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Kobato Games

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A member registered Jan 31, 2022 · View creator page →

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Works in Firefox. Really well done art and story. Such a beautiful sad scene.

Only vaguely related, but I don't know if you've heard the Japanese song "The Reason I Wanted to Die." If you turn on captions for English lyrics, it's a really well done song, slowly revealing why someone didn't want to live and eventually finding reason to live:


 

Still not working :(. I left it about a minute, but after the construct logo and a faint audio sound, it just stays black screen. I'm in Chrome, so I'll check Firefox.

Nice, a Godot download my computer actually plays. This was a cool funny take on the theme :D. A shame you did not have time to add more music and sound effects, though I understand that happens sometimes. When the cube crashes through the germs, flashing the screen to white before the germs disappear is an easy way to imply an explosion, magical effect, etc..

I only get a black screen. Does it take a really long time to load?

Oh, I kinda get what you were going for. Not sure how you would make it seem more like intentional symbolism instead of a glitch, though I maybe others understood the symbology. I personally think just panning up without the layered stairs works fine.

The cinematography was well done. I watched the video on YouTube and noticed (layers of stairs?) appearing as the camera panned up from the stairway at the end. Was that a glitch?

Nice. Had a fitting dark hazy atmosphere and I like the twist at the end, though I feel like it had a longer stretch of driving silently down the road than necessary. I also would suggest optimizing the graphics, though I know we only have so much time for that in-jam.

Dick put the phone away as soon as his colleague called him out and pretended he hadn't been, so I think it does send the message that it's bad idea in a humorous way.

Well done! Gave you 5 out of 5 in cinematography. This might be a weird compliment, but you optimized it really well. Despite all the visuals and screen effects, my CPU and GPU were barely affected and they frequently go up playing visual heavy games.

That's great Goed allowed you to upload a shortened version. I think it's actually improved shorter. In both versions, I found it a bit confusing what happened to the astronaut. (I had to read the description to figure out he got sucked out into space before he could get in the escape pod.) But portraying such a chaotic scene with just visuals is not easy.

Thanks. Mine's 15''. I'll have to look and see if I notice any blurring, though maybe it shows most on larger screens. Thank you for letting me know.

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You're welcome. It could work to imply both wish to say they like the other, but it's probably simpler to stick with just the guy's perspective. Or if you do show the girl's perspective, save it until after the guy speaks and she does not hear, but maybe she notices his mouth moving and wistfully thinks it would be nice if he was saying he liked her. "I really should tell him myself, but I'm too shy."

Thanks. I'll have to look into that.

Refused to load on my computer :(. Just got a black screen with audio, yet my GPU still went up to 100%. My computer often has this issue with Godot downloads though and other seem to have it working.

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Art and sound track are nice. I'm a little confused though. The way the phrase "I need to say something" appeared over both characters made me think they both were thinking it, but it sounds like it's just supposed to be the girl? Or the guy? It says "You said something" next to the girl. but I don't get why it's five seconds too late. Unless the guy said it when she was too far away to hear?

P.S. Reading through comments. It sounds like some say the scene is not as impactful because it's a simple every day moment where the guy could just say "I like you" again. I think it still works. Sometimes it takes a lot of courage to speak, and something as little as not being heard can throw someone off enough to not try again. At least not that moment. Perhaps another time, the protag will find his voice and be heard, but for today, he was 5 seconds too late. My initial critique of making the scene clearer still stands, but I think the premise is fine.

You can go alone, but you'll need a sword -- which you should bring yourself, in case the wizard doesn't show up in time :)

Thanks. Most of the assets are creative commons and unfortunately from multiple sources, hence why they are not all the same size. The only things I made myself are the sofa and TV, since I was not finding any that fit the scene. (And the rug is technically a purple rectangle with effects added.) Maybe I'll try tweaking the assets after the jam. In regards to the text, how big is your screen? I did not notice blurring, but I have a moderate sized laptop vs. a large screened PC.

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Oh. I think the main points that felt inconsistent were the coffee cup and the image of the hero wearing the hat.  I have seen anime and such where the characters turn chibi, or some other simple art style to emphasize a joke, but for some reason the images in this video did not imply that to me. Not sure why unfortunately and it looks like others saw the reason better, so maybe it was just me. Still was a fun cutscene.

Texting while driving? Bad. Texting while driving while escaping from a demon? Epic. But please, please don't try it at home kids. It's only for professional procrastinating demon hunters named Dick Storm.

Not much to critique. Another great installment in the Dick Storm series.

Mine's not about a hero missing a ritual, but it is about a hero and (get this!) somebody being five seconds late. It's like we all used the same theme or something XD.

