[go: up one dir, main page]

Luciano et al., 2004 - Google Patents

Realistic cross-platform haptic applications using freely-available libraries

Luciano et al., 2004

View PDF
Document ID
5315678919393076204
Author
Luciano C
Banerjee P
DeFanti T
Mehrotra S
Publication year
Publication venue
12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS'04. Proceedings.

External Links

Snippet

This paper describes the development of a generic framework for implementing realistic cross-platform haptic virtual reality application, using the Sensable's PHANToM haptic device. Here the term cross-platform refers to two of the most popular operating systems …
Continue reading at www.academia.edu (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5009Computer-aided design using simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2016Rotation, translation, scaling
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/21Collision detection, intersection
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering

Similar Documents

Publication Publication Date Title
Salisbury et al. Haptic rendering: introductory concepts
Laycock et al. A survey of haptic rendering techniques
Salisbury et al. Haptic rendering: Programming touch interaction with virtual objects
Gao et al. Haptic B-spline surface sculpting with a shaped tool of implicit surface
Kim et al. Encountered‐type haptic display for large VR environment using per‐plane reachability maps
KR20080051112A (en) System and method for generating 3D simulation
Ruspini et al. Haptic display for human interaction with virtual dynamic environments
Kim et al. Using VPS (Voxmap PointShell) as the basis for interaction in a virtual assembly environment
Sreng et al. Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact
Roach et al. Computer aided drafting virtual reality interface
Luciano et al. Realistic cross-platform haptic applications using freely-available libraries
Ott et al. MHaptic: a haptic manipulation library for generic virtual environments
Coutee et al. Collision detection for virtual objects in a haptic assembly and disassembly simulation environment
Wang et al. Haptic rendering for simulation of fine manipulation
Luciano et al. A framework for efficient and more realistic haptics applications
McDermott et al. Development of a haptically enabled dis/re-assembly simulation environment
Dang et al. Real-time control of a force feedback haptic interface via EtherCAT fieldbus
Maciel et al. An efficient dynamic point algorithm for line‐based collision detection in real time virtual environments involving haptics
Wei et al. Function-based single and dual point haptic interaction in cyberworlds
Bottcher et al. Virtual reality systems modelling haptic two-finger contact with deformable physical surfaces
Basdogan et al. 3-DOF haptic rendering
Böttcher et al. Haptic two-finger contact with textiles
Pavlik et al. Expanding haptic workspace for coupled-object manipulation
Anttila A haptic rendering system for virtual handheld electronic products
Rettig Software Design for Virtual Reality Applications