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bibliomancer

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A member registered Jan 30, 2020 · View creator page →

Creator of

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ooh, those first three lines after the title work so well! 

(I'm tickled you found the comments in there too, one of those silly things where I thought "man nobody is going to even bother seeing this...")

Ooh, this is great. The whole doodly aesthetic works well, it feels a bit like drawing out a little battle in your notebook with the kid next to you in class. The sidequest is a great incentive for poking around/appreciating the margin art too. (The sound effects are great, btw! Little mouth sounds are perfect for this kind of thing.)

I also made a few wrong choices but I'm glad I did - as it's a pleasure to see unique text for handling errors, rather than an immersion-breaking failstate. It reminds me of wanting to try all the weird/wrong answers/combos in the Ace Attorney series just to see what folks will say.

Love a deck with a good text speed menu (and test dialogue!) It's clear that a lot of time and attention has gone into the presentation/pacing/feel of the whole thing. Excited to see how this continues to develop, and hopefully all the great infrastructure you've built here pays off as the project grows!

the "erogenous scrapheap" is very good, will be keeping that phrase with me for a while

Very cool, and I'm impressed with the clarity of some of your little flourishes -- capital C and G are my faves! 


(I guess I also need to play Alundra now, as I hadn't heard of it before and the manual you linked is a beauty.)

The dithering really helps it feel like I'm hunting for something that's just a little *off* on each card, which fits the narrative perfectly.

Thank you for playing (and for following along with some of the production). I've said it a hundred times and I'll say it again: none of this would be possible, nor the groundwork for some of the tricks I managed to figure out myself, without Phinxel's Phield Notes!!! 

I don't know much about the history of paper dolls, but I wouldn't be surprised! The English toy theatres emerged from prints that were originally souvenirs of live theatre productions (you could take home an engraving of your favorite actor in their role). https://www.britannica.com/art/toy-theatre

I know that Pollock's also sold some wooden dolls in the same catalogue I scanned as these toy theatres - I'd love to track down more of these catalogues and do some more digging.


I'm also woefully under-informed about kamishibai, a similar kind of paper puppet theatre that emerged in Japan at about the same time (if not earlier). It's something I need to learn much more about as I continue this project!

(https://u.osu.edu/manga/kamishibai/)

Great idea & execution here, and works especially well alongside your essay you linked in the description. Having to hoof it around the fence feels essential to the whole thing, it's a good touch.

wading through viscera left and right [complimentary]

Beautifully paced, both in the writing and the transitions. I'm going to go squeeze my cats now.

It's wild how quick it is to make something that sounds sick with this. This rules.

WOW I'm absolutely blown away by the density of material and the way you've made this deck feel super tactile. Every click feels crunchy in the best way, even clicking a board to make trick noises was something I wanted to keep fiddling with just for the fun of it. It's really impressive how much you have going on simultaneously here while still keeping everything so cohesive. (I love the fact that you've included hyperlinks to all of the various videos, it really feels like this deck is hanging out with you all day and showing you cool shit). I'm super impressed and want to save this to show everyone I know. hell yeah


Oh, rad! Thanks for this context, I'll have to keep this as a note for myself! I'm a big fan of (and doing some writing about) how all of these small engines are in conversation with/around one another. 

Impressively gutted by #6, and the feeling of seeing the Dynamic that everyone else is pretending like it doesn't exist out of convenience/malice/etc. 

"What are you talking about? Her hair?" What a heavy punch of a line.

Really loved this, and was especially impressed with how you handled the speed/mechanical shuttering of how the various panels opened - the little stutter-step of the stones slightly catching added so much good texture here. Considering the history of Myst and HyperCard, there's a great thruline here in making a Decker environmental puzzle box. I'd play a thousand of these!

Super cool. Reminds me a lot of playing around with the generated bleeps and bloops in PuzzleScript too (perhaps there's shared lineage with Sfxr there, but don't remember off the top of my head). Big fan of the preset generators for adding good uncertainty to the creative process.

The pathos here is palpable. A True Modern Tragedy. Looking forward to more of your scenes! (And this is galvanizing me to really get to work on getting some backdrops in there too)

girls night!!!! Thanks for playing and sharing, and it's so great seeing Miss Bloomer get her due in your image, I love her pose so much!

ooh this is cool and so smooth to whip out on my phone


Really impressive! The theremin-style input is such a good idea to encourage endless fiddling around with it. My cat is confused about the noises.

hell yeah this was a blast to start learning an intuitive rhythm to everything, will be coming back to this in the future

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really slick implementation! Thanks too for leaving the deck unlocked, because I was very curious to see how you handled the new word generation. I found the invisible "words" field and then had a lot of fun adding my own to the mix! (this could make for a fun additional feature to signpost this functionality, especially if you're thinking of expanding further)


the perfect size to pass around during class >:)

the linear task-based system is such a good match for how a wannabe-bad kid sneaks a smoking affectation into their day, and loved the bounce back-and-forth between the "mature" and childish challenges (coming from someone who had a very dumb three-month smoking affectation at age 13...)


alas poor Boissec, he just can't pull that look off

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There's something about those clowns! They really seem like nasty boys, even in the original sheets!


Thank you for playing! I can't help but feel that there's even more precision I'd like to get in there with the citations/etc. but very glad to hear they're already coming through for you.

Thank you! Glad to see you gravitated toward the sinister clown who seems to only get even more sinister when pixelated in Decker, hah

Really elegant, I love watching the seconds tick. And there's something really affective about changing the colors as the time passes.

oh this is lovely, especially the moment where i realized there were actual words to say! and then I very much felt like a baby trying to figure it out.

This really fantastic - I haven't beaten all of the doors yet, but I'll be coming back to this one. Really impressed with how you nailed the "c'mon, c'mon, c'mon just get it together" experience that so many lockpicking mechanics in other games miss!

This is great! I hope you'll keep updating this project, and I could also imagine some other images/environments that would lend themselves to this form if you start running out of shelf space in the criterion closet (for example, some nostalgic shelves in an empty Blockbuster...)

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finally someone qualified has come for the throne of the mid-2000s mouse-drag flash game "spank the monkey"

the pleasure of just wigglin' your gun around before throwing it is such a good touch

(those gasps for breath on a very long throw cracked me up)

This was fantastic! Great use of color and the Dialogizer/Puppeteer combo! You've really reshaped the Decker aesthetic into a vibe of your own here.

Thank you! It's always lovely to have a returning visitor. :)

(also a fan of how you're seeking out opportunities for interstitial brackets and parentheticals!)

Really lovely shifts of color and perspective between screens! 

Thank you! It's a very fun tileset to play with - I'll be definitely checking out some of your others soon!

Sure! It's very much a work in progress, but here's my first little scene that I've been putting together for some sort of car-driving game in GB Studio -  


And here's a rough little gif of the draft in action:


I'm having a ton of fun building a little city with these tiles --I really love the kind of somber/eerie vibe they impart as they're placed together.