It would be so nice just to have some organizational tools for our libraries.
MimicryMedia
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Im sure this has happened to a lot of people. You see a massive bundle you buy it because the discount there is a steal! Then you in few days, maybe a week or two. See another bundle and get that one too. Then you look in your library and see issue is there are one or two or 20+ duplicates (especially if they're assets) in your purchased library. Now what do you do? There is no button to hide, merge, or remove the duplicates in your library. Now another massive bundle comes a long, but you've aready got several of what they're offering, but its still cheaper to buy the bundle than it is get what isnt in your library individually. Now what? Must you be subjected to sifting through copies of copies of things just to get to the new stuff mixed with the repeats?
There really needs to be a clear way to merge or hide or remove your duplicate copies of "Things you own", or preferably an automated function that merges or hides duplicates or does not add duplicates to you're library.
This is also a clear deterant from users making purchases
"despite my best attempts to want to make something original"
The ironic thing is that if you tweeked a few things you could covert this into a original game.
Call it "Black Moon Prophecy" Change the FF trademarked names, to original ones. And swap out the FF sprites for royalty free ones you can find here on itch. The TinyTales assets would solve that issue almost completely.
You have the bones of something truely original just covert it from it fan game form
Thanks so much for the Reply. I suppose that makes a lot of sense because I never see any N64 music packs just 8/16bit or "Epic" music. To me N64 has a distict sound but guess is because it was such a transitionary console no one really took stock of the N64 sound limitations. And I know when Modding music into N64 games (like Mario Party) you need to use Midi songs and everyone has long abanonded midi sounds... anyway here would be my suggestions:
- Super Mario 64,
- Mario Kart 64,
- Quest 64,
- Mario Party 3,
- Mario Tennis
- Star Fox 64,
- Smash Bros
- Castlevania
- Sin and Punishment,
- Bomberman 64/Hero,
- Golden Eye,
- Perfect Dark,
- Conker's Bad Fur Day/Banjo Kazooie/DonkeyKong 64
- Zelda OOT/Majora's Mask
- Rayman 2
- Pokemon Stadium 1/2
I hope this isn't over board, but these are the games I think of when some one says N64. I left out a few but these are like my essentials. Anyway thanks again.
I wish I had commented on this when you had just droped this Gem like a month ago! After watching Streamers play this thing, I have a "notes" for the direction of this project if you'll consider them. (These are just my suggestions that I hope you'll look into)
1. Keep the Point A to Point B game style. At current Im really getting some Super Mario Land Vibes and it would be so cool see something like that.
2. When Putting down rules for generation and textures, Have Always generate 3 common levels (grassland, forest, mountain, beach, etc) the 4th Generation will always be (castle textures, lava textures) the 5th level a bowers fight if possible. That way the game would mimic the #-1 to #-4
(1-1 to 1-4) Mario formula. It's a very cheep way to introduce illusion progression with out actually having progression
3. Dont hate me please, I know its unsocited advice from a rando, but it looks so cool that I though to chime in and hope that you consider the idea if you havent thought of it yourself.
Sorry to invade this thread. But I think you should fix your page, I can easily lift your assets from the page and not pay you for them, and if i can do it I'm sure that there are ppl on here that will do it with no intention purchasing your work. Maybe tilt the 2nd and 3rd images in your page description as they can be taken whole sale. And reduce the resolution for all pics so they arn't as crisp pixel perfect. The pack looks like a lot of work went into it so i thought a heads up would be nice.