The game is fun; I didn't really like the design, but the gameplay is well-done. Good luck.
Sawua
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The graphics and sound design are really cool. The characters are memorable, and the sheer number of sprites is impressive for a game jam entry. The minigame offers fairly varied gameplay, though the execution is a bit clunky. You have to lose to learn how to handle an opponent, and sometimes the outcome relies on RNG. A particular downside is that restarting after a loss sends you back to the map screen instead of the start of the minigame. Otherwise, it’s a high-quality production—thanks for the game.
The art style is very stylish—I really liked it. It also feels good to move the character around and interact with objects. I didn't enjoy the gameplay itself all that much; I got lost quite often, and the experience is rather repetitive. Also, some items are quite tricky to pick up. Otherwise, it’s a pretty enjoyable game. Good luck!
It’s fun to play; dodging planes flying right at you is a blast. The graphics might look simple, but I really liked them—they have a unique style, and it feels incredibly atmospheric, especially when you can see the ground below. The only downsides are the long load times and occasional lag in the web version. Otherwise, I enjoyed it :)
I didn't like the graphics; it's hard to make out what's happening on screen because the enemies blend in with the walls. Otherwise, it's a solid game with a decent challenge. The variety of enemies really adds to the experience. The only issue is that the snipers seem overpowered—especially in the room with the grenadier, where you're forced to just peek around corners; given how tough the enemies are, that gets pretty tedious. Apart from that, it's well-made.
Actually, I initially planned to make object highlighting more obvious so players could quickly see what actions were expected, but the lack of it ended up making the game more challenging. Integrating a tutorial would have been difficult—and it feels unnecessary anyway, since the game is essentially based on trial and error and expects the player to die a few times. In any case, you’re focusing on the right things. Thanks for the comment; I hope you had a good time!
The effects are really well done, and the sound is great too. I do have some issues with the controls, though; dashing feels rather awkward—it probably would have been better to map it to the mouse. Also, the creeps don't really feel like obstacles; you can just hold down the spacebar and move wherever you want. The bosses are quite varied, and I enjoyed fighting them. Good luck!
The shop button is really inconspicuous; I’d make it green or red—or better yet, have it blink—since I played for about twenty minutes without upgrading anything. But honestly, the experience turned out really satisfying—it feels great. It’s a pretty standard concept, but the execution is top-notch.
It’s a cool idea, and the physics feel solid, though the controls are a bit odd. Sometimes the object just won't grab, which is infuriating. I played for about 20 minutes, but I still don't get how to win—it feels like it's mostly down to luck. It seems like the best strategy is to hurl things at the opponent's wall at full speed, but controlling that is pretty difficult.