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RetroGamma

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A member registered Nov 14, 2014 · View creator page →

Creator of

Recent community posts

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I didnt add anything to hud yet just changed the bonus icon visually. i think i made my block global in a different scene can i make it local? also the show overlay is only showing on certain sections not covering hole scene. Im making progress hope to have a game demo with it soon. thanks

PxGBA community · Created a new topic bonus!
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Hi am I doing something wrong Im trying to set a bonus to 1000- but only 2 #s show up in hud, is there a way to bypass the "99"? also i'm trying to make pushable blocks have diff sprites in diff scenes- i tried changing its animation but i did it wrong any advise? thanks!!

sounds wonderful!!

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Hi nice!! is there a way to push box/barrel to make like sokoban game? for filmation style for example. keep creative!

hey thank you! appreciate it! stay tuned for more types of retro games soon hopefully

couldnt make sms games without your software !! thanks!

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Hi Im making 2 games with this its so easy and fun thanks!! I dont know how similar this is but https://dungeonscript.farbs.org/editor.html makes puzzlescript in 3d... not sure if that would work for sms.. i did make a puzzlescript to msx game PuzzleScript on MSX | MSX Resource Center before so you'd know more than me what is possible (c64 conversion heheh)! keep on gaming :)

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thanks ill keep workin on it nice intuitive layout. came across  error but when i removed target with dialog it went away any advise? thanks1

hi- is there a way to have "random" or different colors- each level has the same tiles but on different levels id like to change its colors- Im exploring i can seem to paint the transparent areas but not the grey? PS this software is fun I'll try to use it for the gbajam thats on here! Thank you!

got it! Keep on retro gaming :)

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got it will do thanks. will you be extending to make c64 games too? keep up nice work

thank you!

thanks! works on firefox not on  microsoft edge both desktop.

nice easy to use! is there an offline version- i cant seem to save/import project. Thanks!! 

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thatd be neat. does it integrate into Tiled also?

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got it thanks. how to save this map? it works! 

nice!!

wonderful. you do so many retro platforms do you have a favorite? mine is c64 and genesis! keep gaming!

are you releasing a platforming sms game engine based on this? I'm curently using the puzzlescript to sms havin fun with that! Thanks.

great what is import option best practice? how many pixels high/wide could it be? any animated gif showing how it works? I will purchase tomorrow to support thanks!

great ill keep checking

thank you! Keep retro platforms alive! :)  https://raidersoftheradar.com/

this works great! Im trying to see "Compiler Support: If your specific version of the PuzzleScript-SMS fork includes an integrated MML-to-SN76489 compiler, then yes, any valid MML code you include in your project file will be translated into machine code and packed into the final .sms file during the export process."  way to add some  8 bit music?!

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great!! will take a look thank you!! i make a layer in one scene how to paste it to another scene and pin it as a hud? thanks again!

hi can this export 8 x8 tiles? will there be an import option to start wit base image to tweak in the tileset maker? thanks

yes i was thinking on exit trigger like replace walkable tile with solid wall, but not sure how many triggers are allowed per level- gbstudio limits them..

hi, I mean like a topdown view, if the player moves to the left 1 tile, once exiting that tile it can not be travelled again- not sure if triggers is best way if i had many tiles like this..

PxGBA community · Posted in nice!

nice .how to make when in overhead player moves off tile the tile becomes disabled/blocked? thanks.

thanks. the beatemup/mode7 didnt seem to work fully but i know your constantly update thanks again! amazing software!!

PxGBA community · Posted in Import
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the blue button next to tiles section seems to do it? Im learning this too its in the tiles section under scenes and such

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beatemup level maker? sounds great! If only this could extended for other platforms like c64 but hey making GBA games easier is wonderful thank you! is there a way to import images yet?

PxGBA community · Created a new topic nice!
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starting to check it out! When I got to scene 5 (i think) I ran out of ammo and error in bn_sprite_tiles_manger.cpp find impl 553. Oh I also had to delete clouds in scene2 (too many layers?).. keep up nice work each version improves it! is there a snakeexample? Im learning how things work in it...looking forward to making hopefully a commercial game with this one day!

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thank YOU for making things retro !!

working in retroarch so far thank you

sent thanks

thanks. there are people good at code so certain engines work for them. Im looking fwd to no/low code so i will look for your email thanks

hecks yes i'd like to get involved in your retro tool gameforge c64/amiga. zartan917 at aol.com contact me. theres IT'S HERE (almost)THE C64 GAME CREATOR #ep1 which looks cool but seems to difficult (for me) im curious to see how your software handles stuff. Either way Commodore rocks! :)

thank you!

interesting. Can the resulting game be sold?  is there an amount of buttons limit? keep gaming!

this looks unique! Ill have to research how to make it playable for nds but seems like fun. what kind of sounds does it import if any for nds/psp export? thank you!