[go: up one dir, main page]

Jang et al., 2006 - Google Patents

A personalized preset-based audio system for interactive service

Jang et al., 2006

Document ID
10907299529802934840
Author
Jang D
Lee T
Lee Y
Yoo J
Publication year
Publication venue
Audio Engineering Society Convention 121

External Links

Snippet

ABSTRACT A conventional audio service provides mixed one audio scene to user, so user can control the overall volume only. In personalized audio service however, user can control properties of audio objects such as loudness, direction and distance to construct his/her …
Continue reading at www.aes.org (other versions)

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS
    • H04S7/00Indicating arrangements; Control arrangements, e.g. balance control
    • H04S7/30Control circuits for electronic adaptation of the sound field
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS
    • H04S2400/00Details of stereophonic systems covered by H04S but not provided for in its groups
    • H04S2400/15Aspects of sound capture and related signal processing for recording or reproduction
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS
    • H04S3/00Systems employing more than two channels, e.g. quadraphonic
    • H04S3/008Systems employing more than two channels, e.g. quadraphonic in which the audio signals are in digital form, i.e. employing more than two discrete digital channels, e.g. Dolby Digital, Digital Theatre Systems [DTS]
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/155Musical effects
    • G10H2210/265Acoustic effect simulation, i.e. volume, spatial, resonance or reverberation effects added to a musical sound, usually by appropriate filtering or delays
    • G10H2210/295Spatial effects, musical uses of multiple audio channels, e.g. stereo
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L19/00Speech or audio signal analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signal, using source filter models or psychoacoustic analysis
    • G10L19/008Multichannel audio signal coding or decoding, i.e. using interchannel correlation to reduce redundancies, e.g. joint-stereo, intensity-coding, matrixing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS
    • H04S5/00Pseudo-stereo systems, e.g. in which additional channel signals are derived from monophonic signals by means of phase shifting, time delay or reverberation
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/0033Recording/reproducing or transmission of music for electrophonic musical instruments
    • G10H1/0041Recording/reproducing or transmission of music for electrophonic musical instruments in coded form
    • G10H1/0058Transmission between separate instruments or between individual components of a musical system
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS
    • H04S1/00Two-channel systems
    • H04S1/002Non-adaptive circuits, e.g. manually adjustable or static, for enhancing the sound image or the spatial distribution
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS
    • H04S2420/00Techniques used stereophonic systems covered by H04S but not provided for in its groups
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R2227/00Details of public address [PA] systems covered by H04R27/00 but not provided for in any of its subgroups
    • H04R2227/003Digital PA systems using, e.g. LAN or internet
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS
    • G10H2240/00Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments

Similar Documents

Publication Publication Date Title
RU2741738C1 (en) System, method and permanent machine-readable data medium for generation, coding and presentation of adaptive audio signal data
KR102178231B1 (en) Encoded audio metadata-based equalization
CN102100088B (en) Apparatus and method for generating an audio output signal using object-based metadata
JP5688030B2 (en) Method and apparatus for encoding and optimal reproduction of a three-dimensional sound field
KR20020073604A (en) A system for accommodating primary and secondary audio signal
Shivappa et al. Efficient, compelling, and immersive vr audio experience using scene based audio/higher order ambisonics
Olivieri et al. Scene-based audio and higher order ambisonics: A technology overview and application to next-generation audio, vr and 360 video
Jang et al. A personalized preset-based audio system for interactive service
Shirley et al. Platform independent audio
Potard 3D-audio object oriented coding
Malecki et al. Electronic music production in ambisonics-case study
Mores Music studio technology
Jang et al. Object-based 3d audio scene representation
RU2820838C2 (en) System, method and persistent machine-readable data medium for generating, encoding and presenting adaptive audio signal data
Michael Towards a Taxonomy for Immersive Music Performance
Lee et al. Personalized audio broadcasting system through the terrestrial-DMB system
Geier Describing three-dimensional movements in an audio scene authoring format
Devonport et al. Full Reviewed Paper at ICSA 2019
Baume et al. Scaling New Heights in Broadcasting using Ambisonics
Zoia Room Models and Object-Oriented Audio Coding: Advantages and Applications
Laine Cinematic music creation in Dolby Atmos: producing and mixing contemporary cinematic music in immersive audio
Field Breaking and making the rules: sound design in 6.1
Malyshev Sound production for 360 videos: in a live music performance case study
HK1190554B (en) Apparatus and method for generating audio output signals using object based metadata