MA46156A - Procédé de traitement servant à afficher des données au niveau d'un client, et dispositif connexe - Google Patents
Procédé de traitement servant à afficher des données au niveau d'un client, et dispositif connexeInfo
- Publication number
- MA46156A MA46156A MA046156A MA46156A MA46156A MA 46156 A MA46156 A MA 46156A MA 046156 A MA046156 A MA 046156A MA 46156 A MA46156 A MA 46156A MA 46156 A MA46156 A MA 46156A
- Authority
- MA
- Morocco
- Prior art keywords
- processing
- displaying data
- related device
- customer level
- customer
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1095—Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201710060614.2A CN106693367B (zh) | 2017-01-25 | 2017-01-25 | 一种在客户端显示数据的处理方法和服务器以及客户端 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| MA46156A true MA46156A (fr) | 2019-12-04 |
Family
ID=58909950
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| MA046156A MA46156A (fr) | 2017-01-25 | 2018-01-17 | Procédé de traitement servant à afficher des données au niveau d'un client, et dispositif connexe |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US10857459B2 (fr) |
| EP (1) | EP3574966A4 (fr) |
| CN (1) | CN106693367B (fr) |
| MA (1) | MA46156A (fr) |
| WO (1) | WO2018137524A1 (fr) |
Families Citing this family (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN106693367B (zh) * | 2017-01-25 | 2020-05-05 | 腾讯科技(深圳)有限公司 | 一种在客户端显示数据的处理方法和服务器以及客户端 |
| CN109011569A (zh) * | 2018-07-06 | 2018-12-18 | 佛山市灏金赢科技有限公司 | 一种数据传输方法及数据传输装置 |
| CN109510831B (zh) * | 2018-11-22 | 2021-02-09 | 杭州复杂美科技有限公司 | 实时游戏方法、设备和存储介质 |
| CN109550237A (zh) * | 2018-11-28 | 2019-04-02 | 珠海金山网络游戏科技有限公司 | 一种游戏场景管理方法、装置、服务器及终端 |
| CN110694277A (zh) * | 2019-09-26 | 2020-01-17 | 网易(杭州)网络有限公司 | 响应用户请求的方法、装置、介质及电子设备 |
| CN111228824A (zh) * | 2020-01-10 | 2020-06-05 | 腾讯科技(深圳)有限公司 | 游戏观战方法、装置、计算机可读介质及电子设备 |
| CN111589167B (zh) * | 2020-05-14 | 2024-01-12 | 腾讯科技(深圳)有限公司 | 赛事观战方法、装置、终端、服务器及存储介质 |
| CN111970268B (zh) * | 2020-08-12 | 2021-10-15 | 腾讯科技(深圳)有限公司 | 一种观战数据展示方法、设备及计算机可读存储介质 |
| CN111821696B (zh) * | 2020-08-21 | 2024-02-02 | 网易(杭州)网络有限公司 | 一种游戏观战的方法及装置、电子设备、存储介质 |
| CA3196793A1 (fr) | 2020-11-05 | 2022-05-12 | Onmobile Global Solutions Canada Limited | Systeme de mise en ?uvre de moment de jeu et son procede d'utilisation |
Family Cites Families (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090118019A1 (en) * | 2002-12-10 | 2009-05-07 | Onlive, Inc. | System for streaming databases serving real-time applications used through streaming interactive video |
| US8661496B2 (en) * | 2002-12-10 | 2014-02-25 | Ol2, Inc. | System for combining a plurality of views of real-time streaming interactive video |
| EP1891538A4 (fr) * | 2005-05-11 | 2009-01-21 | Bigfoot Networks Inc | Systeme et procede de traitement reparti |
| JP5437683B2 (ja) * | 2009-03-30 | 2014-03-12 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| KR20130090898A (ko) * | 2010-09-13 | 2013-08-14 | 소니 컴퓨터 엔터테인먼트 아메리카 엘엘씨 | 2중 모드 프로그램 실행 및 로딩 |
| US8668582B1 (en) * | 2010-09-17 | 2014-03-11 | Amazon Technologies, Inc. | Accommodating latency in a server-based application |
| US9787725B2 (en) * | 2011-01-21 | 2017-10-10 | Qualcomm Incorporated | User input back channel for wireless displays |
| US9248374B2 (en) * | 2012-06-29 | 2016-02-02 | Sony Computer Entertainment Inc. | Replay and resumption of suspended game |
| EP2953695A4 (fr) * | 2013-02-06 | 2016-10-05 | Square Enix Holdings Co Ltd | Système de jeu, appareil de jeu, procédé permettant de commander ce dernier, programme, et support de stockage |
| US9694277B2 (en) * | 2013-03-14 | 2017-07-04 | Microsoft Technology Licensing, Llc | Client side processing of character interactions in a remote gaming environment |
| US9564102B2 (en) * | 2013-03-14 | 2017-02-07 | Microsoft Technology Licensing, Llc | Client side processing of player movement in a remote gaming environment |
| CN104915542B (zh) * | 2015-05-08 | 2018-05-22 | 珠海金山网络游戏科技有限公司 | 一种基于数据同步的网游录像与回放的方法 |
| CN105657517A (zh) * | 2016-02-02 | 2016-06-08 | 上海逗屋网络科技有限公司 | 用于播放多人交互视频的方法及设备 |
| CN106330917B (zh) * | 2016-08-26 | 2019-09-27 | 腾讯科技(深圳)有限公司 | 数据展示方法及装置 |
| CN106693367B (zh) * | 2017-01-25 | 2020-05-05 | 腾讯科技(深圳)有限公司 | 一种在客户端显示数据的处理方法和服务器以及客户端 |
-
2017
- 2017-01-25 CN CN201710060614.2A patent/CN106693367B/zh active Active
-
2018
- 2018-01-17 WO PCT/CN2018/072980 patent/WO2018137524A1/fr not_active Ceased
- 2018-01-17 EP EP18745479.8A patent/EP3574966A4/fr active Pending
- 2018-01-17 MA MA046156A patent/MA46156A/fr unknown
-
2019
- 2019-05-16 US US16/414,279 patent/US10857459B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| CN106693367A (zh) | 2017-05-24 |
| EP3574966A1 (fr) | 2019-12-04 |
| US20190270008A1 (en) | 2019-09-05 |
| WO2018137524A1 (fr) | 2018-08-02 |
| US10857459B2 (en) | 2020-12-08 |
| EP3574966A4 (fr) | 2020-08-05 |
| CN106693367B (zh) | 2020-05-05 |
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