Love this, thank you for making it available!
obscure gods
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Well done everyone on the Game Jam! I'm extremely happy to have made 4th place with my first game jam game, it has me totally fired up for future game jams!
Sadly the whole family got sick one after another during the last week of the Jam, and I slaved Monday, Tuesday and Wednesday away at bugs (some still remain) and at adding the last feature I really wanted: a proper cooking table (in the end it was fairly easy, as it's reusing most of the code from the other preparation stands, only needed some more pixel art made). The cooking table provides two uses: making a bit more out of the resources the trucks bring you, and if you feed the Ghooth these, it resets its anger! (Which was clearly not clear to anyone on the stream haha) So, if you end up playing again, do try out cooking something from the menu whenever you can, it will help your run immensely!
I also ended up adding a speed boost in the form of a feathered golden ball - which is really just a reskin of the "neck balls" of the Ghooth. It spawns after three correct feeds or so.
Just before uploading I also realized I had no title image, so I quickly threw this one together (It's a bit cut off in the Itch thumbnail, but at that point I was too tired and ready to put the project to rest to care) :
Hearing people's feedback, especially on the stream, made me realize that this game definitely needs a proper ingame tutorial, but let's see if I really want to do more with this or not. I've definitely learned a bunch of general things about how to approach planning for game jams, and a heck of a lot more about Godot! For now, though, I'm going to play some more Orbis Endless Mode, and probably cozy games for the rest of the week to relax, and then I might go think about making games again.
Thank you all for reading and I'm looking forward to seeing more of all of you in other jams (or a future Indie Den jam ;) )
Thank you for the deep feedback! Good to hear you had fun! The rng really is a bit of a mess, I will likely rework it at least a bit so there can't be the same food multiple times...
The little thing next to the ghooth is a "baby", if you feed it enough a second head will spawn and you will have to fulfill both heads' separate needs but get more score :D
Aww, too bad we won't be seeing your Ninja geese, but life is life and it liked to get in the way of gamedev :D And congrats on reaching your learning goals! That and the fun are really the most important parts of game jams anyway.
I hadn't seen the other jam yet, but I'm intrigued. Maybe we'll see us there!
The trailer showcase was a blast! I loved seeing everyone's progress and fun game ideas. Sadly I couldn't join live, bubt watching the VOD was very enjoyabble. Here's mine again, if you want to rewatch:
The weekend showed some more progress and especially polish.
Friday night the kid slept really well so I had a solid 3 hours to work i nthe evening. And on Saturday, I had a full afternoon to myself. So I fixed up some code issues, cleaned up messy or placeholder implementation, and went through my To DoI:
- I finally figured out how to use Area2Ds correctly! So now my PlayerCharacter is on Layer 32 as well as on 1, and all Areas that should only react to the player check Mask 32 exclusively. That meant cleaning up my hacks from code side that were workarounds for the areas triggering "at the start of the game" as I thought (no, they were triggering because other objects in the scene entered them on game start)
- The second head is now up and working 90%
- Preparation tables now working where cultists will peel bananas for you and cut melons
- The game now has a proper scoring system
- The game now has cultists sitting around. I changed my original design where I would have had to add path finding to them to actually get them in. Now, they are a stastic little obstacle in your way, and you can duck behind them if the Ghooth attacks you
- The Ghooth (head 1) can now grab the player (or cultist you duck behind) and has a bit of an animation for eating its victim. (I really just hide the character at that point and have a different sprite on the Ghooth head with the character painted in, but hey, it looks fine haha)
Sunday, my family came around for a belated birthday party, so I had a maximum of 4h that day during my kid's nap and in the evening to work on the game. I spent it with UI polishing:
- Added in a pause function (if you have a kid yourself, you know how essential it is to be abble to pause a game!)
- Hooked up all the UI buttons that did nothing previously
- Figured out I needed to replace the fonts and spent the rest of the night hand-making my own instead of searching for one that fits exactly the pixel size I need. I am still using one external font for the score and score board content (still WIP), but all my UI text and buttons will be my own. Though, I'm not actually turning it into a font. I'm just copy pasting the letters I have into a scene, and adding new ones as I find I need them :D
Tutorial screen WIP - also featuring one of the duck cultists :)
Today, Monday, I am sick. Already felt it coming yesterday. So progress will be nearly zero, I expect. I will likely spend some time finishing the tutorial screen (the second time, now with new font haha), and hope I'm up and running tomorrow again.
Must have To Do:
- Finish tutorial screen (I've already started, I'm not going to skip this one now)
- Finish the score board
- Figure out uploading on Itch
Nice haves:
- I really want a third head to spawn once all cultist get eaten…
- I'm still thinking about adding a third cooking station with more complex recipes, but … the chances of that happening are slim.