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Francisco Lemos

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A member registered Jul 13, 2023 · View creator page →

Creator of

Recent community posts

Thanks!

Yes, I agree with you. Walking the same path again and again is in fact how roguelikes work, learning and improving every time. Makes sense.

Thanks! I appreciate your support!

Thanks!
Agree about the doppelgangers: imagine if by chance somehow a PC gets swapped with one of them and turn into bread, could be a lot of fun.

Thanks! :-) 

I appreciate your support! I'm happy you like it.

Thanks! I'm glad you like it. Initially the dungeon was more linear, so I added those loops to make it more fun and not so predictable, I even wanted to connect the last room with other, but didn't find a simple way to do it.

Thanks! I'm glad you like it! 🦊

Very cool concept and innovative mechanics! Also the layout is super clear, thematic and easy to read. Great work!

Nice and low-prep dungeon with classic vibes! 👌

😁

(2 edits)

Oh no... I missed this post! I fixed some typos and the map's bg color for better readability. Is there any way to fix this — like reuploading the initial version? (I kept version 1.0.). I wouldn't want to be left out because of this silly mistake 🙏🏼

Beautiful gothic adventure with touches of humor. The theme and visual style stays consistent throughout the entire module, and the reading is very enjoyable. Great piece!

(1 edit)

Good premise for an adventure. And I like the evocative artwork in the hexes. I agree with the previous comment: probably a slightly smaller font (10 or 11pts) and larger line-spacing would improve readability.

Nice! Good MB omens, an eerie cast and lots of creepy masks.

Thanks! I'm glad you like it.
Yes, poor Dunmore is the only innocent one in this mess.

Gracias Seba! :-D

Thanks! 🙏🏼

A solo game with interesting mechanics. I still have to run it to have a better idea of the flow, but it looks very cool. And the visuals are thematic and functional.

Original illustrations and a fantastic color palette. I love that this module can be used with any map. Very creative and unique style!

Wow that's great, I'm sure you're the first person to run it! In the rush to finish it before the deadline, I just uploaded it without having the chance to playtest it.
I'm so happy you like it! many thanks.

Great adventure, as always!

  • It's the first time I've seen "2:6" for "2-in-6", really clever! I'll use it in mine too :-)
  • I love the movement restriction rule! Although I'm not sure whether a darker hex means that has actually less light. Not sure how to interpret "All light shines only towards the Gravity Well"; does it mean that you only see outer hexes bright when seen from the inner (darker) hexes?
  • A tiny usability idea: since the PCs always start in 3.3, that hex could be marked somehow. Or perhaps on every cycle they could restart in a random outer hex.
  • The cyclical nature of the adventure is a really cool idea, reminds me a roguelike videogamemechanic, and the variety of scenes in the key hexes is fantastic 👏🏼👏🏼👏🏼

Nice art! Very well chosen color palette.

Thanks so much! :-)

Thanks! I'm glad you like it. I would like to trim the Background section even more, to be ready to run in 5 min   :-D 

Thanks for your comment, I'm glad you like it! Yes, fitting all the descriptions into a small space was quite a challenge.

Thanks! :-)

Thanks! I'm glad you like it :-)

This is really cool! love the concept.

Cool zine!

Thanks for your kind words. I'm glad you like the style  :-)

Great! :-D

I don't know the game, but I'm happy you like the drawings! :-)

I'm glad you like them :-)

Thanks! :-)

Thanks! I'm glad you like it  :-)

Thanks! :-) 

Hey! I'm glad you like my style. Yes, I take commissions, you can contact me in Bluesky.

Thanks for your comment! I'm happy you like this creepy art :-)
Your game Before the Worms looks great by the way!

Wow, what great play report! I'm happy that you liked the mechanics and had a good time :-)
Thanks!!