ooh, those first three lines after the title work so well!
(I'm tickled you found the comments in there too, one of those silly things where I thought "man nobody is going to even bother seeing this...")
Ooh, this is great. The whole doodly aesthetic works well, it feels a bit like drawing out a little battle in your notebook with the kid next to you in class. The sidequest is a great incentive for poking around/appreciating the margin art too. (The sound effects are great, btw! Little mouth sounds are perfect for this kind of thing.)
Love a deck with a good text speed menu (and test dialogue!) It's clear that a lot of time and attention has gone into the presentation/pacing/feel of the whole thing. Excited to see how this continues to develop, and hopefully all the great infrastructure you've built here pays off as the project grows!
I don't know much about the history of paper dolls, but I wouldn't be surprised! The English toy theatres emerged from prints that were originally souvenirs of live theatre productions (you could take home an engraving of your favorite actor in their role). https://www.britannica.com/art/toy-theatre
I know that Pollock's also sold some wooden dolls in the same catalogue I scanned as these toy theatres - I'd love to track down more of these catalogues and do some more digging.
I'm also woefully under-informed about kamishibai, a similar kind of paper puppet theatre that emerged in Japan at about the same time (if not earlier). It's something I need to learn much more about as I continue this project!
WOW I'm absolutely blown away by the density of material and the way you've made this deck feel super tactile. Every click feels crunchy in the best way, even clicking a board to make trick noises was something I wanted to keep fiddling with just for the fun of it. It's really impressive how much you have going on simultaneously here while still keeping everything so cohesive. (I love the fact that you've included hyperlinks to all of the various videos, it really feels like this deck is hanging out with you all day and showing you cool shit). I'm super impressed and want to save this to show everyone I know. hell yeah
Really loved this, and was especially impressed with how you handled the speed/mechanical shuttering of how the various panels opened - the little stutter-step of the stones slightly catching added so much good texture here. Considering the history of Myst and HyperCard, there's a great thruline here in making a Decker environmental puzzle box. I'd play a thousand of these!
really slick implementation! Thanks too for leaving the deck unlocked, because I was very curious to see how you handled the new word generation. I found the invisible "words" field and then had a lot of fun adding my own to the mix! (this could make for a fun additional feature to signpost this functionality, especially if you're thinking of expanding further)
the perfect size to pass around during class >:)
the linear task-based system is such a good match for how a wannabe-bad kid sneaks a smoking affectation into their day, and loved the bounce back-and-forth between the "mature" and childish challenges (coming from someone who had a very dumb three-month smoking affectation at age 13...)