[go: up one dir, main page]

Anbarjafari - Google Patents

Rainer Keerdo

Anbarjafari

Document ID
3303401177143794376
Author
Anbarjafari G

External Links

Continue reading at scholar.google.com (other versions)

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10Control of the course of the game, e.g. start, progess, end
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02Accessories
    • A63F13/06Accessories using player-operated means for controlling the position of a specific area display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • G09B19/0038Sports

Similar Documents

Publication Publication Date Title
Juliani et al. Unity: A general platform for intelligent agents
Kim et al. Soccer robotics
Cuéllar et al. Design and implementation of intelligent systems with LEGO Mindstorms for undergraduate computer engineers
Veloso et al. Playing soccer with legged robots
Veloso et al. CMRoboBits: Creating an intelligent AIBO robot
Lau et al. FC Portugal-high-level coordination methodologies in soccer robotics
Fernandez et al. Online competitions: An open space to improve the learning process
Haiderbhai et al. Robust sim2real transfer with the da vinci research kit: A study on camera, lighting, and physics domain randomization
Dylla et al. Approaching a formal soccer theory from behaviour specifications in robotic soccer
Anbarjafari Rainer Keerdo
Featherston et al. DOROTHY: Enhancing bidirectional communication between a 3D programming interface and mobile robots
CN118593977A (en) System and method for simulating virtual players for targeted training based on player weaknesses
Dragomir et al. The co4air marathon–a matlab simulated drone racing competition
Baltes et al. Humanoid robots: Abarenbou and daodan
Sondoqah et al. Programming Human-Drone Interactions: Lessons from the Drone Arena Challenge
Barman et al. Dynamite: A testbed for multiple mobile robots
Zannatha et al. Behavior control for a humanoid soccer player using Webots
Figueiredo et al. Control and monitoring of a robotic soccer team: The base station application
Xu et al. An approach to close the gap between simulation and real robots
Kraetzschmar et al. The ULM Sparrows: Research into Sensorimotor Integration, Agency, Learning, and Multiagent Cooperation
Rybski et al. From cmdash’05 to cmrobobits: Transitioning multi-agent research with aibos to the classroom
Aslam An Integrated Low-Cost Agent-Based Environment for Simulating And Validating the Design of Interesting Behaviours for Robots
Calderon et al. Virtual-RE: A Humanoid Robotic Soccer Simulator
Sablatnög et al. The ulm sparrows 99
Soomro et al. NAO Robot's Vision Control and Kick Motion Generation