At first it's hard to understand which snake is under my control, but this game is really fun. Although, it feels like the snakes moving is strange.
byKrem
Creator of
Recent community posts
Hi, I played your game and I just want to let you know that when you (as a player) are going to sleep when you have two or more quests that requires you to do so, you are triggering one of them and completely remove others.
[ How I see the problem ]
I think it might be because the trigger doesn't take into account that you may have multiple quests and just checked all the quests that depends on it and tries to show a scenes to a player. But only one can be shown and the continue of the quest are added in list only on the end of the scene. So we have a situation when every quest have been checked (vanished from list) and only one of them are really in action (that creates a continue of it in list).
Yea, you right. It was a really lucky run where "Gremlin" event doubled lewdness stat, but even without this "Body slam" page damage isn't normal. In the game we have "Pussy beam" page that deals 18 damage and 0 PP-damage and it's cost is 3. "Body slam" actually better in 3 to 6 times. It's cost is 1, it deals normal AND PP damage, deals double damage on "stunned" enemies and you can use three of them in a single turn (Or more if use draw + energy recover).
If "Body slam" isn't obliterate enemies, it still obliterates page balance. In raw efficiency: having "Body slam" removes any needs in other pages that deals damage.
In it's current state it just a simple Pokemon game with some changes. Idea is interesting, so I will keep an eye on this project.
Some notes:
- I was surprised when encountered Pokemon's evolutions. I didn't expect to see them in current state of the game
- "Bella" trigger when you going to "Velvet path" is odd. You can softlock if you didn't go to path immediately after seeing Bella. Or you can softlock when you return in "Whisper town" from "Lust woods".
This game have a potential to be interesting to play. And I like it. It looks good, it sounds good and it's fun to play. All that it needs is some new content, balance changes and polishing. I definitely will keep an eye on this project in waiting for updates.
[Balance notes]
I spent 3 hrs in attempts to play differently but the balance right now is odd and it's difficult to play interesting. And in addition to that we have "Stun" and "Body slam" pages in their current reprosentation. To be fair I doesn't see any meaning in pages with cost other than 1 or X. It's too easy to boost damage of 1-cost pages to the different level in comparison to 3-cost page (so the three 1-cost pages will have a lot more impact than a single 3-cost page)
Just look at this "Body slam" page damage... It literally obliterates EVERYTHING itself. And it does DOUBLE damage on "stunned" enemies.
And what's more important: You can delete a WHOLE your deck in a single shop as long as you have enough money. You know what is that mean? Yeap. You can make a deck with only 5 pages in it. So you can start every single turn in fight with "Stun" and "Body slam" in hand.