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MA46156A - Procédé de traitement servant à afficher des données au niveau d'un client, et dispositif connexe - Google Patents

Procédé de traitement servant à afficher des données au niveau d'un client, et dispositif connexe

Info

Publication number
MA46156A
MA46156A MA046156A MA46156A MA46156A MA 46156 A MA46156 A MA 46156A MA 046156 A MA046156 A MA 046156A MA 46156 A MA46156 A MA 46156A MA 46156 A MA46156 A MA 46156A
Authority
MA
Morocco
Prior art keywords
processing
displaying data
related device
customer level
customer
Prior art date
Application number
MA046156A
Other languages
English (en)
Inventor
Zhongkang Fang
Bin Qiu
Ran Zhang
Zhenxing Zhang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of MA46156A publication Critical patent/MA46156A/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1095Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)
MA046156A 2017-01-25 2018-01-17 Procédé de traitement servant à afficher des données au niveau d'un client, et dispositif connexe MA46156A (fr)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710060614.2A CN106693367B (zh) 2017-01-25 2017-01-25 一种在客户端显示数据的处理方法和服务器以及客户端

Publications (1)

Publication Number Publication Date
MA46156A true MA46156A (fr) 2019-12-04

Family

ID=58909950

Family Applications (1)

Application Number Title Priority Date Filing Date
MA046156A MA46156A (fr) 2017-01-25 2018-01-17 Procédé de traitement servant à afficher des données au niveau d'un client, et dispositif connexe

Country Status (5)

Country Link
US (1) US10857459B2 (fr)
EP (1) EP3574966A4 (fr)
CN (1) CN106693367B (fr)
MA (1) MA46156A (fr)
WO (1) WO2018137524A1 (fr)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106693367B (zh) * 2017-01-25 2020-05-05 腾讯科技(深圳)有限公司 一种在客户端显示数据的处理方法和服务器以及客户端
CN109011569A (zh) * 2018-07-06 2018-12-18 佛山市灏金赢科技有限公司 一种数据传输方法及数据传输装置
CN109510831B (zh) * 2018-11-22 2021-02-09 杭州复杂美科技有限公司 实时游戏方法、设备和存储介质
CN109550237A (zh) * 2018-11-28 2019-04-02 珠海金山网络游戏科技有限公司 一种游戏场景管理方法、装置、服务器及终端
CN110694277A (zh) * 2019-09-26 2020-01-17 网易(杭州)网络有限公司 响应用户请求的方法、装置、介质及电子设备
CN111228824A (zh) * 2020-01-10 2020-06-05 腾讯科技(深圳)有限公司 游戏观战方法、装置、计算机可读介质及电子设备
CN111589167B (zh) * 2020-05-14 2024-01-12 腾讯科技(深圳)有限公司 赛事观战方法、装置、终端、服务器及存储介质
CN111970268B (zh) * 2020-08-12 2021-10-15 腾讯科技(深圳)有限公司 一种观战数据展示方法、设备及计算机可读存储介质
CN111821696B (zh) * 2020-08-21 2024-02-02 网易(杭州)网络有限公司 一种游戏观战的方法及装置、电子设备、存储介质
CA3196793A1 (fr) 2020-11-05 2022-05-12 Onmobile Global Solutions Canada Limited Systeme de mise en ?uvre de moment de jeu et son procede d'utilisation

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US20090118019A1 (en) * 2002-12-10 2009-05-07 Onlive, Inc. System for streaming databases serving real-time applications used through streaming interactive video
US8661496B2 (en) * 2002-12-10 2014-02-25 Ol2, Inc. System for combining a plurality of views of real-time streaming interactive video
EP1891538A4 (fr) * 2005-05-11 2009-01-21 Bigfoot Networks Inc Systeme et procede de traitement reparti
JP5437683B2 (ja) * 2009-03-30 2014-03-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
KR20130090898A (ko) * 2010-09-13 2013-08-14 소니 컴퓨터 엔터테인먼트 아메리카 엘엘씨 2중 모드 프로그램 실행 및 로딩
US8668582B1 (en) * 2010-09-17 2014-03-11 Amazon Technologies, Inc. Accommodating latency in a server-based application
US9787725B2 (en) * 2011-01-21 2017-10-10 Qualcomm Incorporated User input back channel for wireless displays
US9248374B2 (en) * 2012-06-29 2016-02-02 Sony Computer Entertainment Inc. Replay and resumption of suspended game
EP2953695A4 (fr) * 2013-02-06 2016-10-05 Square Enix Holdings Co Ltd Système de jeu, appareil de jeu, procédé permettant de commander ce dernier, programme, et support de stockage
US9694277B2 (en) * 2013-03-14 2017-07-04 Microsoft Technology Licensing, Llc Client side processing of character interactions in a remote gaming environment
US9564102B2 (en) * 2013-03-14 2017-02-07 Microsoft Technology Licensing, Llc Client side processing of player movement in a remote gaming environment
CN104915542B (zh) * 2015-05-08 2018-05-22 珠海金山网络游戏科技有限公司 一种基于数据同步的网游录像与回放的方法
CN105657517A (zh) * 2016-02-02 2016-06-08 上海逗屋网络科技有限公司 用于播放多人交互视频的方法及设备
CN106330917B (zh) * 2016-08-26 2019-09-27 腾讯科技(深圳)有限公司 数据展示方法及装置
CN106693367B (zh) * 2017-01-25 2020-05-05 腾讯科技(深圳)有限公司 一种在客户端显示数据的处理方法和服务器以及客户端

Also Published As

Publication number Publication date
CN106693367A (zh) 2017-05-24
EP3574966A1 (fr) 2019-12-04
US20190270008A1 (en) 2019-09-05
WO2018137524A1 (fr) 2018-08-02
US10857459B2 (en) 2020-12-08
EP3574966A4 (fr) 2020-08-05
CN106693367B (zh) 2020-05-05

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