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kbobble64

82
Posts
A member registered Feb 15, 2025

Recent community posts

The things that give meta progression that were already gained in a previous run should either be clearly marked as such, unavailable, or give a different bonus (eg large donation, dream, etc)

Does trap damage scaling also affect status effects inflicted by them? If not, maybe it should: there are few traps that do direct damage, and you often want to use debuffing traps anyway

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Bug report: Using the customise recipe feature for the food items causes the game to stop registering the mouse, I fixed it by reloading the game

edit: specifically the bisque. All other recipes work

A success rate for each floor of your dungeon would be helpful, so you know which floors need stronger traps/monsters

Fun game! Very fun finding synergies or op abilities

For the first character, does the whetstone have a higher chance to trigger if more swords have a 'wasted trigger' at once? If not, I think it should

Also, a bit of a tutorial on how the bows work would be appreciated - it is unclear how the arrows and damage numbers work together (eg, do they pierce? I wouldn't have assumed so but it seems like they do, and if so, where are the arrows being shot from?

Not really sure how this happened, but thought I would submit this bug report anyway

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Something I noticed: If you have so many (temporary) dice that you run out of space, and then you get a dice reward, you can't take the die, because the you have no space. Having the 'sell' button always be available would fix this

Also, I like the new mechanics that the planets have about alignment, but I do think it is a bit of a shame that the interaction with rerolls is gone now. Having another class that interacts with those (or just add some stars that do that? At the moment stars feels more of a support class then something you can make a build around, and they already grant rerolls) would be nice

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Here are a few tips to get you started:
SPOILER






The minotaur (6 power) always faces away from a real chest (ie not a mimic), and every real chest has a minotaur guarding it. A minotaur could be 'guarding' both a real chest and a mimic, so be careful.

The gargoyles (4 power) always face each other

The Mine King (power 10) will always be in one of the four corners, and will drop a scroll that disarms every mine.

There are more secrets to the game (as far as I know, every enemy except for skeletons, bats, and the mimic have some kind of rule or mechanic that gives clues as to their whereabouts)

Congratulations! Especially impressive to manage the 3 achievement combo before getting the full clear!

Does boosting cost you light radius? I can't really tell what it costs you

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Of course it does. Nice easter egg!

Thanks for answering! Also, by the way, what does the Japanese in the bonus area say?

Fun game! I never thought I would get so invested in a game about nonograms, but I just 100% the game, and found myself surprisingly invested in the story! It is really impressive how you were able to design nonograms with such a range of difficulties, but with the designs still looking so cool!

A suggestion: Not all the nonograms that are not visible in the overworld appear in the album, so if they could either appear there, or if you could interact with the object to see what the nonogram was, it would be cool.

Fun game! Having the weapon descriptions be a bit more verbose would be appreciated though (ie does per: great mean that perception scales damage by a lot, or that perception has more of an effect than it otherwise would (ie scales crit by more than normal), or that you train perception faster with this weapon?)
The differing origins making up for the relatively minor meta-progression is also nice.

Fun game, very repetitive though. Kind of fun to switch you brain off and just play off vibes

How do you get the left two achievements?

I have that all the time against the evil frog! I need to stop drafting so many heavy dice

Update: I managed it! It was indeed harder, but I managed to get the gnome earlier than usual by luck, and so did well enough that I could have even allowed the lovers to survive!

I hadn't thought of that challenge! Thanks, will try it out

I'm going to try and do it without savescumming for the rat king at the start now (I've managed it for rat only, but not with the other 2 achievements too)

Nice! Your next challenge is to get multiple stamps simultaneously! All stamps except clear board can be earned at the same time

Gur tnetblyrf nyfb nyjnlf snpr rnpu bgure, fb lbh nyjnlf xabj jurer gur bgure zrzore bs gur cnve jvyy or. Nyfb, gur zvzvp pna or vqragvsvrq nf vgf cbjre bs 11 fubjf ba fheebhaqvat fdhnerf. Svanyyl, lbh qvq nyfb zvff gur rtt juvpu nccrnef va bar bs gur fdhnerf fheebhaqvat gur qentba naq tvirf 3 tbyq.

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Finally managed to get all three achievements that can be earned simultaneously!

I recommend for the egg achievement, to put question marks around the dragon, so you don't accidentally click on it

Amazing game! I love how new areas are unlocked whenever the player gains an ability, and solving these puzzles felt really rewarding.

Spoilers for owl ability:




I noticed that the bottom of waterfalls were still impassable with the owl ability, which feels a bug since the player can pass through everything else

Also, can I suggest allowing the player to still interact with the environment when they have the owl ability (I know that it is not intended to continue after getting the owl, but it can be fun to replay puzzles)

I didn't even realise it was possible to do it in any other order! Especially doing the otter without the deer power, I have no idea how I would have done that

Ah, I didn't realise r was undo. Thanks for clarifying!

Can I suggest adding z to undo and r to restart? Manually clicking the undo button many times can get quite annoying 

Nevermind, it was indeed much simpler than I thought it would be.

I am also stuck on the bear! Please give me a hint

Fun game! I would appreciate the option to make the areas that are still to be planted turn a different colour, because it can be difficult to find the final areas to plant. Or possibly as an upgrade unlocked once reaching a certain % planted, that points toward the nearest area that needs planting?

I call them ghost flowers :)

no clue what they are meant to be to be honest

I also can't get past this!

Hi, can you explain the controls further? I haven't found which button is to interact with objects (I am on mac if that helps)

Will you make a mac version in the future?

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Snow storm does not seem to work properly, it never increases the score value, despite never using my red die.
Also, some relics, including Ladder and Skip and Draw, seem to only work on the score card, not the top.

Maybe I'm being confused, but what is the benefit of the upgrades that increase boss health/damage? They seem actively unhelpful to the player

I feel like just one more slide on the tutorial saying "You lose health over time at an increasing rate" would go a long way to explaining this, and players could work out the interaction with health regen themselves if you don't want a long tutorial

Fun game! Do the ores get better the deeper you go? I thought that at first, and then found a bunch of valuable ones near the start, though maybe that is just luck. If they don't they should, that would reward not blowing up.

Otherwise, I have a suggestion, could you either make menu and exit full screen be different buttons, or have a full screen button in a corner somewhere?

Finally, it would be less frustrating if rails could be retained when you blow up, even if you only keep half, or if they become more expensive, as they aren't very useful currently: due to the mines stopping the rails from being straight most of the time, they don't give that much of a speed increase, so it isn't really that useful.

I randomly got a huge light beam in front of me, destroying asteroids. Not sure what caused it

Increasing attack area would be nice
Also, I think the increase attack speed is actually a nerf, because it makes it much harder to attack only once at a time, and causes you to waste energy