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obscure gods

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A member registered Jan 02, 2024 · View creator page →

Creator of

Recent community posts

Love this, thank you for making it available! 

Hi! I just wanted to say these assets are amazing, thank you for making them available for free :) I'm using them as a base tileset for a game I'm making (it's still WIP though).  

Good to know, thanks!

Hi! If I were to use something of this and modify it for a game, could I theoretically also include it in a sticker pack or does that count as redeistribution to you? (Not sure if I will ever sell stickers for my game, but just checking in advance :D)

Hi! I'm using these (modified) for a WIP project and was wondering if the license theoretically allows selling stickers of the modified versions? Not sure if stickers would fall under redistribution. No worries if it's not allowed :)

Hi! I wonder what license these are under? Is it okay to modify them? 

Really cool concept, I love it! Sadly I'm really bad at this game, though, haven't managed to beat it yet haha

Thank you so much! Controller support is super easy on godot, like 5min work. It took more time to draw the tutorial than setting up controller haha 

Thanks for reading along and commenting on the way :) Looking forward to seeing you in a future game jam hopefully!

Well done everyone on the Game Jam! I'm extremely happy to have made 4th place with my first game jam game, it has me totally fired up for future game jams! 

Sadly the whole family got sick one after another during the last week of the Jam, and I slaved Monday, Tuesday and Wednesday away at bugs (some still remain) and at adding the last feature I really wanted: a proper cooking table (in the end it was fairly easy, as it's reusing most of the code from the other preparation stands, only needed some more pixel art made). The cooking table provides two uses: making a bit more out of the resources the trucks bring you, and if you feed the Ghooth these, it resets its anger! (Which was clearly not clear to anyone on the stream haha) So, if you end up playing again, do try out cooking something from the menu whenever you can, it will help your run immensely!


I also ended up adding a speed boost in the form of a feathered golden ball - which is really just a reskin of the "neck balls" of the Ghooth. It spawns after three correct feeds or so. 


Just before uploading I also realized I had no title image, so I quickly threw this one together (It's a bit cut off in the Itch thumbnail, but at that point I was too tired and ready to put the project to rest to care) :


Hearing people's feedback, especially on the stream, made me realize that this game definitely needs a proper ingame tutorial, but let's see if I really want to do more with this or not. I've definitely learned a bunch of general things about how to approach planning for game jams, and a heck of a lot more about Godot! For now, though, I'm going to play some more Orbis Endless Mode, and probably cozy games for the rest of the week to relax, and then I might go think about making games again.

Thank you all for reading and I'm looking forward to seeing more of all of you in other jams (or a future Indie Den jam ;) )

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Thanks! And me too, I think the only thing that I had going for me while testing was I that I knew the behavior pretty exactly haha

Thank you for the deep feedback! Good to hear you had fun! The rng really is a bit of a mess, I will likely rework it at least a bit so there can't be the same food multiple times... 

The little thing next to the ghooth is a "baby", if you feed it enough a second head will spawn and you will have to fulfill both heads' separate needs but get more score :D

So cute! You nailed the gameboy feeling for sure!

I'm very glad I could walk while ducking, otherwise I would have never managed to beath both levels haha Good job!

Looks really interesting, but sadly it kept bbreaking for me once I placed my first set of cards. And since I can't skip the long intro, I gave up after the second try. Good job on finishing your first game though!

Love how silly the same gets if you just move a lot and don't manage to kill any of the ducks haha I had a whole armada of ducks following me! 

Really fun concept and well executed! Though the game is a bit small on my screen (couldn't really read the text and took me a while to realize there was a health bar haha) 

Fun puzzle game! I had a good laugh at the "watch out for those currents, soldier" scene, amazing way to tutorialize ;) 

The first duckt I entered sent me on a solid 6 second travel through what felt like the entire map haha And I think I might have had a random generation that had no was to complete, but the vibes were definitely fun and I really like the visuals of this :) Good job!

Well done! The audio is fun, the shaderlooks really nice and the camera pan at the beginning of each level is a nice touch :D 

Thanks! I was worried it was too easy when I published it because I'd gotten so used to the controls it had gotten fairly easy haha

Hey, thanks very much! I also realized really late the focus color needed fixing, but my bug list was too long at that point so I prioritized other things. Will fix it after the jam. Also good point on the ducking mechanic, I'll add some more explanation to the tutorial page in the future :)

LOVE this! The only thing I would have liked to be able to tell where geese spawn and when, but it feels so polished already, great job!

the kids geese flying through the screen was a fun addition since the trailer video ;) Good job!

