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Raada

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A member registered Apr 16, 2022 · View creator page →

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Thanks for the comment! This behavior is designed to simplify basic State Machine logic. Think of it as a dedicated variable manager for your object's states.

Here is a quick text tutorial (Enemy AI example):

  1. Add the behavior to your Enemy object.
  2. In the behavior properties, enter your state names into the States list separated by commas (no spaces, no quotes, example: Patrol,Chase).
  3. Create events for what the enemy should do in each state:
    • Condition: Is state "Patrol" -> Action: Move enemy left/right.
    • Condition: Is state "Chase" -> Action: Move towards player.
  4. Use actions to switch states based on triggers:
    • Condition: Distance to player < 200 px -> Action: Set state by name to "Chase".
    • Condition: Distance to player >= 200 px -> Action: Set state by name to "Patrol".

I currently don't have a plan for a video, but if you use it to manage logic modes like this, you will find it very useful!

Wow, I'm waiting. All the best!

They look great! Nice work.

A post about the update:
https://itch.io/blog/880355/voxel-melee-weapons-update