170072300A1 (en) 2017-03-16
EP3154017A1 (en) 2017-04-12
US10124245B2 (en) 2018-11-13
WO2015186848A1 (ko) 2015-12-10
JP2016526986A (ja) 2016-09-08
CN105593894A (zh) 2016-05-18

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