Clever take on the jam theme! I haven't yet managed to survive all three, but I'll sure come back and retry :D

I really enjoyed the tutorial ;) Don't worry about it being a short game, I think you've got something good here, would love to see you do more with this eventually :)

Fun little game! I didn't manage to kill a single goose, and once they spawned in a triangle around me so I was doomed haha But love the take on the theme and the giant goose king is hilarious :D

Man, this feels so polished! Great work! If I could see myself playing this for hours on the train if it had an untimed mode and mobile support :D Do ping me if you ever release this on mobile

Hey, well done with that timeframe! You definitely hit the old timey point and click vibes with this one :D 

Amazing work, love the quacking :D

Aww, too bad we won't be seeing your Ninja geese, but life is life and it liked to get in the way of gamedev :D And congrats on reaching your learning goals! That and the fun are really the most important parts of game jams anyway.

I hadn't seen the other jam yet, but I'm intrigued. Maybe we'll see us there!

It's not choppy on my end! I definitely enjoyed it for a couple of minutes :D It's such a funny take on the theme! Well done :)

finding the perfect assets to use is a skill in and of itself! :D By the way, is the map infinite? I was walking very fasr jsut out curiosity (and then died because I was nowhere near the pot to cure me hehe)

Those ducks are adorbale! Well done :)

This is much harder than it looks! I got 2889 on my highest score :D Good job!

That's amazing, dude! 

I'm here for the original art!! 

The pain about the online score board is real, I'm also struggling with that and keep pushing it back and back...

Somehow I missed this update when you posted. Love to see your progress! The giant goose keeping you from going up for air is hilarious :D 

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The trailer showcase was a blast! I loved seeing everyone's progress and fun game ideas. Sadly I couldn't join live, bubt watching the VOD was very enjoyabble. Here's mine again, if you want to rewatch:

The weekend showed some more progress and especially polish.

Friday night the kid slept really well so I had a solid 3 hours to work i nthe evening. And on Saturday, I had a full afternoon to myself. So I fixed up some code issues, cleaned up messy or placeholder implementation, and went through my To DoI:

  • I finally figured out how to use Area2Ds correctly! So now my PlayerCharacter is on Layer 32 as well as on 1, and all Areas that should only react to the player check Mask 32 exclusively. That meant cleaning up my hacks from code side that were workarounds for the areas triggering "at the start of the game" as I thought (no, they were triggering because other objects in the scene entered them on game start)
  • The second head is now up and working 90%
  • Preparation tables now working where cultists will peel bananas for you and cut melons
  • The game now has a proper scoring system
  • The game now has cultists sitting around. I changed my original design where I would have had to add path finding to them to actually get them in. Now, they are a stastic little obstacle in your way, and you can duck behind them if the Ghooth attacks you
  • The Ghooth (head 1) can now grab the player (or cultist you duck behind) and has a bit of an animation for eating its victim. (I really just hide the character at that point and have a different sprite on the Ghooth head with the character painted in, but hey, it looks fine haha)

Sunday, my family came around for a belated birthday party, so I had a maximum of 4h that day during my kid's nap and in the evening to work on the game. I spent it with UI polishing:

  • Added in a pause function (if you have a kid yourself, you know how essential it is to be abble to pause a game!)
  • Hooked up all the UI buttons that did nothing previously
  • Figured out I needed to replace the fonts and spent the rest of the night hand-making my own instead of searching for one that fits exactly the pixel size I need. I am still using one external font for the score and score board content (still WIP), but all my UI text and buttons will be my own. Though, I'm not actually turning it into a font. I'm just copy pasting the letters I have into a scene, and adding new ones as I find I need them :D 

Tutorial screen WIP - also featuring one of the duck cultists :)

Today, Monday, I am sick. Already felt it coming yesterday. So progress will be nearly zero, I expect. I will likely spend some time finishing the tutorial screen (the second time, now with new font haha), and hope I'm up and running tomorrow again.

Must have To Do:

  • Finish tutorial screen (I've already started, I'm not going to skip this one now)
  • Finish the score board
  • Figure out uploading on Itch

Nice haves:

  • I really want a third head to spawn once all cultist get eaten… 
  • I'm still thinking about adding a third cooking station with more complex recipes, but … the chances of that happening are slim.

Great job!It starts out so cute but when they all get really fast and close it felt a bit like a horror movie hehe