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gamefang

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A member registered Apr 03, 2019 · View creator page →

Creator of

Recent community posts

Hello, I played for about 20-30 minutes. The visual presentation of your game is outstanding. Here are some issues or thoughts:

  1. I first tried the game on Ubuntu, but it got stuck on the telemetry popup at the start. I couldn’t close it at all (tried every keyboard and mouse button). Very strange, and I switched to Windows after that.
  2. There are too many choices before the real gameplay begins. With zero knowledge of the game, players can only pick randomly. I’d suggest streamlining the first playthrough—fewer choices, but jump straight into an engaging yet simple combat sequence as the tutorial.
  3. I’m not sure if WASD does anything. I pressed the keys but my ship didn’t seem to move.
  4. The ship assembly mechanic, similar to inventory management, is quite interesting. I think focusing more on this system and cutting some of the unnecessary mechanics could yield better results.

If you’re interested, you can try my game: https://gamefang.itch.io/tramp-become-president

It reminds me of a game: Perfect Vermin. Your game builds a great atmosphere with a clear objective, but I think some interactions still need polish.

  1. I didn’t realize my bare fists could break doors. A big hammer would feel more intuitive, and you need sound effects to distinguish what can be broken from what can’t.
  2. “Click to smash” isn’t covered in the control tutorial, it should be added.
  3. Having separate buttons for “click to smash” and “E to collect” can get confusing. If this is the gameplay where players need to press the right button, better add distinct sound effects or visual cues to tell them apart. If not, consider merging the two into one input.
  4. Consider adding a prompt at the very start, to tell players they need to find files, so they don’t assume the goal is to escape the room(the Backrooms movie is so popular lately).

If you’re interested, you can try my game: https://gamefang.itch.io/tramp-become-president

Hi, first off, I don’t think any platformer is truly cozy at its core, the point is to make you nervous and excited. Your game is playable, but it didn’t really excite me because I could just stroll comfortably along the bottom ground, collecting coins which not dangerous. My advice would be to remove the bottom ground entirely, and you could try adding some randomization, like varying the destination position, enemy or platform size, etc.

If you’re interested, you can try my game—it’s cozy: https://gamefang.itch.io/tramp-become-president

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Hi, I tried your game but got stuck, the granny just kept playing cards over and over, and I couldn’t figure out how to progress. I really like the sorcery mechanic though, and I’d love to try it again once it’s fixed.

Feel free to check out my game if you’re interested: https://gamefang.itch.io/tramp-become-president

Hi everyone!

this is my new game, Tramp: Become President, a dark comedy resource management game.

In addition to resource management as its core gameplay, it also features a desktop companion, crafting, sandbox, narrative, and light roguelite mechanics. The overall experience is designed to be fairly relaxed, and it currently takes around 30 minutes to reach the current milestone (the quest to earn $6000).

I’m mainly looking for honest feedback on the gameplay and first-time player experience. If anything feels confusing, frustrating, boring, poorly paced, or simply not fun, I’d really appreciate hearing it, and I’m open to all criticism.

I’m also very happy to exchange playtests with other indie developers. I’ve released two indie games on Steam and have been making games for over 10 years, so I’ll do my best to provide thoughtful and constructive feedback on your game as well.

Thanks in advance, and I look forward to playing your games too!

https://gamefang.itch.io/tramp-become-president