Alvarado et al., 2022 - Google Patents
Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic EnvironmentsAlvarado et al., 2022
View PDF- Document ID
- 1175645333771089012
- Author
- Alvarado E
- Rohmer D
- Cani M
- Publication year
- Publication venue
- Computer Graphics Forum
External Links
Snippet
Real‐time character animation in dynamic environments requires the generation of plausible upper‐body movements regardless of the nature of the environment, including non‐ rigid obstacles such as vegetation. We propose a flexible model for upper‐body interactions …
- 230000003993 interaction 0 abstract description 35
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
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- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/50—Computer-aided design
- G06F17/5009—Computer-aided design using simulation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computer systems based on biological models
- G06N3/004—Artificial life, i.e. computers simulating life
- G06N3/008—Artificial life, i.e. computers simulating life based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms, e.g. robots replicating pets or humans in their appearance or behavior
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