I didnt add anything to hud yet just changed the bonus icon visually. i think i made my block global in a different scene can i make it local? also the show overlay is only showing on certain sections not covering hole scene. Im making progress hope to have a game demo with it soon. thanks
RetroGamma
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Hi Im making 2 games with this its so easy and fun thanks!! I dont know how similar this is but https://dungeonscript.farbs.org/editor.html makes puzzlescript in 3d... not sure if that would work for sms.. i did make a puzzlescript to msx game PuzzleScript on MSX | MSX Resource Center before so you'd know more than me what is possible (c64 conversion heheh)! keep on gaming :)
this works great! Im trying to see "Compiler Support: If your specific version of the PuzzleScript-SMS fork includes an integrated MML-to-SN76489 compiler, then yes, any valid MML code you include in your project file will be translated into machine code and packed into the final .sms file during the export process." way to add some 8 bit music?!
starting to check it out! When I got to scene 5 (i think) I ran out of ammo and error in bn_sprite_tiles_manger.cpp find impl 553. Oh I also had to delete clouds in scene2 (too many layers?).. keep up nice work each version improves it! is there a snakeexample? Im learning how things work in it...looking forward to making hopefully a commercial game with this one day!
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hecks yes i'd like to get involved in your retro tool gameforge c64/amiga. zartan917 at aol.com contact me. theres IT'S HERE (almost)THE C64 GAME CREATOR #ep1 which looks cool but seems to difficult (for me) im curious to see how your software handles stuff. Either way Commodore rocks! :)