Before the Worms pulls out the core of horror conspiracy roleplaying. It is the rawest, simplest, most clear-eyed portrayal I've seen of the fear and drama that we try to achieve when playing games like Delta Green, Night's Black Agents, Hunter, or any other game where mortals stand against monsters. It speaks to familiar suffering and gives the best answer a game can give. I want to tell everyone about this game. Even if you never intend to play it, worth reading to think about when designing other horror works.
Game jam achievements unlocked:
Altruist
Release an adventure under an open-source license.
Write what you know.
Set an adventure in either the town where you live or a thinly-disguised copy. (I'm going to call this close enough.)