[go: up one dir, main page]

Hisatomi et al., 2009 - Google Patents

Method of 3D reconstruction using graph cuts, and its application to preserving intangible cultural heritage

Hisatomi et al., 2009

Document ID
16115245889892329822
Author
Hisatomi K
Tomiyama K
Katayama M
Iwadate Y
Publication year
Publication venue
2009 IEEE 12th International Conference on Computer Vision Workshops, ICCV Workshops

External Links

Snippet

We are developing an archive system that can preserve Japanese traditional dramatic arts, such as" Noh", in the form of dynamic 3D models. Dynamic 3D models are models that are generated from video images captured by multiple cameras surrounding a target object for …
Continue reading at ieeexplore.ieee.org (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/08Bandwidth reduction
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic or multiview television systems; Details thereof
    • H04N13/02Picture signal generators
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T9/00Image coding, e.g. from bit-mapped to non bit-mapped
    • G06T9/001Model-based coding, e.g. wire frame
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic or multiview television systems; Details thereof
    • H04N2013/0074Stereoscopic image analysis
    • H04N2013/0092Image segmentation from stereoscopic image signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic or multiview television systems; Details thereof
    • H04N13/0003Stereoscopic image signal coding, multiplexing, processing, recording or transmission

Similar Documents

Publication Publication Date Title
US11699263B2 (en) Apparatus, method and computer program for rendering a visual scene
Dobbyn et al. Geopostors: a real-time geometry/impostor crowd rendering system
Matsuyama et al. Real-time dynamic 3-D object shape reconstruction and high-fidelity texture mapping for 3-D video
US7142209B2 (en) Real-time rendering system and process for interactive viewpoint video that was generated using overlapping images of a scene captured from viewpoints forming a grid
JP4783588B2 (en) Interactive viewpoint video system and process
KR100888537B1 (en) A system and process for generating a two-layer, 3d representation of an image
JP4548413B2 (en) Display system, animation method and controller
CN110060351B (en) RGBD camera-based dynamic three-dimensional character reconstruction and live broadcast method
US20070126864A1 (en) Synthesizing three-dimensional surround visual field
Inamoto et al. Virtual viewpoint replay for a soccer match by view interpolation from multiple cameras
US20070126932A1 (en) Systems and methods for utilizing idle display area
WO2022103276A1 (en) Method for processing image data to provide for soft shadow effects using shadow depth information
Hisatomi et al. 3D archive system for traditional performing arts: application of 3D reconstruction method using graph-cuts
Starck et al. Virtual view synthesis of people from multiple view video sequences
Jeschke et al. Image-based representations for accelerated rendering of complex scenes
US9897806B2 (en) Generation of three-dimensional imagery to supplement existing content
Kanade et al. Virtualized reality: perspectives on 4D digitization of dynamic events
Hisatomi et al. Method of 3D reconstruction using graph cuts, and its application to preserving intangible cultural heritage
Coic et al. Three LOD for the realistic and real-time rendering of crowds with dynamic lighting
Hapák et al. Real-time 4D reconstruction of human motion
CN117635454A (en) Multi-source light field fusion rendering method, device and storage medium
Tian et al. Research on Visual Design of Computer 3D Simulation Special Effects Technology in the Shaping of Sci-Fi Animation Characters
Mantler et al. Displacement mapped billboard clouds
Matsuyama et al. Real-time generation and high-fidelity visualization of 3D video
Katayama et al. Shading and shadow casting in image-based rendering without geometric models.