Game design is hard. Between upgrade values and things like higher word difficulty chance it, getting good/fair values was proving to be hard. Those last few waves (goes up to 10) are relentless and require juggling every ability as optimized as possible.
maochite
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A member registered Jun 29, 2023 · View creator page →
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Slay the Legendary Dragon with nothing but your trusty sword and shield!
Action
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Join Damned Guy on a relentless adventure against the odds on the planet Mars (or was it Mercury?).
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Some rendering tricks seen in games like Portal and Antichamber.
Platformer
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Recent community posts
Pretty expansive game you got going. Lot of stuff thrown at you all at once and a little hard to understand what to be building first, and unfortunately I could note sate my crew's thirst no matter how hard I tried. Good news though is I had some kick-ass hydroponic farms and my ship was looking fabulous.
Sweet aesthetics with the sprite and music. Reminds me of some certain RPGs back on the PS1 when everyone was smoking shrooms. Got stuck on a certain puzzle but otherwise gameplay was solid. There's a minor inconsistency or maybe it's just me, but the step order seems different for things traveling vertically opposed to traveling horizontally for when things collide.
Xingzuo Temple Deckbuilder v0.8 jam comments · Posted in Xingzuo Temple Deckbuilder v0.8 jam comments