That's fair - judging by the feedback it's definitely a difficult game! Thank you for playing :)
Not Jam
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So, so good! Each run feels manic and exciting, with the constant appeal of just one more that kept me fully engaged until I'd bought all of the upgrades. Love just how juicy it feels - the fantastic looking bite followed by the little speed boost, the wild energy that the coffin upgrades provide, the shake as you get low on health - moment to moment gameplay is just so much more fun as a result.
The music couldn't be more perfect, with both the shop theme and the main theme bringing exactly the right amount of energy and the appropriate playfully spooky feeling, whilst still feeling distinct. Art is likewise fantastic, love the chunky outlines and the sketchy feel, especially on the vfx which add so much to the frenetic feel each run.
Couple of asides - the screenshot of the shopkeeper complaining about being trapped in a screenshot is perfect, and am I hearing a laugh from Rayman on the main menu screen?
Excellent typing game - figuring out the ingredients as you go makes for a nice addition to the genre, with early runs feeling focussed on discovery and later runs just a panicked rush to get everything typed in time! Felt perfectly paced too, with my eventual winning run having less than a second to spare :)
Stressful in the best way, forcing the player to make quick decisions and maths whilst never providing a chance to relax. There's a really nice, natural pacing to it, where just by the way the game is designed the player has more difficult economic decisions to make early on, but more time to make them due to the limited resources, then as the player's resources increase and the economy opens up the player still can't sit back due to the sheer number of fields they have to manage.
Glungus no!
Ended up being a really solid clicker game that I thoroughly enjoyed! The different upgrade paths all proved really useful in practice, and liked that you managed to keep manual clicking relevant through the gameplay despite the autoclickers with the addition of the camo-cats and the knockback effect
Glungus and company are also wonderful
Wonderful! The art is fantastic, love just how much character and expression you were able to get from some perfectly chosen poses and the bouncy animation. The contrast between the panic and meditation never failed to be funny to me.
Audio is superb too, with both sections absolutely nailing the effect. The voice recording is surprisingly effective too, I'd happily listen to more!
Really satisfying to get the boats clean! The cel shaded look is very pretty :)
I drowned a lot - some kind of visual or audio cue as you start getting low on oxygen would be a nice addition - but once I'd learned to keep an eye on my oxygen meter the routine of scraping each boat free and going back to upgrade my build was great :)
Wasn't expecting to play an authentic Atari 2600 game for this jam, but very glad that I did! It's uncompromisingly difficult, but in a way that feels true to the era (even if the little winding descent section towards the end made me rage quit more than once lol). The bat score countdown is dialled in to perfection, navigating the more difficult sections as fast as possible to prevent running out of time was nerve-wracking.
Bit of an aside, but I absolutely love your description of how the game fits the theme!
Thanks so much! Really glad you enjoyed the music and art :)
Definitely need to work on the difficulty for future games - simple tracks to ease the player in, some kind of prompt that the count type is about to change and just a slightly larger resolution might have helped I reckon - plenty for me to try!
This is so, so pretty and so, so juicy! The particles, the flashing lights, the characterful enemy designs (so impressed by how much personality there is in single colour sprites!), it's all so much fun to look at. Particularly fond of the slight rotations added to the square collisions for potion effects, it's not something that hurts gameplay but adds so much more visual style :)
Gameplay was a little challenging for me - there's a lot of different ingredient combinations to remember to really optimise your play, and I struggled to get the hang of potion throw timing - but given that a lot of the different potion effects mitigate or completely remove the elements that made it so difficult I'm pretty sure it's a skill issue on my part!
So much style, this looks and sounds absolutely gorgeous! I'm always a big fan of this kind of low-poly which leans into the angular geometry, and love how well it fits with the runic font (surprisingly legible for such a stylised font, incidentally!).
The amount of movement onscreen is absolutely mesmerising. Love all of the little details like the subtle movement of the font and shapes, to the way the world grows and shifts as you move and lose or gain fuel.
And the palette is so pretty and autumnal!
Music is lovely, the muted piano sound is so melancholic and pretty.