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Munro

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A member registered Jul 07, 2015 · View creator page →

Creator of

Recent community posts

Thank you!

Yeah the reeling and tension system needs work.  Will keep on it thanks!

ありがとうございます!

Yes the submachine gun is a bit of a joke for balance atm, Hope to eventually have each weapon have a purpose in certain situations or against particular fish (even the RPG).

Pushed a patch to be more consistent with player intentions and switched the guide to use C, will keep working on it though since it's still got a bit of friction.

Thank you! I've updated with a dedicated trash slot to alleviate.

Right now there's a limited number of fish that spawn so yeah that could happen. Will look into adding a way to pull the reel manually.

Should be fixed now, thanks.

Thanks! Ah will try to fix that one. Yes hope to continue to develop on further!

You're correct, but your fit better and thus grammar became a nuisance. Thanks!

Yeah pretty much for that reason, didn't really want to faff around with figuring out the exact rotation to align with a rotating angled camera (already tore out enough hairs trying to get the bullets to align with the cylinder AND timing with the recoil). Thank you!

The palette and all the robe layers work so well!

If you want the actual in-game one it's based on, can be found here. I uploaded the GLTF and OBJ exports of mine from picoCAD.

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Made another entry but as pointed out that breaks the one model per jam rule, so just going link here as a cheeky workaround. I guess in a way keeping with the theme of sequel?

https://munro.itch.io/eu-k508-s-einhorn

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Super cute!

Please tell me if he can be friends with my old picoCAD-1 Victor?

 

Love the spinning! 

Time for a rewatch:

Super cool use of animation with the cards!

Haha, yeah Marathon's are both blocky AND use pixel patterns in their textures so they work pretty well.

 We only got 26 more guns to go!

Thank you!

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Is there a way to enable microphone recording in the downloaded version on mac? I get the prompt to allow microphone permissions in the browser version, but the desktop version I haven't gotten the prompt. I don't see it as an option in Privacy & Security settings. Tried reseting microphone permissions but no luck.

Ah, so because button's text is not the value it doesn't get kept, however a field's text is a value so field text does get kept? Thanks for clarification and the snippet!

I'm making a prototype, where I set a button's text based off a string attribute.

This works until I open the button's prototype, whereupon that attribute gets reset and the button's text resets to the prototype's default is. I don't observe this behavior for example when using field.text as the string persists between opening's of the prototype. 

I'm reading through the documentation but missing what the determining factor in whether a property gets reset between prototype openings. 

I can use a hidden field, but that complicates things as the button will still get reset when opening the prototype so needs a restore call etc.

Deck with an example of the behavior: https://munro.itch.io/decker-question

Ah, that works with function modifier on mac, thanks! 

Is there any hotkey for swapping between widget and interact mode, and if not could add one? I'm aware of the option to click between in the toolbar, but would prefer to have bound key. Currently, it requires a lot of cursor travel for something need to do quite often when testing out a project. Thanks!

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*not responsible for burst eardrums, loss of hearing, and/or bodily injury.*

Intended.

Thank you!

Just heads up figured out the bug and uploaded a fix!

Nice! I recommend this guide if do try (there's also pico8 specific ones as well, this one does a great job of going over the principals and easy enough to convert over):

https://lodev.org/cgtutor/raycasting.html

Hmmm thanks for bug report, I'll try to fix for a post-jam version. Thanks for playing!

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You sound like me every time I see POOM...

https://freds72.itch.io/poom

Thanks for the playthrough, always enjoy seeing live gameplay.

I can see how the finger not being centered in catalog cards is confusing- thinking of drawing the rest of the arm so it can be centered. Pico-8 has a lot of imposed limitations such as audio/controls, though that's part of the charm of working with it!

Glad enjoyed overall!

Yeah I did debate adding a timer ala Paper Please, but was going make stressful which isn't the vibe wanted. Agree some sort of pushback would be good though, it just needs to be the right kind which I think will find with playtesting.

The titles/authors are randomly combined strings, the author last names are pulled from a preset table and then given a random first initial. I tried to equally distribute last names alphabetically, so that the drawers would be semi-evenly sized.

Thanks! Just keep making stuff, ideas are cheap and honestly I usually discard most of them as go! Sounds like you already have a bunch yourself (hint hint)!

Thank you kindly! The book title system is a work in progress that was turning into it's own project at the end (had to cut down for the jam). It's a big imported spreadsheet of nouns, adjectives, book formats, and possessives/people/jobs grouped by the subject/domain that then get randomly combined together, with a bias towards the subject ones. I'm pushing up against the compression limits so had to resort to the excellent Shrinko8, which got me down from 115% to about 93%.

My college work study was at the school's library which served as inspiration. Really the challenge of remembering the alphabet's order (had to sing many a song to myself working on this even now) along with dyslexia. From an aesthetic standpoint, was messing around with a unfinished raycast dungeon crawling engine and trying to think of a way to make interesting walls (beacuse so many are just: brick texture 01-33). Books were good fit for this purpose since can be as simple as a rectangle visually, which makes them look decent at a low resolution. They also essentially data themselves, so they are efficient on the backend to store (title string, author string, color number, a sprite, etc.).

Oh yeah I could see how that could create an issue, I'll look into a fix.

Hmmm that appears to be the undocumented colors not loading in on your handheld:

https://pico-8.fandom.com/wiki/Palette#128..143:_Undocumented_extra_colors

I'd suggest updating the device's pico8 version, or trying another game that use the undocumented colors to see if that's the issue such as:
https://spratt.itch.io/woodworm

Haha thanks Paul! Reading through House of Leaves so might be leaving a bit of influence.

Happy to offer a bit of feedback at this developing stage! 100% support the process. I agree that it isn't worth option in a menu.

You did mention beta in the post, I think that's what got us all circling like sharks! Sounds good, will def apply if time comes.

After seeing the pixel art reddit gif, I realize had a mistaken impression the player turned the dials (crank and all that)! Still feel the animation is a bit twitchy but might be recording. Def downloading the gif and taking a look on device later!

Making reloading a part of the pacing sounds like it'll add all sorts of strategy!

Might be the exaggerated gifs, but not sold on the TDC animation without user input. The eye is attracted to things in motion, and since the user may be reading lower half seems counterproductive application. Confuses player input and gives the dials a rough and chaotic feel. I think that because of the contrast between the precision modern for the time engineering of TDC vs scrappy handwritten paper works so well!  Personally would suggest some ambient audio for breathing life in this case. 

Was wondering if the dials have frames for turning vs locked into position? Like have it more freely move when being turned but stop at specific set intervals? Since the dials drawn for various granularity but the needles seem to have same degrees of rotation between them?

Very excited for the game and always a joy to read your write ups and thought process. Have to ask: do you have a beta sign up? Thanks!