Just finished my rating queue, so I'm off to see what Dick Storm's misadventure of the day is.

Neat! You went for a tragicomic rpg hero story too. Thought at first the hero was just going to sleep in, but what followed was much funnier XD. The cinematography and audio was well done, though there was some inconsistency in the art style, but I understand we only had three days. (I had to throw together some assets with pixel sizes that don't quite match.)

Thanks. I tried to include a variety of options so the player could pick whatever they related to most.

Not planning on expanding this game, but did make another longer game about a hero escaping a building. (He looks just like Hero, but he's not intended to be the same character. 'Harold' is just RPG maker MV's default hero and sometimes I don't change him if I'm short on time.)

https://kobato-games.itch.io/light-locked

You're welcome. Thanks for confirming.

Depends. If there's 30 on screen, just remembering which ones have aliens might be a challenge in itself. Maybe I should try it a few more times and see if I can master it, though if I recall correctly, the average person can only remember 7 things at once. Do want to say I enjoyed getting to relax with a nice puzzle game after playing so many fast paced ones.

Scene was set well with nice polish to the visuals and good audio and sound effects. The point I had a hard time with was that aliens from past levels did not seem to leave the pods. Remembering where the new aliens was was one thing, but also remembering aliens from past levels made it way more complicated. If aliens left the old pods between levels (or at least if most of them left) it would be a lot easier to remember which pods still had old aliens along with the new ones.

My spider got stuck too a little after getting the climbing ability and I never got to find out what the scientist can do to help :(

The concept of a small spider working together with a big human in different perspectives really is neat and from other comments, it sounds like the power ups were really well done if you did not get stuck. A random thing I noticed though is that for some reason my slow GPU goes up to 100% when I am the spider, but is barely used at all when I am the scientist. At least I could swap back and forth to keep my computer from over heating.

Hope you are able to find why the spider gets stuck.

I'm stuck. I interacted with the lever, but can't get out of the menu no matter what I do.

Are we supposed to be finding fuses as well as popcorn or just gathering the popcorn bins as fast as possible?

A nice relaxing game with a good tutorial - very important in a game with a lot of rules and stats. The art was very well done. The lamps having a slight glow is a nice touch.

Thanks. I see it on the table, but while I was trying to get it to activate, I started having rotating problems. Could only turn around part way without my cursor hitting the side of the screen and refusing to rotate further. Gonna try again another time.

I found I could hide in the upper right corner and none of the bullets would hit me. Had a hard time dodging the bullets otherwise, but I'm not the best at these games. Congrats on having time to finish your game even with school.

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This game was really fun, though it took two play throughs for me to kinda figure it out. The problem I still have is that it seems like every time I try to crush a same-type pile to make more room, more trash appears, sometimes right on top of it. I've been trying to see what happens when I put two same-type crushed piles on top of each other, but by the time I find one to combine, more trash appears on top of it and the room is now completely full to the point I can't move anything anywhere. Either I really don't get it, or the game could really use a garbage chute for when trash piles up too much, or maybe slow down the trash accumulation.

Nitpicking aside, the art and audio were good and the bantering between the robots was fun and really did a good job charactering them in such a short experience.

P.S. Maybe others have mentioned this, but the music did not loop for me.

Fun game. I only ended up finishing the trivia girl's route so far, but enjoyed it. Her questions were intelligent, while still be common enough knowledge I could get them all. A.I. looked okay and I understand the fact that you had very limited time. I'll have to come back and play the other routes soon.

I agree with kkcn. I'm a little confused as to what the objective is. It felt like something along the lines of buy a power up, then try to avoid the enemy. It was especially confusing since the first thing the game does is have me buy a power up and I'm not even sure why I need them yet. You kind of explain a little in the description, but for me it was not quite enough. (How do I get money? Is it from escaping the enemy?)

I think others understood it better than me, so I am sorry to bombard you with so many questions. A lot just did not make sense to me.

On a positive, the player character was easy to control and the enemies kept me on my toes avoiding them without being over powered.

Now I remember why I wasn't able to finish last week. This is embarrassing, but how to do you read books? I took the book Dick told to, but I don't know how to trigger a read command.

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Having a little trouble. Pressing Space pulls up a menu with controls, and looks like it will let me place something, but it won't. Looking at your screen shots and I think the game is too big for my computer screen (1366x768). This is what my screen shows.

Audio gave the game a really good ambience that fit the minimalist inverted theme. Fiddling with the inverted controls for the first several levels was an interesting challenge, though after 20 levels, it began to feel too long, though that might be a personal preference. I would suggest adding barriers off screen to stop the dot from getting lost off screen. Anyway, congrats on your submission. Making the game in an hour was a very ambitious challenge to set for yourself.