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npckc

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A member registered Nov 14, 2016 · View creator page →

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Recent community posts

funnily enough i actually got flagged for posting a regular comment on a game, and i really don't know why my account was flagged when spam comments are getting through fine.

i already had 2fa activated on my account... i have contacted itch support via email about this issue, but as of this comment, i have not received any response & don't seem to have a way to check if this warning on my account has been removed or not.

so clearly itch is trying to do something, but what it's doing is flagging real human accounts & not spam bots.

anyway, not a great solution but what i've been doing is adding custom css to hide the comment box entirely.

pros: it leaves up the old comments at least.

cons: real people can't leave new comments and that's sad...

the code:

/* hiding comment box */
.community_post_form_widget {display:none;} 
.community_post_list_widget::before {content:'[Comments closed due to site-wide spam]\00000a \00000a \00000a'; white-space: pre-wrap;}

very relatable as somebody who likes & makes games but still feels a bit weird about actually acknowledging either of those things without way too many caveats.

i loved this! kind of relaxing just fishing the shrimp. (also i haven't played a clicker gmae where you hover instead of click before & i think it's a very neat feature.)

a haunting peek into an ending world - really love the way you used the 3 cgs to express so much!

i absolutely love how this feels & looks. & the way it ends... it feels so real because even if the world is coming to an end i think most of us will have things that we feel like we 'have' to finish that most people would think unnecessary, but they're important to us.

this felt so heavy & i felt like whichever choice i went with there wasn't a 'right' answer - ominous in a good way! love the choice in colours.

this was unsettling (compliment)... a window into what it could be like on the side of the chatbot.

happy new year!! these are so cute.

what issue are you having with the download? there is a separate build for windows, linux & mac. 

this game is so charming with so many secrets! 

the pico8 version of batagacha is great! i think it might be easier than the smartphone version due to having physical keys, & being able to see the arrow directions helps a lot.

cutest alien abduction i've ever experienced

a super detailed guide! the photos are really good for illustrating how people can do their own setups at events &c. & also just overall lovely & aspirational & makes me want to dream a bit bigger about what we could do as indie devs! it would be very cool to have more indie devs connected to the local community... 🥺 (i hope your local goth shop accepts your games in the future!!) 

i love this! i hope we'll see more devs making phys copies of their games. this guide provides a lot of great options for devs to try & is both informative & inspirational! 

this hits hard. 

"I don't want the ostracized group who I'm supposed to be a part of to also ostracize me." is a mood.  

thank you for making it.

(2 edits)

this is really cute! also realising you actually have to draw the doujin you want to exist is so real 😂 definitely worth quitting your job!! 

バーチャルギャラリー的な感じで書籍を紹介するのって素敵ですね!

The cards are never flipped on the playing field! I just show them as flipped in the instructions to try to make it clear that those cards aren't relevant to the specific instructions getting explained in that rule (didn't want to add more visual noise), but I see now why that might be confusing.

You only flip the face-up pills to be face-down if you want to reshuffle your hand. 

(1 edit)

Making fewer pills is actually harder than making more pills, and it means you have fewer pills to use for reshuffles, so it's an additional challeng to make the game harder if you want.

thanks for the feedback! i'll see if i can make a tutorial & also reorganise the manual to make the rules easier to understand.

(1 edit)

That is an oversight! It should be only A - I've updated the instruction manual to reflect that.

Also, fewer points is better (lower score is good!) so that's why you gain points when you use a pill. 

this is cute! i had fun just dropping as many candies as i could to make a lot pop at once 🍬

this is lovely & relaxing

the art in this is really cute 🍓

this just feels so good to play. 

(1 edit)

i took a while to get a hang of this but it's really fun!

also being able to choose the bg is great - love all the art.

having a swap limit instead of a time limit is an interesting change! the music is also just really great to listen to. the 4-swap limit feels pretty tough at first but it feels great if you get a combo going. 

(i had a few times where the game would hang & i would have to reset, but since each play isn't that long it's not a big deal.)

this is cute! i kept on forgetting that diagonals also work haha. i also like how you can set both to cpu & just watch.

lovely to just walk around

i died 💀

this is so charming! love the puns

The manual can be viewed in-program (so not in the actual Gameboy ROM portion of the game, but the wrapper portion) in the itch-zip version of the game. 

Hi I forgot to update the CSS here to make it more specific - if you would like to try this code please try using the updated version in the edited post above! 🙏

hi! the game has you tearing down the customer's mental barriers so he can go talk to the guy he likes after level 3

yeah that's one of the current known issues! i'm trying to identify the specific logic issue so i can fix it before expanding on this game but i'm still figuring it out


thanks for playing!!

i'm going to work on the collision issues because i think it's something i can fix with more time (i just have bad game logic... 😭) i'm glad it mostly runs fine thanks for playinggg 🙏

this is probably the only time i will release plushes for one night, hot springs like this. as a dev who makes small games on my own rather than a company, i unfortunately don't have the ability to make a big lot of plushes to lower the per-unit price - you'll find most plushes made at this size with around the same number of units to be about the same price or higher.

(1 edit)

this was such a cool game! very nostalgic (also much longer than i expected!)

everything is also just beautifully put together... really feels like you're skating around a town.

aw, this is so sweet

aw this was so cute!

this is so charming! ended up with 36 cookies...