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byKrem

17
Posts
3
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A member registered Oct 27, 2023 · View creator page →

Creator of

Recent community posts

At first it's hard to understand which snake is under my control, but this game is really fun. Although, it feels like the snakes moving is strange.

Looks finished and it's nice. Kinda hard for me though but fun. The only thing that is not good is the lack of volume settings.

Visuals in this game is cute especially the axolotl character. 

(1 edit)

Hi, I played your game and I just want to let you know that when you (as a player) are going to sleep when you have two or more quests that requires you to do so, you are triggering one of them and completely remove others.

[ How I see the problem ]
I think it might be because the trigger doesn't take into account that you may have multiple quests and just checked all the quests that depends on it and tries to show a scenes to a player. But only one can be shown and the continue of the quest are added in list only on the end of the scene. So we have a situation when every quest have been checked (vanished from list) and only one of them are really in action (that creates a continue of it in list).

Yea, you right. It was a really lucky run where "Gremlin" event doubled lewdness stat, but even without this "Body slam" page damage isn't normal. In the game we have "Pussy beam" page that deals 18 damage and 0 PP-damage and it's cost is 3. "Body slam" actually better in 3 to 6 times. It's cost is 1, it deals normal AND PP damage, deals double damage on "stunned" enemies and you can use three of them in a single turn (Or more if use draw + energy recover).

If "Body slam" isn't obliterate enemies, it still obliterates page balance.  In raw efficiency: having "Body slam" removes any needs in other pages that deals damage.

In it's current state it just a simple Pokemon game with some changes. Idea is interesting, so I will keep an eye on this project.

Some notes:

  • I was surprised when encountered Pokemon's evolutions. I didn't expect to see them in current state of the game
  • "Bella" trigger when you going to "Velvet path" is odd. You can softlock if you didn't go to path immediately after seeing Bella. Or you can softlock when you return in "Whisper town" from "Lust woods". 

This game have a potential to be interesting to play. And I like it. It looks good, it sounds good and it's fun to play. All that it needs is some new content, balance changes and polishing. I definitely will keep an eye on this project in waiting for updates.

[Balance notes]
I spent 3 hrs in attempts to play differently but the balance right now is odd and it's difficult to play interesting.  And in addition to that  we have "Stun" and "Body slam" pages in their current reprosentation. To be fair I doesn't see any meaning in pages with cost other than 1 or X. It's too easy to boost damage of 1-cost pages to the different level in comparison to 3-cost page (so the three 1-cost pages will have a lot more impact than a single 3-cost page) 

Just look at this "Body slam" page damage... It literally obliterates EVERYTHING itself. And it does DOUBLE damage on "stunned" enemies.
Body slam hurt a lot

And what's more important: You can delete a WHOLE your deck in a single shop as long as you have enough money. You know what is that mean? Yeap. You can make a deck with only 5 pages in it. So you can start every single turn in fight with "Stun" and "Body slam" in hand.

Interesting rhythm game. The only issue is lag that happens on my pc when i'm trying to hit in tick. I think the "flash" effect on tick is a troublemaker

You can't pass first level until you use Drop&Bounce mechanic. Look into tutorial world for info about it.

Thx for telling about this bug. I fixed it.

I love it. Thx you very much

Только запустил и сразу залез на крышу. Вспомнил бы детство, но по гаражам и крышам я не лез

It's a pretty good game! Good music, art design, reaction-based gameplay and all of this just in 72 hours! Good job!

Simple Vampire Survivor-like game with a bit different gameplay concept. I like it. Especially background music. It gives the feel of empty dangerous space

Wow. It's kinda strange... And cool at the same time. I'd like to help in dev with this one but I know NOTHING about original game. And I don't think that this project need more than one programmer. Anyway, I'm gonna look forward on it.

Pretty cute game! The artists have clearly done a very good job. I really like how Charms looks. In addition to all this there is a quiet methodical music, which fits well with the game as a whole.