[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ozzythezombi

10
Posts
1
Topics
1
Followers
37
Following
A member registered May 07, 2016 · View creator page →

Recent community posts

It works and you're most probably right ! Honestly, i didn't think about for too long haha

(1 edit)

In short :
[Spoiler ahead]






> you gain point by repairing the tomb stone which have three state : OK (grey) ; bad (dark grey); broken (almost invisible). 
> If a broken one isn't repaired by the next wave, you loose 10 points
> When your light touch one it goes to OK, except sometimes where you have directly touch them
> Green souls give you a bonus of points AND light length so you must prioritize getting them

> I'm not sure but i feel like boosting makes you loose bonus or points

There is some more to say but you should get to a decent score with this ! 

(2 edits)

Hahahaha GOT IT. 
Still, vaguely understood how and clearly a good chunck of luck included   It finally fully clicked and it got me to 3121 points. Stopping there !

I won 2974 points but i still don't really understand the system (and i'm a bit frustrated of missing the 3000 points marks haha). Had fun but the confusion isn't that pleasing :v

(1 edit)

I finished the game with both sponsors (didn’t check if it was the condition to unlock the third one, it wasn’t clear). I had some fun but didn’t always understood why my strategy worked and what exactly was clicking together. Save scumming saved me and should maybe be encouraged?

Maybe because English isn’t my native language but it took some time to understood what was a passive object and what wasn’t.

Having a wave of negative cards by the end is a good idea but I feel like the ending itself could be a little more satisfying and theatrical (something with a pregnant victory pose maybe?).

The core concept is simple yet refreshing and thrilling. I'd love to see it extended with variations, story and maybe a multiplayer versus or coop mode !

It's sure seem very frustrating for you, i understand !

Hehe, i  got lucky but my whole strategy was too keep the tab the clearer possible by the hunting for the wiping power + the Jesus painting which have " Reroll number = number of paintings supressed". So i aimed for reroll combo and managed to get a 15 something mult a one point i think, i got more than 150 points in one go. 

When the tab  was too full, i used my rerolls to get the painting i needed but fumbled by the end + got out of luck. I think i could have get to 400 on this one run

The placements bugs and unprecisness of the tiles made me howl in rage so i made a point to beat your best score è__é (Very fun game, congratulation)

Really liked the concept ! it's the kind of puzzle i would wish to see expanded with some alternatives challenged and stories to go with it :)

Here is the traditionnal topic where we suggest stuff to the devs

I will begin with mine:

I think that a will be interesting to have a litlle counter ( not sure it's the right word for that, excuse my english), like a box, where every monster on the grid apears and how many they are.

For example, if there is 17 rats, the box show the picture ( the little one) of the rats and the number 17

I think this could be useful when you want to plan your moves, especially with item like the book.

This could also applied to items when you have the torch equipped.